Tom, even if other viewers may criticise you, I appreciate you doing videos for games that put you out of your comfort zone. Thanks for the honest review.
@drbasseri5 жыл бұрын
Literally no one has criticized him yet
@seancole225 жыл бұрын
Yashar he’s the godfather of tablegames. Knocking Tom Vassel for a board gaming opinion would be like knocking Vin Scully for a baseball opinion or John Madden for a football one.
@drbasseri5 жыл бұрын
@@seancole22 what are you talking about. I said that no one has criticized him yet on this video
@AmassGames5 жыл бұрын
@@drbasseri Sean is agreeing with you :) I wish he was my Godfather!
@rontalkstabletop5 жыл бұрын
This was a video of, "I didn't want to say this but people keep bugging me so here it is." With all kinds of qualifiers. I know how you feel. There are just some games you know and acknowledge are good but not your thing. People want desperately for you to love that game because they want that connection with you, but sometimes it doesn't work.
@jorgedasilva76655 жыл бұрын
The street fighter analogy is perfect.
@mancubusjam5 жыл бұрын
I think Chess fits well too. Massive skill gap to grind before you can be competent.
@polyfission27765 жыл бұрын
If there`s one thing that bothers me about this video, its the fact that the owner of the game ruthlessly steamrolled you. I think it is proper etiquette when teaching a game to other people to give them a fair chance: give them tips as the game goes on and use sub-optimal strategies so they feel like they aren`t out of the game so early.
@Lucky_Red_Fish Жыл бұрын
We always make sure everyone gets the freezer when teaching new players.
@sasbitts5 жыл бұрын
This is why I watch Tom’s videos... you can see how thorough he is in analysing the game ... and how much thought and detail has gone into reaching this conclusion. His honesty is paramount and it doesn’t come easily. Keep doing this Tom, the community needs people who can see and talk about the other side of the coin.
@herodotos4845 жыл бұрын
Since it's a first impression it's obviously not a thorough analysis, which is fine, because for some there's no point in investing time in something that you feel is not for you. Prof that it's not a thorough analysis is further proved by misunderstandings of core functions. There's no hidden information in the game, so some of the points made makes no rational sense. Still, Tom's view is valid and he has every right to dislike the game. There're plenty of options for those who prefer games with random elements and/or longer games that don't unforgivably punish bad choices and give you a second chance.
@joshuavelo42655 жыл бұрын
While I personally love this game, I agree about your complaint on the whole idea of "you'll like this game on your third, fifth, twelfth playthrough". If you don't like a 2 hour board game on your first time, why bother investing another 2, 4, 12 hours to finally get to a point where you'll like it? There are hundreds of games you'll enjoy on your first playthrough. Don't waste your time trying to dig through something you don't enjoy in the hopes that you'll find a shred of enjoyment eventually.
@ilqrd.66085 жыл бұрын
I don’t know. Sometimes especially with very complex games it’s okay to struggle until its nuances and depths are understood at which point they become incredible experiences...that is totally okay for me
@joshuavelo42655 жыл бұрын
@@ilqrd.6608 Sure, but that's propelled by a desire to want to explore those nuances and learn the depth a game can hold. I think what Tom is saying here is that he didn't care for what may lay deeper in the game because he didn't enjoy his first experience, and I see that a lot online. And people tend to reply "well play it more". Eh, if I don't enjoy a board game (a hobby which should be fun), I'll just move on to something else. Too much out there to dwell on games that don't grab you.
@holywarriorbear77205 жыл бұрын
Yeah, some complex boardgames are like Paradox PC strategy games. Big, complex, intimidating at first, surely punishing for newcomers, but with a right mind set and investment, there might be something to enjoy. But surely not for everyone.
@slurmsmackenzie20245 жыл бұрын
This is exactly how I felt about Brass: Birmingham and what keeps me away from this game. It's just not worth it.
@eddieb80545 жыл бұрын
First time I played Terraforming Mars, I said, “never again.” Didn’t touch it for six months. I came full circle eventually. But I have more gaming time on my hands than Tom. And I think Terraforming is a balanced game. I couldn’t play an unbalanced game forty times to just hope I got the right starting combo.
@lizschmitt42642 жыл бұрын
Love your honesty and thanks for sharing your first impression.
@1Lk3r15 жыл бұрын
Most awaited video of the year!
@mr.nelson94815 жыл бұрын
Thanks for giving your honest first impressions. It was helpful not just for this game but also for what to look for and avoid in all games. Also, there are things to be aware of with new players to any game.
@carlosacevedo98185 жыл бұрын
I found your approach very amusing; Keeping it professional, kind of pleading not to get what you knew was coming, but in the end accepting it will happen anyways, well, because people are people. Great content. Keep it up
@jasonlevineDT5 жыл бұрын
Yep...you all figured it out...it was me playing with Tom. I did try to explain every single card and what they do and why you want them...but he didn’t want me to explain so much. I hope I didn’t ruin his experience that much!
@marcusleja71335 жыл бұрын
Cheers, Jason! Keep taking Mr. Vasel to the cleaners! Have a great New Year!
@MrSampsonne5 жыл бұрын
Good to see a comment from you Jason. Hope things are going well in your world.
@hanseathl5 жыл бұрын
His choice to play with you dude. He is a grown up gamer. He should have known better. I'm waiting for my copy to ship.
@LordDrimacus5 жыл бұрын
Can we get a Jason response video please?? :)
@Metroidam115 жыл бұрын
I have other gamers in my FLGS who try to explain cards/strategies before I start playing/understanding the game. I swear its wasted breath 90% of the time for me. I can never ingest that much information from the get go and always need to learn as I go.
@kanedafx5 жыл бұрын
I generally love Splotter, but I agree on this one. You can get eliminated from contention 30 minutes in by making one small mistake, or missing a crucial achievement by one turn. It's too long to be that unforgiving. And your teachers should have shepherded you better, it sounds like.
@RedEyedGhost15 жыл бұрын
It sounds like one of them tried to help (not sure how much Tom wanted to listen - it's an engine building game, so you need to start building with one of a few options, can't hire anybody that your heart desires), and the other went for the jugular.
@iannoble86265 жыл бұрын
With you 100% Tom. I bought FCM because so many people were giving it great reviews - but I share so many of your issues with it. And of all them, the biggest one is just how hard it is for a player who has fallen behind to do anything significant to catch up - and this is a game in which new players WILL fall behind. Combine that with the potential length of games, and you've hit one entry on my personal list of "top offences against game design". I play games to have fun, and I want my fellow players (beginners or otherwise) to do the same; in that context, no player should be obliged to sit there for a couple of hours playing a game they know they've already lost, or eliminated and obliged to sit on the side merely watching. That sort of mechanism, intentional or not, belongs only either in games designed exclusively for tournament play (and I realise that there are players who would say that that describes FCM) or in two-player games where a losing player can end the torment by conceding and move on to the next one. And like you, I understand that there are players who will enjoy the challenge of learning to play a game like FCM well - but my life would need to be very different for me to be one of them. There are too many other good games out there for me to play, and so many that I haven't even had a chance to try yet, and I have way less gaming time or opportunity than you have (I don't get remotely enough to give even a fraction of my collection the table time it warrants, let alone devote huge tranches of time to learning to play a single game). Tbh, having bought FCM and had a two-player run through with my wife, it hasn't even passed the first hurdle - I haven't yet even bothered to try to bring it to the table for our broader group, because I can already see it won't fit. So (for me at least, and if people will pardon the accidental pun) it's a game with a lot of potential that simply doesn't deliver. It's for a very specific sort of gamer (and to be fair it never claims to be anything else), and I'm definitely not one of them.
@Monkeyb00y5 жыл бұрын
Sounds like someone that taught you how to play has some issues with sadism when they destroy new players... then brag about how badly they beat you. We all know who it is. Similar to your Street Fighter analogy. E Honda in SF2 Turbo, sliding forward "100 hand slap" destroys new players. Or in Mortal Kombat 1 with the "trip trap," constant leg sweeping. Until you know how to counter it, it's not fun at all.
@davids22145 жыл бұрын
Monkeyb00y I don’t know who it is. Who?
@Skarpo895 жыл бұрын
I'm always afraid of this when playing some games with some new players and some experienced players. I always like making sure everyone has a good time, so I don't crush new people and I get reeeal anxious when I see some other experienced players is going to crush a newbie, because on a lot of cases that person will not want to play the game again just based on that first impression, I strongly believe into easing people in on new games that have this steep learning curve so we all have a good time on all plays and not just the first one.
@TheWebsterGroup5 жыл бұрын
Glad you gave it a go. While I personally love the game, it has left my collection because the people I play games with share some of your thoughts.
@phanboyiv5 жыл бұрын
Super fair opinion. Ain't gotta like everything. Keep it up.
@PonSquaredJapan5 жыл бұрын
I like how you said, "This is a game that a certain kind of player will like. I, just, am not one of them." Well said. Many games fall into this category. Some, but not most, will like it. Also, the board is ugly.
@brettfuller66035 жыл бұрын
I love this video because I have often wanted reviewers to do initial impressions, especially in all of their reviews and get to hear a bit more about how their feelings change as they play it more.
@jumpyg12585 жыл бұрын
Your experience reminds me of the same experience I had with Blood Rage. I think it was with 5 experienced players and then myself who was brand new to the game. I felt like I was getting stomped by the 2nd turn and I got blown out of the water by the end of the game from everyone else. Haven't had any desire to go back to that game since.
@whiskeywombat43125 жыл бұрын
I actually like the board. Yes, it's obviously not pretty, but after several plays I appreciate how functional it is when it comes to determining routes and advertising...and it adds to the 50's vibe.
@Phildiculous5 жыл бұрын
It could be extremely functional and graphically pleasant, but it very much isn't. Personally, I see how you could "like" the board because you like the game but I don't see how you could enjoy the board visually.
@whiskeywombat43125 жыл бұрын
@@Phildiculous What I mean is, it doesn't bother me. I like it because the gameplay is so great (for me) and that's the board that exists. If Ian O'toole designed the board, sure, I'd probably like it better. But then again, who knows?
@luismedranog3 жыл бұрын
I can see how playing this game with all of us being first-time players influenced how I absolutely loved it. Also, when I want to show someone a game I'm experienced in I don't go crush them because obviously that's the reaction you get lol.
@ianlewis87265 жыл бұрын
This is on the to-play list for my wife and me. We'll both be learning it together, and we both like this sort of game, so I'm optimistic. Bummer it wasn't a hit your first time, but kudos for giving an honest review. Love y'all's stuff, Tom. All the best in the new year.
@AthexTube5 жыл бұрын
I would agree to some extent we played with 4 new players and one person did run away with a victory that was pretty much unstoppable. I assume I will play again, but not sure when at this point.
@mdhall415 жыл бұрын
Food chain is a fantastic game, I can't wait to play it again. I'm not surprised some people don't like it. I dislike a lot of games Tom and others enjoy... Thank goodness we have so many choices.
@Bodyknock5 жыл бұрын
It's ok, Tom, if you want to say your opponent was Jason, we'd understand. 🙂
@dealerovski822 жыл бұрын
My first impression of this game was this is way to complicated but I know there's a genius behind it and I can't wait to play it a second time when I have all the mechanics in place and can have a honest chance in doing well. So a second game is a must and I dont think a single playthrough can ever be honest, especially if you play with experienced players like Tom did.
@AhJong05 жыл бұрын
Great that this was a first impressions, not a review. Really helpful for those big games that you hear so much about. Really enjoyed this.
@Fresco-bx6uw5 жыл бұрын
Hey Tom thank you for saying exactly how I feel about this game. I thought I was the only one!!
@antoyal5 жыл бұрын
I like how _Through_ _the_ _Ages_ handles those sorts of innovations that other players ought to be able to copy. For non-military advancements you may miss out on a particular tech level of farming or mining, for example, but that means that the next era's advancements in that particular type of tech probably will be less attractive to your opponents, so you will probably be able to leapfrog them if you want to. This means that most of the time when you lose out on a non-military advancement it's just a temporary setback that is offset by another advancement that you are able to take instead. Meanwhile, military "formation" advancements flat-out become available to other players after one full round of play. This allows you to use a newly researched formation to your advantage, but the other players are not completely hosed for the rest of the game.
@Norm-R5 жыл бұрын
I have no problem with someone saying this game isn't for me. I have no idea why in this hobby we need to force games people don't like on people. A game can be perfectly fine and not be for everyone. Even the #1 rated game of all time, Gloomhaven, has people who say it just wasn't for them. Thats fine. We need to learn to accept that.
@michaelmaultsby8958 ай бұрын
Recruiting Girl is the best opening move. Playing last, in turn order, is good, because everyone that achieves the same first receives the Milestone, if it is on the same turn.
@TizzyLento5 жыл бұрын
I like this type of format Tom. I've never played this game, so I have no opinion of the game myself. This insight involving a new player's first experience with a game is an interesting opinion because first impressions are so important!
@lukerazor15 жыл бұрын
FCM is a *very* Splotter game. Mean, unforgiving and ugly. I love it, top 10 for me. You can literally lose on your first action (if you pick a bad location) this is the splotter design philosophy, every single choice matters. It's a shame the experienced player didn't go easy on you. Poor sportsmanship
@robertchmielecki25805 жыл бұрын
I disagree it's philosophy, my feel it's just careless/lazy design with excellent marketing to cover it up.
@lukerazor15 жыл бұрын
@@robertchmielecki2580 I'm sorry but you're wrong. It's quite deliberate, they have said so in interviews. As for marketing Splotter basically has none, it's all word of mouth.
@robertchmielecki25805 жыл бұрын
@@lukerazor1 That's exactly what I'm saying - instead of acknowledging (and putting in effort tocorrect) bugs, just say it's a feature - problem solved.
@lukerazor15 жыл бұрын
@@robertchmielecki2580 They are not bugs, it is fully intended. You may not like such unforgiving games, but they are not mistakes
@mathmethman5 жыл бұрын
My one and only experience of this game (three years ago) was just the opposite. There were no runaway winners. Everyone picked up a few special abilities (not the same ones obviously) which felt like variable player powers. Most players had one big turn where they raked in the money and most players had one disastrous turn where they earned nothing. Maybe I was fortunate in playing with a bunch of new players, but I loved the game and I regret not having the chance to play again since.
@loadedtoad20635 жыл бұрын
I really like this game. But also agree with a lot of what Tom said. I also wish there was a way to 'buy into' an achievement at a later time.
@ViperaRaddei5 жыл бұрын
Excited for the Ketchup Mechanism expansion, delivering to my door any day now...
@jayferx5 жыл бұрын
Thanks for trying it Tom. It does sound like you had a rough first game and maybe the people you were playing with were just going for the kill. I have taught this to new gamers a few times and I always take a lot of time explaining everything and have everyone take the same first couple of turns to see how the game works and get everyone started on roughly equal footing, this seems to work well and everyone has enjoyed it even if the more experienced players win.
@Veles3435 жыл бұрын
This is a game I'm interested in and have heard mixed things, some people love it and some people hate it. Definitely sounds like one of those games that you either need to play with only new players, or with someone who is very good at teaching the game and treats the entire game as a tutorial for the other players and doesn't go too hard on them.
@quadparty5 жыл бұрын
My strongest advice for any first time player of Food Chain Magnate is: your first game should be 2-player or 3-player! I have actively discouraged multiple potential new players from playing at a higher player count. Happy to teach it. Happy to give you the basics, and smoke you 1 on 1 so you get a feel for it, and then you can play again later. If I want a game of it, and three players want to learn it, I will happily spend 90 minutes to 2 hours GMing a game instead of playing it. But 4 player or 5 player with anyone playing their first game? No way. Which isn't to say I won't play or don't like this game at 4 player or 5 player. I am happy to play four player or five player with people with a couple of games under their belt, but the first game, and probably to second game should be 2p or 3p. Anyone who lets you play a first play at a higher player count is doing both you, and the game, a disservice :-) Edit: and anyone who says you need to pick one of these four guys is giving you bad advice. There are two options for the first turn!
@classikdan71245 жыл бұрын
Exactly what I was thinking when Tom mentionned one of these 4 guys. If you don't go Recruiting Girl or Trainer first turn, you might as well conceive right here right now :P.
@rK4n33 жыл бұрын
@@classikdan7124 That's a hell of a typo. I'm not sure what your board game nights are like...
@Penceos5 жыл бұрын
"Suddenly hamburgers were needed everywhere" - fwiw, when we were all learning the game together, it was about half a dozen games before someone put out a broadcast tower and absolutely cleaned up with a burger chef + a fridge full of burgers, and that was 1) the moment they won, and 2) the moment we all fell in love. Big difference was we were all learning together, though. Now no one can get away with it anymore since that haymaker is super telegraphed after you see it just once, but that first time it was magic.
@markcardenas88435 жыл бұрын
As a huge fan of the gameplay, card art, and the meeples, i frigging HATE the board! And how there is no response or reaction from the creators to improve or fox it!
@Penceos5 жыл бұрын
@@markcardenas8843 Out of curiosity - is it the thickness (or lack thereof) of the grid? The Great Zimbabwe is laid out similarly, square grid and all, but never gets any heat. I suppose that could be because it's not nearly as popular as FCM. In FCM in particular, I think the starkness of the grid is mostly required because of the roads, which are much more prevalent and do a lot more work defining important borders than the water does in TGZ. I worry that making the grid / whitespace less "empty" would make it much harder to read which houses get hit by a mailbox. As is, roads and overpasses read cleanly because the flat colors clearly delineate house (purple)/ad campaign (blue)/depot (red/yellow/green)/road (grey)/whitespace. Plus changing the board from its current design would divorce it from the graphic design of the cards / player aids.
@thomanarchos4 жыл бұрын
I agree with that term, ‘the magic’. I’ve seen epic manoeuvres that still left me in awe when I think about them, to this day. :)
@Watnegutten5 жыл бұрын
I’ve also only played it once. Had the same experience :p
@sexagesimalian5 жыл бұрын
Same here. The mechanics were a miss for me. The whole experience just wan't fun.
@holywarriorbear77205 жыл бұрын
It's really hard to form a valid opinion on a complex game when only playing it once. But yeah, not every game is for everyone. I personally haven't ever played this, but I am a bit tempted.
@sexagesimalian5 жыл бұрын
@@holywarriorbear7720 There are plenty of valid opinions that one could get from only playing a complex game once. "It's too complex for me." "The learning curve is steeper and longer than I enjoy." "I'm not having fun with this level of cutthroatiness." "This mechanism makes sense for a game, but not for the theme (or vise versa.)."
@JohnMiller19825 жыл бұрын
Exactly the same
@rockbottomization5 жыл бұрын
Same here
@JayJay-if5rl5 жыл бұрын
Thanks so much for giving your thoughts and honest opinion.
@azizmandar5 жыл бұрын
I think Food Chain Magnet stuffers from the lack of catch up for how long it is. I like the game enough that I didn't notice it as much my first game and my opponents who knew the game worked hard to teach me what was a good and bad strategy.
@deadpuppy635 жыл бұрын
If you do play it again, I would recommend trying a two-player game with someone else who is relatively new. It cuts the game time down to about 90 minutes, and it's much smaller board, so it's much easier to keep track of everything, and you only have to track what one player is doing. I would also recommend removing the "First to $100" Milestone.
@ayahoo165 жыл бұрын
first time players should also start with a set bank, and should not restock the bank after it breaks.
@jonydude5 жыл бұрын
I'd have to disagree. I find the best experience is with a super expert player who tells me "what he'd do if he were me" every turn. Sure, victory becomes meaningless, but the game sure is fun that way.
@Sarculare5 жыл бұрын
Fair points Tom, especially the artwork. While I enjoy this game it's not for everyone, and the designer's philosophy is problematic for people not looking to get multiple plays out of the game. We think that it is important that every single turn should matter. If you cannot lose the game on the first turn, then the first turn should not be played. -- Joris Wiersinga, Splotter Spellen
@nickp31775 жыл бұрын
That seems like an insane statement. Especially cause you can turn it around: "If you can win the game on the first turn, why play the rest of the game." Just because you can't LOSE a game in the first turn, doesn't mean you can't put yourself at a disadvantage in the first turn. The idea that there is only three states "win/neutral/lose" for every turn is just a weird take.
@Sarculare5 жыл бұрын
@@nickp3177 The important bit in the quote is "Every turn should matter". The rest of the quote is arguable, but in games without randomness (ie: Splotter games) a first turn disadvantage becomes a loss if your opponent plays perfectly.
@Skarpo895 жыл бұрын
I did win my first game and we were two new and two somewhat experienced players. BUT I did read a lot on strategy before because I was told I would be totally crushed if I didn't, I personally very much enjoyed it but if I hadn't read all that I would have had the same experience as you.
@EfrainRiveraJunior2 жыл бұрын
Thanks for an honest review.
@victorlamy65905 жыл бұрын
Thanks for sharing your opinion about Food Chain Magnate, Tom. It seems that your main set of reservations revolves around the look of the game and the milestones. I strongly agree with you on both points. We made the decision to ignore the milestones. I think the rules suggest this for a first game, and it happens to work best for us. We find the game to be more balanced and therefore more enjoyable for everyone.
@thomanarchos4 жыл бұрын
IMHO, the milestones MADE this game. Playing FCM without the milestones isn’t playing FCM at all!
@BoardgameswithNiramas5 жыл бұрын
Totally agree with everything you said Tom, felt exackly the same about this game :)
@allencordell5 жыл бұрын
One of the greatest games of all time
@franciscosantana59025 жыл бұрын
Why is there a Gundam next to the food game?
@lukasvitroler21785 жыл бұрын
considering the points he mentioned - is there a catchup mechanism?
@Iparbuvesz5 жыл бұрын
Literally the expansion is called the Ketchup mechanism and it features a cathup mechanism where if somebody else sells for your advertised food, then you get a milestone that makes people come to you instead.
@Rex__Danger5 жыл бұрын
The fact that Tom tried it is a victory in itself.
@holywarriorbear77205 жыл бұрын
But Tom did like one specific complex euro this year, Escape Plan. Well there were couple of others too, Barrage and Trismegistus
@Bruce_Brown5 жыл бұрын
Although I personally love the game, I am glad you played it regardless of your thoughts. I just appreciate you voicing your thoughts, and hope more people feel it is okay to not like top/"hot" games. I will throw this into the mix though, the rule book highly recommends playing the shorter learning game which takes out the milestones so that you can learn the core mechanics. Then play the full game and have a teacher that explains that the core mechanics are used as a tool to achieve milestones. This switches things from simply business development to strategic development where the company decisions come first and you happen to run a restaurant. As an aside I wrote to the designers expressing my love for the game as it is in line with my PhD studies in Human Resource Development and they wrote back saying that the game was originally called "Human Resource Magnate." The core of the game is really the strategic organization development side of things, not running a restaurant, just good business operations. I am curious if you knew about the learning game and went for the full experience, or if it wasn't brought up? I don't yet own a copy myself but I am hopeful to pick this and the expansion up soon especially because of the varied paths to milestones which should increase player experiences from everything I have seen.
@whittaker0075 жыл бұрын
I didn't have quite as bad an experience as Tom on my first game, but it is the most expensive print & play you'll ever buy!
@williamcallison20095 жыл бұрын
Biggest problem is starting position choice - do it right, you win. Do it wrong - Tom’s experience. I do like the org management aspects - neat mechanism. Never understood the duplicate copies of the bonus cards - should allow multiple players to get same bonuses.
@Shelf_Help_ca5 жыл бұрын
My furst two games I was enthralled with this game. It is so important to start the game with all new players with an experienced overseer. That way people get ti explore and discover the mechanics together. And what a rush and an appreciation you gain for this game as not only a strategy game but a piece of art. My 3rd game, the gloves were off... I dont use this tag lightly: this is not one of the most, It is the most unforgiving strategy game I've ever played.
@FMD-FullMetalDragon5 жыл бұрын
I wonder if the expansion would fix these issues.
@markusschmidt92605 жыл бұрын
Don't bother. If somebody has an issue with the game, the expansion won't fix his or her issue with it. These games are not to everybody's liking, but they are not "broken", regardless what Tom Vasel thinks after one play, so they don't "need" to be fixed. The expansion is great, but only for people liking already the base game.
@milkyjoe27295 жыл бұрын
I'm with you on this one Tom. I got to play it twice. Not interested in playing it again. I was lucky to play with all new people. First game, one guy got momentum and ended the game "quickly" (still around 3 hours), partly because of that CFO card. Then the 2nd game after we all saw what was possible it became a more even fight but the game then locked up. Everyone got into price wars and had to sell their food for lower and lower amounts just to get it sold. Since the "bank" has to deplete to end the game, this 2nd game dragged on and on. Where most games have momentum and by the end of the game you're hitting a climax, Food Chain Magnate had "Can I maybe sell this hamburger for $3, or will I have to go even lower next turn?" Don't remember who won the 2nd game because I just wanted it to end.
@SoundOfNewSick5 жыл бұрын
Civ the board game or computer game?
@Chris-yl7lz Жыл бұрын
Bad first game experiences can be terrible. I had that during a 4 player game of Catan, 2 of the other players had decided ahead of time to work against me specifically. Blocked my roads, robber used against me every opportunity. Within 15 mins I realized what was happening and just didn’t want to play anymore. I’ll never play Catan again bc of that single experience even though I know it’s a well regarded game.
@climbon3215 жыл бұрын
Great review as always, Tom! I love Food Chain, but will strongly defend every negative thing said about the game, because it's always justified.
@gabbymuller5 жыл бұрын
I've never played Food Chain Magnate again for almost the exact same reasons you listed.
@abgeordnete5 жыл бұрын
While it doesn't really seem like my cup of tea either way, I wonder how Tom's reaction would have differed if everyone playing was a newbie, i.e. making a bunch of mistakes simultaneously without any one steamrolling everyone?
@marekbugiel68935 жыл бұрын
Try Splotter's BUS, which was rereleased lately with brand new artwork (much more player friendly). Shorter smoother simpler and a lot of fun. Still I love FCM, too bad your opponents liked the idea of crushing new players.
@ohmygato20004 жыл бұрын
I just tried a digital version of this game and thought it was okay despite some major thematic issues similar to what Tom pointed out. I was excited to see what the physical version looked like as it has so much potential and the clip art style looks awesome (reminds me of Fallout). Now that I see what the physical version actually looks like this one is going to be a pass for me.
@marcoschaub89783 жыл бұрын
Thanks for the warning. I was almost lured into a metaphorical dark alley to play this game and now I know I'll keep staying away from that dark alley in the future.
@Power-Mad5 жыл бұрын
I was literally just saying to myself "So it's like the fighting game skill gap" right before you started explaining street fighter. And yeah, I mostly agree. I will keep playing FCM when my friend brings it and hopefully I'll become good at it, but I have had that pit of "There's nothing I can do anymore" quite a few turns out from the end of the game and it definitely keeps it from hitting anywhere close to my favorite games.
@pks-bisqp4 жыл бұрын
One of your best videos lol. Honest, straight and to the point. And I totally agree with you. There are too many games out there to waste your time on 3rd, 4th,...10th play in a hope that finally maybe the game will click. Cheers Tom
@azizmandar5 жыл бұрын
Waiting for Jason to defend smothering a new player in a game that is so unforgiving for players who don't know what's coming. Had a similar experience with Pipeline. But I'm still happy with these games, if I'm very careful with new players.
@WorkingRitualsOfHumans5 жыл бұрын
Why would two experienced players go against 2 new players without any type of handicap? Tom, your friends are jerks. To be fair, this game should have formal handicapping rules (like Nations)
@rb45515 жыл бұрын
I never understood the "attacks" on people who dislike a game especially when these people explain why. I enjoy this video and it helps me understand that this wouldnt be a game for me. Its a lot of work to get better at a game which is fine for some people but not for everyone. Your street fighter analogy is good even though I played tons of street fighter. I feel like this about certain online game such as fortnite...where I rather not play than spend hours learning to build structures ultra fast to compete. Anyways, good preview.
@drbasseri5 жыл бұрын
Who attacked him??
@RRitter5 жыл бұрын
The first person that throws away food get a refrigerator, also, everybody else who throw away food at same round. And this works for every milestone. Thats why you need to look what the others fast food chains are doing, you cannot play "alone" this game.
@timometsanoja96665 жыл бұрын
Sounds like there is a single winning strategy in the game and if you are not on board with it, you just lose... Not a very good design to be honest. I have not played this and probably now never will. There can't just be one way to win a game... It is essentially rail roaded and that is not good for anything other than trains...
@RRitter5 жыл бұрын
@@timometsanoja9666 there is a ton of strategy on this game. There is a turn order which help you to decide and follow the market (what others are playing), 12 starting employee cards to choose, if you go first, probably other will follow you, you can stop the selling from other food chain, just adding what they cannot produce.... But, if you dont wanna play and never played, dont talk shit about what you dont know.
@timometsanoja96665 жыл бұрын
@@RRitter how is that? If you just follow the other players so you get all of the bonus powers... Im sure there are many things in the game that going on, but it doesn't sound all that fun... You have to do this to not fall behind is never a good game mechanic. Reminds me a lot of Agricola where each player has to do everything to compete for the win...
@dreamshade5 жыл бұрын
@@timometsanoja9666 I think Jesse's reply here is confusing. If you train a manager card four times, it can become a CFO, which provides +50% profit every time you play it. However, if you're the first player to have $100 on hand, then you get an achievement which gives you a free CFO. I think Jesse is describing the achievement, not the card that you train for. If you only focus on building your card combo and don't make any early money, then you miss that achievement and get punished in the late game. I think Jesse is saying that it's important to get that achievement, which multiple people can earn on the same turn, but there's not a single viable strategy to get that achievement. The first decision that most people make is - do you want to play trained employees quickly, or do you want to play lots of low-level employees? You get an achievement if start out training employees, or you get an achievement if you hire three low-level employees in a turn. The former strategy is stronger, since you get the big cards faster, but the latter strategy is more flexible, and flexibility can let you steal your opponents' customers. The next question is usually, do you want an achievement for the first to run an ad campaign, which gives extra money for selling food, or get an achievement for the first to pick up food, which improves your ability to get food to sell? Or you can get waitresses, which provide a base of free income every turn that you can sit on while you build an engine? Or you can get discounts, which make it easier to steal customers from the other players? Basically, no, it's not a game with only one winning strategy. But it's not a game where you can just focus on your engine and do something big in the late game. It's more like Race for the Galaxy, where you need to start making things happen early, or the game might end just before you get to start playing your big cards.
@timometsanoja96665 жыл бұрын
@@dreamshade this gives a less "rear hurt" answer than the other guy... Which is nice. The picture that Tom builds in the video is not pretty... And I did say that there is probably a lot going on, but if you can fall behind early and catching up is hard then the 2 hour playing time is quite unforgiving. The saving grace of Race for the Galaxy is that it doesn't last all evening... I am quite omnivore for what it comes to gaming, so if someone was to pull this out, I would probably not say "no" to it. I am also of the opinion that you have to see it for yourself in order to have a real opinion. My comments are based on what Tom said in the video... One thing Tom gets right in his commentary though, the board looks like a first draft of the draft drawn out hastily when the first play tester is already on his way to the test session... Functionality is of course the biggest thing, but you could throw some color on it and have the sections connecting to each other some way. This isn't rocket science... There are modular boards on many games these days...
@gurukrsna5 жыл бұрын
Were you playing against Ray Kroc?
@evanhaut5 жыл бұрын
I think you are mistaken about the board. This board requires a clear overview of all that is going on. If you get distracted by a supposed lack of esthetics, you are not giving the game its rightful chance to sink in. In that regards it is like chess. Just let the position on the board get to you and you’ll go a long way appreciating what is in front of you. Thanks for doing this first impression. Happy new year!
@Ohkapi5 жыл бұрын
I also had 40 or 50 dollars at the end of my first game (4 players game). In that game after round 4, I always has less than 10 dollars because I over-hired (the wrong type too, that requires salary while I couldn't sell anything). Only the last round I could get back up to 40 or 50 because a player let me sells something instead of targeting me. close to 3 hours game, totally crashed by others. Since then, I only tried playing it again (a few times, some with 2, sometimes with 3 players, mostly solo variant) on Tabletop Simulator. Much easier and way better experiences.
@BradWilson19695 жыл бұрын
@OptiMystism5 жыл бұрын
@@jesusfreak0912 So counter-productive though. If you want to play a game more than once, don't give new guys such a miserable experience that they'll never look at it again. I had a similar experience with Tzolkin years ago against a guy who played it a lot. He trounced me so hard I didn't touch it for 3 years.
@unclegeorge56445 жыл бұрын
I believe Jason Levine had review of this game 4 years ago as part of The Dice tower ...
@SisyphusX5 жыл бұрын
Who knew Food Chain Magnate was a Souls-like?
@Roufus555 жыл бұрын
[Laughs in Laugh React]
@holywarriorbear77205 жыл бұрын
I'm not even lying if I say that's exactly that I thought and was very near to posting about =D....instead I chose to compare it to Paradox PC strategies
@dreamshade5 жыл бұрын
Splotter is the From Software of boardgames? I'd believe that.
@johnmiller26895 жыл бұрын
No flames Tom. I have the same issues. I love the game concept, but it feels like the only decisions that matter are those made when you begin. The rest of the game feels like you are a leaf floating down a stream, with no real control. I feel by the 5th turn, the winner has essentially been decided, the rest of the game is just a conformation of that. Too bad. So, what would you say is the best restaurant themed game? I spent a lot of time working in a pizzeria, so I'd love a game that stays true to the theme and isn't so lopsided.
@chadnoneo97695 жыл бұрын
I agree, I played the game twice, the first game was not even that bad, I obviously lost but I did not feel crushed. The second game I played I tried a different strategy and got completely crushed and ya not even 30 mins into a game I knew I lost. The second game I played I essentially tried to copy what others were doing after a few turns and I REALLY hate games that have that happen. I have played a lot of games and most it's does not feel like everything is pointless after that first few turns, I have had it happen in wingspan once with some majorly bad rng with the new expansion. I also had it happen with On Mars where I knew I was 5 turns behind after like 8 turns because 2 people knew what to do and did the better actions leaving me with essentially nothing.
@dreamshade5 жыл бұрын
So Tom compares the achievements to a bonus that only one player can get. I think of that more like a starting power, where one player is the Dwarves and another player is the Elves or whatever, and you get a unique rule that changes how you play the game. Except that in FCM, you choose which starting powers you want as you play. It's rare to get an achievement without planning. You don't get many chances to buy a really good building by accident, like in an Uwe Rosenberg game, just because you happened to have the right resources to buy it when it came up. Tom also talks about how demoralizing it is to get crushed as a newbie. That was my first experience with Dominion, where I didn't understand when to buy victory cards versus when to build combos, and the game ended before I could start building anything. The problem with FCM is that it's closer to Dominion or Race for the Galaxy than to a standard euro game. You don't win by building an engine piece by piece during the game. You win by figuring out the card combo that best works with your board position, and the player that gets their combo working the fastest tends to snowball. I totally appreciate that some people just hate games that other people love, but this video frustrated me because Tom focused so much on the small things and so little about the unique mechanics. I wish he'd said how he felt about the game before he started losing, whether he liked having the card combos instead of worker placement, or if he liked the advanced planning needed for the advertising-to-sales pipeline. It feels a little like saying that you stopped playing Street Fighter because it didn't have extra lives and special items like a Mario game, without talking about whether the parts that made it a fighting game were interesting.
@dreamshade5 жыл бұрын
So in the last DT podcast, Tom went off on FCM again during a top 10 list. One of the things he said was that he was constantly getting countered by other people, that every time he made a move to get moving again then someone else would do something to steal his progress away. And THAT'S a completely valid criticism that I don't think he really mentioned in this video, that it's difficult for newer players to see how other players' actions can impact them. That clarifies a lot of Tom's frustration IMHO.
@JonSolo855 жыл бұрын
This is a $90+ game! I might give it a try when they finish the board. WHY is this game that expensive?
@drbasseri5 жыл бұрын
Dude. No reason at all. Their excuse of small print runs is crap
@holywarriorbear77205 жыл бұрын
It's hard to justify such a price tag with that production. I'm not saying anything about the game itself, it could be interesting though, but the production is quite bare. I don't personally mind playing a game with that kind of production, but I wouldn't pay that amount of money of it. I'm some what used to poor productions, as I'm a fan of Stefan Feld and his Alea produced games (those are not very pleasing to the eye)
@drbasseri5 жыл бұрын
@@klabjcobevj72nso0fj4 I'm glad I also know how economics works too
@codydavis31005 жыл бұрын
@@klabjcobevj72nso0fj4 apparently their business model is to do small print runs to give designers a bigger royalty. But they've become popular enough, especially this one, that they could do bigger print runs and update the artwork for the game.
@timmymayes5 жыл бұрын
@@codydavis3100 they are the designers they self publish
@ericglimme33625 жыл бұрын
FCM is one of my favorite games. Nearly every criticism you mentioned is a fair one I think. It suffers from some of the same problems as other lifestyle games like chess. A large experience gap between players can give very lopsided and extreme results. If I was going to teach new players, I would run the game and not play in it. It feels more free and sandboxy when there isn't anyone in the game that is looking 3-4 turns farther ahead than the other players. I wouldn't want a prettier/busier board, I need to be able to read the game-state from across the table without having unnecessary graphics clutter things up. Also the free CFO is there to keep a rush strategy viable. To reach it first you should be making long term sacrifices, another reason the game shouldn't be played with a large experience gap. The street fighter analogy is spot on. Thumbs up!
@nickolasevans86025 жыл бұрын
This was exactly my first impressions of the game only I was the one who was doing the trouncing. I just can't see how a person who is in the lead could ever lose.
@Ae6KaRBoN5 жыл бұрын
I think the main issue ..and Tom I believe even alluded to it (although in my opinion maybe overly too much).. You can counter it, it just is less obvious than other games (so maybe the correct term would be the game is a bit more obtuse, or less opaque?). FCM can get very ugly, no doubt, but that occurs when the leader is left unchecked. You can add houses, add restaurants, change marketing, change pricing...to prevent someone from cornering the market. The options are there, its just tough to see, particularly as a newer person, and even more so when there is an experienced person on the other side. I dont know, maybe its me, but i have a tough time writing off a game (any game) on 1 play..and particularly so when the prime reason is you just didnt do well. If you have a good group with that experienced player present, ask what you did wrong, or ways you could have stopped it, changed it, prevented it, etc.
@RicoCordova5 жыл бұрын
I appreciate your position and completely understand. I don't own the game (and likely never will), have only played it once, got equally destroyed, but loved it. My wife did not (hence it likely never joining the collection). BUT, never fear, I believe Smartphone Inc. gives a lot of the same feel with much more of a welcoming environment to new/less-hard-core gamers. It's funny you compare it to Barrage - my best of 2019. :)
@jergarmar5 ай бұрын
Whoa, I don't think I ever knew that Tom did an impression of this game! It's funny, this game creates SUCH a wide reaction from people. I am usually the one who shuns long, complicated, punishing games (I got rid of a ton of longer euro games), but this one might be my FAVORITE game! So this might sound weird, but this is a "serious" game... that I much prefer to play with casual or newer gamers. NOT with super serious, aggressive, or competitive ones. In that niche, it might be one of the best ways to introduce longer games to people wanting to test the depth of the hobby. I don't like big euro games, this is NOT a euro game. No end of game scoring, no VPs, just a pure economic game. The ending hits hard and punchy, rather than the crawl at the end that euro games are prone to. So it's a tricky beast, but MAN what a unique game!
@nickspeelman91744 жыл бұрын
I've played this maybe half a dozen times now. With me always being at least as experienced as every other player. Just this past weekend I finally got a full five players to the table for it. And, while I personally love the game, after this last play through I came to a lot of the same conclusions as Tom about its flaws. By the time we got into the late game, I had built up such a superior corporate structure that there was only one other player who was even close to competing with me. So the result was three people sitting around for the last hour of the game feeling bored and dejected. In the final tally I beat second place by about $600 and third place by over $800. And if the game I had kept going I don't think there's anything anyone could have done to slow that down. If you don't lay a good groundwork early in the game, you will be severely punished later. There are some people who will absolutely adore this game. But I suspect there are more who will share Tom's opinion.
@wouldplayagain83165 жыл бұрын
Before playing this game for the second time, I had the brilliant idea to set up a web of managers managing managers to score a ton of points and not actually make that much food. My pyramid scheme worked VERY well, however someone eventually pointed out that that's very much against the rules of the game (and apparently the person who knew the game really well wasn't paying attention to what I was doing to earn all of those points).... In hindsight, that made a lot of sense. Oops.
@JamesD29572 жыл бұрын
What points?
@Dometooplz5 жыл бұрын
In a euro game having theme is a bonus, It's not the main course. As such I don't mind the milestones, they sound like they bring a lot of tension in the game and when you are able to follow up on the board state and your opponents after a few plays you'll be able to see who's a head of you to a milestone and as such change your plans. What I really take out of your impression is that you played with some real mean players who don't know how to give advice\hold back and that might soured you on the game :(
@stevenchow53185 жыл бұрын
Thanks for the honest review Tom! I feel like more and more there are reviewers who are afraid to truly speak their mind. I love your negative reviews as much as your positive ones. Thank you!
@benjaminjohnson83775 жыл бұрын
Thanks for doing this video Tom. This has helped me avoid wasting any time buying/learning a game that is not one that I would would want taking up space in my collection. I’m always so disappointed by a game that can’t be enjoyed by someone’s first play. When there are so many amazing games, who has the time to play a game more than once before they start to enjoy playing it? Who has time to play a 2-4 hour game where 1 hour in you know you’re going to lose? Player elimination would be better since at least then you can leave and play something else... Also, this is the first time seeing this game’s board, and oh my goodness it looks worse than the games covered by Retro Board Gamer on Board Game Breakfast! If I didn’t already know about this game’s worth but saw it in a charity shop for £2 I would put it back on the shelf. Thanks for sharing your experience of this game Tom, much appreciated!
@kqyan19905 жыл бұрын
I would say you should play half of the game for your first few games, I.e. ends after the initial money pool is depleted. In such way, you will have a much shorter playing time and have chances to play other strategies.
@eddieb80545 жыл бұрын
It seems like, I would like a second edition version of this. When they rebalance some of the issues. I hope it’s out in 2025 when I have some more room in my gaming budget for a $150 game.
@markusschmidt92605 жыл бұрын
This is not Tapestry. At Splotter, they do the playtest before release. Until the game is balanced. But balanced does not mean, you can do anything foolish and still win. Making good choices will win you the game, but there are a lot of options. Every single employee is worth getting, but not necessarily valid on the first turn. Regarding CFO Milestone: this is definitely not broken.
@eddieb80545 жыл бұрын
@@markusschmidt9260 I saw in another video that Tom played this game against Jason. And that it was Jason who scored the 800 points. Having personally played Jason in several games I can attest to his skill. Knowing Jason loves this game, I'm sure he has developed some excellent strategies. I've looked into getting this game before, it was sometime early last year. I saw the pricepoint. I weighed it against what I was able to view of the artwork. Against the opinions of some trusted friends(Jason and Eric from DT were solid enhancers of my opinion). I personally love when games get an updated and improved version. I love digging deep into a game. Playing multiple times in a single game. When TI4 came out it was vastly superior to TI3 (In my opinion.) I've played the new one 23 times. Every race. Then several a second time. (Jol Nar how you vex me). I used to think TI3 was the best game in existence. Yet when they gave it a decade of thought. They made best even better. So Food Chain could be an amazing game specifically for me. It's probably one I'd love right now. I would just love even more to get a version that has been dramatically upgraded. Components, rules clarifications, artwork, Game Trays insert. The type of changes which can only happen of thousands of logged plays. Plays by people who love the game. Plays by people like Jason, who can see every possible outcome and make phenominal decisions. So I'm looking for that deluxe version. Thats what I want from the second edition. Better everything. And by golly, I hope I can afford that beauty when it arrives!
@TheBrokenMeeple5 жыл бұрын
Honesty is the best policy! And I agree with all your points. I'm more harsh I'll admit as this is within my most hated games of all time! 😄
@turtle4lyfe913 жыл бұрын
Generally when I get pulverized, it drives me to keep playing and wanting myself to get better. I know I'm not in the same situation where it's my job to play as many games as possible to make reviews. This doesn't seem like my type of game either, but I love "go for the throat," style games. I went ahead and picked it up just because it does seem like a highly completive game where you need to play more often to get better.
@youperguy5 жыл бұрын
Fair review
@wizardryuk5 жыл бұрын
Thanks for taking the time to give your deep and insightful thoughts. I wonder if you would have thought any differently had you learned the game yourself and played with people who hadn't played it and then all learned how to get good together. I feel that a lot of your opinions wouldn't have arisen in that situation and it may have allowed you to appreciate the game/challenge more.
@forbesjeff5 жыл бұрын
Eh, some games aren't made for everyone, and FCM isn't in Tom's wheelhouse. It really is that simple.
@wizardryuk5 жыл бұрын
Maybe but I honestly see the potential of both ways (and know what Splotter games are like from experience) and know from experience that it is quite possible for the situation I described to be the case so can't be so sure. I wouldn't call the mixtures of emotions and impact a game has on someone as being as black and white as you seem to hence my pondering. Tom even said himself that if he stuck with it, it could grow on him but just doesn't have the time to gamble with such things as there's so many other things to try.
@nreekm Жыл бұрын
I played recently and I loved the employees and main board mechanics, but I LOATHED the milestones. Thankfully the expansion replaces them with some fair ones
@Tyrianp3 Жыл бұрын
Good video!
@jameskane61245 жыл бұрын
When experienced players are playing this game with new players, you should only play the first half so they can see how everything works, make a few mistakes and see the advantages of the achievements. Many games shouldn't be played in their entirety on the first play through. I think Tom's experience highlights a classic problem with the game vs problem with the game group issue. Some people hate Pandemic because of Quaterbacking that goes on when they play, but in my opinion it's a problem with the game group, not a problem with the game.