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FPS Raycaster Game Demo Using DragonRuby

  Рет қаралды 234

Brian Knapp

Brian Knapp

Күн бұрын

This is a quick demo of a raycasting game project with DragonRuby.

Пікірлер: 4
@nomqdic
@nomqdic 7 ай бұрын
Before I even read the desc I deadass was like man, this looks like how the W3D engine works. good stuff !!
@nomqdic
@nomqdic 7 ай бұрын
Is that state map locked to binary? or could you write it to have different values be different textures?
@brianknapp2000
@brianknapp2000 7 ай бұрын
For now it is. But with dragonruby I can change it in the code on the fly if I need to and hot-reload it. Or, at some point I will move the level state into external level map files that are editable. Also, the wall textures are plain colors for now. An earlier version I did had the walls were just one pixel wide lines and it looked like ASCII art. I'll be adding real textures in an upcoming version. Thanks for watching!
@nomqdic
@nomqdic 7 ай бұрын
@@brianknapp2000 got it !! i'll def be keeping an eye out on this project, it looks rather fascinating
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