I made quite a bit of money selling rpg maker sprites. But then other people started doing it, the audience of the game waned and now I get very few sales. But I also moved on as well! I’m still selling my old ones, but I do something else now. I also did postcards on Etsy and that was exactly the same, made a bomb then barely anything. This is why I won’t tell you what I’m doing now 😬. And you shouldn’t either! Look for a gap in the market, milk it until other people realise and then get out - best advice for you! Good luck!
@Imphenzia9 ай бұрын
Yes, it's trying to find the gaps!! Not easy and risk of "wasting" your time, but the rewards are nice. I have not tried anything outside of assets yet.
@catborgstudio56189 ай бұрын
As someone who started modeling after watching your videos and is now publishing on the Asset Store, I must say that this is one of your best videos so far. Thank you for inspiring and guiding me on this creative journey!
@nhanimaah7869 ай бұрын
This advice is only useful for people who live in 3rd world countries. If you live in the US or europe, you are better off just getting an extra shift at McDonald's or driving uber. Most assets store devs barely make 100 dollars a month. Even the top earners make less than 500 a month.
@Ranss-game9 ай бұрын
@@nhanimaah786 i living in asia i think 200 usd its almost like 800 to me. if i can make 300 i can get almost 1200 in my country
@Mad_Catter_9 ай бұрын
@@nhanimaah786 All the assets on the marketplace are available for free through other means. It's a terrible market to get into. Half of these artists end up giving away their stuff for free for a period to even generate traffic on their content.
@vizeath8 ай бұрын
@@nhanimaah786 I can understand that very much... I was having the same doubts... because even if the assets are sold high, it won't be enough for living in EU... But well, it might work for people living in 3rd world countries.
@joelstolarski22447 ай бұрын
@@nhanimaah786 Sadly this is true. And AI is the big dawg that’s soon going to really destroy many many jobs. It’s already starting and will only get worse
9 ай бұрын
I'm using universal sound fx in almost all of my game projects. Perfect sound fx solution. And it still gets updates! Congrats and thank you for that!
@NeiZaMo9 ай бұрын
It's very smart to start selling shovels to people trying to digg for gold when you are the first one to do that. But if there already are a bunch of people all trying to underbid each other to try and sell you a shovel, maybe you should just go and digg for some gold instead?
@Kholaslittlespot19 ай бұрын
Just invent a better shovel. Sell for less. Or put a positive spin on that shovel!
@Boske777Ай бұрын
exactly, this video is just a commercial... not saying dude should not promote himself and that his success is not well deserved but the title is misleading and clickbaity.
@toxicsludge779 ай бұрын
Anyone thinking about selling 3D assets, I HIGHLY recommend reconsidering. The market is oversaturated as it is, and there are complete studios of professional artists you are going up against. Things that sell are tools, advanced shaders, animations etc. You'd even have better luck selling courses over selling 3D assets.
@alignedgames9 ай бұрын
Thank you! I've been selling for more than 7 years and I only make about 500 USD a month from this. Dont fall for this.
@hogandromgool20629 ай бұрын
@@alignedgames as a disabled man the small income from this would happily fuel me.
@alignedgames9 ай бұрын
@@hogandromgool2062 You have to consider the work. I do agree with the video though, audio packs might be the way to go. You record something, a pack a day, and then sell those packs. From my experience, I make about 40-80 USD per audio pack per year, so for someone like you this might be the way to go, but its a lot of work.
@alejmc9 ай бұрын
@@alignedgamesthat’s great! It of course depends on your expenses and how much time you have put into it and if it is just a side gig, but myself I’m finally building the courage to get into the asset store (in an also very saturated domain: toon shader tools), and would be totally happy to get to $100+ a month. That can be seen as phone bills, netflixes and whatnot being taken care of… $500 sounds great from that point of view (i.e. not a full living number yet)
@disruptive_innovator9 ай бұрын
@@alignedgames 500 usd a month is helpful money tho... not sure I learned lesson. Maybe not as your day job I guess?
@alejmc9 ай бұрын
A couple of years ago when I first bumped into your channel (those 10mins modeling challenges are a treat!), it took me a long time (months of you will) to realize that you were the one behind the sound fx packs that I had been using already for so long from the Unity Assets Store. Thanks tremendously for all the things you do, plus all the knowledge share, ranging from infinitely affordable to the great price tag of free.
@justindupre72747 ай бұрын
I bought one of your original space sky box collections which inspired me to offer custom sky boxes as a service for a while. I've been spending a lot of time modeling within Unreal Engine using primitives and a plug-in. I am an actual retired building contractor and that has helped me to create some really unique modular kits that I want to sell on the stores. This video is encouraging, thanks!
@LocrianDorian9 ай бұрын
Amazing video Imphenzia, you've come so damn far, been watching your content for years and years at this point. I am an AAA game developer and there are times when I'm really thinking about going freelance, similar to yourself, I am a bit of a jack of all trades and I enjoy doing a little bit of everything, although technically I am a programmer. You're a true inspiration, keep up the good work.
@leeoiou72954 ай бұрын
LOL, you better stick to your job. The freelance market is brutal!
@crush19758 ай бұрын
This is seriously one of the best videos about game assets and selling them. Absolutely underrated, would give 10 thumbs up if I could.
@themore-you-know9 ай бұрын
Music vs Visuals ---> Consider this: - it makes 0.5s to see and know if you are interested in a 2D/3D asset, so you can zoom through a lot of them to find what you want, and immediately buy - it makes 50x more time to consume and make a purchase for a song, so you will push/make all these purchasing decisions at the end. Therefor, the speed to convey the content is also an important factor. This is particularly applicable to plug-ins too.
@hiiambarney44899 ай бұрын
this is true. don't bother with sounds and songs. let the noob devs figure it out after the fact that their scrapped project would've been significantly better with proper music. (at which point, if they do notice, they hire someone to do custom music anyways, as these guys are severely underpaid comparatively)
@hiiambarney44899 ай бұрын
ok nvmd. I hadn't seen the video yet, when i replied. he really talks about that exact thing.
@Sylfa9 ай бұрын
Music really is an afterthought for most people, to the point that if you go look at various gamejams you'll find that many won't have even basic sound effects. That's how sfxr was created after all, the developer who made it was annoyed at all these silent games from gamejams so they made a tool that allowed you to create simple effects swiftly. Music is a step beyond that. And yes, finding a good sfx or music pack isn't easy because it's hard to browse them. Making people focus on the bigger packs and simply reuse them in project after project, only looking for replacements at the end of the cycle. At least, when used by game devs that release games and aren't just basically doing it as a hobby. Btw, you can find a lot of free music and sfx packs, and there's also the big foley packs that have been built up over decades by now used in cinema and games alike. Those are expensive, but you're technically competing with both the grand deluxe and the free versions. It's going to be hard to find the sweet spot.
@23dsin9 ай бұрын
I started making apps/games on your assets and I did good money...still, after the years I have some income. Thank you very much for your work and support !!!
@HillaryTorres-c2h8 ай бұрын
Your comment inspired me. ❤What is the title of the game that you have made? And can I also know what marketing have you done?
@Y0kensDomain8 ай бұрын
I love Line War - thanks for making it! :D And thank you for shedding some light on asset marketing
@RickHenderson2 ай бұрын
This is a great video. I started with Blender not too long ago but then moved on to messing with Unreal. Probably never develop a full game, but I've been in touch with 3d modeling for years. I should start thinking about this! Making blueprints and plugins is great, but you're right about it being time consuming.
@aaronmarcus59048 ай бұрын
Although I am a full-time actor and know nothing about gaming, I absolutely loved your video. You present such helpful information and deliver it in an honest and easy-to-understand way. I see why you are so successful. Thank you for sharing your time and knowledge with others.
@aaronmarcus59047 ай бұрын
@@levihoffman8342 why would you think these comments are made by bots. I know some of these people and have corresponded with them in the past. Not sure what is making you think they aren't coming from real people.
@dotexe49818 ай бұрын
I'm quite succesful in selling game assets, and I think these are some good tips: 1. make assets that don't require updates (3D models, textures etc.) 2. needed by many 3. you are better at in making them than most of the other creators 4. something that is customizable so people will not notice that a game developer simply bought it from a store.
@wrongman54955 ай бұрын
hey, there is a tutorial for cadd animation like move and attack on your asset?
@lajolaj49019 ай бұрын
This is one of your best video. I always tell my son to look at his skills and see how he can market them. Then when you combine doing what you like and making a living from them you have now enter the zone of --- it is as good as it gets
@zeus-yz6gs9 ай бұрын
so you just sit in house , complain at your son to do something based on what you see in youtube 😅
@durvesh0079 ай бұрын
That was good information. Thank you. Time to build some asset packs
@flamart97039 ай бұрын
A few years ago I was about to sell visual assets in stores, but... since I wanted to make my own games I've decided to keep my art style for my games, to keep them unique and avoid visual competition. Even then the marked was oversaturated with paid or free assets, and after the big art boom in 2020 and the AI boom in 2022 it should be much more saturated. But if I was only artist, not gamedev, then trying to selling art everywhere is a must.
@jaybee42889 ай бұрын
I’m a part time artist. AI art is still controversial for game makers to use due to steam policy and things like this. If it ever becomes free use the asset game is pretty much over 😂. Even now like you say, too many people doing it and crashing the prices. It was a goldmine years back. Same with things like Etsy. You need to jump on this right at the start, once many people realise the opportunities there’s no opportunities 😆.
@flamart97039 ай бұрын
@@jaybee4288 Yes, I had fewer clients this year and even some of them sent me AI generated concepts. It seems that many of them use AI work and skip the services of artists.
@PutineluAlin9 ай бұрын
@@jaybee4288 100% agree games can be sold if they are original there is a lot of variables but selling lets say a 3D barrel even if you use all the websites to sell it, chances are there are already people that sell a unoptimized model for free.
@RogDolos9 ай бұрын
I bought some of your Space assets for Unity waaaaay back in the day. They were great, good quality!
@Shredonus3 ай бұрын
Thanks man for the tips! I'm returning from time to time to your music, especially to BeatBall OST... 20 years ago... my childhood, and BeatBall music ahhh, thanks man, for that music too, and memories
@CalmBee9 ай бұрын
Thanks for all of the info! I submitted my first asset pack to Unity 2 days ago, so perfect timing with my journey.
@vihtujese54579 ай бұрын
What is it called? I wanna check it out 💪🏼
@disruptive_innovator9 ай бұрын
Dude I love your stuff. Glad it's working out!
@forbiddenbox9 ай бұрын
I respect this effort bro, I know that every single scene took a bit to animate and get right
@JSAbbott9 ай бұрын
This couldn't have come out at a better time. I've made asset packs in the past and I'm just starting to update/upgrade them as well as starting a new pack.
@ledthegamedev9 ай бұрын
Nice video! I can confirm as a seller on epic marketplace. Good information. I started by selling very basic vfx that a lot of people can use.
@Imphenzia9 ай бұрын
That's great! VFX is a good example indeed!
@theoskphoenix7 ай бұрын
Really good video! Thanks for sharing all this with us! I really appreciate your honesty!
@DavidBarile8 ай бұрын
Thank you! This is very useful and authentic. I really appreciate you sharing your experience with the intent to help other developers.
@mattcav69929 ай бұрын
Great job mate, thanks for sharing real numbers. Cheers.
@ND-oe1ow9 ай бұрын
This video was very interesting. I was always curious how much money could be made from selling on these assets stores. I think FAB will probably provide a lot of opportunities for artists in the future. If your looking for a tutorial idea I think It would be interesting to see how you create skyboxes in photoshop, most of the good quality skybox assets in unreal or ArtStation are very expensive
@jaybee42889 ай бұрын
I’m not saying he’s lying because I think he’s being very honest about his experience. But there’s really not much money in it for most people. There are large development companies taking up a monopoly, and so many try-hard solo artists that it’s very likely most people aren’t making any money. Remember how low a lot of these prices sink. That being said it’s cool to sell if you were doing it anyway and as with any creative venture you can get lucky.
@EnricoBC9 ай бұрын
How did you promote your assets? Did you just release them on the asset store?
@aleksandersanya18179 ай бұрын
Thank you very much for the idea! I forgot about this assets thing but I actually can try something now.
@smepable9 ай бұрын
Thanks for this detailed and transparent Presentation of your fails and successes 🎉
@raymobula9 ай бұрын
Hello there. Great video. And thank you for sharing your knowledge to help us avoiding costly mistakes. Appreciated ❤
@AnthonyHortin9 ай бұрын
Some really great tips in this vid. Thank you 🙏
@ToolsAreToys9 ай бұрын
Thank you for making this. Lots to think about.
@jurgenvantomme9 ай бұрын
Very interesting video. Thank you for sharing your experience and numbers.
@whilefree9 ай бұрын
Awesome content nobody's gonna share. THANK YOU!
@erickendoka29533 ай бұрын
Thank you for sharing your experience 🙏
@L0v0lup9 ай бұрын
Very interesting, thank you for sharing!
@rootbindev9 ай бұрын
You are an expert in blender
@jamestwine9589 ай бұрын
Appreciated ! Thank you 🙏
@TomCAT_Character_Art5 ай бұрын
Do you have any suggestions for what to do if people buy your assets and them post them for free on their own sites?
@flappybird31521 күн бұрын
Great assets! If you don't mind me asking, what was your rating/sales ratio like? Thanks!
@typingcat8 ай бұрын
Keeping 18K out of 49K seems just wrong. It's not a level that can be called "tax" but "robbery".
@MADZBEATS9 ай бұрын
Made some rather simple scifi shield spritesheet animations just for myself. Some months later I randomly put it on market as a pack.. No marketing, no juicy previews, just there you go heres the files have fun. I was shocked by how easily it sold.... It really is scary how much money you can make in this industry. Lets say $9.99.. thats not that bad for an individual... Then you happen to get 1000 (just 1000 from all the people who browse the interent every. single. hour.) enthusiasts interested and boom, theres your $10000 like nothing.
@Imphenzia9 ай бұрын
Yeah! I think there is more competition and less hype with assets today, but find a good gap to fill can definitely make you some cash!
@vesogry6 ай бұрын
5:30 - In Poland we can pay 12% of revenue tax for IT self employed, so it's great if you don't spend too much. Some people even pay 5% in revenue, but it's more tricky.
@asagrien9 ай бұрын
The genius of this video is it’s also a commercial for the products.
@kagan85799 ай бұрын
Thanks for the video man!
@sonu-jangir9 ай бұрын
Thanks a lot for sharing this helpful video... 🎉🎉🎉
@m.a.t.a.sАй бұрын
0:56 Literally my mindset :D
@daru25able9 ай бұрын
Thank you for sharing your insights.
@dremovremen17648 ай бұрын
Wait, what? All these weird samples I recorded for my music can be sold for money? Thanks. I think I've found my occupation for the nearest future.
@niloufarniazi-z4y3 ай бұрын
thank you for this amazing video
@FencerDevLog9 ай бұрын
Very interesting summary, thanks for it. 😎 Actually, I'm also working on my own sound effect pack because I need it for our game, which is in development. It's not unlikely that part of it will also appear on some asset store.
@RainDevs9 ай бұрын
I'm honored to be among the first to comment on this video!👌
@wasjosh7 ай бұрын
“they gonna take our jobs!” If you’re not as talented as someone sending 3 sentences to a computer you deserve to be replaced.
@MartKart89 ай бұрын
I once saw someone sell an asset that was given for free for $2, it was a glowing flower. I saw the original tutorial that teaches how to make that flower, I leant to make that flower, but for the asset to work in Unreal Engine, the materials need to be baked, and edited and some needs to be redone like Emissive materials in Unreal Engine.
@Lync11119 ай бұрын
So what's next for you?
@MartKart89 ай бұрын
@@Lync1111 to keep modelling things, at the moment a cat
@felipevalencia4008 ай бұрын
Maestro muchas gracias por este maravilloso Video.Dios lo Bendiga.
@Expt6269 ай бұрын
I just checked my asset library. I bought a copy of your universal sound fx.😂
@midniteoilsoftware9 ай бұрын
I own your Universal Sound FX pack. Somehow I didn't realize that was from you :)
@LawrenceAaronLuther6 ай бұрын
04:11 my man I love how you do math. I wish I did math like that in school
@Imphenzia6 ай бұрын
Yes - see it as an instructional video how to use a calculator :)
@emesenagy99509 ай бұрын
Bra jobbat. Grattis
@gstreetgames25309 ай бұрын
48 grand, you keep 18? At what percent of your labor being taken do you call it slavery?
@twitchyrats5252Ай бұрын
If we look back at history, 40%+ taxation rate is when revolutions begin. 😡
@markojotovic89915 ай бұрын
I love lowpoly soo much but Question for all us is: How many time we have to develop assets before AI complete that job for us
@cjtvtube9 ай бұрын
Your little "Political" commentary slipped in there was extremely interesting. A "Normal Guy" just trying to make a living and how the gov. plays such a role. Now Sweden has lost a hard-working creative guy. A totally separate channel on that whole aspect of your life would be quite popular I imagine.
@Imphenzia9 ай бұрын
Yes, Swedish politics caused our move and prevented any more tax income from me, my wife and our 3 kids future working lives. I have a lot I could say on the topic but avoid doing so because of risks of people reading wrong things from it and drawing their own incorrect conclusions from it.
@ryanorionwotanson45685 ай бұрын
Awesome stuff!
@NC_Number_19 ай бұрын
thx mate for sharing your experience
@mendiganina60019 ай бұрын
I have a question related to bundles/packages. If my game asset package include things for several game genres, wouldn't that discourage any buyer that only wants my stuff for a single genre? What about posting the same stuff both separately and as a part of a package?
@jaybee42889 ай бұрын
There’s nothing wrong with doing both although I’m unfamiliar with unity so you may want to check there isn’t any listing fees. What I personally used to do with my assets was sell them based on themes then do a bundle at Christmas or whenever. If choosing between one or the other you’d be more likely to sell smaller genre/theme packs than an assorted bundle. Those kinda bundles need to be really cheap where as something more focused you can ask for a little bit more.
@simonnordon84218 ай бұрын
Thank you for the video. Are you able to divulge your sales to reviews ratio? For example your asset has 1050 reviews, so if we knew the sales we could work out a ratio which would make estimating other asset sales easier.
@CecilMerrell4 ай бұрын
Best analogy ever for this lol
@itsfela9 ай бұрын
Very interesting, thank you!
@renobrecords8 ай бұрын
This was a super great video, very authentic. That's wild with the taxes man. Here in the US we bitch about taxes but I had no idea...
@MusiqueMonsieur7 ай бұрын
Those taxes in Sweden are absolutely INSANE!
@Herdetzy9 ай бұрын
The tax in Sweden is MAD
@DT-hb3zu9 ай бұрын
The fact that you could sell your information, and choose to bless is with it instead, is amazing. We appreciate you. Glad to have been here over the years
@SubzeroBlack689 ай бұрын
He is though. There are ads on this video. Hes doing exactly what he should do, making profit off sharing his experience.
@DT-hb3zu9 ай бұрын
@@SubzeroBlack68 what I mean is, he's making a couple hundred bucks by monetizing his video, when he could sell the info for a couple hundred, to a couple hundred people, and make hundreds of times more, but instead, he's giving it to us for free.
@funguy3989 ай бұрын
What about the prices? Is 2$ a lot for a one great 3d model? What about basic materials pack? You can just look up what other people are selling, but you need to add something new or better or cheaper to the table.
@BierhammerDerBarde9 ай бұрын
What do you think of unity going more in the direction of AI generated assets? Do you think there still will be demand for handcrafted asset?
@jaybee42889 ай бұрын
It will all depend on how the game stores and gamers react to AI content. While Steam does not allow AI content in games, there will be a market for non AI art assets. As game engines are incorporating AI we will see the stores soften, but then it comes down to will the players buy it or support real artists?
@tendaizhou41399 ай бұрын
I'm super interested, long term I've done a few independent projects and I'm looking forward to growing in this space. I'm a full time programmer professionally so I only get to work on this on my spare time
@jaybee42889 ай бұрын
There’s really not much growth in the game asset market at least as far as art is concerned. You can make rent if you really put a lot into it but there’s no growth unless you’re exceptional. It’s more like a semi reliable side hustle that is becoming more and more unreliable as others fill the space, AI is getting bigger and people already bought the assets they need.
@tendaizhou41399 ай бұрын
@@jaybee4288 thank you for this valuable advice
@jorgeabuauad3 ай бұрын
Friend in the unreal store they ask quality and many 3d mesh like minimum of 50 is there an order file type, folder convention and more you could give me I try to sell a single castle and it was not good enough to the store any help.
@neosinan19 ай бұрын
Hey, I saw your Universal sound fx pack was unlisted in Unreal store, Are you planning to list that again in Unreal store again?
@svennorris7 ай бұрын
How about the fact that one person can obtain the game asset from Unity asset store for example, then freely share it to friends, clients etc...? There's no security or copyright in that respect
@NFandMYT2 ай бұрын
i would love it if he would make a toutorial on how to make a game in godot
@mikedolan039 ай бұрын
I still use universal sound effects to this day. Pretty sure i bought it when you released it 😅
@OlivierPons3 ай бұрын
When there's a gold rush, sell shovels.
@Damian_h9 ай бұрын
Bro can u explain in which platforms u upload ur assets and how u get the money let say pay pal or other ways around. Because in Sweden taxes may be high but in some third world countries they dont even let us buy dollars they want u to keep using their inflationary money and they want to keep the dollars for them.
@CgPlane1239 ай бұрын
Keep it up good work
@heimirjosefsson5109 ай бұрын
Iceland would F me in the A with the taxes and VAT.
@gavinw779 ай бұрын
Welcome to Australia!
@NoobHit9 ай бұрын
Thank you
@322ss9 ай бұрын
7:28 breaking glass while wearing shorts :D
@risehighgames43419 ай бұрын
Hi, 1 question suppose you began selling assets in 2023. If you had launched Universal Sound FX (your asset on the Unity Asset Store) in that year, do you anticipate achieving similar outcomes, or would you expect a 50% reduction in results? basically Is selling assets in 2023 worth it?
@Imphenzia9 ай бұрын
Hi, it's difficult for me to say since I have not promoted or released any assets recently, but I plan to add my Crispoly characters and other assets soon. Universal Sound FX could still work because people need sounds and with a simple library not having to worry about licensing - and someone copied my approach and made a music library with many styles which also performed well. I think, finding the right asset is definitely worth pursuing to sell as an asset, but only if you have the energy and motivation to give it a good try and being aware that it could fail. Maybe start small to learn the process and then try to get the idea of something that could become popular. Someone said in the comments that VFX (like particle systems) are doing well at the moment.
@risehighgames43419 ай бұрын
@@Imphenzia Thanks for answering my question.
@ObiWineKenobi9 ай бұрын
I’m curious to know if 2D or 3D art assets sell better?
@milhouse81668 ай бұрын
How did you calculate $650/day from $6500/month? There's 30 days in a month not 10.
@arctiformgames9 ай бұрын
Very good video
@VforVictorYT3 ай бұрын
Strange how Sweden is higher on WHR all years since 2012 if Australia is that good;P
@HighFlyActionGuy7 ай бұрын
where is the tip that says start in year X, where X was the right time to get in on the specific thing that made you money.
@brucelee77828 ай бұрын
ironically this video is also selling shovels lmao
@LeDaytonpax9 ай бұрын
im from the US and im interested in moving to sweden to pursue game dev
@Obalanserad9 ай бұрын
Hey, as a fellow Swede. How hard is it to move to Straya? It's on my map now.
@GeorgeKarala9 ай бұрын
Well game assets which i dont know I expected 3d modeling