Skipped touching grass and went straight to electro-shock therapy
@J0hnB093 ай бұрын
It gave you the opportunity to touch grass, but when that failed, electo-shock therapy.
@melody37413 ай бұрын
Electro-convulsive, electro-shock would be in this case redundant
@JaMaMaa13 ай бұрын
@@melody3741 Anyone searching EST will get ECT. Your comment is redundant.
@SLAYERSARCH3 ай бұрын
oh the delta timer broke.
@SvarrChanston2 ай бұрын
@@benjackson7690 that's kinda hot.
@jrm783 ай бұрын
It's very fitting that if you wait long enough, the game simply Noitas itself.
@machacador90003 ай бұрын
it's not a bug, it's a feature.
@Suninrags3 ай бұрын
All matter will return back to energy, seems fitting
@emil871w33 ай бұрын
What is this supposed to mean
@Theaeroportunderwater2 ай бұрын
@@emil871w3 in the community, getting "noita'd" is just a term for a sudden death
@ZorillaMyrid1812 ай бұрын
@@Theaeroportunderwater A sudden, and usually unfair death
@0l...-3 ай бұрын
Over time, liquids and objects lose motion, stars freeze forever, and even the most agile of creatures are frozen in place. The world is on the last stage of its path. In another ten thousand y̶e̶a̶r̶s hours everything will finally collapse, turned to lightnings, and even the Eternal Sorcerer's body will twist into an immovable line. Now it is clear what the Sorcerer is looking for in the endless dungeons - a way to stop the end of all time... Or at least to leave with dignity.
@5uperM3 ай бұрын
Sounds like the plot of Loop Hero.
@metholuscaedes67943 ай бұрын
That is not dead which can eternal lie, And with strange aeons even death may die!
@ValÆon3 ай бұрын
Except in another 10k hours the electricity will go away..... I wonder if the game would be playable then
@drjekyll54023 ай бұрын
@@5uperM even there your ancestors pissed off (the gods) god by killing him so he said fuck it death is badass and started to disassemble reality
@seekyunbounded92733 ай бұрын
@@metholuscaedes6794 Great holes secretly are digged where earth's pores ought to suffice, and things have learnt to walk that ought to crawl we shouldn't have known about this
@RandomRine3 ай бұрын
For anyone curious that's 414 days and 6 hours of gameplay
@bbittercoffee3 ай бұрын
To make it turn into Lightning and back again it's 828, which is 2 years and 4 months of STRAIGHT NOITA
@stereotypicalguy4203 ай бұрын
@@bbittercoffee normally sane noita player playing for 2 years and 4 months straight
@orfanclub62883 ай бұрын
1000h is about a months of gaming
@ngwoo3 ай бұрын
It's those last six hours that really start to drag.
@Bug_Bait3 ай бұрын
@@ngwoo I remember you in particular. I don't know why.
@@calciumcrisis5902 I love how having thousands of hours in the game means nothing. I have around 2k hours total and still have only mastered about 5-15% percent of the wand mechanics down and 10% of the secrets. Let alone memorize the alchemy combos.
@ABaumstumpf2 ай бұрын
@@nathanpfirman625 "I love how having thousands of hours in the game means nothing." That just depends on how you spent the time. If you actively try to learn the mechanics it will not take multiple hundred hours.
@Tokmurok2 ай бұрын
@@ABaumstumpf you mean spoiling the sense of discovery from just playing the game as intended.
@ABaumstumpf2 ай бұрын
@@Tokmurok Yeah no - we are talking about hundreds or thousands of hours. There is no "discovery as intended" going on anymore. Not even if you are braindamaged would you take that long.
@Xx_Zyper_xX3 ай бұрын
when the game cant break you so it starts breaking itself
@ВячеславВихарев-е5й3 ай бұрын
Oneshot be like:
@qlitch3 ай бұрын
@@ВячеславВихарев-е5й i hear peak...
@Quasarii3 ай бұрын
the game is so advanced it simulated the heat death of it's universe
@sigmundroamer65803 ай бұрын
POV: You have been on a study binge for 9942 hours straight, and have become enlightninged. It's like becoming enlightened, but with more sparks.
@timwithfriends75823 ай бұрын
4:03 Seeing the stars stop blinking is some extreme cosmic horror, perfect for noita
@LordSeptimus3 ай бұрын
*Standing outside looking at the night sky* "What's wrong?" "The stars.. they're not moving" *Laughs* "what do you mean they're not moving?" *Points at the sky* "It's been hours.." *Actually looks at the sky. At a glance it appears normal, pinpricks of light in the inky darkness, but. No.. something seems wrong.* "They aren't moving!" "What do we do?" "Why aren't they moving?" "It's 8AM.."
@Terratomere3 ай бұрын
i have never seen noita apart from a few clips and this video, so it doesnt even seem wrong to me what is noita anyways
@chickendoodle323 ай бұрын
@@Terratomere game
@kirby7713 ай бұрын
@@timwithfriends7582 *stars stop blinking* "The gods are growing impatient"
@Symbyll3 ай бұрын
@@Terratomere to describe it briefly, crackhead wizard simulator.
@ToyKeeper3 ай бұрын
A little part of me dies inside every time I see someone using a floating-point number to count frames and other integer units, especially for purposes where what they really needed was a modulus operation to make something cycle periodically. Like the spikes in Celeste and the liquid animations in Noita. It's not hard to make sure that sort of thing works _forever_ instead of breaking as soon as a number gets too big.
@averagephlogfan64753 ай бұрын
Something similar happens in serious sam
@jonaut57053 ай бұрын
yeah but at the same time, that's not really necessary, and a general rule is to only add something if you need it. Considering how it only causes extremely minor visual bugs for the most part until you get into the hundreds of hours, I see literally no problem with it tbh
@ToyKeeper3 ай бұрын
@@jonaut5705 I might have an uncommon perspective, given that I make programs and embedded microkernels designed to run for years at a time between reboots. In that context, anything which causes degradation over time is completely unacceptable, even if it's slow.
@bengoodwin21413 ай бұрын
@@jonaut5705it isn't really adding something though, it's just doing the same thing in a different, better way, with no extra cost.
@christophermoore61103 ай бұрын
Why change something that 99.99% of players will never notice? You are absolutely not supposed to stay in one run for a thousand hours
@trainzack3 ай бұрын
I think the explanation at 5:00 is not correct. Floating point numbers do not overflow like integers do, and will not wrap around or round to 0 no matter how many numbers you add. What is true about floating point numbers is that they are less precise the further you are away from 0. If you repeatedly add the same number to a floating point number (for example, the amount of time since the last frame), then eventually the number will get large enough that the number you're adding is smaller than the precision of the floating point number, and it will round down to the same number it started at. I think this is what the explanation was meant to be, but that got lost in translation at some point.
@idontwantahandlethough3 ай бұрын
I think he just got mistaken halfway through lol. The explanation started correctly, anyway!
@qsfff50993 ай бұрын
I guess electricity charge is stored in integer and it overflows, 2^31-1 is exactly limit for integers, but why it is connected with frames passed is mystery
@davidmcgill10003 ай бұрын
@@qsfff5099 Would expect it being related to the electrified metal that pulse electricity over time, but most things are not suppose to have that property enabled.
@ThylineTheGay3 ай бұрын
@@davidmcgill1000 it's likely a universal property, but in a normal game the electricity will check what material the tile is before propagating but the overflow doesn't check that, because it's not supposed to happen in the first place
@CMDKeenCZ3 ай бұрын
@@qsfff5099 Not a mystery from a dev standpoint - you store the frame when the material was last electrically charged, so that you can always easily compute how much the charge has dissipated since that moment without having to check and decrement the charge value on every single pixel every single frame. The default value is then often set to something like -1 to mean "has never been electrified". So when the charge value is -1 and the frame counter loops back to -2,147,483,648...
@danielsnyder6563 ай бұрын
I was very confused as to what is happening with the time bugs at 72 hours and 145 hours, but I figured it out. For anyone interested in precisely what's happening, read here. The timer in question is a 32-bit floating point number representing seconds passed. But it's not being incremented by whole seconds. It's being incremented by fractions of a second every frame, which they are using to pace the animations each frame. Having fractions of a second drastically changes the range of numbers that can be represented. The distance from zero has virtually nothing to do with floating point precision (you can represent 2^80 perfectly - that's...something in the septillions?), what matters is the WIDTH of your number, both whole and fractional parts combined. Think significant figures from science class. Here's a quick breakdown: 524,288 (2^19) seconds, or ~145 hours, is significant, but not because it rounds to zero. 32-bit floats can represent the INTEGER 524,288 just fine, but once it adds 0.016 (1 frame/60 frames per second) the float no longer have the necessary precision to represent a number that wide. So 524,288 + 0.016 = 524,288 when it should equal 524,288.016. Hence time effectively stops moving, at least for the animations in question. Clearly the game can still be played, so they must have other timers for other animations. But fluids (and a few other things) seem relying on the "total play time" timer. As for animations moving twice as fast starting at 72 hours: At 262,144 (2^18) seconds, you just BARELY have enough precision to see any change in that addition. But you DON'T have the precision to get reasonable results. The addition rounds very high, effectively doubling how fast time appears to be moving to the game. You actually don't have enough precision to perfectly represent the addition for quite a while beforehand, but leading up to 262,144 seconds, it averages out just fine. For instance, 1 second prior, the time increments look like this: 262,143.00 + 0.016 = 262,143.02 (a little high - should be .016) 262,143.02 + 0.016 = 262,143.03 (a little low - should be .032) 262,143.03 + 0.016 = 262,143.05 (a little high - should be .048) 262,143.05 + 0.016 = 262,143.06 (a little low - should be .064) So while the addition isn't perfect, you have enough precision that you're VERY close to the right time, close enough that it's not perceivable to us. The recorded time jumps a little high, then a little low, around the ACTUAL time. In contrast, one second later, you get the following: 262,144.00 + 0.016 = 262,144.03 (high - should be .016) 262,144.03 + 0.016 = 262,144.06 (high - should be .032) 262,144.06 + 0.016 = 262,144.10 (high - should be .048) 262,144.10 + 0.016 = 262,144.13 (high - should be .064) And this exact pattern of effectively adding 2x the actual elapsed time continues, all the way through 524,287 seconds, until it hits 524,288. While the game file might SAY 145 hours, this will actually occur after ~109 hours of real world time, due to the fact that the last 72 hours of recorded time were twice as fast as real world time.
@nolhan5553 ай бұрын
For someone like me who loves this game but does not have the patience to seek the crazy secrets, this channel is a gold mine. Please continue this world and your discoveries, you're insane !
@C2RW3 ай бұрын
I can't believe FuryForget was the Bay Harbor Butcher. Thank god Dexter showed his true colors.
@FuryForged3 ай бұрын
Thanks 🙏
@nathansnail3 ай бұрын
If you freeze material when time is negative, move away from it but don't unload it, then wait another 10k hours the freeze animation will break and the materials get rainbow patterns.
@khanch.68073 ай бұрын
Dexter and You are like the mad wizards at the top of the food chain that rips apart noita worlds across time and space and several dimensions in your thirst for knowledge.
@CalamitasCalliope3 ай бұрын
Could you imagine if something actually did happen when you were in the cauldron when the world turned to lightning? That would mean that the developers wanted the players to discover this glitch, either manually adjust the in-game timer or, god forbid, wait for ten thousand hours, only to die/soft-lock in the cauldron to get a new part of the puzzle. That would be insane
@COWHATE3 ай бұрын
"Come on ya'll, commence the jigglin" - Liquid at 72 hours in
@LordTyph3 ай бұрын
Liquids later: THE JIGGLING HAS CEASED.
@arctichoundtv2823Ай бұрын
WHERE ART MY JIGGLIN HATH GONE 😭😭😭🦌
@Plexippuspetersi923 ай бұрын
Bruh. I don't think that's a bug. That's the developers telling you you're playing way too much.
@vulpesregalis3 ай бұрын
The Gods are concerned
@faurestsimmons97363 ай бұрын
"Even the Gods grow weary"
@Chroma7103 ай бұрын
Death is inevitable. Our fear of it makes us play safe, blocks out emotion. It's a losing game. Without passion you are already dead.
@nullpoint33463 ай бұрын
@@Chroma710 The passion is why I still live.
@Ch0rr1s2 ай бұрын
Its the dev equivalent of the Restaurant wiping tables and putting the chairs up. Its time to leave 😂
@alexlockwood98473 ай бұрын
It's kind of fantastic that Noita is so robustly made that even when it breaks, it is still playable.
@vishipsherrah3 ай бұрын
I knew about the water entities, but did you know what there are toxic sludge entities in the vault? And three flammable gas entities at the gas pipe structure in the frozen caves, one of which has more hp than the other two
@juancarlosparejaosorio53423 ай бұрын
Let's call them spirits and it would be interesting if they added an ítem that would let you see them
@vishipsherrah3 ай бұрын
@@juancarlosparejaosorio5342 they are meant to be just places where materials are leaking from. Making them visible would be a dev tool
@СавелийИванов-ш3м3 ай бұрын
Theory: this is all intentional. The universe of noita is being destroyed by a great cosmic being and the good ending isn't actually the good ending, because after 9999 hours it will all turned to lightning anyway, we are just trying to make our last 9993 hours nice and peaceful. If we spend enough time in a world, the 35th orb will appear and give you the super secret eyes in a cauldron ending. (I'm saying this half unironically)
@probablynotbatman46133 ай бұрын
This is simply how entropy works in the Noita universe.
@juancarlosparejaosorio53423 ай бұрын
My theory is that none of this is intentional but it COULD become a feature and not a bug if they add bosses that appear along with these distortions of reality and when you defeat them everything returns to normal. or and they drop ridiculously powerful wands ( it just occurred to me just now )
@Tarkov.3 ай бұрын
I'm curious if the water drip entities are duped by you travelling around so much to parallel worlds with your travel wand, maybe they somehow got brought with you.
@rantingrodent4163 ай бұрын
I don't think they are being duped, it's just another periodic process that's ticking faster.
@samuels11233 ай бұрын
Think it's more that starts adding less than x, so less time is required for the event to trigger again.
@BierBart123 ай бұрын
Fun fact: If everything irl suddenly became positively charged, everything would violently explode as each and every atom in you, the earth, the stars in the sky and the dust between is ripped apart by the Coulomb force
@lunactiathemoth3 ай бұрын
the world suddenly becoming lightning feels too in-character for this game lmao
@juancarlosparejaosorio53423 ай бұрын
Something cool occurs to me; an update in which instead of simply fixing the bugs they put enemy bosses that appear along with the bugs , and the game notifies you that they are entities from another dimensión that are distorting reality and you have to defeat them so that things return to normal.
@juancarlosparejaosorio53423 ай бұрын
like this 3:40
@anteshell3 ай бұрын
I would have been surprised if a game as complex as this didn't have any memory overflow or similar mathematic edge cases unaccounted for. This goes as a remainder for any game developer, that you should not tie the time based calculations on perpetually incrementing values that has no checks in place to reset the value at some point. Also, at you last alchemy video I said jokingly that you're insane. Now I'm convinced that you actually are. But please, do not seek help yet. I'm too intrigued to see how this story continues. Besides, who needs therapy when we got Noita.
@r3dp93 ай бұрын
We're all insane, the only question is how self aware we are, and whether we can channel that insanity in a safe direction.
@idontwantahandlethough3 ай бұрын
my therapist legit told me about Noita in the first place, so I say it's therapeutic! :D
@valantisalatsas72493 ай бұрын
nothing insane about it, in the words of the secretorum hermetis "the sacrifice of oneself to the pursuit of knowledge Is the highest tribute to the gods"
@callsignapollo_2 ай бұрын
"We could fix him, but whatever's wrong with him is way more interesting"
@Contextallion3 ай бұрын
oo, I know one of these, at least partially; at ~3:25, the water dripping entities are definitely duped, and it often happens when performing a lot of high speed travel, and or when experiencing loading errors or delays.
@Vicces12123 ай бұрын
I know of two bugs (or features) which I have never heard of, but you might be interested in pushing them to the limits, as one of them seems pretty useful (at least for a project like the alcemy lab). The first, not so explitable one is that the nest on the big tree can be kicked many times from any distance, as long as it did not hit the ground. So you kick it, and then while it is mid-air, you can simply target it with the mouse and kick again, and again, and again, no matter how far you are from the nest. This can sometimes cause the nest spinning so fast that the phisycs completely bugs out, and it either got stuck in some solid material or just rocketing itself to outer space. The second one, which I noticed today, is that you can "fill" dead bodies with any substance, and it seems like this storage capacity has no limit. Everything you pour into a body will remain here until you kick or otherwise move it. To execute this you only need to make sure that the mouth of the flask is behind a ragdoll, and then spray it.
@dzuchun3 ай бұрын
imagine world turning into a lightning was a reference to heat death theory. namely, it predicts that final state of the Universe is a stationary photon mess.
@redstonewolfx3 ай бұрын
They never had to fix these bugs because they kind of just assumed you would have died by then
@Samiel_Flame3 ай бұрын
9942 hours is like, 5 years of a full time job.
@TheJacklikesvideos3 ай бұрын
or less than a year and a half afk
@guesswho22323 ай бұрын
w cauldron clickbait
@FuryForged3 ай бұрын
Honestly, I didn't TRY to cauldron clickbait. It was just the most interesting screenshot for the vid. But, if people get awngry with me, then I might swap it for like the pyramid or something.
@caelblanch27373 ай бұрын
@@FuryForged I think it's fine. I figured it something big had happened the title would be different... sigh
@sohlasattelite3 ай бұрын
@@FuryForged Honestly i just had a good laugh - Noita community found a new rare bug? Of course they've tried if it has something to do with the cauldron mystery somehow! But i'm also not super obsessed with Noita research, just a casual viewer.
@blackcatpirates81343 ай бұрын
@@FuryForged Yo Fury do you need a video editor?
@FuryForged3 ай бұрын
@@blackcatpirates8134 Not for the main channel, no. I actually make videos on here because I very much enjoy making videos - researching, writing, editing, etc. But I might be looking for someone to cut shorts for the other channel.
@AliasGaming03 ай бұрын
I knew you were cooking something seeing you leave noita on for 80 hours straight haha.
@Wurps3 ай бұрын
quality assurance can't even spot the 'entire world becomes lightning' bug smh
@Majorchug3 ай бұрын
Love this! great to see how the world starts to unravel... One strange one i ran into after a long time. I went parallel world hopping, and my base i had built at the pyramid had copied to the parallel i was in. all the objects and everything. except i couldn't pick anything up. When returning to base i noticed it had "moved" the chunk that had copied to the parallel
@Kati_Gory3 ай бұрын
I imagine some of these bug’s can be seen as the gods messing with the world because you took too long. Effectively “we’re bored im gonna mess around.”
@aqlcaramsm39073 ай бұрын
holy shit so if you think about it, the world of Noita exists like antartica and seasons: every 10000 hours the world brings lightning season, and the population must hibernate until it's over, in this eternal cycle neat
@ZarHakkar3 ай бұрын
-Rain- Plasma World
@mishagaming10753 ай бұрын
@@ZarHakkari was just about to say that-
@ES_Solace3 ай бұрын
ah noita, the only game where you can experience the heat death of the universe
@KINGOFTHESPARKS7553 ай бұрын
Now im curious to see if you can bug the game hard enough to get lightning in a flask
@FuryForged3 ай бұрын
lightning in a bottle!
@nathanpfirman6253 ай бұрын
Now I need to see somebody have 2 Electroshifts in the cauldron.
@Hlasd3 ай бұрын
The liquids went stale lol
@jugomebu3 ай бұрын
This is truly an amazeballs project, and well done finding these utterly obscure bugs!
@chriswellz2 ай бұрын
@7:13 craziest bug ever. But what's even crazier to me is seeing your 29,119 total deaths in the game. WHEW! I just started playing this game a week ago. lol
@hamzamotara43043 ай бұрын
So if you wait for 18000 hours, it reverses. Cool! As a programmer, it's definitely possible to add failsafes to avoid this,and Nolla probably will hotfix it.
@des49293 ай бұрын
@@hamzamotara4304 who in their right mind would spend over 9000 hours on one run
@hamzamotara43043 ай бұрын
@@des4929 FuryForged? Wait, he's not in his right mind, he's possessed by Kummitus.
@samuels11233 ай бұрын
Believe the best solution is to count down instead of up. Every pixel is being checked for electrical charge anyway.
@maninthesnow43933 ай бұрын
I noticed some of these when using a respawn mod. I figured it was the mod, but I noticed some times other enemies will act odd. Like part of the triangle guard was just missing or liquids in parallel worlds being way more then normal
@antsinvasion51083 ай бұрын
You are a Legend and i appreciate your Noita Videos/Streams so, so much. Thank you big time !
@Deado3 ай бұрын
Just wondering, do you plan on sharing this save file eventually? Would be cool for those of us that don't have the dedication to make our own alchemy lab, but still be able to play with everything and discover new things ourselves with one.
@FuryForged3 ай бұрын
Yup. I will be soon enough.
@Deado3 ай бұрын
@FuryForged Happy to hear! Will also be nice when seeing the different ways Fungal Shift chains break, especially on seeds that hit the same chain repeatedly.
@greatnotch3603 ай бұрын
Omg, your dedication to this project is something. Thanks for making our noita's mechanics knowledge even deeper.
@CongaYT3 ай бұрын
This video was shocking
@citricdemon3 ай бұрын
they call it noita because you're noit, uh , ... yeah
@EmissaryofWind3 ай бұрын
It makes sense that the two equivalents of entropy within the world of Noita are floating point errors and integer overflow
@peppermintgal43022 ай бұрын
2:00 Either its floating point accuracy used in calculating time, or they're using a flow fractal that uses time as a variable whose pattern changes in quality as the time value scales up. Its probably the first. Either way, they could make an effective enough fix by not using the time lapsed in the playthrough as a variable, but a different value, like... how long since the game was loaded, (in which case, you probably won't notice anything unless you idle the game for a very long time or something.) There's probably something slightly fancy they could do if they use a formula with a cyclical pattern, and then have some counter variable they use that resets at a specific value, and you use that, divided by that specific value, to determine where you are in the cycle.
@Commandermoth3 ай бұрын
The wand rise and fall animations do actually have a slight gameplay effect! You can grab a wand through the ground at the hight of that animation. Now the likelihood of not being able to dig after 140 hours is low, but it is an effect!
@TheDestroyer55eАй бұрын
knowing absolutely nothing about this game and seeing a video like this at 4 in the morning is such a unique experience
@rileyloux14913 ай бұрын
*me in my lab watching the world turn into lightning and deciding to just afk for a year to wait for it to pass over*
@freescape082 ай бұрын
Ive seen the game,never played it, but this looks fascinating. I cant tell how much of this was a planned failure mode, if at all. I just love the easter egg theme of the world itself breaking down around you.
@soulofartorias99283 ай бұрын
jiggle physics!
@boofy13473 ай бұрын
my money don't jiggle jiggle
@nogreed46713 ай бұрын
As someone who is a newbie in coding games and apps, I never thought that I would learn something new related to coding in this video, it is quite fun and informative, thank you !
@srgmatrix69703 ай бұрын
Typical moment when a game becomes an engine, working by itself.
@faerox71553 ай бұрын
So what you're trying to say that no matter what you do, Noita will always find a way to kill you. How poetic
@FeedMeSalt3 ай бұрын
Something about games breaking down slowly but not crashing has always been super interesting to me
@shoppingcart238Күн бұрын
the slow flooding is so cool so is ascending and teleporting around a lightning world
@MauricioOsuna-et8et3 ай бұрын
Me: 0.1% win rate, sometimes can't get past the first area This man: "6 months later, the world is collapsing upon itself."
@Vanilla-Gorilla693 ай бұрын
So after an unfathomable amount of time, the universe is consumed in the light of a black hole and you're spaghettified. Seems to check out with real life solid simulation.
@AdorableHamster323 ай бұрын
New Fury Squared and Fury Forged video? You truly are spoiling us
@nocti_tea86623 ай бұрын
8:26 When frame counter overflows again everything change back to normal or some stuff will be lost (every oil instantly caughting fire etc)?
@adefgsdfsgsdgАй бұрын
I haven't seen a video of yours in a while and I am glad to see that you are still Noita'ing in Noita.
@librasz89273 ай бұрын
Dexter are always Good at finding bugs scary guy
@JanB1605Ай бұрын
Aaah, the joys of integer overflows and float inaccuracies. Classics.
@ForumArcade3 ай бұрын
This is a really cool end of the world scenario. Everything ends in lightning.
@samuels11233 ай бұрын
Is a good general rule to never use infinite counters for any sort of computation unless directly using the time since start. Instead, use smaller timers, or things that count down instead of up. Instead of comparing all charges to the frame counter, compare all charges to 0 and decrement by 1
@lunarul3 ай бұрын
I can't believe a game like this would ignore such a basic rule of programming: you never use open-ended counters (exactly because they can overflow). One interview problem I use when hiring engineers has a time element in it (it's about transactions that require a number of days to clear) and the first sign of a beginner vs an expert is that they add a current day counter.
@ryaneye63473 ай бұрын
I had something happen in one of my Noita saves that I couldn't find any info/research on, but I really want to be able to replicate it. The first holy mountain was bleeding infinite blood from the fish tank, it filled up the entire mountain and started leaking out. Has this happened to anyone before? Do they have any information?
@amnesite35733 ай бұрын
I know the devs for Minecraft originally had the same issue with distance in Minecraft (which gave birth to the Far Lands), so I'm curious as to what they did to fix it.
@NXDH9273 ай бұрын
Well a year is about 8760 hours so.......I think he's got time lol
@thenormiedave3 ай бұрын
After 9942 hours, the game tries to kill you to start a new save XD. If the devs did that intentionally, that is a good way to tell the player to go out and touch grass.
@M0dsS0urce3 ай бұрын
Oooh I'm very excited for the overview on all the materials and reactions! :D
@alexsheppard2373 ай бұрын
gotta survive another 10000 hours after the first lightning world to unlightning it. i mean like what would you even do in a world made of lightning for 10000 hours
@RevenantMain13 ай бұрын
In my 3 years of playing Apex Legends, I’ve accumulated just under 4000 hours of game play. Translating that into a single noita run TWICE baffles me. To the mad lad who makes it first, was it worth it brother?
@jackiematthews3393 ай бұрын
The REAL End of Everything.
@Franpowah3 ай бұрын
You made Noita feel Terraria-like and it's fucking awesome.
@grandmagunsales21253 ай бұрын
It's as if dementia itself kicked in for the wizard we were playing. It starts out small, things looking different from how we remember, then it stops looking familiar entirely... then everythings just static
@elliot_rat2 ай бұрын
being vaguely familiar with noita but having not actually played it makes this video mindfuckworthy
@OGNetro3 ай бұрын
I just think its so fascinating developers create something so deep their code can have such crazy quirks.
@dominicanfrankster2 ай бұрын
Knowing that your game world will become mostly destroyed, even if in an absurd amount of time, is a special kind of existential dread
@crunexos2763 ай бұрын
that's the coolest bug wtf
@ConnorSinclairCavin3 ай бұрын
Apparently the water drip thing was intended in early dev as a way to make the starter zone slowly flood, but it went undeveloped and now this is the only remnant still remaining
@orunir70282 ай бұрын
Ah yes, all matter returned to energy, sounds right.
@XionSteelАй бұрын
yay, spaghetti code that no one in their right mind would have come across unless some madlad stayed alive in this game for longer then 100+ hours.
@NoenD_ioАй бұрын
They should just should make a "experiment" mode where you can select elements and like experiment with them
@FuryForgedАй бұрын
I personally wouldn't like that because I like to work for it. I enjoy the challenge of getting to this point in a rogue-like, and then going through the process of defying the odds in order to build a lab and then experiment, knowing each moment could be the last before I either die or destroy the world somehow. But, for the people who *would* like that, there *are* mods that help cut down on the work.
@NoenD_ioАй бұрын
@FuryForged for some reason my PC just won't correctly display particles sometimes I found that it is related to my GPU and floating point precision ironically
@hamzamotara43043 ай бұрын
*gasp* A FuryForged Alchemy Lab update!
@Zodaxa_zdx3 ай бұрын
this is one of those games where such crazy math bugs like that happens just kind of makes sense, honestly a feature
@1KiloDepartment3 ай бұрын
Off topic: Have you ever looked up what some of the entities' names mean? Such as "Kolmisilmän Silmä" at 4:33: That one would be "Triple-eye's Eye".
@TourFaint3 ай бұрын
I wish this game was a normal rpg and not a random permadeath roguelike, so you could experience all of this without breaking the game.
@coolnamebro73633 ай бұрын
Ngl 'everything becomes lightning' is a pretty sick apocalypse as far as apocalypses go.
@agostonpahi3816Ай бұрын
i always love seeing how games react to intiger overflow's and things simlilar to that, like for example my fav thing is going so far oob that the polygons break
@trip28453 ай бұрын
Wait, isnt the wand bobbing animation, not an animation, and actually a positional effect, ie. It actually does move? If so, thats a very strange way to animate something in the world for seemingly no gain and Ive only just thought about this, 500 in myself.
@ForTheJerusalem3 ай бұрын
It would probably be the best mystery in any videogame if the cauldron did something at 9942 hours which would solve the eyes.
@kulrigalestout2 ай бұрын
I have never been so disappointed in the lack of jiggling and bouncing in my entire life.