Oof, don't even suggest it. A trick room ability might actually be interesting in singles, but it would make double miserable - Speed control is insane, and we have slow bulky offense mons with insane stats out the wazoo right now - even just looking at the leaks coming from next gen, that regional dex would be out of control with Trick Room on switch-in. Also, being able to set and reset trick-room just by pivoting is completely insane - even if the pokemon had terrible stats and a bad movepool people would run it as a protect bot with Sash just for the ability, and because this is pokemon it'd have SOME other game, and even just SOME other game would be too much. If Trick Room and Tailwind on switch-ins ever happen, they better be Box legendaries we only have to suffer for brief seasons.
@Tael982 жыл бұрын
Where are the leaks? 👀
@MrZer0932 жыл бұрын
Don’t ever bother with leaks until like a month before release. Fake leaks are rampant after a gen is announced. Every time.
@BaneRain2 жыл бұрын
God forbid singles get preferential treatment for once
@franko15972 жыл бұрын
Or for mythical pokémon (like mew or hoopa), since they're banned in VGC.
@letmecommentstupidyoutube13382 жыл бұрын
Rayquaza makes sense lore wise to set tailwind
@prthedisaster2 жыл бұрын
Dialga with Trick Room and Palkia with Gravity have the most thematic sense, though they wouldn't affect OU obviously
@stephenveerasammy30742 жыл бұрын
Yes!
@N120152 жыл бұрын
@Adal Tbf they are NOT good on VGC right now.
@AshenDust_2 жыл бұрын
@@N12015 they’re ok, but if Dialga had Trick Surge or whatever it would be better than Kyogre and Zacian
@lucaslennan33562 жыл бұрын
@@N12015 Even Magikarp with this ability would be broken in VGC.
@blanksymortimer40882 жыл бұрын
I was thinking the same thing. these abilities have to go on legendary pokemon just to protect everything under ubers.
@bluehax62 жыл бұрын
I feel like a gravity ability called something like "gravitas" or "heavy presence" would be an interesting inclusion to pokemon
@noinfo10182 жыл бұрын
Regigigas should get that, it’s a really heavy Pokémon and Slow Start is extremely bad, it doesn’t even balance it since pokemon like Zacian exist
@lucaslennan33562 жыл бұрын
@@noinfo1018 Just removing Gigas' ability would already make it broken.
@MrZoblox2 жыл бұрын
G-max gravitas is a move already i think
@phillipanselmo85402 жыл бұрын
@@MrZoblox it's a move not an ability
@FloridusMan2 жыл бұрын
Big Guy's that ability
@EnzoZambrotti2 жыл бұрын
In the fangame Pokemon Insurgence, Mega Reuniclus has an ability called Speed Swap, which sets Trick Room upon switch and desctivates it if switched into a Trick Room.
@THAT_GUY1192 жыл бұрын
Damn another reason I need to play insurence
@lyokhamishukov35132 жыл бұрын
As soon as I saw the title of the video I thought of this. That game had some of the best fan made megas ever
@nealbansal15132 жыл бұрын
Isn't speed swap already a move? the idea is basically just using trick room on switch in, which is what the idea was
@alexv07142 жыл бұрын
@@nealbansal1513 Speed Swap was a move introduced in Gen 7, which swaps the speed stat of the user and the target, disregarding stat changes, permanently. Trick Room is an environmental change, affecting everyone for 5 turns, then reverting. Insurgence had it's 1.0.0 release (let alone early alphas) well before gen 7, with Mega Reuniclus and it's signature ABILITY, not move, Speed Swap, being in the game as early as January 2015. That ability activates trick room on switch in.
@alexv07142 жыл бұрын
Mega Reuniclus was so omega busted because it had Speed Swap and a base speed of like, 20. They later balanced it by buffing (nerfing) it's speed stat to 80, and since it's a mega, you can't just give it a speed lowering item or whatnot.
@petrie9112 жыл бұрын
I'm now reminded of Fidgit from Smogon's create-a-pokemon project. It had the nifty custom ability Persistent, which extends the duration of trick room, gravity, tailwind, and other similar effects. It was fairly successful in making Trick Room viable, so maybe an extending ability rather than an auto-set ability would be better.
@J242D2 жыл бұрын
That would be cool as an item too considering the weather rocks, as well as giving more counterplay in knock off/trick
@cairill2 жыл бұрын
Trick Room is consistently fantastic in CAP.
@Alche_mist2 жыл бұрын
This. Exactly this. And with Trick Room CAP - since its Speed nerf, I like Choice Band V-Create Necturna in the TR CAP.
@eatsyourfuckingfleshatnigh10502 жыл бұрын
Or just make terrain extender affect Trick room :/
@Stonewren2 жыл бұрын
I think Trick Room is strong enough, especially in doubles, that I'd almost want the trick room ability to trigger on fainting, rather than triggering on switch-in
@UnknownVir2 жыл бұрын
Make a 'mon that only knows self destruction or other sacrificial moves and only give it to that.
@J242D2 жыл бұрын
Something like sand spit but with death, would b really cool on a healing wish user
@theoverseer3932 жыл бұрын
Oh, and here I was thinking of an infinite trick room until that mon faints (and it’s extremely frail, probably lacking specific defensive options)
@returnko94122 жыл бұрын
@@theoverseer393 ok but it would just sub protect stall while your other mon destroys the other team
@donutthepop52972 жыл бұрын
@A Cool YooToobist if you just put that on a trick room setter it can sub protect stall while your other Pokémon gets infinite trick room (vgc obv) so yeah that would be broken
@brent83412 жыл бұрын
The only way this wouldn't be completely broken would be if a complete dead weight pokemon got the auto trick room ability. Unown would be complete dead weight which would be a decent cost for such a good ability (trick room also seems to match unown thematically). Even then, it would completely turn doubles on its head, it would probably have to fail if used in doubles. I'm sure unown would invest in max bulk with an eject button, but since unown is naturally slow, it might also run choice specs since it only gets one attack anyways and would probably go first.
@bestaround33232 жыл бұрын
I mean isn't basically losing a pokemon a pretty bad cost?
@asdfqwerty92412 жыл бұрын
Eh... I don't think like an ability like trick room could ever truly break the game - now, it's undoubtedly true that it would drastically change the metagame, but ultimately what it comes down to is that as soon as trick room shenanigans become popular people will start switching up some of their team to counter it, and trick room is one of the easiest strategies in the game to counter since all you need to do to counter trick room is to use a team that doesn't focus heavily on speed, which there are plenty of ways to do (you don't even need to be slower than the opponent, just using bulky pokemon even if they aren't quite as slow as the opponent's would probably still be good enough to counter it). It could never become truly dominant because it's just too easy to counter if it ever becomes that popular.
@heatran19192 жыл бұрын
Unown actually sounds like the perfect mon for this kind of ability that could make this relatively balanced. They would have to bring back HP tho, or handle it like PLA & have it be only on Unown & always SE.
@HowlingOneify2 жыл бұрын
@@asdfqwerty9241 you just desce8bed why it would break the game. An auto trick room ability would make TR so dominant it would invalidate any fast pokemon. People would all have to start running slow mons to not auto lose to it which would just make them lose to non TR teams. Causing match up strain and making a ton of otherwise excellent mons unviable.
@benjamin73542 жыл бұрын
@@asdfqwerty9241 tbh I'd think I'd make the meta shift more twords balance further although I'm not sure I've been playing hail hyper offence since I've started back playing comop
@ComicaPaloozaStudios2 жыл бұрын
A note on Gravity: remember when Durant was a threat because its Hustle was overcome by Max Moves? Yeah, now consider a comeback to that, but for a whole party. (And a note to everyone who forgot: Flapple loves Gravity, because it not only has Hustle, but its signature move Grav Apple is boosted under the effect of Gravity)
@skullerclawerbandicoot79662 жыл бұрын
Wait what? Grav Apples stronger under Gravity?
@dreamlanderjoel81622 жыл бұрын
@@skullerclawerbandicoot7966 That's right, Grav Apple's base power increases from 80 to 120 when Gravity is in effect. It's probably a reference to how Isaac Newton came up with his theory of gravity when he saw an apple fall from a tree.
@xeladas2 жыл бұрын
You forgot another "Room" move: Wonder Room, which switches all Pokémon's Def and Sp.Def; not a complete waste of a turn, there are some Walls that become much worse Walls overall (Pokémon that cover their lower defensive stat with resistances/immunities to types that are predominantly that type or vies-versa), but overall not a good move. Applying it when you switch in on the other hand might have some niche use for scaring off the noted walls, and it is an Ability that doesn't do nothing (like how abilities such as Keen Eye and Liquid Ooze come up so rarely they may as well say No Ability), but is still a very neutral power. As noted, which Pokémon get the ability massively alters the calculus of value, let us not forget that there are fully evolved weather-setters in the lower tiers, some even Untiered by Smogon. One thing which I think might limit the overpoweredness of Auto-Trick Room is that as it gets more prolific teambuilding may shift such that Pokémon that are slow but not useless outside Trick Room might be added to some teams to counter ATR teams, in fact if it gets super common some people might even make a team that is basically an ATR team, but swaps the setter for another Pokémon that likes Trick Room, making a team that is all but guaranteed to beat any ATR. One other thing that makes Room effects interesting is that applying them when they are already up removes them, this basically never comes up as spending a turn to remove Trick Room (or any of the other Room Effects) is arguably even less useful than putting it up (why spend a turn when you could just wait it out?) but if it is applied automatically I could definitely see mind games and counterplay, such as bringing a setter specifically to remove the effect, in a fashion not dissimilar to how some teams would bring a less used weather setter (often Hail IIRC) just to turn off their opponent's weather.
@haxx19642 жыл бұрын
Gravity dosen't actually turn your move totaly accurate. It multiplies the accuracy buy 1.66% (you Can see it with 100% accuracy move in gravity) so zap cannon or hypnosis could still possiblye miss
@SunshineRey2 жыл бұрын
Multiplying 50% by 1.66% actually makes it smaller, since it’s 0.5 times 0.0166. Just remove the percent symbol from or move the decimal point to the right 2 for 1.66%, and it’s correct.
@hikikimorimasqueerade87432 жыл бұрын
Hypnosis still hits, it's actually a 1.67 multiplier. I know because there was this popular team archetype in VGC2016 that used Prankster Gravity Sableye and Mega Gengar to fire off 100% accurate hypnosis from Mega Gengar. The team also had a whimsicott that knew Grass Whistle to get more out of the gravity turns but as Grass whistle was 55 accuracy and as 55×1.67=91.85, Grass Whistle still missed
@AshenDust_2 жыл бұрын
@@SunshineRey it multiplies 50 by 1.66%, not 50% by 1.66%
@elijahpadilla50832 жыл бұрын
@@SunshineRey They made an error. It's not 1.66%, it's just 1.66×, turning 50% accurate moves 83% accurate, effectively.
@SunshineRey2 жыл бұрын
@@AshenDust_ they said to multiply the accuracy by 1.66%, and then brought up zing zap, which is a 100% accurate move (edit: I mixed up zap cannon and zing zap’s accuracy, thank you for correcting me), so it would be 100% (zing zap’s accuracy) times 1.66% (the percent to multiply by)
@Chimera-man-man2 жыл бұрын
I feel like a held item that extends the time trick room is up by two or three turns is enough since it would be way too powerful a strat of it was easy to setup Plus this would give slow trick room setters with cool abilities and strats like Hatterene and Stakataka a chance to shine a bit more in singles
@BMVfilms2 жыл бұрын
kinda wish they just buffed Terrain Extender to count trick room and the like.
@FatherOfGray2 жыл бұрын
Psy Brick: A glass like, sturdy yet paradoxically immaterial substance that increases the duration of "Room" moves used by the holder by 2 turns. Osmium Ore: A deposit of the most dense metal. It increases the duration of Gravity set by the holder by 2 turns.
@Chimera-man-man2 жыл бұрын
@@BMVfilms that would be cool since Indeedee-F could be an excellent dual Psychic Terrain and Trick Room setter
@BragiZero2 жыл бұрын
This would be HELL in doubles, especially with the large amount of speed control that dominates every meta. Regieleki is built to sit there and spam electro web and is a top 3 pokemon for doing pretty much just that. Imagine being unable to set speed control because the moment you do, your opponent switches in the trick room setter and the game adaptively updates the turn order to reward the opponent for being punished. Hell, imagine Regieleki volt switching out into the trick room setter and giving something like Groudon or Calyrex-Ice a completely free turn on turn 1. The value of speed would be completely inversed just by this pokemon having the potential to exist in team preview. At least with trick room setters as they are now, you still have the one turn to stop the trick room, either with fake out, taunt, KO, etc, or even just prepare with proper switches.
@evanbaggins80382 жыл бұрын
@A Cool YooToobist i feel like this would seriously hurt the vgc meta too because it would be completely unpredictable in team preview too
@evanbaggins80382 жыл бұрын
@A Cool YooToobist ohhhh alright well then yeah that makes a lot more sense and actually seems pretty cool
@DeisFortuna2 жыл бұрын
Isn't Regieleki one of the few Pokemon who can actually boost its speed stat high enough to ignore trick room because of how it's programmed?
@KeshavKrishnan2 жыл бұрын
@@DeisFortuna not in vgc. Set to lvl 50 not 100, much harder to get that overflow
@trxxblx-wxs-hxrx2 жыл бұрын
There are people who run faster pkmn w Trick Room. I believe I saw this on 2017/18 SnM Gengar Team
@sharkiejade2 жыл бұрын
Something that could be interesting is an ability that works like desolate land/primordial sea/delta stream where the trick room/magic room/gravity would be active as long as the pokemon is active and leaves when it switches out. Side note: Claydol would prolly fit pretty well with the gravity one (or any of them)
@chasekirn98532 жыл бұрын
I like the idea however trickroom is super powerful once the room is up the setup it what makes trick room fair(kinda like weather imo) so I can't say it would be fair because unlike weather's that only affect a few types majorly or just chip opponents, trickroom literally changes the game and kinda rigs it to one side so I can't say with confidence it should be allowed
@randomperson97992 жыл бұрын
I would like it in Ubers and AG though. Stuff like Calyrex Ice and Melmetal stuffing out the fast meta scentric mons of Zacian and Calyrex Shadow would be cool. Also I have another point towards it being too good for standard play, weather teams require specific types to abuse the weather to its greatest potential. Trick Room can have Melmetal, Alolan Marowak, Crawdaunt, Hatterene, Stakataka, Alolan Exegguttor. You get my point more varity
@asterlyons85642 жыл бұрын
Then like the weather abilities, balance it with very narrow distribution. Outside of their legendaries, most of the pokemon who get the weather abilities (or the terrain abilities) usually aren't amazing, but their ability makes them valuable.
@sickeny2 жыл бұрын
Having auto gravity may actually make grass types more valuable defensively, since they resist ground naturally, but would also work really well with grassy terrain, which would also be fantastic to help counter ground spam teams.
@leavemealone85342 жыл бұрын
Orbeetle should for sure be the guy to get a gravity move. It’s gmax move is gmax gravitas, which already sets gravity. Gravity increases accuracy, and I would love to be able to use flapple with gravity for the accuracy and boosted grav apple.
@Meichrob72 жыл бұрын
It’d be interesting if the ability made it so trick room was setup at the end of the turn still, but it would be automatic as long as the pokemon with the ability was still in, Sort of like flame orb or toxic orb does. This gives your opponent some counterplay and reduces the tempo gain since the Pokémon can’t switch right back out. To me it seems like a much more cautious way to implement something so potentially game warping. As for pokemon that get the ability, I think it would be interesting on Unknown, Celebi, Dialga, or other pokemon that are known for messing with time or warping reality. On the topic of unknown, I’d be really interested to see it one day get a schooling esque ability, but that’d admittedly be hard to make a theorymon video on since that’s such a large and potentially ambiguous change.
@_Light_Crow2 жыл бұрын
I could see palkia having the gravity ability, dialga having the trick room ability and giratina could have the magic room ability to not be left out
@MaxBurnHeart2 жыл бұрын
Interesting topic, I must say. Here are my two ideas: 1. Make a signature ability that reverses turn order for your pokemon vs pokemon you are facing. Could be really interesting for singles, as well as doubles. 2. Let pokemon set up the trick room on switch BUT when that pokemon switches out, the trick room ends. Think of it like Desolate Land or Primordial Sea.
@The_Vanni2 жыл бұрын
Idea number 2 would only make it stronger in doubles and not change much in singles, so that's not what we're looking for
@MaxBurnHeart2 жыл бұрын
I don't know about that. It'll definitely be stronger in doubles, but in singles, it would also be powerful. Don't underestimate the power of one less turn for setup and possibly freeing one move slot.
@BBBBBBBBBBBBBBBBBBBBBB2 жыл бұрын
I would advocate Spinda to learn this Trick Room ability. Spinda has below average speed base stats, but not so low to abuse the ability if it’s actually over-centralizing the meta. It would also compete against it’s really good Contrary ability. Also, Spinda would fit thematically because of it’s hilariously clumsy, helpless, confused, and completely unassuming Pokédex entry @u@
@hershy15942 жыл бұрын
If they added a trick room ability pokemon that would be soooo op in vgc. It's already a strong strat when you have to use a turn to set it up
@matthewbird10672 жыл бұрын
If a Magic Room/Wonder Room/no Room effect ability was introduced it could massively change VGC just by threatening Trick Room teams into being two-speed. They'd be more interesting than a Trick Room setter tbh.
@hershy15942 жыл бұрын
@@matthewbird1067 You already have mind games like this. Some teams with zero use for trick room bring a trick room setter to counter trick room teams if they're too strong. Having an ability pokemon would make these mind games even more intense
@hershy15942 жыл бұрын
@A Cool YooToobist That's an interesting idea, might be a bit op though. One way you could make it balanced is make it work like choice band/scarf/specs and let you only use one move. At the end of the day it is a rom hack so it doesn't have to be balanced. Important part is just to make it fun!
@hershy15942 жыл бұрын
@A Cool YooToobist The problem is KT would be playing a completely different speed game than the rest of the game. With KT it would be able to out speed almost all choice scarf users. Making it activate every few turns (less often than quick claw) would make it balanced, since it does affect the whole field.
@noobslayer75642 жыл бұрын
I get home and open youtube to check what the algorithm has suggested for me on my home page. I open every video that interests me in new tabs, yours always included. I sometimes find myself avoiding watching your videos first because I yours are guaranteed to keep me entertained the whole time and I might not even like the others. My point is that your content is GREAT. I love anything and everything you put out. Keep it up man.
@malareon2 жыл бұрын
the trick room ability should go to beheeyem, its alien estitic fits trick room's abnormal nature. ability name: probe calling
@honjon6662 жыл бұрын
good choice of mon, odd choice of name
@malareon2 жыл бұрын
@@honjon666 I didn't know what to name it so I just came up with something on the spot xD.
@flamewing78512 жыл бұрын
Honestly, I feel like Beheeyem could realistically have access to both a TR ability and a gravity ability.
@jolteonsparks2 жыл бұрын
Oranguroo would be perfect for gravity and trick room ability. Also the I would name the ability No fly zone and Reverse
@AshenDust_2 жыл бұрын
That would completely break doubles, just lead Torkoal Organgoru and if they don’t have a Flash Fire Pokémon you win the game turn 2
@prof.reuniclus212 жыл бұрын
@@AshenDust_ organgoru.
@AshenDust_2 жыл бұрын
@@prof.reuniclus21 that definitely totally isn’t a typo, it’s because when he’s done with you, you won’t have any organs left
@zacharymarentette52692 жыл бұрын
5:21 simple, solrock and lunatone. As for the name, gravity can be a good name itself.
@lucariolawmen9192 жыл бұрын
I actually had my own fakemon with a mega form containing an ability I called tricky, which would bring I trick room upon switch in, I also came up for a tailwind variant I called breezy
@alexpowell11842 жыл бұрын
shit names
@MrZerodaim2 жыл бұрын
Follow-up questions, on more reasonable versions: - What if there was an ability that gets you the free Trick Room only when KO'd? Pros: full 5 turns, you can freely use your other setup moves; Cons: once per battle, opponent can dictate when you get it / set up on you (Explosion aside) - What if that was tied to a consummable held item instead? Pros: You can keep better abilities, available to everyone, opens up recycle/trick options. Cons: single use, takes the spot of an otherwise better item (if held by the sweeper), if it gets meta it can be countered by itself on a slow-but-faster mon that's strong against the most popular choice.
@LegendRazgriz2 жыл бұрын
I think the ability for Trick Room could be called Distort, and a Pokémon like Beheeyem, whose usage is criminally low, could be a recipient for it. One of the ways to balance it out would be to only give it to Pokémon that cannot abuse it by themselves, so Cresselia getting it for me is a big no-no. As for Gravity, I could instead see the Magnemite line have Sturdy replaced with Grounding, an Ability that would forcibly ground any Steel type Pokémon. All of a sudden, Magnezone is a deadly weapon that can completely crush Corviknight and Skarmory without the need for Magnet Pull gimmickery, but at the cost of it being really weak to Ground moves as well, so it becomes a big tradeoff.
@Greatbabyred2 жыл бұрын
why would magnezone want to hit corviknight with ground type moves when it can just hit it with electric type moves? also magnet pull isn't a gimmick it's a very viable strategy but i agree about giving beyehem trick room that would be VERY good for him considering his low speed holds him back
@techknight3753 Жыл бұрын
The biggest troll from gamefreak imo was not makeing room service the trick room extension item
@mkv35422 жыл бұрын
Wasnt there also a Wonder Room as well? I think that move or room would be better if it can shut down all items entirely for 5 turns like choices, megas and zstones. Ofcourse, pokemons that had already mega evolved wouldnt revert back but the possibility of shutting it before it happen is a cool strategy in and of itself.
@MeowModeFGC2 жыл бұрын
In the pet mod we’re working on we have the ability “terraforming” which is a gravity setting ability. Currently only three Pokémon get it. Beeheeyem, elgyem, and mega-starmie (a custom mon we added).
@grunkleg.29342 жыл бұрын
I've had an idea for a Trick Room and other room extending item, with the limitation that it only works if there are less than 3 Pokemon on the field, so 99.9% of the time it would only ever take effect in Singles. For auto-Gravity, I've thought about an ability, uncreatively named "Gravitate", which would go onto Solrock, Lunatone, Chingling / Chimecho, Orbeetle, and I think Stonjourner. If such an ability would be overpowered, maybe making like the Primals' abilities would be more balanced
@2breborn2472 жыл бұрын
An item like that exists in certain fangames. Trick room extender item's named Amplifield rock in Pokemon Reborn
@dudono17442 жыл бұрын
give gravitate to cosmoeom, it's literally a black hole
@jesusnoagervasini82072 жыл бұрын
I always thought there should be a legendary trio in which its members had abilities to summon Trick Room, Magic Room and Wonder Room (but obviously the only viable one would be the Trick Room) It would be nice if the lake trio from Sinnoh had them as hidden abilities
@demetriusdemarcusthe88thof992 жыл бұрын
i actually think that's a really good idea
@MysterionLL-2 жыл бұрын
It would be awesome if the ability was in Slowking and its name was "Slowness Kingdom", but sadly Slowking alredy has 3 abilities. And the gravity effect ability could be on Solrock, Lunatone or Claydol and its name could be "Newtonian Force" But a good way to prevent it to being a problem in doubles however is making these abilities unique to mythical pokemon, like the trick room ability being exclusive to Celebi and the gravity ability being exclusive to Jirachi or in some event-only pokemon, like the battle bond ability in Greninja
@jasonrohde45532 жыл бұрын
I think the easier and more likely solution than an ability is to give an item that extends the turns to 8. Not only do weathers have this with damp rock, heat rock, smooth rock and icy rock, but it also extends past weather to light clay giving barrier, reflect, and aurora veil extra turns so we already see that game freak is willing to have this mechanic spread.
@HowlingOneify2 жыл бұрын
Even an item extending trick room is dubious since it still makes TR too strong. As instead of auto TR you now have TR lasting the majority of a agme6 and thus invalidating traditional speed tiers and mechanics. Singles would be worse since TR teams could now just run two TR setters with the item and have 4 overbearing mons that your standard offense or even BO can't handle together. And yeah screens get an extender but honestly screens deserve a nerf at this point. The length of their duration makes them pretty brainless and unbalanced when light clay is involved.
@CoralReaper707 Жыл бұрын
In doubles, this ability would be absolutely insane. For an ability that would be fine for both formats, how about an ability that sets wonder room? Wonder room essentially swaps the special defense and physical defense stats of all Pokemon when wonder room is in effect.
@skeletorthebest72042 жыл бұрын
I’ve had a Trick Room-setting idea for a Missingno ability for a while now, but another idea I had for it is: what if there was an ability that inverts type effectiveness, or sets a terrain that inverts type effectiveness?
@trxxblx-wxs-hxrx2 жыл бұрын
Haven’t had reverse type battles since...ORAS from that 1 trainer that does opposite type battles
@maxwellharmon75182 жыл бұрын
Thematically, hoopa would have trick room. Or, maybe Mr mime. Heck, maybe mime Jr. only. Gameplay-wise, I think shedinja as the only trick room pokemon would make the most balance sense.
@Missiletainn2 жыл бұрын
Another thing with trick room is that if you use it while its already up it reverses the trick room and makes it normal again, so everyone would have a trick room setter on their team even if they werent a trick room team, just to send it in and turn off the trick room.
@zackeryschaffer28642 жыл бұрын
While it would probably destroy doubles, I think it would be pretty neat for a relatively fast, somewhat bulky support Pokemon to have swap-in Trick Room to act as a double edged sword. It can set up Trick Room for its allies just by swapping in but doesn't abuse trick room by itself except against speedy wallbreakers. I don't think any Pokemon currently exists which would fit that niche particularly well, but if I had to name one it would be Celebi. There is a thematic link between its time travel capabilities in lore, it has a good support setup with okay bulk, and its base 100 speed is fast enough for trick room to be a negative against the type of walls a support Celebi would want to switch into. It would require a lot of testing, but considering the inherent drawbacks and Celebi's poor matchups against wallbreakers who would suffer from a sudden Trick Room I think that would be an interesting way to introduce the effect without creating an incredibly broken monstrosity. As a side benefit Celebi being Mythical means that such an experimental introduction would be less likely to destroy Doubles for a Singles experiment
@heatran19192 жыл бұрын
A Gravity-setting ability would be really cool for Solrock & Lunatone, and it would be very thematic. They'd both appreciate accuracy boosts on their rock type attacks & Hypnosis. As for a trick room setter, to keep it balanced in doubles it would have to be on an otherwise garbage pokemon or an NFE. Unown, Natu, Dottler, Psyduck, maybe Hypno? Cosmog? Otherwise if it ended up on like Oranguru or Orbeetle they'd get banned to kingdom come
@dreamlanderjoel81622 жыл бұрын
What if Cosmoem got the Trick Room-setting ability? It could switch in to activate Trick Room and tank some hits, then use Teleport to get a teammate in safely. But since that's all it could do, I'm not sure if it would be of any use, even in the lowest Smogon tiers.
@massimilianodelrosso54952 жыл бұрын
Hypno has too many tricks up his sleeve. He has a lot of statuses with Hypnosis, Taunt, Thunder Wave and Toxic, three setup moves in Calm Mind, Nasty Plot, and worst of all, Belly Drum (he also has Knock Off and Elemental + Drain Punches), and he can set Screens, on top of an 85/70/115 bulk WITH ACCESS TO ALLY SWITCH: he'd be a total nightmare to face in VGC. The only two fully evolved Psychic (besides Unown, of course) mons i'd allow to get a TR setting ability are Grumpig (which has more special coverage but still weak offense and is slightly more frail and fast than Hypno, making him and his Ally Switch weaker under TR by an extent) and maybe Beheeyem, even if with his huge Special Attack, good coverage, access to Nasty Plot and Expanding Force, and super low Speed, it risks of becoming a fearsome wallbreaker in VGC (he also have Screens and Ally switch too, but at least he's REALLY frail)
@raytellez31902 жыл бұрын
You know I was just thinking about this the other day. I play a game called Temtem in which a Tem(Pokemon) has an ability that's basically trick room. That tem has always been S tier ever since it was recently nerfed. Temtem has only double battles and no singles at all. So if anything I know from Temtem, it would be one of the most broken things for sure.
@wakarimasensei2 жыл бұрын
Fun to see this dissection since I'm currently part of a team working on a fangame (working title Project Chasm) that aims to rebalance basically every Pokemon in the game focusing exclusively on the PvE side of Pokemon, not competitive. What we did for Girafarig was give it the Ability "Trickster" which sets Trick Room on entry. We haven't been able to test it extensively since it's a more midgame Pokemon and we've only got content through the sixth gym so far, but I'm very interested in if it's broken in a singleplayer environment with both singles and doubles.
@ReallyEvilMuffin2 жыл бұрын
I think an auto setter for wonder room would be very interesting, especially in doubles. All of a sudden your blissey is a defensive tank and weak to special moves?
@syluswarren74892 жыл бұрын
I think the magic room ability is actually interesting. I feel like having an auto setter for magic room would actually give it way more utility. Magic room gets no usage because you have to take up a moveslot for it but having a way to automatically disable items might actually come in handy. Think of all the Mons that rely on HDBs or certain scarf users that could potentially steam roll you. A Magic room setter might actually work out really well and I think it could potentially make or break a lot of games. Kinda feels like neutralizing gas. Actually has a lot of utility but you wouldn't run gastro acid on something just to temporarily remove an ability
@turbo86282 жыл бұрын
Like the terrains in a way - they didnt get used until there was an autonatic setter and they are quite frequently used
@syluswarren74892 жыл бұрын
@@turbo8628 exactly
@theoverseer3932 жыл бұрын
Abilities that should be prioritized: * uses gravity on switch-in * uses tailwind on switch-in * magic room on switch-in (ideal) * wonder room on switch-in (ideal) You get the idea
@N120152 жыл бұрын
Gravity doesn't make all moves 100% accurate, it just raises the accuracy by 66.7% or so, enough so hypnosis shouldn't miss on regular conditions but Zap cannon has still a 1/6 chance of missing, which still would be enough to make the move amazing.
@introprospector2 жыл бұрын
I appreciate that you care about theme and aesthetic consistency. So many competitive games people don't care if their equipment or whatever looks like shit as long as it gets a win.
@SteveScapesYT2 жыл бұрын
Earth Bond Wigglytuff with flawless Zap Cannon, Sing, Fire Blast, Blizzard, perfect coverage between Moon Blast and Gravity Hidden Power Ground, and Teleport.
@elijahpadilla50832 жыл бұрын
So, fun fact. I tried making a ROMhack that included a Trick Room setting Ability, called Trick Arena, and gave it exclusively to a Psychic-Type I created called Swaplace, that is very much the Dusknoir model; slow, huge defenses, one high attacking stat, pitiful HP. In testing, everyone suddenly got very familiar with ways to kill Swaplace. U-Turn was everywhere, Pursuit became pretty centralizing, Seismic Toss took advantage of its relatively low base HP. Swaplace users got very good at allocating EVs to make the most of their bulk, used support mons to keep Swaplace healthy at all times (mostly centering on Farewell, an even weaker Fairy-Type Volt Switch that also heals the mon switching in about as much as a Sitrus Berry, making it really solid for tempo), and some even ran attacking sets for Swaplace itself to be the Trick Room abuser in some cases. People even went out of their way to put Crawdaunt on Swaplace teams, given its low Speed and ability to handle most Swaplace checks.
@Sonic5464162 жыл бұрын
Here’s one: What would the meta game be like if the species clause did not limit variants? What I mean is obviously you cannot run 6 of the same Pokémon but…what if species clause was not limited by variants? What if you could run both Zygarde 10% and 50% in the same team? Kyurem black and white in the same team? All alolan / Galarian forms alongside their counterparts? The genies and their incarnate forms? Personally I feel it would negatively impact the meta game by making team building a slog to deal with, but overall on the whole I wouldn’t say it’s an unbearable thing. It would spice up some strategies at least, especially hyper offence related ones.
@petelee24772 жыл бұрын
In OU you could run rotom wash and heat to completely shut down heatran as there is no way it can deal with both of them and not compromise itself against the rest of the meta. It can either Z (Well power herb now but I'm still in alola) solar beam wash or rock slide/ ancient power heat. In ubers I could running deoxsys attack and speed on the same team. I think the species clause was the reason people were running greninja as a lead since this freed up deoxsys to attack in its attack form. Without this limitation unfortunately this means no more greninja in ubers.
@KeshavKrishnan2 жыл бұрын
Smogon formats hate offense sadly, so if it is a change that buffs it it def wont go thru
@unownthequestioning86662 жыл бұрын
A few ideas I thought of for some theory crafting: 1. What if there’s an ability like Intimidate that lowers Special Attack? 2. Speaking of Trick Room, what if there was an item like Light Clay (or a buffed light clay) for the Room Moves, Gravity, and / or Terrains? 3. What if there was a new trick room like room called “Neutralizing Room” (reference to Neutralizing Gas), where all abilities would be negated for 5 turns?
@DeckKnight2 жыл бұрын
Good automatic Trick Room setters: Hypno: Decent bulk and it has the tools to make use of it both offensively (Nasty Plot/lol Belly Drum)+ decent coverage) and defensively (Disable, Taunt, Thunder Wave.) Beheeyem: Somewhat similar to Hypno, but with more immediate power and threat level for lower bulk and less coverage. It has reliable recovery though. Bronzong: Crazy good defensive type and immediately strong Gyro Balls. Also allows it to be used on more team styles since it has Weather Ball and can flip matchups. Auto-Gravity mons: Claydol: For fairly obvious reasons. Claydol isn't going to run away with sweeps, but it's very versatile. Starmie: Did somebody say 100% Acc Hydro Pump/Blizzard/Thunder? Would even fit thematically as a star. Hypno: OK, I know I mentioned it above but seriously, shouldn't Hypno be able to actually use Hypnosis viably? Also it gets Focus Blast it can get Zap Cannon if you trade it through virtual console. It is literally made to be the support mon for this. Wigglytuff: See Hypno, replace Hypnosis with Sing. Also it's from space. Also it really wants those accuracy boosts on its STAB and coverage moves.
@zacharyadler40712 жыл бұрын
I think thematically a trick room ability would fit on Mr. Mime or the galarian mime line since they are literally mimes and perform tricks.
@badwithusernames3238 Жыл бұрын
I feel like gravity makes the most sense, as the amount of benefits and the cost balance each other out pretty well. The accuracy boost could have some niche usage, the removal of ground type immunities is pretty good too, but pokemon that sweep with earthquake in doubles would be severely limited in what allies they can have, as the only way to be immune to earthquakes would be through telepathy. Gravity also has a buff that not a lot of people know about, which is that flapple’s signature move grav apple gets 1,5x bp during gravity Also, the accuracy boost is only 5/3x, it doesn’t make all moves never miss
@Dankey4902 жыл бұрын
Auto Trick Room would be one of the strongest abilities in singles, and THE single best ability in doubles, period. Speed is the most important stat in Pokemon, and a good speed stat alongside either a good attacking stat or a good supporting moveset is more than enough to make some Pokemon viable: Trick Room changes this and now teams would have to deal with near un-killable tanks who also get to move first. I would much rather have an item that extends its duration like the Weather Rocks, Light Clay and Terrain Extender do for weather, screens and terrains. Maybe a Room Expander that makes "Rooms" last more, and maybe even Gravity. Something that extends the duration of Tailwind would be cool too. As for Auto Gravity, it would also be insanely OP and I think most people don't realize how much it would be, since the only thing that keeps Ground in check is Flying. Bug resisting Ground is almost not important because a lot relevant bugs have a secondary typing weak to ground anyways (Volcarona, Forretress, Scizor...) so the interaction becomes neutral, and same thing happens with Grass, since a lot of good Grass Pokémon have a secondary typing weak to Ground too, like Ferrothorn, Kartana, Venusaur or Amoongus. Most offensive types have to deal with either a few common mons with x4 resist or immunities (Dragon, Ghost, Fairy, Ice and Fighting are some of the most common offensive types, but there are common Pokémon that are inmune to them or have a x4 resistance) and Ground is no exception to this, but Gravity removes what keeps it in check, which is Flying being inmune to it (there is no viable x4 resist to Ground since Bug/Grass is both a terrible and uncommon typing). Sure, Grassy Terrain also reduces the effectiveness of Ground significantly, but it is a Terrain after all and thus you can override it with your own too. Basically the only way of dealing with Ground spam would be using Grassy Terrain or using the few Bug or Grass mons that actually resist it and don't take neutral damage from it. The cherry on top definitely is the fact a lot of relevant Flying types have a secondary typing weak to Ground anyways, like Skarmory, Celesteela, Corviknight, Zapdos, Thundurus, Moltres and so on. Also, a few Levitate users benefit greatly from their Ground immunity, like the two best Rotom forms and Bronzong, it is not as prevalent but still worth mentioning. Ground is not balanced with Gravity in mind in the slightest. Oh, and let's remember, you don't NEED to be a Ground type to spam Ground attacks, since Earthquake is one of the best moves in the game and even without STAB it can hit like a truck.
@a.gabrielarchibald52912 жыл бұрын
I was thinking that maybe something better than an ability that sets up Trick Room would be an Item that extends the duration of Trick Room like the Damp Rock for Rain... Although it may be a bit OP
@wherewiiwentwrong2 жыл бұрын
Based on all the comments about how doubles auto-trick room would be broken, why not a Primal/Legendary that keeps Trick Room/Gravity off as long as it's on the field, and then Time/Gravity shifts back to normal whenever it leaves the field? Of course this would likely go to the Primal forms of Dialga and Palkia once they become transferable. But as I saw with one comment, Smogon's Fidgit and its ability, Persistant, is really cool, and i'd like to see it make its way to the official metagame. Though on that note, to balance things out, we could get a Pokemon with either an Anti-Gravity Ability (Nullifies Ground Moves entirely and makes all Pokemon Float at the cost of less accuracy on moves that have a base miss chance.) Or an Ability that refreshes the field of Rooms/Tailwind/Gravity (But not Hazards) on switch in, similar to Mr. Rime's Screen Cleaner.
@malachopsicabsol41472 жыл бұрын
Hey! Love the content, and I think the subjects can be really interesting even for experienced players. One thing I always think when you do these theorymon-type videos is that you’d probably have a lot of fun checking out the Pet Mods community on Smogon. A lot of the topics you discuss here have actually been put into effect there before (such as the autoroom abilities. Results: Magic Room is respectable, Gravity is gimmicky (and probably broken if the setter is a good mon), and Trick Room is uh… just don’t mess with auto-TR), and I think a lot of the mods there could make for very interesting videos as they put into effect quite a few things that don’t exist at all in base Pokemon. I know at least I would immediately click on a video titled something like “What if Every Pokemon had a Mega Evolution?” or “Wishiwashi is A-tier in this OU-Level Meta?”
@nicholasgardner21782 жыл бұрын
I feel like trick room would be absolutely broken as an ability. While the idea is cool, it would be nigh uncounterable. Not every game has a trick room setter in it to reverse it, and some teams would just be countered outright by it. Plus it would be very toxic to have a guessing game of both teams having the trick room ability to reverse it, or it would create a game of guessing if it has the trick room ability or not.
@ninjaniknik61362 жыл бұрын
I think to balance this, certain common moves should remove trick room, like defog for example.
@MouldMadeMind2 жыл бұрын
@@ninjaniknik6136 destroying the move trickroom
@kitchaos11182 жыл бұрын
Cool idea: What if there was a choice item for def and spdef? Or an assault vest item for normal defense? It could be called the choise prism for spdef and maybe the choice Helment for normal def
@GravityIsFalling2 жыл бұрын
Just like regigigas and slaking, this would never happen
@Cogexkintrue2 жыл бұрын
I think if gave a pokemon an auto setting trick room ability, you'd need to invent a way to get RID of trick room without waiting it out. Something like how weather can be reset or changed with certain moves or abilities, or how dual screens can be broken by brick break or blown away by defog
@davidhuynh99962 жыл бұрын
Gravity doesn't mean you can't miss moves, it increases the accuracy by 5/3x. That makes many moves +100%, but not all moves, e.g. Zap Cannon.
@tysondennis1016 Жыл бұрын
I came up with an ability known as Dimension Distort, which is an auto Trick Room. It’s the signature ability of a Rock/Psychic-type fossil fakemon. It’s definitely gonna carry it to Ubers alone.
@BromanderInChief2 жыл бұрын
Trick room teams were beasts when magearna was still legal.
@dboyriles2 жыл бұрын
Gravity switch in would be CRACKED Ground is one of if not the best offensive type when Gravity is up.
@benjamin73542 жыл бұрын
Trick room as ability sounds terrifying the most likely setters are strong tanks that can absorb hits and switch out as soon as they come out and give their abuses more time to tear though your team since you have to deal with it and trying to stop them from resetting trick room also as a pokemon to get it id say Mr mime would be a fitting pokemon to get that move thematically and him being not as bulky would make him alot easier to deal with
@whynot9421 Жыл бұрын
This would be a lot less overpowered, an item that extends the duration of tailwind and trick room.
@murder_krow9512 жыл бұрын
Hear me out, the gravity ability goes to lunatone and solrock. Not because it would make them broken or anything but thematically it makes sense. Claydol could have it if you want to make it sorta thematically and actually have use on the Pokemon it's with. It could be called Cosmic Weight for the name of the ability.
@im_Meli7 ай бұрын
Maybe something like the weather rocks, that extend the length of trick room as a held item, or maybe an ability that extends trick room when used could be good.
@yammez111 ай бұрын
I feel like Malamar would be the perfect pokemon to get this ability. It makes sense from a theming perspective since Malamar's whole theme is flipping things on their head, so having an ability that flips the turn order feels appropriate. But also from a balance perspective, since it's typing means you would still have to skillfully maneuver around U-turn to make sure you don't get blown up instantly.
@supermudkipz2 жыл бұрын
A Gravity ability would probably fit Orbeetle the most because it’s G Max Move is Gmax Gravitas
@dr.default63692 жыл бұрын
Having a trick room ability is an interesting concept for sure, however, it will dominate doubles in un-foreseen levels as a team can quickly set up or remove the trick room, which might result in an unhealthy meta as every team needs to run a mon with the trick room ability to either abuse or counter trick room teams itself. If this were to become a thing, hopefully, it's only accessible to mons that are relatively weak and are in desperate need of a buff, like clay doll or the lake trio
@DESMal2 жыл бұрын
I remember in the pokemon rom hack Insurgence, Mega Reuniclus had a signature ability called speed swap which was auto set trick room
@plentyofpaper2 жыл бұрын
Glad to hear the mention of why the Eject Button strategy doesn't work. I used this on my gravity team to some effect, but just impossible for Trick Room due to the negative priority. I've taken a Trick Room team all the way up to 4th ranked in gen 8th national dex singles (although it's usually ranked more like 300th.) In any case, I do think Trick Room does still need a bit of a boost in singles. It can compete at the top level of play, but it's very rare to see Trick Room teams above 1600s in national dex (top of the ladder is around 1900. I peaked at 1885, and am usually 1600ish.) I agree, the auto-setter for Trick Room would be broken. Trick Room is just too powerful an effect, that can be taken advantage of by a wide variety of Pokemon. It's a lot like if Agility was +4, with built in baton pass properties, but a time limit. If we were to head down that route though, Malamar would be the setter. He's got a topsy turvy theme running already, and that fits with Trick Room. Additionally, he's trash, so this wouldn't be nearly as consequential as giving it to something decent like Slowbro or Reuniclus. But it would still be a reliable way to set up Trick Room when needed. I think a Terrain extender equivalent is in order, but with just +2 turns to Trick Room. Trick Room is on the lower end of viable as is, and I think this would help without breaking it. Additionally, negative priority should just go away. Trick Room is at its most vulnerably when Trick Room comes down. Your opponent generally gets 2 turns in a row, as they move last in Trick Room, then first once Trick Room is over. The perfect time to set up a Swords Dance or Nasty Plot, which forces the Trick Room team to either come up with some very clever counterplay, run a portion of their team as fast (which limits their utility in Trick Room) or just lose. Without the negative priority, you could run stuff like Eject Button Trick Room Alakazam. He'd come in outside of Trick Room, and either abuse his speed to hit like a regular Alakazam, or sacrifice himself to set up Trick Room and have something else sweep. A less talked about weakness of Trick Room though is the issue with the setters. They're almost all Psychic or Ghost types, making them almost universally weak to Dark and Ghost. Porygon 2 and Stakataka are the only vaguely common users that aren't weak to Dark and Ghost. I personally run an Alolan Exeggutor to help deal with this, and have run Diancie in the past. But that's about it for options. Giving Trick Room to something like Grimsnarl would really help in this department. Especially if we can get rid of that negative priority and have him use it with Prankster. Godly. Of course, this raises the question: Do we actually want Trick Room to be good? I love Trick Room. I have lots of fun with it. But it turns the metagame on its head. Bad becomes good, good becomes bad. A lot of teams will find their main strategies useless, and other teams will find they have some niche Pokemon that just stomps Trick Room out of existence. I'd like to see Trick Room get just a little bit better. It's a fun and unique part of the metagame. But If it becomes a top threat, that means other teams need to design around it heavily, And a lot of things that counter Trick Room well will just find themselves not very good in games without Trick Room. I think either the 2 turn Trick Room extender, or setting it as a neutral priority move would be best. Also, give us some Dark type Trick Room setters. Grimsnarl and Guzzlord would be perfect.
@KLIXORthe6 ай бұрын
Something that would be a little more balanced, and wouldn't ruin doubles, would be room/weather/terrain abilities that, rather than activating when the mon is sent out, activate the first time it uses a move. This would enable counterplay with fakeout, taunt, double targeting, etc., and would prevent a strategy like leading with 2 specs/banded swift swimmers, and immediately switching out one for your drizzle mon. New moves could also work. Like a neutral priority trick room that causes the user to faint. That could be really useful in singles, but could also work as a high risk/reward strategy in doubles. There could be a psychic status move that harshly lowers the targets speed and sets gravity. This also has me thinking about a +1 priority move that clears weather and attempts to set tailwind on both sides of the field. (the tailwind could counter the opponents tailwind, by canceling it out, and potentially giving you 1-3 tailwind turns after theirs wears out) I think just making role compressive moves for weather and room effects would do the trick. Then you can distribute them to some otherwise outclassed old gen pokemon.
@teeweezeven2 жыл бұрын
A few quick thoughts about these three. -if trick room works like it does now, you can nullify it by using it twice. So it'd be interesting to see the trick room ability on fast pokemon too. -they could make it so that only one effect can be in place (like only one weather condition, only one terrain and now only one "room" type) -maybe they should only give these abilities to weak mons to give them a bit more viability while not changing the metagame completely. (Like unown, pyukumuku, girafarig...) Anyways, love these types of videos
@Epzilon122 жыл бұрын
There's a Romhack called XG:Next Gen (A romhack of XD gale of darkness) and it gives Slowking an ability called Tricker, which is the Trick Room ability. Funny enough, the romhacker actually had to program in Trick Room into gen 3 (along with fairy type), as it didn't exist.
@anthonyk39522 жыл бұрын
One thing that's worth noting: gravity does NOT affect OHKO moves. OHKO moves ignore all accuracy/evasions buffs (excluding lock-on/mind reader, which bypass accuracy). And since Gravity multiplies accuracy by 5/3, any move that has 60% accuracy or higher is guaranteed to hit barring accuracy drops. This means that there are only 7 moves that can still miss with Gravity; Dark Void, Dynamic Punch, Inferno, Zap Cannon (50% to 83%) and Sing, Supersonic and Grass Whistle (55% to 92%).
@NitroIndigo2 жыл бұрын
In Temtem, there's a trait (ability) that does basically the same thing called Deceit Aura. It was so broken that in the latest update, they made it cut the holder's HP in half upon switching-in.
@spore4ever912 жыл бұрын
I’d give it to a total sleeper pick, like Beeheeyem. A mon that’s totally outclassed in all other ways
@fatbiscuiturtle Жыл бұрын
I always thought that, when megas were still a thing, that’d get some mega or primal form of Dialga and Palkia with abilities that auto set trick room and gravity respectively. It fits thematically but it does seem way more overpowered to auto set trick room rather than protect tho
@Akumo692 жыл бұрын
6:54 "like what would happen if slaking had truant" So who's gonna tell him?
@skeepodoop51972 жыл бұрын
Trick room; Aura of Reversion. Pokemon; Hoopa/Hoopa Unbound (Hidden ability), Claydol (Hidden Ability), Coffagrigus/Runerigus, Slowbro (Replaces Own tempo), Musharna (Replaces Forewarn). Gravity; Aura of Mass. Pokemon; Lunatone, Solrock, Copparajah (Replaces heavy metal), Aggron (Replaces Heavy Metal). Magic Room; Aura of Magic. Pokemon; Alakazam (Replaces inner focus), Magicarp, Clefable (Replaces Cute charm)
@nathanielroyer43102 жыл бұрын
would also be cool if there was a terrain extender/damp rock type item for these moves to extend their duration
@DarkIceKrabby2 жыл бұрын
One thing to consider is that unlike Rain Dance or Grassy Terrain, using Trick Room after it has already been used, actually ends the Trick Room immediately. So unless you're using your Trick Room Ability Pokemon *only* to activate Trick Room, you'd have to constantly balance around it deactivating its own Trick Room. Which is a serious consideration since switching is a huge factor in Singles. Wouldn't really effect Doubles, outside of maybe someone bringing in their own Trick Roomy solely to get rid of others'. It'd still be a freaking broken as hell ability.
@espyjump27252 жыл бұрын
Omg I totally ran into you on the ladder when you were getting this footage lmaooo
@floorgle Жыл бұрын
An interesting idea would be something like slowking’s chilly reception but for trick room, i mean bulky pokemon love a good slow pivot move anyway, but it would also enable a much easier switch to a trick room abuser and also get the full 5 turns of trick room, another thing is that it wouldnt ruin doubles formats (i think, obviously we cant truly know) because it still needs time to set up, but could be very interesting to allow 2 trick room abusers to attempt to use trick room to break down a team
@helior11182 жыл бұрын
I think my way for balancing this would have this effect to be attached to held item, which would be used up when it was switched in for the first time. That would force the pokemon to be used like the Azelf lead mentioned in the video
@burntalive2 жыл бұрын
Porygon line could get an abilty called porygon zone. I think it fits the theme of an artificial pokemon like Porygon!
@derfret13652 жыл бұрын
trick room ability would be interesting because you can use trickroom to return the dimensions to normal, so switching out and in could reset the trick room, just like sandstorm would overwrite rain. Gravity would fit thematically with heavy Pokemon like Steelix, Snorlax, your mama and so on and would be excellent for typically heavy rock types (finally getting an accurate STAB) and ground types for obvious reasons. It would also be a great hidden ability for Regigigas, but a 670 base stats mon without major nerfs would obviously be broken and thus never implemented. Magic room would probably bring too few advantages to matter, but a wonder room ability could revolutionize stall breaking. I used wonder room Hoopa-U for a while and got some advantages, but probably only because most people didn't even know what the move does and couldn't figure out how to play around it in the short time. With an ability like this tho, you could play choice items, 4 moves, no need for setups. Though stall should of course be easy and new mechanics are supposed to make stall stronger with minimal cost while requiring 500 IQ strats to play around them, so maybe that wouldn't be fair
@Floof_Factory2 жыл бұрын
Like terrains for the tapus, in gen 10 we get an equivalent legendaries that have trick room, wonder room, magic room and gravity. They all can cancel each other out. Also make ice resistant to ground so that way gravity ground types won't be op. Also make a terrain extenders for the rooms/gravity
@SuperEljafru2 жыл бұрын
a good way to balance it might be to have the ability activate at the end of the turn, much like how trick room has negative priority. this means that eject button and pivot sacking become unusable strategies for setting up trick room, and it increases the counterplay by threatening a KO. it's auto trick room, so it'll obviously still be broken, but this might make things a little better
@ConcernedAboutCrows2 жыл бұрын
Trick room as an ability is probably insanely powerful, but *if* it did happen its gotta go on beheeyem. maybe it could give it some relevance. A hypothetical gravity ability could make sense for it too. Maybe I just want that fella to get some love and be a bit unique.
@Lambeaux02 жыл бұрын
One of the other minor balance problems with auto trick room is there is no way to override the effect like there is with auto weather. If a weather team faces another weather team, you can switch in your own weather setter to override. With trick room, if your team needs to counter trick room, it's low priority gives you a chance to either KO or flinch or use some other method to block it from happening, which is also a logical counter because you beat the slow move with speed. Auto trick room GUARANTEES a trick room team that it gets it gimmick up a full five turns, which takes some of the strategy out of things. Also I could see Solrock or Lunatone getting auto-gravity as a logical choice. A not very useful Pokemon that has a physics reason to have that ability, that essentially makes you give up a slot to get better ground coverage. Wouldn't likely be all that useful but would be interesting to see if people could pull together gimmick glass cannon sand teams to take advantage of it.
@EnergyBurst22 жыл бұрын
I honestly never knew gravity made moves more accurate, the more you know.
@Cyrikyty2 жыл бұрын
An alternative idea would be a held item that extends it to 8 turns, similar to the weather rocks. 8 turns is a fair bit, but naturally you'd give up an item slot for it.
@anilbalram77682 жыл бұрын
Trick room in singles is usually used by faster pokemon like Azlef with Rain Dance. I'd say use a prankster pokemon like Liepard with lagging tail and then Fling the lagging tail so it can attack after the trick room is set up
@GoinGreninja2 жыл бұрын
Having Trick Room abilities, Gravity abilities etc is definitely overpowered since you can control momentum anytime by just switching out and sacking them in case the they run out. The best thing I think there is to do is not make an ability but create an item that increases their turns like the weather stones for their respective weather.