Such a cool fire effect! Love it! It's available in the UAS: assetstore.unity.com/packages/vfx/vfx-graph-stylized-tornados-vol-1-207821?aid=1100l3Jhu Oh and check out this Stylized Explosion Course: www.udemy.com/course/visual-effects-for-games-in-unity-stylized-explosion/?couponCode=17.99_UNTIL_20-09
@Giedzilla3 жыл бұрын
Your tutorials are life savers! How could I not steal this…
@Stripe00223 жыл бұрын
I am here for the unity tutorials, stayed for the low key Blender tutorial as well. Thank you!
@brandonjacksoon3 жыл бұрын
Amazing! Gabriel, you are a true professional! This is a best channel about unity VFX. Thanks for sharing your knowledge! Good luck in future projects ;)
@jamesnichols7276 Жыл бұрын
at 11:13 i cant see a option to select a shader graph for some reason any ideas why that is? (im in hdrp 2022.3.6f1 btw idk if that might do something)
@benelliott915811 ай бұрын
same issue here!!
@manolov40743 жыл бұрын
Gabiii it is looking gorgeous. I always wanted to learn how to make stylized tornados. Amazing work !
@pollomagico2713 жыл бұрын
Damn dude! These tutorials are amazing, your skill keeps surprising me with every new video :). How did you learn all this stuff?
Umm for some reason there is a line in my mesh due to which there is a cut in the material, i tried putting the material on unity's default sphere, cylinder and capsule as well and there was a line in those meshes as well, Any fix?
@friexino65804 ай бұрын
u know y i love u ? no1 u do vfx no2 u use blender new sub
@SammzProductions Жыл бұрын
How did you avoid seams in the material? The noise nodes aren't periodic
@kiwiboysl2 жыл бұрын
Was able to follow this using the HDR pipeline, It works pretty well.
@GabrielAguiarProd2 жыл бұрын
Nice! It's cool that when it comes to shaders and vfx the differences between HDRP and URP are minimum.
@tevl35512 жыл бұрын
Hey for anyone having trouble with the dissolve effect not working in VFX or any alpha cutoff on the visuals in VFX graph specifically. I fixed it by going back into the shader graph inspector's graph settings and ticking an extra check box called "Support VFX Graph"
@Hollowdon Жыл бұрын
Thank you so much!!
@Natalirodrigues88 Жыл бұрын
Wooooow!!! Thanks a lot!!!!
@orkuntokdemir106 Жыл бұрын
thanks! I was looking for the solution
@Jack-hm8pu9 ай бұрын
Thank you very much!!!
@Stinger-rq4gy3 жыл бұрын
Looks cool, ill make it for my game. Thanks🙋♂️🌠🌠🌠
@orthovasky3 жыл бұрын
Gabriel tu é brabo irmão, obrigado!
@poweredbygeeko3 жыл бұрын
wow super awesome tutorial... very nice!!!
@tikikong38411 ай бұрын
Mine does not want to be seamless. Even tho i did the UV Map thing and all in Blender.
@gasperkrevs5079 Жыл бұрын
Hello, I have a question. I ma stuck at Tornado Core VFX Graph. When I change the color and all the other properties in Visual Effects Graph like you (time: 12:07) it doesn't change my tornado at all. The tornado only changes when I change values from the original material that you created from the shader. Does anyone know what am I doing wrong?
@dreamer24883 жыл бұрын
Awsome 💜
@dead_____line3401 Жыл бұрын
15:38 How to do the same animation of a glowing whirlwind so that they appear and disappear simultaneously in VFX?
@Colendro3 жыл бұрын
11:20 Something happened there and my dissolve stopped working. Please Help... Until then if I apply the shader material to mesh it works, but if I run the effect, the dissolve does not show...
@yoyoxio2 жыл бұрын
Hi! love what you do. Would you have any idea why the shader material i made following the tutorial seems to be cut in two halves instead of wrapping around?
@HJY43533 жыл бұрын
How can I get a pop-up window at the bottom left at 1:22 on the blender?
@GabrielAguiarProd3 жыл бұрын
Don't move the cylinder once you create it with Shift+A, you should see the Add Cylinder panel at the bottom left. But if you move, scale or rotate the cylinder that panel disappears.
@HJY43533 жыл бұрын
@@GabrielAguiarProd If I raise the hdr value, i can't brighten the object like the light of a light bulb.
@benmansourmahdi90973 жыл бұрын
hey gabriel thank you so much but there is a seam in the cylinder that breakes the illusion did u ever come up with a fix to that
@GabrielAguiarProd3 жыл бұрын
You can fix it by replacing the procedural noises (Gradient Noise, Voronoi or Simple Noise) by a 2DTexture with a tillable noise texture.
@benmansourmahdi90973 жыл бұрын
@@GabrielAguiarProd it worked thank you very much
@TheKikger2 жыл бұрын
it didnt worked for me (gradient noise), anything i should change?
@jollyroger84942 жыл бұрын
I could not make it work with a seamless texture myself. In the end, ended up with rotating the tornado together with camera face direction: [code] transform.rotation = Quaternion.Euler(0, Camera.main.transform.eulerAngles.y, 0); [/code]
@Calactic Жыл бұрын
Even with a seamless texture, I still have this issue. Did anyone find a fix?
@lucasfigueiredo81453 жыл бұрын
Bom trabalho! to aprendendo demais com seus vídeos.
@ryuuhihoshiki7393 жыл бұрын
Hi Gabriel! I'm new to Unity n ur awsome tutorial effect is rlly easy to follow. Thank u so much! But i hv a question.... around 18:18 u showing the Vertex Offset im trying to make them n the Time part, there's 3 strings connected. The 1st can easily seen, the 2nd i somehow get the glimpsed where it went, but i can't follow the 3rd.... where is it connect to? Srry if my english is hard to understand n I'll b rlly appreciate if u can answer this (^ ^
@SenterOC3 жыл бұрын
When adding the output particle mesh, I seem to be missing the Shader graph input. I only see/have the inputs from color mapping down to main texture input. Anyone that can help me?
@GabrielAguiarProd3 жыл бұрын
Make sure you g to edit, preferences and in visual effects, turn on experimental operators/blocks, like it's mentioned around 1:18 You may need to restart Unity to apply the changes.
@SenterOC3 жыл бұрын
@@GabrielAguiarProd Thanks, this seemed to fix it! Great tutorial man!
@Lucas_eo Жыл бұрын
I HAVE PROBLEM WHEN I REACH THE VISUAL EFFECT GRAPH I DID NOT FIND THE SHADER GRAPH SECTION AT OUTPUT PARTICAL MESH NODE
@GabrielAguiarProd Жыл бұрын
MAKE SURE TO GO TO EDIT > PREFERENCES > VISUAL EFFECTS AND TURN ON EXPERIMENTAL OPERATORS/BLOCKS 👍
@Lucas_eo Жыл бұрын
Thank you ✨@@GabrielAguiarProd
@michaelkowal3230 Жыл бұрын
You say Fire Tornado and all I can think of is Axel Blaze
@alixcod963 жыл бұрын
Hey! When i duplicate the vfx to do the layer1 tornado the color, scale and dissolve doesnt apply correctly, do you know what i did wrong? thanks!!
@Colendro3 жыл бұрын
Bump!
@Project.Eternal Жыл бұрын
hey Gabriel, my black doesnt seem to alpha clip correctly, therefore I keep seeing this black.. do you know why?thanks
@HJY43533 жыл бұрын
How can a tornado of body move left and right? Wobble Tutorial, please.
@GabrielAguiarProd3 жыл бұрын
Make sure to follow this tutorial: kzbin.info/www/bejne/jILbppWmgd14p7c
@ArasHibardiyan Жыл бұрын
Hi Gabriel. Where can I find how you did the wobble animation?
@RealVergilSparda2 жыл бұрын
Can you please make a version without using shaders?, im using a different platform other than unity and the only good tutorials arent compatable :(
@hoomanAstronaut2 жыл бұрын
awesome
@brenoreis61776 ай бұрын
hello Gabriel Thank you so much for this tutorial. and i'm having a little BIG trouble at: 11.09 i can't assing the shader in the vfx graph because the option doesen't appears im using Unity ver 2022.3.13f1
@GabrielAguiarProd6 ай бұрын
Go to Edit>Preferences>Visual Effects and enable Experimental Operators/Blocks. You might need to restart the project.
@brenoreis61776 ай бұрын
@@GabrielAguiarProd Thank you so much
@SOLSANTISOSORIO Жыл бұрын
te quiero mucho gracias
@BeefJerker3 жыл бұрын
How do I get the HDR Colour Picker so I can change the intensity?
@Dexaxi3 жыл бұрын
Any chance you'll make a tutorial for the first part of the tornado?
@GabrielAguiarProd3 жыл бұрын
Actually, there's a course I made recently where we creating something "similar" www.udemy.com/course/unity-visual-effect-graph-beginner-to-intermediate/?couponCode=16.99_UNTIL_11-01
@selicatoart3 жыл бұрын
Hi Gabriel, Beautiful tutorials! I bought your tutorial for Niagara and now i'm learning Unity too. Can you help me understand why you always change the reference to the name of the property and underscore? I can't understand why you do it, thank you!
@GabrielAguiarProd3 жыл бұрын
In this Unity version, when you create a property in shader graph, unity assigns a random name (ex: vector3_91i2038u981y59). If you save it like that, that's how it's going to appear in VFX Graph. So that's why it's important to rename the reference, so it's properly named in VFX Graph. The underscore is just to distinguish the property name from the reference.
@selicatoart3 жыл бұрын
@@GabrielAguiarProd Oh is that so? Thanks a lot! I didn't use VFX Graph yet so I didn't know about this! THanks a lot
@marineh03 Жыл бұрын
I'm surprised that the vfx graph can't manage a simple rotation of a mesh (with a texture on it). We have to manage a "swirl" tornado animation with the shader graph instead. Beautiful, but it complexify the process ? The Particle System seams to manage it very well , but not the vfx graph ? Maybe I have the wrong logic, I can't find so much information on the web. What do you think ? Thank a lot for all your content !
@marineh03 Жыл бұрын
And...I find my answer with your tutorial of arcane portal :D I was looking for this for hours haha, happy to unlock the mystery
@Positive4everHK3 жыл бұрын
Hi, Gabriel,which level can download this effect from your patreon Thanks
@GabrielAguiarProd3 жыл бұрын
Hi there, Patreon level 3 covers almost everything ;)
@iansmith33013 жыл бұрын
Can this be done in URP or is HDRP required?
@GabrielAguiarProd3 жыл бұрын
This tutorial/project is entirely done in URP. Check the intro (first minute) I normally mention the version and pipeline used.
@iansmith33013 жыл бұрын
@@GabrielAguiarProd Thanks for the reply, I was listening for URP but you had read it out lol. I think it would be good to always mention that in the video description or title going forward.
@alexchatziagapis23513 жыл бұрын
Please show how to make the expanding sphere you have at the start of the tornado. It looks lke the valorant smoke too, would be pretty cool.
@sp4cell4m45 Жыл бұрын
Hi I'm having a problem where there is a seam in the back of my mesh I have done everything correctly but there is a seam going from the top to the bottom how can I fix this?
@GabrielAguiarProd Жыл бұрын
In that case you can replace the procedural noise with a premade noise texture.
@caglarkutluyigit32383 жыл бұрын
Hello gabriel. I know its not hard but can you teach us how can we create flame and water effects like charmander and squirtle in pokemon unite?
@GabrielAguiarProd3 жыл бұрын
For the Flame part, I may have a tutorial that can help you: kzbin.info/www/bejne/joLPd6KheN-IbK8
@bohreffect Жыл бұрын
Does it can use on mobile games or it can be problem about optimization ?
@GabrielAguiarProd Жыл бұрын
VFX Graph won't work on most mobiles. But you can try to replicate this with the Particle System.
@bohreffect Жыл бұрын
@@GabrielAguiarProd I try to find how to do " try to replicate this with the Particle System." thank you so much for your answer
@GabrielAguiarProd Жыл бұрын
I have a video that can help a little with that: kzbin.info/www/bejne/joTHiamegc-Je80
@aeourchin32463 жыл бұрын
Firstly, I want to appreciate author and his tutorial for successfully learning a great tornado effect, but I found a problem that rotating the tornado 90 degrees around the Y axis will have a very obvious boundary non-coincidence problem. It should be a mapping problem. Do u have some good suggestion? Xd
@junaidywijaya3 жыл бұрын
same with me, it tmake the effect not seamless
@seekuro64152 жыл бұрын
Same, if you have any news about that please share
@suicune20013 жыл бұрын
Who doesn't love a good fire tornado? :D
@michaelkowal3230 Жыл бұрын
I like a good fire tornado, especially when it's combined with the pheonix
@suicune2001 Жыл бұрын
@@michaelkowal3230 Even better!
@michaelkowal3230 Жыл бұрын
@@suicune2001 did you get the reference?
@suicune2001 Жыл бұрын
@@michaelkowal3230 Probably not. But it's still cool.
@michaelkowal3230 Жыл бұрын
@@suicune2001 it's a reference to Inazuma Eleven
@HJY43533 жыл бұрын
The material of the shader graph appears in half and half, and when applied to tornado mash, tornadoes do not appear to be connected to one. What should I do?
@MrAlony01 Жыл бұрын
do you find any fix?
@Nichsss2 жыл бұрын
i don't have the alpha clip threshold node, where can i found it?
@GabrielAguiarProd2 жыл бұрын
Try to turn it On, in the Graph Inspector.
@Nichsss2 жыл бұрын
@@GabrielAguiarProd i tried but nothing has changed :/
@zegnol8972 жыл бұрын
I don't see the option to select a shader, do you know why?
@GabrielAguiarProd2 жыл бұрын
Make sure to turn on Experimental Operators/Blocks in Edit>Preferences>Visual Effects
@DT-hb3zu Жыл бұрын
I love these. However, I'm getting a seam in my tornado. I'm using HDRP, and have followed along to a tee (As much as I can with HDRP). I'm still learning unity, and shader graphs. Is there anyone here who has experienced the same thing, and has resolved it? (google is no help). Thank you!
@GabrielAguiarProd Жыл бұрын
You can eventually create a mask so it fades near the edge. OR instead of using a procedural noise, you can use a seamless noise texture.
@DT-hb3zu Жыл бұрын
@@GabrielAguiarProd That might work perfectly! Thank you so much. I've been binging your videos. You deserve so much more notoriety for your work
@ArasHibardiyan Жыл бұрын
@@GabrielAguiarProd I have the same problem. How can I create a mask or use a seamless noise texture?
@jud.su.5developer8953 жыл бұрын
I love you from kurdistan❤️
@pov360experience42 жыл бұрын
Can we use them as well for mobile games🙄
@GabrielAguiarProd2 жыл бұрын
Hmm VFX Graph only works on high end mobiles.
@pov360experience42 жыл бұрын
@@GabrielAguiarProd Thanxx❤️
@bigggmoustache88683 жыл бұрын
How do you create the ring as a new object under Collections? Why would you skip such an obvious step in explanation?
@GabrielAguiarProd3 жыл бұрын
Watch carefully this part: 3:08. Simply add a new cylinder with shift+a, add 3 edge loops with ctrl+r and scale it up or down until you get a ring similar to the one shown.
@bigggmoustache88683 жыл бұрын
@@GabrielAguiarProd @Gabriel Aguiar Prod. I have current 2.93 LTS installation with default settings. Shift + A creates a mesh under the existing Collections > Tornadobody02 > Cylinder.001. It does not create a new object to rename Ring02 under collections like you show. Also Ctrl + Tab brings up a radial menu, there is no popup as you show. Ctrl + R works as you've shown. Not trying to complain at you, just inform that viewers unfamiliar with Blender can't follow along.
@jeromedelabrosse1192 жыл бұрын
@@bigggmoustache8868 a bit late answer but make sure to go back to object mode before making a new object
@BLGamesChannel3 жыл бұрын
Let's take a lesson on HDRP effects pls)
@doanhnhan21182 жыл бұрын
u guys really can folow this tutorial without any problem?Weight
@GabrielAguiarProd2 жыл бұрын
I understand that the pace could be slower for some. Fortunately it's a KZbin video, you can slow it down. But if there's any problem don't hesitate to ask, or scroll through other's comments to find a solution.
@Algrymm Жыл бұрын
I need help, The noise texture isn't seamless when applied to a mesh and there is always a line where it breaks, anyone knows how to fix ?