FPS Leaning / Peaking - Unreal Engine 4 Tutorial

  Рет қаралды 17,721

Matt Aspland

Matt Aspland

Күн бұрын

Пікірлер: 95
@ninno_swesk
@ninno_swesk 2 жыл бұрын
This has to be the absolute BEST tutorial I've ever seen! So easy to follow along with!
@krawiecmilan3098
@krawiecmilan3098 9 ай бұрын
Perfect. The only instruction that is simple and explained and above all functional. I also used this method to crouch the figure. I still have to somehow solve the blending of the camera through the objects and it will be great.
@graysondyerads
@graysondyerads 4 жыл бұрын
bro thankyou so much, ive been looking for a video like this forever and never could find anything
@MattAspland
@MattAspland 4 жыл бұрын
No problem man, so happy I could help you out! :)
@graysondyerads
@graysondyerads 4 жыл бұрын
btw will this work with third person?
@MattAspland
@MattAspland 4 жыл бұрын
You could use this same process in first person yeah, but it wouldn't look or work as great, I can make a third person version in the future though :)
@graysondyerads
@graysondyerads 4 жыл бұрын
@@MattAspland ok thanks, will subscribe with notification for when it get released
@KylezUwU
@KylezUwU Жыл бұрын
Whats the best way to disable lets say left lean when using right lean? As right now if i'm holding right lean and press left lean it glitches out. Disable left lean while using right lean disable right lean while using left lean.
@funkymonkeycrew7055
@funkymonkeycrew7055 3 жыл бұрын
Hey, amazing tutorial just one problem. I have toggle for my leans and when pressing q then e then back to q it resets to the middle, vice versa. Any suggestions on how to fix? Thank you!
@mr.raider744
@mr.raider744 3 жыл бұрын
have you fixed it yet ? plz tell me if you did
@gamingtotdemaxi
@gamingtotdemaxi 2 жыл бұрын
This does not work when you tap left and right quickly after one another. Its very snappy in that case which is really annoying, cant find a way to fix that
@Xillionnonono
@Xillionnonono 3 жыл бұрын
This helped out a lot! Very clear and quick tutorial.
@MattAspland
@MattAspland 3 жыл бұрын
That's great to hear! Thank you for the feedback :)
@chickishot8172
@chickishot8172 4 жыл бұрын
Could you also do a similar tutorial for third person for like targeting?
@ak-gi3eu
@ak-gi3eu 4 жыл бұрын
yes i want that too
@MattAspland
@MattAspland 4 жыл бұрын
Yeah okay, I can put it on my list :)
@chickishot8172
@chickishot8172 4 жыл бұрын
@@MattAspland Awesome thank you so much! ❤️ Also love the tutorials. Thank you for doing them. 🙂
@MattAspland
@MattAspland 4 жыл бұрын
No problem, always a pleasure :)
@MrZyprez
@MrZyprez 4 жыл бұрын
@@MattAspland awesome! :)
@villifyz999
@villifyz999 Жыл бұрын
Should make an updated version of this tutorial with the new input mappings.
@c4rb0n46
@c4rb0n46 4 жыл бұрын
It's actually gonna help me thanks Matt
@MattAspland
@MattAspland 4 жыл бұрын
That's great to hear! No problem :)
@stig6339
@stig6339 3 жыл бұрын
does nobody have a problem of everything flinching when you press both buttons or press a button before it went back into default transform i would like to see a new tutorial which continues the topic of this one
@robertnewman4854
@robertnewman4854 3 жыл бұрын
Works a treat! I do have one issue though, namely when standing next to a wall, leaning allows for the camera to clip into it. any Idea on how to fix this?
@stig6339
@stig6339 3 жыл бұрын
i have the same issue
@robertnewman4854
@robertnewman4854 3 жыл бұрын
@@stig6339 I actually created an entirely new method a month or so ago that works perfectly. In your character, tie your camera directly to a spring arm's end point, with the origin 1 unit below your camera's desired location. Set your lean functions to lerp the spring arm's end point either +Y, or -Y, and control the rotation of the camera separately. Be sure you have your spring arm set to block any collisions not part of the character. This has the added benefit of fully stopping camera clipping at all times, such as crouching under a confined space. For help, search for 3rd person camera clipping tutorials. Essentially this process is using your lean inputs to change what amounts to a 3rd person camera location.
@stig6339
@stig6339 3 жыл бұрын
@@robertnewman4854 i use spring arm for camera smoothing and i found a different way to perform a lean this time by rotating capsule component thanks for your reply there !
@goose2574
@goose2574 2 жыл бұрын
while doing this everything works apart from the rotation any ideas
@ProfJonah
@ProfJonah 3 жыл бұрын
i'm having an issue where the camera doesn't rotate when transforming, on the first person camera I toggled "use pawn control rotation" to off and that allowed the camera to rotate when leaning, how ever that totally disabled all up/down mouse movement
@KC-dj6el
@KC-dj6el 3 жыл бұрын
I have the same problem ´:/
@Khalissa
@Khalissa 3 жыл бұрын
I know this is an old comment but I'll leave the solution in case someone reads this. For the looking up/down problem when unchecking "use pawn control rotation", on the top left of your character blueprint (where all the components are) click on FirstPersonCharacter(self), then navigate through the right panel until you find the "Pawn" tab. There you have to make sure to check the option "Use controller rotation pitch". Hope this helps!
@Shadowsonizuka
@Shadowsonizuka 2 жыл бұрын
Oh !Thank you.
@sragveesatluri4961
@sragveesatluri4961 2 жыл бұрын
@@Khalissa That didn't work for me
@blanelondon9117
@blanelondon9117 Жыл бұрын
@@Khalissa Legend, thank you!
@samtp_
@samtp_ 3 жыл бұрын
Hey Matt, just want to let you know how helpful this is. Your approach works perfectly fine and easy to understand! I didn't really understand how to use timeline before but now I'm using it a lot more after watching this tutorial. Btw, I use this blueprint to make my character lean while sliding and wallrunning and it looks super cool. You have all my thanks!
@MattAspland
@MattAspland 3 жыл бұрын
Hey Sam, thank you so much for your feedback! I really appreciate that :) So happy you understand it better now, and that also sounds great. I'm sure it looks amazing!
@g-dojjo
@g-dojjo 2 жыл бұрын
Thanks bro!! With this finally im adjust my motorcycle's leaning :D
@呵帝呵
@呵帝呵 3 жыл бұрын
Very good Tutorial, but my character rotation can‘t change, even I open “use pawn control rotation”
@nubbyderg
@nubbyderg 2 жыл бұрын
How about crouching with these controls?
@oofmysoul140
@oofmysoul140 3 жыл бұрын
Can you do this on a 3rd person game for a horror game??
@JoeVonD
@JoeVonD 4 жыл бұрын
Great stuff as always!
@MattAspland
@MattAspland 4 жыл бұрын
Thank you!
@fkmeta3479
@fkmeta3479 3 жыл бұрын
how can I disable leaning while proning and crouching
@MattAspland
@MattAspland 3 жыл бұрын
Hey, while you are proning and crouching you could set a Boolean called "Can Lean?" to false, and set it back to true when you stop proning or crouching. Then when you want to lean, just before that, have a branch with the condition of "Can Lean?" and off of true go into your lean code, and false do nothing. Hope this helps :)
@v8matey
@v8matey 3 жыл бұрын
Can you please make a part 2. But a third person version that shows how to blend rotate the spine bones to lean.
@dolphinpods4238
@dolphinpods4238 4 жыл бұрын
can you make one for locking on to an enemy?
@MattAspland
@MattAspland 4 жыл бұрын
I could look into doing that yeah :)
@dcarty
@dcarty 3 жыл бұрын
Can you do a leaning tutorial for third person?
@mr.raider744
@mr.raider744 3 жыл бұрын
yo Matt, i've been watching all of your tutorials really doing a great job ! i just got a problem when i Press Q it always resets to the middle and repeats the animation when i release it (i'm only changing rotation for the gun) and rotations for the camera doesn't work at all :/ thank you for reading my comment and also i just wanted to rotate the camera :b
@bmhbmh1697
@bmhbmh1697 3 жыл бұрын
Just add a spring arm as parent of FPS camera(set the spring arm length to 0,use pawn control rotate pitch and yaw(not roll)),then set relative rotation to the spring arm.
@SanneBerkhuizen
@SanneBerkhuizen 4 жыл бұрын
I enjoyed and it was helpful, therefore I must leave a comment. ;-)
@MattAspland
@MattAspland 4 жыл бұрын
Ha thank you! So glad you enjoyed and found it helpful :))
@martin_sery
@martin_sery 3 жыл бұрын
SetRelativeTransform does nothing to the camera. I can only rotate it using option "Use controller rotation pitch", but it doesn't change location. Anyone know a solution?
@leoncalton9330
@leoncalton9330 4 жыл бұрын
Good job matt
@MattAspland
@MattAspland 4 жыл бұрын
Thank you mate! :)
@josedejesusmartinezavalos1403
@josedejesusmartinezavalos1403 4 жыл бұрын
this process can also be done with tpc Or only in fpc
@MattAspland
@MattAspland 4 жыл бұрын
This one specifically is first person, but I plan on doing a third person one in the future too! :)
@Lifeport-z
@Lifeport-z Жыл бұрын
I did it in tpc
@StellarHarbor
@StellarHarbor 2 жыл бұрын
What about true FPS?
@hiQer
@hiQer Жыл бұрын
The only reason I look this up is because of the concern about the clipping. But no tutorial thinks about that.. if you do this next to a wall you will look through it.
@lecoacheugen3677
@lecoacheugen3677 Жыл бұрын
did you find a solution ?
@Tegurd
@Tegurd 11 ай бұрын
@@lecoacheugen3677 did you? Having the same problem XD
@mrdonnki119
@mrdonnki119 3 жыл бұрын
the camera wont rotate, just change its loc! Why?
@rmchannel8464
@rmchannel8464 2 жыл бұрын
Same to me
@elijahgames192
@elijahgames192 3 жыл бұрын
how can i make it so it doesn't clip thought walls?
@mizfyre8228
@mizfyre8228 3 жыл бұрын
maybe try clicking the "sweep" checkbox on the "set relative transform" nodes...
@stalp0pp
@stalp0pp 4 жыл бұрын
Hi bro, when's the glitch post-processing tutorial?
@MattAspland
@MattAspland 4 жыл бұрын
Hi man, I can hopefully do that soon, sorry I'm very busy and working through a few requests which yours is a part of. Like I say though, hopefully soon :)
@stalp0pp
@stalp0pp 4 жыл бұрын
@@MattAspland Do not worry
@keremius5201
@keremius5201 3 жыл бұрын
pls make a Tutorial about wall run in first person :D
@nextanvil3346
@nextanvil3346 4 жыл бұрын
Try making a tutorial of how to make a simple car in unreal engine
@MattAspland
@MattAspland 4 жыл бұрын
Yeah I can add that to my list, thanks! :)
@nextanvil3346
@nextanvil3346 4 жыл бұрын
@@MattAspland oh that would be awsome
@lightnight7997
@lightnight7997 2 ай бұрын
thank u so much
@frozo851
@frozo851 4 жыл бұрын
Awesome
@MattAspland
@MattAspland 4 жыл бұрын
Thank you! :)
@raktimjs
@raktimjs 3 жыл бұрын
Please make it for Third Person, sir!! Pleaseee!!!
@MattAspland
@MattAspland 3 жыл бұрын
Hey, I can add that to my list :)
@raktimjs
@raktimjs 3 жыл бұрын
@@MattAspland Thank you, sir!!. I'm facing some problems. My 1st problem is, my character spawns with idle_rifle_ironsight anim, without any weapon. But as I pick up, equip and unequip any weapon, it changes to the normal state. The second one is, When it sprints, its hand passes through the stomach if we take the camera at the top. That means aiming works while sprinting. BTW, Sir, a great great thank you for supporting me!!
@MattAspland
@MattAspland 3 жыл бұрын
@@raktimjs Hey, there seems to be a few things missing which might be linked. Have you modified the animation blueprint at all, or is it one you have made completely yourself? Also, make sure that all of the states have the correct animations and that the transitional lines are correct between them. As well as, where you are setting the speed, and IsAiming Booleans etc. You might need to double check over everything to make sure it is correct. And no problem, it's my pleasure :)
@raktimjs
@raktimjs 3 жыл бұрын
@@MattAspland Thank you, so so so much sir!!! And surely I'll check..
@MattAspland
@MattAspland 3 жыл бұрын
@@raktimjs No problem! Good luck :)
@fatfastfoodman4864
@fatfastfoodman4864 3 жыл бұрын
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