Games Are Cheaper* Than They’ve Ever Been | Extra Credits Gaming

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Extra Credits

Extra Credits

Күн бұрын

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@extracredits
@extracredits 6 ай бұрын
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@danielsantiagourtado3430
@danielsantiagourtado3430 6 ай бұрын
You guys are the Best 🎉🎉🎉❤❤❤
@sudonym2078
@sudonym2078 6 ай бұрын
It doesnt feel right because it's not the hard numbers that matter but the precentages. According to statista the median hourly wage in 1982 was $5.4 extrapolating via the 325% quoted would give 140 dollars for a days wage. Some places today you get $80 for a days wage. This means even though youre paying effectively 90 dollars in 1982 its being taken out of 140 dollars meaning you have the equivalent of $50. For a 70 dollar game today, the average person has $10 left over, or roughly 1 hour of wages or maybe 2 hours if you get paid a bit more. And this is all under the assumption that wages grew at the same rate. Which isn't the case. Games actually cost MORE than ever before because the actual hours you have to put in to get the money to buy a game is at an all time high for the average person.
@amakitsukyuuka236
@amakitsukyuuka236 6 ай бұрын
it doesn't feel that it is the lowest it has ever been, because you forget that personal wages haven't gone up; so even though though inflation the cost hasn't gone up, having income not go up with it means the funds available are less than they used to be, meaning the regular people can afford less as inflation moves upwards.
@scottkrametbauer90
@scottkrametbauer90 6 ай бұрын
It also doesn't help when you factor just how many games get released now in days as a buggy mess rather than solid games. Back in the 80's and 90's even games released incomplete were still playable, some games released today are so full of bugs they cannot be played till a patch or 2 and even then have major issues.
@Darth_Imaginus
@Darth_Imaginus 6 ай бұрын
The Gaming Community is going to be out for blood.
@ramblinevilmushroom
@ramblinevilmushroom 6 ай бұрын
Income hasn't kept up with inflation. So even though games technically have become cheaper, its recently been getting harder to afford them for most people.
@GerboTheGnome
@GerboTheGnome 6 ай бұрын
Yeah, the median household salary just hasn't kept up with the cost of living expenses. This makes entertainment a luxury commodity that is going to both feel more expensive and be more expensive.
@Cythil
@Cythil 6 ай бұрын
Yes and no. On average, real wages in USA actually have gone up... but to a level they were in the late 70s. But something else seem to be happing because I know a lot of Americans that do not feel this increase in wages. Now, I personally do not have any good data on hand to support my claim. But I do have a hypothesis that maybe we are actually seeing even greater divides in the US economy. That is while on average people have been earning a bit more, had a bit more left of their pay cheque, this is just an average. And a lot of people do not feel any such improvement at all. There could be other factors. But I do not generally like explanations that just try to explain it all away as a feeling.
@DuranmanX
@DuranmanX 6 ай бұрын
I don't think the argument is games are cheap, just that they aren't expensive as they used to be. I lived throughout the 90s and 2000s and only got games during birthdays or Christmas. Most times I had to rent, borrow from a friend, or wait for massive discounts
@GerboTheGnome
@GerboTheGnome 6 ай бұрын
@@Cythil more or less what I was saying. Wages may have gone up and games may be cheaper based on the value of the dollar. That does not mean that they are actually cheaper compared to what the median family makes. Living wage for the US from what I see, it's something and 25 an hour or 50,000 a year. That is the salary required by a single person to comfortably make ends meet. Living wage per household is somewhere around 100,000 Dollars a year. Median income this year for the US is 44k. That means most people do not reach a living wage to be able to afford luxury goods without bending on things they need. Notice I am using the median wage to get a more accurate idea of what people's wages are. The average wage gets skewed higher because of how big the gap is between the rich and poor. This is just looking at the section of this conversation that makes the most sense. Things feel more expensive if they are a larger part of what you have left over after all the bills. This also makes them more expensive compared to what families had for fun money in the past. In times like 2012, there was a 4000 dollar surplus between living wage and median wage. It is now a negative.
@KazuoLucas
@KazuoLucas 6 ай бұрын
@@Cythil I think that usually can be attributed to bills, I don't know how it is in the US but here in Brazil and for me energy and water bills have gone up and taxes too so even if there was an increase in money earned it doesn't feel that way due to expenses like that. In your case try to compile at least the last 3 to 5 years of bills (electrical, water, subscriptions, internet, phone, etc) and see if they have gone up.
@edmundmorris1065
@edmundmorris1065 6 ай бұрын
A "yes, and" to the point of why they don't "feel" cheaper, in extreme brief: aggregate studies (i.e.: bureau of labor statistics data) count all dollars as equally effective, act as though money is normally distributed (i.e.: along an even curve), and are completely ignorant of what you must spend (i.e.: taxes; costs of living) because the concept of inflexible goods/services, necessary variability, or imperfect agency get in the way of neat models. The reality is, as a percentage of discretionary spending, AAA games are still pretty pricey for most people, as other specific costs have way outpaced general inflation and wages.
@loke5052
@loke5052 6 ай бұрын
yep income inequality has gotten worse so for middle class folks the price of games hasnt actually improved
@corawinterpaw9887
@corawinterpaw9887 6 ай бұрын
I came here to say something like this. I would be interested to see how the cost of a game as a percent of average total income has changed over time, and also as a percent of average discretionary income (if that can even be calculated).
@Sniperbear13
@Sniperbear13 6 ай бұрын
so they dont look at the difference in the cost of goods area by area? geez that can explain so much.
@keenkolo5767
@keenkolo5767 6 ай бұрын
Amazing reply! While in general it could be argued the way they lay it out in the video, money just isn’t general.
@rmsgrey
@rmsgrey 6 ай бұрын
Yeah, I have more money coming in, but I'm also spending significantly more on food, which means my disposable income has shrunk in absolute terms, and even a $60 game that I could have purchased on a whim in 2019 is something I'd have to save up for a couple of months for here in 2024.
@phobiandarkmoon
@phobiandarkmoon 6 ай бұрын
If a publisher justified a higher sticker price with a promise of no microtransactions and free DLC I would just assume they were lying and would renege on it about a month after it released
@PlaylistWatching1234
@PlaylistWatching1234 6 ай бұрын
Nintendo games regularly do that. Tears of the Kingdom, for instance.
@ASpaceOstrich
@ASpaceOstrich 6 ай бұрын
@@PlaylistWatching1234 That never had dlc?
@PlaylistWatching1234
@PlaylistWatching1234 6 ай бұрын
@@ASpaceOstrich 'Aonuma wrote that in Tears of the Kingdom, "we were able to implement all of the elements that we wanted to achieve in this world and this story, so there will not be any DLC. Please continue to enjoy the vast world of Hyrule."'
@ASpaceOstrich
@ASpaceOstrich 6 ай бұрын
@@PlaylistWatching1234 Yeah. And there haven't been any. Thats what I was wondering about.
@TheGruspastej
@TheGruspastej 6 ай бұрын
"Free DLC" as a selling point would be awful. They could (and many would) just chop off even more of the game to later give as a "free DLC"
@ronoc9
@ronoc9 6 ай бұрын
I think part of the reason is because EVERYTHING has gone up. That 70 just hits harder now that streaming has gone up, eating out has gone up, broadband has gone up, etc.
@Chaos_God_of_Fate
@Chaos_God_of_Fate 6 ай бұрын
Just plain eating period has gone up, not just eating out. Your point is still totally valid though- just saying ;)
@sticklyboi
@sticklyboi 6 ай бұрын
>streaming has gone up then cancel your subscription, its not a necessity
@jordanwest8943
@jordanwest8943 6 ай бұрын
@@sticklyboior just jailbreak
@olivercharles2930
@olivercharles2930 2 ай бұрын
@@sticklyboi Not the point, genius.
@SamuraiMotoko
@SamuraiMotoko 6 ай бұрын
From the people that was saying lootboxes are the same as dlc expansions
@HypercomboProduction
@HypercomboProduction 17 күн бұрын
I don't remember that video, but yeah, lootboxes can be DLC. If the game is something like Yu-Gi-oH or Hearthstone. Where you can sell your undesirable cards to by the ones you do want. Though I am guessing they are talking about Star Wars and Overwatch, in which case, no, your DLC can't be lootboxes that is just dumb.
@Adam-cq2yo
@Adam-cq2yo 6 ай бұрын
Others here mention that income isn't keeping up. Lets not forget that the cost of living is getting ridiculous! Rent (+utility), groceries, and phone bills come to mind, plus emergency funds and maybe savings. If you add in the recreational stuff like subscriptions (of which, there will always be _way_ more each year and always with a price hike), you now don't feel so content in spending a full price of a game.
@Dharengo
@Dharengo 6 ай бұрын
Income has been going up. Disposable income has not.
@KasumiRINA
@KasumiRINA 6 ай бұрын
If you're outside the 10% of the population that lives in the first world countries, paying 60$ for a game is insane. Even if regional prices are half that, our salaries are at least five times less, so it's still extremely expensive, so with rare exceptions, most people of this planet will keep investing in hardware and either pirate or wait for major discounts on software.
@pangake
@pangake 6 ай бұрын
Luckily though I've seen some games be pretty progressive on the matter by selling their games at technically huge losses for some of those regions to match the economy, trusting consumers in first world countries to buy their games at first world prices.
@Sniperbear13
@Sniperbear13 6 ай бұрын
best way to fight piracy is to make a offer better then the Pirates after all.
@Targe0
@Targe0 6 ай бұрын
Try being Australian, where a lot of them have been over $100 for a long time, and that's base price before you add on all the additional DLC and microtransactions.
@quedtion_marks_kirby_modding
@quedtion_marks_kirby_modding 6 ай бұрын
I mean, they are way more than halved tbf. Like I live in Colombia and some games here are sold for a fifth of the price they are sold in the west, so that's only an issue if you buy games that don't localise their prices (such as nintendo games).
@giglioflex
@giglioflex 6 ай бұрын
@@pangake There's no such thing as a game that makes a loss on a sale unless the game is priced below the cost of distribution (which today is some $0.30). The development cost was already paid and therefore the more sales to divide that cost the better. Selling at $10 in some countries is better than not selling at all because at the end of the day it's an additional $9.70 in revenue per sale.
@summoner0005
@summoner0005 6 ай бұрын
"Who are you gonna believe, me or your lying eyes?"
@robertterrell7057
@robertterrell7057 6 ай бұрын
-Flat earthers
@Broomer52
@Broomer52 6 ай бұрын
These people are just mouth pieces for Corpos
@AimlessSavant
@AimlessSavant 5 ай бұрын
You see how he lies!
@Apheleion
@Apheleion 6 ай бұрын
Extra Credits - "games are cheaper than ever" Tarkov - "hold my beer"
@spaz-the-space-wizard
@spaz-the-space-wizard 6 ай бұрын
"If you don't pay me more I'll starve" Multimillion dollar companies
@Marinealver
@Marinealver 6 ай бұрын
THEN STARVE!!!!
@Ixiah27
@Ixiah27 5 ай бұрын
The same companies that made Billions of Profit and dont need to raise the price of their Games at all
@squeakypistonproductions2228
@squeakypistonproductions2228 4 ай бұрын
More like Billion in some cases
@rationalobserver3675
@rationalobserver3675 4 ай бұрын
I hate how people say this like this as if they're making some profound point. Yes actually, most huge companions literally do need a huge revenue, otherwise they'll go bankrupt. A company that costs 100 million dollars a year to run needs to make a lot more than 100 million dollars to justify its existence. The opportunity cost of that $100 million is large. If a company with $100 million of expenses grosses $101 million dollars, that's only a 1% annual return on investment (which isn't passive). Then people seem to always compare profit numbers inconsistently based on what point they're trying to make (if not completely pull it out of thin air). The profit margins on these games are not already large enough to be comfortable, in many cases the costs of individual games are very close to the revenue they bring in
@adamlowe8822
@adamlowe8822 3 ай бұрын
@@rationalobserver3675that’s a fair point but video game companies have some of the highest profit margins of any industry it’s not like their grocery stores that have to sell with lower profit margins to make the items cheaper
@josephteller9715
@josephteller9715 6 ай бұрын
Opening Premise is Not true. Sorry I remember when we had video games in the early pre-Windows era (1980) that sold for $10 each (and maxed around $20). Minimum wage was $3.10 an hour. So a video game was worth a little over 3 hours of minimum wage employment, and 6 hours for that $20 game. At $70 and a minimum of $7.25 an hour is 9-10 hours of minimum wage employment. Tell me how that is cheaper.
@isauldron4337
@isauldron4337 6 ай бұрын
CORRECT
@Tedphoenician
@Tedphoenician 6 ай бұрын
Don't bring facts into this, Extra Credits can't possibly argue with facts, it would destroy his whole channel.
@nancycariker-moon9890
@nancycariker-moon9890 5 ай бұрын
You have to remember that minimum wage has not kept pace with inflation-so it’s not the best yardstick to use in this type of comparison.
@Radiovid-
@Radiovid- 5 ай бұрын
I see you conveniently left out the 90s were games would releases at upwards of $60-$75.
@desposyy
@desposyy 5 ай бұрын
@@nancycariker-moon9890 that's precisely why it's the best yardstick for this comparison
@maliciousbugman
@maliciousbugman 6 ай бұрын
this has some real "the economy is actually doing better than ever" vibes
@MyHeadHz
@MyHeadHz 6 ай бұрын
This 😂
@nicholasrova3698
@nicholasrova3698 6 ай бұрын
100%
@donaldthompson7766
@donaldthompson7766 5 ай бұрын
Amazing counter argument.
@JeffreyBrown-o8v
@JeffreyBrown-o8v 4 ай бұрын
Yeah but video games are probably easier and cheaper to produce
@JeffreyBrown-o8v
@JeffreyBrown-o8v 4 ай бұрын
Also it’s going to get worse
@Nenriel
@Nenriel 6 ай бұрын
I think another big factor is that everything else has gotten more expensive and wages havent increased at the same pace. So even if "% of paycheck" is equivalent, "% of discretionary budget" isn't because people are needing to spend more of their paycheck on food/shelter/healthcare etc.
@rMjojo
@rMjojo 6 ай бұрын
The thing is that even if the wage increases It will cause everything else to increase much quicker
@Dharengo
@Dharengo 6 ай бұрын
Wages do increase. What the video fails to take into account is the cost of essentials. Our income may have increased, but our _disposable_ income keeps steadily dropping.
@Volcano22207
@Volcano22207 2 ай бұрын
@@rMjojo so you’re saying that poverty is inevitable
@justicedunham4088
@justicedunham4088 6 ай бұрын
We are now seeing that it doesn’t actually cost much to create a great game if you don’t want it to. Indie developers have been eating triple A’s lunch with higher quality games at less than half the price tag because it’s much cheaper to fund 1-10 devs than 500. And the triple A publishers are laying off thousands because people aren’t buying their lower quality games.
@tyrongkojy
@tyrongkojy 6 ай бұрын
The vast majority of their money is going to graphics. Shiny keys to distract, that add nothing to the game. Sure, when I throw that grenade and the dust cloud comes up, real time volumetric lighting that realistically moves through the dust cloud in real time for photo realism LOOKS cool. But it didn't add anything to your otherwise generic, samey, probably broken assed title. Graphics peaked in the 360/ps3 era. Everything after that has been icing. There's too much icing. NOTHING graphically has actually improved the gameplay in any way. In the 360/ps3 era you could, right then, do ANYTHING you wanted to do, graphically. NOTHING was off limits. Now, it's just over indulgent, overly expensive, and with most every AAA title trying to look realistic, overly samey. Good job, your game looks real. Just like these fifty other titles that you in no way stand out from. You bored me. And your gameplay hasn't changed in 20 years. No really. Name me one gameplay innovation in the last 20 years. I can only think of one, the Nemesis system from Shadow Of Mordor, and that was in a total of TWO games. One MIGHT argue VR, but... let's face it, IF that ever takes off for real, it won't be for a LONG assed time. And even then it'll never actually take over.
@quietone610
@quietone610 6 ай бұрын
Triple A publishers are laying off thousands because investors want to see record profits, and that's impossible with a static cost of labor.
@Mithguar
@Mithguar 6 ай бұрын
@@tyrongkojy Nice graphics are actually detriment to game play. How many games out there look great but then you turn off half of fancy stuff because it makes you worse at game (like extra foliage and grass in games like Escape from Tarkov or PUBG). Clarity of what is happening in the game is far more important then pretty effects. Even in Valheim, if you turn grass to low you have much easier time finding resources like mushrooms for example. So they spend all this time on making stuff look great just for people to turn it off xD
@justicedunham4088
@justicedunham4088 6 ай бұрын
@@quietone610 It’s also impossible to make a profit when you invest too much in a single venture. The studios have too many employees on each project. Manor lords has a single dev, I think it was Microsoft but don’t quote me, just laid off 2,000 employees. If each makes 50k (low ball), that’s 100,000,000 a year. Smaller teams producing more games on a smaller budget is a better investment
@tyrongkojy
@tyrongkojy 6 ай бұрын
@@Mithguar To me that does add to the atmosphere, btu assets in the game are not graphics. Plus you'd not be at a disadvantage if you removed the ability to, well, remove those. I do see your general point, but I'm not with you, there.
@Litchert
@Litchert 6 ай бұрын
I didn't see the bullet point about CEOs and shareholders getting larger and larger slices of the pie
@Rynewulf
@Rynewulf 6 ай бұрын
Theyd be outed from the industry for ackowledging that
@dibberz-v1z
@dibberz-v1z 6 ай бұрын
they aren't, companies are bleeding like stuffed pigs, even the big ones
@Rynewulf
@Rynewulf 6 ай бұрын
@@dibberz-v1z yet you'll never see a ceo or other executive suffer a pay cut or redundancy. In fact even if the company goes bankrupt they will be mysteriously hired straight into another leading position elsewhere until that company goes bust. Its an almost society wide pattern and problem. We are led by a class of owners who dont work their way into ownership
@8xottox8
@8xottox8 6 ай бұрын
​​@@Rynewulf You mean like how they did in previous videos where they praise Nintendo execs for taking paycuts to avoid layoffs? In your delusion, why do you think they weren't outed for that one?
@timogul
@timogul 6 ай бұрын
That was covered by the "adjusted for inflation" portion of the pitch.
@Sinaeb
@Sinaeb 6 ай бұрын
the only problem here is that wages haven't followed inflation since reagan
@pax6833
@pax6833 6 ай бұрын
This isn't true.
@Sinaeb
@Sinaeb 6 ай бұрын
@@pax6833 You're right, the correct term is greedflation
@pax6833
@pax6833 6 ай бұрын
@@Sinaeb No, it's jst not true that wages haven't risen. The median inflation adjusted weekly salary in the 80s: 896$, median inflation adjusted weekly salary today: 1,053$ Wages outpaced inflation.
@nathanwhite6049
@nathanwhite6049 6 ай бұрын
Most people aren't making the "median inflation adjusted" wages though, half the population is BELOW that line. That's what "median" means.
@trevinbeattie4888
@trevinbeattie4888 6 ай бұрын
But the cost of living has increased faster than wages in that same period. The average Consumer Price Index (CPI) has tripled, home prices have nearly doubled, and rents more than doubled. [Sources: Consumer Affairs, “Comparing the costs of generations”, 2023-06-01; Marketplace, “Money and millenials: The cost of living in 2022 vs. 1972”, 2022-08-17; Statista, “Consumer Price Index (CPI) of all urban consumers in the United Status from 1992 to 2023”]
@justkev6277
@justkev6277 6 ай бұрын
It's probably got to do with how they shove all the monetization in our faces all the time. In the past the games might have been more expensive, but we only saw that price tag once. After buying we went on to just play the game. Now everything has a store front built into it and we can't stop thinking about it cause the game won't let us.
@timogul
@timogul 6 ай бұрын
Yep. People complain about the cost of DLC in a game like street Fighter 6, without taking into account that the "Champions Edition" DLC pack for SFII cost over $100 for only four new characters, and then the "Super" DLC cost another $100 for four more new characters, and each only had a single costume. The "Turbo" DLC cost _another_ $100 and was barely even a balance patch!
@exeggcutertimur6091
@exeggcutertimur6091 6 ай бұрын
If people will buy it, they will make it. Blame the consumer.
@nms8397
@nms8397 6 ай бұрын
The customer base for video games has also massively expanded
@williamwilson2020
@williamwilson2020 6 ай бұрын
I am glad someone finally mentioned this. If they can sell several times more copies, they can keep the price down and make a profit. The extra cost per copy sold is pretty much negligible.
@agproch
@agproch 6 ай бұрын
I think this is by far the most importartant point: Games are not physical products that have a production price or value attached to each piece, but content that has a value attached to the entire concept, including all copies sold. Physical pruducts and products that can be copied just sell differently. A good example is how nobody thinks about the price difference one person pays for a normal performance of a superstar (e.g. Taylor Swift in front of a stadium of 60 000) and the huge price paid by the super-rich for having an identical or similiar private performance for a party. Because our thinking is: That performance is is worth something (let's say 50m $), no matter if one persons or thousand people share that cost. Although a vastly different price is paid for roughtly the same thing. Also holds true for any kind of lecture, lesson or teaching: We expect a private lecture to be much more expensive than one in front of a classroom of 30 which is still more expensive than recording of the lecture broadcast to millions. Even if no additional service (like tutoring) is offered. In summary I would argue that inflation does not influence content (that can be copied without loss) or shared services similiar to physical goods or individual services.
@77wolfblade
@77wolfblade 6 ай бұрын
@@williamwilson2020 Plus more and more games are becoming digital there's less cost to production.
@starlightrose8305
@starlightrose8305 6 ай бұрын
Other people have mentioned how stagnant income has been and I think that's the biggest factor, but another thing I think often goes overlooked is diminishing returns. Games are more expensive to make because of their scope and new technologies, but a lot of that effort makes less and less of a difference overtime. The quality of a game from 2020 and a game from now don't feel all that different to me, but the quality of a game from 2015 and a game from 2020 feels like a huge jump, and that just gets more extreme the further back you go. If I'm paying 20%(ish) more for a game that only feels 5% better, it's gonna seem like games have gotten more expensive.
@giglioflex
@giglioflex 6 ай бұрын
Heck even going back to the original modern warfare the newer CODs have essentially only added more progression systems over a whole 2 decades. There's an utter lack of progress in anything but graphics. Everything is focused on player retention and wringing people of the most money possible nowadays and it shows.
@dudere
@dudere 6 ай бұрын
Back when you called the tech support line and one of the 2 devs answered grandpa?
@Meister_Petz
@Meister_Petz 6 ай бұрын
As Stephanie Sterling likes to remind us all about, 70 Dollars or whatever it is, now is only the entry fee. You don't get to have the full experience of the game without paying for collector's edition, season pass, dlc, microtransactions and so on. So, yes, the shelf price is cheaper than inflation suggests, but what you get is oftentimes far less than you would have in the past, e.g. content or features cut from the game just to be sold to us seperately again. And don't forget the fabled time savers that are sold to solve problems that were deliberately introduced during development...
@SilverTriforce25
@SilverTriforce25 17 күн бұрын
Oh yeah, bring up that Jim weirdo with the huge ego and terrible takes, that'll make you seem more credible !
@camoakes976
@camoakes976 6 ай бұрын
There's also the relative age of the player as you grow up. Those who were children or teens during the 90s were mostly either not paying for games themselves, or were doing so while not responsible for rent, food, etc. Their "percentage of a paycheck" concept doesn't really start until after games had started settling at 60$, making the cost seem even more static.
@AaronOfMpls
@AaronOfMpls 6 ай бұрын
On top of that, those of us who were coming of age in the 90s and 00s in the developed world mostly saw relatively low inflation (at least in CPI terms -- not counting things like rent and real estate), and are too young to remember the high inflation of the 70s and early 80s. We very much got used to prices of _everything_ staying flat or rising slowly -- or even _falling_ in the case of some consumer electronics -- so this recent higher inflation hits that much harder. Also, there are _a lot more games_ available to the average player now, especially on the more open platforms like PCs and phones/tablets. As mentioned, many of these are lower-cost indie titles -- especially since online distribution made it easier and cheaper for more developers to get their games out there. And rising living standards and increased connectivity means developers in more parts of the world can get in on it too, now -- not just North America, Western Europe, and Japan. I fully expect something from Africa or India or Southeast Asia or Latin America to be a worldwide hit eventually (assuming I haven't missed one already), much like how The Witcher series came out of Eastern Europe.
@RagadabahCoUk
@RagadabahCoUk 6 ай бұрын
My conclusion from watching this video is that Factor foods gives you brain damage.
@RyutaaKuzunoha
@RyutaaKuzunoha 6 ай бұрын
Love my food being shipped in plastic containers I'll put in the microwave! I'm a gamer I don't have time to cook like an adult.
@Marinealver
@Marinealver 6 ай бұрын
@@RyutaaKuzunoha case & point
@shimmyashimmya
@shimmyashimmya 4 ай бұрын
that stuff has to have lead in it
@ZAN23966
@ZAN23966 6 ай бұрын
every time this channel comes up its always the most brimstone ass coal post
@rhysjonsmusic
@rhysjonsmusic 6 ай бұрын
Its like these people are deathly allergic to having an intelligent thought
@Pangloss6413
@Pangloss6413 5 ай бұрын
Wut
@sneedsfeedandseed5295
@sneedsfeedandseed5295 6 ай бұрын
"Leave the multibillion dollar company alone.... or else.."
@HB...
@HB... 6 ай бұрын
Technically cheaper, sure. But the buying power of the dollar for the common household on their disposable income is lower than ever. Most financial statistics fail to capture or account for the widening wealth accumulation. A lot of metrics based on inflation are incredibly skewed, since a fair part of mandatory monthly expenditures prices were raised above inflation, but other superfluous goods and services were lower, keeping the "inflation metric" lower on paper. And the vast majority of AAA games now have 5 different premium versions, in game monetization and MTX on top of sticker price. Games are only cheaper in theory. AAAs tend to have over-inflated budgets and low content delivery for the sticker price. There is a reason you feel like you are paying more for less. You are. When you consider you have relatively less surplus income for entertainment. Your money is worth less than before.
@alexclarke152
@alexclarke152 5 ай бұрын
I would rather watch a nine minute video on your point. This entire video felt very gaslighty. “Don’t believe your lying eyes” type beat. Legit worst possible take. Dude doesn’t understand wages/ inflation or how tone deaf he sounded. This is the take of a super comfortable privileged person who’s only ever had their wages increase YOY.
@Canadian_Zac
@Canadian_Zac 2 ай бұрын
There is also, as he says in the video Back in the day, you got a bunch of stuff with it, a 50 page manual, maps, lore stuff, Multiple extra stuff Now to get that, is a special edition at twice the price. And, to get the full DLC's, it's twice that price. So it's not 70 for the full game, it's 70 for 2/3 of the game
@loganb7059
@loganb7059 2 ай бұрын
Nobody is asking these companies to spend upwards of $100M on a game’s development. And if that kind of money is being spent, I expect it to knock my socks off for that price.
@aaronscott7467
@aaronscott7467 6 ай бұрын
I think a part of it is, as mentioned, the consumer experience. When you are "buying" a game, you are buying the right to use a piece of software currently rather than before where you got a physical cd, a box or case you can show off or throw away at your discretion, the manual, and a complete game. So while overall quality has improved, part of why it feels so expensive is because we are getting so much less.
@DankMan-420
@DankMan-420 6 ай бұрын
How does bro have the worst takes in gaming 💀 Remember when he thought we were orcs ☠️☠️
@mortemtyrannus8813
@mortemtyrannus8813 6 ай бұрын
Remember - it's bad to let you play the Germans in a WW2 game's multiplayer, because you might decide that a certain event didn't happen and was entirely justified if it did.
@Broomer52
@Broomer52 6 ай бұрын
@@mortemtyrannus8813 I feel like he’s just telling in himself
@Bulletproof_Trump
@Bulletproof_Trump 6 ай бұрын
Yes, these people are some of the most un-ironically racist, condescending a-holes on the website.
@mothiiiiiiiiii
@mothiiiiiiiiii 5 ай бұрын
What???
@stackflow343
@stackflow343 4 ай бұрын
haha I heard he tried arguing games were cheaper. So I came here to see just what a trainwreck he managed to churn out. I was not disappointed, good comedy.
@Kyrephare
@Kyrephare 6 ай бұрын
Oh yeah, 100%, I looked up last year that when i was a kid, Chrono Trigger released at 80$ in the US (1995). It was actually more expensive than normal because the cartridge because most cartridges were 24 bit, but they went with a 32 bit cartridge. It would be the closest thing to a AAA game today. Last year happened to be about the time the modern dollar doubled compared to 1995. So that sublime 30 hour experience would be 160$+ today (plus tax). I have a couple theories on why I think it feels expensive. 1.) Comparable pricing. Kind of mentioned with the Indie example but id argue the micro transactions, and post sale monetization in many AAA games is also now found in F2P games. F2P games have jumped significantly in scale/quality in the last 5 years and I think that the fact they are closing the gap makes us question why we are paying 70$ AND the micro transactions. 2.) Steam. Steam sales, especially when companies do aggressive price cuts after the game has been out for a few months. It kind makes us think that we are paying a premium at launch much greater than actual cost . Its much different than years ago when price drops would only occur around holidays or when a game was re released under a "greatest hits" label. 3.) Decreased distinct difference between console generations. There isnt a big jump in visual difference now with the jump from 60-70$ as say the 50->60$ jump going from SD to HD. The jump from PS4 to PS5 just wasnt nearly as great and graphics typically have been the leading cost factor. Instead the primary improvement in games seems to be scale, and honestly a lot of scale is harder to really express to consumers as easily. Especially if its not used effectively. 4.) Modern development. Most games launch with a ton of bugs, and day one patches. Back in the day, games just worked. What do you think feels more valuable, something that works as intended in 99% of cases or something that can be neigh unplayable until a year later when everything is patched and working correctly? Especially since all the marketing and hype is around the release. 5.) Open World games/ trend chasing. Most AAA studios play it safe and 95% of AAA games feel like they are Open World. Having so many games in the same genre take away the uniqueness of those games so I dont think players get the same "highs". As such I think many AAA games lose "value" to the consumer because the experiences are similar. To use a hyper specific example, BotW vs TotK and many peoples dialogue around revisiting that world. I think this is also a big reason why BG3 took off. The mass market hadnt seen a AAA game like that... ever as that genre has always been niche as far as the mass market was concerned.
@euanrae6798
@euanrae6798 6 ай бұрын
Gotta say, that point about $70 not covering the cost of production is nonsense. Bobby Kotick and Yves Guillmot (spelling?) are both filthy rich as the CEO’s of the biggest game publishers. They wouldn’t be that rich if the cost of games didn’t cover production. I’ll happily pay $90 for a game if I know the developers are getting paid and it’s not all going into some CEO’s pocket who then lays off all the staff after publishing their best earnings report in years.
@LexiLunarpaw
@LexiLunarpaw 6 ай бұрын
I've seen games as expensive as 89.99...
@HeroineDark
@HeroineDark 6 ай бұрын
That's cute, look at escape from tarkov asking for $250 for dlc.
@Mimiyan_or_Pikapikafan
@Mimiyan_or_Pikapikafan 6 ай бұрын
​@@HeroineDarkwhich should've been available to the tier that gets ALL DLC already
@ZackRToler
@ZackRToler 6 ай бұрын
@@HeroineDark That's cheap compared to all the DLC for train sims. and speaking of sims, Sims 4
@bottyhammer
@bottyhammer 6 ай бұрын
Tarkov DLC 😂
@Chaos_God_of_Fate
@Chaos_God_of_Fate 6 ай бұрын
You haven't seen them all then! 70 Dollars is the base line, it gets WAAAAAY more expensive.
@TakaD20
@TakaD20 6 ай бұрын
Back in the days, when you bought a game you either had it forever or could sell it. Today you can't. So if games are cheaper now, they are cheaper to rent up until somebody decides to turn of servers and you can't.
@kaia9154
@kaia9154 6 ай бұрын
Median purchasing power (which have gone down since the 80s) plays a big role, not just inflation.
@quedtion_marks_kirby_modding
@quedtion_marks_kirby_modding 6 ай бұрын
The median real wages have gone up tho?
@CaitiffPrimogen
@CaitiffPrimogen 6 ай бұрын
@@quedtion_marks_kirby_modding Source?
@quedtion_marks_kirby_modding
@quedtion_marks_kirby_modding 6 ай бұрын
@@CaitiffPrimogen US census Bureau. Search usa real median income overtime in google and it should be one of the first results (it seems I can't send links here).
@erikb3799
@erikb3799 2 ай бұрын
This type of resistance to price creep also affects other things like monetary gifts, e.g. graduation cards. My father said his average graduation gift in his time was enough to buy two video games, in my time they could buy one game, and these days the average gift can't buy a single AAA video game.
@Danund81
@Danund81 6 ай бұрын
Look, I'll start looking at games that run $70 once I can properly afford groceries again.
@ArrowValley
@ArrowValley 6 ай бұрын
Prices go up, quality and quantity goes down.
@ZapchonNG
@ZapchonNG 6 ай бұрын
I get the idea but salaries haven't been rising to accommodate inflation this time around, games aren't really "cheaper" in that sense.
@AvocadoDiaboli
@AvocadoDiaboli 6 ай бұрын
So what you're telling me is that for the better part of 40 years, we've been overpaying for games, given that companies still report record profits today? Good to know.
@Yinyanyeow
@Yinyanyeow 6 ай бұрын
I call flipping bs.
@chordalharmony
@chordalharmony 6 ай бұрын
Part of that is just having lower costs per unit and a much larger audience then ever. Cartridges weren’t cheap to produce compared to disks and digital copies cost literally nothing to produce.
@rationalobserver3675
@rationalobserver3675 4 ай бұрын
Most video game companies profits are growing slower than inflation, aka, they're actually decreasing in real terms
@digital-rain
@digital-rain 6 ай бұрын
In Canada, Tears of the Kingdom was $90 which came to $101 after tax. It was painful.
@mcdonkey500
@mcdonkey500 6 ай бұрын
never paid $70 for a game and never will
@TheSweetTeaGuy
@TheSweetTeaGuy 6 ай бұрын
The only exception for me MIGHT be GTA 6.
@jigsaw_3156
@jigsaw_3156 6 ай бұрын
@@TheSweetTeaGuy tool
@pikminologueraisin2139
@pikminologueraisin2139 6 ай бұрын
@@TheSweetTeaGuy no way bro
@kentonbaird1723
@kentonbaird1723 5 ай бұрын
@@TheSweetTeaGuy Target market.
@stackflow343
@stackflow343 4 ай бұрын
If a game costs $70 it's automatic piracy
@MariaVosa
@MariaVosa 6 ай бұрын
I think an issue is partly that we buy more games now, and we can't be sure if a certain game will give us 4 hours of meh, or 140 hours and great replay value. There weren't as many games released "back in the day", so you tended to invest more of your time in the ones you got. Today, there is always a bunch of new releases increasing the FOMO feeling. It's kind of interesting comparing video games with other entertainment industry. While some blockbuster movies can have more expensive tickets, these prices are usually tied to the type of screen or time of day, not the cost of making the movie. And some streaming services are more expensive that others, but we pay a flat fee for all the content - whether it's 60 hours of a favourite sitcom or 2,5 hours for a prestige movie.
@TheBurningDonut
@TheBurningDonut 6 ай бұрын
I just googled 90's videogame ad and found several examples of games costing 60-70 bucks...in 90's money!
@TheSolidSnakeOil
@TheSolidSnakeOil 6 ай бұрын
And that was when they had to physical produce cartridges, and later, disks, which is why so many people rented games and bought them used. Like how VHS tapes costs and arm and a leg back them. I got TMNT on VHS and babied that tape because I knew we weren't replacing it.
@gundammon
@gundammon 23 күн бұрын
There was also a much smaller playerbase in those days. On top of that, much less competition. You had Nintendo and Sega--that was pretty much it. And as someone mentioned elsewhere, PC games were substantially cheaper (probably because PC gaming can't lock you in to proprietary hardware like Nintendo does). PC games weren't taken as serious competition to consoles until the advent of faster internet and services like Steam. One thing too--look up the horror stories people had about working with Nintendo in those days. If they could've gotten away with it, those cartridges would have cost even more.
@bIuecrimson
@bIuecrimson 6 ай бұрын
To convince me of this, you need to show me over the years how much a game and console costs, and then compare that against a minimum wage paycheck after expenses, aka fun money.
@NileFive
@NileFive 6 ай бұрын
What a tone deaf and out of touch video, minimum wage hasn't increased in nearly 20 years, the income hasn't been keeping up with the inflation. Pay 70 dollars for an unfinished game, just to be riddle with microtransactions. The people who actually put effort into said games are getting less and less with CEOs stealing the money from them.
@chef-kiss
@chef-kiss 5 ай бұрын
They aren't dismissing that. Watch the actual video😊
@NS_Voice
@NS_Voice 4 ай бұрын
​@chef-kiss bot they never even mentioned any of his complaints
@fuecOHKO
@fuecOHKO 5 ай бұрын
It's funny how it never even crossed their minds that it might not be the percent of the paycheck, but how much of that money you can actually spend on having fun. You can't spend 70 on something other than food and rent when you get paid under 15 dollars an hour.
@Possen93
@Possen93 6 ай бұрын
The main reason you're missing is that in much of the world pay checks have failed to keep up with inflation. Therefore yes technically you are correct but while the price compared to the value of the money is lower than ever the percentage of a paycheck that represents is not scaling accordingly.
@pax6833
@pax6833 6 ай бұрын
Median wage adjusted for inflation in the US is higher than any point before 2019.
@deeps6979
@deeps6979 6 ай бұрын
Part of why the "low price" + DLC model feels bad is because it's a backhanded way of raising the price, and we know it. That "$70" game isn't $70, but $120 in the most spurious way possible.
@Canadian_Zac
@Canadian_Zac 2 ай бұрын
You pointed it out in video. Theyre the same price (adjusted for inflation) BUT You used to get maps, a 50 page manual, lorebooks, etc. Now, you just get the game And often, not even all the game, needing DLC's to get the full experience. So you pay the same, but dont get anything extra, and usually only get 1/2 to 2/3 of a game
@Gamer8585
@Gamer8585 6 ай бұрын
I think the feeling is a combination of: 1) Expectation: games have held at $60 for so long that its been ingrained that's just what a AAA game costs. 2) Cheap, but quality Independent games providing a high quality experience for much less, and our brain compares the value we get from our time playing the games against the dollars we spend. Not really looking at all the line items that may have gone into each games creation. 3) Those of us that remember the era of $40-$50 games were probably kids when that price point was a thing. While we may have been aware of the price of games we were likely not very cognizant of the relative cost of those games against our parent's paychecks. So, we are unable to appreciate how much more affordable they are. 4) Wages are a lagging indicator, and we've had about 7-10 once in a lifetime events in the last couple of decades. Inflation is rising without wages keeping pace. As basic living expenses have increased and wages have not (or at least not as much) the amount that one can budget for games has gone down, and when the list price goes up it feels like a slap in the face.
@Flameblade102
@Flameblade102 6 ай бұрын
Something to add is the balancing of the price vs DLC content volume that's made games feel more expensive because we've seen a really mixed bag of results over the years. For example, Elden Ring's DLC is $40, but it adds a slew of new content (i.e. bosses, gear, classes, etc.) that makes it feel like it's a whole game of its own to add on top of an already complete game. They had reached a fair balance where the full priced game and the price for DLC were both justified due to the volume of content and high quality of the products. On the other hand, there was Fallout 76's subscription service introduced back in 2019. It wanted to charge $13 a month to allow players access to highly requested features in the game, which that price was more than the Xbox Game Pass at the time. Here, you had players already frustrated with an incomplete game now being asked to pay a monthly sub just to get features that, the players repeatedly communicated, should've been in the base game from the start. While it is hard to find that middle ground when pricing DLC, the players/market definitely has felt the pinch in numerous ways and now hold higher expectations when it comes to DLC.
@theoneandonlyufomini-bot
@theoneandonlyufomini-bot 2 ай бұрын
Your faulty reasoning is part of the reason why piracy is completely justified
@connordarvall8482
@connordarvall8482 6 ай бұрын
You also have to keep in mind that disposable income is shrinking due to the price of necessities increasing, so games take up more relative space of our extra budget. If this isn't fixed, games may just have to lose their playerbase and a lot of developers may just have to go back to bagging groceries.
@alisbin
@alisbin 6 ай бұрын
Something else to consider in the value proposition is that we aer very aware of not owning our games these days. I suspect that if gamers had an option to pay 100 us and be able to resell their games and retain them even if they mod them it would make a reap difference in price feeling.
@SirAmicVarze
@SirAmicVarze 6 ай бұрын
Obsessing over inflation data is nonsensical when wages haven't kept up. In actual practical terms games are more expensive because for normal people they make up a bigger chunk of your income. This also ignores the rest of the world outside of the US where game prices absolutely do up at least with the official rate of inflation if not more.
@GamerFromJump
@GamerFromJump 6 ай бұрын
You have to factor in DLC though. When you bought a game pre-PS3/X360, you got the _entire_ game. So pricing needs to be compared to the base game + DLC. Plus you didn’t have to worry about your “license” being rescinded (sorry, no refunds) because the store closed.
@pax6833
@pax6833 6 ай бұрын
There were DLCs back then too. But nowadays there is far more free, non-paywalled post development.
@GamerFromJump
@GamerFromJump 6 ай бұрын
I don’t think PS2 was capable of that besides _Final Fantasy XI._ Xbox OG maybe, but I didn’t have one. The closest thing would be _Sonic 3 & Knuckles_ on the Genesis, but even then you still had 2 games that could fully play on their own.
@Zithith
@Zithith 6 ай бұрын
​​@@GamerFromJump I think they were meaning things like physical expansions being the then-technological equivalent of dlc.
@Voreten
@Voreten 6 ай бұрын
There are MORE GAMES being made now than ever, so the RATE at which we spend money to keep up with the industry is insane.
@fabiodx2
@fabiodx2 6 ай бұрын
Beo is not even trying to hide his sellout power levels
@drallagon
@drallagon 6 ай бұрын
International audiences mostly pay more nowadays tbh, in Brazil's case the exchange from R$ to US$ was 1 to 1 in 1994, today it's R$ 5.20 to US$ 1.00.
@warden7653
@warden7653 6 ай бұрын
As corporate CEOs and shareholders gain skyrocketing profits year after year while firing legions of staff, as eggs are now double the price they were ten years ago (and look up greedflation), as companies push higher and higher arbitrary numbers that given diminishing returns for their games, as rent continues rise and wages continue to stagnate. No I don't FEEL like games are more expensive. They are, because we're not soley purchasing video games and living off that. Its a luxury good, and one I'm not putting money into at 70. I usually really like your guys' stuff but on this I have to really disagree.
@SuperNova-so2cj
@SuperNova-so2cj 6 ай бұрын
1000%
@alexclarke152
@alexclarke152 5 ай бұрын
Completely agree with you. You could’ve made a much better video than this schmuck. Legitimately the worst, and most tone deaf thing I have ever seen from this team
@Michal_Bauer
@Michal_Bauer 4 ай бұрын
Another thing is that You are looking only from USA perspective. Digital distribution de facto destroyed regional pricing, so the AAA games are 150-200% more expensive than 10-15 years ago in my country. Idnie titles/small games are mixed - some are the same price, some are 500% more expensive.
@samuelschwager
@samuelschwager 6 ай бұрын
game + season pass 1 (a few dlcs) + season pass 2 (a few dlcs) + "micro" transactions, suuure, so much cheaper... The only thing that is cheap are indie games...
@Mistertbones
@Mistertbones 6 ай бұрын
Oh, all the inaccuracies in this video. The Atari 2600 came out in 1977, not 1982. And that's just the tip.
@Lichtonatus
@Lichtonatus 6 ай бұрын
“Cheaper” on point of purchase. And then rammed full of paid cosmetics, currency microtransactions, day 1 dlc, deluxe edition upgrades, season passes and battle passes.
@Sniperbear13
@Sniperbear13 6 ай бұрын
and lets also not forget carving out chunks of the game that were already completed just to sell it to ya later.
@Xeavn
@Xeavn 6 ай бұрын
Yeah, I think this is the bigger piece. I would be curious to know how much the average spend for some of these games? It think it is probably a lot higher than $70, once season passes or ultimate editions get added in.
@HerrCron
@HerrCron 6 ай бұрын
@@Sniperbear13 My sweet summer child. All games have had cut content, always.
@Sniperbear13
@Sniperbear13 6 ай бұрын
@@HerrCron yes but not to the extent we have been seeing. in the past, they cut content because they couldn't fit it, or time didn't allow them to finish. now and days, content is being cut because they want to charge you for it.
@HerrCron
@HerrCron 6 ай бұрын
@@Sniperbear13 "we've been seeing" You've been imagining, you mean.
@RobotShield
@RobotShield 6 ай бұрын
If a game takes £000000000 to make… it doesn’t by itself justify its cost. No shade to the game devs getting paid, this is an executives decision. but if you can’t make back your money, your business model is the issue not the consumer. Also Second wind did a great video on what does AAA mean? And basically it’s just how much money is spent on the game.
@Marinealver
@Marinealver 6 ай бұрын
This channel has become the reason I am CHEERING for the Next Videogame CRASH!
@oddishsmile7368
@oddishsmile7368 3 ай бұрын
Games are more expensive because my mom isn't the one buying them for me anymore.
@AimlessSavant
@AimlessSavant 5 ай бұрын
"I'm just a widdle multimillion dollar corporation, and you have to fund me!" "I am not doing that." "AND JUST LET HIM FUCKING DIE?" >This Video.
@AWanderingSwordsman
@AWanderingSwordsman 6 ай бұрын
One thing not brought up here is that while game dev costs have risen, so to has the consumer base. They might make less per sale, but they have the potential to make a lot more sales. Even some fad of the week indie game can hit nearly 10 million now. The large market has been kept up with in indie by having way more indie games now but AAA hasn't really increased the amount of games coming out.
@Derekivery
@Derekivery 6 ай бұрын
I have no problem believing games are cheaper now then ever before. Two things. Obviously inflation - When Super Mario Bros came out in 1985 (30 years ago) it was $25. What kid in 85 had that much money to spend on ONE game. That was probably the ONLY thing that kid got for Christmas that whole year. Today Game prices are all over the place - While top AAA games cost $70 today, they aren't the only games you can buy anymore. With services like Steam we are buying more indie games and the prices vary widely, in 2024 you can buy a lot of new games for LESS than $25 now. So after adjusting for inflation and using the AVERAGE cost of new games, overall we're paying pennies for gaming compared to past gamers.
@fireaza
@fireaza 6 ай бұрын
As an Australian, I have no trouble believing this. We were paying $100 for games back in the 90s, the fact that we're new getting games for $50-$60 is a massive improvement.
@leetri
@leetri 6 ай бұрын
I see the same sentiment when it comes to Lego. People complain about how expensive Lego has gotten, not realizing that Lego has literally always been expensive and if you adjust for the fact that modern sets have like 2-3 times as many pieces, you're paying just as much (or maybe even a little less) for your plastic bricks today as you did back in the 80's and 90's. The problem is that you don't have as much buying power nowadays as you did back in the day. Your grandpa could buy a house and 2 cars while comfortably supporting a stay-at-home wife, 2 kids, and a dog purely from his wage at the factory. Nowadays the exact same job can barely afford you rent in a 1 room apartment. Wages need to go up, simple as that.
@DominoPivot
@DominoPivot 6 ай бұрын
As a kid and my parents tried to teach me the value of money by giving me an allowance. I measured everything in Bionicles, which were 10 bucks a set. A PS1 game at a reduced price might be two Bionicles. A used game at a garage sale is a quarter of a Bionicle? What a deal! 😂
@Surkk2960
@Surkk2960 6 ай бұрын
The problem with "wages go up" is that, manufacturing cost goes up to pay the wages, which means product price goes up to compensate for both manufacturing price and the wages which means the the upped wages give little to no boost to the employee's living. Wages are a part of a network and if one's affected they are all affected. It's not that simple. There is a reason companies are deciding to go with kiosks over cashiers beyond just the usual greed. The thing that needs to go up is the worth of the currency, not the amount of it.
@leetri
@leetri 6 ай бұрын
@@Surkk2960 I mean that's blatantly not true. Wages have been stagnant since the 70's, yet they keep increasing the prices over and over again. Even still, they don't have to increase prices at all to increase wages. CEOs take insane amounts of money while giving themselves ridiculous bonuses on top of that. Workers earn on average 18% more today than in 1978, but CEOs earn 1460% more. Yes, one thousand four hundred and sixty percent. That's where all the money's going. Cut the insane CEO pay and bonuses and you could pay all workers twice or even thrice as much without ever having to change the price of anything.
@gundammon
@gundammon 23 күн бұрын
The only problem I have with sympathizing with Lego is that they do the "we don't discount" thing. They very rarely discount things, because they believe it "tarnishes the brand if it seems inexpensive". I can count the number of times I've seen Lego stuff on discount, on one hand.
@leetri
@leetri 22 күн бұрын
@@gundammon What? You must have some extreme mutant hand with 500 fingers then. They constantly have discounts on their website. Right now at this very second there's 13 discounts in their official store. Sure, they don't discount brand new sets, but how often do you see that with other brands? Besides, everyone knows that it's almost always cheaper to buy sets from retailers than directly from Lego's store. Some retailers even discount brand new sets, at least here in Europe.
@Shayisgood
@Shayisgood 6 ай бұрын
You know what? You're right. I am spending a lot less on games these days. Firstly, I buy less new games as I have Game Pass. Secondly I only buy on sale. And probably the most important difference, I found the archive.
@llSuperSnivyll
@llSuperSnivyll 6 ай бұрын
The big problem is that games are more expensive to make without them getting any better in return. You pay 60, 70 or 80 USD for a game that does not feel it's worth over 50. With the possible exception of Super Smash Bros. Ultimate, I don't remember the last time I bought a game that costs over 30 USD that was actually worth the price tag.
@diegofoliene3288
@diegofoliene3288 6 ай бұрын
Maybe not the best of the examples (if anyone with more info is reading this, please feel free to correct me), but here in Brazil, the game "Star Wars Outlaws" in it's cheaper pre-order version is R$349,90 wich is approximately 25% of the minimum income of families. Marvel's Spider Man 2 has the same price. The cheapest version of the first Marvel's Spider Man is R$199,50 wich is approximately 14% of our minimum income. The R$649,99 wich is approximately 45%.
@ambrnonya
@ambrnonya 6 ай бұрын
"Hey, games are cheap, a bargain at just $70.00, so you can definitely buy my sponsor's $12.00 per meal microwavables!"
@SableLeaf
@SableLeaf Ай бұрын
Well, this aged poorly. Also, we currently have microtransactions + lootboxes while still having a $70 entry point for the game along with games being designed to 'encourage' the player to spend on said microtransactions + lootboxes. Whoops.
@freedomsglory1
@freedomsglory1 6 ай бұрын
Extra Credits: hey we haven’t had a bad take in a while. Let’s get the internet angry at us again.
@KikoKay-Kay
@KikoKay-Kay 6 ай бұрын
And the whole thing on top of this is. That this whole thing is US based. The usa kept kinda okay among the pandemic times. Other countries sure as hell didnt. I live in eastern eu. And while i got a significantly better paying job in the same time. The price i pay for games more than doubled because of the fall of currency value. At this point a aaa game is costed at around 8 to 10% of monthly wage. Pre dlc and all the whistles. Its getting very hard to justify paying that tag. When price of 2 aaa games gets me a medium quality musical instrument or other tool. I usually just end up buying 1-2 15-20 dollar indie games instead and buy a triple aaa priced game once or twice a year at most. Its really starting to become a luxury good.
@andersonandrighi4539
@andersonandrighi4539 6 ай бұрын
Currency exchange is a mean bitch. Factors external to your control can make your life harder or more expensive. In the case of the pandemic those with much more money than you and me decided to bet on the mighty dollar. It worked for them at the expense of those who import. Video game publishers make most of their money in US dollars and while they do appreciate selling in oversea markets, come the end of the day they will trade any foreign currency for American dollars. Even big publishers don't make a huge money basket outside of US dollars and sometimes Euros.
@0er069
@0er069 6 ай бұрын
"Leave the billion dollor corporation alone!" In video form.
@XiaosChannel
@XiaosChannel 6 ай бұрын
Consumers are getting less disposable income as everything get more expensive. Game companies are making less money because they had to fix the pricetag. Question: Where did the money go? Who robbed everyone?
@TyLovePie
@TyLovePie 6 ай бұрын
$70 for a game that is a souless remake of a previous game doesn’t feel good. You know the framework for these games are built already. You see Indie studios (No Man's Sky) putting more effort into free game updates than you will see from a sequel of a AAA game.
@patrickholt8782
@patrickholt8782 6 ай бұрын
Not to mention that a console/up scale pc is very expensive. A ps5 is $499. Way more than the $299 a ps4 could be. Heck you could easily buy a cheaper used one. It’s all more expensive.
@aksissiassie88e9
@aksissiassie88e9 6 ай бұрын
Did you know your wife cheats on you more than ever?
@TaoScribble
@TaoScribble 5 ай бұрын
Wait, _WTF??_ Where'd THAT come from?? XD
@alexclarke152
@alexclarke152 5 ай бұрын
@@TaoScribble This statement is equally credible to the one made in this video
@TaoScribble
@TaoScribble 5 ай бұрын
@@alexclarke152 Ah, okay. I thought I'd missed some tea.
@orbglorb-zingalorg
@orbglorb-zingalorg 6 ай бұрын
he actually sat down, wrote all this, voiced it, put together graphics, edited it, and posted it without once thinking "wow this is fucking stupid"
@77wolfblade
@77wolfblade 6 ай бұрын
@@ItIsWhatItIs-53376 they became preachers of shady stuff as well as silly stuff.
@SableLeaf
@SableLeaf Ай бұрын
Also, Extra Credits sound bloody privileged financially. Wtf.
@L8RSTORM
@L8RSTORM 6 ай бұрын
Those 2 thousands like are rich people
@PERKYBISCUITS
@PERKYBISCUITS 6 ай бұрын
stop paying the ceo's billions of dollars and theyll be better off
@Kilometers_KPH
@Kilometers_KPH 6 ай бұрын
This video was brought to you in part by Big Video Game
@philippemarcil2004
@philippemarcil2004 6 ай бұрын
it is difficult to compare a single price point without considering the additional cost such as DLC and other monetization taken into account that many games are doing right now. For example, If the base games is 70$ but with all the DLC the final price tag goes up to 140$ then the games could feel more like a 140$ title rather than a 70$ title. I think we will need not just a base price point tracker but also a way to track the monetization cost as well - for example, what the price of all the DLCs. What is the price of cosmetic and etc. Then you would compare the trend in base price and add-on price which will provide a much better way to compare and track the total prize.
@Plasmagon99
@Plasmagon99 6 ай бұрын
Corporate higher-ups are lagging the devs for years, and then when the game needs to come out, it only has 1/5 of the content for the original price of $60, but is priced at $70 with a deluxe edition at $100 and a collector's at $150.
@csidesummit
@csidesummit 6 ай бұрын
Games were a lot cheaper when I was a kid. I didn’t have to buy them at all they just showed up on my birthday.
@geckoo9190
@geckoo9190 6 ай бұрын
Say, what if instead inflation we compare minimal wage hours?, also I don't think that its fair to compare physical games with digital licenses.
@ICountFrom0
@ICountFrom0 6 ай бұрын
It feels untrue because, in terms of inflation, it might be lower. But what you measure it by isn't full year financial records calculated for inflation. What you measure it against is your personal budget. Taken in terms of hours of work required to pay for the game, it's higher, if you factor in other expenses first. After rent, gas, food... how much DO you have left?
@username65585
@username65585 6 ай бұрын
Game companies can makre more money without increasing the sale price or adding microtransactions. They do it by selling more games. The number of gamers and thus the number of people buying games has increased massively.
@steve_account
@steve_account 6 ай бұрын
I will consider paying for new games when games have a fully offline mode that will never update unless you specifically go to their store and force install the updates they recommend. Free updates. But optional
@justhanditover
@justhanditover 6 ай бұрын
Reasons games are "cheaper" now. The market and ease of making them. The market is bigger than ever. The size of the market dwarves most entertainment markets.
@gundammon
@gundammon 23 күн бұрын
I love how I hear both "Videogames are a gigantic market, and are bigger than they've even been!" but also "we're struggling, please save us!" in the same breath.
@justhanditover
@justhanditover 22 күн бұрын
@@gundammon Both can be true at the same time.
@Rehteal
@Rehteal 6 ай бұрын
games don't feel more expensive when you can be patient and wait for a sale.
@AshCosgrove
@AshCosgrove 6 ай бұрын
Nothing like hearing from the corporate bootlicks over at Extra Credits. EFAP roasting you boys rn.
@GreyhawkTheAngry
@GreyhawkTheAngry 5 ай бұрын
Ah, I see you are a man of culture.
@thenerdbeast7375
@thenerdbeast7375 6 ай бұрын
Its a half truth; between inflation and the quality of product yes we are getting a lot more for less than we used to, however wages have not kept up with inflation at all so it is harder to _afford_ a game today than it has been in the past. That is the key distinction; cheap and affordable are two very different things and budgeting gets tighter and tighter every day. So ironically despite games being cheaper than ever they are the least affordable now in the entire history of gaming. Is it any wonder why people suck up terrible free to play models just to be able to play _something?_
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