Cavemen here and I made it! Want to thank you once again for an aMAZING video. Exactly what I've been looking for. Fantastic high quality content.
@ReinaldoAssis18 күн бұрын
This is a the pinnacle of KZbin tutorials! So much high quality content you produce!! Keep up the awesome work
@rollingthunder9769Ай бұрын
Cavemen from Indonesia reporting in! As an aspiring mechanical engineer that looking to spice his 3D designs up, this video is very helpful!
@rollingthunder9769Ай бұрын
42:32 Did i just get jebaited?!😂
@affandev346121 күн бұрын
Mantap
@MikkoRantalainen12 күн бұрын
6:00 You can also click the button next to wireframe mode to enable selecting through the object without using wireframe rendering. It uses cool x-ray style rendering and will work even with textured view.
@MikkoRantalainen12 күн бұрын
Merging vertices in Blender is simple. Just use a modifier and you can also script it to apply to every object if you like it that way.
@MikkoRantalainen12 күн бұрын
Great tutorial! I think you should have mentioned that you can simply hover anything in Blender and press K to create a new keyframe. For example, you can simply grab or rotate something and if you have the numeric panel (right hand panel) visible with location or rotation you want to keep for that moment of time, you just the field (without clicking) and press K. It's much faster than continously going through menus like a caveman. Also note that you can even animate node editor node settings this way. Just move one the timeline at the moment of time you want, switch to node editor and the field or value you want to animate and while howering it, press K. This allows animating colors, bump, noise textures and similar with very little effort. And if you want to make even more complex animations, it would be good idea to lear about bones and use the pose editor of Blender.
@sethg789722 күн бұрын
Awesome! Took all day to get it working. Caveman loves bevels, noise and bumps.
@dalejones9150Ай бұрын
This caveman confirms this is quality work. Thanks for sharing!
@deltahedra3DАй бұрын
Thank you :)
@MikkoRantalainen12 күн бұрын
5:50 Instead of trusting you can select vertices correctly, just click one of those and select "Select connected". As an alternative, you can also use the action to split disconnected parts of a single object into individual objects.
@jackgame884125 күн бұрын
you are give a hopes into open source software
@BobbysKeller23 күн бұрын
great tutorial, thx
@highwaltageАй бұрын
caveman from Australia and this is easy to digest :) well done.
@laureatumАй бұрын
Love your channel. Your tutorials are clearly the most useful, always well explained, so thanks and keep posting 🤝
@deltahedra3DАй бұрын
Thank you for your kind comment. It motivates me to keep posting :)
@obeygiantrobotАй бұрын
I just did this yesterday! Good videos, keep them coming.
@deltahedra3DАй бұрын
So I was a bit late haha
@obeygiantrobotАй бұрын
Like a caveman I was using area and spot lights. The HDR and material makes it heaps better.
@MikkoRantalainen12 күн бұрын
32:50 Blender also supports stuff like moving object origin to it's center of mass (calculated automatically assuming constant density for the whole object).
@dmitryzlotnikov65879 күн бұрын
Thank you !
@aligokmen9867Ай бұрын
when I watched your video, I understanding that I used ways are true. Because I saw that we used same ways. thanks for videos.
@deltahedra3DАй бұрын
You're welcome :)
@MikkoRantalainen12 күн бұрын
The "Metallic" in Blender BSDF material is a slider but in reality the only realistic values are 1.0 for metals and 0.0 for everything else. If you have e.g. metal painted with transclucent paint, it should be modeled as two materials, underlying metal with metallic set to 1.0 and a partially opaque paint on top with metallic set to 0.0. The values between 0.0 and 1.0 are usable for non-realistic rendering only.
@ragundoАй бұрын
just wow !!
@deltahedra3DАй бұрын
Thank you
@ragundoАй бұрын
@@deltahedra3DIs this process reproducible with step files?
@deltahedra3DАй бұрын
Blender can't open step files natively. However you can open your step file with FreeCAD and convert it to gltf and next open it with Blender.
@alexl.3965Ай бұрын
Grazie per la condivisione. Bravo...
@deltahedra3DАй бұрын
Grazie per il tuo commento.
@PicrodАй бұрын
Informative keep it up.
@deltahedra3DАй бұрын
Thank you
@WernerBeroux26 күн бұрын
Very nice, but wouldn't that mean we need to repeat this whole process each time we update parameters of the model? What about using the Render workbench add-on?
@michalt74Ай бұрын
41:48 - still here. Thanks for sharing!
@deltahedra3DАй бұрын
You're welcome !
@3rdpolyАй бұрын
When going into edit mode, select faces (3) then hover over the back part and press L, selects all linked faces, instead of using a selection box. From one caveman to another.
@deltahedra3DАй бұрын
Thank you for the advice, unfortunately in this case, it doesn't work because the vertices are not merged together. It's one of the drawbacks of exporting to GLTF with FreeCAD.
@3rdpolyАй бұрын
@ you could start by selecting all vertices and merge by distance and select something very small, should only merge overlapping verts..?
@deltahedra3D23 күн бұрын
I have tried this, but the shading was awful, I don't know why the GLTF export doesn't merge the vertices automatically
@brettdutoit5424Ай бұрын
A massive thank you for your content...as a total newbie migrating from sketchup pro this has been invaluable. Would you please show sheet metal. In particular we manufacture steel door frames in 2mm sheet metal. We make use of CNC plasma cutter and CNC press brake bender so i need to design and export dxf files. Would greatly appreciate your guidance. Many thanks.
@AB-mv1mb6 күн бұрын
nice! India should learn something from China. rather than focusing on freebies create jobs which can challenge the US monopoly invest that freebie money in research and development. give some work to thousands of talented youths leaving country because of our filthy job culture