At the very beginning of the game, when Motti is recruited, you place him and Tarkin in an imperial system. Tarkin spends his turn recruiting Motti
@awesomewav2419 Жыл бұрын
1:08:03 The rules state the rebel base is moved at the end of the command phase right before the refresh phase. so the rebel base had not technically been moved there yet. He had one more turn.
@gbnilsson6212 Жыл бұрын
This is a really high quality video, with cuts to the player perspective and fun transitions throughout. Shameful this has not got more views!
@TheJodoCast Жыл бұрын
thank you that's nice of you to say! guess you'll just have to watch it over and over until those views get up :P
@adrianawesomeful7 ай бұрын
This is actually one of the only videos that explains how the game works. Watched this thrice to fully understand the details. Well detailed and explains a lot of potential strategies to piss off your opponent
@nathancoghill98022 жыл бұрын
Would love to see more rebellion
@TheJodoCast2 жыл бұрын
I hope you like it! This was a huge project. Took a long long time to get it all done!
@pubcle Жыл бұрын
Enormous strategy discussion thread! You absolutely can use sabotage effectively with a disadvantage, it's much harder for the Empire to remove sabotage tokens if they're on subjugated systems instead of loyal systems. The starter card doesn't work on subjugated, only loyal. This is not just useful in limiting Imperial troops, but their distance to the front line and forcing Imperial leaders to focus on things of this nature by making them turn systems loyal and then free of sabotage reduces their movement. With the Death Star secured and the base revealed, I'd just be focused on keeping that plans secured and moving the Death Star while drawing project cards. Looking intensely forward to just leaving the Death Star there and destroying the planet. When a player keeps building up on the Rebel base, it's a good idea to switch gears a bit and start playing the intel gathering card often. You can very quickly eliminate where the Rebel base is and can move to, letting you concentrate your forces more and largely ignore entire regions of the board. You can boil most Imperial strategy into one of 3 things - spread (suppression, loyalty, & units all over), disruption (interfere with the ability for Rebels to take action, mostly by taking leaders out), and investigation (lots and lots of probe cards). Keep this in mind when playing Rebels, you can get a rough idea of what the Empire is going to do every round. Know what the Imperial player is focusing on, for example, Kris focused mostly on spread and disruption, but complained a bit about not narrowing things down when he could just start drawing 3+ probe cards a turn if unopposed by then with the units in the Rebel base, that's a starting card. This also reduces where the Rebellion can relocate to, which also means the Empire no longer needs to spread in that direction so it can concentrate its forces. If you want to prevent that much probing as the Rebels keep most of your forces outside the Rebel Base, you can always pull them in with the Rapid Mobilization card and you move first. This also lets you resist Imperial spread a bit more and try to reduce Imperial resources. You can also use this as a way to suddenly move troops from one end of the Galaxy to another with two commands if you have any one of the send troops from the Rebel base cards thus hitting the Empire hard where vulnerable with sudden fade and strike. As the Rebels, be smart about how you play sabotage. It can be very useful throughout in preventing Imperial spread, not just in building but deployment. Most of the time the Empire cannot remove sabotages on suppressed systems, this can very heavily limit their ability to send units to the front line. Similarly, don't be afraid to use Build Alliance as an offensive card to remove Imperial support and reduce their ability to build. It can oft be much more important and useful to deny the Empire its more powerful units than for the Rebellion to gain such. The Rebels can do a lot with little thanks to their powerful high movement cards and ability to start things anywhere, as well as the fact that their goal isn't to fight on even terms with the Empire but to just squeak by until the Empire can no longer sustain itself. The Empire has to have a substantial force on each planet it wants to guarantee remains suppressed or to prepare for loyalty removal, as well as to spread across the board. As the Empire I do usually try to prevent the Rebels from being able to build anything that can compete on equal footing - minimize Mon Cala ships in particular, unless I really want to use the Death Star in which case reduce fighter production as much as possible. Nebulon Frigates can also be pretty dangerous due to their good health and quick build, as the Rebels I'd suggest building all 6 of those over the blockade runners in my experience, just make sure you're ready to get rerolls for them. I managed to take down an SSD, ISD, 3 gozantis, and 2 TIEs using 3 Nebs, a Mon Cala, a transport (which admittedly helped me because my opponent destroyed that before the Nebs for some reason) and Jedi Luke. Most of the damage was dealt by Nebs. All that remained of the Empire after my fleet was defeated was one fighter and a gozanti. This was on Coruscant. I almost managed to take the Core by emptying my Rebel base against him, and forcing him to bring everything there guaranteed my victory by pulling away the fleet closest to my base (on Dantooine, because I get to joke about Leia talking on it but also it's the least expected of the outer rim as it's close to Coruscant and very much out of the way from resources or me building forces). As the Empire it usually makes more sense to prioritize TIEs over Strikers. Standard TIE/LN's are needed to deal with the waves of fighters while the ISDs should take care of ships. That said this does change if the Rebel player is mostly playing with ships, it might be better to put down Strikers then. I also suggest keeping an absolute fleet of TIE fighters on your Death Star at all times. 6 minimum, I've set as many as 12 there. Even if I have the Secured Plans. A Rebel strike can come from anywhere at any time with some cards. If you as the Rebellion have fighters on the board you can use a card to bring 5 back to base, then you can use one of a number of cards to deploy them directly onto a Death Star. If you wipe out the black dice rolls of the Empire (ships and TIEs) and keep just 2 or 3 fighters alive you have a really solid chance of surviving long enough to destroy the Death Star. Took me two sets of squadrons last time but managed to do it. As the Empire be very aware of this, the Death Star is incredibly powerful but it can be a major liability if you're not adequately protecting it. So long as you wipe out the Rebel fighters in-system there is no threat at all to the Death Star though. If a Rebel fleet has no fighters (or especially if the Objective card hasn't reached II yet) it might actually be worth it to just send the Death Star alone because they literally can't destroy it. Note this essentially guarantees retreat, not destruction. Really don't understand why Kris put the Death Star construct over there. I mean I get that it could threaten areas back there when finished but it's way too close to a large Rebel force with no back up, no TIE defense, nothing. It is sometimes worth destroying Rebel fleets just to prevent them from being drawn into the final battle or being deployed in the above manner, but if you can force them to flee to the Rebel base instead that's going to let you start drawing Probes really fast. Ground troops are not as important and can be left to be dealt with later sometimes, though. Similarly it is also worth it to destroy Imperial fleets, but even more important to destroy Imperial ground troops, and far more than it is to keep Rebel ground troops alive. If the Empire has no ground troops, it can't spread anything. There's really not many truly hard to play objective cards besides the one about Coruscant, you just need to know how and when to go for them. Though I do admit the ground combat one can be a bit annoying if you never pull any of the cards that let you send Rebels from the base onto an Imperial subjugated planet since your goal is pretty much just holding out and retreating as necessary. The Empire can attempt to oppose various ones like the popular support, but that costs other commands the Empire could be doing and thus time giving you other advantages. They're not all fantastic but they are not terrible. It also isn't a bad idea to at first use the draw objective cards play a few times to get to the level II objectives early and choose them out as you go. As the Empire, if you can block off Rebel retreat by occupying most of the galaxy and having probe cards everywhere else, you can be pretty leisurely about hitting the Rebel base, take the time to concentrate your forces and then throw everything at it.
@orlandomando8486 Жыл бұрын
At the end the battle should have been inevitable because the relocation of the rebel base happens only at the END of the phase... you robbed me of the big battle -.-
@nicholasbizzarri90434 ай бұрын
Just wanted to say I think this is one of the best edited rebellion, or any game for that matter, playthroughs I’ve seen. Loved it.
@TheJodoCast4 ай бұрын
Thank you that means a lot. You might also like our Outer Rim videos too then! And I do have another Rebellion video recorded. So there will be more edited Rebellion sometime. Hopefully by the end of the year...
@Zewski-2 жыл бұрын
Love this game, hope you play some more of it. Great video and amazing editing, you made it really easy to follow what was going on. I don't think you played rapid mobilization right, that gets resolved when you flip it over, but you don't actually move the base until the end of the turn. So basically, the imperial player gets the whole turn to wipe the rebellion out before you can escape. Also, I know the reble player said he didn't get much value from sabatoge, but this is a super powerful mechanic. Keep in mind that the only reliable way to get rid of these is with research and development. That can only be played in a system with imperial loyalty, not in a subjugated system.
@TheJodoCast2 жыл бұрын
Thanks for watching! Glad you liked it! It was a lot of work editing so probably going to need a break (and catch up on all the other stuff I have recorded) before tackling another Rebellion video. But we want to do more eventually! Good catch on Rapid Mobil! :O Can't believe we've been playing that wrong! Yeah I think my issue was I always want to sabotage places that are loyal, since that'd take out the most production! Thanks again!
@stuvok545 ай бұрын
@@TheJodoCast just getting into Rebellion now and this is by far the highest-quality playthrough video I have seen. would love to see another :)
@TheJodoCast5 ай бұрын
@@stuvok54 Good news! Just recorded another today! Bad news: it's going to be a while before it's out
@carterremm2 жыл бұрын
This was AMAZING!!!!!!! Loved every second!!!!
@TheJodoCast2 жыл бұрын
🙏
@kaiserwilhelm9743 Жыл бұрын
Just played this for the first time not long ago and I found this video. Was really gripped the entire time and it felt like it flew by watching this. Well executed and I wished there was another
@TheJodoCast Жыл бұрын
thank you! glad you liked it. We're planning on making another sometime soon(ish). The problem is I have so many games I want to play and record and editing them all takes time! Stick around and we'll have another Rebellion video eventually!
@Guijulful3 ай бұрын
This is the best gameplay video of a board game that I have ever seen, it’s funny, it’s interesting, VERY WELL EDITED, and you two are both very charismatic, but the best point of the whole thing: You don’t spend time, the game is fluid and the positions of the cameras plus de edition to zoom in the cards e parts of the map make the whole experience look so professional! Thank you for the experience, hope to see more ❤️
@TheJodoCast3 ай бұрын
Thank you so much! That means a lot. I do have another Rebellion game recorded. I want to get it edited and published before the end of the year (just moved into our first home and life is pretty hectic so video editing isn't top priority!)
@jmunsey828 Жыл бұрын
This is probably the best gameplay video of any game I’ve ever seen! Fantastic!
@TheJodoCast Жыл бұрын
Thank you so much! That means a lot! We have lots of similarly edited gameplay videos of other games as well. No other Rebellion vids though (yet!)
@MarkKirkwood-w1h Жыл бұрын
I really liked how this stripped away a lot of the tedious bits of a game of Rebellion (at least, they are tedious to watch as an outside observer!) and just focussed on the impactful decisions and die rolls. I also liked how we got a peek into your minds each round. Great job!
@Tayvin4042 Жыл бұрын
Just recently got Rebellion and played it for the first time and I'm in love with it. Watching this has been an absolute blast and I would love to see more!
@robertcrist6059 Жыл бұрын
I really dig the pregame strat and so far the post round recap, that is a nice touch for these videos.
@SoloBoardGamingKnight Жыл бұрын
This was highly entertaining! I played my first game of Rebellion with my son yesterday and it was EPIC! I was the Imperials but I ran out of time. My son kept completing his objectives and I ran out of time. Excellent game!
@DanThorpeGamingWithIdiots Жыл бұрын
Great playthrough and a nice setup. I do a fair few of these myself but they don't look or sound as good as yours. Also great editing you have :) I spotted a few rule mistakes and thought to collate them for you to benefit future games. Ive made plenty myself over time so it doesnt really matter because theoretically you the rules could have been printed as you played. - At 3:00 ish, Empire player uses the Motti card wrong. You should read the Motti recruit card properly :) While it gives you a 5th starting leader, you have to place him and grand Moff into an imperial system. Which makes the empire only have 3 actions in round one not 5. - At 11:42, empire uses the Vader action card to capture a leader who did a rescue mission but this only works if Vader is already in the system which he was not. - At 24:55 the empire uses planetary conquest to move units out of a system that already contains an imperial leader. This card does not let you bypass the leader unit lock rule. - At 47:20 the empire player used a mission in a system but did not roll for it. You did this a fair few times over all. What you missed though is even if there is an opposing leader in the system with no skill icons for your attempted mission, you must still roll 1 success. So Vadar playing "Hunt Them Down" would need to roll 3 dice and needs 1 success even with the rebel leader there that has no dice. - At 51:15 the rebel player uses a leader without tactic values to activate and move units on the board. You can only do this with leaders that have tactic values. - At 1:02:48 the rebel player talks about how it would have been good to retreat but couldn't as the empire already retreated. The active player gets to choose first, and as the rebels attacked, that means you did have priority. - At 1:07:24 the rebel player activates "Rapid Mobilization" immediately which is a huge mistake. As written on the card it only resolves at the end of the phase. I do think the rebel player had a good shot to attack the empire in Mygeeto with only their ships. Go all in, try to destroy the whole lot, and then none of the empire ground units there can make it to the rebel base.
@TomFrusciante Жыл бұрын
Hi, are you sure about the Vader "It is your destiny" card? The text is "Use during a mission after a leader is rescued. Capture one leader who attempted this mission" It doesn't ask for Vader to be present there.
@DanThorpeGamingWithIdiots Жыл бұрын
@@TomFrusciante yes Vadar must be present. I don't have the rules to hand but pretty much all action cards (not literally all, but definitely the Vadar one) require the matching leader to be present to use them.
@TomFrusciante Жыл бұрын
@@DanThorpeGamingWithIdiots Well I just checked the manual (which I probably should've done in the first place) and you're right! If an action card is activated during a mission or a combat, it requires the leader to be present. Guess I've been doing it wrong, won't happen again. Thanks!
@DanThorpeGamingWithIdiots Жыл бұрын
@@TomFrusciante ha all good. You are welcome too :)
@Thor815199011 ай бұрын
Am I wrong in thinking that if you pass during the Command Phase, you can no longer activate systems or reveal missions? I was just kind of passively watching but it seemed like the Imperial player would open with a pass, then reveal missions later in the phase?
@lukebagdarrel Жыл бұрын
Guys this was awesome and exactly what I have been looking for for a long time. Please find it in your heart of hearts to do this again.
@TheJodoCast Жыл бұрын
So glad you liked it. It's not Rebellion but we do have some Outer Rim videos as well. I want to do another Rebellion video. It's just a matter of time/effort. This video was A LOT of work to do and there's still a bunch of stuff in our backlog. So know that it's something I want to get to again for sure, just not sure when.
@MK-vn1bs Жыл бұрын
This kind of a rebellion gameplay I was looking for! Thanks guys, great job! Love to see more!
@13ane Жыл бұрын
That was so much fun to watch, you captured all the great moments and I loved the style with a few interviews in between rounds to check in what the players are thinking.
@stephenfarrell85872 жыл бұрын
Good chemistry, great to see such a relaxed comradery towards game play. ...and the editing, so cool. A great fun watch. Cheers.
@benwilliams762 Жыл бұрын
The best Rebellion playthrough I have ever seen! Love the commentary & round transitions. So good! Please do more Rebellion soon!
@mrjediknight2 жыл бұрын
Loved this format with all the star wars clips. I've watched this and your outer rim unfinished business play though
@TheJodoCast2 жыл бұрын
Thanks!
@fongstar2 жыл бұрын
Wow what an epic back and forth. Loved it.
@DoobsDoesYoutube Жыл бұрын
Just fyi...when Motti's starting action card is used, both he and Tarkin must be placed in an imperial system before assignment, meaning the Empire has only three leaders to use turn 1. A much needed balance to the card compared to what you guys did, which gives the Empire five leaders turn 1.
@DoobsDoesYoutube Жыл бұрын
Also Vader has to be in the system when the rescue occurs to use his action card. Meaning he can't play it while on Carbon Freeze turn 2. Lots of rule misses that would have swung balance back to Rebels
@TheJodoCast Жыл бұрын
@@DoobsDoesKZbin Nice catches! Thanks. We'll keep that in mind for next time!
@Jackthetattedone5 ай бұрын
That seems like a huge rules oversight. I've played this game and I don't remember it being that 1 sided.
@SmilingMatthewАй бұрын
This is probably the best tabletop gameplay I've ever seen
@TheJodoCastАй бұрын
🙏
@flateric17137 ай бұрын
This is definitely the best playthrough of this board game. You both know the rules and you feel like you're in the game. Many other playthroughs are incredibly lengthy and no strategy is apparent. You are really great!
@TheJodoCast7 ай бұрын
Thank you! I'm planning on having another one of these videos out this year. I know that's a big time frame but it's the best i can do right now lol
@flateric17137 ай бұрын
Don’t hurry, quality matters :) Greetings from Germany
@TheJodoCast7 ай бұрын
@@flateric1713 Grüße!
@patrickbanken40147 ай бұрын
That's no moon! That's ... a scarf from my hometown Düsseldorf in the background during the very first pre-game commentary?!? This begs for an explanation! Beste Grüße, P.
@TheJodoCast7 ай бұрын
Haha yes. I was an exchange student living there for a year back in my youth.
@mindjohn Жыл бұрын
This is like the only GREAT playthrough of Rebellion on youtube!! Can't wait for you guys to have a rematch
@TheJodoCast Жыл бұрын
Thank you! That means a lot. A lot of effort goes into editing our gameplay videos. :) We WILL be doing another Rebellion playthrough. Just going to have to be patient.
@takecert9 ай бұрын
this video is awesome, thanks for the upload!
@der_balrog13837 ай бұрын
I feel like in the last round it would have been his (the rebel players) best bet to proactively attack the larger imperial force in space only to destroy as much carrier capacity as possible so the ground assault would be more likely to fail. Also the imperial player couldn't use any Admiral in the space fight as if they did they would be blocked from moving their forces to attack the rebel planet in the same turn
@MolnarG0075 ай бұрын
Exactly my thoughts. I would have attacked Malastare, since Rebel starts Command phase. 3 (2+1) Mon Calamari cruiser and 3 Y wings can do a lot, reducing carry capacity of the Imperial player. AND the Imperial cannot use leader otherwise his forces stuck there. It would have been 3 black + 2 green + 9 red dice (limited 5), + leader's rerolls for Rebel vs. 8 black (limited 5)+9 red (limited 5) (no rerolls) for Imperial in the Space theater. I say he would have had a strong chance for even winning, or at least destroy a lot of carrying capacity with that many red dices. Then trying to survive the incoming ground attack (those shield generators are nasty). Not easy but not impossible this way. OR attacked Naboo, that Super Star Destroyer with 2 black and 3 red dices (6red hp), vs 2 black + 2 green + 7 red dice (limited 5), + leader's rerolls (11 red hp, 3 black hp)... if it is destroyed all ground forces in Naboo are stuck. Then activating the Rhodia system would bring back more ground units and the cruiser from Bothawui, space is lost but on the ground.... vs only the units from Malastare ground forces.... again even combat but those shield generators would have saved him.
@SquidsUnite10 ай бұрын
Exquisite editing lol, I just bought Rebellion to play with my brother and this got me very hyped.
@robertcrist6059 Жыл бұрын
"We might get two games of this in" lmao! What a brutal first two round for the Rebels!
@TheNickman0078 ай бұрын
This was brilliant! You guys are so entertaining to watch
@AndreaVarnier Жыл бұрын
This was so entertaining and fun! Thank you! I have the game but too few occasions to play it, and watching you two really was a blast 🤯
@TheJodoCast Жыл бұрын
Thank you for watching I'm glad you had fun!
@xmax987Ай бұрын
Will we ever see another Rebellion video like this?
@TheJodoCastАй бұрын
yes.
@samt9387 Жыл бұрын
Awesome playthrough! One of the best rebellion videos I've seen!! Great vid 👍 👍 👍
@gothound94792 жыл бұрын
I was JUST looking for a Rebllion playthrough....and low and behold...shorts from the Jodo Cast show up...this is gonna be good 😎
@mattdre82132 жыл бұрын
Great video with all the short scenes and Interviews 👍👍
@oongowa Жыл бұрын
Love the Ween reference...!
@konkoism Жыл бұрын
Amazing edit job! This deserves way more views. Unfortunately the low video quality especially on the zoom-ins makes makes it sometimes hard to follow what's going on.
@rijkebaba Жыл бұрын
Fun video and the edit in the middle of the round are very funny. Keep up the good video's
@tngkr Жыл бұрын
Great vid! I really had hopes for the rebels in the end, considering the bad start. Please do more of this :)
@ryancparker6 ай бұрын
Did you guys even bother reading Early Promotion? If you recruit Admiral Motti place him and Grand Moff Tarkin in an Imperial system. This mistake occurs at 2:28 in the video. 😂
@TheJodoCast6 ай бұрын
dang. sorry gonna delete the video
@ryancparker6 ай бұрын
@@TheJodoCast 🤣😂🤣 Just sayin, if you’re wondering why it’s so difficult to beat the Empire, giving them two free actions on the very first turn is a huge advantage.
@Spandau-Filet Жыл бұрын
Very enjoyable to watch. Great editing. You should be proud
@ariel-y-e-m11 ай бұрын
This was awesome. Hoping to see more!
@TheJodoCast11 ай бұрын
Thanks! We did recently do a Live Stream rematch so you should be able to find that on our channel! Planning on one day doing another full on edited one like this too though!
@samk8005 Жыл бұрын
Loved watching this, great editing!
@theblaznee8 ай бұрын
Best Rebellion gameplay video on youtube!
@Astral-Projector23898 ай бұрын
Hahahaha! Good job guys and hell of a fun to watch
@peterkrogh1863 Жыл бұрын
Great video, loved every part of it.
@satnemip2 жыл бұрын
I think the Rebel player is supposed to make all his leader-to-mission assignments before the Imperial player makes his, and only in the Command phase do they take turns. "The Rebel player starts by assigning any of his leaders to missions. When he is finished, the Imperial player assigns any of his leaders to missions. (...) After the Imperial player finishes assigning his leaders, players proceed to the Command Phase."
@TheJodoCast2 жыл бұрын
Oh wow. That's a big goof. How did we miss that! Thanks for pointing that out
@satnemip2 жыл бұрын
@@TheJodoCast You're welcome. Indeed it makes a big difference: following that rule, the Imperial player gets to prepare his whole strategy for the round knowing from the start what the Rebel player might be up to, according to which leaders (and corresponding skills and tactic values) he's keeping in the pool (for opposing and activating systems) and which he's assigning to missions (with the added heads-up when he assigns 2 leaders to 1 mission). If you don't follow that rules, the Imperial player loses most of that big leverage element.
@TheJodoCast2 жыл бұрын
@@satnemip yeah. well good thing Kris doesn't need any extra advantage over me lol
@alvarorodriguezfilmmusic Жыл бұрын
That was gold guys! Please do more Rebellion longplays! One observation
@StylishJedi Жыл бұрын
You guys did great! Good video. Ordered the game plus expansion 😂
@Hindes57 Жыл бұрын
Amazing edit! Best one on YT
@lba_e_ross2152 Жыл бұрын
Death Star under construction doesnt take Death Star plans to destroy, it acts as a structure with 4 health until its fully completed. So him using that card and the victory points he gets from that are invalid. So it wasn't quiiite as close as that unfortunately.
@nipzie7 ай бұрын
16:30 I legit laughed out loud 😂
@pubcle Жыл бұрын
*Rules Clarifications:* Rapid Reinforcements only takes effect at the END of the current turn during Refresh, not when played. He could not move the base. When passing you end your entire command phase, only being able to make opposing actions or add leaders to a battle. You can no longer activate systems or missions if you pass. Return all non-played cards to hand. The death of Yoda was absolutely hilarious. I just imagine that Yoda comes out of hiding to go train Leia, but immediately gets unceremoniously gunned down by a squadron of stormtroopers in hiding while Luke and Vader apprehend Leia for a family chat about why she won't join them at the Sith dinner table. *Splitting my Strategy Discussion thread into a separate comment, it got way too big.
@MolnarG0075 ай бұрын
Loved the game, appritiate the editing! Thumbs up! I have noticed the following rule breaks: 5:53 Imperial player moved 3 units into Cato Neimoidia from Corellia without hyperdrive into another system. They need a carrier, all 3 units. Note later i saw the carrier in that system i presume they noticed the error (06:40-) so it was ok. 11:05 (11:35) Rebel freed his captured leader, then Imperial used an action card to capture one of the rescuers. However that action card has Vader on it. "Action cards used during a mission or combat can only be used if one of the leaders shown on the card is already in the system in which the mission or combat is occurring. The only exceptions are action cards that specifically move the leader to the system." This means he has to be in that system in order to use it (Action cards need the leader, Mission cards not only give extra success if leader used that is in picture). Literally Vader can capture someone who tried rescuing if he is already there. Note this card don't allow Vader to be placed there, you need some other mission, system activation with Vader to place him in the system with the captured Rebel leader previously. Note captured leaders can be moved as any combat unit, so Vader could invade something (activate a system), then move fleets, units, and the prisoner to himself. Also if the Rebel ever saw Vader can do this should suspect anytime Vader is with the prisoner the Imperial player might have this card. LATER (one mission later) he did put Vader in the system to carbon freeze, but it's too late. 30:30 Rescuing captured leader. Yes Mon goes to the Rebel base, but i quote "After rescuing a leader with a MISSION, any leaders assigned TO THAT MISSION may also move to the “Rebel Base” space. Any other leaders in the system stay in the system.". There were no leader assigned to rescue mission, the rebel used his Millenium Falcon ring. Therefore the rescuers should have stayed in that system. (Those 2 leaders were assigned to the Sabotage mission card) 35:49 (and many other cases) "Pass." "I also pass." "Command phase: A player may choose to pass at any time during the Command Phase. When a player passes, he cannot use his leaders to reveal missions or activate systems for the rest of this Command Phase." So passing means you can only react from the leader pool for resisting missions, and react being attacked but cannot A. activate system to attack B. cannot reveal and do his mission cards. So in this game there is only hard pass. During the end, final round, my thoughts: It was epic. -the Rapid Mobilisation is not instant, it only happend at the end of the command phase. "The “Rapid Mobilization” card’s ability is resolved at the end of the Command Phase, immediately before starting the Refresh Phase. The Rebel player does not make any decisions about this card until the end of the Command Phase." Meaning the Rebel can decide not to do it or do it. If does it then he checkes probe cards, etc. -I would have attacked Malastare, since Rebel starts Command phase. 3 (2+1) Mon Calamari cruiser and 3 Y wings can do a lot, reducing carry capacity of the Imperial player. AND the Imperial cannot use leader otherwise his forces stuck there. It would have been 3 black + 2 green + 9 red dice (limited 5), + leader's rerolls for Rebel vs. 8 black (limited 5)+9 red (limited 5) (no rerolls) for Imperial in the Space theater. I say he would have had a strong chance for even winning, or at least destroy a lot of carrying capacity with that many red dices. Then trying to survive the incoming ground attack (those shield generators are nasty). Not easy but not impossible this way. OR attacked Naboo, that Super Star Destroyer with 2 black and 3 red dices (6red hp), vs 2 black + 2 green + 7 red dice (limited 5), + leader's rerolls (11 red hp, 3 black hp)... if it is destroyed all ground forces in Naboo are stuck. Then activating the Rhodia system would bring back more ground units and the cruiser from Bothawui, space is lost but on the ground.... vs only the units from Malastare ground forces.... again even combat but those shield generators would have saved him. Again Kudos for the video! 99.99% of the things were done flawlessly. :) Loved all of it!
@xXAmaroqXxАй бұрын
The video itself gets a thumbs up from me for the entertainment value, but damn there were quite a bunch of gameplay errors in favor of the imperial player. Many people already mentioned some but I think I found some more. I write this for any viewers trying to learn the rules, since the game was 2 years ago and I dont plan on beating a dead horse: 1. Recruitment card in turn 1 was played wrong, tarkin should have been bount to the same system as motti, giving the empire less of a headstart. 2. Vaders action card can only be played when Vader is actually in that system the card is to be played in. Mission cards can be played by any leader, Action cards however cannot. 3. When the investigation card was played during the time the rebel base was revealed, that card that lets you draw search droid cards for every 4 rebel units in the base, there were no units in the rebel base, they were placed in the system. So the imperial wasnt allowed to draw any search droid cards, which would have opened a lot more options for the rebel base relocation. 4. You cannot pass during a round just to then do something after the other player took their turn. if you pass, you end your phase, and may only still REACT to someone else attacking or performing missions. 5. The relocation only occurs at the end of the command phase, which would have enforced a final battle at the Rebel base. Contrary to what some commenters say, you CAN have 2 captured leaders at the same time, if one has the Carbonit status ring and one has the captured status ring, as of the 2019 FAQ I think that was all. Other than that I did enjoy the interviews inbetween turns and applause to the rebel player for having made it this well despite the disadvantage and the empire not playing fair. :P
@TheCrenshaw199123 күн бұрын
So cool
@andrearubagotti22308 ай бұрын
Hi guys, great video! I have a question about the rules. Command phase, when a player A has passed: 1- he skips ALL of his turns in the command phase or 2-he skips just ONE turn, then is the other player's turn and again player A turn? (and so go on). If 1, when player A pass, can player B do whatever actions (mission&actiavte system) he wants and then pass? or player B can do only one action? Thanks!!
@TheJodoCast8 ай бұрын
If player A passes they can take no more actions (they can still send out leaders to oppose). Player B can still take as many actions as they like
@tothepanels Жыл бұрын
Death under construction does not require Death Star plans to destroy it it has a health of 4
@Obamama42112 жыл бұрын
This is awesome I love it
@StylishJedi Жыл бұрын
I love how you show the cards close to a camera/overlaying when you play them. Did you photograph all cards or do you pull their images from some link somewhere? Thx for showing this game.
@TheJodoCast Жыл бұрын
i had to scan all of the cards in my scanner
@StylishJedi Жыл бұрын
@@TheJodoCast love it
@agressia55822 жыл бұрын
Base is moved at the end of Active Phase, not immediately, you guys screwed the Finale.
@Kopalchuck Жыл бұрын
This looks great!
@agressia55822 жыл бұрын
Does leader loose a ring (Falcon, R2-D2, Yoda) after being captured?
@TheJodoCast2 жыл бұрын
We're clearly not paragons of knowing the rules, but a leader can only have one ring at a time. So if one gets captured they have to ditch any other ring they might have.
@chrismurphy9932 Жыл бұрын
You probably have to play the final battle in Rodia anyway (unless something weird happens or you manage to survive the battle, which means you probably win the game anyway), as the rapid mobilization card only takes effect at the end of the phase (end of the command phase in this case) so he could still move all of his imperial units there and attack you. Also, a few times you resolved missions without rolling a die because there was an opposing leader in the system without the matching mission symbols. This is incorrect, the attempting player still has to roll at least one success regardless of whether the opposing leader has any symbols matching the attempted mission because the attempting player has to roll greater than the opposing player. No successes vs no successes is considered a tie and ties go to the opposing player.
@awesomewav2419 Жыл бұрын
Yep i noticed that too
@MolnarG0075 ай бұрын
-I would have attacked Malastare, since Rebel starts Command phase. 3 (2+1) Mon Calamari cruiser and 3 Y wings can do a lot, reducing carry capacity of the Imperial player. AND the Imperial cannot use leader otherwise his forces stuck there. It would have been 3 black + 2 green + 9 red dice (limited 5), + leader's rerolls for Rebel vs. 8 black (limited 5)+9 red (limited 5) (no rerolls) for Imperial in the Space theater. I say he would have had a strong chance for even winning, or at least destroy a lot of carrying capacity with that many red dices. Then trying to survive the incoming ground attack (those shield generators are nasty). Not easy but not impossible this way. OR attacked Naboo, that Super Star Destroyer with 2 black and 3 red dices (6red hp), vs 2 black + 2 green + 7 red dice (limited 5), + leader's rerolls (11 red hp, 3 black hp)... if it is destroyed all ground forces in Naboo are stuck. Then activating the Rhodia system would bring back more ground units and the cruiser from Bothawui, space is lost but on the ground.... vs only the units from Malastare ground forces.... again even combat but those shield generators would have saved him.
@carlosalbelo7946 Жыл бұрын
Awesome game and video! Yeah, maybe the space battle would have been a better way to go… I’m still learning the rules for this one but if it was the better strategic desicion then nothing else needs to be said ;)
@DrGuyPHD2 ай бұрын
For example at 36:00 since both players passed it would automatically go to the refresh phase.
@tothepanels7 ай бұрын
11:40 doesn’t Vader have to be present in the system with the captured leader to be able to play the card to capture someone who attempted mission
@kommandokodiak602511 ай бұрын
The Holonet News Network headline read Father and Son Reunite after 20 year hidden birth and kidnapping, Emperor Palpatine involved in Rescue and Emcees the reunification.
@Empty00Eyes10 ай бұрын
great use of music and sound effects, love it. makes me want to get this one. Removing the like for the sake of taking the lord's name in vain.
@robertcrist6059 Жыл бұрын
18:43 My two games of Rebellion didn't go nearly as bad as you in the first three rounds, but I felt the same way for the entire game. I get thematically the Rebels are low in number, always scraping by and gritting it out, but in a game, for multiple hours, that isn't really "fun". Again, I've only played twice but this happened both times. I'm wondering if I'll enjoy the game more as the Empire, although I did win both times as the Rebels so playing for 5 hours to lose doesn't sound fun either haha
@CharlesHepburn210 ай бұрын
I’m assuming you guys are playing with the expansion since I saw Jaba the Hutt.
@TheJodoCast10 ай бұрын
yep
@gonzamm6138 Жыл бұрын
I know this is an older vid, but doesn't rapid mobilization allow you to move all the unit that were on the last rebel base. Its been a while since ive played the game so i dont remember what the card says
@TheJodoCast Жыл бұрын
Pretty sure we just got it wrong. There haven't been any rules changes since we recorded this.
@gonzamm6138 Жыл бұрын
@TheJodoCast I bring it up, because if you could move all your units from the previous rebel base then the rebel player could've potentially won
@stachmantel55932 жыл бұрын
Ooh new excitingnes
@SenetTheSnek Жыл бұрын
Wow Kris was BRUTAL as the Imperial. Shame Joe didn't try to hold of that last attack he could of won if luck was on his side.
@TheJodoCast Жыл бұрын
Kris is like Sebulba: HE ALWAYS WINS
@SenetTheSnek Жыл бұрын
@@TheJodoCast Well maybe one day you'll be just like Anakin and beat him XD
@gabetaylor58068 ай бұрын
I may be wrong about some of the following but: 1) 'Early Promotion' is a great card but it requires both motti and grand moff be placed on an imperial system. They shouldn'tve been able to do anything else that 1st turn 2) You can only activate Vader's 'It is your destiny' card if Vader was already in the system where the rescue occurred. Which he was not. I don't think you would've been able to recapture leia 3) Empire can only have one captured leader at a time and carbonite freezing counts as being captured. When you captured luke, you would've had to release leia 4) Rebels shouldn'tve been able to play death star plans during the space battle on Tatooine. Empire had a Death Star Under Construction, not a Death Star. The game treats these two things as different 5) When Vader 'hunts them down' on Tatooine, Rebels didn't send a leader to oppose but Jan was already there and by virtue of being there opposes the mission, shouldve been 3 Empire dice vs 1 Rebel die 6) Empire retreated from the battle on bothawui which is fine. Rebels indicated they wanted to retreat but could'nt... they can. Both players are allowed to retreat from a battle 7) Rebels played 'rapid mobilization' to move the rebel base because they were convinced they'd lose the battle on rodia. Rebels resolved it immediately but rapid mobilization does not resolve immediately. it's resolved at the very end of the command phase. it should've been the very last thing to resolve. The rebel base should've stayed on rodia until the end of the turn
@MolnarG0075 ай бұрын
6. They did it wrong. The active player was the Rebel, so he states if he retreats or not then and only then the Imperial can decide. (few cards change turn order). Also the rule states "Starting with the current player, each player has an option to retreat." However under Retreat "A player cannot retreat if his opponent does not have any units in the system." So if the active player retreats and leaves no unit behind (all SHIPS must retreat, but ground units and TIE fighters can be left behind"). There are some other details like you must have at least 1 unit that can retreat to retreat, etc. etc.
@josepablolunasanchez1283 Жыл бұрын
What is the minimum table size to play Rebellion?
@TheJodoCast Жыл бұрын
My table is 3'x4'. Any smaller than that and things are going to get pretty snug I think.
@nipzie7 ай бұрын
Hey I just wanted to say that this is a very well put together play through, which is normally terrible for KZbin videos. Props.
@TheJodoCast7 ай бұрын
Thank you! glad you like it! I'm planning on making another soon
@nipzie7 ай бұрын
I@@TheJodoCast I had to finish 3 rules videos to make sure I knew enough to follow along, but yeah this was great. The comments in between like a round confession, the titles mocking each other, it's exactly how I'd do one of I was doing a playthrough
@brownjenkin3966 Жыл бұрын
I do not understand it. Luke should have known where the rebel base is... Great video folks!
@MolnarG0075 ай бұрын
As a Padawan he had that helmet with solid visor, couldn't see anything.
@rlp98 Жыл бұрын
Rapid mobilization triggers at the end of the phase, not directly
@RevanBartus Жыл бұрын
Considering the start, I'm surprised by how close the game was.
@beniscupcake6786 Жыл бұрын
5:59 no transports? i guess these TIE fighters and stormtroopers can teleport
@TheJodoCast Жыл бұрын
😬
@MolnarG0075 ай бұрын
They noticed it and moved the transport there, see from 06:30-
@DrGuyPHD2 ай бұрын
I dont get it. I thought that if you pass durign command phase you are out of turns until the refresh phase besides playing leaders to oppose missions.
@TheJodoCast2 ай бұрын
yep that's correct. we probably just misplayed
@DrGuyPHD2 ай бұрын
@@TheJodoCast all good. Still was a fun watch
@melblack741210 ай бұрын
Do you have to play every card you assign a leader to?
@TheJodoCast10 ай бұрын
nope. Once you choose to pass, you're done for the turn. Any leaders still on unplayed cards go back to the pool and cards go back to your hand at the end of the round
@joshuabreen112 Жыл бұрын
When's the rematch??
@jrtodd-br4zc5 ай бұрын
Just made it to 2nd round refresh. If rebels manage to pull this off it will be the biggest upset in the history of board games lol. I’m not sure it’s possible to have a worse 2 First rounds as rebels. Props as I’d call it there lmao
@jrtodd-br4zc5 ай бұрын
Omg just saw the empire mission card pull for r3…what is this?!?!!
@TheJodoCast5 ай бұрын
@@jrtodd-br4zc Kris has supernatural luck *and* skill when it comes to board games lol.
@jrtodd-br4zc5 ай бұрын
Well you have supernatural skill when it comes to producing highly entertained and amazingly edited gameplay videos. Possibly the most entertaining and expertly edited gameplay video I’ve ever seen for any game. Respect broski
@jrtodd-br4zc5 ай бұрын
Entertaining*
@TheJodoCast5 ай бұрын
@@jrtodd-br4zc that means a lot! thank you so much.
@nebiyouys Жыл бұрын
Where did you get that shirt?
@gmlogan4889 Жыл бұрын
How long start to finish did the game take you?
@TheJodoCast Жыл бұрын
if i remember right it was close to four hours or more. the filmmaking stuff added more time on than usual
@IvlevRaulTiberiu Жыл бұрын
Played "Early Prom" wrong. You place Tarkin/Motti in an imperial system. 😋
@Zach_of_all_Trades789 Жыл бұрын
I think you made a mistake in the first turn. You moved two storm troopers and one tie fighter from Corella to Cato Numidia with out moving a ship that could bright them there.
@MolnarG0075 ай бұрын
They noticed it and moved the transport there, see from 06:30-
@robertcrist6059 Жыл бұрын
1:03:36 WHUT?!? This could be game if the Rebels survive...
@mastrangelosart Жыл бұрын
why the empire player use 4 mission in a command phase? he can do this?
@MolnarG0075 ай бұрын
With 8 leader you can do 8 mission cards, as long as you met the requirement of the mission card (like 1 diplomacy, etc.)
@MyMiniMovieMagic Жыл бұрын
Tarkin shouldnt have had a turn round 1 as recruiting Motti requires you to place Tarkin in play.
@tothepanels7 ай бұрын
Ughh the 1:07:16 Rapid mobilization 🫠
@robertcrist6059 Жыл бұрын
14:51 I have a bad feeling about this
@fili0938 Жыл бұрын
Imp player wasted way too much time on loyalty. Rebel player should have focused on completing more objectives. Every time they tried to free their captured leaders they got punished by getting more leaders captured. Also there's no point to mobilization that late. At that point you turtle up. With defender's advantage and proper use of cards Rebels could have defended their base in the final round
@Spandau-Filet Жыл бұрын
YOU wasted too much time on loyalty!😂
@stachmantel55932 жыл бұрын
Your faces look very hd the board less so I can't read the planet names