This is a quick demo of a raycasting game project with DragonRuby.
Пікірлер: 4
@nomqdic7 ай бұрын
Before I even read the desc I deadass was like man, this looks like how the W3D engine works. good stuff !!
@nomqdic7 ай бұрын
Is that state map locked to binary? or could you write it to have different values be different textures?
@brianknapp20007 ай бұрын
For now it is. But with dragonruby I can change it in the code on the fly if I need to and hot-reload it. Or, at some point I will move the level state into external level map files that are editable. Also, the wall textures are plain colors for now. An earlier version I did had the walls were just one pixel wide lines and it looked like ASCII art. I'll be adding real textures in an upcoming version. Thanks for watching!
@nomqdic7 ай бұрын
@@brianknapp2000 got it !! i'll def be keeping an eye out on this project, it looks rather fascinating