amazing video, however I was wondering about the rig itself...what rig plugin used for those characters
@SophoriaAcademy8 ай бұрын
Hi, not sure what you mean by rig plugin? it is just a rig. The software used to animate the characters is called Autodesk Maya
@PANDA_109315 ай бұрын
Hey, can you please explain how to set up the viewport?
@SophoriaAcademy4 ай бұрын
The viewport setup is a custom rig that comes with most of the courses once purchased.
@PANDA_109314 ай бұрын
@@SophoriaAcademy Okay Thank you.!
@newgamers8028 Жыл бұрын
hi , i am mostly confused using animation layers, can you please make one video regarding animation layers.
@SophoriaAcademy Жыл бұрын
Ok, we will consider making an in-depth Tutorial for everyone.
@arnoldst1219 Жыл бұрын
Hey, I have a big request for you and I hope you can help me or at least give me some tips. I have recreated Drogon from Game of Thrones as faithfully as possible in ZBrush and roughly textured it in Mari. Now I'm trying to import it into Unreal Engine 5.2, but the colors look completely different and awful there. I suspect it's due to the shader or something similar, but I haven't been able to figure it out so far. I want to develop an open-world game, and Drogon is supposed to be a "photorealistic creature" serving as a showcase model and a reference point for other characters. Do you have any expertise in this? Because I've seen in many forums that people are having issues with it. It's a shame that as someone who learns everything at home, I somehow can't access the necessary information. Substance Painter would be my last option, as I would like to learn Mari in the future due to performance and other reasons. Thank you and i hope you can help me out :)
@SophoriaAcademy Жыл бұрын
Hi there, sorry for the late reply....did you manage to sort it out?