Shoulder swapping in third person shooters is super undepreciated, needs to be in more games!
@sikevillain18 күн бұрын
Agreed it seems shoulder swapping has slowly disappeared in modern games which is ridiculous.. bring back my shoulder swap!!
@geordiejones561818 күн бұрын
@@sikevillainlast games I played with it are TLOUII and RDRII
@ZeroEscape207418 күн бұрын
YES! The Division 1 did shoulder swapping perfectly, aiming + sprint button tap, it's so seamless and smooth
@manuellanthaler200118 күн бұрын
its not underappreciated it should be mandatory in any game and everyone should cry about it if there isnt that in the game like they do with all sorts of stuff that no one cares about... or at least give something to fucking shoot past the wall on your left without putting your whole body out.
@personnel542818 күн бұрын
How about...lean around corners. You know like in F.E.A.R. that they REMOVED in FEAR 2 AND FEAR 3 (why god why?)
@x0b34rd418 күн бұрын
Two words: PAUSABLE CUTSCENES
@j.a.weishaupt174818 күн бұрын
*SKIPPABLE CUTSCENES
@Mrchair90518 күн бұрын
Nothing worse than thinking you can pause it and accidentally skipping it instead 😭
@Mrchair90518 күн бұрын
@@j.a.weishaupt1748Most all games have skippable cutscenes, like the vast majority do.
@dudemanem18 күн бұрын
YES PLEASE PAUSE CUTScenes. Or at the very least let me watch old cutscenes in case I accidentally skip them
@nathanmitchell282717 күн бұрын
@@Mrchair905god of war and its sequel ragnarok do not, and it’s a huge pain in the ass. But yes, most do, but some big ones do not.
@0UTSIDER18 күн бұрын
Pause option is the most superior game mechanic of all time. Why? Because if it's absent then I wish you good luck trying to explain it to your mom.
@a.s.raiyan2003-418 күн бұрын
@@0UTSIDER Mom I can't pause the game. IT'S FUCKING DARK SOULS!! True story btw. Finished dark souls 3 while on a vacation at my parent's. She even fed me dinner while I first timed Soul of Cinder, I freaking love my mom.
@RyanGetLow18 күн бұрын
You speak goodly
@bryann671218 күн бұрын
Trying to explain to my wife that I can't pause a elden ring boss battle did not go over well.
@pygmalion045118 күн бұрын
Mom, it's a multi-player game!
@James-mu8rp18 күн бұрын
I'm a little old to explain things to my mom... but my why wife gets the explanation..
@mtnman878318 күн бұрын
We need more destructible enviroments
@gameranxTV18 күн бұрын
This
@bernaspah18 күн бұрын
One of the reasons why I loved battlefield 4
@tontsar9118 күн бұрын
Because of destruction BFBC2 is still one of the most impressive games despite being very old.
@justsomeguy633618 күн бұрын
That’s what I want more than anything
@glowingmarshmellowpo18 күн бұрын
100%. Modern AAA seems to be so fixated on graphics over game logic and physics.
@StevenGarcia-im8rr18 күн бұрын
The all time most underrated game feature is the humble auto save. I remember losing hours of progress on GTA 3 back in the PS2 days because I was in a hurry or there was a power outage. It's such a modern baseline feature no one even notices and many aren't old enough to remember a time before.
@waleseggmundo18 күн бұрын
Proto-GTA Body Harvest was awful for lost progress. What I'd have given for autosaves in that game
@g2jxGhF5G8z1gL7S18 күн бұрын
for easy casual games yea
@vampricramen18 күн бұрын
Woe to thee who puts all their faith unto the autosave.
@PurdyGood18 күн бұрын
Throughout my gaming “career” I think autosaving was definitely the biggest innovation I experienced. And yeah you nailed it, losing progress in GTA was brutal. However… it did add a funny element of thinking.. nah I can do one more mission before I save 😅
@MrNoxaskrad18 күн бұрын
quicksave is better
@Shady_MilkMan5218 күн бұрын
As a proud owner of an N64 in the 90’s, I was absolutely jealous of pre rendered cut scenes on the Ps1
@Angelus_9718 күн бұрын
I remember considering buying Resident Evil 2 on my N64 purely because it had the cut scenes.
@waleseggmundo18 күн бұрын
90's N64 owner here, the FF8 intro blew my fucking mind. Made me realise console wars were bullshit
@Shady_MilkMan5218 күн бұрын
@@waleseggmundo same here. I loved my games and the experiences they brought, but seeing what Square and Capcom had on Ps1 really made my inner fanboy rage lol
@Luke973T18 күн бұрын
Me too.
@Astraeus..16 күн бұрын
@@waleseggmundo Exactly! The entire point made here is completely irrelevant as soon as you get back to PS2 and older era of games. The in-game engine really was just incapable of giving us scenes the way an FMV could. I mean just imagine how fucking stupid looking the Squall and Seifer fight would have looked if they did that in-engine..
@dylankim647717 күн бұрын
Made me realize why spider man games are so great, it’s like 50% grappling hook, 50% Perfect dodges
@KuroganeRaikou12 күн бұрын
Perfect dodging in the recent Spider-Man games is so satisfying. I barely use the parry mechanic if I don't have to.
@TheSsjJoker18 күн бұрын
The cutting mechanic in Metal Gear rising is so cool and wish was used more .
@gameranxTV18 күн бұрын
👆
@darshanlevi905218 күн бұрын
Yeh I still remember their first trailer where at the end raiden cuts the watermelon into pieces and my brain going Holy fukn shit!!
@SmallAlexMoney18 күн бұрын
Thank you! I was waiting for someone to bring up blade mode. It needs to come back in a new IP or something. Not fair that it hasn’t shown up elsewhere
@Madara898918 күн бұрын
Unfortunately, the reason we don't see it in other games is the same reason why the final game's mechanic is severely toned down compared to the OG trailer(s) - because it became exceedingly difficult to not trivialize the combat gameplay and was even harder to make map design work with the notion that "anything" can be cut like butter. There's also a design patent on how to make the cutting mechanic work, because all studios do that when they come up with a unique gameplay idea to ensure that knockoffs are harder to do legally.
@SmallAlexMoney18 күн бұрын
@ ok hear me out. Use modern gaming technology to give everything layers and varying degrees of armor with unique vulnerable points
@frederickkriesel272418 күн бұрын
The Nemisis System in another dimension i hear is amazing.
@nschilk8 күн бұрын
I heard there's was some really strange and scary AI things happening with that tho, like the AI will come hunt you down in a new game save and use your screen name, stuff like that, creepy asf
@ARIXANDRE18 күн бұрын
The levitating in CONTROL feels so satisfying. Love it.
@gameranxTV18 күн бұрын
yep
@computhenics18 күн бұрын
True. But tbh, a lot of mechanics in Control feel satisfying. Like throwing tables, chair or even other enemies at enemies, or blocking attacks with debris. These mechanics are very rare (or non-existent) in other video games.
@alexterieur881318 күн бұрын
yuup
@silaskitts894818 күн бұрын
@@computhenicsmakes you feel like a flying jedi with a gun. The way you can destroy stuff like desks and bathroom stalls is super cool too
@milinddixit658318 күн бұрын
In general Control has very satisfying gameplay. Levitating is cool but collecting three objects and hurling them at someone while levitating is awesome. It's the best implementation of the Force I've ever seen...in a game that is not even remotely connected to Star Wars 😂
@cppblank18 күн бұрын
Honestly this channel doesn't do much complaining and I like that.
@ModestPavement18 күн бұрын
Yeah most gaming channels are annoyingly negative. Second Wind is a good example of this. 90% of their videos are just complaining about games.
@cppblank18 күн бұрын
@@ModestPavement WhatCulture is like that too most of the time
@ModestPavement18 күн бұрын
@@cppblank ugh let's not even talk about that channel lol.
@billco7318 күн бұрын
@@ModestPavement occasionally they do, but it's always funny so it's ok
@cppblank18 күн бұрын
@jsullivan2112 yeah, the world totally needs more negativity
@rileyanthony18 күн бұрын
A game mechanic i really like was rag doll physics from gta 4
@Mrchair90518 күн бұрын
The driving in that game was top notch imo, plus as you said, it was great watching Niko rag doll out of the windshield lol.
@pootzmagootz17 күн бұрын
Euphoria Physics Engine
@fs955316 күн бұрын
You can thank Half-Life 2 for that one.
@daviddashler338017 күн бұрын
TRANSMOG! Thank you. I loved it in the newer Assassins Creed games and thought “why is this not in every RPG?” 22:09
@a.s.raiyan2003-418 күн бұрын
Making the grapple hook more than a car snagging tool from Just Cause to JC2 was the best decision. It's so fun, I used it so much the dedicated mouse button I used broke.
@MugiwaraRuffy3 күн бұрын
I feel like the Just Cause games get more flak than they honestly deserve. Sure, they had some gameplay flaws, especially 3 and 4s biggest problem was the open world fatigue. But grapling and gliding and parachuting through the world was awesome. And making all kinds of shenanigans with the tethers simply underrated and deserves more credit.
@drgonzo12318 күн бұрын
When I was a wee boy in 1997 getting to the next cut scene in FF7 was a reward. Crazy to me we’ve surpassed the CG cut scenes and then some. Those cut scenes were featured in the commercial, and single handedly got me to buy the game. It’s still me favorite game of all time.
@Realunmaker18 күн бұрын
I actually loved the hyper realistic fmv cutscenes of the late 90s and early 00s in video games. I was big into strategy games and because of the technology, the monitor size and the resolution, most units looked like a bunch of pixels where you had to let your imagination run wild to interpret them. The first time you saw one of those units wreaking havoc in a cutscene… chills man, hair standing chills. I loved them, miss them dearly
@sottonk18 күн бұрын
Warcraft 3 cutscenes, brilliant
@vansmoken417218 күн бұрын
I like the line compass at the top of the screen. It helps me from opening the maps when exploring
@rpgfan865018 күн бұрын
Let me help you complete the list. 1, Unlimited free or cheap respec 2, Boss challenge/rush mod or respawnable bosses so I don't have to start a new playthrough every fxxking time to fight them 3, Pausable and skippable cutscene and dialogue 4, Mission/level structure gameplay so I can play more of my favourite parts of the game 5, Optional auto save 6, Day/Night and weather cycle for immersion 7, Fast travel 8, Option to play as bad guy 9, Customisable difficulty option 10, In-game cheat engine and mod support 11, Multiple save slots 12, Local, couch co-op and private server option
@hamstergaming179218 күн бұрын
Cutscenes that can be paused are so good I say thank you game whenever its possible.
@NotReallyATree117 күн бұрын
Interesting difficulty increases when you change the difficulty level rather than just making all enemies bigger bullet sponges (ahem... Bethesda), like adding some more complicated mechanics or animations, movements and attacks.
@harmony-b4m16 күн бұрын
The first one is a double edged sword to me. While i get its nice to try different playstyles without starting a new game everytime, I cant help but feel limitlessly doing it cheapens your choices and adds no commitment and thought whatsoever. Why think when you can just remove the points later?
@hamstergaming179216 күн бұрын
@@harmony-b4m then there should be a separate room/mode where you can try out everything. Honestly I don't see a problem with infinite respec. I do still think before choosing what skill to go next. But I also try out multiple options if there are more than one that looks interesting to me. After I finally decide what to go with I will not change them later. Commiting to it is user choice and I like user choice and more options rather than the game limiting their players. Like you do not have to use respec at all if you want even if there is an option.
@lclcg441818 күн бұрын
Jiggle physics are underrated
@viivsyn489317 күн бұрын
those 90s cutscenes were a treat though, like we got a moment where the visuals were just suddenly better then the ingame graphics, some of those ps1 games even had anime style cutscenes which was a real treat
@undrwrldsk8fred18 күн бұрын
12:30 the first game I ever played with “active reload” is Returnal and I absolutely love this mechanic. It’s super rewarding and makes you feel like that much more of a badass in high intensity gun fights when you nail the perfect reload
@giomb77818 күн бұрын
Bionic Commando INVENTED the grappling hook
@kadaeuxgamesmaster23288 күн бұрын
*Laughs in Pitfall for the Atari*
@sophia_comicart18 күн бұрын
1. the standardisation of controller layouts across games and even genres. No more having to claw your way through a game like Super Metroid. 2. Recharging health. I know some gitgud gamers say they hate it but it makes everything so much more accessible. 3. Farcry/Batman mechanic of marking guards to see them as an outline and being able to plan your attack is so cool. 4. Skippable dialogue line by line. Let me skim read without it taking 3 hours to get to gameplay.
@GG22n17 күн бұрын
About 2nd one: Wolverine and Deadpool game has that.
@boomerczech17 күн бұрын
Standardization of controllers? Basic functions ok, but in general, what would you do if your game require some feature that plays keyrole so it has to be quickly accessible but hey, standard is standard. IMO why they don't include customization of controls like on PC? When I play on XBOX or PS it feels... Weird sometimes... I would choose different layout.
@sophia_comicart17 күн бұрын
@@boomerczech I can’t speak for PS but Xbox allows you to remap your controller as a profile, regardless as to whether a game itself allows you to remap, which they all should. Obviously I’m talking in generalities. If you play fighting games, you have to adjust to every game, but we can jump from FPS to survival horror and action adventure these days and don’t have to learn entirely new control systems like we used to have to do when every games was still trying to figure it out. There’s no equivalent today to just how awkward individual games were and jumping between them could be through the growth of 3D gaming in particular.
@sophia_comicart17 күн бұрын
@@GG22n Tons of games do now and that’s my point. It’s great. I appreciate the return of health pack in games like Doom and indie boomer shooters but it’s everywhere for a reason.
@DalazG18 күн бұрын
Not exactly a game mechanic but i want more atmosphere! I remember the spectacle of Killzone 2 for the first time. It was incredible, the background enemy hovercrafts, the dust effects, the gritty grounded explosions, environmental effects were incredible. Very few games today can compare to the atmosphere in killzone 2
@BlackVulcan2218 күн бұрын
My favorite grapple hook is STILL Tenchu: Stealth Assassins'
@Darota52918 күн бұрын
Came here to say it feels criminal to miss an opportunity to shoutout Tenchu!
@christophertaylor434017 күн бұрын
I was gonna post the same thing till I saw this!!
@juvenoiachild767518 күн бұрын
One that always stuck out because its so good was Left 4 Dead 2's Take a Break option. Where it just temporarily lets a bot control you in a multiplayer game. Its so simple yet so genius
@chris420695 күн бұрын
Holy crap yes. L4D in general was absolute genius. As a console player I'd be happy with a basic remaster at this point with L4D1+2 in one launcher
@nahucirujano18 күн бұрын
19:05 FYI, there actually a Resident Evil 4 inventory standalone game called Save Room - Organization Puzzle.
@ultimasta2 күн бұрын
there is also Backpack Battles, and Backpack Hero
@sunniedunbar688918 күн бұрын
Combos. Be it punches, kicks, spells, or cards. Combos are in everything and we love them.this goes double when they’re unintentional, like early fighters or the first Assassin’s Creed.
@joshuamorgan164618 күн бұрын
I wish they would remake Black as far as destruction goes
@nikobellic800218 күн бұрын
I read that as black flag. I was like why it needs a remake?
@nathandrake973717 күн бұрын
Such a good freaking game
@eranmontiel17 күн бұрын
It should be illegal for games to make cutscenes that are unpausable and unskippable.
@nschilk8 күн бұрын
Agreed
@jonathanmordekovich925818 күн бұрын
Kind of have to disagree with how you presented the grapple hook here. Not arguing that grapple hooks aren't amazing, but that many games shove a bad grapple hook into their game just to say they have one. A point and shoot, straight pull, grapple to just get from point a to point b with no in between is a bad implementation and leads to it being a crutch instead of a fun way to move, in my opinion. My best example of a good grapple, which I'm surprised you didn't mention, is Titanfall 2. It has the ability to be a straight pull if you just let it take you, but it also gives you the freedom to swing and launch yourself if you want to. It creates new and interesting ways for you to move, and takes skill to get the most effectiveness out of it. Obviously, this implementation isn't perfect for every kind of game, but the main idea is that it opens up new ways to move, instead of making old ones obsolete.
@SekiberiusWelkesh18 күн бұрын
One game where I didn't care much for a grappling hook and I felt that it actively detracted from the game was Halo Infinite, specifically the Campaign. Level design was butchered to accommodate it.
@apexfalllegendarium34918 күн бұрын
Titanfall will always have the best hook sekiro aight to
@vruxdrossgaming18 күн бұрын
It also ruined AC Syndicate.
@jonathanmordekovich925818 күн бұрын
@@vruxdrossgaming exactly. Why would I bother using parkour, when i can click a button and be on top of the roof. It could've worked together with parkour if it instead let you grapple a point and swing to something else to continue parkouring. Perfect example of a bad implementation.
@vruxdrossgaming18 күн бұрын
@jonathanmordekovich9258 Dying Light 1 did it better, sure it takes you from point A to B, but it has a cool down where you can still use the games parkour.
@LastXwitness18 күн бұрын
a lot of great mechanics carry over to more games and its nice to have a plug and play familiarity but this also leads to that feeling that so many games are just the same.. so its like a double edge sword sometimes...
@basteal691018 күн бұрын
"Bionic Commando, which is a 3rd person shooter that's nothing special..." -- you really should have considered the original, not the 3rd person shooter remake. Bionic Commando from 1987 was one of the best games on the NES, and certainly one of, if not the first, grappling hook game.
@kevinearney18 күн бұрын
This was the comment I was looking for.
@chris420695 күн бұрын
NES version is absolutely GOATed 🐐 Go play it Flacon
@Rigel_Chiokis18 күн бұрын
I had actually forgotten the .fmv format. Now that's nostalgia! One thing some games do with sprint that bugs me is when my highly trained, physically superior character can sprint for maybe 10 seconds, then the slow down and are gasping for air. Going prone; as a soldier it was drilled into our heads that prone was your best choice in almost every circumstance. It leads me to conclude that game designers have no idea how combat actually works. Cyberpunk 2077 has a good double job with two different ways to achieve it. Not to mention the well done animation of your character vaulting over low obstacles. I like the style of inventory you show in #1. One mechanic more games need -- climbing! Don't tell me that my nearly god-like fantasy rogue character can't climb a 6 foot garden wall!
@SeniorCharry18 күн бұрын
I also like sprinting and other speed enhancement mechanics, but I also think it's important to take your time and enjoy a game. Saying every game is better with a grappling hook is wrong in my opinion. Sure, flying around as the Chief in Halo Infinite was cool, but that hook replaced all the vehicles, all the strategies to engage an enemy/base and worst of all the hook made every other tool irrelevant. The original Halo trilogy didn't have sprint or a hook, but it didn't really matter because the game wanted you to look around and take your time. The game wanted you to use the sandbox and get creative. The same with the first Assassins Creed games. Yes, it took time to climb up buildings but when you got to the top and the music kicks in and camera pans around it gives the player a sense of accomplishment.
@EvilJ06916 күн бұрын
As far as sprinting goes, I found out that in Goldeneye for N64 you could move faster if you held the strafe buttons while moving forward, so you go diagonally you run faster. I have the airfield (on lowest difficulty of course) finished in 11 seconds, I could never beat that time. Kinda proud lol
@ApocApocrypha18 күн бұрын
One mechanic I wish more games would do is a "New Game +" it add replayability and it can be fun to destroy enemies that gave you trouble the first time. ( Unless it's a NG+ where they also get stronger. )
@alexterieur881318 күн бұрын
agreed !!
@horseclock645414 күн бұрын
I think most youngsters here are not even aware that being able to SAVE your progress is a feature not always had, even some of the older ones in order to even save you needed a note pad and a pen nearby so you could write down the 32 character save file code it gave you.
@MugiwaraRuffy3 күн бұрын
Pepperidge Farm remembers Passwords
@nosyajtucuramid442018 күн бұрын
Double jump of Torrent (mount) in Elden Ring is an absolute fun.
@spectre-811 күн бұрын
Hearing Falcon saying ‘hold your nose and deal with it’ is wild
@BigMobe18 күн бұрын
The older FPS games without sprint seemed to have a predefined speed for strafe and another for forward movement, so you could combine the 2 in order to move slightly faster. I used to do that in Golden Eye to beat the mission times faster.
@SloanJ8618 күн бұрын
I had a MASSIVE appreciation for Blizzard cuscenes way back in the day, especially the opening ones. They were amazing for back then and sometimes I would just watch that instead of playing when I was short on time.
@gezblair18 күн бұрын
So all I need is to make a FPS, with active reloading, dynamic map, in-engine cutscenes, a perfect dodge, rush and prone buttons and an imaginative inventory system and I’ve got a GOTY? Cool.
@clickbaker118 күн бұрын
Add a nemesis system to the mix! LFG!
@gezblair18 күн бұрын
@ yep, and I forgot about the destructive environments.
@mingywantwingy137918 күн бұрын
Are you pitching a Kickstarter here or what!? TAKE MY MONEY!!!
@masterchief957418 күн бұрын
and a grappling hook too, please
@ScareTactics177318 күн бұрын
Call it something something Citizen and bam, billions of dollars in crowdfunding coming your way.
@bullymaguire16912 күн бұрын
I'm a simple man , i click , i hear falcon's voice , i keep watching
@PANTYEATR118 күн бұрын
15:42 - insert "double your pleasure, double your fun, with double mint gum" here 😎
@FlowFlameOfficial18 күн бұрын
13:16 don’t forget, what makes the active reload in the first few gears of war games even better is when Marcus says “nice” in different ways 👍🏼
@ccbvck18 күн бұрын
At this point they are making entire videos as an excuse to mention red faction
@kimmycat297718 күн бұрын
The 'cloud step' maneuvre in The Messenger is great. Essentially, u can only double-jump if u attack something mid-air. Coupled with the grappling hook & the wingsuit that allows gliding, that 2D platformer game's navigation mechanics were amazing.
@JohnneyleeRollins18 күн бұрын
savestates are the greatest of all time
@sumit92artist18 күн бұрын
They make the grandpa games playable. And that's huge. So many games are enjoyable because of that.
@josephedge8818 күн бұрын
Okami, is, will always be in my top 3 of fav games, i wish more games used something similar to the brush techniques, very satisfying to draw shapes and have effects in real time
@da_00117 күн бұрын
Ditto! Still got my og ps2 copy!!
@josephedge8817 күн бұрын
@da_001 As do I 😃
@gghhoosstt123318 күн бұрын
The inclusion of knife perry in RE4 remake was a game changer and soooo much satisfying when doing perfect perries on professional difficulty.
@Genexiynz18 күн бұрын
Red faction is over 20 years old but the destruction mechanics will always to be top notch.
@BrentNewland12 күн бұрын
I'm not sure if it was the first with nearly fully destructible environments, but that's the first I remember. You can just blast into the ground and keep blasting to bypass areas. Lots of secret places you can only get to by tunneling. Destroying bridges, drilling vehicles... tons of fun. Too bad they scaled it back so much in later games.
@Kianlewis44518 күн бұрын
Happy Sunday my fellow gamers ❤️
@gameranxTV18 күн бұрын
Happy sunday all
@jettblade18 күн бұрын
I do like me a good grappling hook. I've noticed that a few games tend to give it to you around mid-game unless its important to the game where you get it early. Was playing Another Crab's Treasure and was super surprised that you gave a grappling hook so early. It seemed like a game that wouldn't have something like that or it would be something you get pretty late but no you get it early. One thing not mentioned is mantling, that is whenever you climb up a ledge or wall whenever you jump into it instead of just falling. Its a very simple mechanic that makes a lot of things a lot easier. I was playing Borderlands 3 went back to Borderlands 2 and I felt the lack of mantling. Do think its something that can enhance a game but needs exceptions. Not all games that have jumping needs mantling.
@XRP-fb9xh18 күн бұрын
Imagine the driving in GTA6 with BeamNg mechanics ❤❤❤
@MugiwaraRuffy3 күн бұрын
Well, it would make the law enforcement chasing you a 100 times more funnier. Or more annoying.
@JessieJames-xo1gc18 күн бұрын
Speaking of good implementation of inventory management. Moonlighter does it very very well. The puzzles incorporated in the management of your inventory greatly affects the rewards you get from each dungeon run. Like its done to such a degree I have never seen before in other games and should be studied.
@TotallyIced218 күн бұрын
18:43 you forgot about teardown?
@MugiwaraRuffy3 күн бұрын
Finally someone who says it, did it myself, but I came kind of late to the comments party.
@GameClipsAndStuff17 күн бұрын
Wearing the teddy bear mask for all of the Dead Rising cutscenes is literally peak. The absolute emotionless teddy bear face during intense or dramatic situations is just... *chef's kiss*
@LilPreston9418 күн бұрын
Good thing COD didn’t patent Sprinting 😮💨
@FernandoIncetta18 күн бұрын
No game truly requires them, but I LOVE photo modes.
@Krypto121118 күн бұрын
The "perfect dodge" mechanic was near perfect in its presentation in Darksiders 3 since it was a fast counter attack that had different effects depending on which weapon was equipped when doing it. I hated it in BOTW since it lasted too long and became annoying due to that. The parry in Jedi Survivor was great since you could usually slice off an enemy limb or two when their stamina bar was depleted. Super satisfying. Lost Crown had one of the flashiest parry mechanics since a short but super stylish scene would play each time that just added so much character to the mechanic. Blasphemous's parry is short and simple, but really well done with timing and could have the duration increased with upgrades.
@mattpenix843818 күн бұрын
Darksiders 3 underrated game
@cedrico417 күн бұрын
This is so clutch! I’m making my own video game so it’s nice to hear people’s thoughts on gameplay mechanics that work well. Great video as usual Gameranx Team!
@a.s.raiyan2003-418 күн бұрын
Parrying got so popularised even Metroid incorporated it as a counter mechanic in the last two games
@patrickshea939218 күн бұрын
You guys who present your material really make your videos special, enjoyable. Great personalities!
@BBCBigBasketballChicken18 күн бұрын
Pls make a top 10 most overated game tierlist
@gameranxTV18 күн бұрын
Thanks for your suggestion.
@yukmsacierzorro18 күн бұрын
@@gameranxTV Gotta include Aim Down Sights
@joels515018 күн бұрын
Sprining in FPS was around by the original Doom and Goldeneye 007. Even Quake 3 predates the first CoD and that had sprint. The grappling hook from the original arcade version of Bionic Commando from the 1980’s made it one of my favorite games 👍
@Drewdayz241918 күн бұрын
I love inventory that you can never fill up. If you’re full on your person, it goes to your stash. That’s the best inventory.
@gameranxTV17 күн бұрын
Nice pick! :)
@MugiwaraRuffy3 күн бұрын
@@gameranxTVriver city girls 2 is the latest game where I know this is possible.
@Redpugers13 күн бұрын
Parrying is immaculate in Chivalry 2😩
@joesjoeys18 күн бұрын
I love destructable environments too but I think its actually a fairly niche thing. Most games just wont work with it.
@dogwithdabutter418 күн бұрын
true. The Finals was built entirely around the destruction. It’s a core gameplay mechanic, not something that’s able to just be slapped on the side.
@rabbitnetwork742916 күн бұрын
I looked forward to the FMV's, and still do when replaying these old games. Beauty is in the eye of the beholder.
@grillmeisterkush639618 күн бұрын
Sekiro making the parry an attack was incredible and to this day people say "that game is like Sekiro" but no game plays like Sekiro.
@gameranxTV18 күн бұрын
Sekiro is one of a kind.
@dougr864618 күн бұрын
So? Lots of games are unique and still aren't fun. I hate from soft all around though and really liked starfield, dragon age veilgaurd, star wars outlaws, and even gollum.
@csharp82118 күн бұрын
Agreed 💯
@Romapolitan18 күн бұрын
@@dougr8646Weakest bait of all time
@slishslash920218 күн бұрын
@@dougr8646we found the one person who enjoys gollum, contain the anomaly
@joeltrowe515518 күн бұрын
It's really amazing how you guys never run out of ideas for the videos you are making day after day.
@GerryBolger18 күн бұрын
Man, hearing the ghostly sound when you hit a visceral attack in Bloodborne is beautiful..
@mitchellkrever42118 күн бұрын
Your rant for parrying is so true. Like Soulmask doesn't need parrying in the game and it feels tac'd on more than a good inclusion to an otherwise good battlesystem
@Alexandra-Rex18 күн бұрын
Strafe jumping. Started at bunny hopping in Quake, and has since affected all Quake games, and all games from Valve since they based their engine on the Quake engine with a tiny bit of code from the Quake 2 engine, and so many other games using id Software's engines. There's nothing like flying around a arenas with some kind version of bunny hopping or strafe jumping. It started as a bug and in Quake Champions it's there on purpose of course, with all types of movement from earlier Quake games depending on which champion you choose.
@RadioNocturnus16 күн бұрын
grappling hook was immediately the first thing that came to mind when i read the title, glad we’re on that same wavelength
@SuperLocrian18 күн бұрын
Just Cause - Grappling Hook: The Series.
@allengilbert74639 күн бұрын
The grappling hook one is so real. I won't even fast travel in the new Spiderman games because just swinging there is so much fun.
@Schlegelbomb518 күн бұрын
Hell Battlefield 3 pioneered online destructible environments with the Frostbite engine, everyone absolutely loved it, and then we never saw it again.
@dogwithdabutter418 күн бұрын
that’s why I play The Finals
@hamstergaming179218 күн бұрын
didn't bad company 2 had this before? I remember having destructible envelopments in that game.
@dogwithdabutter418 күн бұрын
@@hamstergaming1792 it did to an extent, and honestly that was the next best implementation of destruction in a multiplayer game. But the destruction in the finals is completely different. not only was the destruction in BC2 limited to certain objects/materials, it was also limited to a particular set of pre-cooked animations that played whenever a player dealt enough damage to the structure. In The Finals, everything is destructible, but most importantly, the physics calculations for the way debris falls and lands and breaks off from supporting structures is all calculated on the fly which makes it fundamentally different. :)
@hamstergaming179217 күн бұрын
@@dogwithdabutter4 Yeah I agree the finals has better destruction. I was replying to the original comment saying bf3 pioneered it. bc2 came before bf3
@Mercmenace18 күн бұрын
Can i throw a little correction in here? Bionic Commando was a NES side scroller from the 80s and had one of the best grapples!
@stublazinsky569018 күн бұрын
Pretty sure Mario 1 popularized sprint
@streamcastr16 күн бұрын
Super Mario Bros. 3 perfected it!! lol
@proffessorX17 күн бұрын
Awesome video again guys. I think for the grappling hook section I would add the Just Cause games. Nothing but mayhem on a rope and a great demonstration for what can be done with a bit of luck and a great sense of timing. :)
@nhoj3018 күн бұрын
Ive never heard an HD cutscene being called an FMV before. Interesting.
@MrABK10813 күн бұрын
Regarding 6 - Grappling Hooks I remember I played lots of Battlefield 2 back then, and when the expansion came out it gave the Special Forces kit a very simple, weak and realistic grappling hook. You had ONE, you threw it up like 15ft or so, and if possible it would cling to a roof of a small shed or something. Then anyone could climb the rope. It was amazing, you could access new spots on the map.
@Boss_Fight_Index_muki17 күн бұрын
Organic ledge grabs from Mirror's Edge. So unlike Horizon Forbidden West where only yellow-designated ledges can be grabbed, Mirror's Edge pioneered the ability to grab any reasonably horizontal ledge. It makes the world way more immersive.
@lamp690917 күн бұрын
that thumbnail feels diabolical
@jasonandrews177018 күн бұрын
You forgot the best example of a grappling hook: Spider-man
@Strolific18 күн бұрын
The Finals is one of the best multiplayer games I've played in some time. Refreshing, fun and balanced for a PVP
@Sherif-the-Watcher15 күн бұрын
The limitation of how much items you can carry in an inventory is what makes RE so challenging and unique
@sikevillain18 күн бұрын
A great way to start off the day.. a gameranx video 🔥🔥 🎮
@fataldragon6918 күн бұрын
Cheers for another Great Video !! Regarding Number 1 - Inventory Tetris - I agree with everything you said about this segment because Both of the Ghostrunner games have a similar system for setting-up your characters abilities, which I thought worked great, and definitely made the whole thing more fun and interesting that's for sure !! Anyway, Thanks again Falcon, Keep Up the Great Work !!
@PorkFistedViking11 күн бұрын
Dead Rising really was the game that sold me on in engine cutscenes for that exact reason. It really matched the sill tone of the game.
@billyalarie92918 күн бұрын
Falcon being privy to the word "diegetic" is absolutely tops. not nearly enough people who are supposed to be interested in the story of any medium, tv, video game, whathaveyou, are familiar with the word and concept of "diegesis".
@themightycrixus113116 күн бұрын
The grappling hook in Just Cause has given me some of the biggest laughs in gaming ever
@benjaminsheppard514918 күн бұрын
Love the shout out to grappling hooks - Gotta love them / Twilight Princess and Just Cause had my favorites
@chisaten17 күн бұрын
That double clawshot in Twilight Princess was wonderful.
@gameranxTV17 күн бұрын
Absolutely!
@nathanmitchell282717 күн бұрын
This is an amazing video. It’s amazing that you guys continue to deliver consistently. You all deserve major props for being reliably great.
@richlee377718 күн бұрын
I absolutely love the ability to customize my home base. It's painful to switch from Fallout 4 to Skyrim, for example, because I just want to rearrange things and personalize them. I would love if every single RPG allowed you to customize your home base. Stuff like defenses or whatever is a different issue. Just let me arrange containers and workstations and stuff how I want. Let me put up posters. Let me personalize it.
@mayteexxis7 күн бұрын
Funny fact: The first call of duty games had sprint. It was just a key (on PC) hardly anyone would think is assigned for sprint (left alt key). It's not like you really needed it anyway because you can't sprint for up to 2 seconds.
@chriswilliams815918 күн бұрын
Every time I hear someone saying "Go Prone", the first game that comes to mind is MGSV. Stealth gameplay masterpiece.
@gameranxTV17 күн бұрын
Nice solid pick right there
@MrLee4316 күн бұрын
I always loved the FMVs. Used to dream about the day when in game graphics would catch up! We've far exceeded them now lol