That second method that didn't create an intersection curve blew my mind! Thank you for always showing innovative ways of approaching problems. You're hands down the best Fusion 360 instructor on YT.
@andyparadis3423 жыл бұрын
Very thorough examination of functionality and multiple workflows. Best fusion 360 tutorials available.
@design8studio11 ай бұрын
This is one of the most helpful Fusion videos I've seen yet. Thank you so much!
@richwp55803 жыл бұрын
I've learned a ton from you. Thanks so much for taking the time time to create these videos. Very clear and straight to the point.
@ZPositive3 жыл бұрын
I remember the olden days of sitting through 30 minutes of Lars' blabbering, waiting for him to stop talking about useless BS and start teaching. When I found this awesome channel, I unsubbed from Lars and never looked back.
@richwp55803 жыл бұрын
@@ZPositive Exactly my experience as well! IMHO, this guy is the perfect teacher.
@ZPositive3 жыл бұрын
@@richwp5580 LOL I love finding comaraderie in random internet strangers. I remember the exact moment I unsubbed from Lars, saying to myself in AvE's voice "smell you later!"
@JuanAdam123 жыл бұрын
Lars is the worst. Almost turned me off to Fusion. Everyone raved about him but I found his tangents and droning insufferable.
@ZPositive3 жыл бұрын
@@JuanAdam12 I couldn't agree more. We're so fortunate to have found Fusion 360 School.
@joe_fabricator2 жыл бұрын
This is a very addictive channel to watch, I love it!
@getsturdy2 жыл бұрын
Your voice is so calming, i wish you would make Tutorials for other Software i use
@alangingold37033 жыл бұрын
Thanks for another great video. You could also create the rails by creating 2 planes - one between the inner 2 edges of the rectangles and another between the outer 2 edges. Extrude the body vertically, then create a sketch and Project>Intersect on each construction plane to create the rails for the Surface>Loft. , then use the surface body to cut the solid body, and Remove the upper section, and combine the lower section with the original body.
@Fusion360School3 жыл бұрын
That is definitely a good approach too, similar to what @JustinLin has suggested.
@colinthain47312 жыл бұрын
Thanks!
@Fusion360School2 жыл бұрын
Thank you for the support!
@hillfortherstudios27573 жыл бұрын
I never would have thought of using the first method. Very intruiguing! Thanks for this!
@smithhal14 ай бұрын
Really enjoyed the video...
@michaels30033 жыл бұрын
The third (and easiest) method would be to use the Curved Ramp command. 😉
@Schaub33 жыл бұрын
This will be helpful with drawing up a mandolin scroll. Thank you!
@yamr6rider3 жыл бұрын
Amazing workload! This blew my mind! Thank you for sharing
@NineStars753 жыл бұрын
Nice video, may I suggest you : get lines rails as in the first method, then extrude as in the second method, then use solid loft from one rectangle to the other with rails to cut to remove the upper part. Always a solid approche 🙂
@joepasqua17513 жыл бұрын
Very timely. I’m doing something similar right now and this will help. Thank you.
@beal_aАй бұрын
You are the 🐐
@denysupradi23733 жыл бұрын
Hai saya dari Indonesia. Terimakasih anda sudah membuat video tutorial yang sangat baik
@ronaldkeller40143 жыл бұрын
Thanks a lot. As always very informative. Love your videos.
@_assassa_64393 жыл бұрын
as always - amazing!
@zbigniewmichalczyk11523 жыл бұрын
A masterpiece! Thank you. I have been struggling with such thing for a while. I hope it will work in more complicated 3D curves. Lets go back to work
@WPGinfo3 жыл бұрын
Excellent video! I learnt al lot!
@KristianLaholm3 жыл бұрын
Nice workflow. I see this geometry as a helix surface and would do a surface sweep (path = axis of arc faces + 180deg angle) and use replace face using surface body (still need to split the arc face from rest of body). But now the challenge is to make the slope tangent to start/end face ;) have a nice weekend and take care :) .
@Fusion360School3 жыл бұрын
Ah, a sweep with twist. Did not think of that. Will definitely need to try that out.
@VinayVarsani3 жыл бұрын
Very clear workflow as usual! Reminds me of a real struggle I never solved - making spirals in fusion 360. In solidworks you can use equations and stuff but I've only ever managed a helix. The end result was meant to be an archimedes fan but it never really worked
@DavidKaden3693 жыл бұрын
Awesome, thanks for teaching us this!
@TonyRios3 жыл бұрын
3rd way you can create 2 workplanes using 3 points (one for each wok pane) and project each radius to each sketch and obtain rails for the loft
@petermiechielssens54883 жыл бұрын
It's very nice to show how intersect works and how one can work with sufaces. However this example could be created very short and easy with this ramp, after you splitted it. You then have more bodies and could hide the middle one and easily loft 1 face from one body to the other face of the other visible body with the curve of the sketch as a rail. Having said that - always love the vids you do and the way you give a perfect explanation, even for beginners! Much appreciated and big kudo's for that :)have
@Fusion360School3 жыл бұрын
That sounds good too. In this way, we would be doing a solid loft with four rails, with 2 of them from the sketch used to create the starting model. It might be possible to control the loft with just 2 rails from the original sketch.........definitely worth trying.
@Fusion360School3 жыл бұрын
I just went to experiment with 2 rails, using the original arcs used to create the starting block. The bottom edges of the the loft were able to match the rails exactly but not the top 2 edges. It is very close though!
@petermiechielssens54883 жыл бұрын
Thanks for the quick feedback - I tried it and only used 1 rail (from the sketch - make visible before) - the outer rail - and that worked perfect 😉
@kosielemmer2 жыл бұрын
Awesome again
@larrybud2 жыл бұрын
I think more explanation in some of these steps would be helpful. For example, WHY at 3:29 does the selection order matter?
@COSMOSUKR3 жыл бұрын
Thank you
@allyourcode3 жыл бұрын
I think you might be able to use the coil tool to do this. This method would not be as flexible though, because it assumes that you are trying to follow a circular path. I guess what's kind of nice about coil is that it directly expresses the intent here: the surface you are going for is helical.
@Fusion360School3 жыл бұрын
The coil command is definitely something to think about. From what I know, the coil command is not able to create a sketch. It can only be used to do a solid sweep. It might be possible to use the include 3D geometry command to project the solid coil into a sketch. But it might be difficult to join that to the existing body. Will definitely need to experiment more on this.
@3dhobbee3 жыл бұрын
Nice! 👍🏼
@ayushtyagi91853 жыл бұрын
Nice video sir
@RunTheTape3 жыл бұрын
satisfying
@dbtest1173 жыл бұрын
Nice thank you for this. I wonder if there is a way to remove the screw effect. I assume that the inner splitting arc would need to be curved also in the z direction. I mean if you imagine a car driving up that ramp the car is leaning outward, I wonder if theres a way to counter that.
@Fusion360School3 жыл бұрын
To really customise the curve, one possibility might be to replace the straight line with a spline. Some have also suggested performing a sweep with twist to achieve a helical surface.
@DanteEhome3 жыл бұрын
My approach before watching the video will be: 1. Create 2 plane from 2 lines. 2. Project the curve to the 2 surfaces. 3. Loft. Let me see how is your approach.
@DanteEhome3 жыл бұрын
To be very honest ,I have never used the Intersective curve in my whole life haha. Learned something today!
@Fusion360School3 жыл бұрын
That is a good approach too, similar in spirit to the intersection curve command. I'm always glad to see viewers thinking about how they would approach a problem before viewing the video. It is a very important learning step. It's just not the same if you just look at a solution before thinking about a problem.
@DanteEhome3 жыл бұрын
@@Fusion360School Yeah, cannot rely on the internet for everything right.
@expression3639 Жыл бұрын
The first method does not seem to work when using a quarter circle though since one end of the curve isn't normal to the plane the intersect curve is projected on. I can't seem to find a way to do it for a quarter circle using the first method. Using a spline instead of the straight line doesn't work.
@danielbrown70643 жыл бұрын
That was great! now could you expand on this and show how to create a simple semicircle track that follows your path consistently? for rolling a marble for example. I can get it to half work but the track ends up shifting from the expected end point, and it is not symmetrical.
@Fusion360School3 жыл бұрын
A track definitely sounds interesting. I think another challenge would be how to maintain a consistent width along the path. Maybe a shell. Will consider this for a follow up. Thank you for the suggestion.
@constantinosschinas45033 жыл бұрын
first split using face can cause issues if model changes (legs becoming not parallel). better to split using a line from the arcs' starting points.
@Fusion360School3 жыл бұрын
That's a good point.
@TeunSegers3 жыл бұрын
Can't you achieve the same result a bit easier with a sweep that uses a guide and surface alignment? I've done quite a few similar things and that seemed to work well for me.
@ConsultingjoeOnline2 жыл бұрын
I feel like there is a faster way to do this??
@ConsultingjoeOnline2 жыл бұрын
Second method is definitely faster and interesting but was thinking of a third. I must test before speaking too soon.
@55Psyco3 жыл бұрын
I'm trying this in Solidworks, as I usually use it for my work & I can't seem to figure out how you can perform sketch intersections like the first method shown here.
@Fusion360School3 жыл бұрын
In solidworks, you should be able to use the project curve command to produce the same result. I actually think it is more powerful than the intersection curve command in Fusion 360.
@55Psyco3 жыл бұрын
@@Fusion360School Thanks, I'll check that out, I did manage to get the final result but it felt like I took 4-5 steps too many. Btw really enjoy your videos, great way to learn new techniques, keep up the good work!
@TheRealDoubleT3 жыл бұрын
I am struggling to replicate an object on F360. Any chance you could make it a study case out of it? Great videos by the way.
@Fusion360School3 жыл бұрын
You can send me the details via tanwinghoe1983@gmail.com
@adolfoantoniohurtado2 жыл бұрын
🙌🙌🙌🙌🙌🙌
@broom69582 жыл бұрын
I use Fusion professionally. Is there a way to book you a a mentor for 2 hours?
@Fusion360School2 жыл бұрын
Thank you for considering me. I have been asked this question once in a while. However, I would have to decline. I really enjoy the content creation part. However, I don't think I would enjoy coaching or any kind of paid gig. Any arrangement that involves money would come with obligations. That often takes the fun away. I would like to keep things as casual as possible. Also, I am not a good "live" teacher. I often tend to need more time to analyse a problem and really test things out. That said, you are more than welcome to send me any questions you have via email (tanwinghoe1983@gmail.com). I would try my best to give some pointers. Sorry about that.
@joell4393 жыл бұрын
👍👍😎👍👍
@pantherplatform3 жыл бұрын
Jlb pcbs
@ScruffR703 жыл бұрын
Wouldn't it be even simpler to just use the loft feature directly? After splitting the body as shown at 0:55 you already have two rectangular faces and two guide rails to use for the loft. The intermediate warning that the two faces shall not be co-planar can be ignored as it will go away as soon you select the guide rails. No need for any additional sketch or construction lines. Granted, the "vertical" curved faces of the resulting body are not vertical anymore, but wouldn't that rather indicate a F360 "bug"? To me it's not quite clear *why* F360 does this. BTW, a well meant hint on the pronunciation of _"edge"_ I have watched other videos of yours and I just can't help hearing _"age"_ where you obviously mean _edge_ . This might be a good place to _hear_ the difference of the two kzbin.info/www/bejne/hp3Mnoxvl9KBncU
@Fusion360School3 жыл бұрын
This is a fair point. It was also suggested by a few others. When I went to try this, like you said, the "vertical" curved faces of the resulting body are not vertical anymore. It is very close though. I am not sure whether this is a bug. My thinking is that the top 2 edges of the loft needs more direction, which is where the projected rails can be useful. If precision is not a concern, your suggestion is definitely a viable and simpler method. Sorry about this. A few others have pointed this out to me as well. I have tried and I am just unable to get the correct pronunciation in a natural way. This will have to be a work in progress.
@ScruffR703 жыл бұрын
@@Fusion360School Thanks for the quick reply 👍 I have played a bit more and found an _only slightly_ simpler way of getting the exactly same result as yours. I'd start with the same approach as your second version, with an extrude of the top surface of the U shape, and a sketch of the two lines, but instead of using _Include Geometry_ plus _Intersection Curve_ or _Split Face_ plus _Surface Patch_ I used _Project to Surface (Along Vector Y-axis)_ and then used the two resulting curves together with the two bottom curves of the original U shape as rails for a loft of the two rectangular cross sections obtained with the very first split body.