What an odd looking game 😊, also Unreal engine really isn't running well these days it's kinda sad, devs that pick the engine are instantly handicapped by the engines bloat and performance issues - even UE 3 was more performant. Frame times are all over the place like every other Unreal engine game these days.
@h1tzzYTАй бұрын
Yeah, i think the problem here is that despite looking very simple in design it renders the world in quite inefficient way. Where previously in old games with such game design it would unload huge parts of the level, which you dont see, but here, it is likely that the level is rendered at all times making it quite demanding from hardware. Generally i dont put the blame completely on game engines, it is also developers fault. There are UE4 games which runs well, but it needs attention from developers. Now this is a small studio with only 3 game under their belt, so i can kinda give them a pass.
@marknewellmusicАй бұрын
@h1tzzYT I would agree with you putting it on developers who use UE badly, but even Epic in Fortnite have performance issues so this all leads back at the engine as the engines own creators have awful frame times in their own games in their own engine.
@h1tzzYTАй бұрын
@@marknewellmusic Yeah thats fair. Not entirely familiar with fortnite development but it seems they have outsourced fortnite's development to some of their sub dev teams, which may or may not be competent and they seem to be actually quite small in comparison. But yeah i think its usually both at fault, UE engine for poor "out of the box" performance and developers for not getting their hands dirty, ensuring the performance concerns, they are developers after all.
@marknewellmusicАй бұрын
@@h1tzzYT I was going to dive in and properly learn Unreal Engine back in the 3/4 days but ended up watching Fortnite performance be eroded and that was enough for me to no longer consider it. I've always been planning to make my own engine for development but now my hand is kinda forced for the long term as well due to Unreal engine getting worse, not better. It's going to take a while for me to have feature parity but is looking like the right option and eventually there will need to be disruptors once big game engines become broken to the point of no longer being viable - the writing is on the wall and eventually specs needs will be rediculous eg ram vram cpu just to run basic games in a bloated inefficient industry widely adopted engine such as Unreal Engine. Young developers just don't know how to make things efficiently as they haven't had to for years now - kinda depressing future the games industry faces in next 10-20years