The reason Sigil 2 isn't in the main menu with the first one is solely because it was released too late during the development of Nightdive's port.
@eldenjim45545 ай бұрын
i was wondering that
@LunarrMyst5 ай бұрын
there is also a patch coming for it, hoping to see it added when 1.1 hits!
@eatmoregames50265 ай бұрын
@@LunarrMyst Do you have a source for this? Would be cool if true.
@LunarrMyst5 ай бұрын
@@eatmoregames5026 yes but ill look have to look around for it! Romero said somewhere hes working on 1.1 with fixes and stuff super slowly so don't expect it anytime soon!
@DukeBluedevil705 ай бұрын
@@dragonknightkx This is not how modern loading works lol.
@christianvillapando40605 ай бұрын
It absolutely amazes me how much NightDive Studios finds new ways to improve upon some already amazing remasters. Their dedication is on a whole new level
@jamesgrose5105 ай бұрын
Strife Veteran Edition could use an update too
@MeatPie955 ай бұрын
I like how they bring back Underrated/Obscure games and remaster them like Shadow Man. Which what Nightdive did to that game is amazing, and I can't wait for The Thing remastered.
@ChristopherAndersonPirate5 ай бұрын
But this port has a lot of problems still.
@shade2215 ай бұрын
isnt blood fresh supply still broken? and the quake and doom 64 re-releases had massive input lag (with quake having weird physics issues) when i played them first, and i don't think those ever got fixed either.
@bred_lover5 ай бұрын
@@shade221 i had no issues with quake and doom 64, they ran 100% fine with no issue
@markdaga17115 ай бұрын
Quick Answer: Yes. They kept gamelogic at the original rate but went with interpolated rendering for higher framerates so you can play it at whatever rate works for you without breaking game logic. They also kept the code adherent to previous standards so that basically every mode ever made for doom that doesn't rely on GZ Doom will just work with it. We've definitely been spoiled by NightDive's stellar points over the last few years (Dark Forces notwithstanding ☹) but this is an absolutely fantastic port.
@ORLY9115 ай бұрын
what happened with Dark Forces?
@Saver3105 ай бұрын
@ORLY911 Dark Forces was overpriced and it was just mostly the same game at a higher res
@ORLY9115 ай бұрын
@@Saver310 ah, wonder if the price was disney asking a lot to have it allowed to be worked on, licenses and stuff, so for those fees they had to bump up the price.
@thedarksaber5 ай бұрын
@@ORLY911 that was 1 theory for sure
@thedarksaber5 ай бұрын
My problem is that doom mods that always caught my eye gzdoom mods. Its unfortunate that they dont work
@Varg694205 ай бұрын
that hud is not a waste of space how dare you sir
@J0rdan9125 ай бұрын
This. Ammo counter is crucial if you're hardcore Doom player and always trying to follow and keep in mind as much real-time information as possible
@mjc09615 ай бұрын
@@J0rdan912 This. It drove me absolutely nuts not having an ammo counter in Doom 64. I kept switching to guns that I had forgotten were empty. If it had the ammo counts in the HUD like all other Doom, it wouldn't have been a problem.
@hangemhighhilton5 ай бұрын
Such a heretic for saying that.
@Scorpio10255 ай бұрын
That hud is very quake like
@alexsilva285 ай бұрын
@@hangemhighhiltonhe's a fake doom fan
@balss2485 ай бұрын
xbox player here: -No DEFAULT option, so if you mess something up, you have to guess what the default values are -Stepping over line defs at the perfect angle can cause weird lines to appear, this has been noticeable since the Xbox One port -Audio cut outs, seems there is a HARD limit to the amount of sounds the version can produce. -They re-enabled the OUCH! face
@alface935Ай бұрын
And no Gyro Aim for both Xbox One and Xbox Series X since thoses 2 consoles controllers do not have Gyro build in Their controllers
@eightcoins4401Ай бұрын
I think default settings got added in an update by now. Ive got "reset to default" in my ui
@KanoWhite535 ай бұрын
I can't remember where my car keys are or what I had for lunch last Friday but I will NEVER forget the Doom cheat codes
@thewhyzer5 ай бұрын
For whatever reason, I was 100% sure the noclip code was "idcasper". I wonder where I got that from....
@KanoWhite535 ай бұрын
@@thewhyzer IDCLIP
@thewhyzer5 ай бұрын
@@KanoWhite53 Yeah, I know that now. You can also type noclip in the console.
@KanoWhite535 ай бұрын
@@thewhyzer Haha yeah that's definitely a new feature. So cool Doom is still going after all these years
@DarkLink1996.5 ай бұрын
idkfa iddqd
@unit2205 ай бұрын
I’m totally interested in some Why level breakdowns for non-Halo games, thanks for the video!
@LunaPhobos5 ай бұрын
level breakdowns for quake maybe? also, nice pfp :)
@unit2205 ай бұрын
@@LunaPhobos lol I was about to respond with the artist I commissioned it from… AND HERE YOU ARE lmao
@MrYukawa5 ай бұрын
All Nightdive ports requires ~15 min of tinkering with the controls to feel okay. Thanks for bringing this issue up since nightdive have started to become somewhat of a holy cow in gaming.
@purebaldness5 ай бұрын
Yeah, 'okay' at best, unfortunately!
@SneakyGreninja5 ай бұрын
skill issue
@purebaldness5 ай бұрын
@@SneakyGreninja It's often scrubs that say that lol
@mjc09615 ай бұрын
Nightdive's definitely overrated. Loads of issues with this port, and yet I keep hearing about how great they are. I had issues with the Quake port too. I don't think Nightdive has a clue about how to keep frame pacing consistent.
@purebaldness5 ай бұрын
@@mjc0961 I love how the Quake 1 port on XSX is just a blurry mess. It's like you can't disable motion blur. Quake II is fine in this regard...
@edward8505 ай бұрын
15:38 the banding is due to Doom's renderer being 8bit. A 24bit renderer would be incompatible with Boom's complete colour remapping features, as it requires all existing colours to still be in that 8bit colour space to be recapped. It would additionally require invasive changes to the renderer, gzdoom is a terrible thing to compare with as it completely rewrites everything.
@dbowl71115 ай бұрын
Jaguar Doom and later 5th Gen ports bumped it up to 10bit color while still keeping it within pallette restrictions. It's not exactly impossible but it would be unlikely
@johnclark9265 ай бұрын
There are ways to smooth out light diminishing without resorting to 24-bit rendering. Crispy Doom, a fairly faithful source port, features the option to double the light levels to 32 as opposed to the original 16. I also believe old-fashioned dithering could be legitimately effective as a solution; at 4K resolution, the dithering patterns should be nearly impossible to make out with the human eye and wouldn’t need a resource-intensive CRT or Composite Video shader to blend the dithered colors together.
@Catnado_225 ай бұрын
ah yes boom
@ni1chigo21155 ай бұрын
This problem is reversed for knee deep kneedeep in zdoom. This WAD will only work in BOOM's 8-bit environment. (It's not on the official mod list yet, but it's one of the WADs I want to try on KEXPort.)
@alexsilva285 ай бұрын
On that note, I found that increasing the level's brightness is a workaround for the distracting light banding but obviously it's not ideal as it affects the level's atmosphere and dark mood
@babygiraffeman5 ай бұрын
dude these versions rock and im a gzdoom junkie. for the average user this is awesome. plus pick up and play multiplayer, cool mods, with more coming. all good shxt.
@SneakyGreninja5 ай бұрын
absolutely
@eightcoins4401Ай бұрын
Also easier and quicker to get mods. Plus this one actually has love put into it's presentation unlike the older unity port.
@aortaplatinum5 ай бұрын
Man how does Nightdive have such a fantastic track record? I get that they're just really polished and remastered ports, but they've put out so many so fast, it's amazing that they're all so good. I thought their output would slow down after they released their massively overhauled version of System Shock, but if anything they've actually sped up, it's insane
@PolarGuy5 ай бұрын
I kinda want them to come back to Doom 64 for more consistencies with the other Doom and Quake rereleases though. It's weird that on consoles, the only ways to switch weapons in Doom 64 are still the "previous weapon" and "next weapon" commands while I can simply bind a button to "weapon 7" in Doom 1 + Doom 2
@jonah19765 ай бұрын
Doom's source code was released in 1999. Since then there's been many updated ports like Skulltag and GZdoom. These wasn't much left to do.
@DeadPixel11055 ай бұрын
@@PolarGuy I'd love an 'id Vault' for Doom 64 and the original Quake, just like Quake II and Doom+Doom II. I know Doom 64 wasn't developed by id Software, but still.
@narnianninja49645 ай бұрын
@@PolarGuy Yeah that's exactly my experience! They should add the same quick swap bindings as the other Doom releases. Also quick save and load should be pressing L and R in the pause menu just like the other releases as well. If I want to quick save and load, I have to waste buttons on the Dpad that could be getting used for quick switching. Also higher chance of accidental presses and overwriting a quicksave
@SneakyGreninja5 ай бұрын
@@jonah1976 Skulltag became Zandronum
@9-VoltGaming5 ай бұрын
I dont like how all games share the same save files tho, you can boot up DOOM 1 and select your DOOM 2 file, if you have multiple files for each game becomes a mess and hard to find what you want
@pronetobouts41455 ай бұрын
Plus you can't name them. It's a mess for sure
@EternalDahaka5 ай бұрын
I'm glad to see the deadzone/curve issue mentioned. An extension of that issue that applies to both DOOM and Quake, is that diagonal movement around the axes is restricted, and this scales based on the deadzone size as well. Larger deadzones limit more of the stick to perfectly cardinal movement, and the angles are not rescaled so those angles are lost. Lower deadzones restrict less, but then you run back into the curve issue. This was a bigger issue for Quake, but the movement is still restricted in both. The 'Accel Exponent' option in the Quake remasters did control the curve intensity. Increasing it could mitigate the deadzone/curve issue some, but it still becomes uncontrollable. Porting that option would be good if they address the deadzone scaling.
@xxnoxx-xp5bl5 ай бұрын
I've played ours of Quake and Doom on the default setting with controllers and really, really don't see what people's issue is. When did gamers get so needy that they need to have the size of their deadzones or curve adjusted just right to play Doom FFS?
@V3ntilator5 ай бұрын
@@xxnoxx-xp5bl Yeah. If you need deadzone fix for Doom, you have a problem. It's not like Doom need much accuracy, because the hit boxes are so big. If people are unable to hit anything in Doom, they shouldn't play it at all.
@BusyMEOW5 ай бұрын
I've noticed that with the Quake remasters too, it forces me to strafe more instead of fine aiming. I just can't seem to find a sweetspot when playing on a controller.
@EternalDahaka5 ай бұрын
@@xxnoxx-xp5bl If you like the default that's fine. Others might like using smaller deadzones and not have it become uncontrollable. When did console players start being opposed to improving controls? You dont see PC players defending forced mouse smoothing or accel options that don't actually disable acceleration.
@EternalDahaka5 ай бұрын
@@V3ntilator I've beaten DOOM keyboard only/alt-strafing. I've beaten the OG Xbox and 360 ports with comparably worse thumbstick controls than this remaster. Just because it works doesn't mean it's the best implementation.
@whodat77635 ай бұрын
One thing that didn't carry over from the Nerve Software Unity ports is controller vibrations for interactions. Which was nice when wall humping for secrets because sometimes when spamming the interact button you could accidentally close the secret wall without realizing it. So if you missed the sound the vibration would've cued you to go back.
@alexsilva285 ай бұрын
You are right! HD rumble is missing. I hadn't realized since I've been playing mostly on Xbox
@ThatsJustMid5 ай бұрын
I just know I can now play online like the Xbox 360 Arcade version had. Biggest feature im all for.
@morgboat7445 ай бұрын
same, i couldn’t believe the 2019 ports didn’t have that. huge step backwards, im glad Nightdive stepped up ^
@chiarosuburekeni93255 ай бұрын
Yeah, the online is crazy fun. It’s so chaotic and a mess but in the most beautiful way lol. I think since the remaster came out, I have 45 hours playing the game and probably 35 of those are online either co-op or Deathmatch. 😂
@SamJ.-zf6rl5 ай бұрын
The lack of QC on the 'Browse' section of mods is completely understated. Before there was a collectivized effort by the community to enforce proper crediting, self-uploads, etc. there was a mass amount of rampant uploads of other mappers works. A not-insignificant amount were also TC's or mods that KEX/RNRDoom cannot functionally run, e.g. anything requiring ZScript. The inherent lack of a search function as well makes it terrible to use regardless, but generally it is a shame it even got out the door in the state it was in considering how the community is very thorough on this matter themselves.
@alexsilva285 ай бұрын
Its like a half-assed upgrade to the mod selector of the Unity ports. So close to being great...
@eggeater6715 ай бұрын
It's very good for playing on console. If you want to play Doom on your TV your choices are very very limited, for $10 to have Doom 2 + Final Doom + all BOOM megawads is a pretty sweet deal.
@ElCaballeroOscuro84 ай бұрын
having gzdoom on pc is it worth buying it?
@eggeater6714 ай бұрын
@@ElCaballeroOscuro8 The KEX port is more in line with ports like Woof or DSDA-Doom, but if you're only on PC I would say no. The Kex port is not as well optimized and not as stable as other ports IMO.
@eightcoins4401Ай бұрын
@@eggeater671 It is more well optimized than gzdoom though.
@whodatninja4395 ай бұрын
Wolfenstein 3D needs this kinda love
@DeafeningCha5 ай бұрын
Very badly. However it's more difficult to port, and I hear the main culprit there is that it uses 16 bit code as opposed to 32 bit like Doom.
@johnclark9265 ай бұрын
I hope one day they make an “id 3D Classic Collection” that bundles together enhanced ports of Wolfenstein 3D, Catacomb 3-D, and for historical purposes, Hovertank 3D. The evolution of id’s pre-Doom FPSes is a fascinating subject, but I worry they might be seen as too niche, simplistic, and/or outdated for most people to care about were they to receive individual modern rereleases. I feel a bundled deal would be the best means to go about bringing this interesting history to a modern audience, even if most people only got it for Wolfenstein.
@alexsilva285 ай бұрын
@@johnclark926100% agreed. I'd personally prefer a Wolfenstein collection but your idea is probably the way to go
@alexsilva285 ай бұрын
@@DeafeningChaif anyone can do it is these guys. In ND we trust
@Curlyheart4 ай бұрын
@@alexsilva28Nightdive should remaster Fallout 1, 2, and Tactics.
@KingGameReview5 ай бұрын
My biggest issue with this port is that some mods work, but have a broken save game feature. Like, you can save your game, but if you try to load your save, it dumps you back to the title screen and says that you don't have the mod installed. Every time I play a mod, I load up the game, start the first level, quick save, and then try quick loading. If quick load fails, then I just play a different mod. The glitch isn't limited to just quick saving and loading, though. I have many save files that I just can't load. I was like halfway through ancient aliens before I tried loading and I just can't. Thankfully there's level select, but then you lose all of your items.
@X2011racer5 ай бұрын
There's also stability issues on Nintendo Switch. The game would randomly crash while viewing the Id Vault, but not before throwing an error message intended for developers. It also crashes at random upon returning from the home menu, especially if you have visited the Nintendo Switch Online page and/or the Nintendo eShop before returning to the game. This time, there is no illegal instruction. I just hope Nightdive could fix this before moving on, alongside additional options like resetting to defaults on everything, not just control bindings, and the ability to swap sticks, which is currently impossible.
@phattjohnson5 ай бұрын
You can swap sticks in the Switch accessibility/controller options if needed. I've been playing a lot on Switch but didn't run into the Id Vault issues (I'd already browsed that on my Xbox version :P)
@Buttington_Headerson4 ай бұрын
Can confirm it’s gonna crash when you’re downloading the mods the first time. Sometimes crashes when you load them. Haven’t had a crash during gameplay.
@Simte5 ай бұрын
Why in my Doom, let's gooo! I'm glad you are covering more games, your analysis is truly great.
@KapitanWasTaken5 ай бұрын
The fontface setting may be stuck on Modern, depending on your preferred language, due to the Classic font missing certain regional glyphs (this is the case for the Polish language, as the Classic font face is missing the letters Ą Ę Ć Ł Ś Ó Ź Ż).
@losalfajoresok5 ай бұрын
Very helpful video, even I've been playing a couple of hours is very interesting to see the differences with previous releases!
@LovroPlaninšek3 ай бұрын
I will subscribe to your channel simply because of its name "why" truly incredible
@MrMightyZ5 ай бұрын
P.S. really excellent review, Joe! Excellent editing and great insights. I hadn’t realised many of the aspects you pointed out. Very, very cool.
@carloRX78K25 ай бұрын
This and Quake 2 enhanced is such a treat for classic fps lover like myself and the newer content added was so baddass.
@idiovic5 ай бұрын
I didn’t even realize doom 1 + 2 wasn’t using the unity port
@BusyMEOW5 ай бұрын
This was a great comparison video, thankyou. Nightdive Studios seem to really care about their remasters, the fact that they are lifting the standards for other remasters is a great thing.
@DukeBluedevil705 ай бұрын
I don't get why they didn't add the missing rotation sprites for certain monsters, missing Mancubus pain sprites, missing Spider Mastermind death sprites. Also I noticed it seems monsters fall off of dropoffs. Is this vanilla Doom I and II behavior? I'm not sure.
@DeskoDev5 ай бұрын
Monsters falling off of dropoffs is a bug that they seem to have introduced when implementing Boom compatibility. That's likely going to get fixed in a future patch, considering how it can break demos.
@Varg694205 ай бұрын
im certain monsters falling from ledges is intentional, assuning thats what you're referring to
@DukeBluedevil705 ай бұрын
@@Varg69420 I don’t think it is, it wasn’t in vanilla Doom iirc. If they did it intentionally, this is a strange change. It makes 100% difficult to get in certain maps with pits that you can’t get out of if monsters fall in, which they seem to do almost immediately.
@OnionTaco225 ай бұрын
@@DukeBluedevil70 It's due to the port having Boom compatibility. It, isn't an issue specifically with the new port, it's a problem with Boom.
@DeskoDev5 ай бұрын
@@OnionTaco22 To further add on, monsters falling off of ledges is normal behavior for Boom and is expected in quite a few maps made for it. The bug is that it's not falling back to the vanilla Doom behavior within the vanilla IWADs or maps that use vanilla compatibility levels. Nightdive members specifically singled out vanilla (1.9) demo recording/playback compatibility as a goal with the enhanced version, so that and a few other demo-breaking bugs are almost certainly going to get fixed at some point.
@dinohead25 ай бұрын
THANK YOU! First time I see someone comment the light issue! Light banding
@Grandmastergav865 ай бұрын
For Console players, yes, for PC players - stick to source ports.
@ElCaballeroOscuro84 ай бұрын
Gzdoom for PC
@AlphaZeroX964 ай бұрын
That's right. I already have The Ultimate Doom and Doom 2 on PC with Zandronum. Although it would be nice to have the Xbox version as well for convenience.
@eightcoins4401Ай бұрын
I personally liked the newer Unity Port, even if its not as accurate at some points. Before I exclusively played PrBoom+. I'm also glad this time they atleast let you play in 4:3 if you got a 16:9 resolution. No such option in Doom 64 unity.
@UltraZelda645 ай бұрын
The fact that it's all one package is an improvement on its own. Being separate doesn't have to be a negative, but the way Doom and Doom 2 w're previously done was honestly pretty stupid, at least regarding mods. Every mod seemed to be available for both Doom and Doom 2! In this case, they might as well just combine the two into one, which they did.
@SuperLuigiSixty45 ай бұрын
I was really glad to get controller bindings added to this version. I'd been spoiled by the Doom 64 re-release.
@Ferrochrome125 ай бұрын
While I'm not personally a fan with how "non vanilla" this is straight out of the box, it is WORLDS above the trashfire that is gzdoom default settings. the 2019 port was relatively barebones but incredibly faithful, giving the whole thing a 'crispy doom' feel, and I'm glad to see that this one built off of that!!
@eightcoins4401Ай бұрын
It also runs infinitely better than gzdoom. Nuts.wad goes into single digit fps for me in gzdoom. I got a medium budget gaming PC. (AMD RX 6700 XT, Ryzen 7 5700x) In this it atleast stays 2 digits.
@Freelancer8375 ай бұрын
Now Nightdive needs to give us Duke Nukem and Marathon
@l2QSrrfhEOdEnu48u0Tl..........2 күн бұрын
One missing feature not mentioned in the video is vertical mouse movement. I know it wasn't a very popular feature and couldn't even be disabled in vanilla Doom without a third-party program, but it would still be nice to at least have the option to enable it, like what most of the popular source ports do.
@Incog-e1z24 күн бұрын
As the head of a small studio working on a Doom style game I love watching these videos while working.
@HueyTheDoctor5 ай бұрын
All the suggestions you made are great and I hope Nightdive takes the time to implement those kind of QOL changes.
@steeleduke5 ай бұрын
2024 and people are still saying "eye dee"
@guspaz5 ай бұрын
Hard disagree on wanting a wider HUD. Maybe as an option, but the farther away the HUD gets from the middle of the screen, the harder it is to see. Particularly bad is games that push HUD elements to the corners of my ultrawide monitor, the HUD is basically invisible unless I specifically look at them, they're so far outside my normal field of view. Really annoying.
@alex.starostin5 ай бұрын
There should be an option to customize the hud size
@silent.revolution21685 ай бұрын
The Technodrome's screen is big af, I understand how you feel.
@no_misaki5 ай бұрын
I prefer the hud being closer to the corners on my ultrawide. Aside from that the "minimal" hud in this version is just huge. The default minimal hud in gzdoom scales perfectly and can be customized till the cows come home. They should implement a scale slider at least.
@generalautismoactual52135 ай бұрын
Finally some good quality KZbin content. That Halo Infinite store browsing video you uploaded put a bad taste in my mouth.
@ottergauze5 ай бұрын
I think the only major issue I've come across in this port is weird z-fighting for entities in other parts of the map. Sometimes corpses will clip in and out of view if they're in an adjacent room that is also below you. The netcode for multiplayer is also kinda ass.
@lovelorn88nick5 ай бұрын
My biggest issue is the music, the original music soundtrack volume is WAY to low
@JustinQuinn6235 ай бұрын
Put your overall volume higher and the game sound effects volume lower
@gordonfreeman71875 ай бұрын
This is a non issue just decrease volume.
@lovelorn88nick5 ай бұрын
@@gordonfreeman7187 found the troll
@lovelorn88nick5 ай бұрын
@JustinQuinn623 that literally will not fix the original soundtrack volume on consoles. On PC using steam it sounds just fine. On ps5, series X and switch the original music volume is low. Not sure why yall are acting like thos isn't a issue
@supaskiltz98775 ай бұрын
@@lovelorn88nickon my series X I turned the music down because mine was too loud, and you know what, changing the volume fixed the issue forever, crazy
@pglagowski5 ай бұрын
I imagine for the CRT filter, that's likely a restriction put in place by Bethesda. Nightdive has that in other ports (as you mentioned), so it couldn't have been an oversight.
@todesziege22 күн бұрын
While Doom was made for CRT screens, it was made for CRT _computer monitors_ rather than TVs, and they have quite a different appearance. Powerslave EX was based on the PlayStation and Saturn versions, so a CRT TV filter made more sense there.
@mr.hashundredsofprivatepla3711Сағат бұрын
This guy has a really relaxing voice
@ElTrainerMah-Knee4 ай бұрын
Consolidating the HUD requests to simply be “Full HUD Customization” would be a good idea.
@karakenio2 күн бұрын
kudos
@321gametime55 ай бұрын
So glad someone else mentioned a CRT filter. I'm a huge fan of them and would love to play Doom with one.
@todesziege22 күн бұрын
Doom wasn't really made for CRT TVs though. CRT computer monitors look quite different.
@DeadPixel11055 ай бұрын
It's not perfect. Needs a patch or two. But I definitely like it a lot more than the Unity port, that's for sure. Once it's patched up, it'll be the best official port of classic Doom ever, in my opinion.
@KamiJoJo5 ай бұрын
6:25 I wish they still kept this style of control settings for console players, not only it matches the aesthetic of the game in presentation but they made sure to have unique graphics for the supported controllers. As for deathmatch, they could have implemented a better way of knowing you fragged someone, like a killfeed similar to the ones in Odamex.
@oddishsmile73685 ай бұрын
The thing I want most from this port is strafe buttons. The GBA version of doom is my favorite non-mouse way to play the game, and having the shoulder buttons dedicated to strafing just feels right.
@eightcoins4401Ай бұрын
The strafe buttons only exist in the old console ports. (SNES, PS1, Jaguar,32x,GBA,3DO)
@oddishsmile7368Ай бұрын
@@eightcoins4401 I know that. I wish they'd bring them to this version. I get that the C-stick makes them less necessary, but I'd still like to have the option.
@Trevor67145 ай бұрын
I don’t play on pc so I can’t speak from that experience. But from a console, the controls feel so much tighter than the unity port. The unity port felt very floaty and I’d always slide past switches, miss shots ect.
@pandaexpress-hm1bc3 сағат бұрын
Way better. Great for consoles too.
@Antiparticle17015 ай бұрын
Informative video!
@zeebpc5 ай бұрын
You forgot to mention the new multiplayer spawn system and map condition...which is to me, the most notable feature of the entire thing. Much more interesting than just infinitely respawning until you beat the map, you can actually fail in co-op now. Its more similar to the Halo system.
@1KiloDepartment5 ай бұрын
16:35 It feels like Nightdive might have some internal audio problems: The System Shock remaster's background music is hard to hear at times too! Hopefully it gets fixed!
@MofoMan20003 ай бұрын
I just want an option to DISABLE AUTOMATIC WEAPON SWITCHING.
@DooDoo-f4v3 ай бұрын
Yes yes YES. The auto swap ruins the flow at times.
@space470-13 ай бұрын
There was a recent update that added the ability to input cheats, now you don't need to use a Bluetooth keyboard to do so. When you input the cheat codes, the game remembers them and as all the codes you put in to a list so you can activate them whenever you want
@OmegaTyrant5 ай бұрын
Something I really want to know with customizing controls on this port, is if you can not only assign strafe left/right to buttons, but also assign turning instead of strafing to the X-axis on the left stick. The worst part of the Unity ports not allowing you to customize controls on console is that straferunning was impossible, as they assigned strafing to the left stick for some reason instead of to buttons. Then the Doom 64 port let you customize controls, including assigning strafe left/right to buttons, but still wouldn't let you customize the sticks, which again had strafing assigned to the left stick (at least on console, never checked the PC port if it's the same there). Maybe I'm the weirdo, but I always found movement to be better by being able to move forward/back + turn on the same stick and more convenient for the quick aiming that Doom often requires, than it is with always having to use a different stick for turning (I prefer using the right stick for when I do need more precise aiming, as well as for vertical aiming when in GZDoom).
@Paul8711gamezz5 ай бұрын
16:19 thats why i like the new port more
@sephirothchild23 күн бұрын
Well, since GOG gave everyone DOOM and DOOM II awhile back, I pretty much got this for free. Playing this has been a couple hours of great fun. As a PC user, I don't feel like I'm the target audience as I've already had years of modding with GZDOOM and whatnot. This is a pretty convenient introduction for someone whom has never played DOOM before however. It's got anything you could want in one package. Discovery of new mods is also pretty amazing, even for me.
@undead._5 ай бұрын
Although I like it so far, I have encountered some problems, some random crashes. And the audio it's not really good, for example: If too many things are happening at the same time, like you picked up lots of health and armor bonus + a shotgun dropped in the floor at the same time that you are being hurt by demons, every audio track gets bugged instead of everything being played over everything like normally it would happen. Like you just hear a half-cut sound effect, or a half-cut sound of a shotgun, or you dont even hear when you shoot. Take the beginning of the final map on DOOM 2 for example, when you have to pick all the stuff to fight the icon of sin, put attention at how the Item's pickup sound gets bugged. Believe it or not, I encountered less bugs or problems in the previous Unity port, I guess GZDOOM is still the best option, although I'm currently gonna stay with this Nightdive port because it basically have all games and mods in one .exe . + Multiplayer (ONLINE) on 2024 port feels laggy af Hope my english wasn't that bad as I believe it was.
@Minix_075 ай бұрын
Me personally I've had the unity port freeze on me and play a buzzing sound multiple times
@undead._5 ай бұрын
@@Minix_07 Yeah I had that too with Unity, thing is that, when it happened in unity, it wasn't the first gameplay. Here with nightdive, my literal first gameplay (I was at E2M4 i think) went through drain cuz of random crash/freeze
@supaskiltz98775 ай бұрын
The unity port for me crashed around every hour or so for both doom and doom 2 on the PS5, it wasn't fun trying to beat the games co op on nightmare difficulty and kinda annoying since we basically had to quit the game and re load after each mission
@Contmotore5 ай бұрын
Although I'm still using DSDA-Doom and other ports, I still think this is a love letter to Doom. Especially the id Vault is a gem to have. I just only hope the mod section won't be flooded by random uploads or without any permissions or credits to the author(s). Anyway, great review! Keep it up!
@CyberDuke-5 ай бұрын
For anymore improvements; I would hope for more options of soundfonts. As much as I like all the Midis and remixes, I also like the Adlib-OPL type you hear from the original DOS version. And maybe other types of Soundfonts like Roland-SC55 and more.
@FrankyFlint5 ай бұрын
Awesome video. While this port was a nice surprise, it has room for improvement.
@Cythil3 ай бұрын
I would recommend a more wide array of pixel shader filters than a generic CRT. The game was made in an era of CRT monitors, for sure. But the quality of those could differ a lot, and the monitors used by PCs generally were far better than TV screens. But I like options, and in many cases old games do look better on such a old monitor. Having a pixel shader Library to pick from, with optional user made ones would go a far way. And allow for some funky, fun ones too. Basically, it would be a second mod system. And you can do this manually with a 3rd party tool, but that is a bit finicky. I am sure people would prefer native support. Also, due to these games were made for the PC in mind, I do think that Doom tend to work pretty well even on a modern monitor. Again because if you had a high quality CRT back in the day the clarity was quite high. After all these monitors, unlike TV sets, were made to display clearly readable text that would not strain your eyes to much.
@eightcoins4401Ай бұрын
Ive got the same issue with crt filters as "vinyl sim plugins" in music software. They never emulate a fancy expensive one monitor in good condition. It's always a filter that looks like a cheap crt tv behaving like it already got trashed.
@CythilАй бұрын
@@eightcoins4401 Yeah, why you really need a wide selection. I agree, most are crap. Though I do have a 3rd party shader tool that I mainly use as a toy, but can giving the right setting make thing look really good. Not really ran it on Doom since well... Like I pointed out earlier, doom is sort of already made with better clarity in mind so will not look as off as say a console game. At least the CRT monitors I had were all pretty good. What works for the person is often down to nostalgia. It is like picking you MIDI device. A lot of the music was composed on what was the best hardware around at the time. Often the Roland MT-32. But very few people used that. People often used the AdLib or Sound Blaster which both had used the Yamaha YM3812 (aka OPL2) chip so sound pretty much the same. And some prefer this sound since that is what they are used to. I tend to prefer the MIDI device that the composer composed the music for however. (So the rare AdLib Gold compositions are a treat!) I also find it a bit odd to listen to emulated vinyl, since what the musicians had in mind is not the vinyl, but the master. And Audiophiles have up until the digital age tried to remove as many imperfections from their recordings as possible. But nostalgia, I guess. But in either case, if one go for these tricks for nostalgia or for trying to get close to the intended look, ether reasons are OK in my book. Do what you like. Go RAW if you like to. Whatever works for you.
@todesziege22 күн бұрын
With Doom I think the biggest difference in appearance is that the colours tend to look a bit more washed out on a modern display. On a real CRT it tends to have better/deeper contrast.
@Cythil21 күн бұрын
@@todesziege I remember this being a really big issue with the early colour LCD monitors. I used a CRT for a long time due to just how poor the colours were on the early flat-screen monitors.
@todesziege21 күн бұрын
@@Cythil Early LCDs were simply abysmal. I was completely baffled at the time to see people pay more money for smaller screens with lower resolutions that looked and performed worse in every single way. It was mind-boggling. They have of course improved much since then, but Doom still tends to look a bit washed out on modern screens if you ask me.
@Sharkjumper5 ай бұрын
2:22 use multiplayer itens instantly becomes nightmare difficult after you load from a saved game
@sijonda5 ай бұрын
It looks like they are adding on stuff for consoles that PC has had for a few decades with the exception of resolution because it didn't exist yet. It's nice to see these ports are catching up to the modern PC engines that we've been using for years as well like GZDoom. The real benefit here is the new Legacy of Rust episode.
@lastword90475 ай бұрын
Can you do a video comparison about Mass effect legendary edition and the original 360 games ???????
@JangianTV5 ай бұрын
This chap's voice is sooo relaxing! 😌
@mjc09615 ай бұрын
One thing that I'd really like to see fixed or at least have an option to change is the weapon swapping on controllers. Both the Unity and Kex ports had that awful bar that pops up. I'm sure it's nice for newbies, but for veterans it just slows everything down, and the bar hangs there for a few seconds after I stop pressing buttons to make sure I'm done before it swaps. I hate this delay. I want an option so it works more like the Nerve XBLA ports, where it instantly switches based on how many times I tap the button. On Super Shotgun and need Rocket Launcher? Just tap twice and it switches to the Rocket Launcher. In the Unity/Kex ports, you tap twice, watch the bar switch to Rocket Launcher, wait a second for the bar to decide it's done, and then finally get a weapon switch. That extra delay can be brutal in frantic situations, and I can't believe that both the Unity and the Kex ports don't offer a way to get rid of the bar and switch faster. Also the entire community mods thing is an absolute dumpster fire between plagiarism and incompatible mods. No you can't play MyHouse.WAD on this port. No you can't play Brutal Doom on this port. And unless you made the WAD, you shouldn't be uploading it to the mod server. Nightdive, id, Bethesda, Zenimax, and Microsoft should all be ashamed of themselves for this utter disaster. They need to fix this, and if they can't fix it, they need to go back to a curated list of mods that Nightdive or id or whoever got permission to include like the Unity port did (this might also get the mods list allowed on the Switch port?) instead of this ridiculous free for all.
@bromachrome5 ай бұрын
I've been searching all over the web trying to get rid of the hotbar as well, I've played Doom for well over 10 years and it feels awful having to wait that extra second
@purebaldness3 ай бұрын
I think you can just create seperate weapon binds in this port? Which is as good as using a keyboard. That's what I did with Doom 64. That weapon selector is awful. MyHouse and Brutal Doom aren't Doom proper, so no, they'll never be compatible. That'd almost be like expecting Black Mesa to work on your copy of the original Half-Life.
@RiskyFriskyHandle5 ай бұрын
I wish more youtubers talked about the error issues that some mods cause on this version. If you try to load certain mods, the game simply crashes. I’m sure it’ll be fixed in the next few years, but it’s still disappointing upon release.
@kikigarza90924 ай бұрын
I have this issue also
@colalover8735 ай бұрын
i’m not entirely sure if it’s because of the engine, but i have experienced falling through maps, enemies shooting through solid walls, and enemies who are respawned by archviles becoming like ghosts that can no clip through walls and you can’t shoot but can damage with splash damage, not sure if it was like that in 2019 i didn’t play those versions much but ive played about 60 hours of this new release and just wanted to point this out, idk if anyone else has experienced similar things!
@siegfried_be75535 ай бұрын
ghost enemies is a bug from the original doom engine, wich this port runs on
@cynic55815 ай бұрын
Not sure if this is new to the port but on PS5 there is a pretty good implementation of the controllers gyros. So you can crank the sensitivity and make micro adjustments with slight movements of the controller. Becomes muscle memory after a while and about as close as you can get to mouse type twitch controls with a controller.
@azudevcr5 ай бұрын
Another little bug(?) its with the audio if you are using a bluetooth device. Once you launch the game it will switch to handsfree mode and sounds horrible. For the moment you can fix this by playing using a headset. I suspect that this is because of the in-game voice communication method, I tried to disable it but the issue remains the same
@azudevcr5 ай бұрын
Other than that I LOVE the port and all of its features
@eatmoregames50265 ай бұрын
Dang, you have quite the eagle eye! I hope the developers fix the issues you mentioned.
@tgcv44444 ай бұрын
I hope they keep updating the 2019 ports!
@richardjohansson97495 ай бұрын
Sreen size is not something new, it was there from the start so those who lacked a 486 could play at a decent fps as well.
@jonah19765 ай бұрын
Doom had an adjustable viewing area, but the resolution was still 320x200.
@todesziege22 күн бұрын
IIRC the 2019/Unity port lacked it.
@Arthur0ne5 ай бұрын
I’ve played through almost all expansions on Xbox and haven’t noticed any issue with the dead zone or controller.. At least for me it hasn’t affected my enjoyment whatsoever but hopefully they fix it for those that do notice it. The track sound issue is 100% noticeable thought it’s super freaking quiet on some of them it sucks.
@sonicking917842 күн бұрын
The cheats were added back on a while ago in the first update. And yesterday the second update came out, letting you play mods in multiplayer (both local and online)
@KelbyCondie5 ай бұрын
So far I am loving this new port. I just wish they would group Sigil and Sigil II into one game similar to how Legacy of Rust has two episodes. I also miss the old credit sequence from the previous unity port: kzbin.info/www/bejne/aGquiod3Z6qXnqs
@SwordsmanOrion5 ай бұрын
I love the fact that they used the exact same remastered music I modded into my PC version of Doom already a long time ago. So glad they didn't use the spooky halloween sounds from the PS1 version instead of music.
@doompunk645 ай бұрын
Doom PSX did have some great music though.
@Jesion-kv9tu5 ай бұрын
@@doompunk64it didn't
@doompunk645 ай бұрын
@@Jesion-kv9tu Just because it’s not the metal tracks doesn’t make it bad. Have you even played Doom PSX or 64 for that matter?
@Jesion-kv9tu5 ай бұрын
@@doompunk64 random noise isn't music
@doompunk645 ай бұрын
@@Jesion-kv9tu ambient music is still music.
@jaffalover45965 ай бұрын
friendly fire for coop is a must imo otherwise the game mode is just easier with no drawbacks
@El-Dibu5 ай бұрын
14:04 How did you play coop with mods?
@fabioxperuggia5 ай бұрын
Crt was not in mind of the deva, computer screens where crispy and without those scan lines.
@eightcoins4401Ай бұрын
The (unofficial) pr boom raytraced version has a similair problem wit h the crt shader The image is cartoonishly noisy, glowy and full of a big scanline you'd only get on cheap cctv screens. I grew up with crt tvs still. There wasn't a huge visible line going up the screen constantly. Unless thats a NTSC CRT thing since I am in Europe.
@CalvinWilliams-il7vf5 ай бұрын
They do have a crt filter in the DOS mode. But I agree, it should be a feature in the enhanced version.
@cyberia_5 ай бұрын
I am a simple man, I see doom, I click.
@todesziege22 күн бұрын
While Doom was made for CRT screens, it was made for CRT _computer monitors_ rather than TVs, and they look quite different. There were of course Doom ports for TV-based consoles, but those weren't the original.
@itsPonkulz5 ай бұрын
The CRT filter in Powerslave is pretty bad imo and looks nothing like a true CRT. The best way to experience CRT is on a CRT. No filter can really replicate that unfortunately.
@fossilfern5 ай бұрын
Yeah I never got the appeal of a CRT filter on an LCD/OLED screen. It never feels right.
@femto84025 ай бұрын
@@fossilfernit does looks right with a good shader properly calibrated. And upscaler like the retrotink 4k can perfectly replicate the look of a CRT, even the motion clarity can be emulated using black frame insertion and HDR
@videotape29595 ай бұрын
All of the so-called "CRT filters" I've seen should actually have been called low-res filters. I agree with you. If you want to experience CRT, you get a CRT.
@USSMariner5 ай бұрын
I have good CRTs, but eventually they will *all* die out. Thankfully, we are at the point where good, even great filters exsist, but they're still fairly resource intensive and there's still the issue of what *kind* of CRT you are trying to emulate. TV or Monitor? Shadow mask or aperture grille? This absolutely affects the look, but that would require thought and shareholders hate anything that doesn't instantly put money into their hands.
@eightcoins4401Ай бұрын
@@USSMariner There's alledgly still crts being produced in some east asian countries, but I'd assume they're either poor quality or rebuilt from scraps.
@gvulture12775 ай бұрын
Movement is wrong too, for strafing the D and S key take full priority over the opposing direciton keys, you don't stand still when pressing 2 oppossing inputs either like the original DOOM from DOS. No other version of DOOM has ever had these issues but this port does. Honestly despite the presentation of the package the team at Nightdive clearly rushed this port for QuakeCon. I hope they actually have the time to fix it or yet again we are just stuck to using Source Ports.
@TheDoomerBlox5 ай бұрын
Well yes, it's not a Doom sourceport.
@CatfishBradley5 ай бұрын
I love the DOOM community but I can tell some of us are autistic and grumpy lol
@guysome74695 ай бұрын
@@CatfishBradley Exactly, he should stop complaining about messing up a 30+ year old game and just consume the slop like the good little goy he is.
@muizzsiddique5 ай бұрын
@@CatfishBradley This is a 30 year old game, whose source code has been available for almost as long, and sourceport-ed across different languages and operating systems. For a team with the reputation that NightDive has, this is a really bad situation to be in.
@bland98765 ай бұрын
What I want to know is if it's worth picking this up if you already own Doom 3 BFG edition? That's actually the only version of Doom 1 and 2 I've ever played.
@S11GAMES_5 ай бұрын
You have available all the DLC that has been released in these 30 years, multiplayer, official support for mods, an incredible new soundtrack and a new official DLC, 'Legacy of Rust' If it's worth it
@bland98764 ай бұрын
@@S11GAMES_ If I remember correctly for some reason the PC version doesn't have the multiplayer but the Xbox 360 version had the multiplayer. Yeah I just looked it up and the PC version doesn't have multiplayer. Personally I don't care about the multiplayer but that's still weird. When it comes to the levels Doom has knee deep in the dead, the shores of hell, inferno, and thy flesh consumed. Doom II has hell on Earth and no rest for the living. Honestly I can't really tell what the difference is between doing one and two like yeah there's a few extra monsters and a super shotgun but like the graphics seem to be exactly the same and everything else.
@ElCaballeroOscuro84 ай бұрын
@@S11GAMES_ and if i have gzdoom on pc will it be worth it? i'm itching to buy it but it would only be for the new DLC and the coop
@eightcoins4401Ай бұрын
Community opinion on the BFG Edition ports is pretty negative. IIRC it has alot of weird inaccuracies.
@MrMightyZ5 ай бұрын
Joe Pera does game reviews too? Very cool!✌️😁👍
@Gator1595 ай бұрын
12:06 I've had the cheat codes memorized since 1996 lol. I actually prefer sacrificing the convenient menu just to input no clipping mode which is oddly IDCLIP for Doom 1 as all the cheats are The same inputs between all games now. Convenient because I kept forgetting the no clipping input for Doom 1 anyway lol
@TILR5 ай бұрын
For preservation I would like to see a Free DLC on at least Steam where you can download the old ports and Steam can ask you which one you want to launch (Steam can set the newer port as default in settings) The ports of Doom, Doom 2, and The Master Levels. Also I think there was a port called Ultimate Doom on Steam.
@In_The_Base5 ай бұрын
I mean, good old games (gog) already does that (for almost every other remaster made by Nightdive as well). If you don't mind making an account, you could get it on there
@dbowl71115 ай бұрын
You can already do that. They moved the unity ports to the betas tab in the game settings. Pretty sure they're drm free too, so you can just download it and then place it wherever you want for easier storage and usage with the new ports
@TILR5 ай бұрын
@@dbowl7111 wait really? I’ll have to go try it out (so kinda like csgo legacy)
@dbowl71115 ай бұрын
@@TILR yeah it's exactly like csgo legacy but I wasn't sure if you were aware of that at all
@TILR5 ай бұрын
@@dbowl7111 nope I had no idea, thank you for letting me know 🙂👍
@DanH115 ай бұрын
I hope some company like IAm8Bit or Limited Run Games can do a physical release of this version at some point. I'd really like to own a physical copy, even if only for posterity sake. Other Nightdive ports have been receiving similar treatment, with Quake and Rise of The Triad Ludicrous Edition actually still currently available on LRG, so I'm hopeful.
@MagnumDongG5 ай бұрын
I'm curious if they're gonna keep adding things to the "featured mods," I quite liked the idea of officially sanctioned mapsets, and now that they've got Boom they could do Ancient Aliens, which felt like the most conspicuous absence from the previous port. also wondering if they'll add any kind of moderation to the mod uploading, cos I know there's plenty of wad authors unhappy about having randos just throw their stuff on there
@Daniel_Barton5 ай бұрын
Anyone else notice that eviternity just doesn't work properly? Switch missing on level 12 and on level 13 after the 2 archviles the door doesn't open
@Badhero45 ай бұрын
I hate the Green health plus! I’m going to infiltrate the Red Cross, become it’s ceo just so I can disband that stupid company so games can go back to some sense or normalcy with health pack designs.
@KingThrillgore5 ай бұрын
Good luck with that because it's not a Red Cross thing, it's enshrined in the Geneva Convention which is enshrined in the laws of every country that is a signatory.
@mapache-ehcapam5 ай бұрын
@@KingThrillgore I hate the Geneva Convention! I’m going to infiltrate the Geneva Convention, become it’s ceo just so I can disband that stupid treaty so games can go back to some sense or normalcy with health pack designs.
@Midway645 ай бұрын
If you're not happy with the green health pack, remember the pills they had before on the BFG Edition. Never forget...
@jasperfox68215 ай бұрын
I personally much prefer the green health cross, I dunno if it's the shading of the pixels, but it looks really nice to me, and good fits as it also is used on health kits irl.
@Badhero45 ай бұрын
@@Midway64 I’ll never forget the pills! But the new front line is the green cannabis plus!
@FrozenInIce3 ай бұрын
The stuttery feel of the og is cause it uses integer based system while the new on I guess uses float based system for rendering and calculating.
@MagnusRohden-db8gy4 ай бұрын
I really don't care about this port. I just wanna play the new mod. Gzdoom is the best engine