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@eduardoirlanda1786Ай бұрын
Thank you for the shoutout Harvey, loved this breakdown on jumps and how we have to be mindful of the gaming systems that are already placed so we can craft one suited to the game engine. Gracias Harvey, desde Puerto Rico!
@harveynewmanАй бұрын
Anytime Eduardo thanks for the support and keep strong in your animation journey.
@alexmaniotis2352Ай бұрын
Man, I REALLY liked this one! Hardly anyone talks about animation metrics, yet it’s one of the most crucial factors that shape us as gameplay animators. I actually have a question for you. In your long career, how often have you worked on a project where animation metrics shaped the world? I’m pretty sure it’s rare for this to apply to an entire game, even for animation-heavy titles like TLOU. But how many times, for example, has your director told you or your team something like: "Make a wall jump as fast or as far as you want; just focus on making it look cool," and then the environment (wall heights, ledges, etc.) gets adjusted to fit that animation decision?
@harveynewmanАй бұрын
Good question Alex. It really depends on a bunch of different variables such as how big is the studio, how much freedom the animation department has, etc. But in every project I’ve been, we always have a point where designers don’t know exactly how things should work as it’s the mechanic is very animation dependent so they let animation prototype to see how it feels and we can decide after the fact the design and metrics of the game. Animation can be used as a design tool. Nintendo does this all the time. And it’s so much fun to work this way.
@lcabiloАй бұрын
Brazil here! And I'm sending this video to two more Brazilians rn! Great video!
@harveynewmanАй бұрын
Obrigado Ica! Muito bom saber que Animadores do Brasil estão a ver os meus vídeos. Um abraço e obrigado por partilhar como o resto da comunidade por aí.
@shakedregev98Ай бұрын
Student for game design + 3d modeling and animation from Israel. This video is very helpful for someone like me who is at the beginning of the journey. So thank you 🙏🏻
@harveynewmanАй бұрын
@@shakedregev98 Israel, awesome! Thanks for the comment and glad you found it useful. Wishing you the best of luck with your studies and your game journey is a great career.
@ubaidullah5127Ай бұрын
From Pakistan! I just started game development 6 months ago and am completely new to the animation field. I just came across your video and gained a lot of knowledge in such a short time. Thanks!
@harveynewmanАй бұрын
Super nice to see animators from around the world uniting. You are starting a great journey, animation hard but it’s worth it if you stick to it. Thanks a lot for watching and glad you found the video helpful.
@arpanmahor4840Ай бұрын
totally agreed, matrics are huge in the game animation. imagine making changes to a regular "VAULT ON" animation to something like vaulting on 2 metre object .
@harveynewmanАй бұрын
Yeah Arpan, the more you animate in games the more you appreciate solid metrics.
@rexildur3266Ай бұрын
Cool stuff, Harvey! 🔥
@harveynewmanАй бұрын
Thanks Rex, I realized most people that want to get in to games are not familiar with the concept of metrics, specially for animators.
@amendil2893Ай бұрын
French junior video game 3D animator here! Thanks for doing this kind of content, it's super helpful for me who's looking for a job, to understand things and give me more tools that I'm missing, since I can't have any work experience right now .
@harveynewmanАй бұрын
Hey Amendi...thanks for the great comment, and I'm glad it's useful...wishing you the best of luck with your job hunting and thanks for watching!
@UglyHouseStudiosАй бұрын
Nice! Super helpful video!
@harveynewmanАй бұрын
Glad it was helpful! Thanks for watching 🙏🏾
@timmygilbert4102Ай бұрын
Hello from Martinique
@harveynewmanАй бұрын
Martinique 🇲🇶 wow so cool. Just so you know I grew up with Zouk music and I’m a big fan. Thanks for watching.
@AmmiculaКүн бұрын
Hi from germany :)
@harveynewmanКүн бұрын
Hello there! Super cool to see people from Germany watching my content. I hope it was useful. I go to Germany often, specially Gamescom.