Awesome video. Also, as a disclaimer to those who lack basic comprehension, because apparently it has to be said: no one’s making actual legal threats against you for using the mod how you want to. Abusing certain mechanics when playing by yourself hurts no one, nor does gameplay uploaded on YT of the mod being poorly used somehow warrant a DMCA takedown like some of the other comments seem to think. It’s merely advice on how to create choreography that actually looks good as well as a request from the creators of the mod to use it responsibly as it can lead to volatile, broken movement that is not representative of their intentions. If expressing this request is somehow “dystopian” (what a ridiculous, puerile sentiment, equating such a request with a totalitarian police state), then those who say this need a psych eval. Sorry for the rant, it’s a great video
@RopotopolousАй бұрын
@kinography9085 Thanks Kino, I'm glad people seem to like this one. And yeah. I feel like I laid out the concept of grounding in a pretty easy to understand way. Kinda frustrating that some people seem to be a bit outraged by it but it is what it is.
@animusdrifterАй бұрын
Thank you so much, Kino. Some of the stuff I've heard genuinely had me needing some grounding (no pun intended), something you beautifully provided.
@ChadYuАй бұрын
Thank you Osak
@DubulcleАй бұрын
Holy copium
@RopotopolousАй бұрын
@Dubulcle Every AC content creator/mod developer: "Grounding is important" A guy with a boom box profile pic: "OMG COPE, YOU HAVE MENTAL ILLNESS" Like I said in the video, grounding is a weird topic. It's okay if you don't understand it. Just leave these more complex issues for the grown ups and I'll call your mom and help her set up your Roblox account.
@jonahgilbert7878Ай бұрын
It’s videos like these that convince me that Ubisoft accidentally made one of the best movement systems in any game ever. They just don’t understand what makes it great and were never able to effectively iterate on it. Ubisoft is the WORST studio to be making AC games anymore.
@RopotopolousАй бұрын
Haha I don't know if it was an accident. But something certainly got lost along the way.
@bulletxwound3559Ай бұрын
I mean the first assassins creed was supposed to be another prince of Persian game. The prince of persia games had really cool parkour
@moongoalie2410Ай бұрын
Many of the talent behind these fluid movements were either pushed out (work at other studios), or are regulated to smaller positions in the studio. Ubisoft will be a cautionary tale of what happens when you shaft actual talent to the foreground, while the untalented get to bask in the limelight.
@ryod8064Ай бұрын
I think the goated Devs have since left and now Ubi is just filled with braindead wokers
@sheep4483Ай бұрын
@@ryod8064 as a developer, I have no doubt the goated devs are still there (at least some of them, and some new goated devs), rather management is bunch of dumbass oldheads that haven't played a game in their life and have no passion for the art, as usual
@bell808Ай бұрын
a guy with no prior modding experience + game dev background vs Ubisoft paid employees. Nothing can really replace passion when it comes to the art of perfection. This man's cock and balls radiates the "I'll do it myself" energy
@lukky6648Ай бұрын
Ubisoft's not incompetent , they still have that charm in the art sections , but they stopped making smart and clever gameplay decisions for sterile and generic ass stuff
@bell808Ай бұрын
@@lukky6648 if a single cog in a watch is broken. Then the watch can't and won't function as its intended use. While I agree that ubisoft is blessed with talented artistees that undoubtedly works hard to bring their own visons to life through their designs. They're constantly being drown and out right sabotaged within their own internal forces. The writing hasn't been improved let alone surpassed any of its predecessors. And that's a decades ago. How can you flop so hard that you haven't received a single praise for your work for the past ten years and that the best you have gotten is "predictable and boring". Somehow this is now the "Industry standard". Awful fluffed AI genarated garbage. I get that some people just cares more about the gameplay ,or the dialogue or xyz. I even see these uses as an arguement. Well that's retarded because some enjoy the game as the sum of its whole. You can enjoy the game sure, go for it. But to argue that's it isn't slop because it has "X" good part therefore it's good enough is beyond fucked of an ideology. We want better games not same same with a touch of worse. Anyway new AC shadow more like AC bald and gay. That is all.
@gergopaholloАй бұрын
@@lukky6648Ubisoft’s main “problem” at this point is their size, and industry standards. It’s very similar to the movie industry in that a video game costs an ungodly amount of money to develop, and if you want decent enough returns on your investment, you have to appeal to as large an audience as possible. But the aggregate taste of such large audiences, by design, is inherently going to be uninteresting, dumbed down and formulaic, since you can’t afford to commit to any extreme. If that wasn’t enough, the technology is so open-ended that you could spend an infinite amount of time perfecting and polishing things, and investors breathing down your neck because they need their little 7% ROI by yesterday doesn’t help much.
@floatingpyro2050Ай бұрын
ubisoft have backed themselves into a corner with IP people love and a track record people hate, so they exclusively make "safe" decisions, digging themselves into a deeper hole because it's those same safe decisions that made people bored of ubi in the first place.
@lukky6648Ай бұрын
@floatingpyro2050 isn't that ironic? They built such a foundation on unique ideas and games like none other on the market , and now they do the exact opposite lol. The ideas are still somewhat fresh , when looking at some of their titles like riders republic , ghost recon , siege , division , but the excuetion falls flat on its face
@animusdrifterАй бұрын
What a perfect way to explain the mod's intricacies, meaning, and history You cooked so hard
@RopotopolousАй бұрын
@@animusdrifter So stoked I was able to do it justice. Hell yeah.
@-r-1610Ай бұрын
Mod so good we needed a "with great power comes great responsibility" section
@RopotopolousАй бұрын
@@-r-1610 literally
@igorthelightАй бұрын
You probably mean: "Nothing is true, everything is permitted" ;-)
@AhayeahishereАй бұрын
Which is honestly just weird. Its a Mod for a Videogame. Its just not that deep. Theres literally no difference if someone or 50 % of people would upload videod of doing unrealstic stuff with it. The ones that enjoy realism dont get any disadvantage at all. Just weird how someone would literally be offended at this but well, like i said, not a big deal and that goes both ways, no need insult the guy for what he said
@F1n1337Ай бұрын
@@Ahayeahisherewhat he doesnt realize is that whole disclaimer section is just and invitation for trolls to upload as much funky gameplay as possible. Id honestly do it if it wouldnt be such a huge waste of time for a mod i have no interest in installing in the first place.
@AhayeahishereАй бұрын
@@F1n1337 youre 100% right. Its like the streisand effect, idk if you know that one but its matching to this situation. If someone tries to forbid something it makes more people aware to the thing and end up having the exact opposite effect. Especially when its just funny bc its not an actual important topic
@LazerzZАй бұрын
All the love the original parkour system has been getting over the last few months has been so nice to see, all this stuff is just so beautiful. Really great video going over all this, super informative!
@RopotopolousАй бұрын
@LazerzZ Thanks dude! Yeah, seems like the og system is getting the same treatment unity got a couple years ago as far as people realizing how good it was, though far more deserved this time around...
@LazerzZАй бұрын
@@Ropotopolous Absolutely, you love to see it!
@RopotopolousАй бұрын
@LazerzZ and thanks for stopping by and leaving a comment. Means a lot to little guys like me.
@henrypdtАй бұрын
This is basically a mini documentary on the mod and I love every second of it. Always a joy to see more people enjoy the mod and now know the history behind it all. GOATopolous!
@RopotopolousАй бұрын
@@henrypdt glad I was able to do this story justice. Thanks for helping me put it together 😎
@ticket2spaceАй бұрын
Bro i played the first ac game, then mirage, then the first again. I like the first ones system more than any others even though its the simplest, slowest and easiest to mess up
@temphyАй бұрын
@@ticket2spacefunny thing is once you learn vaulting in AC1 then the parkour system is more complicated than the RPG trilogy lmao
@reviathan3524Ай бұрын
Assassin's Creed is one of the games that make me go "Wait, you can mod this?"
@LeoDudeManPersonАй бұрын
It's a strand type game of Assassin's creed games of all Times
@ZBoogie-tz7tmАй бұрын
ive never played an assassins creed game or had an insane interest in parkour, and yet yt recommendations some how knew id watch every second of this
@RopotopolousАй бұрын
@ZBoogie-tz7tm I've been training the algorithm specifically to find you. My mission is complete.
@ZBoogie-tz7tmАй бұрын
@@Ropotopolous Algorithm's Creed
@Pedro_Le_ChefАй бұрын
Ever since I joined this community I started using vaults and punch drops to get myself off the bed in the morning 💪
@randobandobby6443Ай бұрын
I was very lucky to find the depths of the parkour system in AC, specifically AC2 is when I found out the mechanics. You see in AC1 I only liked it cause of the history and combat portion and when it came to 2 it was the combat and story, In both games I HATED the parkour system, I thought to myself that trying to run away and climb is slow and boring and only felt validated by those points when I wasn't the only one that felt that way. "Oh the controls are too much." or "The character does whatever they want whenever your moving around and such" and "unintuitive and frustrating." Then something happened, I don't know how or why but my 10 year Minecraft infused brain thought "I'm going to try to run a horse into a building" and that's when it happened... The infamous horse flip pole happened... and I was mesmerized. "How did I do that?" turned to "Can I do that consistently" to "WOW I CAN DO THAT!?" I started figuring out shiz left and right, button control, wall and grab pole, etc. etc. and all of a sudden I kept experimenting and experimenting till finally I was making lines and jumps all over the place, it was amazing. Went back to AC1 to find out about the kiosk dive and vaulting into a roll and it just kept building and building and building. It was as if I was getting what the developers where trying to do and it made me do the funny "I get it now" meme. After all these years I'm glad I wasn't the only one that saw the beauty in the parkour system of the first four AC games. In a weird way I made myself a saying when it came to the parkour system of the old games "If you wanna go vertical, you gotta go horizontal."
@mr.spytomАй бұрын
That horse backflip thing was peak everything bro, finding it out earlier last year was so cool
@skylined1022Ай бұрын
I'm consistently left stunned watching runs of this mod with all the insane possibilities it affords while looking so fitting with the base game. What a great mod and what a great showcase of it you've made
@RopotopolousАй бұрын
@skylined1022 thanks so much! Yeah it's a great mod. "Vanilla plus" as coined by Animus Drifter sums up how well integrated the mod is to the base game.
@skylined1022Ай бұрын
@@Ropotopolous it really is so well done
@Giltredjohnson539 күн бұрын
9:35 this is exactly how I talk to my tv when playing broherhood
@triple7evennАй бұрын
THIS POST HAS BEEN FACT-CHECKED BY REAL HOOKBLADE PLAYAZ 🔥🔥🗣😈 SMOKING THAT UNITY PACK 🚬🚬🚬🚬🚬
@RopotopolousАй бұрын
@@triple7evenn thank you seven, very cool comment 😎
@jesustyronechrist2330Ай бұрын
This is how I imagine the Isu to talk in my headcanon
@LeoDudeManPersonАй бұрын
WHAT THE FUCK IS AN ASSASSINS CREED?
@spamhands69932 күн бұрын
Mods like this are why I continue to be impressed by what modders can do, shining what I thought was a bit clunky looking in the first 4 games, when it is quite beautiful. Seeing this is amazing.
@arqamsingkee80223 күн бұрын
the mod really makes it like the assassins are people who wing it and are very experienced, since they go around jumping over things and if they dont do a good job at it they get hurt.
@ahmedanubisАй бұрын
Your videos never disappoint. I wanted to know how these og parkour mods blew up recently now it makes sense. I hope UBI notices these people and lets them help in their teams similar to how Rockstar is now working with modders
@RopotopolousАй бұрын
@ahmedanubis oh yeah dude there's a whole team of fans/creators/modders I could hand pick that would turn this franchise around overnight lol. Glad you enjoyed the video.
@gustaveardila6286Ай бұрын
What's so incredible about this, is that the movement of the old AC games were almost believable already, sure you'd have to be peak human to achieve them but you could believe Ezio could achieve that in real life with only a handful of exceptions because of the fact this is a video game and you can't recreate the fluidity of real life parkour. Most everything i saw in this video looks believable too (except perhaps the horse thingy but that too could be argued.)
@triple7evennАй бұрын
The trick to make the Horse Flip believable right now(before more advanced limiting methods are implemented in the mod) is to simply not do it *unless* you are diving a beam from a significant distance/with significant velocity. A basic level of personal restraint and you are good to go. Animus Drifter has displayed what I'm talking about perfectly in his Brotherhood parkour videos :))
@Victory1942Ай бұрын
This is VERY cool. However, the ultimate mod must include this most important element, which was absent in all games: realistic fall damage. Make heights scary again
@RopotopolousАй бұрын
@Victory1942 damn, that's a good idea actually. It would be a nightmare for choreographers though hahaha.
@tommaparАй бұрын
Guy programming an exploration parkour game with some AC inspiration here. I wanted to help with some stuff you may already know. You can calculate your speed pretty easily using quick vector math to be able to LIMIT THE SITUATIONS in which you can horseflip. If you manage to capture Ezio's world position you could check it against itself after a time Delta that would get you a direction vector, with the magnitued being the distance traveled. Velocity = Distance / Time so you could calculate the velocity from the magnitude of the vector/Delta time, and then code it to make it so Ezio can't do the move unless he's moving at a certain speed. You could also calculate the difference in Y height, or whatever the "up" axis is in AC, affixing the initial height once Ezio's feet leave the ground, and once again once when he connects to the parkourable object so that you get the transition height before the next move, and check the differential against an arbitrary value that you choose, so that you can only do it when dropping from very high up. You could even limit how far you fall before you're not allowed to grab onto stuff at all, if you truly want to keep it grounded and realistic, so that Ezio doesn't break his fingers from grabbing onto a 3cm protrusion after 30m drop. But that's already limiting a lot to force players to play "grounded". Maybe they should put a disclaimer on their vids that say if a speedrun showcase is grounded or not and be allowed the opportunity to do so. Maybe make it a toggleable option! But hey, hope this helps you guy's efforts! BTW this looks awesome. I might have to replay the Ezio games for the eleventh time with this!
@tossacointoyourwitcherOriginalАй бұрын
That's exactly what I thought. Seems pretty simple to determine when you can do momentum moves by calculating your momentum. Especially when it's so black and white. Either you are vaulting or hanging. You are either running and then jumping, or you are dropping down. There are some challenges that I can see popping up but it's definitely doable. If only Ubisoft had the passion of these 2 guys ey?
@tommaparАй бұрын
@@tossacointoyourwitcherOriginal Indeed. Part of the reason my upcoming game is how it is, is born out of dissapointment for Ubi's design AND corporate decisions over the years. A part of it is the decline of the AC series. Another big part of it being pretty much sitting on the PoP IP until the very last second only to release an "ok" metroidvania which even though has its moments, it's not what we wanted..
@S4l4hdin27 күн бұрын
What is the name of it?
@tommapar27 күн бұрын
@@S4l4hdin I feel kinda shameful for sharing it... we got an VERY VERY alpha build from way back when it was still a student project up on itch io... it's called Project Damascus. At least that would be the project's codename... We haven't come up with an actual title yet. It's very non linear, so expect to get lost a ton and it's also very very empty, so expect to explore only to find a buttload of nothing lol. I may be updating it soon to include all of our most recent stuff so that I don't feel so bad about leaving the worse version of it out there... with stuff like iterated level design, cutscenes, an NPC, abilities and lore/puzzle solutions scattered throughout, more grayboxed level design, the works.
@DollyBroccoliАй бұрын
9:35 😂 that was unexpected.
@RopotopolousАй бұрын
Never let em know your next move
@thecoffeecurator12 күн бұрын
@@Ropotopolous favorite line in the video tbh i laughed so hard
@VictorBlack705415 күн бұрын
I can't express how much I loved this, thanks.
@Ropotopolous5 күн бұрын
You're welcome, friend, glad you enjoyed it.
@LoopyWolfGaming15 күн бұрын
I've only ever played these classic AC games on PS3. After seeing this video I went ahead and downloaded them all again on Steam alongside the mods. I can't wait to go back and play these games again on PC with a now more in depth parkour/free-running because of these mods. Thanks for introducing us to these mods and its creators and the process of how they came to be.
@ChumlyFernandoАй бұрын
Dude, brilliant video essay! Ive been playing AC1 again and learning this mod is 100% going to steal my next few weekends lol
@RopotopolousАй бұрын
@@ChumlyFernando it's a task, but it's worth it
@emilianohermosilla3996Ай бұрын
Crazy to see how modders are always the ones to show the franchise the love it deserves, the love that these people have for these games has never been surpassed by the sheer greed of Ubisoft
@1031VulcanАй бұрын
Thanks for this vid. I've been a longtime AC player but always preferred the classic movement system. Unity and above, it just feels like our character is superhuman, defying gravity and leaping like 10+ft when the game decides. Having a mod that lets you manually choose nearly every action when parkouring is so in depth, and your demo showing it even works on a controller, is amazing!
@Kitty255AgainАй бұрын
bro did a kiosk(?) dive like he was Shadow the Hedgehog "KIOSK...DIVE!"
@alastor8091Ай бұрын
9:30 shit talking npcs like that gave me a nice little nostalgia trip back to when youtubers weren't so "professional" with their videos. Gives a very personal feel to the presentation.
@RopotopolousАй бұрын
@@alastor8091 I try to keep it half Profesional half amateur as hell.
@achillesares4521Ай бұрын
Dude, you gave me nostalgia just by the second the video started …. The good old Ac2 music ✊🏻😭
@atharvavadeyar5157Ай бұрын
Nearly cried during the tech demo it’s absolutely stunning huge props to the dev team!
@ДмиторПоселенецАй бұрын
18:24 To be honest, I think that still sounds better than the current iterations. Right now AC parkour stands between theoretically possible human movement and superpowered bullshit anyway, so going in either direction fully is going to only make it better for me. It's obviously all a personal opinion, but give me Alex Mercer powerset crammed into AC movement tech and I'm gonna bust some happiness.
@NecroxionАй бұрын
What, you mean Warframe?
@ДмиторПоселенецАй бұрын
@@Necroxion Haven't played Warframe 'cus I detest grind in almost any form, but from what I've seen - Warframe is Too fast. It's less parkour and more Speedrunner Freeman. If it has wallrun in all 3 directions (or maybe even down, like in 2000s Spiderman games), ability to grab onto walls, climb them, beams to snap to or hang off of, automatic vaults over obstacles and a lot of verticality, then maybe I indeed should try it.
@NecroxionАй бұрын
@@ДмиторПоселенец while it doesn't have automatic vaults, you can wallclimb up, left, and right, you can wall latch by holding right click during wallclimb, all Warframes can walk on ropes, your bullet jump and air-to-ground slam attack both go towards your reticle, so while you don't autosnap to beams, you instead aim toward the area you want and either press E or CTRL + Space to go there However, you have to roll, slam, or slide upon landing from a very high area to avoid getting a brief stun. Later in the game, you get access to universal dash-teleport mechanics, and several Warframes have their own movement options: Valkyr gets a swinging rope Nova opens Portals like the Steam game Excalibur, Lavos, and Garuda all have a form of quickdash, while Garuda's also doubles as air-to-ground Loki can swap places with a single friend or foe Ivara can create wires that she can climb on and walk on Wisp can create a clone that dashes forward and you can swap places with it on recast Volt, Gauss, and Nezha all have the option to run really fast Yareli summons a hoverboard Harrow can stop all of his momentum, even mid-air, during his 4th skill that also consumes all incoming damage and converts it into critical hit chance
@NecroxionАй бұрын
@@ДмиторПоселенецwhile you can't automatically vault over things - you can jump-roll over them, all Warframes get the option to wallclimb up, left, or right, bullet jump towards where your reticle aims, perform Aerial Assassinations toward where your reticle aims, climb on and run on wires, and, in the midgame, gain a universal dash-teleport option However, specific Warframes sometimes come with their own mobility options: Valkyr gets a rope she can swing with or pull foes to her Excalibur, Lavos, and Garuda get a "nothin' personal, kid", while Garuda's also doubles as Aerial Assassination Loki can swap places with any ally, foe, or decoy he creates Wisp can make a decoy that dashes forward and then swap places with it on recast Grendel can roll into a ball and just roll everywhere Volt, Gauss, and Nezha all have the option to run fast Yareli can summon a hoverboard Styanax, Hildryn, and Jade all have options to hover, Styanax can only do so briefly, Hildryn's hover is slow but adds defensive buffs, and Jade's is fast but swaps your weapons for another set that works differently from your usual gear Wukong literally summons Goku's riding cloud in Dragon Ball
@DragonAssassainАй бұрын
my one thing that i didn't like about the classic system was i always struggled to travel down to street level smoothly, it seems this mod makes it easier to perform that and makes the game look more immersive and fun to play. i will definitely be trying it out!
@dedsec4268Ай бұрын
One of the best ac KZbinrs ever love the detail you put into these ac content videos ⚔️⚔️⚔️❤️
@RopotopolousАй бұрын
@dedsec4268 thank you much 😎
@dedsec4268Ай бұрын
@@Ropotopolous no problem man I kinda I have been wanting to start my own gaming KZbin channel I’ve been playing assassins creed since I was like 8 altair is still my favorite assassin ⚔️❤️
@RopotopolousАй бұрын
@@dedsec4268 definitely do it. It's very fun.
@paradisementalАй бұрын
Quality video , keep it up man ! 🏁
@hansolo989Ай бұрын
found your channel from Whitelight's video on Mirage. Thanks!
@RopotopolousАй бұрын
@@hansolo989 welcome
@serijas737Ай бұрын
Vaulting looks so fun man, I want to replay just because of this system.
@DrewbieMrshMllw9 күн бұрын
I love how well you handled the disclaimer at the end. At first I thought, "what does it matter? A mod is just for goofy fun." But your explanation changed my mind pretty quickly with the warnings of how it could affect people in and out of the community. I can tell how ridiculous the flips and spins and launches look, and it could make old ac parkour look really goofy. I hope that creators can respect the mod makers wishes and keep the games fun for everyone!
@P1xEL5491Ай бұрын
That was fire, hoping you make another video bro in time of course
@lincelinkАй бұрын
1:20 Well... Mirror's Edge 2 exists so... Probably just the second one hahaha
@ghastlyprawn02Ай бұрын
3:05 that was maybe the coolest thing I’ve ever seen
@FzrnagzАй бұрын
Fr tho 🔥
@uhm_timo7223Ай бұрын
Doing a flip is actually possible in brotherhood. Ride on a horse and jump to a beam, or any other thing you can use to parkour up. Have fun!
@thmistrapillay1811Ай бұрын
Never seen you before..... nice vid. This seems like the dream Parkour System everyone always wanted
@RopotopolousАй бұрын
@thmistrapillay1811 never seen you before either. What's up dude.
@thmistrapillay1811Ай бұрын
@@Ropotopolous lol, not much bro. Just searching youtube for combat systems and somehow found myself here. I really miss how AC2 felt to play and personally dislike the AC origins "I can climb anything" parkour
@triple7evennАй бұрын
@@thmistrapillay1811 you should look up ExecutionProducer's channel. he's an absolute master when it comes to the classic games, and I'm sure you will love his advanced guides on everything related to the Ezio trilogy 😁
@skadiawakeningАй бұрын
AWESOME VIDEO MAN! TOP NOTCH! 😁🙏🏻 Glad you're back to uploading! 🫡
@RopotopolousАй бұрын
@skadiawakening thank you thank you
@Haf-A-DevonАй бұрын
Honestly, the disclaimer part felt really weird at first, I get it and I can agree that keeping things more realistic is a good idea for content creators, but it wasn't until you brought up Ubi using these things in the future to "add superpowers to movement" which I could see them doing in a heartbeat bc ONE video with a weird looking move from this mod goes viral
@RopotopolousАй бұрын
@Haf-A-Devon it is a weird topic. But the consequences are weird so it's worth talking about.
@Haf-A-DevonАй бұрын
@@Ropotopolous I get it, I appreciate the heads up on that for sure
@animusdrifterАй бұрын
Thank you so much for seeing and properly interpreting the reasoning behind this, too many missed the mark totally
@deinyelАй бұрын
Whitelight's gonna love this one
@RopotopolousАй бұрын
@screampie. tell him about it. I doubt he checks up on me lol
@Broox38Ай бұрын
Fantastic work man
@RopotopolousАй бұрын
Thanks man 😎
@TheAltair716Ай бұрын
Great video and and also amazing work on the mod everyone! Glad to see regular people's passion turned AC parkour potential for greatness into reality. It's just sad that UBI with all of the budget and manpower couldn't do it in 17 years that this series is around.
@ngnevergone7587Ай бұрын
Pretty much this ultimate modding is the way to unlock the 100 % of the ALREADY BEST Parkour in the Series , cuz these things were ALREADY there from the beginning , but people dont know it , SO people dont know that this mod is pretty much the CANON version of the Classical Parkour
@killeromin9603Ай бұрын
Thanks Man I Really Needed this History Lesson BTW: You Havr The Talent To Be A TV Reporter
I've been a unity truther from the get go, and it's definitely my go to movement in any game, but seeing these moves I'll need to finally bite the bullet and give the crown to classic. Gimme them manual controls babyyyy
@thecoffeecurator12 күн бұрын
this video was incredible bro thank you for making this
@Ropotopolous12 күн бұрын
@@thecoffeecurator thanks man! Glad you enjoyed it
@thecoffeecurator12 күн бұрын
@Ropotopolous yeah ofc! I'll be looking forward to more essay style videos from you!!
@lethalevasionАй бұрын
I survived the unscripted chaotic rant portion of the video o7 and I enjoyed every second of it
@FrosteryGamingАй бұрын
The more superior parkour among the games are the friends we made along the way
@TheRedJellyBeanАй бұрын
years from now this will be credited for being the progenitor of some of the greatest AC-like games
@thealifexablecreed9811Ай бұрын
I feel the first 4 had perfect parkour. Never felt the need for any mod to make it better. I appreciate modders still made this.
@Kaleidoscope2412Ай бұрын
I understand the disclaimer section is an attempt to preserve a certain spirit to AC parkour not just for the games' legacy but also it's future. However I wonder if there is room for creators who explicitly acknowledge and make clear the movement exploits they utilise to do something adjacent to areas like tool assisted speed runs. I am completely new to this whole topic so I just want to make clear I certainly respect all the work that has gone into the mods and community, and I am not trying to create controversy. P.S. all edits for spelling and grammar
@StratowskyАй бұрын
The depth of this parkour system is impressive. In the latest AC games the movement is too automated, relying entirely on holding down a single button with at most 2 different options to overcome an environmental obstacle. With this mod the movement options increase enormously returning a genuine sense of control on the animations that are no longer decided by the game automatically but by the player intentionally. I would like to see this system implemented in the new AC games
@datpotatoes400512 күн бұрын
I had no idea that the mods for AC could be so good! I love control over what I do. Although, with too many choices, it can be overwhelming to the point of frustration. Anyways, good video. Praise parkour.
@wiper7000Ай бұрын
What a strangely intimate video of a bunch of passionate moders and movement lovers I feel honored I got to be a spectator off. Thank you :) Sincerely
@RopotopolousАй бұрын
@@wiper7000 glad you enjoyed! Thanks for being here.
@geoffdb8118Ай бұрын
Genuinely impressed that such deep mods can be made for scimitar/anvil engine. Never seemed very open and modable being a propreitaty engine belonging to a controlling company like Ubi.
@justinliberman3970Ай бұрын
Great video man and I resonate with the Disclaimer section. Couldn’t agree more as to how “human” the early games are with respect to the Parkour system. Basically stretching the limits of reality but the movements are just at the edge of believable for a character who would have trained Parkour their whole life. Then you get Unity which has Arno leaping 30 foot gaps and running straight up 2 story walls with no handholds and it kills the immersion entirely.
@Pedro_Le_ChefАй бұрын
That was a very thorough analysis of the mod features. Thank you mr Popodopoulos. I'm all in with the social shaming message in the end, communities have an incentive to keep their image clean. We need more of that in society.
@tommyphu307Ай бұрын
Hella proud of my GOATED brotha!
@Guille-mz7xfАй бұрын
I think the dangers are kinda overstated. The parkour scene is quite niche already and lets be honest Ubisoft has been out of touch with its community for a decade now, not only they've already destroyed the parkour and will again after Mirage kinda *fixxed it*** but they've also went into the superhuman course ever since the RPGs started.
@glu916515 күн бұрын
Someone needs to make a private server of brotherhoods multiplayer with this modded movement
@Xehanort.iАй бұрын
I've been watching videos of modded AC classic parkour and it is just amazing the potential this mod unlocks, it's a shame what ubisoft did with the parkour since Origins.
@MichaellearnsartАй бұрын
Let's gooo the goat is back
@RopotopolousАй бұрын
@@Michaellearnsart thank you thank you
@olaftheviking14Ай бұрын
Basically this mod turns OG AC into the DMC of parkour. Now we just need a style ranking system to compliment it lmao.
@vin2type15 күн бұрын
I hope a Ubisoft employee watchin ds n got a note book wit a pen
@WobbleJetpackАй бұрын
I've always wondered why they put these animations behind the contextual instances they appear in, I'm glad somebody took the time out of their day to make those available at the press of the button. I still remember coming over to my friends house on AC2 release day to check out the new game as we have drilled the original down to the bone. Truly one of the best franchises of all time, and I'm very sad to see the direction it went in with the recent releases. Awesome stuff, I'm going to download the game again and replay it with the parkour mod. I've always wanted ubisoft to take the original movement further instead of dumbing it down like they did with AC3
@DKairmaxАй бұрын
I always had a feeling that so many things are locked in older ac and they could be so much more in depth and complicated
@juliet4093Ай бұрын
I like the stumbles, Ezio is a man not a machine
@kaidorade1317Ай бұрын
The show is back boys!
@RopotopolousАй бұрын
@@kaidorade1317 I'm back.
@bantoniowАй бұрын
Mister, I was fucking dreaming tonight about playing brotherhood. What a beautiful suggestion from youtube! Great showcase of mod, you sold me out! Subbed
@RopotopolousАй бұрын
Welcome aboard my friend
@Pedro_Le_ChefАй бұрын
Bro has the Bleeding Effect. Bro is him
@Pedro_Le_ChefАй бұрын
Random question, are there random symbols painted with smears of blood on your wall?
@funman992420 күн бұрын
2:57 music is just soo beautiful it’s one the reason why I love ac2 and brotherhood the most
@MessyNebulaАй бұрын
9:30 that comeback hit out of nowhere 😭
@minaminokitagamiАй бұрын
it's be more fun if wishfully add multiplayer in this imagine playing tag with this enhanced parkour mechanic that would be fun
@G-Dizzle_ZamАй бұрын
4:00 Ahhh yes, the aminibidanidbandam
@TheSpaniardAssassinАй бұрын
Phenomenal video
@RopotopolousАй бұрын
I told you I was pulling all the stops for this one 😎
@ShyRobot_20 күн бұрын
This is very cool. However the best movement system in a video game is in Titanfall 2.
@teneesh3376Ай бұрын
4:43 consulting AC parkour experts. If only Ubisoft cared enough to do that. Higher ups I mean, not the devs
@Gator500Ай бұрын
Ezio and Kenway saga was peak gaming for me as kid. God I loved those games
@JerryFlowersIIIАй бұрын
With how toxic the wider discussions around AC are lately it's so great to see a video full of appreciation for the game and fellows in the community.
@RopotopolousАй бұрын
@JerryFlowersIII Hell yeah! Glad you enjoyed it.
@Linkophere7 күн бұрын
Ive stumbled into a niche corner of the gaming sphere. How odd to hear "please use this mod responsibly or it might ruin the image and spirit of parkour" 😅
@lennycuellarАй бұрын
I cpuld actually get back into ac2 just for this. Reminds me of a spider-man game thay had jard/realistic traversal. So gratifying.
@El_BellotaАй бұрын
The disclaimer is, have respect for the original interactions based on reality that Ubisoft disgraced with future titles. Abusing of these mechanics in a public manner could fuel devs at Ubisoft to make more and more unrealistic shell of former self game mechanics instead of possible gems in the future.
@RopotopolousАй бұрын
@@El_Bellota exactly. Well said my friend.
@quinnmarchese6313Ай бұрын
so now whitelight has to do another ac parkour analysis
@Ishaanly18 күн бұрын
Underrated cmnt
@xAgonisx12 күн бұрын
If only the original dev team were here to see this. The potential they created.
@IsaacChackery-v2eАй бұрын
You are back
@HefferrАй бұрын
nice video, I am genuinely glad that I am not being credited for my miniscule contribution to the mod. From reminding henry and petrichor about the vault animation being on the hiding spot exit animation. Having that kind of exposure is not something I am used to, and I haven't actually made videos with the mods yet :((
@RopotopolousАй бұрын
@Hefferr ah you shoulda kept your mouth shut. Gonna add you to the description now. Nah, I won't do that to you. But make no mistake, a Ropotopolous shout out isn't worth all that much ;)
@waleedabdullahkhan5706Ай бұрын
Holy moly. This mod is amazing
@ramenjuicexАй бұрын
This is really nice to see. Ubisoft never really saw the potential of AC. It was the parkour that gave its identity. You could say that it s a parkour game.
@RopotopolousАй бұрын
@@ramenjuicex I agree.
@INTBАй бұрын
there's this old ps2 game called Free Running i used to love as a kid, if this mod had any tricks like that that aside from the flips off the bars of course, would be kick ass to see a gainer or a front flip lol. but still love super smooth parkour.
@orsiniproductionstudios3042Ай бұрын
Love it!!!
@technicalgamero9701Ай бұрын
This need to come to console.. it seems criminal that such hardwork and fruits of labour can be only enjoyed by pc gamers
@xvrussianbearvx6472Ай бұрын
Great video💯 but this part of the video caught me hella off guard 😂 9:31
@TheBandicootCribАй бұрын
You deserve this sub bud.
@RopotopolousАй бұрын
@TheBandicootCrib thank you pal!
@b3nzayizkoolyo22 күн бұрын
Imagine these features in multilayer
@ADdre16Ай бұрын
The best show is back boys❤
@RopotopolousАй бұрын
@@ADdre16 second best show.
@kaidorade1317Ай бұрын
@@Ropotopolous right! Nothing beats jeopardy
@beeboybenАй бұрын
i will not be able to play the older games without this mod without seeing it
@yaboyospoons7570Ай бұрын
For extreme AC fanatics, the classic system is probably tbe best. For casual fans, Unity is the best. Classic fans wanna work hard for optimized movement, memorizing routes and parts of the map just so you can get somewhere faster. Casual fans want to look cool but don't have the time to learn all that is required to really unlock the classic system. I consider myself a pretty casual player and on my first playthrough of my first AC game, Revalations, I don't think I ever used a side hop and only used back hops when it was required for a mission. What's best for the series is to likely do a proper mix. Unity level fluidity and animations with wallhops and ledge catching. This way hardcore fans can crank in the time to move through busy streets and buildings at an unrivaled pace with some flair, but casual fans still get to look cool with animations but don't have to commit an insane amount of time to do so.
@RopotopolousАй бұрын
@yaboyospoons7570 I get where you're coming from. But you don't have to put an insane amount of time in to learn proper optimization of classic parkour. In just a couple hours of practice and a youtube video tutorial (since all ac games fail at tutorialization) you can get a great feel for where/when to use ejects, and how the timing works for animation canceling. Just learning this will enhance causal players movement capabilities a great deal. Its really not hard and I don't think we should suggest that a mechanic like that should be dumbed down to accommodate players who are unwilling to learn anything and want the game to play itself.
@MagicTaterАй бұрын
@@Ropotopolous I understand what you're trying to say but I think it's a little pretentious to say that a player "wants the game to play itself" just because they don't want to learn advanced techniques if they don't want to. Even your own statement contradicts itself, saying it doesn't take an insane amount of time to learn, but in the same sentence say how it needs to be practiced for a couple hours, watch youtube tutorials and get the timing down for techniques that are marginally more efficient than the more casual way of playing. That might not seem like a lot of effort for YOU; a person who is passionate about just playing with the parkour in these games. But for casual players I don't think it's unreasonable to expect them to not take interest in advanced techniques that take practice just so they can reach a location 5 seconds faster than they normally would've. Me personally; I know all the advanced techniques for the OG games, but I still find myself enjoying Unity parkour more just for the simple fact that it looks cool without needing to practice it. Low skill floor and high skill ceiling is the best approach. So I agree, don't dumb the mechanics down for the people who DO want advanced traversal but at the same time I don't think it's fair to say casual players want the game to play itself when they don't want to put time into a mechanic that they aren't going to engage with on the same level as you. At the end of the day its preference and I don't think we should belittle how someone plays these games.
@yaboyospoons7570Ай бұрын
@@Ropotopolous Alright, let me make a list to make sure I hit all of your points. 1. An insane amount of time for an average player is a couple hours. And all that to learn how to move just a little bit faster or look a bit cooler just isn't worth it to that fan. The average gamer is around 30-35, and often have children. They don't have the want or the time to dedicate to learning a mechanic that doesn't help them drastically. They'll put in time to learn things like scaling up buildings, maneuvering through crowds and on rooftops, and combat because those are fundamental to how the game is played. That fan won't put in the day of gaming they have to learn a niche mechanic when it doesn't do much for them. This isn't taking online friendships or playing other games into account either. 2. I never said it should be dumbed down. I said we should have Unity level animations to make the casual players feel fast and cool, while adding back mechanics like ejecting and ledge catching so hardcore fans like yourself can have the movement you want. This way everyone gets what they want. You get to move faster around the city, and I get to look cool. You'll still be rewarded for having more time and practice in the system, but I'm not punished for not wanting to engage with it.