Game Feel - Measuring the Influence of Acceleration and Deceleration - Medialogy, Aalborg University

  Рет қаралды 26,713

Gustav Dahl

Gustav Dahl

Күн бұрын

Пікірлер: 45
@livelaughlevelup3868
@livelaughlevelup3868 9 жыл бұрын
The amount of analysis and thought put into this project is extremely impressive. Not only was it entertaining, but it's just so thought provoking when it comes to game design. This was so well done that you should consider teaching game design one day. Thanks for making this.
@WikzoDK
@WikzoDK 9 жыл бұрын
LiveLaughLevelUp Thanks a lot! :)
@balorprice
@balorprice 6 жыл бұрын
This is what I wanted to comment! I've been looking for this data for a while now. Invaluable.
@scalpingsnake
@scalpingsnake Жыл бұрын
Great video. Honestly game feel is so important, I often see times where (in my opinion) the developers missed opportunities to include better feeling in the game. I don't think game feel is always 100% necessary but is so important to most games and can even work in games you wouldn't immediately think of. I used to focus only on playing first person games, as I grew older though I because more willing to try more genres and found I really like playing CRPGs. I think even games in this genre could benefit from game feel, imagine getting a killing blow in a CRPG and the camera cuts to a third person view and you are able to actually input the attack like it was a third person game. You would be locked into the attack to obey the rules of the game previously setup but I think that could add so much feel while staying true to the genre.
@limageur
@limageur 5 жыл бұрын
Reference, data, good speaking. Exactly what I am looking about video games. Thank you.
@NexuswOw
@NexuswOw 2 жыл бұрын
Hey Gustav Dahl, nice video! really interesting stuff, thanks for sharing this
@Rodney526
@Rodney526 9 жыл бұрын
Simply great and lots of useful insights for game design. Thanks for sharing!
@WikzoDK
@WikzoDK 9 жыл бұрын
Kemal Akay Thanks a lot! Remember to check the links in the description as well :)
@Gabriel-cr7kk
@Gabriel-cr7kk Жыл бұрын
This is amazing, and very useful as a game designer, thank you
@evilagram
@evilagram 9 жыл бұрын
Mario doesn't work the way you describe. He doesn't jump with powerful velocity until gravity takes over, holding down the button reduces the effect of gravity until it is released, or you reach the peak of your jump. I describe the mechanism in this article: critpoints.wordpress.com/2015/05/18/5-games-5-jumps/
@WikzoDK
@WikzoDK 9 жыл бұрын
Chris Wagar Cool article. Will have a look at it later :)
@LethalChicken77
@LethalChicken77 7 жыл бұрын
ball. ball was the 3rd most used word to describe it.
@abowlofsoup6440
@abowlofsoup6440 7 жыл бұрын
yes it was a very ball experience
@ThePC007
@ThePC007 8 жыл бұрын
The problem with Super Meat Boy's wall jumping is that I often found myself wanting to let go of a wall without actually jumping. I see there's no easy fix for that and obviously wall jumping is more important than quickly letting go of walls, but I'd just like to throw that in here.
@jesperkragh
@jesperkragh 9 жыл бұрын
Fremragende, Gustav. God video!
@darthhole6818
@darthhole6818 9 жыл бұрын
Very interesting video. I've been thinking about going on the path to being a designer myself, and I will come back to this video often if I remain interested. Still, I can't believe Oney Plays sent me here. I find that hilarious that such a joker sent me to such a serious video.
@WikzoDK
@WikzoDK 9 жыл бұрын
+Darth Hole Thanks for your comment. What video directed you here? :)
@darthhole6818
@darthhole6818 9 жыл бұрын
Gustav Dahl None. It was in Oney Plays liked videos. I looked at his channel, and he likes some hilarious videos. The first minute of this video, I thought it was going to be funny. Then, I became interested.
@darthhole6818
@darthhole6818 9 жыл бұрын
Gustav Dahl Also, you're welcome.
@aleenn
@aleenn 6 жыл бұрын
Thank you for this video. It has helped me to improve my game.
@justanotheruserish
@justanotheruserish 8 жыл бұрын
@11:39 interesting work
@toureiro
@toureiro 8 жыл бұрын
Nearly did a double take when I heard Alex's voice. Didn't expect that at all!
@walmys2nd
@walmys2nd 8 жыл бұрын
More thorough than a digibro diatribe.
@tommyboy3240
@tommyboy3240 8 жыл бұрын
Like for me, if a game has really bad game feel I can't play it. It has to have satisfying control and fluid gameplay. I guess that's why I love smash so much
@sparrowthesissy2186
@sparrowthesissy2186 7 жыл бұрын
Reaching max speed in 1/5 a second seems a bit drastic, but I tried it in the game I'm working on now and it doesn't feel horrible. Still a little quick, I think, but definitely "responsive"
@MondayHopscotch
@MondayHopscotch 9 жыл бұрын
Sometimes google does a good job at finding just what you're looking for at the top of the results. Thanks for the video!
@WikzoDK
@WikzoDK 9 жыл бұрын
+MondayHopscotch Thanks! May I ask what you were searching for? :)
@MondayHopscotch
@MondayHopscotch 9 жыл бұрын
+Gustav Dahl I was literally searched "tuning good platformer feel" and decided to look through the video results after not finding what I was wanting in the regular web links.
@WikzoDK
@WikzoDK 9 жыл бұрын
+MondayHopscotch Cool. Make sure to read the links in the description as well :)
@magei00
@magei00 9 жыл бұрын
very interesting, thanks for sharing ;)
@WikzoDK
@WikzoDK 9 жыл бұрын
magei000 Thank you. Glad you liked it :)
@evilagram
@evilagram 9 жыл бұрын
I'd contest that there is game feel in the asscreed loading screens, just less, and your moveset is limited. You still have the sensation of moving around a space, and of stopping, starting, turning, and jumping. If you made them purely white with no background, then that feeling would be diminished. If the camera did not move relative to the character when they jump (keeping the character perfectly in the center of the screen), then it would have even less as the character does not appear to move relative to anything else, even the screen.
@WikzoDK
@WikzoDK 9 жыл бұрын
Chris Wagar The idea of Swink's venn diagram (real-time controls + simulated spaces + polishing effects) is that proper game feel consists of all three elements. Obviously, some games focus more on some areas than others.
@evilagram
@evilagram 9 жыл бұрын
The point I was making was that there is still a semblance of a simulated space in the asscreed loading screens, even if it is a limited one. Look at the example game Swink made in his blog article on the principles of virtual sensation, the racing one where you can enable and disable different elements of the track I believe. Because there are clouds and such that move relative to the character, and the camera lags behind the character when he jumps or begins to move, there is still a simulation of space and sense of motion being applied.
@WikzoDK
@WikzoDK 9 жыл бұрын
Chris Wagar Technically, you are of course right; there are still clues about the spatial simulation, even though very limited. I chose to use Assassin's Creed as an example, since I believe it is easier to relate to.
@evilagram
@evilagram 9 жыл бұрын
The devil is in the details.
@LethalChicken77
@LethalChicken77 7 жыл бұрын
getting a headshot in halo 5 is the most satisfying thing.
@kylerwk
@kylerwk 9 жыл бұрын
This is one of my favorite video game topics. Nice video, it's great to see all the examples in action. Recently I posted a video that goes into great detail about the jump phsyics of the game we are working on kzbin.info/www/bejne/m5avgX9pjp6doKM
@WikzoDK
@WikzoDK 9 жыл бұрын
Kyler Kelly Cool! Tuning the perfect jump is definitely something you need to put a lot of effort into. What did you use to make those curves in Unity? I know about a plugin that can monitor variables similar to that; it's pretty nice: www.assetstore.unity3d.com/en/#!/content/23765
@WikzoDK
@WikzoDK 9 жыл бұрын
Kyler Kelly Oh, and I like the variable name "NotAMeatboy" :P
@kylerwk
@kylerwk 9 жыл бұрын
Gustav Dahl I just made my own simple solution. github.com/kylerk/RealTimeAnimationGraphsViewer_ForUnity
@kylerwk
@kylerwk 9 жыл бұрын
Gustav Dahl Thanks
@WikzoDK
@WikzoDK 9 жыл бұрын
Kyler Kelly Thanks for sharing :)
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