Honestly, a simple Blue Coin counter over the title of each level that tells you how many coins you still have to find for each shine would make the system much less rage inducing
@Balomis4 жыл бұрын
I know it's not episode specific, but you can see how many blue coins for each level you've collected on the totals map/screen. There are 30 per level.
@AndroidHarris3 жыл бұрын
Yes this would be great or even hints in the levels themselves over a certain period of time of not doing anything it'll point out one location to look around for one.
@Vampibatmanodactyle2 жыл бұрын
You just described something that actually does exist in the game. Was this sarcasm?
@olsonbryce7772 жыл бұрын
@@Vampibatmanodactyle for each world but not every stage. Some coins are stage specific
@prw562 жыл бұрын
This idea ocurred to me while he was at that part too, but I still dislike it because it would require you exploring the same areas multiple times. I think they screwed up by designing the level loop the way they did (ending a level on shine collect I mean), mario odyssey did the idea much better by initially having objectives that guide you through the stage, then opening up the level.
@IronPineapple4 жыл бұрын
the entire argument about framing is really so smart, I can’t believe I hadn’t thought of that before
@arthurjeannin33574 жыл бұрын
It's very smart and I agree with 99% of it, but it's missing the point that blue coins are still optional since you can complete the game without them. You can actually finish Super Mario Sunshine without collecting a single one! I do agree that it would be better if they weren't tied to shines, though, and I completely get the point Ceave is making for people who feel like completing a game means 100%ing it.
@ValanceJ4 жыл бұрын
I appreciate the argument, but don't really agree about the point on framing them as optional or not. You don't need to collect every blue coin to beat the game because you don't need every shine to complete the game. If somebody wants to 100% the game, that presents itself as a different challenge. The fact about them not being obtainable in every mission though does degrade the experience of looking for the coins. I think that's honestly the biggest problem with it considering there's no way for the player to know if everything has been found in a level.
@Hura_the_Blessed4 жыл бұрын
Ds man on a mario vid
@jabberwockthelemur29614 жыл бұрын
You didn't think about it that way because it was never framed to you like that.
@Zenith-ly7pr4 жыл бұрын
Mr. Pineapple what are you doing here? Shouldn't you be playing more off-brand dollar store Soulslikes?
@theletterm54254 жыл бұрын
Ceave: "This video is an unusually difficult sell" Me: Already sold
@spacefaring_squid_4 жыл бұрын
It's hard to sell because it costs blue coins XD
@gManGabe4 жыл бұрын
"You son of a fuzzy, I'm in!"
@JimmyFantage4 жыл бұрын
I was sold from the title alone. lol
@umbaupause4 жыл бұрын
Me: "Nah, it's actually surprisingly simple..."
@bootstrap9254 жыл бұрын
"Blue coins don't add to the coin counter!" Purple coins: *sweats*
@kaleenar9633 жыл бұрын
At least the Purple coins have another counter right next to them that you can see at any time, and they still make cool sound effects and come in an interesting variety of shapes.
@bhull2422 жыл бұрын
@@kaleenar963 I mean, Blue Coins also have a counter, but yeah.
@DooDooWater97322 жыл бұрын
@@bhull242 The thing is that you have to collect one to see it.
@Blueji9 ай бұрын
Atleast blue coins can restore your life unlike purples
@Parkerdeal4 жыл бұрын
I feel like the purple coins in Odyssey were actually the direct solution here too! It rewards you with a fully separate kind of item, even if they can still be difficult to find. Also a counter knowing where they're missing is a really key part missing from the system! Great vid! Edit: Over 1k likes - that's awesome! I actually have a Nintendo channel with weekly content if you're looking for some more Nintendo vids to watch! I've just always loved Ceave's content too.
@aturchomicz8214 жыл бұрын
Sadly that game is utter trash, oh well
@preposteroussongs55724 жыл бұрын
I missed 1 in the Luncheon Kingdom, and spent a week trying to find it.
@moodle65004 жыл бұрын
@@aturchomicz821 before anyone says anything, remember subjectivity is a thing
@boo97814 жыл бұрын
@@moodle6500 it is a thing but if you’re gonna say a game is bad at least do it with respect, that’s why I believe his comment is trash, as it’s disrespectful and doesn’t provide any kind of reason or discussion topic to continue, he’s just slamming his opinion waiting for someone to reply...
@aturchomicz8214 жыл бұрын
@@moodle6500 yeah but its indefensiable seing it has 90+ on Metacritic like wtf??
@InsanityForce4 жыл бұрын
I just want to mention the seashells in Link's Awakening. Once you have collected enough, all of them disappear, so even an OCD completionist won't need to check every single bush and tree in the game. Felt good.
@KaijuEdits8752 жыл бұрын
The fact that you mentioned OCD....
@tallic9672 жыл бұрын
As someone with OCD, that sounds amazing
@brotbrotsen11002 жыл бұрын
Was it also like that in the remastered version?
@callmeobsequious2 жыл бұрын
I don't think you know what OCD means-it's not an adjective-but otherwise, solid point.
@brotbrotsen11002 жыл бұрын
@@callmeobsequious Most people who claim to have it online don't have a clue what kind of horrible sickness this actually is. They think they have it because they are mildly bothered by a blank spot on a map or something.
@ricknaturalls20654 жыл бұрын
This channel has become: So I was working on something else and then I started talking about one thing too much and it became its own video. First it was the Cat Suit, then Tanks, and now this. And I love it.
@MP4PartyStar4 жыл бұрын
This is top tier content fs
@armansagmanligil11444 жыл бұрын
this is justgoing off on tangents the channel and as a tanget goer, i like it
@gabrielberbaron4 жыл бұрын
These format types are my favorite along with the "playthrough without doing x"
@charlesdupee52714 жыл бұрын
also here's a rant about political framing
@charlesdupee52714 жыл бұрын
@Johannes Maclean because ceave is your frying pan daddy
@lukeydoesstuff4 жыл бұрын
Framing has almost exactly the same result as naming. People started calling the african "Wild Dogs" "Painted Dogs" which raised awareness of the decreasing population. Wild sounds scary, Painted sounds cute.
@peanutbuttercracker12 жыл бұрын
The Patagonian Toothfish is another example. When sold as food, it's almost always referred to as "Chilean Sea Bass" since the name sounds more appealing to eat
@mozarteanchaos2 жыл бұрын
a somewhat sillier example of this is the difference between water, h2o, and dihydrogen monoxide/DHMO. they all mean exactly the same thing (dihydrogen monoxide and h2o both describe the chemical composition of water, even), but they come with different connotations - water is just water, most people know more or less what h2o means (though it's a bit pretentious to use in a casual context), but dihydrogen monoxide and DHMO are names that're rarely used, so they're less recognizable at a glance. they make it sound like a Scary Mysterious Chemical, and are often used alongside misleadingly worded (but technically true) facts about water, mostly as a joke, but also as a convenient way to demonstrate how easy it can be to mislead people, even with information that's technically true, and a way to poke fun at how scared many people can be of any chemical name that sounds just a little too spooky.
@bhull2422 жыл бұрын
@@mozarteanchaos Don’t forget hydroxyl acid, a major component of acid rain!
@mozarteanchaos2 жыл бұрын
@@bhull242 that's actually an example i haven't come across before, thanks!
@BalderOdinson2 жыл бұрын
@@bhull242 I hear it's a major component of many common cleaning solutions, is a universal solvent, but is used as an additive in many commercially manufactured foods!
@ThePlushMarioBros20154 жыл бұрын
Ceave talks about ugly coins for 16 minutes straight. Content
@RGC_animation4 жыл бұрын
Countaint
@GTron134 жыл бұрын
You mean “coin”tent
@schmoop36604 жыл бұрын
Don’t you mean shiny but deadly coins
@atommidas20024 жыл бұрын
@@schmoop3660 they aren’t shiny
@GodwynDi4 жыл бұрын
Pretty much the type of video that got me watching his channel.
@whupwhup984 жыл бұрын
One thing I always thought that would have made the system 100x better with just a small change is just telling us how many of the coins we have collected out of how many available in each chapter rather than only sorting them by stage.
@bdk3364 жыл бұрын
Pausing the game to emphasize hits on the player or enemies is actually a pretty common tool to enhance game feel. Hollow Knight just draws way more attention to the technique than most games by drawing it out longer and adding lots of visual effects.
@Revenge-fm9tt4 жыл бұрын
I would think pausing when taking damage isn't just a punishment, but gives you a second to process your mistake, and to figure out how to recover. Sort of a mercy at the same time.
@bdk3364 жыл бұрын
@@Revenge-fm9tt In hollow knight I agree. In most games however I would say the time frame is too short to really be significant when it comes to deciding your next couple moves.
@zeeteepippi2754 жыл бұрын
Funny it's being used against Sunshine, since Mario was the series that made it a staple in the first place.
@dusklunistheumbreon4 жыл бұрын
@@zeeteepippi275 I haven't played Sunshine, but in all the other 3D Mario games that hasn't been a thing so I doubt it's a thing there.
@zeeteepippi2754 жыл бұрын
@@dusklunistheumbreon It's been a thing ever sinse Super Mario Bros. on the NES.
@dahighii4 жыл бұрын
"Collecting all the Korok seeds is optional " *SmallAnt has left the chat*
@Jess-I-Guess4 жыл бұрын
Using blue coins to get expansions to Fludd's water capacity would've been so much better! I actually remember seeing Blue Coins off in the far distance and sometimes thinking "well I can either go out of my way to get it now or I'll need to go even further out of my way to get it later", they just didn't seem exciting enough. It makes so much sense now that you explain it, that it was because they were tied to the main objective.
@TheArcv22 жыл бұрын
The other frustrating thing about the blue coins being part of the Shine system is they aren’t shines (nor are any of the optional shines ) that can help you unlock the final boss. The only requirement for the final boss in sunshine is beating episode 7 in all the stages. Unlike in Mario 64 where any 70 stars can unlock the stair case
@MP4PartyStar4 жыл бұрын
“You see, I play both sides, so I always come out on top.”
@azabiphetamine4 жыл бұрын
Well yes, but actually no.
@omniferousswan5934 жыл бұрын
Tbh he seems more like a bottom judging by his voice.
@ankergutten4 жыл бұрын
Lol where did THAT come from?
@omniferousswan5934 жыл бұрын
@@ankergutten top? Bottom?
@MichaelStubbs4 жыл бұрын
bi_irl
@BigYabai4 жыл бұрын
I think Odyssey's moons felt about as satisfying to get as Sunshine's blue coins, which is why I wish Odyssey had a system like blue coins for those easier "mini-challenge" moons.
@malevolentsnow98672 жыл бұрын
Yeah I felt like I was the one person who didn’t like Odyssey. The missions just weren’t satisfying.
@solidzack2 жыл бұрын
Key difference is that Odyssey keeps track of the ones collected by giving every Moon a name as a hint. Also you can inquire the names of 3 hidden moons in advance, making it even easier to find them. Only for a handful moons of all the the 880 did I actually have to look up a guide. Also the reward for getting all 880 unique moons and 999 moons in total is miniscule like in Sunshine. However unlike Sunshine there's another post-game goal after the main game other than 100%ing the game: Darker Side of the moon, which requires 500 moons to reach. Meaning even if you don't wanna go for all moons it still makes sense to collect more moons than required whereas in Sunshine the blue coins as well as *every single shine sprite* outside of missions 1-7 of each level are completely pointless to collect if you aren't going for 100%: you either grab the assigned 50 shines for the regular ending or all 120 for the 100% ending. Anything between that is unnecessary. This last fact is what makes Super Mario Sunshine the most frustrating Mario game to date for me.
@gamermapper Жыл бұрын
You mean the purple coins? Lol
@seanyproductions4 жыл бұрын
The regional coins in Odyssey were definitely these but done right, they unlock completely optional things and are more satisfying to collect
@TheOmegaGamer4 жыл бұрын
Odyssey blows though
@seanyproductions4 жыл бұрын
@@TheOmegaGamer ok but i don’t remember asking
@TheOmegaGamer4 жыл бұрын
@@seanyproductions you have the right to share your opinion and so do I
@blake..-4 жыл бұрын
@@TheOmegaGamer yeah odyssey was like if sunshine had no stars and Only blue coins
@TheOmegaGamer4 жыл бұрын
@@blake..- exactly, Odyssey is one of the worst 3D platformer I ever played, the Moons feel so weak to collect compared to Stars and Shines, they are unsatisfying as hell
@luviana_4 жыл бұрын
A Hat in Time did this really well. There is a similar system to the blue coins in Sunshine called "Rift Coins" in the game, and they are basically the same exact thing. You explore around the levels, and then sometimes you come across rift tokens. You put 3 of them into a machine to unlock a cosmetic for the Hat Kid, and they are completely optional yet really fun to collect.
@smolglitch Жыл бұрын
and nearly every cosmetic item obtained from the machine is really cute or good, and the variety is awesome. skins for hat kid and her hats, and even music remixes of levels iirc. plus rolling the machine felt really satisfying. im having trouble waiting for gears for breakfast to announce a new game honestly
@ΓιώταΚαλλίγερου4 жыл бұрын
"Super Mario Sunshine's Blue Coins are great, and that's why I Hate them." Ah yes, the floor here is made of roof...
@Nat1CreativityCheck4 жыл бұрын
When you live on the second floor
@ΓιώταΚαλλίγερου4 жыл бұрын
@@Nat1CreativityCheck You hear the Illuminati theme from the distance...
@Ghorda94 жыл бұрын
@@ΓιώταΚαλλίγερου it's not called the "illuminati" theme, it's the x files intro.
@autobotstarscream7654 жыл бұрын
On Isle Delfino, it really is.
@ΓιώταΚαλλίγερου4 жыл бұрын
@@Ghorda9 Right, my bad.
@wobbles32174 жыл бұрын
Instead of not rewarding shines for blue coins, I would argue that reducing the number of blue coins required for a single shine, while maintaining the 120 shine max would solve the problem. For example, let's say shines only cost 5 blue coins. Now only half of all blue coins are required to 100% the game, and the player will still be required to do some extra exploration to 100% the game Maybe add an extra reward (maybe an outfit for mario or maybe some optional challenge levels with no shine at the end) for collecting all the blue coins
@brickkid303 жыл бұрын
Is this wobbles from melee?
@RationalFunction2 жыл бұрын
Honestly that's a great idea.
@olsonbryce7772 жыл бұрын
They probably would have done that if given more time to complete the game
@kricku2 жыл бұрын
But then you STILL haven't completed the game!
@solidzack2 жыл бұрын
Additionally the game would indicate after collecting half of the blue coins that now every other coin is optional and doesn't give you shines anymore. Like maybe they turn purple and give you 3 one ups each or something. Also there's gotta be a way to keep track of the blue ones you collected whereas the remaining ones do not count towards the 100% progression.
@crispbongo264 жыл бұрын
When Hollow Knight music started playing I thought I had somehow clicked on the wrong video. I'm glad I was wrong, Hollow Knight is amazing!
@MichaelHeide4 жыл бұрын
The Hollow Knight part came right after an ad break for me. Which confused me to no end.
@HollowM0th4 жыл бұрын
Same!
@HollowM0th4 жыл бұрын
@@MichaelHeide Yeah, i thought the video ended and I had autoplay on
@WaluigiisthekingASmith4 жыл бұрын
When he talked about being able to always see what hit you I thought about radiance and her stupid bright yellow background with bright yellow attacks
@crispbongo264 жыл бұрын
@@WaluigiisthekingASmith Exactly! I've been trying to do PoH charmless and Absrad is driving me insane.
@thejaykay974 жыл бұрын
What I disliked about the blue coin system in particular is that due to the episodic nature of Mario Sunshine's mission and the player only really needing to complete the 7th mission in every level to unlock the access to Corona mountain, blue coins are completely pointless to collect if you're not going for 100%. In Super Mario 64 every single of the 70 stars you need to collect to complete the game matters, in Sunshine only 7 shines really matter.
@dylantoney69714 жыл бұрын
9:46 "on paper" then you remember the current state of Paper Mario and it all makes a little bit more sense
@digger_hero48024 жыл бұрын
I love how Ceave is kind of becoming the "GameMakersToolkit" of Nintendo games
@spooderman63124 жыл бұрын
"Ceave gaming is such a good channel, thats why i (i dont actually) hate it" that title tho lmao
@aturchomicz8214 жыл бұрын
hmm??
@boo97814 жыл бұрын
@@aturchomicz821 he’s making a parody of the title but he is specifying that he’s joking and really likes Ceave
@JRobert14024 жыл бұрын
Yeah, the title's like, "Bipolar much?"
@smolse68544 жыл бұрын
Hello Memenade videos commenter! I see your journey of commenting in several videos around the internet has started! How's it going?
@spooderman63124 жыл бұрын
@@smolse6854 its been nice. Im trying to be a Justin Y Type person
@LoudWaffle4 жыл бұрын
The idea of framing in-game systems is really well put. I also think it heavily applies to Korok Seeds in Breath of the Wild. Lots of people hate them because it's unreasonable and tedious to hunt down all 900 in the game, but I don't think they were ever supposed to be completely collected by anyone but the most hardcore collectors and completionists. Unlike Blue Coins in Sunshine, you only need roughly half of the total Korok Seeds in the game to get all of the benefits--fully increasing your weapon inventories. Sure, you get the golden poop after collecting all of them, but this is nothing more than a trophy, having absolutely no gameplay function. I think where Breath of the Wild fails with Korok Seeds, is that it doesn't properly communicate that you aren't ever intended to collect them all, which wouldn't take more than a little bit of nudging toward the player when the system is introduced by Hestu.
@solidzack2 жыл бұрын
It's true that the game could've atleast told you that you only need to collect some of them and that there's no useful reward for collecting them all. But I mean the golden poop is symbolic enough that the game is making fun of you for even going that far.
@AbruptAvalanche2 жыл бұрын
At a certain point though, Hestu stops giving you inventory upgrades. After that, it becomes pretty obvious that there's no point in collecting all of the seeds.
@solidzack2 жыл бұрын
@@AbruptAvalanche well it doesn't specifically tell you that there's no useful reward for collecting them all, and considering you get a new outfit upon completing all shrines it wouldn't be unreasonable to believe there's a special reward for collecting them all
@AbruptAvalanche2 жыл бұрын
@@solidzack Every shrine rewards you with a useful spirit orb though, so there's always the incentive to find more, even if the outfit didn't exist. Hestu stops incentivizing you to collect more seeds after you're done with upgrades. The shrines are easier to find, easier to keep track of, and there's a reasonable number of them vs the hundreds and hundreds of seeds. The game also gives you a way to track down shrines with the shrine locator radar, but no such locator (pre-DLC at least) for the seeds. Given all of that, I think it would be crazy to think the game actually expects you to find all of the seeds.
@solidzack2 жыл бұрын
@@AbruptAvalanche it would be completely unreasonable to expect the players to find all blue coins that are spread throughout all the different missions in Super Mario Sunshine, and yet here we are. Especially because in Sunshine Shines essentially don't matter. The condition to unlock the final level is beating Shadow Mario in all levels, which requires you to get shine 1-6 of that level in that order, meaning that all other shines are pointless, including the blue coin shines, unless you wanna get all shines, in which case you gotta collect all blue coins. Some game devs are simply that crazy. Honestly, I'd rather collect all Korok seeds than all blue coins in Sunshine.
@xian2themax4 жыл бұрын
I really like how Splatoon deals with collectibles, how they give you info on the lore but don’t do anything
@Stephen-Fox4 жыл бұрын
Yeah, and how the purple coins are used in Odyssey - Optional cosmetics, a small percentage of which are needed to get moons.
@hb-robo4 жыл бұрын
@@Stephen-Fox and the ones used to get moons are fine because people who don’t get every purple coin are gonna buy the clothes first anyway.
@jmanninja4 жыл бұрын
Ugh I love these videos so much. Please keep bringing your design opinions to the table. Even as a professional designer myself, there’s just too much I learn from you!
@Pyrichia4 жыл бұрын
I can listen to you speak on camera. I can say “yes, that’s Ceave, that’s his face, he is speaking.” And then as soon as you’re offscreen I immediately stop believing that face and that voice go together. I think it’s because you sound like a well dressed foreign arms dealer, rather than a guy in a Mario themed normal room.
@abadminecraftplayer4 жыл бұрын
Yeah
@williamwontiam31664 жыл бұрын
I mean, he could be a polite foreign arms dealer with one normal Mario themed room.
@stevenbobbybills4 жыл бұрын
Ceave's day job is at Steyr, clearly.
@ICountFrom04 жыл бұрын
Basically, yes. I can see the face. But the voice and that face stop working the moment I can't see.
@NowWeLetsPlay4 жыл бұрын
I think it's also because the change in audio quality kind of makes the transitions really harsh.
@sebastiansolis64864 жыл бұрын
My biggest problem with the blue coins is that you can't see a lot of them and you just have to guess where they could be. Like here, for example 15:37 it's in the flowers but you can't see it and instead of becoming a hide and seek game it feels more like a "guess all the possible locations where they could be" (which is different, trust me). Like the ones hidden in the sand of the beach. Ugh, hate them. In Mario Odessey they clearly leraned from here because you can always see them. They're not hidden inside a sand or a painting, you just have to *look* for them.
@DDMPlayer064 жыл бұрын
Ceave: "There are a total of 30 coins..." Dislike count: 30 * the coins have disliked the video *
@yeledcenter39064 жыл бұрын
But there are 240 blue coins...
@chairwood4 жыл бұрын
this comment has 30 likes currently... I guess the coins admit they did it.
@James22104 жыл бұрын
dislike count: 60 * the coins are starting to learn how to make sockpuppets *
@Bacony_Cakes4 жыл бұрын
Now Pi has.
@kirbythepoyo40733 жыл бұрын
Theyre learning how to multiply
@michaeltebo77354 жыл бұрын
Wow, I felt the same thing when picking up blue coins. I started avoiding them because I hated having to manually save every time.
@elijahlaferney64144 жыл бұрын
Alternate Title: Shiny, yet deadly coins
@intelligent19644 жыл бұрын
Nicobbq reference?
@mr.tapman86854 жыл бұрын
It’s a Ceave refence. I think it started with the first Mario Maker no coins video
@intelligent19644 жыл бұрын
@@mr.tapman8685 okay it's problably a ceave reference
@Snukkuri4 жыл бұрын
Shiny, blue looking yet deadly coins.
@toastedlemon81124 жыл бұрын
Shiny yet deadly (blue) coins
@jeremyjackson68924 жыл бұрын
I have been a fan for awhile because of the thoroughness with which you approach your analyses. It is genuinely exciting to see that same care and critical thought be applied to a wider variety of topics. You're making great stuff and I look forward to see where you go from here! Also, great comedic timing as always!
@blahajshork4 жыл бұрын
I love his face when he says lets do this
@RickRaptor1054 жыл бұрын
To this day my Super Mario Sunshine save sits at an aggravating 119 shines because of some blue coin in Noki Bay
@VlanimationTales9 ай бұрын
Yeah, that's gonna bother some people's OCDs. :/
@delinep72864 жыл бұрын
Ceave video: *exists* Everyone: "Hoo-ray!"
@TheSignatureK4 жыл бұрын
Hoo-ray!
@lucascastillo93914 жыл бұрын
1:41
@mythalieon78293 жыл бұрын
If u aren’t Hoo-Ray gang y r hear bro
@jacobcarrasco65392 жыл бұрын
I quite like this video. It's always nice to see people discussing the impact of game mechanics and how players interact woth those mechanics, and you have done that well in this video
@NonisLuck4 жыл бұрын
From Hollow Knight to politics and gambling. Just what I expect in my Mario videos. Subscribed
@Octo-Genius4 жыл бұрын
It's interesting that the blue coin design philosophy clearly evolved into the way moons are handled in Mario Odyssey- they solved a lot of the problems by making the smaller collectables feed the same pool as the primary ones, everything is Moons. And they're still able to tell a story over the course of a level and collecting it's major Moons while still hiding other Moons in smaller puzzles or as exploration rewards too. Mario Sunshine may not be everyone's favorite Mario game, but it was important in terms of the design evolution of the series.
@kidumby75992 жыл бұрын
Oh hey, funny seeing you here from a year ago!
@Aronia554 жыл бұрын
How did we survive all that time without thought provoking content like this? So glad you're back and so active!
@indigofenix004 жыл бұрын
It's really cool to watch how different concepts in gaming evolve - not only the systems themselves, but how they impact the way the games themselves are treated during different eras. In the 70s and early 80s most games were score-based and couldn't be completed; the objective was simply to get a high score. In the late 80s and early 90s the trend was for games to be level-based; "completing" the game simply meant beating the final level, and collectibles were simply boosts that helped you accomplish that goal but weren't specifically tracked. The collect-a-thon era that took off in the mid-90s (likely kickstarted by the development of more advanced save systems that would allow games to keep track of all the things the players collected) marked true "completionism" as a game philosophy; players were encouraged to collect everything and getting the "true" ending of many games required it. In the early 2000s the "open sandbox" genre began and the *scale* of games started growing, to the point where completionism would require immense time and dedication, so things instead shifted away from completionism and started developing systems to reward exploration (even if only untracked things like easter eggs) but not require finding them all to "complete" a game. Super Mario Sunshine came out right around this transition period. Its blue coin concept was likely borrowed from exploration-rewarding systems, but its developers hadn't quite broken free of the "collect them all" mentality common in games from the late 90s.
@legrandliseurtri74954 жыл бұрын
Good comment, I hope more people notice this.
@omarghadir4 жыл бұрын
I find it extremely irritating that you never collect the underwater blue coin
@elseifgames1294 жыл бұрын
The bit about Hollow Knight and gamefeel is good. I just have one small qualm with it. Hollow Knight isn't actually being "unconventional" with it's momentary freeze. It's actually a pretty common animation trick unique to games. It's called "hitstop." The channel "Sugarpunch Design Works" has a good video on it, "A.B.I.torial: What Is Hitstop?," but the gist is that freezing an animation at the point of impact gives it a tactile sense of force. The longer the freeze, the bigger the impact feels. It feels more pronounced in Hollow Knight for a few reasons. 1) The freeze length. For games that use it, most examples of hitstop are really short, a fraction of a second. That's why a lot of people don't notice it until it's pointed out. Hollow Knight's lasts a while. 2) Team Cherry use their excellent sound design and hitsparks to further highlight the hit. 3) It feels memorable in Hollow Knight because the player's physical attacks normally don't have any hitstop. It conditions players to expect hits to feel quick, and then breaks that conditioning. This actually reverses the normal trend of hitstop in games. Normally it's either "everyone's hits have hitstop" or "only the player character has hitstop." (So I guess you can say that it's unconventional here...) This is mostly nitpicking/semantics. Just wanted to post this so that people are more aware of the trick being used in other contexts as well.
@LordoftheNightWolves4 жыл бұрын
Ceave: *mentions Hollow Kinght* Me: *immediately freaks out, and starts very intensely jamming to the calm music*
@HollowM0th4 жыл бұрын
Y e s
@yrathmir4 жыл бұрын
Naturally
@Blaarg90004 жыл бұрын
I think that if the blue coins are necesary, adding a counter for them at the start of each shine sprite mission would really help a lot
@madskillzy2k4 жыл бұрын
to be fair they did prove they learned their lesson with this with how they handled the same coin mechanic in odyssey
@BaronSterling4 жыл бұрын
Not really. Blue coins are more comparable to the numerous superfluous and non-story required moons scattered throughout Odyssey in both frequency and placement. The issue with this video is that blue coins *are* entirely optional, yet Ceave consistently treats them as mandatory throughout the video for completely arbitrary reasons. Its funny that he compares Shines to Moons in Odyssey, only to reveal that he typically only collects 500 moons in an Odyssey playthrough instead of the full 880. So, for one of these games fun, optional collectibles to reward exploration are fine -- even if they don't make you compelled to collect every single one -- yet for the other game its suddenly a problem? Its completely inconsistent logic.
@KaitouKaiju4 жыл бұрын
@@BaronSterling While not every moon is a home run, most are unique and all contribute towards getting to the next kingdom. The biggest exception being the ones from Toadette. Every blue coin feels like a repetitive chore. There are only a handful of different challenges to get them yet there are 240 of these things? you could literally scour the whole game looking for the last coin and it's just not fun
@omnisel4 жыл бұрын
That idea of letting players know that they don't expect or even don't want their players to collect or do everything is really pertinent to a lot of different things in different games. Odyssey is a great example, there's like 6 different places in the game where you could be completely satisfied and feel comfortable not going any further.
@piecaruso974 жыл бұрын
1:06 when you are a doom fan but your channel is family friendly
@piecaruso974 жыл бұрын
Thanks for the likes guys
@sqlace35774 жыл бұрын
“BLUE COIN SHMOO COIN!!!” -Arin “Video Game Boy” Hanson from Game Grumps
@aryan-gi1hw4 жыл бұрын
"they are brilliant. i also hate this system." i laughed so hard
@MaeBlythe4 жыл бұрын
I didn't expect I'd enjoy it, but I really enjoy when you cut to the face cam to help emphasize points!
@bool.4 жыл бұрын
"Political communication theory" - Three words I wasn't expecting to hear when I clicked this video. But you pretty much summed up all but one of my problems with the blue coins in Sunshine, as well as why I never got all 120 shines in this game. The only other thing I don't like is that, despite being "required", there's no way in-game to see how many blue coins are remaining on a stage, so if you're not keeping count of how many blue coins you've collected in each stage from the moment you start the game, you have to search every shine in every level to try to find where you've missed them. There's no way to know if you're searching in the wrong level, or if you've just missed the blue coin tucked away in a corner somewhere.
@pflaumi1234 жыл бұрын
@@Chad_Eldridge Except that there are waaaay more than needed. There are so much, one doesnt have to actively korok hunt to reach something between 300 to 600 in a casual playthrough. With DLC it gets even easier thanks to Korok mask (this should have been the last reward at 450 in the base game in my opinion).
@GBDupree4 жыл бұрын
Actually I'm pretty sure there is a way to know if you collected all the Coins in a world, but not per level. So you should be able to see that you have all the coins in Pinna Park on the map, but the one your missing in Serena Beach could be in any of its levels for example. Either the counter is on the map screen (there is a secondary screen on the map that keeps a counter of all the shine sprites you've collected), or its on the level select itself. But its been a long time since I last played so maybe I'm wrong.
@13vatra4 жыл бұрын
But there is a way to see your missing blue coins. You can't see which mission you need to enter, but you can see your count for each level. Use the map while in the plaza. I'm 95% sure the map was in the original too and not just 3D All-Stars.
@theoldfinalchapters83194 жыл бұрын
You can press Z to open the shine menu and see all the shines you've collected in each stage in addition to your coin reward (with matching shine where appropriate) and blue coin total.
@TakaG4 жыл бұрын
Amazing how almost every single flaw of the blue coins is fixed with Odyssey's purple equivalent. Looks like Nintendo realized what went wrong and made a point of fixing it in future games.
@HomieSeal4 жыл бұрын
I was watching, then 5:20 happened, and now i am the happiest seal alive
@HollowM0th4 жыл бұрын
Me too, I never expected Hollow Knight to be in this video and I’m so happy that it is
@Garrulous644 жыл бұрын
I totally agree with you on this. Aside from Sunshine's linearity, the blue coin system cemented the fact that I'll never 100% this game. Have you heard of Super Mario Sunburn by any chance? It's a rom hack of Sunshine that actually fixes some of these issues (makes blue coins collectable in more acts, and removes the save prompts). So far it doesn't make the Blue coins add to the coin counter, but I believe Red Coins now add to the total. Shine sprites are also collectable in more than just their specific act as well, and makes it so you don't need to beat Shadow Mario in every world to beat the game, now you just need to collect 70 shines total for Corona Mountain to open. Doesn't entirely fix Sunshine, but It's definitely better.
@DiamondRocksIt4 жыл бұрын
You love hollow knight too? You have amazing taste in so many games ❤️
@weebzilareviews28454 жыл бұрын
You are everywhere
@pinkmeowkittycat4874 жыл бұрын
Hi again
@drunklizard90034 жыл бұрын
Hell yeah
@catzzen20144 жыл бұрын
Hollow Knight is Pog, i replay it currently and i SUFFER cause Pantheon
@comicalbanana4 жыл бұрын
@@catzzen2014 ouch same
@emiljunstrand4 жыл бұрын
THANK you Ceave, you beautiful man! Keep posting these ux-related videos for as long as you like. Love watching them!
@chrisdono98974 жыл бұрын
I can FEEL the conflicting emotions of Ceave “without touching a coin” Gaming
@Ausar04 жыл бұрын
The framing part is exactly the problem I've always had with them. It always feels like I HAVE to get them all to "complete" the game, and this is made frustrating when certain coins only appear during specific shines, which means if you happen to be missing some, you're almost definitely going to just be pulling up an online guide and scrolling through all 100+ of them to figure out which ones you're missing. I have a somewhat similar issue with the 100 coin shines in sunshine specifically, because in some levels, it feels like there's only BARELY enough coins to get you there, with a lot of them disappearing WAY TOO QUICKLY after they pop out from an enemy or, say, a watermelon. It's annoying when you spend so long gathering up coins, only to realize you're screwed and have to restart the level or choose a different shine that has more coins spawning.
@groszak14 жыл бұрын
School: Here are 240 homework exercises and they are mandatory Sunshine: Here are 240 blue coins and they are mandatory
@racoonwhocannotbekilled99994 жыл бұрын
I would rather collect the blue coins XD
@chad_bro_chill4 жыл бұрын
Some of the best teachers I ever had sometimes gave options regarding homework. For example, here's 15 problems, do at least 10, with a chance for (albeit reduced) extra credit.
@zeeteepippi2754 жыл бұрын
@@racoonwhocannotbekilled9999 At least the homework usually tells you where the problems are.
@neekk0404 жыл бұрын
@@zeeteepippi275 searching for them is half the fun tho?
@m4ximuspinho4 жыл бұрын
My maths teacher would lets us do atleast 2 problems out of 5, and still write in her paper that we did the homework.
@phroggu4 жыл бұрын
"my humble dominion" Honeyyy, Ceave did it again!
@shadowzxv4 жыл бұрын
"It conpletely brings the game to a halt." VIDEO PAUSES TO BUFFER
@lukass71564 жыл бұрын
5:56 If you get hit in the New Super Mario Bros. series, the game also freezes for a second. I only really started noticing it in New Super Mario Bros. Wii, because it gets a bit jarring in 4-player co-op mode. Anytime anybody gets hit, the game freezes a sec and its easy to miss your jump that way.
@graphitedrizzle4 жыл бұрын
I think part of the problem with the blue coins is that in addition to feeling mandatory, they also feel completely useless. In other Mario games, progression is tied to the total number of stars you have; you need x number of stars to progress to the next part of the castle/galaxy/world/whatever, you need y number of stars to unlock the final area, etc. In Sunshine, Corona Mountain is unlocked by beating the seventh level of every world, and while additional shine sprites might trigger the unlock sequences for individual parts of the island slightly sooner, they get you no closer to beating the game. You MUST collect the seventh shine of each world to reach the final boss; every Delfino Plaza shine, 100 coin shine, secret shine, and blue coin shine is completely, entirely unnecessary. So the blue coins feel mandatory, because if you want to 100% the game, you need to find every single one (and some of them are a HUGE pain); at the same time, your shine count doesn't matter at all, so the collectible that you get for these coins, that is supposedly the main objective of the game, don't get you any closer to the final boss.
@alexbenito56334 жыл бұрын
And just like that, you changed the way I look at collectibles and collectible systems. Great video!
@Reilly-K4 жыл бұрын
"I need to do chores... but blegh, I don't want to. -_-" ... "I would like to spruce up the house, though. Heck, it'd be fun."
@TS_Mind_Swept4 жыл бұрын
5:54 I never noticed the brief pause during damage as I wasn't the one playing, but I definitely picked up the feeling you get from it; I always knew that game knew how to make you feel the damage, but I didn't realize the full extent until now
@BraveFencerLinkMakenshi2 жыл бұрын
Many of these issues have been fixed in Mario Sunburn, such as removing the save prompt after collecting a blue coin and being able to collect shines in any order. (Plus a lot of other quality of life improvements such as skipable cut scenes and not being booted out after collecting a shine, just to name a few). After playing Sunburn, I could never go back to vanilla Sunshine ever again.
@BackPalSA4 жыл бұрын
Please don't hesitate to do more stuff like this. I'm really into this kind of content.
@playbossthebest9364 жыл бұрын
When in the intro he puts games that have collectables similar to the blue coins... Genius.
@lorelei13504 жыл бұрын
I read the title as "Super Mario Sunshine’s Blue Coins are Green, and that’s why I Hate them." and was utterly confused when the coins shown, were in fact blue.
@wrongrabbit4 жыл бұрын
When I saw a korok and Hornet in the intro, I knew this was gonna be good.
@Blue-Maned_Hawk4 жыл бұрын
This channel makes really good, high-quality, well-thought-out rants.
@WandererEris4 жыл бұрын
"and some require you to clean gravity off walls." I've never played Sunshine, but it's apparently a very different game to what I'd expect.
@cinnadam4 жыл бұрын
Its a good game, but in terms of mario games it doesn't compare to 64, Galaxy or Odyssey.
@MicahBuzanANIMATION4 жыл бұрын
The concept of how framing changes perception is fascinating. Never thought about that in the context of video games before.
@liamsmith85184 жыл бұрын
I knew this was gonna be a good one when I saw hornet in the intro
@crumpchump2 жыл бұрын
not a day passes where I don't miss this legend
@olive_liver Жыл бұрын
We all do
@zeedeee4 жыл бұрын
I love how he always uses a different word for "opinion" in "my humble opinion"
@megarotom15904 жыл бұрын
my biggest problem with blue coins (and all of sunshine) is that aside from getting 100% there is no reward for ANYTHING outside the first 7 shines of each level, as opposed to 64 while there were 7 stars in each level but if you wanted to only do early game ones, that was fine, if you preferred later ones, that was fine too, it gave you a nice touch for 100% but even without, you still are rewarded by having 1 less star you need to collect
@TobbyTukaywan4 жыл бұрын
This isn't even mentioning the fact that Shines are almost entirely useless in Sunshine. All that really matters is that you do all the Shadow Mario missions. Great video by the way.
@lexitik75564 жыл бұрын
Completely agree. *There are literally 2 small changes* that would make Sunshine *way* more enjoyable. If the shines needed changed from "beat the shadow mario level" to "you have gotten this many shines", the satisfaction of getting a shine would actually exist. · Areas with linear Episodes would still have their small stories while simultaneously rewarding you for each shines worth of progress in them · Episode 8 / Side Shines would actually be valuable · Blue Coins would directly reward you for completing their challenges ·You have options in case some shines feel unenjoyable That's just from changing that *one* small thing. The other thing would just be blue coins. I don't mind how they work, the only change it needs is a Total Counter on each area + a display on each episode showing how many are available in that specific episode (preferably visible after completing episode 8, which would reward collecting every main shine in an area). Also making them auto save without a pause like in Odyssey. Then there, from those small changes Sunshine went from being my least to most favorite 3D Mario
@Balomis4 жыл бұрын
@@lexitik7556 To my knowledge the game never states that Episode 7 completion in every level is the trigger for Corona Mountain, it's just known. So the problem you have with that reducing the value of each Shine would have absolutely no effect to anybody playing the game completely blind for the first time.
@amandaslough1254 жыл бұрын
@@lexitik7556 It should be "beat Shadow Mario levels + collect X shines". It would make no sense defeating Bowser and say, never triggering the Mecha Bowser fight.
@andrewzwirz62504 жыл бұрын
Excellent video, I loved the connection to Hollow Night and the concept of framing!
@jayoftheabyss31974 жыл бұрын
There might be progress tracking related difficulties that made this difficult to implement after the fact but I bet it would feel much better to just be to make them persistent across all Shines on each stage, or at least, making it very obvious when a particular blue coin will be in one Shine and not the other. That one blue coin underwater you kept showing a clip of is a smoking gun, for sure, and even if that is an exceptional case and most blue coins are in pretty much any Shine that it is possible to collect, it's basically the exception that proves the rule. The psychological impact of even just a few blue coins that appear conditionally in a way that will inevitably compel many players inclined to collect everything to obsessively comb over every stage on every Shine even if a large part of that time and effort will be pointless, by design.
@melmac154 жыл бұрын
Hey Ceave! Thanks for another great video! I loved the pace of the video-with the addition of the occasional face cam shot. -just a happy viewer. Thanks!
@jythmivena66174 жыл бұрын
Blue coins might have been intended to be optional like korok seeds and moons, but were made required due to time constraints during development. (Just like how SM64 was supposed to have many more levels)
@solidzack2 жыл бұрын
It's easy to blame time constraints for every game-design flaw of there's no better excuse to come up with. Lowering the required amount of blue coins for the remaining shines, thereby making only a certain percentage of them required, is a decision hardly affected by time constraints.
@emilyhorton9964 жыл бұрын
Ceave, I think there's another huge flaw with the blue coins that is in my opinion a bigger problem with Sunshine. Recently, my roommate and I have been playing through the Mario games, and we are trying to beat Sunshine, not 100%. We were getting frustrated that most of the main shines we had in each level were Secret challenges, and instead decided it would be way more fun to collect blue coins until we could buy enough shines to unlock Corona mountain. HOWEVER, Sunshine only lets you face Bowser if you beat episode 7 in each level. It is a requirement that has nothing to do with your shine count. Effectively, this means that blue coins are COMPLETELY worthless unless you are trying to 100% the game. There is no reason to collect them otherwise. No actual reward or incentive. And I think that this choice to require all episode 7's to be complete shatters the illusion that the player had any choice in what missions they complete. In 64, you can skip entire courses if you want. In Odyssey, you can leave a Kingdom really quickly after completing a microscopic fraction of the Kingdom's content. IN Sunshine, you MUST play through the first 7 episodes in every level if you want to beat the game, meaning you have very little choice in what content you play.
@AndroidHarris3 жыл бұрын
I don't think it's a flaw of the blue coins if anything that just means blue coins are optional content already which you can choose to ignore or not unless you want to actually complete/100% the game.
@PsychOsmosis4 жыл бұрын
Personally, I love the save prompt when I collect a blue coin. It conveys the feeling that I accomplished something, that I'm one step closer to 100%, and that I won't need to collect it again. I just completed Sunhine 100% about 2 weeks ago.
@13vatra4 жыл бұрын
I get where you're coming from, but I feel it should do that automatically. I get the system limitations at the time didn't allow for background saving, but the blue coins should have been set up to just auto initiate a save when collected. Why did it need to pause and ask if we wanted to save? The answer was always yes. It would have been better if when collected you got a message "You collected a blue coin! Game saving..." Then as soon as it was done saving the message would close automatically.
@PsychOsmosis4 жыл бұрын
@@13vatra You're right, that would have indeed been better.
@AndroidHarris3 жыл бұрын
I think it's a unique quirk of this game. Lots of older games have unique quirks like that which inadvertently makes it more rewarding.
@Yesnomu2 жыл бұрын
Great video! I previously had no strong feelings about the blue coins but you have convinced me that their implementation is fundamentally flawed. Nice work!
@Glockenspheal4 жыл бұрын
Recently I discovered this is why Pikmin 2 feels so "broken" to me, collecting treasures really puts a big stop to the already slowish pace you have inside caves.
@somebodylikesbacon19604 жыл бұрын
Challenge mode fixes this issue. There's a time limit, promoting going fast, and treasures don't stop the game from going on. The problem with challenge mode is doing it casually isn't an option. Sure, it's challenge mode its not ment to be played casually, but some levels **cough cough Bully's Den cough cough** give you no time to relax.
@Glockenspheal4 жыл бұрын
Yeah, the Challenge mode is alright, if a pikmin 2 remaster was to be made, that would certainly help the pace of the game, handling treasure the same as 3 handles fruit. I actually love Challenge mode, but the UI is so bland, I kinda forget which level is which without going over each individual one.
@xian2themax4 жыл бұрын
But there is a treasure radar, so you know where to find them, and you don’t need all the treasures to beat the game, you just need enough to pay off the debt, which rewards you for finding bigger treasures. And once you pay off the debt, you just have to clear the dream den.
@Glockenspheal4 жыл бұрын
The treasure radar doesn't stop each treasure having a small cutscene every time you collect one, which is my problem with the game since it breaks the flow of the game and while you don't need all the treasure to beat it, all treasure is counting towards the same goal, so breaking the flow of the game is mandatory. Also correct me if I'm wrong, but the true ending only happens if you collect ALL the treasure as I remember my first playtrough the Hole of Heroes was my last cave and I had beaten the Dream Den before that.
@xian2themax4 жыл бұрын
@@Glockenspheal yeah, you are right about the last thing, I just always go to the dream den last every time.(I have beaten the game 11 times)I like how it gives each treasure a funny name though, it adds a small reward the first time you play.
@lilahg96904 жыл бұрын
Love the footage of you talking to the camera! Cool to see your face after so long
@naemsterino4 жыл бұрын
I have already gotten used to seeing your face pop up in videos, and I think that it adds a lot of personality to what is already great content! 11/10
@shaliniupadhyaya4 жыл бұрын
Alternate Title:Ceave trying to yell at blue coin but gets distracted by topics like hollow knight
@AddyLovestar4 жыл бұрын
I did feel my face twitching a little at the mention of "beating the game" as the same action as "100%ing" it. You've beaten the game when you collect enough Shines to beat Bowser and finish the story. Getting all 120 Shines is distinctly not the objective of the game or its story. It is optional content for completionists, and so are the Blue Coins. The Blue Coins are not mandatory content in Sunshine. In fact, they're only mandatory if you've already decided to complete another larger optional task
@AndroidHarris3 жыл бұрын
I completely agree. As a completionist botw was absolutely terrible and unfulfilling getting all the koroks. I just 100% sunshine today for the first time and it was fulfilling and fun. Can't believe his solution was to make it less of a "big deal" and even relate to one of the worst completion experiences I've ever had in gaming being botw. It wouldn't be in the game as a secret and encourages you to get them if they didn't want you to collect them. Everytime I bought a shine with blue coins it felt rewarding. Botw only gives you crap.
@arandominternetuser45073 жыл бұрын
@@AndroidHarris I feel like Nintendo didn't expect or want people to finish the game, of course some people are going to but let's look at some of the things they did. .Put 900 koroks each qith their own puzzle with no conceivable way of finding them on your own even with the dlc korok mask .Put 120 around the map although these are definitely more advertised with ways to track them .Max every single set of armor which needs basically everything in the game .Doing every sidequest which means finding every quest npc and complete all their tasks like collecting a whole bunch of different weapons .Giving absolutely nothing from 100%ing the game, not even a picture with thank you on it I also feel like trying to 100 percent botw is a bad way to play the game since it feels like it goes against the game's main goodpoints.
@AndroidHarris3 жыл бұрын
@@arandominternetuser4507 it shouldn't be in the game if they didn't want you to finish it. I play games mostly for an amazing ending not necessarily the beggining. I dont understand how completing botw goes against games main goodpoints is it because they dropped the ball on everything that isn't the main thing. I'm also in progress to 100% skyrim right now. Are open world games just not supposed to be completed and if so should I avoid these types of games mostly as a completionist?
@AndroidHarris3 жыл бұрын
@@arandominternetuser4507 a game series I love completing is the kirby series as usually they have the best rewards. Not only is there a cutscene most of the time but there is also brand new bosses. Like getting all the rainbow drops in dreamland 2 allows you to fight dark matter which is a tough boss that brings the ending so much more epic. As well as games like super star ultra, triple deluxe, and return to dreamland having new bosses in the true arena. Whether it be new forms like Marx soul or sectonia soul or even bosses from the ex mode HRD3 boss. Kirby usually gives great incentives for completion. There are a couple exceptions but my favorite was the true arena in planet robobot remaking a classic fight as the final boss as well as making it entirely new based on the story and new movesets. Kirby also has rewards like squeak squad ghost ability being able to possess and control any enemy after completing all the ghost medals. A fun addition that adds so much fun yet isn't crazy. If botw gave something like the bike for completing everything that would be on the level of some kirby rewards. So I think all games should take the time to give that fun or epic reward if you complete it like kirby does. Just imagine completing botw and getting a new rune that you can just have and play with or after you do all sidequests, areas, and korok seeds you can fight a nightmare version of ganon like the other dream fights but he has a new phase after dark beast and with entirely new moveset. That would be fun or epic completion rewards.
@arandominternetuser45073 жыл бұрын
@@AndroidHarris I feel like completing a game this big isn't very fun especially with the lack of reward although I don't know much about skyrim so I can't comment much about that also, in my opinion exploration is Botw biggest strongsuit and if your hunting for something like koroks I don't think you'll much of anything new since you've probably already seen a lot of what the game has to offer. Doing 100% of an open world is definitely not for the faint of heart.
@Sp3ctralI4 жыл бұрын
To sum it up he basically explains that “Thanks, I hate it, but kinda like it too”
@TheAccountification4 жыл бұрын
TheAccountification But you’re not expected to find all blue coins, either. Just like BotW and Odyssey, there is no major reward for 100%ing the game. Everyone complains about the unlocks being lame in Sunshine, but that’s exactly the point. Much like the rewards for completing seeds in BotW and Moons in Odyssey, the rewards in Sunshine are insignificant because the blue coin collection isn’t supposed to be completed. It’s literally the same principle. Blue coins are needed to get all shines to 100% the game, but all you get for 100%ing the game is a post card and a useless cosmetic, much like what you proposed to improve the blue coin system. The game already does what you’ve said. And tying blue coins to upgrades like a bigger water meter or more health would actually have the opposite effect, because that just feels like more essential content than what’s already offered. Sunshine essentially did what BotW and Odyssey are praised for, 20 years ago.
@ZipplyZane4 жыл бұрын
They could have the blue coins count as coins if they disappear: just always replace them with a yellow coin after that point. As for the 100 coin missions, that handles itself: either the blue coins are the kind which are easy to get, and so could just be part of the normal run, or they are the kind which are challenging, and thus part of your reward is not having to collect a yellow coin elsewhere. It would be more like the red coins in SM64.
@mark.church4 жыл бұрын
Ceave, Nicobbq, and Smashy videos released at the same time? YES!
@psycbr3 жыл бұрын
Never thought I’d think about the blue coins so much, Keep up this smart content !
@razp16484 жыл бұрын
I never played a Mario game and I don't even like Nintendo, I just watch you because every joke lands, and your videos are extremely well-made. I would watch you talk about anything!
@Jellylamps2 жыл бұрын
You brought up some really novel and smart points in this video. Props