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@FarmSim60916 күн бұрын
I appreciate you doing this anyway! I can tell it was annoying but thanks for doing it anyway! ❤❤
@LAMBOMODS16 күн бұрын
It was frustrating! Especially the textures, I really hope that system gets fixed soon!
@FarmSim60916 күн бұрын
@@LAMBOMODS Yes me too! although if you use the vehicleshader its super simple! I'm thinking I'm gonna make a video on it!
@LAMBOMODS16 күн бұрын
the converted one from fs22?
@FarmSim60916 күн бұрын
@LAMBOMODS Yeah, if you go $data/fs22support and then copy the shader file, then get to your fs22 mod that you are trying to convert and paste it in there, then if you open your .id3 with notepad++ and find your line that says $data/shaders/vehicleShaders and delete the $data/shaders/ when you load it in game all vehicle textures will be there!! Do the same for wheels, and they will appear, too! It's a good starter point! You will still have to do some wheel configurations!
@omniplay.balkan16 күн бұрын
Thanks for the tips. It is the worst material system I have seen so far! I tried making mod from scratch, and I found, at least for me, do mesh in the Blender, add material names to each part group, and the do the material setup in the Giants editor itself. And there's a lot of guessing while you work on it! 😁
@alfaunicorn8115 күн бұрын
Hi! I like all the shaders GIANTS was putting into it. Just I'm too lazy to use them lol. Some new shaders included with FS25 for sure.
@LAMBOMODS13 күн бұрын
@@alfaunicorn81 def! I have a bunch of data I have mined recently and ill be sharing that here soon with you guys.
@GeekSwot16 күн бұрын
I fully understand that. Which is why I just separate the materials on blender, join it back without doing anything else, then export. I'll just do the colors and other material details on GE. It's so frustrating when doing it the first time in blender then after export almost nothing is exported.
@王柠檬-i2k13 күн бұрын
How does FS25 make water recognize tires
@clebFS6 күн бұрын
How do I stop my implement from falling through the ground when in game
@LAMBOMODS6 күн бұрын
add some collisions we talked about in the first video in this playlist, see pinned comment :)
@clebFS6 күн бұрын
@@LAMBOMODS thanks
@LachyGames-ei8ud9 күн бұрын
Hello, I want to create 2 colored stripes on 1 truck. How could I do this? Do you have a tutorial on this?
@LAMBOMODS9 күн бұрын
@@LachyGames-ei8ud I don't have a video on this. Actually really difficult. Export to blender, make the stripe meshes, and shrink wrap the mesh to body of truck.. export back to GE. Assign colors and wala... If your lost, this is not a task to try just yet.
@LachyGames-ei8ud8 күн бұрын
@@LAMBOMODS If you could create a tutorial in the future I and the farming community would appreciate it.
@lancemodding926513 күн бұрын
turn on "shared editing mode" I had the same annoying problem with having to edit the i3d through xml to fix the materials before I turned it on.
@LAMBOMODS13 күн бұрын
@@lancemodding9265 as long as I have been modding. I forgot about that dumb Lil check box 😆 🤣
@lancemodding926512 күн бұрын
@@LAMBOMODS its off by defualt..... Giants trying to make it hard on us
@montysavage87219 күн бұрын
Great video. How do i edit certain parts of a vehicle that are "options" in the store on my scenegraph? Like i have paint matched mirrors and paint matched bumpers that are hidden in the scenegraph. I can see them on the scenegraph, but they aren't highlighted, and when i click on them or export that specific part to Blender, they won't show up. They dont even show up in giants editor. Or how can i delete those options without getting any errors? Thanks for your help!
@LAMBOMODS9 күн бұрын
Don't do any work in the i3d if you are just trying to remove options. In the xml under design configuration, or another configuration you can just comment out code of the configuration. Follow xml rules and should work
@montysavage87218 күн бұрын
@LAMBOMODS ok but if I want to add the new material to the options that aren't visible in ge. How would I do that? I cant see them when I click on them or export them to add material. Thanks for the response.
@jobcronin9 күн бұрын
Do you know why my normal lights flash like blinkers after using that shader method
@LAMBOMODS8 күн бұрын
could be UV mapped wrong in blender, hard to know without seeing it/
@jobcronin8 күн бұрын
@@LAMBOMODS oh thats probly why thank you for this totorial its the best one ive found
@mikolaiko34ki3816 күн бұрын
Seems that a far easier option for someone who's just starting out would be to take a stock... something, say the oldpickup and replace the body with a different model. ...damn, that actually sounds like an idea.
@mikolaiko34ki3816 күн бұрын
Couldn't figure out how to. Stock vehicle's structure is weird, there's no object holding the body itself and only itself, so there's no real way to just go ahead and replace it. Not even a way to make it invisible, at least i couldn't figure out one.
@mikolaiko34ki3816 күн бұрын
Pt.2 of this series, 5:10 🤦♂
@matthewbeatson717912 күн бұрын
Could you do a video on color changing crawler tracks?
@Michael-r6y8 күн бұрын
Hi Lambo. I am trying to convert an FS22 mod ( for personal use ). I have the mod open in Giants Editor 10.0.3 and my first error is this one, ERROR RED_ILLUMINATED DASH 1_001 ,51 ) DOESN'T HAVE ALL REQUIRED VERTEXATTRIBUTESFOR MATERIAL "RED_ILLUM' fs25. sorry for the caps. How do I rectify this error?
@LAMBOMODS8 күн бұрын
Thats a light error, either delete the light or import a new one from ingame. If it has to be that mesh, export to blender to make it work as a light. Id suggest watching prior episodes of this converting section, I cover quick fixes.
@Michael-r6y8 күн бұрын
@@LAMBOMODS ty
@lynlynch254514 күн бұрын
Bro, LOVE the FS22 conversion videos....could you maybe do an Animation video as well? Im having some issues with that part...Thanks
@LAMBOMODS13 күн бұрын
@@lynlynch2545 yea can do :)
@lynlynch254513 күн бұрын
@@LAMBOMODS I wanted to convert a Mod to FS25 so bad i spent 5 days watching your videos and learning Blender 4.3..... with the help of Copilot.... the 5 days before Christmas...But Then! #3 !!!!! Like waiting for a new episode of Yellowstone to air!! lol
@lynlynch254514 күн бұрын
I grew up in going to tractor pulls, I thought it would be cool to have some Mods like that....old Farmall with 4 V8,s and sled......LOL
@LAMBOMODS13 күн бұрын
@@lynlynch2545 I grew up in idaho, we had all that as well. I like making odd stuff like that for fs
@s2anoobify17 күн бұрын
how do i add my mods to giants editor?
@lynlynch254514 күн бұрын
File>Import Mod "For zipped folders only">
@samuraidriver4x416 күн бұрын
The giants tools are just awful. If its not the texture tool not functioning its the testrunner not working because giants editor crashes while its trying to check for an update. And people complain about the game itself but thats perfectly playable even with the slight issues.😂😂 But got my first placeable mod done and uploaded for fs25 thanks to alot of your video's. curious if it gets approved in a few weeks. Used ingame textures as placeholders for the most part as the model is far from finished. Pretty much made loose components and going to join them later and bake proper textures for it. Main issue i am having is learning blender but slowly improving.
@王柠檬-i2k13 күн бұрын
FS25 Tire Effect Tutorial in Water
@OlJimBob24523 күн бұрын
Haaaaaaaa bro the first few seconds of this lol haaaaaa 😂😂😂😂😂😂😂