Dude, this tech might be individually my favourite in the entire game 😅 Share your own craziest games in the Discord and we might check it out! MECHA DISCORD - discord.gg/5UFmpdckzm SUB HERE for more - kzbin.info
@TekGriffon2 ай бұрын
4:48 Not sure how planned it was, but the range enhancement on the storms was perfect for latching onto red's arcs before the crawlers could grab the storms' attention.
@kieranjackson27152 ай бұрын
I would love a video giving tips to players in the 1,000 to 1,200 mmr range as you have done a lot of beginner video tips but not a lot of intermediate
@losgillis2 ай бұрын
Yes please !
@walksinthedarkness2 ай бұрын
Some solid commentary about how to throw your opponent off balance as always, Cob. A reading from The Book of Cob - "Mighty are those who unlock the sticky oil bomb. It shall worry your opponent. Oyoyoyoy!"
@CobStrategy2 ай бұрын
😆
@rattatazoing98692 ай бұрын
Thanks for casting the game, I see you had as much fun watching as I had playing :D And always remember: There is no useless Tech. Sorta ;)
@kitsuneburn88302 ай бұрын
Fistresses
@user-pf8iu5vb9p2 ай бұрын
Great strategies and insights. Nice to watch after a long days work. By the way, I'm pretty sure you already know. Perhaps this is more of a bait. But the name you were trying so hard to pronounce. It's a sound effect of a gun firing (rattata) with a ricoshet (zoing)at the end.
@rattatazoing98692 ай бұрын
I salute you good sir, spot on :D
@kaur678252 ай бұрын
I fee like electro mag did not really cancel the tech on the forteresses. I also noticed when playing rhinos, if you buy the self destruct and photon coating techs then, you would think that the rhinos would still explode, but if a marksman with electromag gets the last hit, the rhino doesnt explode( I think there is even the explosion animation but no damage dealt, but don't quote me on that)
@DOCmookTV2 ай бұрын
18:54 best series of comments of the video
@Mortarion-xt9wp2 ай бұрын
What do you guys think might become new specialists later down the line? My ideas would be some sort of training spec that would increase experience gain. Let's say 5% or something across every unit. Another idea would be a "R&D" specialist who gives you one of the grey cards like assault scorpions and mass produced sledges. After picking the spec you would choose between four of them. Lastly the stats of attack dmg & attack speed and range could be worked into something right?
@cadrian48062 ай бұрын
I think the Fortress werent EMP-ed because one lone missile would EMP the Farseers by the time they started tagging the Forts
@WitlessMean2 ай бұрын
Hey im a noob. can anyone tell me why they choose farseer over fire badger? is it cause they already have enough chaff clear or something?
@davidsauer31552 ай бұрын
Soo I've been wondering why high mmr players do not save equipment and all damaging cards and save them for tactical deployment on the last 2 rounds of the match?
@aaronbeedle9412 ай бұрын
Recharging abilities don't really give you an edge if you retain them. They do often retain Items from what I've seen, so they can drop them onto a unit that makes more use of them, but only if they're confident they'll have such a unit fairly soon. Otherwise the Item is not doing work, which is bad.
@specopspoptarts75252 ай бұрын
If you're buying these cards and not using them you're going to have a significant disadvantage compared to an opponent who uses all of their cards. imo, Most games aren't won by huge last minute reversals, and so playing for that feels like a poor gamble.