I love the idea of a red-faced foreman screaming at a giant robot and it somehow working 40% faster while he’s there.
@Shiva555-g5h2 жыл бұрын
Good one 🤣
@AlexLuthore5 ай бұрын
The fact that you still need 10 food for the foreman is funny too because it's not like the automaton is eating the food. So you basically have this foreman yelling at a robot while eating 10 days of rations
@danieljmoore4 жыл бұрын
This game is brutally hard. I'll have a few days when things are looking up, and then I'll lose twenty people all in a row lmao.
@HoodlumMedia4 жыл бұрын
then the DLC makes them all fucking strike. bastards.
@lukewarmice82924 жыл бұрын
The fucking weather always kicks my ass
@Kyle-pj2vc3 жыл бұрын
It's even worse when you can't afford to lose your men out on scouting missions because you need them working on the essentials, but scouting is the only efficient way to replace dead people.
@Vic-cp9vu3 жыл бұрын
Bots talking to each other lmao
@pizzanut1803 жыл бұрын
Bruh nothing like when u reach the -150°
@dynenuitari89306 жыл бұрын
Another tip. You can leave the generator off until the first frost. You can gather more wood and steel at the start
@11darklight116 жыл бұрын
Sometimes people die if you don't turn it on so... Depends on the difficulty and what you do with your people.
@horarp6 жыл бұрын
if you start building 8 tents before 18:00 nobody dies. At least for me everyone survived, just a few of them became sick.
@nicodemus77846 жыл бұрын
he is right, the game starts warm enough that you don't need it on. build the tents at the end of first work day. turn the heat on an hour before the first temp drop hits. you can grab all wood and steel the first two days even on hard.
@11darklight116 жыл бұрын
Another approach is that because game starts warm enough, they don't need houses for a while (so generator needs to work at night). You can say it's a trade off coal for wood. Depends on your priorities for a game.
@nicodemus77846 жыл бұрын
well, you have to build them at some point anyway. but getting your steel and wood reserves up will let you get things built and research going more rapidly. I tried arks on hard last night, got my ass whooped. didn't have enough steel and wood to get a 4th auto built and it caused a cascade of bad things as the temperature dropped. couldn't free up engineers to do more research to keep getting more tech unlocked. and events spiraled until hope zeroed out. I may have to apply the 24 hour shift in two research buildings and move up the beacon for arks on hard. the resources would help get my autos faster. I either had enough wood and no steel or vice versa. then I started having coal issues when the random event shut down one of my coal mines. I only had three autos and I needed 4. 2 coal, 1 wood, 1 steel. just to baseline the resources so I could make more.
@photon27244 жыл бұрын
there's soo much to manage in these games! I've gained a lot of respect for the people who enjoy these types of games and are good at it!
@XxvaultlegendxX4 жыл бұрын
its only hard if you try to take on to much at once, pace yourself and its not that bad at all i personally enjoy the challenge
@darkcrusader25474 жыл бұрын
I love these games, I’m just not good at them
@tomhodges15523 жыл бұрын
Try rimworld!!
@CptSlow893 жыл бұрын
Put it on easy.
@wolololer2 жыл бұрын
When i look at the game i also thought it was very complex and dificult, but if u play the game in the medium dificulty is not that complex and fairly easy, i learn it rly quicly and it was rly manageable the game dont overwhelm you and has a nice pace
@danielbudney78256 жыл бұрын
[1] Don't rush the Workshop. Rush Gathering Posts first, because they get you more resources per person (plus fewer people get sick). This gives you a solid footing for the Hard game mode, and you get a Workshop up by the end of day 1 with 24 hour shift. (24 hour shift on one of your two Gathering Posts, too.) [2] Pull your Steam Hubs further from the center. You can fit much more housing around the Hubs if you give them a full circle around the Steam Hub to populate. [3] Children for Engineering is a 20% boost to Research, which is huge when you consider 160% is the max with 4 Workshops. Keep your people warm, and you won't need the medical facilities much until the final storm, so the Medical boost won't have much impact. Good tips in general, though.
@11darklight116 жыл бұрын
You know you can rush 1 workshop, use emergency shift to exhaust 3 resourse piles + 1 lonely coal pile and then you will need only 2 gathering posts. 1 for 2 coal piles, 1 for 2wood 1 iron. The leftover iron could be picked up by automaton. When gathering post with coal gets empty just rebuild in on the second spot of 2 coal piles. It is enough at the early game to keep the gen running and as the last 2 coal piles get exhausted you can invest in other coal production buildings. This way you can research tech from the very start and have some manpower to use for food\lumber production. P.s. the downside of emergency shift so early on is that your discontent jump up but it's nothing that serious and you also need to turn the generator on at the first night so that your workers don't die.
@nicodemus77846 жыл бұрын
you do not need the generator on until the first temperature drop. tents have livable heat level on their own without the generator. if you automate all of the resource production, you can send all of your workers home at the end and they don't really get sick. 1 infirmary with overcrowding and fully upgraded seemed to handle my hardmode needs just fine.
@Jimothy-7239 ай бұрын
everyone is like "4 workshops," and im over here employing ever single engineer i can get my greedy hands on almost exclusively in my 15 workshops...
@saturn5806 жыл бұрын
Great video! Other useful tips: Reserve the first 2/3 rings around the generator for housing. Place industrial buildings around that and any buildings that require no heat (resource depots, hunter’s huts) on the outskirts of your city. Also, scouts travel much faster to locations they’ve already discovered. You can speed up their progress by following established paths rather than sending them directly from the city.
@QwibQwib5 жыл бұрын
I'm still struggling with the medium difficulty. Damn. I'm not into this type of games but the fact that this one has a good story, moral decisions and different outcomes because of those decisions keep me pretty hooked up.
@CptSlow893 жыл бұрын
Put it on easy.
@sO_RoNerY3 жыл бұрын
It just takes time. You'll get it.
@Joeyjoejoe17082 жыл бұрын
I struggled on medium, too. I put it on easy and had a lot of fun.
@vortexsharadle98752 жыл бұрын
Im on normal PAIN
@ballisticfuryau3082 жыл бұрын
I'm 3 years late, but I also struggled at first. So I started by playing on easy for a few games, then moves up to normal when I felt confident, now I'm playing on hard difficulty with little problems.
@cheektarobreejo51566 жыл бұрын
Here are MY top 1 tips for Frost Punk: Number one: Execute all dissenters, no one can be discontent if there is nobody to be discontent.
@Voicesit6 жыл бұрын
wow
@RokieYTGaming6 жыл бұрын
#logic
@davevd99446 жыл бұрын
I love the way you think.
@PeterPing6 жыл бұрын
*Cue rollsafe meme*
@Schaemia6 жыл бұрын
That was Stalin's strategy lol
@seventyfive75976 жыл бұрын
Great video, however notes about Tip #1: 1) You didn't leave enough wood to get tents for *everyone* on night #1. In hard difficulty you'd surely get several deaths come morning. In fact you will get them even if you only bump people needs to hard and leave all the rest on normal. Even pure normal needs tents otherwise you roll the dice on a lot of sick. 2) You didn't leave enough engineers for a medical post. On hard, or even only on people needs bumped to hard, you must get one come the morning of day 2, and afterwards you'd need another, or to sign overcrowding. Sick _may_ stay under 5, but on hard that needs luck. 3) Gathering huts have little (but not zero) insulation, and are much more efficient in manpower than gathering directly, so some allocation of materials in days 1+2 should be towards them as a priority. So on hard, the above limits you to 1 workshop on day 1, but allows preserving workforce from death and sickness, and boost production. At day 2 you can get the second if you aggressively go to overcrowding in your laws so you can work with a single medical post and save engineers for the 2nd workshop. Now 15 engineers are maxed across the 2 workshops+1 med, or 1 workshop+2meds until you get reinforcements. Later you can go more aggressive on workshop, though remember workshops have quickly diminishing returns.
@JustSayingitslore6 жыл бұрын
fam i got two fast build vidoes for this game.
@UpperEchelon6 жыл бұрын
workshops have standard diminishing returns at +20% after the first. so 100 - 120 - 140 - 160... but I also advocated that you switch the same 5 workers from workshop to workshop keeping them on 24hour shifts... this means you can have 24/7 workshop usage with only 5 engineers but arent having more than one shop active at once.
@seventyfive75976 жыл бұрын
I do not disagree with 3,4 or even 5 workshops *eventually* , just that 3 can't be paced for the first day without sacrificing critical structures, also a medical post works normally around the clock, so you never want to take engies off posts when people needs are set to high, which is included in the higher difficulty. So you're left with 10 engies for workshops, even that only if you allow overcrowding, and you shouldn't use 24 hour shifts until later when you have good medical infrastructure, since 24h shifts roll a constant dice on injury for the few engies you have. Due to all this, you better off stick to 1 on the first day, prioritizing tents at least for part of the night to avoid the death dice roll, and a gathering hut or two to add that one level of heat to your gatherers. Leaving a medical post for the next day and for the final 5 engies do whatever since you now avoided the first few critical dice rolls. This isn't that important, just a slight tweak for the first tip.
@danielbudney78256 жыл бұрын
I've played through Hard a couple times (refining my build), and I didn't have anyone die from lack of tents. Get Gathering Posts up for people to stay warmer while they work, and put the Generator on Overdrive at night to reduce the number of sick when they're not working. I get one death from the built-in event the first time you use 24-hr shifts, and that's it. NOTE: if you don't have a place to bury the dead, the corpse will cause people to get sick!
@nicodemus77846 жыл бұрын
efficiency is 100, 130, 150, 160 for the 4 research hubs. but, child assistants, shrines or foreman can bump that and combined with a 14 hour shift, you will research about everything. plus the last few days opens up extra exploration that gives you 5 free technologies that you don't need to research. its an interesting trick that you found, but I think its is pretty unnecessary. I found full hard mode required getting steelworks and sawmills fast so the research never has to wait for resources was better/required.
@goffe22826 жыл бұрын
I don't agree that beacons should be researched immediately. I did that once and the only result was that my two teams were sitting idle twirling their thumbs as there was nothing left to find until the story progressed more. On the first day you should have two labs, eight tents (on hard people get sick on the first night if they don't have a place to sleep) and 10 extra wood to start the next research project during the night after using the extended shift as you suggest. I found that a better use of my time before the first cold snap is to set up a small industrial base with two steelworks, two tree-cutting buildings and a coal thumper around one steam hub. This meant than when temperatures dropped no one had to run around gathering stuff outside the steam hub. At the end of the cold snap I had beacons and extra size teams researched and could then send both teams out. Also, as you state, the automatons are just stupidly over powered. What is the most ridiculous thing is that you can actually put them to do research and then you have around the clock research. At the end of the storm I had every single tech researched. At any rate, thanks for the video. I just finished a play through on hard with no child workers and accepting all refugees with no deaths (well, one death when absolutely no one was sick but the game suddenly said that someone died due to lack of treatment, some things are still a bit buggy).
@MrMirco0035 жыл бұрын
Yeah after i saw that instantly okay this dude has no idea xD and I AM the new here x>D
@LokiGodOfTime4 жыл бұрын
I never get the beacon first. I usually go with faster gathering rate first, since the people are gonna be gathering at the start anyway
@maman894 жыл бұрын
Curious how you manage you food, we have similar play style.I kinda rage quit if I see a single person die. Rushing beacon is expensive that early. Just the road to the beacon is like 12-14 wood.
@slowmo65183 жыл бұрын
damn bro u should do a vid, thanks for the tips. i beat it on easy and don’t know htf i did it. lost hella people too. want to try again with better success
@MultiAsdag4 жыл бұрын
These tips are really good. Once I took your advice and started treating discontent as a resource - I ran round the clock 24 hour shifts pushing research. I was able to beat hard mode easily when I was struggling with Normal before your tips. Rushing research > robots > order w/ foreman = great strat.
@perckmalice705 жыл бұрын
Also after your scouts returns with much needed resources and you want to send them out again, a tip for getting them to arrive much faster would be to choose a location previously visited and journey from there. It will save your scout up to 20 hours especially for those longer journeys like 1 to 2 days!
@arzosahsothy5 жыл бұрын
Man, I beat the game on normal and didn't explore Tesla city, seemed like a trap. I can't imagine how much easier it will be with all those steam cores...
@maman895 жыл бұрын
Same here bud. I thought you could build it in the factory
@Commanderziff3 жыл бұрын
That's the annoying thing about Tesla city, it's a dice roll whether or not your team can get inside. There's nothing you can do to help, you just have to press the button and hope. If you are going to do it, and your scouts have any resources you want, I recommend calling them home to collect that first, then send them in. If they go in fully laden and then die, you lose everything.
@martint53403 жыл бұрын
@@Commanderziff yeah, my team died. Still got the outpost option afterwards though.
@ballisticfuryau3082 жыл бұрын
@@Commanderziff just save the game before you explore it, if you mess up reload your save and you might get in without dying.
@milo200605 жыл бұрын
102 londoners lmao.
@markcypert65184 жыл бұрын
Me 26
@madalinatriboi8203 жыл бұрын
@Jayson Glass i got 270 from my 3rd playthrough lol
@GamesExposed3 жыл бұрын
@@madalinatriboi820 eu 360 dar nu joc pe hard, mulți au mierlit de foame la mine nu de frig :D
@Alexl23l2733 жыл бұрын
Don't worry, he pass the new order
@dustynias Жыл бұрын
Was watching another tips and tricks for 10 minutes and they still hadnt started playing the game. 2 mins in an already youve given me 2 pro tips. 10/10. LIKED.
@mojopin20004 ай бұрын
I’ve never played a game like this before. It deserves its own genre. Let’s call it a “Failure Sim” because you’ll become very familiar with failing repeatedly. If “Learning from Your Mistakes” was a college course, this would be it. Thank you for the tips, I’m about to start a fresh run with your pointers.
@Brian-ob9ck6 жыл бұрын
How about building ONLY at nite if at all possible...so gathering does not take a reduction hit!
@zentraidee97015 жыл бұрын
They hanged me liked chicken at the end.
@cjhebert944 жыл бұрын
I've never been hanged. I've been stuck on A New Home for a few days but having a blast. Always banished, hope gets too low around Londoners mostly. Discontent raises, or I x3 too fast and don't micro enough. Next play today is x1 or pause. Hope I get it.
@gravytube40994 жыл бұрын
@@cjhebert94 did u get it lol
@antonymook71724 жыл бұрын
They always tell me fuck u and bann me of thecity xD
@tmvntn29626 жыл бұрын
If you want to conserve coal in the early game or whenever you're consuming too much, turn off your steam hubs for housing during work hours.
@civbuilder73526 жыл бұрын
Nice vid but some things I don't agree at least for hard difficulty. Rushing beacon immediately to bring in more migrants aggravates your food shortage before you have a chance to stabilize production. I find going for sawmills immediately, then the hunter tech, then beacon would be more helpful because you want to jump start wood production to fulfill your first housing quest. You can't start with more than 2 labs because you only have 15 engineers, 5 of whom are in the med post. The resources from the extra lab could have been used to make another gathering post instead to keep people out of the cold and increase manpower allocation efficiency.
@dec0de7173 жыл бұрын
I just got the game free from the epic games store and im currently at day 35 using a law and order approach on my city. This game is definitely fun and unique. Second best game that ive played this pandemic since witcher 3. Thank you for the tips!!
@shinzoux591227 күн бұрын
Did not expect this game to be so good, despite all the recommendations. What really impressed me - apart form the art direction and polish - was the storytelling. Both by one's own actions and through narrative. Thought I'd play this for a coiple of hours. But ended up really enjoying each scenario, despite how challenging it can be.
@Sinner9874 жыл бұрын
Thanks for the district tip!! Really good idea, I was putting all the houses around the generator and only ised the hubs for automatond to recharge near the workplace. You save a ton of coal bu doing this, because if you upgrade the range on it the coal cunsomption rate skyrockets, you can have 2 automatons working on advance steam mines and you will run out of coal.
@Alexl23l2733 жыл бұрын
Me: want some research and use 24h shift My angry people on extreme: *PEOPLE ARE FURIOUS*
@vanillaicecream35302 жыл бұрын
Personally, thing to do : -select 5 engineers, make them build the first research center. These same engineers will work on the balloon (i call it like that) right after. -rest of the people directly go to get resources. Before the first night, i d build tend and medic tent around the generator (medic,tent,tent,tent,medic) *this is very important if u try to have a 0 death run on hard difficulty. -build outpost next to the resources u want to gather but be methodical so that they don’t clutter ur district and leave some coal and iron scraps around (meaning try to get to mining them as fast as possible) the coal and iron scraps can be used in late game for emergency resources. -
@Gadjeel6 жыл бұрын
People need to know this: - You can have more than 4 workshops for research. Every additional workshop increases research by 10%. Any idle engineer should be placed in a workshop and switch them to other jobs when needed. - Train your automatons to do engineering jobs when possible and set them to research. They continue research in the night. 2 should be enough if you need the rest in other places. By the end of the game you can have all the researches, even the ones you don't need.
@maman895 жыл бұрын
4 workshops is really overkill and a lot resource to sink into. 1 workshop with extended shift works fine. I just add a second one mid game.
@jazz39116 жыл бұрын
I went to Tesla City but told my scouts not to enter because i was under the impression that i could just come back later, boy was i in for a surprise.
@davevd99446 жыл бұрын
Haha save before you enter if your scouts die load save untill they survive it's a randomized event.
@jazz39116 жыл бұрын
Dave Vd thanks for the advice.
@davevd99446 жыл бұрын
No problem mate works for every scenario i'd advice to do the same with another event. There is one on the right side towards the mountians where you will find a group of survivors attack by polar bears. If you attack either nobody get's hurt or your scouts get killed. And if they carry a couple steam cores and a bunch of resources you'll be....Less then happy about it happened to me first time.
@nicodemus77846 жыл бұрын
I have yet to see anyone see the scouts survive entering tesla city. you sacrifice 5 scouts to unlock the outpost. if you chose to search the outskirts, you cannot get the outpost for steamcores.
@halwakka5046 жыл бұрын
@Nicodemus They occasionally survive the event. I've done the "A New Home" scenario five or six times and they've survived once. edit: happened again, I copied the text this time, just in case you were curious about the flavour text. :) "We've seen a thing or two in our lives, but nothing has ever frightened us as much as this blasted lightning. Until we figured out how to switch it off, that is. Now we'll be able to establish an outpost here."
@ivansherbinin4 жыл бұрын
yeah. On a hard level, you won't have any stocked wood at the beginning. So you'll have to collect it first. If you don't have gathering centers your workers will become sick very soon. + you need free hands (30 out of 60 to be exact) to harvest some food - so you don't starve. And during the first day, some of your people will become sick, so you'll need one medical house. All of which makes building a workshop, let alone three workshops, at the beginning a little bit unrealistic. Oh. You'd also need to built some tents before day three, so all your workers won't die. While an expedition costs 40/40 wood and steel + the cost of the exploration beacon. Which is also not helping with the workshop-first theme. all and all great tips if you play "story mode" though.
@Vice_Admiral_Garp2 жыл бұрын
I only picked this up today and i was miserably hooked thanks for the 1st tip made a huge difference and i cant stop playing
@joeblack44366 жыл бұрын
I don't believe that rotating workshops using 24h shift is the way to go. You are essentially getting 24 research hours per day using 3 shops with people dying all the time. Engineers no less. Extended shift is much, much better. 3 shops on extended shift will give you 42 research hours per day. That's almost double. With nobody dying. Which arguably is less stressful. Sure you have to man them, but even 2 shops gives you 28 research hours/day, and if nobody's dying then that's easy. They complain, but you just keep saying no since the penalty is so tiny. Good coverage with the fight arena and decent heating is more than enough to offset the discontent. In my last play through by the end I must have had somewhere between 15 and 20 shops running on extended. That's somewhere in the range of 210 to 280 research hours per day. Later in the game completing 2-3 techs per day. Not a single engineer dead. There's no way to do that with a finicky rotating death shift scheme. I get extended shift as my second law, and I keep all my workplaces on it at all times. Child shelters are cool, but you just get that the next day. Right? It's a free and easy effective 40% efficiency gain for everything - Standard 10h work day + 4h extended. Combine silly Faith shrines and it's a flat 54% effective efficiency bonus (That's right... 14h at 110% = effective 154%). Then comes your other bonuses on top of that. EZ peasy. Reliable. Baseline. No mad clicking skills required. I never activate the 24h shift for anything. It's madness. For me it's literally just that law I have to get before I can get extended shifts. Also imho hot houses are a waste of steam cores. They're a pain to keep heated for one. Hunter hangers need no heating. And no steam cores. Just a bit of space and a few spare citizens. They scale well to whatever situation you are in. Just build, man and forget. When you consider that one hot house takes up enough space to displace 4 dwellings, and each dwelling can man a hunter hanger, and each hunger hanger can feed a few dwellings... This changes things. Frostland is full of potential citizens. The trick is getting a good place for a good warm house for them. That's where the generator comes in. There is no trick needed for finding a good place for a hunter hanger. It's just there. The crater is full of ideally cold frosty space around the edge.
@joeblack44366 жыл бұрын
BTW I've pretty much confirmed to my own satisfaction that the extended shifts work better even on hard. It's a tricky bit until day 8-9 or so, but after that you can have a stable economy, hope and discontent using this system and do so much more research much quicker. And I still believe in my hunter hangers over hot house.
@optimistic57785 жыл бұрын
I'm at "New home" on hard mode and I reccomend researching resource gathering, heater core and building heating in that order.
@Jimothy-7239 ай бұрын
i would recomend the same except to get the beacon first always.
@rocket_hops3 жыл бұрын
bro, you did this shit??? this is awesome im genuinely super happy to find out you made a vid on frostpunk
@g3ar757 ай бұрын
Bro I never knew you playef this game let alone made a guide on it xD can't wait for frostpunk 2
@casedistorted4 жыл бұрын
I actually beat A New Home with only one workshop for most of the campaign. I had to get a second one around day 20 I think but what I really needed was the entire Heating page researched, needed 3 automatons to keep coal going during the storm from 3 coal mines, and just getting a time of resource depots (I didn’t do bigger depots research until the storm.. derp) and just stockpiling a crap ton of food, about 3k to 4K food got me through with over 250 people at my base. Sadly most people died I had about 200 left alive by the end of the storm but I survived with over 1k coal and 3500 food left by the time the storm ended. Everything was left at default medium difficulty Also I beat it with only one scout team and I got the beacon really late at like day 10. So yeah I just needed like 6-7 steam cores maybeeee and saved the extra people at the places nearby and that was good enough to beat all objectives before the storm came With no outposts anywhere..
@casedistorted2 жыл бұрын
Replaying the game now on Steam & having to reread my tactics from a year ago. All I remembered was that having 3 automatons made it so I could survive the end game, they are OP as heck. Also the world map isn’t the ONLY way you get people. Towards the end of the campaign I had way too many people because they kept all coming in in huge waves via rngesus and showed up before the cold.
@MrRainbow6666666 жыл бұрын
I also found out that you could boost atomatons to 95% workspeed if you got the "quest" for it.
@andreasmarountas6 жыл бұрын
It's the hardest strategy game I ever played. I love it!
@Kolcobrzuch6 жыл бұрын
You're not alone. I was thinking the same about Banished before. But now Banished seems to be a walk in the park comparing to FP.
@tube8h5 жыл бұрын
For me too but I also love it!
@davevd99446 жыл бұрын
Already did all of these by myself, but still a good video for the people who have no clue how the game works.
@FrancoDFernando6 жыл бұрын
My first tip is to try to rush to upgrade to Level 4 so you can get the Engineer Automaton upgrade...you'll be able to do research throughout the night
@alphariusfuze80894 жыл бұрын
*I loved this game XD* *I just wish there is even more, like raider attacks or something*
@armymancommander1 Жыл бұрын
1st tip doesnt apply to harder difficultys though because you dont start with resources on hard plus in most scenarios
@MrRenix19906 жыл бұрын
I agree with you on the workshop and the emergency shift of 24 hours that have the priority in the game. Anyway, be advised that doing so on the hardest difficulty in the refugees scenario , without any death for overwork, is next to impossible ;(
@NoOne-fo1di2 жыл бұрын
I've watched ALOT of tip videos and I believe this is the first one to recommend the beacon so early. I think this go around I'm going to do as you suggest and build the beacon right off
@KobraPL6 жыл бұрын
Workshop is not the priority, at least not on hard difficulty. You will get nothing from workshop if you don't have resources for research. The building will stay idle for most of the time, while constant research is the key (even if you start it a bit later). Wood is the priority at the beginning, so a gathering post near a pile (preferably with steel). Then (in order) shelters, medic and kitchen. In the meantime you need some steel and coal. With this basic economy running, build a workshop and set it to 24h. Prepare for the 1st death! After that, it won't happen very often, if at all. Build additional workshops ONLY if you have free engineers. FYI: Basing this on more than 50h of play time and achievements' runs.
@fedbia20033 жыл бұрын
Great video. Thank you so much! Quick, to the point, incredibly informative.
@EdvinLuАй бұрын
Good video, respect. Quick and to the point
@alfonzobanks53015 жыл бұрын
wow best FP tips ive seen. TY
@perckmalice705 жыл бұрын
Rushing beacon is the first biggest Nono when playing on survival. You will hardly have enough wood to send scouts out at the start. It should be secondary after getting medical facilities first and food the second on survival. Especially how easy your people get sick and dies if left untreated. Also the hunger strikes at survival will kill you much earlier than your first scout goes out scouting.
@aviation300x6 жыл бұрын
The game is too short regardless of the scenario.
@RSA-nuker6 жыл бұрын
After watching this i could finally finish the first level in normal mode :P Thanks man great tips indeed!
@nameinvalid695 жыл бұрын
Faster Gathering should be always first. Beacon second. Otherwise you might not even have enough wood to setup a scout team when your beacon is built.
@SekiberiusWelkesh5 жыл бұрын
-130c i got to that and my furnace exploded.
@nicodemus77846 жыл бұрын
beacon first? seriously? interesting choice. faith side has a shrine that increases work efficiency everyday for basically free. and you don't need all of that medical laws and effort if you keep the people from getting sick to begin with.... automate coal steel and wood as soon as possible and keep everyone warm. hard is actually pretty straight forward if you pay attention.
@anon95795 жыл бұрын
This game is relatable here in Canada right now
@meijimarts1116 жыл бұрын
You can use your Forman to shout at robots!
@sharingmadness48134 жыл бұрын
Very valuable information's, and it's super true you need to establish the workshop and the beacon asap in order everything will run smooth, thanks for the rest of the info's that was more than helpful.
@Stranzua2 ай бұрын
The issue I'm running into is the workers needing rest or needing treatment. If I have them gathering resources during the day and hunting at night, the next day they don't start gathering resources again until they rest. Is there a way to assign people different shifts for different jobs? For example, if I can only hunt at night, can I make the hunters sleep during the day? Plus, if I assign 5 workers to make rations but they're all 'in treatment' or 'resting from the hunt', can I assign other workers to make the rations instead? Is there a way to manage individual workers more efficiently? Why is the game even allowing me to add 5 workers to make rations when they are actually unavailable?
@mrparadoxxed80664 жыл бұрын
I just started playing this..i love and have been using your channel for tips.
@jackie874306 жыл бұрын
Grateful for the tips. This video helped me immensely! Subscribed 👍
@equinsuocha53974 жыл бұрын
Going beacon first makes zero sense if you're going to emergency shift (which should have been activated before 1800 hours so you dont lose hours where they go to build). Go faster gathering, emergency shift during works hours, beacon when that is done. Beacon will finish just as works ends day 2, and you'll actually have enough steel to build it by then.
@webfactorysolutions2 жыл бұрын
I legit didn't knew this channel did any actual gaming stuff
@durbanpoison0312 ай бұрын
This is a great breakdown
@christophepauwels17906 жыл бұрын
what about the droid attack on the wookies?
@664chrisman3 жыл бұрын
"I know my city is looking a little mis-managed right now" Me: Looks just like my city.
@ValkryNLАй бұрын
@12:04 what marcostyle? this guy? www.youtube.com/@MarcoStyle where's the frostpunk video's?
@Sasha.Romanov4 ай бұрын
I just love this game, amazing one!
@rileybazan97474 жыл бұрын
I feel like to truly beat any scenario, you can't pass any harsh laws. Thats the real challenge.
@Lorran55 жыл бұрын
Can you help me with a thing? If I put more than 4 workshops, will it research even faster or the limit of speed research is up to 4 workshops? Thanks!
@willowthewindbelow Жыл бұрын
Thank you!! I see my mistakes... Time to go back in!
@Maracifer3 жыл бұрын
I was doing so well, resources managed, heating could be better but no gravely ill and no deaths so far so good, I found an automaton while scouting, high hope, very low discontent.... then the event at day 15 hit and my hope took a giant hit, I chose order, people started rebelling, I couldn't get that under control and I was banished . _ . This game is brutal
@RichardColwell13 жыл бұрын
Tips for running faith instead of discipline?
@robincools51943 жыл бұрын
Great video, thanks for the tips.
@zeening Жыл бұрын
wow im so not used to you doing gameplay videos lol i love this
@athanasiossivridis21146 жыл бұрын
on hard you dont have enough resources to build a workshop straight away and you can't leave the generator off either or everyone will get sick
@pawelkapica53636 жыл бұрын
Hey UE hows it going, waslooking for a nice tutorial vid on Frostpunk and stumbled uppon yours. I was quite surprise knowing your Division content. thx and keep it up
@Jstielo6 ай бұрын
I finally got 100% hope and zero frustration last night. Got the achievement medal on Xbox
@nimhroy2364 жыл бұрын
Great tips, for a great game, thanks! Now can someone tell me why Google says this video is from Dec 13th 2019?
@angrypancake43586 жыл бұрын
I finished all scenarios on hard difficulty. And my favorite way to start is (applies on hard difficulty): 1. Child labour 2. Build 2 Gathering posts near resources (it will greatly reduce the amount of sick people and will allow for having only 1 medical house) 3. Build a workshop - (research faster gathering first because the faster you gather stuff the less people get sick gathering it) 4. Build houses after work day ends (if you dont build houses the first night a lot of people will die (tested)) 5. Research beacon 6. Build more workshops 7. Soup law -> Emergency shift -> extended shift Some a little more advanced tips: - Workshop has a relatively high natural insulance (or how you spell it) so it does not need to be near generator and by the time the temperature drops you will already have heaters. - You do not need to turn on generator right away. At -20 its completely fine to keep it off (unless you have automatons) - Automatons do not require heat so if you have automaton working in a building turn off all heating to that building
@GO-kf6vu6 жыл бұрын
Angry Pancake I totally agree with your points, good job man! Now just for discussion's sake I'm interested if you'd rather let the children be engineers or docs if you'd go for child shelter and what kind of coal production you like the most (i know it depends on the ressources and mine spots etc, but overall I mean)? :) Is it likely that engineers die in 24h shift in the workshop? Thanks in advance!
@angrypancake43586 жыл бұрын
I allways go for the engineering apprentices.. seems more viable to me. Coal is allways a problem in the game. Especially in mid game you struggle to keep it balanced but I like to go straight for Coal mines and upgrade to steam mines asap. Charcoal kilns are super bad economicaly and Thumpers need collectors which causes sicknesses. I build thumpers only when I am seriously running out of coal as a last resort. So far none of my engineers died in worshop 24hour shift (but i guess there is a small chance they die). Only deaths i got were in mines.
@GO-kf6vu6 жыл бұрын
Angry Pancake ok thank you so much for your reply! It's very interesting to ask people what style they prefer, cause everyone has different ways to approach the survival.
@angrypancake43586 жыл бұрын
You are welcome.
@seventyfive75976 жыл бұрын
24h won't cause direct deaths usually, but it's a dice roll for injuries, and high chances of losing efficiency to sickness. It's fine once sufficient medical infrastructure is in place, in moderation.
@borgo11246 жыл бұрын
Very nice tips i was looking for
@MessDansken6 жыл бұрын
My scouts have died in all 3 playthroughs of the "New Home" scenario when I try to interract with Tesla City - so how?
@UpperEchelon6 жыл бұрын
Its a dice roll... ive only ever lost them 1 time. Sorry to hear that tho thats unlucky.
@vocalsforever6 жыл бұрын
Upper Echelon Gamers both my play through so far have killed me scouts. Although both times on normal at least I survived with over 600 peaple usually with around 200 idle by the time the storm hits. Seem normal?
@nicodemus77846 жыл бұрын
I have never seen them survive. I just assume they will die and make sure they are empty of resources before I scout tesla city. if it is a dice roll, nice, one day I wont have to build an extra scout unit.
@nicodemus77846 жыл бұрын
Vocals, if you automate your coal, wood and steel production with automatons, you can send all of your workers home. they don't get sick as often if they stay at home. they get sick going to work in the final storm and you burn extra coal heating their workplaces. I finished with about 621 people at the end of my full hard play thru. I lost 45 keeping the coal mines open, even though I had 20k coal and didn't need to keep them running. steam steel works, and a couple wall drills will give all the wood and steel you need with autos on them. max out coal mines and run autos on them. most of my workforce was hunting from the sky. I also automated my cookhouse.
@MessDansken6 жыл бұрын
Upper Echelon Gamers Doing some runs for achievements and now it’s 5/5 times, welp... xD Fu Frostpunk
@platinumbrick63 жыл бұрын
I fucking suck at managing hope and always get banished around day 20-25
@ItalyStyler6 жыл бұрын
Thank you for the tips sir it helped alot!
@backseatpolitician6 жыл бұрын
I just started playing this game last week and so far I like it. I tried the rotating workshop tip and I can't seem to get it to work. I have two and both show the same research working. Did 11bit nerf this through a patch?
@pacificaos73935 жыл бұрын
+1 workshop= +10% bonus in research
@awesomesauce23616 жыл бұрын
I've just finished playing the three current scarios on medium, but I've never used the coal mines. Are they essential on Hard, or just useful to have?
@nicholasfactor6 жыл бұрын
coal thumpers are better
@hamadhajri85822 жыл бұрын
why i get this in the food place : couldn't resume production
@berkcetin41713 жыл бұрын
in endless mode builder, dont have steamer so what can i do now?
@CoinAtlasi6 жыл бұрын
With those advices CITY WILL DEFINETLY SURVIVE!
@Jstielo6 ай бұрын
Something it took me forever to figure out…. RHE RESEARCH BECON FOR THR SCIENTISTS IS HIDDEN ON THE ROGHT SIDE OF THE UPGRADE TREE!!! Idk why they put it so far over in the tree but man that changed everything
@ceaserspalace72242 ай бұрын
I never thought id be a person who likes management type games but it turns out i really enjoy trying to figure how to get everything working, but im horrible at real world management lol
@halwakka5046 жыл бұрын
10:20 Is that time on Hard difficulty? It's possible to get to Tesla city much quicker, I just managed to get there on normal difficulty on day 8 at about 1500 (3pm) and I'll have my outpost team there in about 1 day. Tomorrow I'm trying for under 8 days but I doubt it'll happen. :p
@halwakka5046 жыл бұрын
Yeah I realize that, I just enjoy seeing how quickly I can push through the scenarios... although I may be wrong but I think that resolving the Londoners issue before the full 15 day timespan will trigger the refugee waves (and the final storm).
@TheKrucifix1211 ай бұрын
I wish during emergency shifts you could have two crews if you have extra people
@slayersmartin28374 жыл бұрын
Love how only a part of this accounts of the autumn dlc
@Slimpi_Dimpie6 жыл бұрын
my question is why so may londoners ?
@stapanepanepastapa20452 жыл бұрын
I wish to see his tips on extreme difficulty xd
@ncgallagher6 жыл бұрын
Great episode Skye
@DippyDolittle Жыл бұрын
I really wanted to enjoy this game and then realised that's not what you're supposed to be doing. It's basically an abusive relationship and everytime I think I can go back to it, I watch videos like this to remind me that it's not something I need to return to 👍
@ASFALT213 жыл бұрын
Instructions unclear, 6 dead and 11 sick on day 4
@liesdamnlies33726 жыл бұрын
Daaammmnnn. #1 is heartless.
@branimirbucan59784 жыл бұрын
Just bought game how many of thise exploits lets say still works like thet with research prolly got patched so you dont abuse it like thet or where can i get good tips for playing it now without the new expansion
@abcd2602 жыл бұрын
How come my game start without resources? :D
@krystiangruszeczka85653 жыл бұрын
I need this for the survival mode. This way the game is impossible to build it on the first day