Fusion 360 | Shell vs Thicken

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Fusion 360 School

Fusion 360 School

Күн бұрын

Пікірлер: 22
@tmdsparrow85
@tmdsparrow85 2 жыл бұрын
Thanks for the video! At the end of the video with the solid body interesting it did not shell the fillet? But it did it with the surface thickenning
@lukaszb1282
@lukaszb1282 2 жыл бұрын
10mm fillet - 10mm shell and you get edges without fillets 🙂
@Fusion360School
@Fusion360School 2 жыл бұрын
Thank you for pointing this out. I went back to do this again and realised that I had performed the thickening towards the top. This meant that the top fillet became 20 mm after thickening. For the shell, I had performed it on the inside, which meant that the 'thickening' was reversed. Since the shell thickness is the same size as the fillet, this resulted in a sharp edge at the bottom. I should have used a larger fillet. For a true comparison, I should have thickened downwards. Thickening downwards would also produce a non-flat bottom face. So this should not take away the main message of this video. Sorry for the confusion caused.
@smorris12
@smorris12 2 жыл бұрын
@@Fusion360School That's interesting. I assumed the choice was intentional and Fusion would moan if the fillet was fine earlier in the sequence
@robpet198
@robpet198 2 жыл бұрын
Truly underrated modelling software and even more underrated channel. I really appreciate the time and work you put into these videos :) I was studying mechanical engineering and had a whole semester was spent "learning" 3d modelling and simulating. Can confirm, the degree of professionalism shown in this video tops those 5 moths easily. Again, thanks for the effort you put into these videos, you mysteriously beautiful man!
@stefanguiton
@stefanguiton 2 жыл бұрын
Excellent! Shell is underrated
@alejandroperez5368
@alejandroperez5368 2 жыл бұрын
No, it's not
@leeackerson2579
@leeackerson2579 Жыл бұрын
Wow, like a semester of CAD design in a few moments, thanks much, you are a friggin genius.
@gabrieladasilva8061
@gabrieladasilva8061 2 ай бұрын
Amazing video!
@373346507
@373346507 2 жыл бұрын
What if you thicken to inside and then cut the extra? This way the measurements will be more similar to the shell way?
@Fusion360School
@Fusion360School 2 жыл бұрын
Yes, you can definitely perform an extruded cut the make the bottom face flat.
@Spartacusse
@Spartacusse 2 жыл бұрын
My thoughts exactly.
@spydergs07
@spydergs07 Жыл бұрын
@@Fusion360School That's how I've been making most of my flat bottoms, but I like this way a bit better. Going to try this method out.
@bobreichel
@bobreichel 2 жыл бұрын
Don't know if you can help, but I'm tring to put a kind of S pattern hole in my model and want it to skew in opposite directions on each half. Sort of like a plane prop. Can't find any videos even remotely like this.
@Fusion360School
@Fusion360School 2 жыл бұрын
If you would like to, you can send me some details through tanwinghoe1983@gmail.com
@lukaszb1282
@lukaszb1282 2 жыл бұрын
After the firts workflow it's possible to replace face from top plane? IT should work 🙂 But of course, very useful video.
@Fusion360School
@Fusion360School 2 жыл бұрын
Yes, replace face should work. I often try to avoid using replace face as it is kind of a hacky way to do things:)
@smorris12
@smorris12 2 жыл бұрын
Excellent video as always (here's some extra words to keep the algorithm happy. I wonder if there's a perfect comment length it would like to see?)
@alejandroperez5368
@alejandroperez5368 2 жыл бұрын
You didn't even need to use the surface modeling space... I rarely use it
@robpet198
@robpet198 2 жыл бұрын
It's true, you do rarely need it. But the flexibility it offers is truly astonoshing, especially if you consider how well Fusion 360 tackles some of the features / commands. Great to know there are other ways, in case you need it.
@mkay9565
@mkay9565 2 жыл бұрын
I agree. This particular case didn’t need surface modeling. It could have been easier with solid modeling.
@kumada84
@kumada84 7 ай бұрын
The purpose of this video was to demonstrate the difference between thicken and shell, not to show how to create a particular object.
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