Firearms Expert Reacts to Armored Core 6: Fires of Rubicon’s Guns

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GameSpot

GameSpot

Күн бұрын

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@acceptablecasualty5319
@acceptablecasualty5319 3 ай бұрын
Jonathan Fergusson, Keeper of Kinetic and Energy Weaponry at the Rubicon Research Institute.
@fun_police8011
@fun_police8011 3 ай бұрын
He has a coral wave mutation in his head telling him to review more guns.
@glcart-cs5sc
@glcart-cs5sc 3 ай бұрын
🤦🏻‍♂️
@glcart-cs5sc
@glcart-cs5sc 3 ай бұрын
@@fun_police8011 🤦🏻‍♂️
@amithabraham2224
@amithabraham2224 3 ай бұрын
621, I have an assignment, a request from a friend of mine. Scavenge any data logs and footage of the weapons Balam, Arquebus, and the other companies have.
@glcart-cs5sc
@glcart-cs5sc 3 ай бұрын
@@amithabraham2224 🤦🏻‍♂️
@RiddleAnim
@RiddleAnim 3 ай бұрын
The Sweet Sixteen was made by a faction quite infamous for being high all the time,and they tend to repurpose old junk into serviceable products. Small,light,cheap,and potentially powerful up close. One of their few weapons to not use rocketry,interestingly. On the Attache,which is made by the same faction who made the Sweet Sixteen,ammo loads from the top-mounted drum,while the cases underneath hold the spare barrels. It doesn't have infinite ammo,nor can it overheat. Each "magazine" of forty shots is a barrel swap,suggesting that the barrels can only suffer forty shots before needing to be replaced. The Pile Bunker is a captive stake weapon,akin to a captive bolt gun used by livestock slaughterers. Except the Pile Bunker's propelled not by a blank cartridge,but by a high explosive charge in addition to mechanical assistance. It's like staking a vampire in a mecha game,and it's excellent for disrupting the target's Attitude Control System or just driving a spike right into the enemy cockpit.
@vepaS
@vepaS 3 ай бұрын
Would've been nice to see his reaction to the big worm hunting cannon which is easily the coolest weapon
@thealgerian3285
@thealgerian3285 3 ай бұрын
Coolest mission, too.
@StressmanFIN
@StressmanFIN 3 ай бұрын
"Energy turbines at 80, 90... All emergencency valves closed! Disabling limiter! Charge at 100, 110, 115! Rail cannon at maximum output!" "All or nothing!"
@akumaschannel8507
@akumaschannel8507 3 ай бұрын
I won’t miss
@glcart-cs5sc
@glcart-cs5sc 3 ай бұрын
@@akumaschannel8507 🤦🏻‍♂️
@BWA85
@BWA85 3 ай бұрын
VWOOOORRRRRPP!! ​@@StressmanFIN
@gengarisnotinsmash...
@gengarisnotinsmash... 3 ай бұрын
I really hope there is a follow up to this where he reacts to the Zimmerman, as it is probably the most iconic weapon in the game, both for PvP and PvE. It also just looks awesome. Also some justification for the existance of the Ashmead: while I don't think it's directly confirmed, it's implied that AC's can turn themselfes to cause projectiles to deflect off them. The main evidence for this is what happens when you shoot an enemy experiencing ACS overload: you get a "direct hit", aka the systems on the enemy AC that control that stuff can no longer keep up with the punishment you are throwing at them. In that regard, having a powerful spike to drive in at close range would be very difficult for the enemy's systems to deal with, especially as you yourself could change the angle you drive it in at the same time. And yea, that checks out, Ashmead has an incredibly high impact stat (the stat that dictates how much a weapon impacts an enemy's ACS system). Not that I'm blaming him for not knowing.
@HQ_Default
@HQ_Default 3 ай бұрын
I suppose the advantage of a volley gun over a regular shot gun is the mass of the projectiles. Instead of a bunch of tiny pellets, you have several massive bullets. For regular infantry this would be more of a hindrance than anything, but on a mech this might be much more viable.
@loafloafer
@loafloafer 3 ай бұрын
in the game the real use of this weapon is shooting at point blank range. the longer barrels on the other shotguns sometimes clip behind the opponent and make you miss if you're too close.
@ghoulbuster1
@ghoulbuster1 3 ай бұрын
That's true, the sweet sixteen does more damage per bullet than the other shotguns. The problem is that the barrels are so short, it doesn't have enough time to accelerate the bullets, so the range is low.
@D3m0n44
@D3m0n44 3 ай бұрын
Love it. Now, have you considered doing an Armored Core V/ Verdict Day episode? Would love to see him react to some of the overed weapons.
@nisnast
@nisnast 3 ай бұрын
Please make a second part of this? There's so much more interesting guns to look at in this game! I want to see Jonathan's reaction to the energy blades, pulse guns and the Needle Launcher
@StressmanFIN
@StressmanFIN 3 ай бұрын
Here's to hoping for a Part 2 of Armored Core 6 weapons reaction. They didn't cover the magnetic accelerators. Ooh! Or how about the massive 20-tube missile racks. xD
@decoder1157
@decoder1157 3 ай бұрын
He's going to need to see more of the items from this game franchise. There's a lot of cool ones, and a lot of artillery. Might be refreshing to him to see more of that
@TheArklyte
@TheArklyte 3 ай бұрын
I'm surprised that gamedevs didn't start mixing up SPAS-12 and KS-23 in cases where they need "big shotgun" for characters to use. And operating mechanism choice of SPAS-12 at least makes sense with such caliber and potential ammo options, this is the gun where you may want to have pump action backup for ammo with weird low or inconsistent ie lower pressure.
@alephnull3102
@alephnull3102 3 ай бұрын
For the sampu the front part of the mag is actually a handgrip integral to the mag. With the attache the barrels feed from the bottom and ammo feeds from the top. I think the angle is fine tbh it reminds me of upside-down DS30M.
@maxcooper6554
@maxcooper6554 3 ай бұрын
16:38 - Excellent HeavyArms Kai custom reference! BRRRRRRTTT FTW
@dscrye
@dscrye 2 ай бұрын
Regarding the pile bunker, plenty of people have commented what it is, but nobody has said where it's from: Armored Trooper VOTOMS (1983) in the shields mounted to the Berserga ATs. Best bunker is still the Revolving Bunker, complete with mecha sized speed loader (and I have no idea where Kyosuke is keeping those), from SRW, though.
@herotaranmartin7491
@herotaranmartin7491 3 ай бұрын
This was great! It would be really fun to see Johnathan react and analyze some of the more “inspired” RAD weapons.
@Riggs_The_Roadie
@Riggs_The_Roadie 3 ай бұрын
Oh I was really hoping you'd set the ACs next to the SUVs in the early missions for scale. Still, awesome.
@FacepalmNinja995
@FacepalmNinja995 3 ай бұрын
KZbin has been shoving this series into my recommended for ages
@EliPorterMahn
@EliPorterMahn 3 ай бұрын
The heavy mg's drum on top has the ammo, the box on the bottom is for the extra barrels. It's not a mech sim so suspension of disbelief is def in order to an extent here
@TehNoobiness
@TehNoobiness 3 ай бұрын
One reason, in-game, why you'd run dual pistols...is for weight concerns! ACs can only carry so much weight before their maneuvering characteristics start suffering due to limitations of their thrusters and actuators. Arm, leg, and reactor parts influence this limit, and--critically--arm and leg parts with better speed and jump height stats tend to have much lower weight limits. So, you might be losing out on firepower, capacity, and effective range...but that lighter weight means you can maneuver faster both laterally and vertically. You might compare it to the difference between a technical and an MBT, though technicals tend to forego armor more than foregoing armaments, AFAIK...
@TehNoobiness
@TehNoobiness 3 ай бұрын
This is also a reason you'd run the Sweet Sixteen; it's on the far lighter end of shotguns, which is funny, because all those extra barrels would probably make it far heavier than a 'standard' sawn-off shotgun.
@2236gaming
@2236gaming 3 ай бұрын
I think in Armored Core more cool that the weapons are the reload animations. I wish it was a mode to showcase those animations like in previous games.
@lucaseichler3140
@lucaseichler3140 2 ай бұрын
While scopes on mechs don't make much sense at first, they do actually make sense if you look at them as giant camera lenses rather than scopes. Gives you a line of sight down your barrel that helps with targeting.
@robertmcpherson138
@robertmcpherson138 3 ай бұрын
One of my fave builds was a super lightweight reverse joint with twin laser pistols and spike missile launchers. Super quick, massive dodges, laser pistols to whittle things down and spike missile for some NASTY stagger potential.... that thing was an absolute menace, cruised through the Arena rankings and could even cause problems in PvP unless up against shotgun spammers. (yeah I haven't really played much since they toned those down.)
@agohl2305
@agohl2305 3 ай бұрын
I see your Gundam Heavyarms and Heavyarms Custom (EW) builds and I appreciate them lol
@robertlinke2666
@robertlinke2666 3 ай бұрын
while large mechs are a bad idea in military purposes, since they are essentially giant stick out bullet magnets, i do see exoskeleton suits as something viable not every soldier, but like a couple guys in a platoon, with a heavy exoskeleton suit capable of bringing forward something like a M2, or minigun if the exoskeleton is able to hold the powerpacks they need, and being a force multiplier.
@TheArklyte
@TheArklyte 3 ай бұрын
The grenade launcher with two magazines MAY be using separate loading akin to Brixia 35 mortar. The propellant charges are blanks loaded from the back magazine while mines have higher caliber and are loaded from the front one, no?
@Abyss-Watcher
@Abyss-Watcher 3 ай бұрын
The optics you are talking about are mostly just sensor arrays that help with target acquisition with the FCS in the mech's computer
@some_Russian_dude
@some_Russian_dude 3 ай бұрын
So for the sweet sixteen volley gun it's made by a group called raD they essentially use scrap construction parts to make deadly mechs and weird weapons.
@ScrimmyBingus42
@ScrimmyBingus42 2 ай бұрын
The pile bunker doesnt actually fire the spike, it pushes it forward with blank rounds and springs iirc, then retracts it and recompresses the springs
@ImperatorClass
@ImperatorClass 3 ай бұрын
I think that burst machinegun is referencing the AN-94, its even got the canted magazine
@juanfranciscomas5458
@juanfranciscomas5458 3 ай бұрын
Warframes firearms: *exist* Jonathan: *F U C K...THAT!!*
@Jesse-vs9sb
@Jesse-vs9sb 3 ай бұрын
The only one I've ever played with breaks my f****** heart to say is only the original
@EdgeOfCinder
@EdgeOfCinder 3 ай бұрын
Rubicons Favorite Gunshow.
@analizin
@analizin 3 ай бұрын
Day 12 of asking Jonathan Ferguson, the Keeper of Firearms and Artillery at the Royal Armouries Museum in the UK, which houses a collection of thousands of iconic weapons from throughout history to review the handguns of the videogame "Receiver 2".
@zgmfx-09a
@zgmfx-09a 3 ай бұрын
Love the heavy arms and heavy arms ew at the end there lol
@LordAnubisGaming
@LordAnubisGaming 3 ай бұрын
It smells of Heavyarms Gundam in here….and I approve.~
@xevonnhalfgoat4202
@xevonnhalfgoat4202 2 ай бұрын
I see those heavy arms and heavy arms Kai paint jobs 👀
@joshuabrooks8044
@joshuabrooks8044 3 ай бұрын
I pretend that the 'optics' and 'front sights' are actually sensors and the like that feed targeting data or visuals to a HUD in the cockpit. Kind of like what's on the end of the cannon on the Abrams.
@jackzed2020
@jackzed2020 3 ай бұрын
And yet again I wish for a video about metal gear solid 4
@PMitchell1011Real
@PMitchell1011Real 2 ай бұрын
Jon carrying this channel
@jervisjavier
@jervisjavier 3 ай бұрын
Jonathan the Keeper should React to Guns used in Nikke: Goddess of Victory and Blue Archive that would be a good break down.
@lanibentz9976
@lanibentz9976 3 ай бұрын
Let’s be honest. “Because it looks cool” is the most RAD design strategy
@Knoloaify
@Knoloaify 2 ай бұрын
I see what you did there, Tourist.
@adt4864
@adt4864 2 ай бұрын
Love how RAD guns are just befuddling him
@NGMK
@NGMK 2 ай бұрын
You mean RaD...
@alanmartinez2122
@alanmartinez2122 2 ай бұрын
@@adt4864 Carla knows how to make an impression alright
@thenthson
@thenthson Ай бұрын
And coming up with weapon designs while high as a kite.
@phoenixthegrandanomaly236
@phoenixthegrandanomaly236 3 ай бұрын
I love how towards the end of the video, whoever is displaying the mechs just takes the opportunity to start showing off their Armored Core builds
@TRD6932
@TRD6932 3 ай бұрын
The second build references Gundam Heavyarms Endless Waltz Ver. The first build is a reference to the original Heavyarms.
@CptJistuce
@CptJistuce 3 ай бұрын
Fashion Core is a tradition as old as Armored Core.
@stankobarabata2406
@stankobarabata2406 3 ай бұрын
a core part of mech enthusiasm has always been fashion and customization.
@andrewac1096
@andrewac1096 3 ай бұрын
​@@TRD6932 Gundam episodes when lol
@DreadnoughtDT
@DreadnoughtDT 3 ай бұрын
@@TRD6932 And the last one is Bumblebee.
@MrJulio632
@MrJulio632 3 ай бұрын
Fun Fact: the guys who made the sweet sixten, RaD, are basically space Keltec
@CKshouta
@CKshouta 3 ай бұрын
Keltec AND Serbu, because their stuff are ultra based
@some_Russian_dude
@some_Russian_dude 3 ай бұрын
Huffing coral does that huh?
@jeeBisOkay
@jeeBisOkay 3 ай бұрын
Space Kel-Tec if the engineers were constantly high
@leonzelcroa1971
@leonzelcroa1971 3 ай бұрын
​@@jeeBisOkay That's just normal Keltec.
@neco_arc_gaming
@neco_arc_gaming 3 ай бұрын
also kinda fun fact, in the serial number/names of RaD parts n weapons, they contain the initials of a character (who is assumed to be the designer)
@somanydynamos1001
@somanydynamos1001 3 ай бұрын
I hope that they get Jonathan to take a look at the Stun Needle. That weapon is wild. Also, fun fact- there is a nod to recoil with heavier weapons' recoil. When firing a larfe weapon like a grenade cannon, a bipedal mech has to stop moving and brace, while a quadrupedal mech is only slowed down, and a tank tread mech isn't impeded at all.
@kizzmequik70four
@kizzmequik70four 3 ай бұрын
The game actually takes recoil management into consideration even with lighter weapons. Some arms handle recoil better, so you end up missing fewer shots in full-auto while using them.
@bocahdongo7769
@bocahdongo7769 3 ай бұрын
It was 2 things going on Small caliber cannon and ultra-capacitor charge.
@riven5677
@riven5677 Ай бұрын
Quadrupeds also take no recoil while hovering
@OneGamer2EnvyThemAll
@OneGamer2EnvyThemAll 3 ай бұрын
The fact that this is his first exposure to a pilebunker is fascinating.
@kylecameron3459
@kylecameron3459 2 ай бұрын
Yeah, it's a very fascinating weapon in mech series. It would be neat to see more in depth discussion of it.
@longdo5910
@longdo5910 3 ай бұрын
19:13 Actually, in some Japanese Mech series (especially one inspired by Gundam) the "scope" on gun are actually external fire control system that that provided extra information for the main FCS located in the head. Other time, usually in non-interactive medium, They are literally giant scope that the mechs has to look through.
@bombomos
@bombomos 3 ай бұрын
Wanna know something cool? The FCS is actually in the core. The head just houses the main camera and radar/scanner. Cuz in the older games your head can get shot off and your AC can still Lock on to Targets
@The1337guy1
@The1337guy1 3 ай бұрын
I'm surprised more people don't pick up on this. It's exactly the same sort of weapon system you see in a game like Halo. Some guns have actual optics but all of them can be aimed just using the HUD element.
@Человек-Вархаммер
@Человек-Вархаммер 3 ай бұрын
​@@bombomosActually there is only ONE game in which your head could be blown off. Thats the Armored Core: Last Raven. It was experimental partial damage system which was rated badly by the community and never done again. And also in AC 3 trailer one of the mechs lost its head but was steel operational, but that wasn't the case in AC3 gameplay.
@syngyne
@syngyne 3 ай бұрын
In the AC4 and 4A intros, you can see a connector of some sort in the AC's hand connecting to the gun, probably a link to the optics.
@n147258noah
@n147258noah 3 ай бұрын
Yay! I was about to make a similar comment. Gundam likes making them applicable as secondary scopes (at least, the more 'realistically' inclined ones do). While the mobile suit can functionally do without them, the optical devices are often high-zoom and used for high accuracy shots, all the way back to the original series.
@Cousin_Uli
@Cousin_Uli 3 ай бұрын
Pile Bunkers are somewhat of a staple in the mech genre. They're normally depicted as a device with a captive hardened penetrator that's fired on contact with chemical or electro magnetic propellant. Effectively adding armor piercing effects to a punch. If they show up in games, they're normally balanced by being hugely destructive, but having to be dangerously close to the enemy in order to pull off proper hits.
@TheArkTheArkTheArk
@TheArkTheArkTheArk 3 ай бұрын
17:28 “You’re probably gonna want a lot of shoulder mounted missiles, to be honest with you.” Well Jon I guess they didn’t show them to you but there are *plenty* of those in game, in a variety of exciting flavors.
@56bturn
@56bturn 3 ай бұрын
Let the VLS reign, and let it rain.
@Dom_Maretti
@Dom_Maretti 3 ай бұрын
I like blue raspberry...
@vandehn
@vandehn 3 ай бұрын
he is shown one at the end of the vid
@aerthreepwood8021
@aerthreepwood8021 3 ай бұрын
19:10 They're there.
@TheArkTheArkTheArk
@TheArkTheArkTheArk 3 ай бұрын
@@aerthreepwood8021 all…one of them. Out of the dozens.
@Ikcatcher
@Ikcatcher 3 ай бұрын
(Sees coral railgun) "Oh yeah we have one of those here."
@sgador
@sgador 3 ай бұрын
9:57 the bottom 'suitcase' is where extra barrels are stored as per ingame description edit: its actually in the name as well 'Attache'
@KillahMate
@KillahMate 3 ай бұрын
Yeah, just judging by the sizes and shapes of the two magazines (and of course the top one having a visible feed into the receiver) clearly the top one is the ammo and the bottom one is the barrels.
@the6ofdiamonds
@the6ofdiamonds 3 ай бұрын
Dave, don't think those Gundam Heavyarms paint schemes went unnoticed. Especially the EW one.
@RinHara5aki
@RinHara5aki 3 ай бұрын
That was me actually 😅 Heavyarms deserves more screentime on EW 😭
@the6ofdiamonds
@the6ofdiamonds 3 ай бұрын
@@RinHara5aki 10/10 My man. Deathscythe may be my personal favourite, but it's not not to like Heavyarms.
@lilithofthevoid4922
@lilithofthevoid4922 2 ай бұрын
​@@RinHara5akiI immediately picked up on that Heavyarms dark blue with the miniguns, was super cool to see
@peternicol3439
@peternicol3439 3 ай бұрын
Jonathon Ferguson, Keeper of Jackets and T-Shirts, whose wardrobe holds a collection of hundreds of T-Shirts from throughout History!
@thatdudeinasuit5422
@thatdudeinasuit5422 3 ай бұрын
Jonathan Ferguson Keeper of Cloth gloves and tables holds a collection of thousands of iconic foldout tables from throughout history
@glcart-cs5sc
@glcart-cs5sc 3 ай бұрын
🤦🏻‍♂️
@glcart-cs5sc
@glcart-cs5sc 3 ай бұрын
@@thatdudeinasuit5422🤦🏻‍♂️
@Mr_T_Badger
@Mr_T_Badger 2 ай бұрын
I keep asking them to do an episode on his awesome shirt collection.
@glcart-cs5sc
@glcart-cs5sc 2 ай бұрын
@@Mr_T_Badger 🤦🏻‍♂️
@kipraslukaitis
@kipraslukaitis 3 ай бұрын
4:03 The reason why it's that design is because canonically RaD (The designers) are a bunch of junkies and design stuff while they're high It's also easy to forget, but these mechs are roughly 10 metres in height alone. The SMGs would be autocannons and the miniguns more like 6 tank barrels stitched together.
@adenkyramud5005
@adenkyramud5005 3 ай бұрын
So basically just futuristic kel-tec?😂
@varyagace
@varyagace 3 ай бұрын
Not just futuristic junkies, they're working with scrap and recycled materials, making any sort of gun out of junk basically!
@maikson97
@maikson97 3 ай бұрын
@@adenkyramud5005 yep
@56bturn
@56bturn 3 ай бұрын
@@adenkyramud5005 Mixed with a bit of Khyber Pass.
@Archerxtreme
@Archerxtreme 3 ай бұрын
Yep. Plus various other weapons or parts have funny descriptions describing how they were either designed while the designer was high or threatened or gun point. I think the Verrill tetrapod legs were one such...
@LaNoLaCola
@LaNoLaCola 3 ай бұрын
With that SPAS-12, you'd think Jonathan Ferguson, Keeper of Firearms and Artillery at the Royal Armouries museum in the UK, was hunting Velociraptors
@TheExcarlos
@TheExcarlos 3 ай бұрын
Hunting clever girls
@evil_cupcake2386
@evil_cupcake2386 3 ай бұрын
And he's all out of clever girls
@BWA85
@BWA85 3 ай бұрын
What I really like about the game is the "overburdened" mechanic. You want to carry 4 heavy weapons, sure, but your spindly little reverse jointed legs can't take the extra weight... How about Tank Tracks? Or maybe some Quad-Legs? So you chose the ultra-light weapons package.. now you can fit the heavy booster and lightweight body, and move at mach-2.
@eTiMaGo
@eTiMaGo 3 ай бұрын
never played these AC games but I loooved the Front Mission games, making these kinds of decisions, always fun to experiment :D
@oratank
@oratank 2 ай бұрын
AC6 can have some overburdened just fine but Old AC overburdened were lethal
@Ivy64_
@Ivy64_ 3 ай бұрын
PRAYING for a part 2. Love to see his reaction to the other leg types and some of the more unique shoulder weapons
@seb24789
@seb24789 2 ай бұрын
There HAS to be a part 2! He didn't even get to see the Zimmermann Songbird combo!
@galedono
@galedono 3 ай бұрын
I appreciated those Heavyarms and EW Heavyarms references
@anastudioofficial
@anastudioofficial 3 ай бұрын
Crazy with not just the color but simple lines at the chest or shoulders remind us of Heavyarms😅
@neco_arc_gaming
@neco_arc_gaming 3 ай бұрын
props to the guy who filmed the footage lol
@RinHara5aki
@RinHara5aki 3 ай бұрын
That was me! The little screen time Heavyarms got during Endless Waltz is still a crime imo, but its still my favorite gundam :)
@IsonDaya
@IsonDaya 3 ай бұрын
@@RinHara5aki someone said the last one was Bumblebee, is it that... or Zero One?
@RinHara5aki
@RinHara5aki 3 ай бұрын
@@IsonDaya Sort of bumble bee, but def not Zero One haha. That was just a basic reverse joint build I used sometimes
@SupaFly-gx1zo
@SupaFly-gx1zo 3 ай бұрын
2:30 According to Core Theory within the game's universe, piloting an Armored Core for long enough causes you to feel the mech as an extension of your own body. Due to this, sidearms and other human-scale weaponry begin to become preferred over conventional large scale ordinance you might find in other AC-mounted weapons. Core on Core battles are intimate, and mimic two humans fighting each other using the bodies of the mechs as if they were their own.
@colbyboucher6391
@colbyboucher6391 2 ай бұрын
I think another element is that some MTs might be less able to carry heavy weapons and really would just carry these like normal rifles?
@rustyshackleford1508
@rustyshackleford1508 2 ай бұрын
Core Theory also has to do with the fact that ACs are well armored enough and fast enough to close the distance on long range weapons, making melee and short range more than viable, sometimes preferred in many cases.
@SlowpokeSpartan
@SlowpokeSpartan 3 ай бұрын
In ac6 there is a thing called core theory, which basically means that human instincts in close range combat exceed long range. Which is why there are shotguns, pistols, etc.
@EntityDJI
@EntityDJI 3 ай бұрын
Well that’s part of it. Core Theory as a whole was a design philosophy of Standardizing Cores from MTs to be Modular so pilots wouldn’t be limited to a singular arrangement. It’s why you can get arms from a Melander and use on something like an Orbiter body. Or even custom parts like Nightfall’s head and R&D recycled units. MTs are locked to their manufacturer’s design pool really. And PMC’s LCs are the same too. Modularity gives ACs an edge over since they can compensate for a standard out load by switching out parts to fill in the gaps and adjust balances for specific needs.
@EntityDJI
@EntityDJI 3 ай бұрын
Not to mention it’s also how other corps like Elcano can takes Arquebus tech and reverse engineer it to make the Alba. Same with Arquebus and RI really.
@stealthfinger
@stealthfinger 3 ай бұрын
And they'll just dodge anything fired from a reasonable distance away. 🤷‍♂️
@philosotree5876
@philosotree5876 3 ай бұрын
Ah, the BS rationalizations devs will make up to justify impractical weapons in the far future.
@SlowpokeSpartan
@SlowpokeSpartan 3 ай бұрын
@@philosotree5876 that’s a really sad way to look at it. I hope you have a good day later on so you feel better
@Brokensoul0000-j3i
@Brokensoul0000-j3i 3 ай бұрын
He keeps talking about the mechs not using the optics on the guns but I figured that they just tie in with AC fcs so the pilot knows they're guns are correctly aimed at whatever target the pilot is looking at. For instance, it goes red once the weapon has a clear line of sight on the target because the gun optics have relayed the information to the AC fcs. If you think of the AC head as the main camera, the process would probably go: Main camera identifies target - fcs adjust gun positioning - gun optics confirm/tracking target - fcs - pilot main display. That's what I think anyway
@Kataclysm113
@Kataclysm113 3 ай бұрын
see that's what i always figured. the optic isn't actually an optic, it's a sensor that's used by the mech to confirm whether or not the weapon is actually on target, because otherwise the only way your mech knows where the gun is actually aiming is based on the positional feedback from whatever system is used to move the arms, and with any sort of recoil from the guns, that's not going to be reliable on it's own.
@acceptablecasualty5319
@acceptablecasualty5319 3 ай бұрын
I think ol' Dave skipped over some pretty interesting Weaponry, like the Kinetic Missiles on the ALBA design, the Stun Needle Launcher, the Chaff Thrower ("Jamming Bomb"), the "Active Homing" Missiles which act like Loitering Munitions... There's lots of CONCEPTUALLY interesting Artillery in AC6, not just visually interesting Designs!
@Человек-Вархаммер
@Человек-Вархаммер 3 ай бұрын
I think this is the case because many of those weapons can be acquired only on NG+ or NG++. You unlock kinetic missiles only after defeating the Steel Haze Ortus on the specific "true ending" hidden arena. In time this is like... good 20-25 hours of gameplay.
@afd19850
@afd19850 3 ай бұрын
Possibly a part 2
@gengarisnotinsmash...
@gengarisnotinsmash... 3 ай бұрын
I'm mostly surprised the Zimmerman wasn't shown. That's arguably the most iconic weapon in the game (for it's power and reliability in both PvP and PvE), and it looks awesome too.
@Kenionatus
@Kenionatus 3 ай бұрын
Huh, throwing chaff at your enemy does sound like an interesting kind of... EWAR(?).
@IsonDaya
@IsonDaya 3 ай бұрын
@@Kenionatus Someone wrecked an actual PVP tournament by running a chaff launcher and manually aiming an insanely high dps weapon with terrible tracking. No one could shoot properly but him because the normal game mechanics don't involve direct aiming, but the launcher turns off the lock-on.
@reganator5000
@reganator5000 3 ай бұрын
The funny thing about the pump action shotgun not having the SPAS-12's semi-automatic function is that, of course, the entire gun is semi-automatic. After all, the pilot isn't having to press a different button to pump it, it's an automatic function of the gun to make the mech's arm perform the action after every shot.
@Человек-Вархаммер
@Человек-Вархаммер 3 ай бұрын
In AC6 pilot controls mech like his body, trough direct nerve connection, thats why in 6 mechs moove more humanly then ever in series.
@mistermisfit5111
@mistermisfit5111 3 ай бұрын
Fun bit of in world trivia: the reason to have mechs was that long range weapons became really REALLY efficient for long range but lacked very little close range defenses because they had little need for close range defenses. So the people of this world reinvented close range combat with the idea that people in close range combat operated with better combat statistics cause they just really don't wanna die via being vaporized.
@pablotomasllodra4423
@pablotomasllodra4423 2 ай бұрын
Weren’t the ACs actually a more customized evolution of the Muscle Tracers? Were did that lore bit you say come from?
@mistermisfit5111
@mistermisfit5111 2 ай бұрын
@@pablotomasllodra4423 they were, though I'm not sure of the MT's inception, especially in tgis timeline, but I think it was in the same vein as the AC's. We only transitioned to AC combat cause, well, they're so much better than the average MT.
@mistermisfit5111
@mistermisfit5111 2 ай бұрын
That also being said, I think it was that MT's were used mainly as a labor force instead of general combat. I think as civil unrest cropped up around various planets, rubicon included, that they were pushed in with the various mechanized formations, though as a close-range riot control platform. AC's were, in fact, used as a stop gap measure for coral expansion, as there were AC's before the fires of ibis like when you find a older Gen AC in the cave mission at the middle-end of the game.
@Paulysolo
@Paulysolo 3 ай бұрын
I always liked in Patlabor how the mech's pistols are literally giant revolvers with wooden furniture. (The grip is the size of a dinner table) And the pilot has to exit the mech if they are alone and reload the massive shells by hand. There is a in universe logic/parralel about the mechs being stand ins for real world Tokyo police and how they limit the firepower individual officers can have to a revolver that often has a couple of blanks before you get to the 3 or 4 live rounds. A mix of absurd and absurdly cool.
@darthkarl99
@darthkarl99 3 ай бұрын
A few fun comments in case Jhonathan comes to the comments as he somtimes does: The mechs arms actually have a stat for how much recoil they can handle. Fires a high recoil wepaon too often in a row and your shots will start going wild, you actually see it with the giant handguns at one point in the footage provided. The Pilebunker doesn't fire the spike, its captive and is explosively propelled, like a captive bolt animal slaughtering gun. Don't let the human style weaponry fool you, these mechs are huge. The straight magazine ejected from the first gun in this video is probably about as tall as a person if i remember the scale correctly and its probably 40mm+ in calibre. The volley gun is probably north of 100mm, and the grenade launchers are likely approaching battleship calibres.
@ryansandersson6420
@ryansandersson6420 3 ай бұрын
And those mechs have 11 or more meters, those weapons had at least 450mm or more, and not even thinking of the missiles
@ryansandersson6420
@ryansandersson6420 3 ай бұрын
Speaking in freedom units, those mechs have 36 foot or more
@RenoKyrie
@RenoKyrie 2 ай бұрын
​@@ryansandersson6420The funniest thing is Armored Core are on the tiny side of Mechs, if we compare to Gundam they are the size of *Ball* of all things
@MrPaulio666
@MrPaulio666 3 ай бұрын
I have a theory about the optics on the weopons: they could potentially be cameras linked to the cockpit to assist with target locks. Would love to hear what people think.
@ZenakuShinobi
@ZenakuShinobi 3 ай бұрын
I suspect that to be the case as well. some kind of lining up system to integrate with the optics on board so that the bullets shoot in the direction of the cursers. and since each gun has a different geometry they'd have to have these "optics" sticking out in weird angles so it doesn't impede the functionality of the gun....
@hopefulpellinore5490
@hopefulpellinore5490 3 ай бұрын
I think that's one of the most reasonable theories! Good call.
@nobleman9393
@nobleman9393 3 ай бұрын
That's the first thing I thought when I saw them.
@Psycorde
@Psycorde 3 ай бұрын
Yeah, that's what I thought as well. It's kinda obvious
@akaroth7542
@akaroth7542 3 ай бұрын
I'd imagine you'd at least want irons in any mech weapons that could be lined up with a camera as a failsafe in case the targeting gets wonky
@volrath77
@volrath77 3 ай бұрын
For the DF-GR-07, those are definitely not 30mm. The player mechs are about 10m or 11m tall. Those 'grenade launchers' would probably qualify as one of those big cannons on the WW2 battleships.
@chaos9834
@chaos9834 3 ай бұрын
Greetings Johnathan Ferguson, Keeper of Firearms and Artillery. The Pilebunker’s theory/point is that the explosive force that sends the giant heavy spike forward will punch through thick armor and leave a giant hole in it, the pile bunker’s pile never leaves its shell as it has a mechanism to stop it at maximum extension. Hope this helps with weird random mecha logic, love the videos and look forward to the next one!
@Wiseman89
@Wiseman89 3 ай бұрын
Yes. It's effectively an explosion-driven captive bolt weapon, but the bolt is a massive armor-piercing spike.
@Ak_jet_owner
@Ak_jet_owner 3 ай бұрын
@@Wiseman89 hydraulic stabbing
@michaelanderson6394
@michaelanderson6394 3 ай бұрын
I’m still hoping to have Jonathan look at the weapons from the Valkyria Chronicles series. There’s a lot there I’d love to see him break down.
@WanderingMindSR
@WanderingMindSR 3 ай бұрын
Yes please! As a huge fan of the series, I would love to see that
@matiasdelafuente3106
@matiasdelafuente3106 3 ай бұрын
I wanna see this too, bet he'd have a field day
@diooverheaven6561
@diooverheaven6561 3 ай бұрын
Me to
@XLopencode
@XLopencode 3 ай бұрын
Up
@GaryHamad
@GaryHamad 3 ай бұрын
I CONCUR😊
@seanmullen4003
@seanmullen4003 3 ай бұрын
The thing of optics on hand carried weapons for mechs is that they are usually cameras, and not traditional optical sights, they cover this in "Mobile Suit Gundam 8th MS Team"
@zieresXiii
@zieresXiii 3 ай бұрын
I like how two of the ACs he was looking at for the pilebunker and 4 Gatling cannons were Gundam Wing's Heavyarms and Heavyarms Custom color schemes.
@ivanthecrimson9071
@ivanthecrimson9071 3 ай бұрын
Can we please get Jonathan 'Keeper of firearms and artillery at the Royal Armouries Museum in the UK which houses a collection of thousands of iconic weapons from throughout history' Ferguson's take on the weapons and progression system of the Valkyria Chronicles series.
@StainlessPot
@StainlessPot 3 ай бұрын
Oh, picking out the best loadout in this game was so fun! Every weapon has weight, energy requirements, ammo cost, etc... It's the nerdiest thing, fantastical guns having "realistic" properties.
@GenotisX
@GenotisX 3 ай бұрын
Alright, whoever made the reverse joint Heavyarms, you have been seen. Props to you for that build!
@patrickbo2045
@patrickbo2045 3 ай бұрын
"But Jonathan Ferguson, Keeper of Firearms and Artillery at the Royal Armouries museum in the UK", you hear us cry, "of course "optics" would make sense on futuristic robot guns in a sense where they'd act as cameras that are connected to the cockpit."
@danielsnook7362
@danielsnook7362 3 ай бұрын
Yeah that's why I thought they were there too
@Commando_do_justice
@Commando_do_justice 3 ай бұрын
For anyone who is curious to know how big does weapons are in Armored Core 6 The size of a truck and your Armored Core or A.C is the size of a 5 story house
@kizzmequik70four
@kizzmequik70four 3 ай бұрын
Based on in-universe items, people have estimated ACs in 6 to be anywhere from 8 meters to 13 meters. So equivalent to a 2-3 story house.
@Commando_do_justice
@Commando_do_justice 3 ай бұрын
@@kizzmequik70four what about the WALL or the NEPENTHES Defense system or the vascular plant? Do the structures categorize as mega-structures?
@spencermyers3964
@spencermyers3964 3 ай бұрын
@@Commando_do_justice it’s really telling when you just look at a human sized door in game
@Orinslayer
@Orinslayer 3 ай бұрын
@@Commando_do_justice yeah the little area you fight the juggernaut on is several kilometers long.
@dumbsterdives
@dumbsterdives 2 ай бұрын
​​@@Commando_do_justicethey absolutely do. V-Limit has a great video putting the scale of AC6 into perspective and the fully constructed Vascular Plant makes the Erdtree look like a twig. Zullie The Witch also has some good videos directly porting AC6 models into Elden Ring and the Xylem covers pretty much the entire map.
@inspectortequilayuen1245
@inspectortequilayuen1245 3 ай бұрын
I always love the shots of Jonathan holding a weapon at the start. He looks like a kid that found something he shouldn't have and can't decide if he's scared or wants to cause some mischief.
@Yeet3-13
@Yeet3-13 3 ай бұрын
I haven't watched the whole thing yet but this is a nice surprise to see, Armored Core VI here It was a lot of fun and has lots of fun guns. And I also would like to suggest having Nicholas Moran (The_Chieftain) on here and react to video game tanks or armored fighting vehicles in general. There's also lots of video game vehicles and designs that would be cool to see here and Nicholas Moran(The_Chieftain) would be especially great for reacting to video game vehicles.
@kanrakucheese
@kanrakucheese 3 ай бұрын
If this is done, I want to see him react to Signit's "there's no point in making a walking tank to begin with" conversation from MGS3.
@gunnargunnarsson5963
@gunnargunnarsson5963 3 ай бұрын
what do you have in mind? Vehicles from the Command and Conquer series perhaps, something along the lines of Generals or Red Alert, or the early Tiberium games? Since Generals have vehicles that are clearly inspired by modern day fighting vehicles.
@kanrakucheese
@kanrakucheese 3 ай бұрын
@@gunnargunnarsson5963 Valkyria Chronicle's Edelweiss, Shamrock, and imperial tanks is a must.
@Yeet3-13
@Yeet3-13 3 ай бұрын
@@gunnargunnarsson5963 I say just any, there is loads of cool vehicles in video games from all sorts of franchises that would be cool to see, lots of cool and weird designs like video game guns would really be cool to see expert react videos on.
@gunnargunnarsson5963
@gunnargunnarsson5963 3 ай бұрын
@@Yeet3-13 If they ever decide on doing that kind of videos, I'm willing to bet that the first few videos would likely feature the Warhammer 40k vehicles, and perhaps vehicles from Just Cause and the GTA games, because they're popular so it drives up the views.
@miss_bec
@miss_bec 3 ай бұрын
I suggested this episode back in 2023 when AC6 first dropped, I was practically jumping out my chair when I saw this in my recommended feed!
@stalhein62
@stalhein62 3 ай бұрын
Finally, been looking forward to this one. I'd love to see Jonathan's take on the more exotic weapons AC has to offer, if you wanted to do a followup.
@LORDOFDORKNESS42
@LORDOFDORKNESS42 3 ай бұрын
7:38 The front sight could have a camera in it, given the sci-fi setting? The AC pilot is a cyborg, after all. Wired directly into those mechs, at that.
@ResidentIT_
@ResidentIT_ 3 ай бұрын
I would like to state my appreciation for the Heavyarms/Custom paint jobs
@hawkma999
@hawkma999 3 ай бұрын
Resistance series guns would be a cool look at both fictional historical weapons and sci fi guns.
@Ixarus6713
@Ixarus6713 3 ай бұрын
Quick correction for the Ashmead Pilebunker Jonathan: It's a totally melee-only weapon, not a projectile launcher. The pile is retained after every hit, it's merely driven into enemy AC's by an explosive charge within. Think of a jackhammer sort of thing, except it's not electrically powered and is instead pulled back and blown forward by explosives. Not gonna lie, it would be cool to see a ranged version of the pilebunker... though it would hsve to do less damage, plus we have the stun needle launcher for that already!
@epicdude3659
@epicdude3659 3 ай бұрын
y'know, i never actually considered that there might've been a video on this games guns, but now i just feel like it makes a video on Warframes guns a little bit more likely
@matiasdelafuente3106
@matiasdelafuente3106 3 ай бұрын
Uuhh warframe guns, i'm waiting for that one. Hope they show some of the more "normal looking" along side the more strange and/or esoteric looking. Particularly interested in his opinion on the space chauchat machinegun (the Soma and/or Soma prime)
@epicdude3659
@epicdude3659 3 ай бұрын
i wanna see his reaction to the Grattler
@matiasdelafuente3106
@matiasdelafuente3106 3 ай бұрын
@@epicdude3659 Uhh yes! And the Ayanga and Chakkhurr!
@thatoneguy5856
@thatoneguy5856 3 ай бұрын
I wanna see him reacting to the Karak. The AK47 of the future
@gearettex
@gearettex 3 ай бұрын
show him the corinths, and pray that he notices the lion roar on each shot
@MizukiStone44
@MizukiStone44 2 ай бұрын
A factor to consider with at least some of these weapons is that a number of them might be more than a little improvised in nature. One of the big factions, the Rubicon Liberation Front, is effectively waging a rebellion against the (re)encroachment of several other powers, and is making heavy use of a lot of older, abandoned equipment, several of them weaponized from other purposes, or at least used in an unconventional manner. The 'volley gun' early on for example, is made by RoD (Recuse and Development), a black market arms dealing origination, and might be an attempt to make a mech scale gun from more infantry (or likely crew mounted) scale weaponry.
@bmyattuk
@bmyattuk 3 ай бұрын
Did anyone else hear an historically incongruous electric guitar riff when Jonathan lifted the Nock gun up?
@JacobFarley-y8s
@JacobFarley-y8s 3 ай бұрын
Now that's soldiering!
@norangzforever
@norangzforever 3 ай бұрын
15:47 AC6 really nail with animation and sound of weapon. But pilebunker is on another level. Everytime i landed charged pilebunker.....the feeling the satisfaction just pure bliss its never gets old. Man i need to play AC6 again!
@acethesupervillain348
@acethesupervillain348 3 ай бұрын
The idea of a pile bunker is that it's propelled by a gunpowder charge (or electricity or energy depending on the setting) but the pile/spike is retained, i.e. it has a rim or peg at the base that prevents it from leaving. It is based on a real life mining/construction tool. There was a weapon in the Bloodborne review that was probably meant to be a pile bunker as well.
@AmaraTheBarbarian
@AmaraTheBarbarian 3 ай бұрын
"Optics as set dressing" maybe, but there's no reason why in a mech game that it couldn't be some sort of massive sensor array. I think perhaps in this particular instance there's a lot more wiggle room for what something could be and what's possible when we have both a massive increase in scale and some sort of on board power generation.
@OneWingedA
@OneWingedA 3 ай бұрын
After seeing this I'd love to see Jonathon tackle the guns of Lost Planet 2 with both human and mech weapons with a healthy splash of oh Japan
@benjaminotalora363
@benjaminotalora363 3 ай бұрын
Regarding why the sweet 16 is a volley gun, the in universe explanation is that it's designed by RAD. All of their designs are basically repurposed industrial equipment made by extremely unorthodox engineers, so it could very well be a repurposed tool of some kind. Really like that about the game, each manufacturer has a different aesthetic they go for and you can almost tell them apart just by looks
@seb24789
@seb24789 2 ай бұрын
They're also high on sentient space coke.
@AE1OU
@AE1OU 3 ай бұрын
Please Jonathan Ferguson, the keeper of Firearms & Artillery at the Royal Armouries museum in the UK, please deconstruct & analyze the weapons of *METAL GEAR SOLID 3* before the remake comes out. So many weapons in MGS3 to react and comment on like;- - The Patriot's infinite ammo and drum magazine resembling an (∞) symbol as well as the tumbling bullets. - The EZ tranq gun based off a Liberator pistol. - Snake's customized officer M1911A1 and him whittling the pistol grip to use a knife for CQC. - Ocelot's dual Single Action Army and his revolver juggling skills. - The End's custom paratrooper Mosin Nagant with tranquilizer rounds. - The Davey Crockett recoil-less nuclear launcher. - Eva's chinese Type 17 mauser clone with her "bandit shooting" technique. - Volgin using his electricity to ignite and fire off 7.62mm bullets from his hands. - The Boss's quick ability to disarm and disassemble Snake's pistols. These are a few examples and there are so many more other interesting trivias and weapons in MGS3 so please Dave and Jonathan, please consider making a video for MGS3.
@rafigoghimarfirman3480
@rafigoghimarfirman3480 3 ай бұрын
I swear i think they're saving up the Metal gear video cause I've seen people reccomend it for a long time
@bloodhound627
@bloodhound627 3 ай бұрын
still hoping that your prayers get answered one day 🙏
@afd19850
@afd19850 3 ай бұрын
I think they will just wait and do the remake
@IronicSonics
@IronicSonics 3 ай бұрын
4:14 RaD (manufacturer) is one of the factions which are not flush with money, and go for "whatever works just stick it together and sell it to desperate mercs" approach.
@Repenter0
@Repenter0 3 ай бұрын
On the Attache. The bottom is replacement barrels, the top is multiple magazines. Thats why the bottom has those rectangular boxes (with barrels) while the top looks like multiple drum magazines segmented together. The magazine bit is a little silly as there isn't much reason to segment it like that, but the replacement barrel idea is nifty in terms of a suppressive fire mech machinegun idea since there is no assistant gunners, or much ability to truly manipulate the gun directly.
@orangedream267
@orangedream267 3 ай бұрын
For the Attache, barrels are in the square boxes on the bottom, big ammo case on top. Probably modeled off of the GAU-8 case. Also, keep in mind the scale. A mech is 11m tall. Very big bullets/ shells.
@willowhealy453
@willowhealy453 3 ай бұрын
more ac6 gun reviewing please! specifically the jamming launcher would be interesting to hear johnathan talk about but also there are a ton of missile weapons or weirder ballistic weapons i would love to see his reaction to, specifically the rail gun rifles that charge up
@grantharriman284
@grantharriman284 3 ай бұрын
9:48 it's the other way round. The big box on top is ammunition, and the long boxes on the bottom are spare barrels. Both feed into the gun as it fires. It's nuts, but not completely unreal.
@angelotomasi9413
@angelotomasi9413 3 ай бұрын
Im 25 year old man with a family and a career job….. and i screamed and jumped for joy when i saw this in my recommended. AC6 is my personal 2023 game of the year
@CptJistuce
@CptJistuce 3 ай бұрын
Welcome to the AC gang, raven.
@Evakron
@Evakron 3 ай бұрын
My headcanon for the "optics as set dressing" Jonathon refers to at the end is that they are an electro-optical point of aim tracking system that the targeting computer can use for active stabilization of the weapon.
@saltefan5925
@saltefan5925 3 ай бұрын
If I recall correctly the scale of these mechs put the shell diameter of those machine pistols roughly at 240mm. Those missiles we see are actually pretty close to shortened MIM missiles (which checks out as they don't have enough fuel for long range engagements).
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