In under 20 minutes I learned how to make something that would have cost me $50 on the asset store
@audacityfilmsproductions53344 жыл бұрын
EXACTLLYYYYY!! Wonderful time to be alive!
@c4dtuterials4 жыл бұрын
more like 15 minutes
@flowcooksboogershook97114 жыл бұрын
Compare it with this video, then.
@MohammadFaizanKhanJ4 жыл бұрын
Indeed! but much time required to build the whole system! Here comes asset store!
@darksidegirl4 жыл бұрын
And now build it, test it, debug it... and it will take you months. Worth 50 bucks or more, right?
@sharpenednoodles5 жыл бұрын
How do you not have a million subs yet? This was amazingly presented, and very easy to follow! Great stuff
@MassimoRough4 жыл бұрын
Have you shared this video so he get a million of subs yet? Why braggin if not?
@bmxchamp44 жыл бұрын
@@MassimoRough I think you may have misunderstood what he was saying. He was saying that he deserves a million subscribers because of how well put together the video was. He didn't mean it in a negative way.
@MassimoRough4 жыл бұрын
@@bmxchamp4 I think you misunderstood me. I was saying sharing video with others is a way to increase subscribers, while bragging about not having a 1m subscribers does nothing to it.
@GLXY_SHADOW Жыл бұрын
When you realize that your Unity Engine version doesn't like this code and so NOTHING WORKS.
@liormax4 жыл бұрын
dude, do you even realize how amazing is the content you are doing?
@xenibyte58984 жыл бұрын
I'm interested in seeing how you would implement an anti collision system for pedestrians so they don't have glitchy bumpy movement due to colliders. I would imagine using a spherical or circular collider and a script that uses some sort of dampening or weight to slow down and push pedestrians around without being so harsh.
@HAWXLEADER4 жыл бұрын
You could give them some sort of force field constraint or even make them physics based.
@markiewicz.szymon4 жыл бұрын
Or you could make it using a Unity build in navmesh to save ton of work. Set sidewalk to walkable, road to not walkable, twak some navmesh agent settings to get more natural movement and you can also easily implement obstacle avoidance. Then you can even make some interesting mechanics that will simulate how people normally move around. Example: go to friend's house > go for shopping > return home.
@katebriggs39184 жыл бұрын
I'd do some research into flocking behaviors. That would even give the added benefits of people walking in groups. (But maybe also people randomly switching who they're friends with)
@preeteshshirkar54514 жыл бұрын
@@markiewicz.szymon navmesh does'nt help you in creating a lane traffics system
@DJLKM14 жыл бұрын
Though it might endup quite system taxing for a large project, but to avoid ped collision, you could add a raycast or preferably a spherecast to the AI script. And detect other objects before a collision occurs. This could also be added to for obsticles on the sidewalk and later for avoiding getting run over :)
@svedalawoodcrafts5 ай бұрын
All I can say is WOW! So many cool idea's such as Branching I never thought about before though never worked much with NPC trafficing systems until I now need it in my game. This just blew me away. Looked all day yesterday for good info video's on the subject, found a couple but you my friend made it so incredibly easy to understand. Thank you! Sub'd and liked!
@Tikodev4 жыл бұрын
Yes please do a full fledged tutorial series on this! I would love to see how you make cars interact with pedestrians and traffic signs!
@rutchjohnson4 жыл бұрын
Really would like to see the car traffic system you had in mind :)
@STARmod2 жыл бұрын
Still waiting the sequel to this one, such a perfect video, the topic of npc behavior and population in games is so good, i love this, thanks bro!
@workflowinmind4 жыл бұрын
Man, I discovered your channel yesterday while looking at how to extend the Timeline! Since then the YT algo has fed me with 5 other of your videos, and I absolutely love your way of teaching, some might not realize the amount of work behind these but I'm very impressed. Thanks a lot.
@jonesbbq3074 жыл бұрын
GTA V's traffic system must have a parameter called "stupidity" set to 200000
@selvesa4 жыл бұрын
It actually does! Devs made the AI capable of making bad decissions and failing in porpouse cause, as u know, idiots do exist in real life too. Sadly, as u also commented, that chance may be set to "2000000" cause it happens more often than it should x)
@abigweed18114 жыл бұрын
@@selvesa You're talking about GTA V and if their traffic system has a stupidity ratio? Ofcourse it does, that's a really obvious question lmfao
@deei51304 жыл бұрын
@@selvesa Aaand literally all of peds have stupidity assign to them
This closed a huge gap in knowledge within only 18 minutes, amazing. Thank you for sharing
@jkjaniszewski4 жыл бұрын
Bro, the quality! I wish every tutorial was so on point as yours. Subbed and good luck with yt career!
@Oxmond4 жыл бұрын
Wow! Great tutorial! A rather complicated subject perfectly reviewed in under 20 minutes 👍🤓
@ujjawaltyagi94814 жыл бұрын
I just discovered your Channel. You are a life saver
@bunggo99143 жыл бұрын
your contents are so helpful, I get to learn advanced stuffs that nobody else provides :)
@mxnxkx-ez5je7 ай бұрын
really good guide! thanks for sharing!
@CodeGaff5 жыл бұрын
Fantastic video as always Matt! I love your teaching process. Looking forward to seeing your channel blow up! :)
@AyazSardar4 жыл бұрын
This is exactly what I was looking for. Thank you!
@michaelshollaj6428 Жыл бұрын
Subscribed immediately, great job
@adslpiulentoditalia2545 Жыл бұрын
This is something unbelievable. Thank you very much!!
@newbquesttv5 жыл бұрын
Great video Matt! Super cool stuff and really clearly explained. I'd be interested to see this interacting with Navmesh, which might also address some of the inter-person collision stuff. Great work!
@GameDevGuide5 жыл бұрын
Thanks Matt. Yup, I avoided navmesh for sake of simplifying the contents however I'm intending to cover it in the sequel video extending this system.
@NiclasGleesborg05 жыл бұрын
Great video. And cool system.
@HeizenblogGaming5 жыл бұрын
This is one of the best examples I have seen, please continue this.
@mattbridges3854 жыл бұрын
Dude, Fantastic work!
@TrueIndian5 жыл бұрын
Sweet , concise and on point. Where you don't leave the viewer with some dead end but with new possibilities.Please make more videos
@RunyCZ4 жыл бұрын
0:15 actually they survive the fall :D If you look at them, they never fall down, but instead, they are webbed to the wall
@Husmanmusic2 жыл бұрын
This is such an amazing video, one issue I've run into though is when you pause your game. There will be a NAN position error. I've found a workaround for this by not putting the timescale to 0 but to 0.001f. It's not the most beautiful fix but hey it's something.
@MatrixQ3 жыл бұрын
This is just absolutely brilliant. Thank you so much.
@LOLMAN8363 жыл бұрын
Great video! hopefully the tutorials about traffic system will continue ;)
@ianfarrell11823 жыл бұрын
Brilliant asset, thank you for sharing your skills for free.
@pupilmusic31974 жыл бұрын
As someone who knows game development but not c# this is a perfect way to help make crash coursing the language fun! I have to subscribe now lol.
@xenmckinzee83485 жыл бұрын
I'm really loving all your videos. Very informative with out holding your hand. Please keep up the great work. :)
@arongilli74154 жыл бұрын
Thank you very much! Really useful, please continue :D
@trumanboone53955 жыл бұрын
This video is amazing! Thank You! Would you mind doing a video going over the CharacterNavigationController?
@softeuwu4 жыл бұрын
Agreed! Please go over the CharacterNavigationController
@MohammadFaizanKhanJ4 жыл бұрын
Not much difficult to write the script as 90% script has shared in the tutorial! I used this into my follow tut vid.
@cassidynoble54663 жыл бұрын
Here is what I came up with. I don't know if you're still working on the project, but maybe there are others that could benefit. I got to this by what he showed on screen in the script editor and what public variables were available in the Unity Inspector (currently, I don't have animations on my character so I cut those lines)- using System.Collections; using System.Collections.Generic; using UnityEngine; public class PedestrianCharacterController : MonoBehaviour { public Vector3 destination; Vector3 lastPosition; public bool reachedDestination; public float stopDistance = 1; public float rotationSpeed; public float minSpeed, maxSpeed; public float movementSpeed; Vector3 velocity; private void Start() { movementSpeed = Random.Range(minSpeed, maxSpeed); } private void Update() { if (transform.position != destination) { Vector3 destinationDirection = destination - transform.position; destinationDirection.y = 0; float destinationDistance = destinationDirection.magnitude; if (destinationDistance >= stopDistance) { reachedDestination = false; Quaternion targetRotation = Quaternion.LookRotation(destinationDirection); transform.rotation = Quaternion.RotateTowards(transform.rotation, targetRotation, rotationSpeed * Time.deltaTime); transform.Translate(Vector3.forward * movementSpeed * Time.deltaTime); } else { reachedDestination = true; } velocity = (transform.position - lastPosition) / Time.deltaTime; velocity.y = 0; var velocityMagnitude = velocity.magnitude; velocity = velocity.normalized; var fwdDotProduct = Vector3.Dot(transform.forward, velocity); var rightDotProduct = Vector3.Dot(transform.right, velocity); } } public void SetDestination(Vector3 destination) { this.destination = destination; reachedDestination = false; } }
@ianfarrell11823 жыл бұрын
@@cassidynoble5466 Thank you so much, you saved me hours of confusion.
@namanjhamb57003 жыл бұрын
@@cassidynoble5466 Thank you for this! Also, do you have an idea of decelerating and accelerating the object at each waypoint to make it similar to vehicle behaviour?
@tientam7794 жыл бұрын
Really nice work. I love both how thought out the traffic tool is and also you covering how to create the UI for it. Definitely create a sequel to expand on the traffic system like you mentioned. If you would consider doing more tutorials that cover the basics of setting up an editor UI like the one you have here, I think a lot of people would be interested in that as well.
@crookiemonzter15384 жыл бұрын
Amazing. Instantly subscribed. Thank you so much. Please keep making awesome videos.
@burner33884 жыл бұрын
Very good quality tutorial! Expanding on this topic would be awesome
@nashiruddin35434 жыл бұрын
He - creating custom editor to make waypoint Meanwhile Ctrl - D :- I am joke to you
@jdonaldsontcs5 жыл бұрын
wow, this is awesome dude. looking forward to going through your other videos!
@martynawasiluk14054 жыл бұрын
This is AWESOME!
@sajuthomas094 жыл бұрын
HEY PLZ GIVE THE navigation controller full code plz
@kawaiistef4 жыл бұрын
Thank you ! You give a lot of very effective and new advices, compared to other guys, that’s very nice. I learned a lot thanks to this tutorial, especially the way to make tools for easily editing a level.
@noodle-eater4 жыл бұрын
This is cool dude, your video is awesome. I learn a lot
@kasit0084 жыл бұрын
You've earned a sub! Great content!
@VHShark5 жыл бұрын
Love your videos man and I can't wait to see more tutorials from you ;)
@tdr07945 жыл бұрын
very, very useful content. Great video! Keep it up Matt.
@meta-andy4 жыл бұрын
You did a really good job!! Thanks a lot.
@sajuthomas094 жыл бұрын
HEY PLZ GIVE THE navigation controller full code plz
@wheatpenguin23115 жыл бұрын
Phenomenal video!
@Muthwill4 жыл бұрын
Traffic sounds really interesting! :)
@Patrick-ui4ls4 жыл бұрын
Amazing tutorial!
@lisssner3 жыл бұрын
Great video, thank you
@prathmeshnavik50944 жыл бұрын
LOVE IT!!!!!!!! Thanks so much bro
@lautinus96044 жыл бұрын
Amazing Video!
@BAHGaming5 жыл бұрын
Very cool. Well done!
@Odinlevi2 жыл бұрын
A small mistake, not gonna check if it was mentioned in comments. The way Random.Range(minIncusive, maxExclusive) works is first number will be in this range and the second will NOT. So in WaypointNavigator it should have been (line 35): currentWaypoint = currentWaypoint.branches[Random.Range(0, currentWaypoint.branches.Count)]; In any other way the last branch will not ever been chosen no matter what. Also, I just found out it isn't really supportive of path branching with more than just one branch, sadly :( Not very good at maths and nodes, trees and so on, but I believe that is what really should be used here, no just "previous and next node"
@chris.davidoff4 жыл бұрын
This is really cool!
@MohammadFaizanKhanJ4 жыл бұрын
Thanks for a wonderful video! Indeed it is a great starting point for us to build a more complex system.
@AbhayKumar-kb8tv5 жыл бұрын
Use should make probably more videos like this, can you make video on any of the topic like realistic combat and pakour
@pennaverdeful3 жыл бұрын
That's awesome, thank you for this video! Please do another one with more complex behaviour, or even cars! :)
@ugurtanerkazan90464 жыл бұрын
I would love to see more!
@MrKytman4 жыл бұрын
Amazing, Just amazing!
@simoncodrington4 жыл бұрын
Great video mate. I've worked on a similar system but ended up using basic gizmos, having these unique editor controls would of made my work much easier 😮 Love your work!
@spikechu Жыл бұрын
Would love to see an expanded version of this.
@airtakusa5 жыл бұрын
fantastic tutorial thank you so much
@jeremyguay36754 жыл бұрын
Where to say but i dont care about trafic, this video is so useful for rts games Love it
@1202loki4 жыл бұрын
Feels like cyberpunk npcs to me, great job!
@GameDevEFacil2 жыл бұрын
instead of an entry/exit point you could also set a bool variable called isIgnoreBranch, upon entering the branch you check if you will randomize branch entering or just ignore it completely, and then you just: isIgnoreBranch = !isIgnoreBranch;
@GamesInHouse5 жыл бұрын
Very comprehensive video, thanks a lot for sharing. Are you planning on sharing the project? The only thing that I would like to see is the behavior of pedestrians waiting by the traffic light when red. I know you could change the range to zero so pedestrians don't cross, but that wouldn't be the natural behavior. The expectation would be that the pedestrian chooses to head across but has to wait for the green light.
@ab-yf6jm4 жыл бұрын
Cool.This video is very useful
@sajuthomas094 жыл бұрын
HEY PLZ GIVE THE navigation controller full code plz
@jaythans4 жыл бұрын
This is a really cool tutorial, a lot of things I didn't even know. When you created a random direction at 12:18, I'm pretty sure you can just leave out the f in the random.range values, so it will return an integer and you won't need to RoundToInt ^^ Edit: You got a like
@christopherjr71895 жыл бұрын
This was amazing, how come you have so few subscribers?!? I only just found your channel and I instantly subscribed, I hope to see more videos of yours in future!
@jorisslagter4 жыл бұрын
Would love to see more! 🤓
@softeuwu4 жыл бұрын
Can you please share or do a guide for Character Navigation Controller Script? Thanks
@Atulkumar-sz6tg4 жыл бұрын
This is just amazing..
@youtuber99912 жыл бұрын
Did you ever make a video on vehicle traffic? Would love a detailed guide on that especially on a multi-lane road
@m.shcherbakov4 жыл бұрын
You are Amazing!
@kidpog3d1014 жыл бұрын
Some extra code to add under "Remove Waypoint" : if(GUILayout.Button("Connect current to First")) { Selection.activeGameObject.GetComponent().nextWaypoint = waypointRoot.gameObject.GetComponentInChildren(); Selection.activeGameObject.GetComponent().nextWaypoint.previousWaypoint = Selection.activeGameObject.GetComponent(); }
@CasaSoy5 жыл бұрын
This was such an educational video and it helped me understand much more about programming and what can be done with Unity. I'm still getting errors though and can't figure out why. I think something was missed in the character navigation script that I can't catch with the pause button. Would it be possible to make the scripts available somehow? Thank you!
@asclepiiusunknown10904 жыл бұрын
Yes PLEASE
@MohammadFaizanKhanJ4 жыл бұрын
Actually he has shared the script of navigation controller! Some additional information required. It will be best of game Dev guide share us the link of Script. Thanks
@thepresidentgaming4044 жыл бұрын
Keep up the good work.You've got new Subscriber
@HurlyBurlyStudios5 жыл бұрын
Awesome. That's me subscribed.
@ithanhunt32504 жыл бұрын
*that trembling of the characters when they collide is horrendous*
@razzraziel5 жыл бұрын
nice vid and good/fast presentation. subbed. you can do mini series on same topic with 2 or 3 videos max. so you can dive into details and also change the topic shortly after the series for non interested viewers. for example, this video topic is good but it feels like it cut half. thanks.
@4992680033 жыл бұрын
CDPR like "Write that down! Write that down"
@hostmeto4 жыл бұрын
How did you make the character controller?
@bluntfist4 жыл бұрын
At 9:00, I think you forgot the line newWaypoint.previousWaypoint = selectedWaypoint; Fantastic video, though! This waypoint stuff is extremely useful.
@bibekgamebox10834 жыл бұрын
Good Video...So this is the magic of video games ??? Cool
@halivudestevez23 жыл бұрын
high level deep knowledge ...
@simonhagfalk4 жыл бұрын
Would love to see one with vehicles!
@ssanimations47854 жыл бұрын
I love it please make more videos and if possible can you make a video about how to add behaviour to the pedestrians
@3wGaming4 жыл бұрын
I wish this was uploaded earlier! I already made my own traffic system. It is almost similar to yours except yours does not spawn depending on player position yet
@mqoding5 жыл бұрын
Great channel, lots of very useful content here. Could you do a tutorial on turn-based games? It's a topic that isn't covered in tutorials a lot so it will definately have value I think. I'm extremely interested in a system as used in the game "Dead in Bermuda". Keep up the good work!
@oldshamen2 жыл бұрын
How to do Tilt Shift with URP would be REALLY COOL!!
@bz98944 жыл бұрын
great job thank you very much good luck
@Definitely_a_Fox5 жыл бұрын
This tutorial is neat! It would be cool to see a few more things! In a few demonstrations, it showed the Eric's spawning wherever they wanted to, but seeing them spawn on the path would be cool! Also, I saw him cutting corners a little bit. Perhaps we could also create a path that can only be travelled one way, so all of the traffic goes in one direction. Also, a button to automatically close a path would be neat too!
@dmas7749 Жыл бұрын
it would be weirder if they WEREN'T cutting corners
@johngrey58064 жыл бұрын
Some people would say this tutorial is better than sex. I'm not saying that I'm one of those people, but it was pretty damn good. Liked and subscribed.
@Rajivrocks-Ltd.5 жыл бұрын
Damn, I wish I would've stumbled across this video 5 months ago when I started my internship :(
@Rajivrocks-Ltd.4 жыл бұрын
@Allan Reford My company I interned at bought an asset from the asset store and I heavily modified it. Looking back doing it this way would've been 100x better. But yeah I figured it out!
@AmanKumar-tu2og5 жыл бұрын
Awesome video Eric! This can be extended into various possibilities. If it's possible please upload the project repo on github. Even the project without this demo scene will work too. Thanks!