From DMA to GTA: How DMA Design Changed the World | Nostalgia Nerd

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Nostalgia Nerd

Nostalgia Nerd

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This documentary of gaming history charts of the story of DMA Design and their voyage from Thursday night evenings at the Dundee Computer Club back in 1983, through early ZX Spectrum and Commodore 64 game conversions such as Zone Trooper & Shadow of the Beast, through the phenomenal success they encountered on the Amiga with titles such as Lemmings (and it's associated follow ups), past the Psygnosis days with the Nintendo period involving Unirally (and it's associated Pixar lawsuit) and Body Harvest and slap bang into The MS-DOS and PC era with the Grand Theft Auto series. The period when the name DMA Design began to fizzle away, slowly to be bought out and replaced with the now legendary Rockstar Games, and Rockstar North. This is a tale involving many games, many incredible ideas, much creativity and a lot of people; the people in fact who formed the very core of what DMA Design was about.
DMA Design begins with David Jones, Russell Kay, Steve Hammond and Mike Dailly, but finishes with over 250 employees, working ferociously to bring us some of the best entertainment to come out of the 1990s.
Some of the titles included;
Meance (Amiga)
Ballistix (Amiga, C64, DOS)
Bloody Money (Amiga, Atari ST, C64)
Shadow of the Beast (C64, TurboGrafx)
Lemmings (Too many formats to list)
Oh No! More Lemmings (Same)
Walker (Amiga)
Hired Guns (Amiga)
Christmas Lemmings (Amiga)
Lemmings 2: The Tribes (Amiga, Atari ST)
Unirally (SNES)
Grand Theft Auto (DOS, Playstation)
Body Harvest (N64)
Space Station Silicon Valley (N64, Playstation)
GTA London (DOS)
Tanktics (Windows)
Wild Metal Country (Windows)
GTA 2
GTA 3
Mike Dailly has brought up a couple of points relating to the content and for clarification purposes;
1. It was he entirely who did the GTA Isometric and perspective engines - not "the team". You can find more details at • Early Grand Theft Auto...
2. GTA development started in Dundee, the company didn't in fact move to Edinburgh offices until the end of it's life in 2000
3. Gary Timmons was a friend of Russell, rather than Dave
4. Salamander sounds weren't used in the final version of Menance, only as placeholders in the development stages.
5. The image of Tony is the wrong Tony. That's actually Tony Colgan shown in the sequence as opposed to Tony Smith.
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★Equipment★
Lumix G6 with Vario 14-42mm Lens
Nikon D3200 with 40mm Macro
Corel Video Studio Ultimate X7
Corel Paint Shop Pro X6
Blue Snowball Microphone
♜Resources♜
With thanks to Mike Dailly, and his compiled websites, detailing the story of DMA Design:
www.javalemming...
www.dmadesign.org/
Names of the staff have been researched as best as I can, and I believe (hope) that I have labelled all appearing staff with the correct name. Please send me a tweet if you notice any which are incorrect.
Other resources for story content include;
www.nowgamer.co...
readonlymemory...
www.dmadesign.n...
en.wikipedia.o...
Video content sourced from (DMA's Offices by Steve Hammond);
• DMA Design Office Tour
• British Interview with...
• DMA Design Christmas M...
Some Magazine archives from;
archive.org/de...
amr.abime.net/r...
archive.org/de...
Other photo content is courtesy of Wikipedia/Wikimedia
Music;
Initial BG Music is Night Drive Turbo by Rad Universe ( / night-drive-turbo )
Music throughout is sourced from the game or era which is currently being discussed.
If you believe I have forgotten to attribute anything in this video, please let me know, so I can add the source in. It takes time to make these videos and therefore it can be easy to forget things or make a mistake. All content is used for educational purposes to chart our computing and gaming history.
Copyright Disclaimer Under Section 107 of the Copyright Act 1976, allowance is made for fair use for purposes such as criticism, comment, news reporting, teaching, scholarship, and research.

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