*UDEMY COURSE - VFX FOR GAMES* : www.udemy.com/course/visual-effects-for-games-in-unity-stylized-explosion/?couponCode=17.99_UNTIL_20-09 *NEW SLASH* in Shader Graph: kzbin.info/www/bejne/b3_ZY2uFZ7R8pbM Quick tip for a performance improvement. Increase the value of 'Minimum Vertex Distance', in the 'Trails', since lower values generate more triangles. Cheers, have a blast!
@creationsmaxo4 жыл бұрын
Great tutorial in general! Obviously, as it was made in Unity 2018, there are some changes/issues if anyone is using Unity 2019 or 2020 as the particles system got a bit of an upgrade. In 2019 and 2020, to make things works as shown in the video, there are a few changes (as well of possible optimization) that has to be made. Here's a quick list of the changes and why they are necessary in 2019 and 2020: *• Change Start Speed to 0* Prior to Unity 2019, the "trail" option was, by default, only using the movement of the system to generate the particles and was ignoring the start speed. Since Unity 2019, the start speed is now active and this will make the particle active toward a direction regardless of the movement. (In other words, it's ugly.) Since 2019, setting Start Speed to 0 makes it so that any generated particles are truly at the position of the object in space during their lifetime. *• Use Rate over Distance instead of Burst & Rate over Time* This is more of an optimization than a change. Using Burst & Rate over Time means that the weapon will ALWAYS generate a trail even if it's not moving. That's approx. 80 faces per weapon (if you limit things to 40 particles) Using the "Rate over Distance" not only allow the particles to be only generated when the weapon is in movement, but it's also allow you to use fewer particles as there's far fewer chances of getting the small bits where the particles aren't enough present. It does requires a bit of changes to the lifetime. Using the settings shown in the video gives me approx 55-60 particles at a time. Using Rate over Distance (20), lifetime of 0.2-0.6 and start size of 0.05-0.2 gives me around 38 particles at most at a time. This might sound small, but that's a 30% lighter trail on the CPU and, if applicable, GPU and it's 99% lighter if the object doesn't move as particles are only generated when in movement. *• It's better to use a texture that is tiled horizontally* This is more of an artistic and technical thing, but trails works a lot better when you use a texture that is tiled horizontally. As such, it helps reduce the "jiggering" of the curved movements. For example, instead of using the default "blurry dot" particle texture, the results will be a lot better if you use either a full white square (and apply the color through the particle system) or a vertical linear gradient (if you want smoothness in the trail lines).
@G76Dev4 жыл бұрын
Thanks! This was very useful
@clssmusic4 жыл бұрын
Thanks a lot. It looked so ugly on my version and your tips helped so much!
@dueckis3 жыл бұрын
Thanks, you saved me
@ramzul11 Жыл бұрын
You saved me with the update info. Thanks bro
@FaebuOG2 жыл бұрын
First Intro of a youtuber I skipped back because it was so satisfying
@Ofenkatze2 жыл бұрын
That woldspace tickbox in the trails module.... dude, you literally saved my sanity. Thanks so much!
@meznaneTB4 жыл бұрын
I've taken a bunch of your tutorials, for some reason this one really stands out as one of the best. I think it's the way you describe what you're applying and why you're applying it. 10/10. Most reusable effect I have made following your tuts as well... THANKS!
@GabrielAguiarProd4 жыл бұрын
You are welcome. Glad they helped. Enjoy :)
@alextronic45034 жыл бұрын
I dont know why I didnt think of a particle system rather than using the trail renderer. This is so much better
@AbdulRahman-vt4bw6 жыл бұрын
Best Channel for learn Unity Effects i really love it!
@AbsurdGameStudios Жыл бұрын
Thank you! Even in 2023 this tutorial helps!
@GabrielAguiarProd Жыл бұрын
Great! Glad to hear it!
@previll6 жыл бұрын
Damn this is exactly what I was looking for, your tutorials are really nice. There aren't a lot of videos like these on KZbin right now.
@meenuchan79463 жыл бұрын
Thank you for teaching us such an awesome trail effect using particle system. This is very useful.
@Stinger-rq4gy Жыл бұрын
Thank you. I made flame sword from this tutorial and light trails on another sword.
@GabrielAguiarProd Жыл бұрын
Nice work!
@zombievirals4 жыл бұрын
Frustrating at first due to my lack of experience with the particle system, but once I got it, wow!! This is beautiful, I can't thank you enough!!
@endaevor4276 жыл бұрын
Hey Gabriel, 'been asking you some advices for projectiles when i was still a student. I'm now working at Ubisoft ;) Good to see you going well with your channel.
@GabrielAguiarProd6 жыл бұрын
Hey Steven. That's so awesome man, glad that I could help you out. I hope you enjoy your work at Ubisoft, couldn't be more proud.
@endaevor4276 жыл бұрын
I do enjoy it, even more!
@takacao8373 Жыл бұрын
what a fairytale
@endaevor427 Жыл бұрын
@@takacao8373 Not a fairytale if it's real.
@takacao8373 Жыл бұрын
@@endaevor427 you're right. Do you mind writing another "fairytale"? I could really use an internship to step into the game industry...
@FrostshadowStudios03104 жыл бұрын
Really nice and somewhat complicated, yet easy to follow along. Thanks for the tutorial, my friend.
@FrostshadowStudios03104 жыл бұрын
Nice, friend. Now I can create a cool slash effect with a simple trail paired with a slash effect from another tutorial.
@GorasGamesStudio3 жыл бұрын
Great Tutorial, I used this to make a water effect following the flow of a river ! Thank you There are some changes in Unity 2021 but not difficult to adapt !
@davdev7935 жыл бұрын
Thats pretty nice friend. I struggle a bit on particle system and vfx on unity and that helped alot. Thanks!
@amuletgames10464 жыл бұрын
This is amazing..I'm really considering to take your udemy course
@petcarlson Жыл бұрын
To add onto this if you speed up the simulation speed you can get even smoother lines. It does effect performance and other numbers like particle lifetime.
@Stinger-rq4gy Жыл бұрын
Thank you for makiing these
@HHungriaP5 жыл бұрын
I Hate youtube I got the bell Active and I Never found the notification for this awesome tutorial!!
@rizaljamaludin12884 жыл бұрын
omg. this is very helpful. i will try to get your patreon!
@backinjin14164 жыл бұрын
There was a way like this !! Thank you very much
@dmtuan4 жыл бұрын
What a really, really amazing tutorial. Thank you so much for it!
@GabrielAguiarProd4 жыл бұрын
Glad you like it!
@DJAultric5 жыл бұрын
Wipon trails!! MY favorite
@HaxzploiD5 жыл бұрын
lol
@rudyongkogaming82626 жыл бұрын
WAW This is what i want to make my games.... Thank You So MUCH.......
@aninuji88823 жыл бұрын
Thank you so much for this tutorial!
@IQjohnking2 жыл бұрын
You save my life.
@Shiffo5 ай бұрын
Would you apply the same method to do a shockwave trail effect? And just swap the material / renderer with a shadergraph?
@好一杯子6 жыл бұрын
easy and short video this is what i want!
@bomfirit75 Жыл бұрын
Thx, this helped me a lot.
@GabrielAguiarProd Жыл бұрын
Glad it helped :)
@Banaaani2 жыл бұрын
My particles are rotated wrong way. Rotating the whole particle system or the shape only make the emission shape rotate instead of the particles. Plz halp
@kardokdelikaya95709 ай бұрын
Could you pls make a remake of this video for Unity 2023? I tried to do exactly same as you did, but my trail is just looks like fog.
@idle.observer Жыл бұрын
Hello! I noticed that video is a little old. Would you recommend using Particle System for the same effect in 2023 or VFX?
@efc0s864Ай бұрын
how do you make it stay constant
@didiXxXify Жыл бұрын
Why noone on youtube never show how to import end export my fbx after done why?
@Malryni6 жыл бұрын
Thank u so much! U're tutorial are awesome!
@ivan-petrovich-IV1Ай бұрын
Thank you sooooooooooooooooooo much
@quvew Жыл бұрын
NICE VIDEO!
@GabrielAguiarProd Жыл бұрын
Thanks!
@PhoenixGameplay1006 жыл бұрын
The problem is when you swing the sword fast, it creates a very polygonal shape instead of a circle one
@fr4lty309 Жыл бұрын
I have a qeustion;: why is he using edge instead of mesh renderer?
@yuuxiao53235 жыл бұрын
When I create the glow on the sword, it doesn't align with the sword but is like a straight one (y axis). How do I fix that?
@clssmusic4 жыл бұрын
Same for me. Did you find a solution?
@thezzxc99044 жыл бұрын
really cool! Nice job!!
@techbandhu56825 жыл бұрын
Really awesome
@hernandon75335 жыл бұрын
Pretty good tutorial. It would be good if you can update it to 2019.11. Thanks a lot man!
@nunosantos82904 жыл бұрын
O melhor deste canal é o facto de seres português JK
@duztine2 жыл бұрын
Awesome. Very helpful
@GabrielAguiarProd2 жыл бұрын
Glad it was helpful!
@Niko_3D3 жыл бұрын
In unity 2019 trying to follow this and it doesn't even look close to it.
@michal47364 жыл бұрын
How about performance ? How many particles is minimum to use and keep good performence? I can see that you have between 50-80 per second, did you use them just to show the effect without care about performance or it is fine ? I am just curious because I am rather new with fx and I am trying to keep up to 10 per second for the mobile games.
@outerstudios8304 жыл бұрын
Amazing video!!!
@OmeedNOuhadi2 жыл бұрын
Thank you for sharing!
@downthecrop2 жыл бұрын
hey thanks brother
@GabrielAguiarProd2 жыл бұрын
No problem
@soy3005 жыл бұрын
helped a lot. thanks man!
@michelsantos42366 жыл бұрын
Uuooooouuu show! Fantástic friend!
@mohamadthaier96604 жыл бұрын
Thank you
@doublesob Жыл бұрын
so good!
@TheUnityNoob4 жыл бұрын
You Are A BEAST!
@neverclickbait70663 жыл бұрын
Thanks you so much!!!!!
@Shumi_Desu5 жыл бұрын
Thanks for this awesome tutorial. But why is it that my glow particles is only visible in front of the sword and not behind?
@GabrielAguiarProd5 жыл бұрын
Try to make the box cover the whole sword, if that doesn't solve it have a look into the layers or the order in layer of the particles.
@PeladoPalta Жыл бұрын
Use render mode box, instead of billboard
@paulrobinson54906 жыл бұрын
Very nice tutorial. Could you do a tutorial how to make a main character auto aim weapon at enemy in a mobile game, that would be amazingly helpful. Thanks for your efforts making tutorials :)
@AlanDarkworld5 жыл бұрын
Nice one! Is there a way to make the particles refractive, such that it looks as if the sword creates a vacuum behind it (like in Devil May Cry)?
@GabrielAguiarProd5 жыл бұрын
Yeah you can probably achieve something similar with Refraction also know as a Distortion Shader too. Good luck!
@ChernobylComedyAndWings2 жыл бұрын
thank you so much
@elevatexd4 жыл бұрын
How did he do the black in the trail?
@Monroy5186 жыл бұрын
My trails don't make a smooth circle but a poligonal one, even though my minimal vertex is 0.01. I don't really know why, do you gys have any ideas?
@roberttorres30094 жыл бұрын
How do I make the trail I created follow the animation? (IE the way you have it set up for the sword swing) My character is making a sweeping claw attack, so I would like it to follow the movements/animation of the arm as it swings across.
@GabrielAguiarProd4 жыл бұрын
You can parent the trail to any object. In this case to the hand bone for example.
@Mr-sy7lb5 жыл бұрын
Awesome !
@ahmedsiddique29984 жыл бұрын
Hi, Nice tutorial I have question about performance using particle effects over trail renderer and especially for mobile applications
@creationsmaxo4 жыл бұрын
In terms of performances, the trail renderer has a relatively stable performance impact based on its few settings while the particles effect method can be either far more optimized (lighter on the CPU) as you can actually produce a really good result with even just half of the faces generated by the most optimized trail renderer settings, but 2 to 3 times more beautiful results... but you can also totally kill your mobile application by not setting it right. The most awesome part of the particles method is the ability to change the particles on the fly in real-time and that includes 1 little trick that works wonderfully with mobile optimization. On mobile application, the best thing to do with things like particles effect is to keep them active and present, but without particles. This is to avoid having any of their ram-cached data eaten by the Garbage Collector (GC) as, if such is the case, it will have to reload the particles data (such as the texture(s)) again which then can again be eaten by the GC and so on. Having the particle system always present and active makes the GC unable to collect and waste the data hence being faster to start again without any impact on the CPU and, if applicable, GPU. To do so, simply change the emission rate to 0 through a script. Not only will this keep the particle system "alive" and avoid filling the GC, but it will also allow any remaining particle to "finish their life" and won't make anything disappear (such as if you disable the particles system). Another thing that is cool with the particle method, for optimization, is the ability to simply reduce the number of particles if the device is low-end. This might look slightly worse, but it's the best considering you don't break the (artistic) feeling of your effect due to the device not being able to render everything. After all, it's better to have a least-beautiful effect than no effect at all. The Trail Renderer has this issue as its available options don't work well with thing like per-device optimization. The few options that allow optimization (in the trail renderer) are options you, usually, already have optimized as much as possible from the start so any further optimization usually ends up looking way too bad or broken.
@midnightspark_4 жыл бұрын
How could I get the electric effect shown on the blade shown first?
@GabrielAguiarProd4 жыл бұрын
You can get it here: www.patreon.com/posts/weapon-trails-21309236
@sayori36505 жыл бұрын
How else can i add effects without vfx?
@alnyroung7056 жыл бұрын
I,m luck got this channel, this is so cool, can you please make the tutorial more details ? (Zoom, subs, or anything else) thanks dude Auto SUBSCRIBED! 😁
@zabuzay98693 жыл бұрын
Great video! But I have one problem, when I play the sword animation the trails are there, but after 3 seconds (The life time of the particle system) they are gone. But I think that you also had the lifetime set to 3 sec, or did I miss one setting where I can like restart the particle system when the animation plays again?
@AsianIdiots3233 жыл бұрын
There's an option that says "Loop" in the particle system. Enable it. Literally just that :P
@zabuzay98693 жыл бұрын
@@AsianIdiots323 Thanks! I think I just didnt saw that.
@TheBikeOnTheMoon4 жыл бұрын
is there an effect to leave a sword trail but with the actual sword? like leaving multiple image of the sword in a trail.
@BeerfootBandit Жыл бұрын
there is a tutorial by Blackthornprod that shows how to do this. What you do is instanciate a copy of the sword prefab every 0.x amount of seconds while the animation is playing, and change the transparency for each one to give it a fade effect
@halivudestevez2 Жыл бұрын
aha! thank you! (2023)
@halivudestevez29 ай бұрын
could not make it work
@manolov40744 жыл бұрын
Very good tutorial . Good job man I really love your videos and your effort Keep it UP LIKES ++ ;
@GabrielAguiarProd4 жыл бұрын
Thanks, will do!
@ererbe6 жыл бұрын
Lol, exactly when I neede this. how did you know? xD (joke, but I really need this...) Thanks for this tutorial, I used this today to make 2 of my wepaons look very much nicer. (I added own particles, but the trails are very nice, thanks)
@GabrielAguiarProd6 жыл бұрын
You are welcome, enjoy!
@jamesmcelroy4146 жыл бұрын
Thanks man
@TedThomasTT6 жыл бұрын
looks good
@hilbertsla1986 Жыл бұрын
thx
@omerkose87355 жыл бұрын
Can I implement this on 2D ?
@GabrielAguiarProd5 жыл бұрын
Yes you can.
@omerkose87355 жыл бұрын
@@GabrielAguiarProd I am thankful for your really quick answer.Your videos are awesome.Keep up the good work
@erosjagatpulagana64034 жыл бұрын
hope this is still relevant, but does it work for 2D as well?
@GabrielAguiarProd4 жыл бұрын
Yes it does.
@tahirdevlog20476 жыл бұрын
Thanks
@timeforusjyc60566 жыл бұрын
Awesome. auto subscribe!
@motifgaming20806 жыл бұрын
Pls do that 🌽 corn effect from projectile project..
@kichul11226 жыл бұрын
good
@mrbetatool6 жыл бұрын
hey gabriel, do you work freelancer? I have a job for you
@GabrielAguiarProd6 жыл бұрын
Yes I do freelance / contract work. PM me.
@Mot0Mot0 Жыл бұрын
W Video
@GG14406 жыл бұрын
Cool!
@andremoraes70676 жыл бұрын
are you brazilian?
@GabrielAguiarProd6 жыл бұрын
Portuguese ;)
@aodoemela5 жыл бұрын
You say weapon like whypon lol. Good video tho
@TK-sr2hz4 жыл бұрын
Everytime I say weapon now I say whypon
@robertvalentic49395 жыл бұрын
"wipe-on trails"
@fabricioronison6 жыл бұрын
Muito bom :)
@rf26425 жыл бұрын
How do you even figure this shit out?
@GabrielAguiarProd5 жыл бұрын
It's magic!
@Dev-gp5hn5 жыл бұрын
greate tutorial guy 1 like and 1 subscribe for you thank you