Game asset workflow, modeling, texturing, uv, baking - Blender tutorial

  Рет қаралды 9,800

CG Thoughts

CG Thoughts

Күн бұрын

Over a week of research, tests and experiments to understand how to bake a high-poly model into a low-poly model on a hard-surface object.
If I've spent so much time getting it right, it's because internet resources don't tell the whole story.
The cases presented are always simplified cases, such as baking a cube. The reality is far more complex! You'll also find tutorials on how to bake objects without a bevel, which is obviously much easier. And above all, the vast majority of tutorials, even those produced by Blender addicts, don't bake in Blender, but in Substance Painter.
In this tutorial, we'll bake a real model, with real challenges, bevels and Ngons, and we'll do it entirely in Blender, not in Substance Painter. Then we'll test it directly in Unreal.
--- Get Fluent tools :
Blendermarket : blendermarket.com/creators/cg...
Gumroad : app.gumroad.com/cgthoughts
Artstation : www.artstation.com/rudymichau...
--- ZenUV :
Blendermarket : blendermarket.com/creators/se...
Gumroad : gumroad.com/a/353259987
--- UV Packmaster :
Blendermarket : blendermarket.com/creators/gl...
Discord : / discord
Twitter : / rudymichau
Instagram : / cg_thoughts_blender_ad...
Facebook : / cgthoughts
Discord : / discord
#b3d #fluentb3d #materializer
00:00 Intro
01:39 high poly modeling
02:32 high poly completion
06:26 Texturing
07:47 Make low poly from high poly
10:20 Unwrapping & UVs without addon
12:30 ZenUV
15:37 UV Packmater
16:34 Baking
21:25 Export
22:33 Unreal

Пікірлер: 25
@omnicromltd
@omnicromltd 8 ай бұрын
To fix smoothing group error when Importing the FBX into unreal. In Blender in the FBX Export options, Scroll down to Geometry, then change Smoothing from Normals to Face before you click Export.
@CGThoughts
@CGThoughts 8 ай бұрын
Thank you so much for the information :)
@joshua42777
@joshua42777 3 күн бұрын
Thank you so much!!!
@Mikey-gs6jl
@Mikey-gs6jl 8 ай бұрын
Thank you for this great tutorial! It's very well scripted, clear and concise. Thank you again.
@CGThoughts
@CGThoughts 8 ай бұрын
Thank you for your message Mikey
@Freeloader767
@Freeloader767 29 күн бұрын
Honestly wish the texturing part wasn't sped up. I'm looking for a complete video like this one that includes the uv's using the uv plugins mentioned with their tools. I'm planning on purchasing the plugins but first I need a good understanding of everything and this video honestly would've been perfect
@mdm-prods1184
@mdm-prods1184 20 күн бұрын
merci rudy
@triple7evenn
@triple7evenn 8 ай бұрын
amazing stuff as always 🔥
@CGThoughts
@CGThoughts 8 ай бұрын
Thank you triplle7evenn :)
@skeletonking4119
@skeletonking4119 8 ай бұрын
Thank you!!!!
@ultrasnaps
@ultrasnaps 8 ай бұрын
Really nice job with this tutorial. I also dislike dealing with the UVs - Zen UV and UV Packmaster are both lifesavers. I am not surprised to see both show up in your proposed workflow. I also use Better FBX to help with transition to Unreal and Unity.
@floyd1411
@floyd1411 8 ай бұрын
oohhhh mmyy God!!! Thank you for making this!!
@CGThoughts
@CGThoughts 8 ай бұрын
my pleasure :)
@channelname8623
@channelname8623 6 ай бұрын
making adjustments requires a lot of mousing around, the thickness goes up at a very slow rate, while holding control, it took me 58 screen swipes and about 4 minutes to adjust the thickness to match the width and depth. how do you adjust it? i made it go a little faster holding ctrl but there has to be a better way, whats the keybind? also i found when adjusting a bevel, when moving the mouse it adjusts the width and segments simultaneously, but there isnt a situation where i would need to do that, how do i adjust them individually?
@damnfail9316
@damnfail9316 8 ай бұрын
whats new in fluent 3?
@Talvara
@Talvara 8 ай бұрын
As a fun aside, the red cross on this asset really should be green (or a different symbol) the Red cross is a protected symbol and can invite legal pressure when used in a game project.
@CGThoughts
@CGThoughts 8 ай бұрын
Incredible, I didn't think a common symbol like that is protected ! Thank you for this fun fact.
@DasBilligeAlien
@DasBilligeAlien 8 ай бұрын
@@CGThoughts It's not protected by copyright law, but by the geneva conveiton. The intent is that the symbol is used for markings in warzones. That way warparties are not shooting at doctors or bulding with the markings. A violatio nis a wargcrime under the geneva convention. There are a laws in place to protect the symbol from misuse. Of course video games didn't exist back then so nobody foraw it as a potentiakl problem. So it is not some misplaced corporate greed, but to keep the symbol from being contaminated with other meanings.
@CGThoughts
@CGThoughts 8 ай бұрын
@@DasBilligeAlienThank you for this accurate answer :)
@DasBilligeAlien
@DasBilligeAlien 8 ай бұрын
I just wish I would have done less typos :D@@CGThoughts
@stephanstrydom6175
@stephanstrydom6175 8 ай бұрын
I used to love the Fluent modeling tools until the pie menu was introduced. Please can you release a version without the pie menu, its a hassle to work with and dig around for icons etc. Materializer is still awesome!!!
@CGThoughts
@CGThoughts 8 ай бұрын
Hello Stephan, look the options in préférences. You can choose your menu. Circular or column 😉
@stephanstrydom6175
@stephanstrydom6175 8 ай бұрын
Awesome, thanks!! @@CGThoughts
@localstout
@localstout 8 ай бұрын
This process is something AI would be useful for. Hopefully Rudy will figure it out before Adobe or Autodesk. Thanks for the great video!
@CGThoughts
@CGThoughts 8 ай бұрын
Thank you localstout :)
Blender 4.0: How to UV Unwrap Anything
7:36
On Mars 3D
Рет қаралды 203 М.
LOVE LETTER - POPPY PLAYTIME CHAPTER 3 | GH'S ANIMATION
00:15
تجربة أغرب توصيلة شحن ضد القطع تماما
00:56
صدام العزي
Рет қаралды 51 МЛН
Этот Пёс Кое-Что Наделал 😳
00:31
Глеб Рандалайнен
Рет қаралды 2,8 МЛН
Game Asset Workflow - All Parts (now Free!)
30:00
Crimson
Рет қаралды 36 М.
Maya Pro Tries 3D Modeling in Blender
43:52
JL Mussi
Рет қаралды 151 М.
Modeling ring in blender using alpha maps Part 1 | Tutorial
8:13
Mohamed Fayed
Рет қаралды 10 М.
Pro Materials Are EASY Now! (Try This)
11:19
Smeaf
Рет қаралды 177 М.
10 Minutes vs. 10 Years of Animation
19:29
Isto Inc.
Рет қаралды 652 М.
Tips for Optimizing Game Assets in Blender
10:27
CG Cookie
Рет қаралды 113 М.
Become a Topology PRO with these Five Tips
9:13
DECODED
Рет қаралды 282 М.
How to texture REALISTIC buildings in Blender #b3d
22:29
CG Boost
Рет қаралды 127 М.
LOVE LETTER - POPPY PLAYTIME CHAPTER 3 | GH'S ANIMATION
00:15