“Is he a robot, or is that a robot arm?” “He’s a veteran.” Smiles in Democracy.
@thecrabmaestro56410 ай бұрын
*robit
@johnjohn518710 ай бұрын
@@thecrabmaestro564oi, eyeuh got somethin' ya won ta say, moite?
@droidBasher10 ай бұрын
Of course he's not a cyborg. He's too democratic to be a cyborg.
@dwrdwlsn510 ай бұрын
@@droidBasherYeah, lets not let the Democracy Officer hear any of that. Won't end well.
@IrregularDave10 ай бұрын
Helldiving made me the man I am today!
@weresquirrel10 ай бұрын
A funny thing in regards to the front loading mortar; One of the ship upgrades is "Zero-G Breech loading: Replaces the current method of loading cannons - manual shell insertion down the front of the barrel - with rear loading, which is much faster."
@Drakith9010 ай бұрын
When I read that upgrade I laughed for hours. Cause with how expendable soldiers are in the setting I imagined Space Powder Monkeys running along the hull of the ship every time I called in an orbital barrage..
@nicolaspeigne142910 ай бұрын
It's for the orbital cannons though
@inquisitorbenediktanders314210 ай бұрын
@@Drakith90 And people joked that to reload they had someone in a spacesuit on the outside loading them like old cannons.
@LeHarmacist10 ай бұрын
@@Drakith90apparently, the armor or suit that the helldivers are wearing have the same materials as with your super destroyer. I don’t know the validity of this claim for it is secondhand information. Fun fact though, one of the ship upgrades(I reckon it’s the first engineering bay upgrade) has you give stimulants like ampethamines to your crew to reduce certain stratagem cooldowns iirc.
@Winasaurus10 ай бұрын
@@Drakith90 Similar to the Hangar upgrade that allows them to reload "mid-spaceflight". How exactly support crew are affixing 500kg bombs to Eagles in spaceflight is a worrying thought.
@BusbyBiscuits10 ай бұрын
That giggle after Jonathan whips out that SR-9 thing is priceless.
@eTiMaGo10 ай бұрын
sign of a man who truly loves what he's doing :D
@halolong439910 ай бұрын
It's that "I knew this will come in handy one day" type of giggle
@MrJJ8610 ай бұрын
I thank him for doing it. He has so many unique weapons at his museum.
@MangeViggo10 ай бұрын
Finally, our Autocannon will be analyzed! :D Been looking forward to this! /A HD2 dev
@crestfallenneet216710 ай бұрын
It's definitely satisfying to fire. Only gripe I have is that assisted reloads can be temperamental, gotten stuck in assisted reload state or just animations in weird ways that required a respawn to fix. Still, very satisfying weapon to use, both in handheld and turret forms.
@wisecrack346110 ай бұрын
Love your team! Keep up the good work :D
@JonathanFergusonRoyalArmouries10 ай бұрын
It's very cool!
@IrregularDave10 ай бұрын
Congrats on your success! I've loved my time with the game, these episodes have been a blast to make.
@jingleheimerr10 ай бұрын
Love the game, and LOVE the autocannon. Pls don't nerf, I'm begging you
@DaveQZ8510 ай бұрын
For the amount of environmentally interactive details they put into the game, that the capes don't billow violently as the nuke shockwave passes seems like a glaring miss.
@ACuriousTanuki10 ай бұрын
Def needs to get patched in.
@kowalskee36010 ай бұрын
That's exactly what I was about to comment. The effect is incredible, but feels so fake when it hits the cape and nothing. Needs patching for sure
@IoFoxdale10 ай бұрын
That's because the capes of Super Earth's finest are unflappable. Mere nuclear winds can't shake our soldiers resolve.
@kowalskee36010 ай бұрын
@@IoFoxdale I forgot that. It all makes sense now
@pills-10 ай бұрын
Don't worry. Capes only billow when they need to. Like when standing on the bridge of your super destroyer! FOR DEMOCRACY!
@JunkyardBashSteve10 ай бұрын
casually pulling out a Pedersen rifle like it's nothing and then dropping that they have TWO
@JonathanFergusonRoyalArmouries10 ай бұрын
We have three :D - all British trials Vickers-Pedersens.
@IrregularDave10 ай бұрын
JF loves to flex the collection. And for good reason!
@antiluckermd195610 ай бұрын
@@IrregularDave JFtkofaaatramitUKwhacotoiffth is the correct short term
@JunkyardBashSteve10 ай бұрын
@@JonathanFergusonRoyalArmouries oh then I guess you wouldn't miss just one right? My birthday is coming up soon so maybe...
@chthulu2710 ай бұрын
To be fair: a lightning strike _could_ make bugs explode. The radical increase in heat coupled with a chitin exoskeleton (assuming it's chitin or a similar material) _could_ conceivably cause the same sort of intense pressure increase that makes trees explode during a lightning strike.
@nebulonian138510 ай бұрын
Also, they are used as an easy fuel source. I'm not familiar with the details, but they do seem to just have pretty volatile insides, which would definitely have spectacular interactions with lightning.
@derekp267410 ай бұрын
Also the magnetic forces generated by currents flowing over an exoskeleton will tend to compress the exoskeleton. The same effect is used as the basis of z-pinch nuclear fusion experiments.
@chthulu2710 ай бұрын
@derekp2674 , fusion? I'm curious as I've not heard a lot about it. Last I heard we finally had the first successful positive-yield reaction and then the excitement seemed to die off a bit.
@DjDolHaus8610 ай бұрын
Two possible outcomes. Either it instantly boils a large quantity of the water contained within the bug leading to an explosion or the shell acts like a faraday cage and directs the energy around the outside to ground
@jonathanguitard98410 ай бұрын
Simple headcanon for lore purposes. The goop inside these liberty hating bugs is a poor conductor of the fuel of democracy. It boils into high pressure steam almost instantly when a current passes through it.
@IrregularDave10 ай бұрын
It has been an honour and privilege to bring you these episodes, fellow Helldivers! Many bugs and bots met their end to record the gmeplay, and many more will fall!
@SmolGawblin10 ай бұрын
we want more helldivers... Please?
@IrregularDave10 ай бұрын
@@SmolGawblinmaybe when there are more weapons added we shall revisit!
@weirdeurasianboy809110 ай бұрын
A
@The7guys10 ай бұрын
Please show us your 40k mini collection
@IrregularDave10 ай бұрын
@@The7guys a lot of them are in storage at the moment, but I post the new ones I paint on my Twitter and Instagram 🫡
@SekritJay10 ай бұрын
I genuinely thought John was being wistful about not having a nuclear missile ready to show
@knusern66610 ай бұрын
He has one, I'm sure of it
@bulldowozer585810 ай бұрын
His emotional support mini-nuke
@NeoTechni10 ай бұрын
You just know he has a Davey Crockett hidden away for emergencies
@pnutz_210 ай бұрын
polaris is at imperial war museum so can understand his pain
@BarneyDesmond10 ай бұрын
He *is* wistful.
@kolper679910 ай бұрын
"One of out two, (because we greedy) maxim machinegun prototypes...". Jonathan might be locomitive of Gamespot but in hearts he still is british museum worker.
@JonathanFergusonRoyalArmouries10 ай бұрын
We have two out of the three that survive.
@heinzaballoo327810 ай бұрын
@@JonathanFergusonRoyalArmouries That is quite devious. But what happened to the third?
@TrueSonOfWalhall10 ай бұрын
@@heinzaballoo3278probably in another museum
@JonathanFergusonRoyalArmouries10 ай бұрын
The third is in the US Marine Corps Museum collection.@@heinzaballoo3278
@HerraHidalgo10 ай бұрын
If you want to see a nuclear weapon in a museum, the Swedish War museum in Stockholm has one. Right next to stone-age axeheads. A very powerful exhibit.
@sebastiandavidsson699710 ай бұрын
There is no Swedish war museum. Did you mean the Army museum?
@HerraHidalgo10 ай бұрын
@@sebastiandavidsson6997 yes.
@alexmin475210 ай бұрын
Is it operational? Asking for a friend.
@HerraHidalgo10 ай бұрын
@@alexmin4752 ...maybe?
@Malacite10 ай бұрын
"It's a rule in our group that you have to salute as the missile detonates." You sir, are a true patriot and I commend your dedication to democracy.
@vahyg10 ай бұрын
🫡
@johnpmchappell10 ай бұрын
Been a rule in our group, since day one, too. Along with standing and saluting the flag on that mission.
@karhu75819 ай бұрын
I dish out hugs instead. Nothing like embracing while a nuke goes off
@drunk_famasmf51359 ай бұрын
Shame there is no mod (yet) to play the chorus or pre-chorus of "When Heavens divide" (or "Nuclear") when nuke detonates Democracy may be eternal, but heaven is not helldivers' kind of place anyway
@jameslars739110 ай бұрын
one thing that I have noticed is that if you use an action mid reload that prevents you from using the charging handle the gun won't actually be considered reloaded until you give it a second to do that animation.
@p0wer133710 ай бұрын
Only if you run completely out of ammo from the mag. If you do a tactical reload with 1 in the chamber, it skips that animation. The same can be seen on the pump shotties. With none in the mag tube, you do an emergency reload + rack then reload the rest conventionally. If theres still 1 in the chamber you just reload conventionally
@guts-14110 ай бұрын
Happened to me so many times because I kept diving around evading dangers Trying to shoot and realizing the bolt isn't pulled back yet was kinda cool and clumsy like it jammed for a second
@Dreznin10 ай бұрын
@@p0wer1337 Not only is that faster, but it's a cool detail - you skip pulling the charging handle is because you didn't clear the barrel and still have a round chambered. It's such a little detail that so many games ignore, but makes Helldivers even more immersive.
@Thelothuo10 ай бұрын
It's noticeable in small arms, but very obvious in platforms with longer multi-step reloads like the Recoilless Rifle, whose reload can be interrupted at three points between opening the breech, ejecting a casing, loading a casing, and closing the breech.
@robertharris609210 ай бұрын
@@Dreznin its a dstail that every COD and BF game has had for decades.
@Apollo_164110 ай бұрын
An autoloading mortar that uses an arm to "drop" shells down the tube isn't as outlandish as you'd think. The swedish "Mjølner" and South Korean Wia 120mm both use a system like this.
@Sorry_202610 ай бұрын
Really? I wonder what the practical reason for that is.
@SnazBrigade10 ай бұрын
well mjolner's like SEMI autoloading lol, there are still swedes pushing the rounds up rails, than they mechanically kinda tip into the magazine
@welshdragon318710 ай бұрын
That’s exactly what I was going to comment good on you for betting me to it 👍
@chugachuga924210 ай бұрын
@@Sorry_2026I’m pretty sure it uses normal mortar rounds which might mean they have to be loaded from the top and not from a belt like with what Johnathon suggested on how you would do an automatic mortar.
@VodkamanBR10 ай бұрын
Those mortar shells each weights about 15kg, nearly 35 pounds, you don't want a tired soldier to accidentally drop one and arm it.@@Sorry_2026
@DavidMarcus152510 ай бұрын
"I'm doing my part"
@daviddj140610 ай бұрын
I'm doing my part
@colchronic10 ай бұрын
I'm doing my part
@dwrdwlsn510 ай бұрын
I am doing my part!
@jamesmarston846110 ай бұрын
I'm doing my part
@ExecutorArtaris10 ай бұрын
"I'm doing my part"
@joaoie10 ай бұрын
I love how casually Jonathan mentions where we can check a museum's nuke
@sirjazz577610 ай бұрын
Concerning the Sentinels, I came to the conclusion that it was not an AI per turret built in... but in fact, the command post from our Destroyers, as we sent the sentinels, who take control of the turrets deployed and blast all ennemies on the ship's radar sight. Which would explain as well why they don't make much difference between allies and foes, as they could only be dots on a screen.
@a1ter12010 ай бұрын
Pretty sure that’s a simple problem solvable by using iff
@jameslars739110 ай бұрын
@@a1ter120 but at the same time Helldivers are expendable and are used as such why put money and time to build an IFF system when you can just recruit more Helldivers.
@Dostoron10 ай бұрын
@@jameslars7391 What does it cost to make four dots green?
@honignoname9810 ай бұрын
@@Dostoron Everything
@crestfallenneet216710 ай бұрын
They couldn't even afford to put simple remote or even timed arming electronics into the hellbombs. I'm almost positive that touch screen and related hardware costs more to install per unit than conventional remote/automatic firing hardware
@Pocahonkers10 ай бұрын
About the mortar, it might sound and look silly but this is actually how some more modern autloading mortars function. The swedish Granatkastarpansarbandvagn (which is probably the coolest name for a mortar carrier) has a system where a robotic arm contraption carries the grenade from a replenished magazine under armor outside to drop it into the muzzle of the mortar. It's really neat, the crazy kind of tank only sweden could fever dream up after inhaling too many Surströmming vapours.
@ShogunMongol9 ай бұрын
South Korea has something similar as well, the KSM120 Skyfall, and there's a video of one of these systems being demonstrated detached from the vehicle it goes to that looks nearly identical to the Helldiver mortar. South Korea probably got to that idea from too many kimchi fumes.
@davidcsimon10 ай бұрын
Lightning tends to superheat and fluids inside a target, causing them to rapidly expand and effectively explode. A tree near my home was hit by lightning and the superheated sap sent splinters as big as my arm flying across our garden. I imagine bugs would react similarly.
@derekp267410 ай бұрын
The same principle is also used in electrothermal (ET) and electrothermal chemical (ETC) guns but we don't often see them in sci-fi games.
@gratuitouslurking86109 ай бұрын
The terminids in Helldiver lore are also farmed for their blood, under the codename of Element 710. Having such a volatile inside probably does not help matters.
@edheldudeАй бұрын
Except a lightning gun and a bolt from Zeus himself carry different amounts of energies.
@sp1ky5810 ай бұрын
I find it really funny that Ferguson is basically just a video game gun reviewer at this point. He's done SO MANY
@JonathanFergusonRoyalArmouries10 ай бұрын
I still do my day job :D
@blightspreadergames111010 ай бұрын
Almost singlehandedly keeping the Gamespot channel alive!
@56bturn10 ай бұрын
It's such a thing it got lampshaded in his video on Forgotten Weapons. Just check the thumbnail.
@Chasmodius10 ай бұрын
It's also _excellent_ PR / advertisement for the Royal Armouries Museum (in Leeds!). Which is, I believe, also a part of the job description of most curatorial staff at museums.
@jstar338210 ай бұрын
@@JonathanFergusonRoyalArmourieslmao glad to see you. You're easily the best part of this channel
@yoshiboy77710 ай бұрын
The GPMG (L7A2) you can rotate the gas block to 'balance' the gun as it were, changing its rate of fire. Beautiful bit of kit
@Nugire10 ай бұрын
GPMG is short for general purpose machine gun, so I have no idea what gun you are talking about.
@Braiam10 ай бұрын
@@NugireEdited to say L7A2 or FN MAG
@AnonEMus-cp2mn10 ай бұрын
I’ve heard us ‘yanks’ say the same with the M249 (FN Minimi) and the M240 (FN Mag).
@JonathanFergusonRoyalArmouries10 ай бұрын
Yes, you can vary rate of fire with any adjustable gas block, but that's not the purpose of it. I was thinking of selectable fire rates independent of gas setting (or in the absence of an adjustable block).
@mikafor10 ай бұрын
@@JonathanFergusonRoyalArmouriesOnly thing I can even think of that's anywhere near that would be the G11, but still not exactly in the ballpark. German space wizards, man.
@launchalot874510 ай бұрын
As a Swedish company, Arrowhead seems to have taken quite a few design cues from Swedish weaponry of today. The EAT and the recoilless rifle are the most obvious examples, but there are several others aswell. The mortar sentry is basically just an automated, scaled-down version of the recently introduced mortar system in the Swedish Army.
@PurplePunchini10 ай бұрын
Yes, the lead designer and more on the team was Swedish military and has used CGs themselves. There is a video where the creators play the game with a youtuber and talk about it. Just as Jonathan notices and mentions in this in the last video, the recoiless rifle is based on Carl Gustaf and the autocanon friend reload is based on the Bofors canons.
@wimpie03110 ай бұрын
7:05 loved that giggle. I knew it was going to be special right away 😂
@cinnamonshiva10 ай бұрын
This has been the most fun and well thought out bunch of fictional guns i've seen in a game in a really long time. Always a pleasure to see Jonathan's take on these!
@flakby308510 ай бұрын
About selectable fire rate. The new MG5 also has like 3, I think, selectable speeds.
@marcellosilva928610 ай бұрын
Does it have fuller auto?
@Feldflasche10 ай бұрын
and all 3 of them are lower than the MG3s, which it replaces in the german army for no good reason
@Quickdrawingartist10 ай бұрын
@@marcellosilva9286What about "fullest auto"?
@captainmilano527910 ай бұрын
@@Feldflasche it conserves ammo, it can fit modern scopes, it's shorter (better handling), it's more ergonomic for fire on the move or standing. Don't get me wrong, i love the MG3 aswell, but saying that the MG5 has no upsides is just blatantly wrong
@Speedy261910 ай бұрын
@@Feldflasche weight, ammo conservation thats the reasons formally.
@DivingHawker10 ай бұрын
4:26 You can adjust the gas block to effectively change the rate of fire, even though it's usually meant to deal with dirtier conditions
@Nugire10 ай бұрын
The Negev has 3, normal and high for belts like you said and a low setting for using magazines. They learned from the M249 that mags need a lower gas pressure/slower cycling
@JonathanFergusonRoyalArmouries10 ай бұрын
Yes, not quite what I was thinking of :)
@SL4PSH0CK10 ай бұрын
Yea cool rules of engagement high RPM is the "surrounded" switch
@Mindpron10 ай бұрын
Generally, adjustable gas toggles are meant to deal with muzzle attachments, such as suppressors, compensators, and other attachments that could change the barrel pressure. Running a suppressor would increase the barrel pressure, causing blowback. Which can seize the action as unburned powder is forced into the action. So you shrink the aperture to reduce the amount of gas that can pass through the gas tube.
@JonathanFergusonRoyalArmouries10 ай бұрын
That's a recent development. Adjustable gas blocks are traditionally to allow proper setup of a machine gun and then continued reliable function in adverse conditions and/or when fouled. The same is true for service rifles, most of which were either never designed for a suppressor or never used with one. @@Mindpron
@g80gzt10 ай бұрын
11:21 It does actually, cold planets reduce rate of fire (so your MG shoots slower RPM) but also reduces heat buildup.
@tetsatou281510 ай бұрын
The Dominator's gyrojet rounds are a dual stage. Uses the massive cartridge to give it a jump out the barrel, and then you see the jet fire up a short distance out the barrel.
@NXTangl10 ай бұрын
In short: literally a bolter.
@TheFrogEnjoyer10 ай бұрын
I hope this series never ends
@AnonEMus-cp2mn10 ай бұрын
A few vets who worked with the M249 mentioned that you could adjust the gas regulator to change the rate of fire, but the function is often to over-gas the system for reliability when it starts to slow down from heavy use.
@Mr.deacle10 ай бұрын
Regarding variable fire-rate machine guns, the Israeli IWI Negev light machine gun technically has an adjustable fire rate. A lot of other guns do to but it's not exactly the intended use of an adjustable gas system, including this one. Position 1 on the Negev is for feeding from box magazines at 700 to 850 rpm. Position 2 will create the same fire rate when using a belt. Belts add drag to the system; I think using this setting on a magazine would make it shoot bit faster but would probably be unreliable. Position 3 is for belts under adverse conditions, gun all gunked up with powder residue and sand and debris. But on a clean gun, with the gas system opened all the way up to third position, you can reach up to 1000 rpm.
@jacobs677110 ай бұрын
Almost every machine gun today has an adjustable gas system making them fire faster or slower. It’s weird that a supposed weapons historian of his magnitude doesn’t know that.
@Mr.deacle10 ай бұрын
@@jacobs6771 He probably does know that but just hadn't considered it to be an intended feature of adjustable gas systems. When he talks about historical examples he references a deliberate design choice to give those weapons variable fire rates, and that's almost never the case in modern arms design. I only reference the Negev because I've heard stories of people using the gas system to change the fire rate, but that's not really how you're supposed to treat the gun.
@JonathanMartinez-ei4up10 ай бұрын
The new set of weapons that’s coming out for Helldivers II includes a Pump Action-Shotgun style Lightning weapon, so I’m looking forward to the episode of you guys reviewing that. I’m wondering if they’ll eventually give players the mini Atomic Grenades (or a variant of them) from Starship Troopers, since this series does pay a lot of homage to that series.I can’t imagine that they wont also eventually give us their take on a Pulse Rifle too, since its so iconic.
@2ndToLast50110 ай бұрын
This man is an absolute treasure, his knowledge and being able to balance how it works with video games is absolutely amazing. Never stop educating people about firearms!
@PitFriend110 ай бұрын
The real advantage a revolver would still have in the future would be ease of handling large cartridges without more moving parts like a slide or bolt for a magazine fed handgun. It also has the all important looks cool factor.
@eyriewow429710 ай бұрын
The Pz Mg 87 on the Swiss Leopard 2 can switch between 500 and 1000 rpm.
@doodleboi474410 ай бұрын
Thank you for doing a part 2. The Breaker is my favorite gun in the game, and I was sad to see you didn't cover it last time.
@mavvh105410 ай бұрын
I don't know if its just me, but a massive toggle lock going right next to my head would make me EXTREMELY disconcerted.
@acethedisgrace447910 ай бұрын
It probably helps to be wearing a futuristic space helmet.
@jooot_68506 ай бұрын
@@acethedisgrace4479 And also helps to be "slightly" suicidal.
@cleantrashcanog9 ай бұрын
19:19 very comforting to know a museum doesn't have access to nukes
@Brjskdbeikaheus10 ай бұрын
14:43 The JAR-5 is basically a bolter. As that's what a bolter is, a jet propelled large caliber rifle. Usually with explosive rounds, but not always.
@Svoorhout8510 ай бұрын
Saluting when the missile launches sounds great, but my group already has the rule that we give eachother a hug before boarding the Pelican no matter what.
@o.m.526910 ай бұрын
The Mortar Sentry, might take inspiration from atleast partially, how the Mjölner, CV90 Mounted Mortar System, reloads
@LumiVerseHQ10 ай бұрын
Solid breakdown of Helldivers 2's weapons, makes you appreciate the detail!!
@keeganwilliams804610 ай бұрын
Something I Learned from Zach Hazard, you can adjust the timing on M2 Browning MG and its .30 cal counterpart, making it fire “faster” but also increases the chance of an out of battery detonation
@batcat41369 ай бұрын
Not something you covered but I appreciate that for all the one handed guns they have added one-banded reload animations, frequently with your character putting the gun on his chest, then inserting the magazine, like with the SMG or with the revolver he opens and empties with one hand, then puts it on his chest again with the cylinder open and inserts the rounds before flicking it closed again. We’ve come a long way from just waving the gun around offscreen and suddenly it has bullets again
@KrassaMister2210 ай бұрын
The Swiss army rifle Stgw90/SIG550 can change the firerate between 600RPM and 900RPM. But it is more used in case the gun is not feeding properly because of dirt or extrem cold
@meanmanturbo10 ай бұрын
4:34 yeah, Swedish ksp-58/FN-MAG have alot of possitions on the gas regulator. That is primarily for letting more gas through if the gun is fouled up, but it also de facto lets you alter rate of fire quite alot.
@Ghelasin10 ай бұрын
On the subject of the over-the-shoulder autocannon, Barret actually made an over-the-shoulder .50 BMG rifle meant for engaging helicopters and other light airborne targets, the M82A2, the idea is to move much of the weight behind you so that you can hold and aim it properly while standing, which is very much necessary if you plan to shoot things above you. It was never actually adopted though.
@delvint996610 ай бұрын
on the 249 i think the older models still have it you can adjust the gas regulator and it increases rpm from like...750 to 1000? or something close to that if I am remebering right? Though they got rid of it with some newer ones i believe because it could also make it be under gassed and not work..or you could overgass it and break it.
@TheThunderkaos10 ай бұрын
The Negev LMG it has a gas regulator too and if i can remember y has a lower rpm for mag fed ammo and to high rpm for belt fed ammo
@Kage641510 ай бұрын
Actually, I just had a thought about the fire version of the breaker. What if it's actually projecting some form of thermite pellets that remain vacuum-sealed until it gets fired out the barrel, igniting when finally exposed to oxygen?
@toddoverholt45568 ай бұрын
I love that the shotguns have good range. The punisher, which is the first one you get and is the pump action with the double Shell tubes, can be used up to a fairly good distance
@Svoorhout8510 ай бұрын
Im pretty sure that the cybernetic prosthetic armor is a reference to warhammer 40k's Tyrannic War Veterans. Who are essentially space marines with many Tyranid battles under their belt. They have very similair looking prosthetic limbs. But the main reason why I think this is because the cape and background card of the first set is called Tyrant Hunter.
@BlazingImp7715110 ай бұрын
Since i havent seen it mentioned in the comments or the video, something interesting of note is the fact that some of the devs were actually conscripts for the swedish army, and they also are reaching out to people who have experience with firearms.
@ThouReaper2.010 ай бұрын
I never knew what the B.A.R is classified as but it has 2 different full auto modes. Full auto and fuller auto
@robertharris609210 ай бұрын
Its an automatic rifle. Browning designed it with the intent that you use it like a rifle thats automatic. Basicly the predecesor to the battle rifle. The US pushed it into a SAW (squad automatic weapon) role that it wasnt remotly ideal for.
@oldesertguy961610 ай бұрын
That's the weapon that immediately sprang to mind when he mentioned variable full-auto rates of fire.
@Asrylis10 ай бұрын
I think my reasoning why the defensive stratagems are so straight forward in their design is that it’s all so mass produced
@derekp267410 ай бұрын
Thanks Dave, Jonathan and team. Some nice sci-fi guns there. Obviously I enjoyed seeing the railgun. I see its projectiles leave a visible trail behind them. That is a nice touch because such trails were actually seen (caused by air ionisation?) in the pioneering 1970s work with the ANU Canberra railgun, when hypervelocity projectiles were fired in air. I enjoyed the lightning gun too, but I think those are more a case of sci-fi magic.
@sircdrom10 ай бұрын
Loved it! Some of the cooler weapons shown in Part 2 here
@HQ_Default10 ай бұрын
I'd be interested in seeing Jonathan talk about some of the weapons of the Quake series. For Quake 1 I really just want to see him speculate on how the nailgun would work (I can't imagine he'd have much to say about the other guns except "yup that's a shotgun"), but from Quake 2 onwards the weapons start to take more design cues from real guns, and I think it'd be interesting to hear his thoughts on some of them.
@dsphotographyedinburgh497310 ай бұрын
There's actually a few autoloading mortar systems out there, they are usually vehicle mounted and basically exist for firing very very quick volleys and then scooting off to safety.
@viggopilblad10 ай бұрын
the swedish grkpbv 90 for example
@GaldirEonai10 ай бұрын
Doing the Praise The Sun pose at a nuclear explosion is next-generation memery.
@Sam-jt4rl10 ай бұрын
Amazing. I was using the Autocanon yesterday and wondered what ol Jonny boy would think of it. Cheer's, brother!
@thou_dog10 ай бұрын
There are modern automatic muzzle-loading mortars, and they do use a mechanical arm to load. They're a little different than this, though, with the rounds being fed into a vertical stack by a crew from below.
@enlightenerofcryptozoology87614 ай бұрын
Loved they added that clip of Starship troopers as funny enough I made that joke online with someone when they noted my robotic arm. The ejection animation of being hypnotic is kind of true for me as I think it looks so cool to see in slow motion how the firearms function and operate in firing it. Like a hand cranked Gatling gun as it looks like a beautiful mechanical process seeing the parts move and operate for example.
@OlegLegenchukZT10 ай бұрын
More! WE NEED MORE!!! Please do part 3)))
@MrManDudeReviews10 ай бұрын
If i ever travel to the UK, ill be going to that museum. Had no idea that the inception of the machine gun had the "rapid fire" and "more rapid fire" modes. Very cool.
@Rakschas66610 ай бұрын
The Jar-5 Dominator reminds me a lot of the Inkunzi PAW. Patlabor aesthetics future knick angles, round mag, delayed fuse rounds, all that good stuff.
@hoboofserenity8 ай бұрын
The XM25s variable fuse system is definitely going to make a comeback in the evolution of drone technology. Imagine a drone system that can with each shot ensure maximum damage or utility on the fly. the bulk and time to use issues would be negated on a drone platform.
@ACuriousTanuki10 ай бұрын
16:51 Made with lightning - REAL LIGHTNING!
@DrWhite10 ай бұрын
I like to think the autocannon's stripper clip guide has a spring loaded base - once you've pushed the rounds in, the tension in the spring is released and it pings itself free.
@griz56110 ай бұрын
it reminds me of Mosin stripper clips, those stay outside the gun while you push the rounds out and will eject themselves (although not nearly as vigorously) if you do it right
@maggyyolokraut194110 ай бұрын
17:45 the Piranha V would disagree it actual has that kind of lording system on its mortar module so not unrealistic at all.
@johnnynissim373710 ай бұрын
Friendly machine gun captain here! In light machine guns such as the m240 and variants pretty sure including m249 have a switchable gas head below the barrel that controls the fire rate, usually set to 1 2 or 3 Much like they did in the game
@LordAnubisGaming10 ай бұрын
If y'all do Ghost Recon: Future Soldier in a future vid you can slow down or increase the RPM of most of the weapons. I guess the idea was/is higher RPMs can provide better cover fire, apply more rounds down range, and give your opponent pause for thought. That said I never do that unless I'm messing around and firehosing a corridor. I prefer to slow down most of my rifles to improve accuracy and handling.
@morenozainoplays10 ай бұрын
While you can't change the fire rate manually I believe the HAMR IAR can automatically increase its fire rate the longer it is fired and the more heat it builds up. Love the series, as per usual!
@callsignapollo_10 ай бұрын
The HAMR tansitions from closed to open bolt firing after a certain period of time. Closed bolt at first gives better single shot accuracy, and the continuous open bolt reduces chances of cookoff or out of battery detonations
@CJRodgers10 ай бұрын
The lightning gun (arc thrower) is probably making bugs explode because the bugs are engineered to produce space fuel used to run FTL engines.
@cericat7 күн бұрын
Not quite, they're a source of fuel as someone that dropped on the bugs the day the original launched, the satire is definitely more squick when you recognise the origins of each faction and that they are legitimately fighting for their lives versus exploitation by humanity. We didn't make them.
@youngmasterzhi9 ай бұрын
There’s actually a US robotic mortar system known as the ADIM (Automatic Direct Indirect-fire Mortar) that launches 81 mm rounds; it is mounted on a military humvee, can rotate 360 degrees and can elevate the weapon like an artillery piece or depress into a straight-line anti-infantry cannon
@AgeOldCure10 ай бұрын
Lets not forget the really cool feature where bouncing rounds can and will hit your teammates. I am being sarcastic, but it is a cool feature that i appreciate, even when it gets me killed.
@maxfrankel513910 ай бұрын
One cool detail is that the devs recently nerfed the Breaker shotgun, reducing it's ammo per mag- this was paired with changing the double-stack magazine into a single stack ingame as well so it's actually represented by the art.
@marioguardado373210 ай бұрын
8:08 photo goes hard
@tenou2139 ай бұрын
This guy is a such a pro! Perfect tracking and explanation of all the features and design elements.
@miles838510 ай бұрын
Just once I'd like to see a game which accurately portrays the sound of a nuclear detonation, and the delay between being able to see the explosion and being able to hear it (at survivable ranges, that is)
@crestfallenneet216710 ай бұрын
Yeah unfortunately you kinda gotta design the sound engine with proper sound travel in mind. On paper/pseudocode it's fairly simple though, if the sound emitter is x game units away from player, delay sound playback by x amount of time based on distance, and then also whatever sound modulation/effects you wanna add based on distance as well.
@miles838510 ай бұрын
@@crestfallenneet2167 For a special event like a nuke going off they could just "cheat" by having the sound delayed by a set amount of time, since the nuke is aimed beyond the playable game area anyway. That way there's no need to actually have the game calculate the sound delay.
@EthyrielY10 ай бұрын
Temperatures in Helldivers II also affect the fire rate of conventional weapons! Which is a really neat touch. Faster on hot plants, slower on cold planets. (Do correct me if I mixed this up^^!)
@themarvelouschester358710 ай бұрын
This video goes well with a cup of LIBER-TEA!
@robonator29459 ай бұрын
fun fact, apparently 'lightning guns' actually *_are_* somewhat possible. Haven't looked into it too much, but sorta like how project MAURADER made plasma-EMP-railguns a thing there has apparently been success using directed charge weaponry via pulse-laser ionization. Basically before you create the charge-differential to cause the 'lightning' you blast an insanely strong and insanely short laser beam through the air, ionizing it (and thus making it extremely conductive for those brief moments) basically making the air into a directed conductor to your target. In-universe those 3 arms protruding from the gun could be sort of powered charge-blockers so that the arc doesn't backfire and link to the gun itself.
@mistertililing593310 ай бұрын
The revolver 1:00 is based off the Mateba2006M which has a similar cylinder rotation when reloading. Saw it also in the Ghost In The Shell series.
@katanavx033110 ай бұрын
The giggle when bringing out the bullpup 50 caliber rifle (or whatever category it is), hahahahahaha! Never change, Mr. Ferguson!
@greymangaming187710 ай бұрын
[Comment is under investigation for treason]
@Anonymous-739 ай бұрын
I like how Johnathan has to clarify they don’t have any nuclear weapons when they got to the ICBM
@marcellosilva928610 ай бұрын
+1 week pushing for a E.Y.E. Divine Cybermancy, Darkwatch or Resistance episode.
@KudoRedfox10 ай бұрын
The guns in Resistance will be a field trip
@CaersethVarax10 ай бұрын
Literally everything about that shoulder mounted, crew served, toggle autocannon excites me.
@illidan81410 ай бұрын
There are top loader mortars in modern arms with similar system like the mortar sentry. The CV-90 with Mortar got similar loading system with difference that the ammunition is prepared by crew inside of the vehicle and its twin barrel.
@atempestrages505910 ай бұрын
Woah we definitely need a video on the Aussie SR-9. I'm an Aussie- never even heard of this thing.
@AcinonyxFoxD110 ай бұрын
The USAF Museum in Dayton Ohio has a ICBM Gallery incase any of you are interested in visiting. I went there and it was both amazing and terrifying to stand at ground level next to previously active ICBMS
@tonykriss159410 ай бұрын
17:44 There is auto loaded mortar system like this IRL. It's a vehicle mounted weapon and such mechanism make it possible to encase it in a turret without adding a breach at the rear end. Also it means you can have a higher caliber tube without breach loading.
@Khal1337time10 ай бұрын
4:30 M249 SAW. variable firerate is usually found in guns made to work in subzero temps, where fluids inside the rifle contract, thus needing more energy to be moved around properly.
@Arkreiner10 ай бұрын
Loved the take on these guns. Good to see an expert's reaction/opinion with real world examples. Not all game guns are realistic, but they don't need to be, they just need to be plausible and fun for the player, but still good to see the adaptation from a real world design that was made with certain intent or to solve a particular issue like heat or feed system. Loved the SR-9, never seen one of those before. Really cool design and reload system. Looks too heavy for a 1 man use.
@lukeman985110 ай бұрын
The right-hand ejection on the LMG looks pretty realistic since you can see the cases coming out behind the belt box, suggesting something like a KelTec RDB with a very long bolt travel inside
@WhoLongDragon10 ай бұрын
Another “variable” rate of fire gun that comes to mind is the BAR with its slow and fast automatic settings
@eddapultstab20786 ай бұрын
I think the tank on the side is actually an inert gas feed which keeps rounds from igniting until leaving the barrel as hot shards of metal can wear down the barrel faster so keeping combustion in control would be useful.
@NXTangl10 ай бұрын
IIUC, variable-charge breech loading autoloaders not only exist, but are often outfitted with targeting software that allows them to send multiple rounds downrange starting with a very high trajectory and ending with a flatter one such that all rounds land on target at the same time for maximum impact and psychological damage.
@gabrielings857610 ай бұрын
I believe that the hair iar (the lmg variant of the scar) has heat variable fire rate/bolt mode, where once the gun heats up/fires enough rounds it swaps from open to closed bolt, which affect fire rate. Whether this is a similar system or Nat is another question though.