ACM Transactions on Graphics? What's that? SIGGRAPH? Who cares? Two Minute Papers? Better make some TMP-themed demos, this is serious!
@crabbyboi91273 жыл бұрын
2030: Dear fellow scholars this is two minute papers with Dr. Károly Zsolnai-Fehér today we have a full universe simulation at subatomic detail! what a time to be alive, but hold on to your papers because unlike the method we covered last year this new method runs at real time
@bluemamba53173 жыл бұрын
I mean, we always had this?
@rupert75653 жыл бұрын
@@bluemamba5317 But imagine what it could be like 2 papers down the line.
@rylaczero37403 жыл бұрын
@@rupert7565 Two papers down the line: Now we have full universe simulation faster than real time. Now the algorithm running universe itself is bottleneck since its unable to render simulation faster than reality, we need anti aliasing and other techniques.
@TwoMinutePapers3 жыл бұрын
✋📜
@jfk_the_second3 жыл бұрын
@@rylaczero3740 Good one! 😂
@soybil78813 жыл бұрын
When he said magnitudes in improvement a few papers down the line, he wasn't lying.
@wango66033 жыл бұрын
This has literally become my favourite youtube channel Gotta hold those papers
@markosz223 жыл бұрын
From days of computing to only hours of computing (with compromises) and now to REAL TIME computing with pretty accurate simulation. Incredible progress!
@10thletter403 жыл бұрын
Winter clothing in a game is interesting. Imagine like a scarf fluttering around
@pineapplerindm3 жыл бұрын
In real-time =)
@oldvlognewtricks3 жыл бұрын
Don’t need yarn-level simulation for that
@kevinbissinger3 жыл бұрын
They've been doing that for decades
@YOEL_443 жыл бұрын
@@kevinbissinger Not like this my dude.
@MrQuinnlord3 жыл бұрын
thank you for that insight. Your ambition is limitless
@Becausing3 жыл бұрын
I am a textile designer with an interest(and a bit of a background) in robotics and computation so this is right up my alley. A designer named Hanifa presented a 3G gen runway show last year and could see this hyperrealism driving innovation in that area. Look up her show, it is incredible!
@Hirotechnics3 жыл бұрын
I'm glad you covered what appears to be a woefully underappreciated paper! It's fascinating stuff and makes me wonder what we'll see in the future!
@Felixxenon3 жыл бұрын
I remember when Lalf life 2 came out, and I was blown away by a physics based crate being pushed over. Makes me think how I will look back at this when all simulations are equal to real life, and we still have graphical power to spare.
@fideys3 жыл бұрын
lalf life
@Grocel5123 жыл бұрын
@@fideys lalf hife
@johnrexbernal72573 жыл бұрын
Laf life 3
@Felixxenon3 жыл бұрын
Whoops! typo...Too good to edit😅
@deadpianist74943 жыл бұрын
holy lafl life
@Veptis2 жыл бұрын
That's a beautiful progression in not just two papers down the line. But like a year or research and development.
@grapesandsand38163 жыл бұрын
This really looks like a dream! I love the return of those tiny holes and bumps, and real time simulation is insane. The only problems I see now are even smaller details like the holes at the seams of the sock in 2:50, the edge yarn seemingly being held by nothing, the light simulation mentioned at 4:04, and I do fear yarn overlapping or snapping at 0:22. There's no doubt those will be fixed 2 papers down the line though, if the huge improvement seen in this paper is anything to go by.
@vocassen3 жыл бұрын
Another "problem" is that the simulation is a standard mesh based simulation and the yarns are just visual, which results in the harsh transitions at 2:15. So it's absolutely great for realtime stuff, at the cost of an actual yarn simulation, so not entirely fair to compare to full yarn simulations.
@CaptainUltimaFTW3 жыл бұрын
Oh my! I honestly can't wait to see what people do with this real-time yarn... I mean when your in the fractions of a millisecond you have a lot of flexibility to work with!! Awesome paper!
@thedofflin3 жыл бұрын
Can't get enough of this stuff. Absolutely love following computer graphics research, and there's something especially satisfying about sub-millisecond processing times.
@davidkoch91233 жыл бұрын
"Views are not everything, not even cloth" : Well done, very well done...
@2openhere3 жыл бұрын
I was watching The Matrix Awakens tech demo yesterday, and kept on thinking of Two Minute Papers all the way through, and wondering how many of these papers are in that demo and what papers are still to come. What a time to be alive!
@epicthief3 жыл бұрын
When the simulation is so good you need a new lighting algorithm, love this
@raenin49723 жыл бұрын
Humanity is slowly working towards the tech needed for Deep Dive. I love it.
@_ayohee3 жыл бұрын
what do you mean by deep dive? VR?
@edussantoz90343 жыл бұрын
@@_ayohee junst imagine this progress in simulation and neuralink's like BCIs(Brain Computer Interfaces) in the future can feed audio,video,touch,smell etc direct on our bains beeing implemented, it could all converge in a way for us to get in a "matrix", or some black mirror episodes, where people can "live" on a virtual world in their brain withouth needing screens.
@martiddy3 жыл бұрын
I would say that within 20 years Sword Art Online will be a reality.
@WestOfEarth3 жыл бұрын
This is the sort of detail and rendering speed Hollywood gfx requires.
@SkyAnthro3 жыл бұрын
I would love a Two Minute Papers blanket lol ^-^
@YOEL_443 жыл бұрын
Sign me up for a mug!!!!
@jimmy215843 жыл бұрын
I want the small knitted animal.
@krunal_4663 жыл бұрын
May i request a paper? It should be duct tape! Yes, realistic duct tape that sticks to physics objects, isn't that awesome?
@theblackbaron41193 жыл бұрын
Amazing. This is going to make CG movies even better, I don't think any games are going to use this intensive rendering of realistic mesh/ cloth anytime soon.
@punpcklbw3 жыл бұрын
It boggles my mind how game-changing it could turn out if someone can implement all these amazing techniques in an actual game product. Character animations have always avoided stuff like putting on/off clothes in games due to various technical issues making the realistic and robust cloth simulation unfeasible on typical hardware. Looks like this is about to change in the following years.
@kingtasaz3 жыл бұрын
Uploaded 9 seconds ago. What a rare sight.
@ZergRadio3 жыл бұрын
Now we can smother someone with perfection :)
@YOEL_443 жыл бұрын
2:55 Asking that while having the numbers on screen, LOL
@smileyp45353 жыл бұрын
Holy holding onto my papers. Woooow. And just imagine 2 papers down the line??
@austinjacks52603 жыл бұрын
TMP showing a new method: "Look how beautiful this is!" TMP after showing a better method: "Look at how bad this old method was"
@00dfm003 жыл бұрын
All of these 2 minute papers are fascinating on their own. Would love to see combinations of these (like 4+) put together into several example videos!
@codingstuff10013 жыл бұрын
What a time to be alive!!!
@cystarkman3 жыл бұрын
thank you for making some of the most exciting research accessible
@channel-uz9fz3 жыл бұрын
What a time to be alive!
@zaviermiller89803 жыл бұрын
Wow in one paper cloth simulations surpassed the speed of light sim that's insane
@mpauls853 жыл бұрын
The original presentation still only has 88 views... C'mon guys!
@Daenoril3 жыл бұрын
What great progress!
@wilkensbrito28793 жыл бұрын
This is Fing amazing!
@delpinsky3 жыл бұрын
Spectacular! Clothing simulation is one of the most difficult tasks when it comes to computer graphics. Let's imagine an UE5 or similar graphic engine, running a game with such details! It's the same for hair movements.
@14zrobot3 жыл бұрын
Interesting. I wonder why motion looks so fluid. When we see the sock part of the video, when it is getting on, flying parts look like water, not a yarn
@GRANDOS3 жыл бұрын
awesome!
@chestnut48603 жыл бұрын
2:38 My sock too moves like a sea slug having a siezure when put on.
@killedamilx3 жыл бұрын
Amazing!
@TheSparrowLooksUp3 жыл бұрын
What an amazing breakthrough (ripthrough?)!!
@4564756467546574753 жыл бұрын
Without a doubt, my favorite KZbin follow. What a time to be alive!
@aelamf3 жыл бұрын
Could this be integrated alongside fire simulations?
@michalpbielawski3 жыл бұрын
Do you want to simulate a yarn blanket, fire crackling in the fireplace and a mug of hot chocolate?
@YOEL_443 жыл бұрын
@@michalpbielawski I think he want's to see the world burn
@Onihikage3 жыл бұрын
Hopefully the next paper will refine the friction exerted by these yarn-based meshes. That Two Minute Papers blanket shouldn't have been slipping off to one side the way it was!
@Rumplestiltzchen3 жыл бұрын
damn, I was really hoping for some hot new two minute papers merch
@shltr3 жыл бұрын
How much time do i have to wait before seeing this in actual standard 3d programs like blender, Maya or even cinema 4d
@CamberGreber3 жыл бұрын
From 40hrs to 33ms Holy Shit very impressive.
@Ficalos3 жыл бұрын
I would buy Two Minute Papers merch
@DoctorNemmo3 жыл бұрын
Holy geometry, Batman !
@discostau3 жыл бұрын
I'm doing a PhD in computer graphics. I'm working on same topics as Georg's, I hope one day my contribution is gonna be on 2min papers
@aljon59473 жыл бұрын
i always wait for those motion capped scenes lol
@mattymatt23233 жыл бұрын
That was a good yarn
@Azariy03 жыл бұрын
Wow, i really wanna see this in future games.
@arieloxsandoval3 жыл бұрын
wish games developers had a team to do this, like "GTA V now runs in the integrated graphic card" or something
@YOEL_443 жыл бұрын
You can already run GTA V in iGPUs. Simulations can do trickery, aproximation, or even be skipped completelly for an AI interpretation, but games need some level of consistency and some adjustable "rules" to be fair towards players, and graphics just need to come from somewhere, nowadays you have DLSS but that doesn't replace classic rendering methods, just increases high frequency details of low res images to fake our eyes.
@JorgetePanete3 жыл бұрын
Nanite from UE5 and similar techniques make gpu usage lower
@YOEL_443 жыл бұрын
@@JorgetePanete I don't think it works with soft-body physics
@JorgetePanete3 жыл бұрын
@@YOEL_44 True, at least for now, it may never do but at least parts of the games could use it with a fast SSD
@ridsakkoyun013 жыл бұрын
How can i actually use this to model is it free or ??????
@krunkle51363 жыл бұрын
2:38 Already realizing the nefarious uses of this algorithm I see.
@AmyDentata3 жыл бұрын
Looking forward to Yarn Fighter 3000
@funnyfella81983 жыл бұрын
Now imagine this combined with a realistic tearing simulation! 😱
@Mihoshika3 жыл бұрын
So basically, realistic ripping of clothes off big breasted ladies?
@generrosity3 жыл бұрын
61 views, soon to have 61k views here - you do great work 👌💚
@Vionbringer3 жыл бұрын
Mind-blowing 🤯🤯
@rb80493 жыл бұрын
Would love to hear one sentence in these great presentations explaining the new techniques. Just one sentence please. Not easy, but you can do it.
@rendra19963 жыл бұрын
I guess it's better to put the link of Dev video in the description, to show our respect on them
@Hobbit1833 жыл бұрын
So is this a continuum mechanics problem? and are they solvning this using finite element method?
@mittamoa3 жыл бұрын
Crazy!
@FemMushroom3 жыл бұрын
Wow!
@Beregorn883 жыл бұрын
I can't avoid to notice the conspicuous lack of comparison with the yarn-based simulation...
@markosz223 жыл бұрын
I'm sure the results aren't exactly like the simulation that takes days to compute, but seeing how it runs real time and offers better results than the previous method which didn't have any yarn simulation and still ran for hours, I'd say it's pretty impressive, it's not something to scoff at.
@heinrichwonders88613 жыл бұрын
A-MA-ZING!
@juliandarley3 жыл бұрын
very nice. i wonder if the algorithm can be applied to something made in marvelous designer? also, the authors mention that they get these impressive results on just a GTX 1080Ti (and i7-7820X) - this is probably less than many gamers have in their desktop machines (this is a guess - i do not have scientific proof!).
@philipegoulet4483 жыл бұрын
You can refer to the steam hardware survey for an insight of the hardware distribution of steam users! I think many is accurate, but far from the majority still!
@juliandarley3 жыл бұрын
@@philipegoulet448 good idea, thanks!
@Andytlp3 жыл бұрын
1080ti and 7820x is still very much top of the line. To slightly beat a 1080ti youd need an rtx 3060 from 2021.
@juliandarley3 жыл бұрын
@@Andytlp at least 3060s are available now. suggestions for something better than 7820x (but still at a very reasonable price - eg. secondhand 7820x can be less than £150) would be welcomed. perhaps AMD?
@li_tsz_fung3 жыл бұрын
@@Andytlp If the chip shortage goes away, by the time this method is actually implemented in games, it should not be a huge problem. And devs are not putting that highly detailed clothes into games soon
@zetathix3 жыл бұрын
Now modeling those cloths would be harder than simulate them
@Joshua-ew6ks3 жыл бұрын
So when does this technique get integrated into some like Blender?
@Tramontano_T3 жыл бұрын
Just a quick question: when they give the time needed to compute each frame, thats hardware dependant right? Which hardware are they using?
@JorgetePanete3 жыл бұрын
another comment said it was a gtx 1080ti and a 7th gen intel cpu or something like these
@hoodio3 жыл бұрын
it might aswell be a merch ad, wink wink
@youtubeuniversity36383 жыл бұрын
So how people get to use it?
@carlosgabellazar17473 жыл бұрын
Im just a kid, but i enjoy watching these ai and simulations
@aniketadhav27373 жыл бұрын
Hello guys I want to learn hoe to make this cool simulation can you tell me how do I get started??
@nzuckman3 жыл бұрын
Y'all better get ready for Knitting Simulator 2025
@kiwirocket643 жыл бұрын
Two Minute Papers how would I do all these simulations can I use blander or would I need a different program can I use windows or would I need to use Linux? I really like your interesting content but I would really like an explanation on how to do these things
@andromedagalaxy2693 жыл бұрын
1:11 every 8yo kid who forgot to wear pants
@idcrafter-cgi3 жыл бұрын
what gpu they use somethig like a RTX A6000?
@dempsej3 жыл бұрын
Marry this to Unreal Engine 5, quick!
@servanttofriend84812 жыл бұрын
@TwoMinutePapers Could you please tell us what these programs are? Have watched 4 of your videos in a row... Loved them all. Loved the displayed technology. Don't what the hell they are. Was able to figure out Nvidia Canvas, because I could see it in the corner of your screen, but... Why not just say this? PLEASE... If you are going to show us cool tech, tell us what it is, who makes it, and where we can use/try it. Thank you.
@MrBeklager3 жыл бұрын
You talk about the video onøy getting 61 views but don’t link the video anywhere?
@tortolgawd44813 жыл бұрын
want to see the implications of this on new movies!
@mittamoa3 жыл бұрын
You won't (wouldn't?) see it ;)
@lyrisio3 жыл бұрын
I want it on games
@Numbabu3 жыл бұрын
Am I the only own who finds the big loose sweaters on the mannequin robot things around 1:50 super cute?
@nosferatuohnezahn66303 жыл бұрын
I'm a real noob in this field, can someone explain where I "could" (I couldn't but I'm just curious) do this? Is this in Blender or is this in own made Engine?
@theneonbop3 жыл бұрын
I think you would probably have to spend a while trying to modify their code to get it to work in blender or a modern game engine. I'm not an expert either though so I am not certain. Edit: it says "Our method can add yarn-level details onto any deforming triangle mesh: examples in this paper use deforming cloth meshes from ArcSim [Narain et al. 2013, 2012], position-based dynamics [Müller et al. 2007], and Blender [2020]." It sounds like you can export a basic cloth sim from blender and use their code to give it yarn details
@nosferatuohnezahn66303 жыл бұрын
@@theneonbop Thank you
@bubbleg3123 жыл бұрын
All these amazing physics and games somehow still utilize old single-core physics :D
@drdca82633 жыл бұрын
I misread the title, thought it said to real yarn, thought this was going to involve a process for computer design for yarn/cloth objects
@BlackoutGamingChannel3 жыл бұрын
But when would we see this in blender? Ever? Or would be like a paid plugin? I don't even know what happens in the lifetime of these amazing works. Can someone explain ??
@jacks198223 жыл бұрын
Unreal engine would snap this invention in no time
@markzaikov4563 жыл бұрын
From Hours to Milliseconds in just a year!?
@YearsOfLeadPoisoning3 жыл бұрын
The only method of information retention that works for me any more is the swole armadillo
@mastafaforga3 жыл бұрын
Someone send this method to Epic Games. The world could benefit from this in Unreal Engine 6
@RXS.M3 жыл бұрын
whi doctor, why not simulate sound?
@LaLogic23 жыл бұрын
Imagine running minecraft on the matrix's computers
@om3gakais3r3 жыл бұрын
What I'm scared is that some day, solar flare will wipe all of these amazing computations. Glad that "paper" is literally available in real paper too.... i hope
@Kilgorio3 жыл бұрын
wow
@Vaeldarg3 жыл бұрын
@Two Minute Papers That paper SIGGRAPH presentation video may have only had 61 views, but one of them was yours. Now it can be seen by your over 1M subscribers. So in this case it was quality over quantity, of views.
@asdawece2 жыл бұрын
I hope this will be implemented on red dead redemption 3
@debajyotimajumder26563 жыл бұрын
Cant wait for it to come in blender!!! @Károly can you tell them to implement this in blender? people will go crazy over it!