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I've done a newer G Darius No Miss video, as the game deserves a better picture quality video than my old replay on here.
This is the run that I made for STG Weekly - / stgweekly
This video with commentary is at • STG Weekly #28: G-Darius
It is recorded on the Playstation 2 version again, which is much faster (making it harder) than the Arcade version.
G-Darius is a 2d shoot-em-up (shmup) with 3d graphics, released in 1997 by Taito, it was ported to the PS1 too.
G-Darius is the latest and most likely last arcade game in the Darius series (oh wait, it isn't any more!), and in this one, the fishes get even larger and scarier!
Unlike the rest of the Darius series, G-Darius has only 5 stages instead of 7. This means that there are only 15 stages in total.
However, the boss fights are very long and very exciting, and this makes up for having less stages.
G Darius has kept most of the same gameplay features used in the rest of the series, but now you can capture almost any enemy ship you want now, by using the Capture Balls (which have taken place of the bombs)
When captured, the different enemies fire with different patterns and bullet types, some being much better than others.
If you press the capture ball button while having a ship captured, it detonates a small bomb, and if you hold the shot button down, it charges the enemy into an alpha beam, which is fired once you release the button. The alpha beam shot also beats almost everything (apart from gold 'solidnite' that comes around once every while).
The beam can also beat the beams that the bosses use (named beta beam), and is shown in this replay.
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-SM