To everyone following this series in real time, I thought I would be able to record two tutorials (one for the game engine series and one for the physics series) this week, but I am moving over this upcoming weekend (August 8-10) and my life has been quite hectic with all the preparations. So, unfortunately, I will not release any new tutorial videos until next week on August 11th and 14th. After that, I should resume my usual schedule of 2-3 videos a week :)
@DG-xh8fz4 жыл бұрын
Thank you! I've been trying to figure out how to do a Framebuffer with a 2D game, and all the examples I've seen so far have been with 3d in mind, and so they made it more complicated. I followed your code and got my off screen rendering finally working!
@GamesWithGabe4 жыл бұрын
Nice D G! I'm glad the tutorial helped you out in the end :)
@pislify344 жыл бұрын
good explanation 👍🏻👍🏻👍🏻👍🏻👍🏻
@GamesWithGabe4 жыл бұрын
Thanks! 😃
@rxn73 жыл бұрын
9:30 Why not just check if oTex.getFilepath() == filePath? we're getting the width and height directly from the file so it theoretically can't be different
@GamesWithGabe3 жыл бұрын
You could do that if you want and it should behave the same way, it just provides a bit of extra safety to check everything and comparing 3 more numbers doesn't tax the CPU :)
@rxn73 жыл бұрын
will you cover adding custom components/scripts? i mean like in any other engine you can add your custom script, not only use the built-in ones
@rxn73 жыл бұрын
Exporting a game would be really cool as well
@GamesWithGabe3 жыл бұрын
@@rxn7 I am just about to cover adding custom components/scripts (it should be relatively simple) and I'll show how to export a game, but we won't be able to build it into the engine since it's not really ideal for Java games. I'll explain more once we get to that phase though
@voxelrifts4 жыл бұрын
FBO open up...... Sorry ill stop. :)
@GamesWithGabe4 жыл бұрын
Lol, I had to restrain myself from making that joke too while recording