So awesome! Hey so you have 2 cameras setup to be controlled by the desktop and the phone. What happens if additional players connect? Do you have to have a preset number of multiplayer cameras in the scene?
@FusedVR3 жыл бұрын
so i didnt implement anything per say, but if you wanted a dynamic system, you could update the script so that more camera streams are setup dynamically when a new player is detected. you would probably want a cap at some point as it would start to tax the server.
@underbelly693 жыл бұрын
@@FusedVR i'm keen to test this - can you setup 2 players and I'll be player 2 in NZ
@sylvaindonnet49352 жыл бұрын
Great ! Exactly what I was looking for. I have a question : I need to have several levels in Unity, and, probably some players in one level, others in another level. As Unity loads one level globally, I think there will be a problem. Your opinion ?
@FusedVR2 жыл бұрын
that's a great question. I think the best way would be to load the scenes additively and then use the layers to determine what each player can see
@sylvaindonnet49352 жыл бұрын
@@FusedVR Thanks ! I didn't know about the additive mode of loading scene ; except that will consume a lot of resources, it will be my solution. Thanks again
@FusedVR2 жыл бұрын
@@sylvaindonnet4935 true, but at least you can setup the server so it can handle the load
@Yarwad3 жыл бұрын
Can you do voice chat with this multiplayer approach? And if so is avatar lip sync possible? Seems like it might be tough to sync mouth movements with voice if all animation is being rendered on the server?
@FusedVR3 жыл бұрын
yeah, you can create audio channels for voice chat - i think there was an example, but would need to look closer. so yes, assuming you have a library that can do the avatar lip sync should be possible. as long as the voice ends up going back to the server it shuoldnt be an issue to get accurate syncing.
@patchworkx2 жыл бұрын
thx.. allot..gonna try n gofor
@miket101gmail2 жыл бұрын
Are there limitations to the number of players you can add? I am thinking that there is a limit to the number of streams that can be rendered at the same time - like 2 on a normal consumer GPU and perhaps 4 on larger server side solution.
@FusedVR2 жыл бұрын
I would say 2-4 is accurate. Really depends on the app, but often times I see the limit occur on the hardware encoder more than the 3D rendering