Gaea 2.0 To Unreal Engine 5 made Easy

  Рет қаралды 5,095

Maris Freimanis

Maris Freimanis

Күн бұрын

Пікірлер: 41
@PeaceSeeking24
@PeaceSeeking24 Ай бұрын
well done man I like the new Gaea 2.0 and it's makes everything simple and easy.
@MarisFreimanis
@MarisFreimanis Ай бұрын
Yes! I’m working on more extended tutorial. There are some new good features that work great with PCG.
@PeaceSeeking24
@PeaceSeeking24 Ай бұрын
@@MarisFreimanis Thank you for the amazing content you create. I wish you all the best.
@zaakasaka
@zaakasaka Ай бұрын
Thanks. Please extend this tutorial with how will you bring back the flowing water in the Gaea river when you import in unreal?
@MarisFreimanis
@MarisFreimanis Ай бұрын
Hey! I experiment with rivers, so conclusion is, for games still need to use splines, for cinematics, will have tutorial soon.
@suraj.1889
@suraj.1889 Ай бұрын
@@MarisFreimaniswaiting on it.
@Laddious1
@Laddious1 Ай бұрын
Where I've struggled is getting the texture/color to import correctly. When I import the texture create material it just makes a bunch of tiny squares repeatedly. I haven't figured out a way to do this correctly.
@MarisFreimanis
@MarisFreimanis Ай бұрын
Will have a tutorial for that tomorrow!
@grangerhighschoolvirtualre7070
@grangerhighschoolvirtualre7070 Ай бұрын
I might be wrong, but it seems like the texture node made the sat maps pixelated? Are you experiencing that as well?
@MarisFreimanis
@MarisFreimanis Ай бұрын
It's probably resolution thing, try to crank up resolution of landscape and see if it helps. (unfortunately with free you can only export 1k so it will not be crisp.)
@dddharmesh
@dddharmesh Ай бұрын
Amazing tool
@MarisFreimanis
@MarisFreimanis Ай бұрын
Yes it is, with UE would integrate something similar natively in engine. Current Landscape tools are pain
@UnrealAnderson
@UnrealAnderson Ай бұрын
Is it possible to get like an area where it's cliff/canyon/Desert and another area is grass/green? :)
@MarisFreimanis
@MarisFreimanis Ай бұрын
Like multi biome environment? Yes you can do it in UE and also with a help of Gaea. I have tutorial coming up in few weeks how to do it in Gaea.
@markmiller501
@markmiller501 Ай бұрын
How did you get the plugin to install. The installer works and says successful but no plugin in the engine.
@MarisFreimanis
@MarisFreimanis Ай бұрын
Make sure to chose correct place where your engine is installed. By default, installation location is actually wrong. If I remember correctly it tries to install in my documents instead of C:/program files/…..
@DamienRamirez
@DamienRamirez Ай бұрын
Assuming its in the right location & build. It'll be in the plug-in list, like all plug-ins it'll need to be enabled manually.
@lyravisionmusic
@lyravisionmusic Ай бұрын
What's the best way to bring texture over to UE5 and apply it? Would you have to export as mesh?
@MarisFreimanis
@MarisFreimanis Ай бұрын
Hey! New tutorial will be out tomorrow or Thursday, where i will show how we can now export textures in 2.0
@Creativo1973
@Creativo1973 Ай бұрын
I'm not sure what I'm missing, but I followed your upload into UR and my heightmap is showing much larger than it should. Basically I see a yellow outline where the borders are, and then if I pan up I see some of the heightmap edges. I have to scroll way out to see the terrain and then it doesn't resemble the shape/formation in Gaea. I've been trying to figure it out but no luck at the moment.
@MarisFreimanis
@MarisFreimanis Ай бұрын
It's with using plugin?
@Creativo1973
@Creativo1973 Ай бұрын
@MarisFreimanis I used the Gaea to UR plugin.
@Evangelos_Bl
@Evangelos_Bl Ай бұрын
Thanks bro
@MarisFreimanis
@MarisFreimanis Ай бұрын
You are welcome!
@volker2714
@volker2714 Ай бұрын
This plugin is not working for me in UE 5.4.4. It says on restart of the engine that the plugin was designed for UE 5.3 (although I installed the 5.4 plgin from the ZIP file), then gives some error message when I try to load it anyway (related to incorrect engine version). Needs an update quickly.
@MarisFreimanis
@MarisFreimanis Ай бұрын
Are you sure you have installed correct version? Gaea downloads zip with two installers, one for 5.3 and one for 5.4. I just double check and my plugin works just fine in 5.4.4.
@north6935
@north6935 26 күн бұрын
My project only exports a jpg screenshot of my viewport :(
@ghstproject
@ghstproject 16 күн бұрын
You are looking in the wrong folder. For some reason the files you exported in gaea don't end up inside the folder you created and instead end up in your default documents folder!
@furiouzzwill
@furiouzzwill 29 күн бұрын
i cant find it in unreal after i downloaded it
@MarisFreimanis
@MarisFreimanis 28 күн бұрын
It downloads zip file with two installers, one for 5.3 and one for 5.4. you need to install them. Make sure to install in correct place, since by default it installs wrong.
@furiouzzwill
@furiouzzwill 28 күн бұрын
@@MarisFreimanis what would I install it to the unreal engines folder
@jayantbhatt007
@jayantbhatt007 Ай бұрын
You should start your own discord server as well :) Btw thanks and even I'm not getting icon as well.
@MarisFreimanis
@MarisFreimanis Ай бұрын
I actually have a Discord, just thanks to you notice that I forgot to link it. Thanks, will fix that. Yea, idk what's with that icon :D
@jayantbhatt007
@jayantbhatt007 Ай бұрын
@@MarisFreimanis No worries thanks.
@jayantbhatt007
@jayantbhatt007 Ай бұрын
@@MarisFreimanis Please link it so I can bombard your discord with my questions :D
@FPChris
@FPChris Ай бұрын
Honestly just give me a super basic panel with general map randomizing and the Unreal export. I’m not going to learn all these nodes just to output a height map.
@MarisFreimanis
@MarisFreimanis Ай бұрын
You actually don't need most of the nodes in Gaea for most UE use cases. They are there for realistic environment renders, which we really don't need. I have new tutorial coming this week where I will show how to make quick environment with just few nodes.
@FPChris
@FPChris Ай бұрын
@@MarisFreimanis I just got Massive World in Unreal. Easy plugin that randomizes sections of the map and you can move the work area around an 8km map for example. Still allows artistic control but good height maps. It’s basically randomizing stamps with some input sliders. Once you’re happy export the entire thing as one hmap and reimport to sculpt etc. Close to what I was looking for.
@mridulkotak5029
@mridulkotak5029 Ай бұрын
OMG
@FPChris
@FPChris Ай бұрын
Most people use a landscape automaterial on the Unreal side.
@juicyfruit348
@juicyfruit348 Ай бұрын
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