I can't get over the simplicity of this guys thumbnails. It's so informative and easy on the eye!
@Pennywise-nx4jz4 жыл бұрын
This is what not being a clickbait youtuber is
@jabendeacon4 жыл бұрын
No big red arrow pointing at anything/nothing. Disliked.
@YodasDisciple4 жыл бұрын
I always recognise him first in my video feed! Because his thumbnails aren’t overloaded and in that way more “clear” if that makes sense. I also think that the nice artwork available in legends of Runeterra helps to not run out of ideas.
@psclly4 жыл бұрын
Not just the thumbnail, I love the titles, instantly tells me waht I can expect :]
@Wisarut224 жыл бұрын
OMG CHECK OUT THIS OP DECK! I WON EVERY GAME IN MASTER 100% WINRATE WTF RIOT!!!
@jc_wesson4 жыл бұрын
I really respect that he includes clips of losses.
@williamgustavocampoyalves28214 жыл бұрын
Much more learned from a loss than a W
@careydnelson4 жыл бұрын
My third game playing your Respect Your Elders deck I still had yet to see Greenglade Elder or Return at all. My pirate opponent yoinked two cards from me turn 2 and turn 3 played Greenglade Elder followed by Return. I'm not ashamed to say that I quit for the day after that.
@luke40104 жыл бұрын
Lmfao
@luke40104 жыл бұрын
Busted mechanic. That literally destroyed one of your win cons
@umbranight16284 жыл бұрын
U got molested u should sue
@cheezcries69724 жыл бұрын
Playing the Kat's Yeti deck. Turn 4 yoinked my Enraged Yeti at 0 mana. Immediately surrendered.
@gurentgc35464 жыл бұрын
John Carlo Beltran ikr! That happened to me to, I felt true hate .__.
@ricardogranelli4 жыл бұрын
The ideia behind 'yoink' is to give the impression and feeling of a pirate, and guess what pirate steals things. So to keep this feeling of piracy for the region, they could focus more on the second part of being a pirate, the hunt and discovery of treasure. Maybe instead of stealing cards from the enemy, they could create a kind of treasure map in the opponent deck like teemo's mushroom that instead of a trap, is some kind of buff for the player, draw more cards, upgrade the champion, lower the cost in the hand, etc..
@Anggustaaf4 жыл бұрын
your idea is good, i think it can be done .
@1098765432wo14 жыл бұрын
I like the Idea but not as a supplement for the stealing but as a new concept in itself.
@DiverDownDrive4 жыл бұрын
I think what they should do instead is have the same effect as Pickpocket and just create a copy of cards you take from the opponents deck at random, or do it like deep does and copy the cards from the bottom of the deck working up
@Cellus50004 жыл бұрын
Thats super cool actually
@axelushiromiya4 жыл бұрын
@@DiverDownDrive the problem with changing the effect to pickpocket's is that it nerfs TF and slotbot as you are creating copies not "drawing" so i think that taking cards from bottom or making stealed cards visible in hand to better think of a solution
@clubberlang80504 жыл бұрын
Personally, I feel like I should know what they steal from my own deck. In these types of games most of the skill comes from knowing what your opponent's deck can do and playing around that, but when your cards that are randomly selected start getting added to the opponents deck I can't really answser back because I can't have the slightest clue what he drew. If I have some kind of set up that can be easily countered by a card in my own deck, am I really supposed to play around the small chance that he drew *that* one card from me? You can't, you pretty much just have to play it how you would usually play it and pray to God he doesn't have it. At least if I knew what he got from me then I can play accordingly, the yoink player still has the advantage, but at least I'm not stepping through a mine field with my fingers crossed.
@andrixproto464 жыл бұрын
Yeah also sometimes with cost reduced so they can even play it a turn earlier
@ProSkythe4 жыл бұрын
agreed
@owiskhair98444 жыл бұрын
This is actually a good idea 👍
@MEGASTRIX4 жыл бұрын
Seriously what I was thinking. Whats the point of region limits if the opponent just ignores that very concept. It was so healthy til that point.
@Rhakimdar4 жыл бұрын
And they're pirates not ninjas. I'm sure if you got robbed by a pirate you'd know exactly what they took from you so it doesn't even go against the theme. Making them face up should be a thing. The cards are also just too cheap. 2 mana draw 2 with super low drawback is pretty insane.
@youssefelbanna60744 жыл бұрын
39:13 That’s the face of a broken man who’s about to go through the 5 stages of grief
@lautaroestevelolo12854 жыл бұрын
When the Pilfered Goods steals just the unit you've been buffing since 5 turns it's truly disgusting, or just the card to counter your strat from your own deck :|
@abdrahimmedjber53174 жыл бұрын
But to he honest you can't just win by a follower card that have been buffed from 5 rounds, I mean it isn't even a good plan to rely on a single follower card that have Been buffed the sky to carry you
@clarkbagtas65404 жыл бұрын
ahhh good times
@kiteman331384 жыл бұрын
@@abdrahimmedjber5317 Say that to my 11/11 elusive (map) clump of whumps :^)
@MsLucho19984 жыл бұрын
@@abdrahimmedjber5317 sure, but it still feels horrible for the receiving player
@bg36224 жыл бұрын
@@abdrahimmedjber5317 have you seen a card called "Fizz"?
@andrebevilacquapiloni79374 жыл бұрын
This is pure gold, man!! I've been trying to build a GP Hecarim deck in a while, not only because they're my 2 favorite champs, but mostly because I never saw nothing like that, and in Brazilian's master climb my lil baby has been doing it's work! Nevertheless, it's always amazing seen a player you respect (and a titan in deck building) binding together these 2 regions and one of them with your favorite champ!! Brazilian Hugs 🇧🇷🇧🇷
@Esori4 жыл бұрын
The entire reason I quit hearthstone was because of randomness becoming a deciding factor of games and the only issue I have in LoR is pilfer it destroys all my enjoyment of that particular match almost immediately.
@FriendlySwarmlord4 жыл бұрын
That feeling when you play Frejlord buffing your units in deck up and they just straight up steal those units
@davenarisotto36744 жыл бұрын
In my opinion, those steal cards should say "create a copy of your opponent's cards" instead of straight up removing them from the enemy deck, it kind of loses its theme but gameplay wise i think that's the best variant
@bulldogant37814 жыл бұрын
pilfered goods and black water merchant, unyielding spirit, and rangers resolve all are annoying cards which really make the game unfun
@gurentgc35464 жыл бұрын
Bulldog Ant rangers resolve is ok
@AngrilyWetButtBelch4 жыл бұрын
I quit right after Yogg Druid won that tournament against Evolve Shaman. The evolve shaman played expertly, and navigated difficult choices to what was going to be a very well fought victory. Yogg Saron comes down from the Druid, and wins the game. I could no longer enjoy a game where one single card undid an entire game by complete chance.
@Brutik54 жыл бұрын
My favorite moment of yours was during a stream, that day you played Snapwine with pack mentality and you said: "You know what I need? I need some Pack Mentality" - Enemy proceeds to play your yoinked Pack Mentality the second you said it.
@Saladmints4 жыл бұрын
39:10 it was at this moment that Mogwai knew: pilfered goods is stupid
@marcusadvincula37444 жыл бұрын
Momment of silenced 😶
@LeonardoDaVinciEUm4 жыл бұрын
I was having fun the whole video, when he made that face and I realized what was going on, the vibe went sooo low
@shikanaga60814 жыл бұрын
I cry every time
@SamuelSchneider194 жыл бұрын
Yo 39:10 is the moment his soul died with his units.
@HallidayASR4 жыл бұрын
From what I've seen everywhere, the consensus on how to fix yoink is either: -Make the stolen cards revealed -Make them have reduced cost but be fleeting -Make it so it creates a copy on your hand of a card from the enemy's deck, instead of stealing it -Steal cards only from the bottom of the deck, similar to the toss mechanic -Only steal cards up to a certain cost, for example, 4 cost max. Or a combination of any of these, and I couldn't agree more Edit: added a few more
@josebaltoomarnilson47624 жыл бұрын
revealed seems the best to me fleeting is just bad tbh, it's way too overkill and you would never play merchant ever copy isn't really very interesting in a design perspective imo, but could be done steal from the bottom is fine too for me i actually like the mechanic and hope they nerf it without gutting it, riot in LoL tends to nerf into oblivion things that the community hate so i hope it wont happen here
@GoksBangets4 жыл бұрын
@@josebaltoomarnilson4762 no overkill, Yoink mech supposed to be deleted from card game instead
@mikazakhaev50114 жыл бұрын
Revealing the stolen should be included in however they want to nerf it. This makes it so players can devise a strategy to play around which card was stolen from them, or just straight up surrender if the opponent stole their only wincon. PS. players should learn that decks with only ONE wincon is janky, and shouldn't really expect to be competitive with that deck.
@Toobst8ker4 жыл бұрын
@@josebaltoomarnilson4762 That would be the super nerf. Then people don't play Fishman.
@dimitriskast10194 жыл бұрын
Fleeting for sure I hate that card hope riot removes it
@drocksaint4 жыл бұрын
That grim ending is more powerful than any argument I could type for or against YOINK lol pls rework it, Riot
@TheBestArchive_4 жыл бұрын
Rework it? Delete it
@kurokenshin25074 жыл бұрын
yeah we need justice, rework it or delete it
@icymcspicy55454 жыл бұрын
I think having it add a copy of the card instead of stealing it would work
@itzjambo17504 жыл бұрын
The worst part about the stealing mechanic is when they use it after you level up your Ashe, stealing the frost arrow. There isn’t anything the player can do about it and is soo frustrating
@hamstrung224 жыл бұрын
Yoink completely fucks over Freljord specifically in general. Not even solely Ashe. It's about buffing up the units in your deck which this mechanic completely negates.
@TheCollege1014 жыл бұрын
ITZ JAMBO maybe don’t level up Ashe. 😏
@chavalomiguel55874 жыл бұрын
@@hamstrung22 And I love it bc that's a brain damaged deck
@userx73004 жыл бұрын
The ending when Mogwai got pissed was scary
@geraldsambajon73724 жыл бұрын
Lol just think about it, you have only one. Fucking one Ruination in your deck. Who the fuck thinks that all of the cards in your deck, that single piece of card is already on the use against you.
@SilencedButNotForgotten4 жыл бұрын
I completely agree with you! And man, this video was shorter, but that sort of outro after the deck tech really showed your passion for the game and how much you care about both your content and your matches! ❤️
@isaacskylee4 жыл бұрын
I feel like steal can either be fixed by taking cards from the bottom, or by instead creating a copy of the cards from the enemy’s deck. Maybe making them lower cost and fleeting can begin to balance it out and less toxic. Edit: I meant steal not plunder oops!
@kiryu-chan63044 жыл бұрын
that is steal not plunder tho
@isaacskylee4 жыл бұрын
Katil lama thanks! Just fixed it:)
@LawrnceOle4 жыл бұрын
Maybe show the card you stole so it gives the enemy some chance to react to it
@placeadrien55664 жыл бұрын
taking from the bottom yes ! I've had this idea for a while. Not a mechanical change but an important "feeling" change. While the mechanic by itself isn't op, I think that some steal cards deserve nerfs. Imo the 2/2 is the worst, because while it is true that the cards you draw won't have synergy with yours, almost any card becomes super good when reduced by 1 mana.
@isaacskylee4 жыл бұрын
PLACE Adrien that’s true! It’s especially tilting when they steal a card you buffed with something like starlight seer or omen hawk
@imme27634 жыл бұрын
Had a game where I played a they who endure deck, I couldn't find one the entire game, then the enemy killed me from 14 hp at turn 8 by playing a 5 mana they who endure and 5 mana atrocity
@gazaalley38624 жыл бұрын
That hurts
@christianpasinos52814 жыл бұрын
Fr I can be playing so much better than them and then it's just atrocity and suddenly its over
@DarKVampireFury4 жыл бұрын
Sad laype
@michaelhighlights16144 жыл бұрын
that could be me im sorry :D its just so op sometimes, i would play a lot of seju/teemo or seju/gp and in mirror match ups enemies steal cards that help them lvl up seju and ruin my chance to lvl up
@njuey4 жыл бұрын
Same
@joshuaberube69064 жыл бұрын
The yoink should pull copies that are fleeting so they can’t play their whole yoink hand with no risk or thinking
@shahamut50094 жыл бұрын
Copies, yes. Fleeting? Maybe new mechanic: Fade- must be played within X turns?
@alifizharulhaq33704 жыл бұрын
@@shahamut5009 omg that sounds perfect
@TheCassinus4 жыл бұрын
@@shahamut5009 id like to see something like that for unyielding spirit too.
@frostdragonking53364 жыл бұрын
39:08 Top ten anime betrayals... Smash that "F" button for Mogwai in hopes to end the madness of "steal a card from enemy deck" cards.
@Sixon68454 жыл бұрын
I can feel his pain everytime he loses to that deck Just reveal what or which cards is stolen and we're done riot
@Partyyartyyy4 жыл бұрын
The mechanic is too cheap and too easy to get going. That’s my issue with it
@UnScInjuredBody4 жыл бұрын
Yeah I can agree. Both should go to 3 cost. BMM is a +2 essentially and PG is a +3. Plunder isn't a hard mechanic to use so I have the cost increase devalues them pretty evenly
@chip82934 жыл бұрын
They should at least show what cards they stole from me
@rubncarmona4 жыл бұрын
Plunder should be "when the damage you did to the enemy nexus this round is equal or higher my cost" and be triggered even if the plunder card is already on board
@boxtupos77184 жыл бұрын
@@rubncarmona That's going to kill the plunder archetype in general; If you've notice, outside of Sea Monsters, alot of Bilgewater cards units are understatted 2 drops with 2/2, 3 drops with 0/5 or 3/1, a drop that is 3/3; These are the stat lines of units you play in a Powder Keg control deck (Or Bilgewater centered decks, outside of Deep).
@eugene12310mobile4 жыл бұрын
If they want this to remain a competitive thing they should change it from stealing to copying cards. But I am fine if they make Pilfered Good a 3 mana fast spell instead
@Dejarik114 жыл бұрын
The amount of times I've had deny stolen from me and then used against me in my Lee Sin deck is staggering. And of course it's when I'm doing Dragons Fury.
@turboswordsman96934 жыл бұрын
I hate yoink with a passion, I would rather they *”create” a copy of my card rather than take it out my deck because the cards they get are sometimes vital to my deck and I would win if it wasn’t for that card and I can’t imagine how many people have had similar experiences it’s especially annoying when they take a card that your running a one drop of..
@Nicomartz524 жыл бұрын
in that case still being broken
@lincolnvance23504 жыл бұрын
What's worse is the warning shot NEEDS to cost 1 mana. With all of these really powerful plunder effects, a zero mana burst activation is ridiculous.
@tanieramanaia61864 жыл бұрын
The costs for yoink cards needs to be increased AND we need to see the cards that they take. We can't be expected to play around 1 of potentially 40 cards in our deck. I've stopped playing because of it.
@akkemaster4 жыл бұрын
Also buffs should not carry over
@Nicomartz524 жыл бұрын
i stop playing too for that
@diogo60504 жыл бұрын
I stop because of Karma
@josephsherby4 жыл бұрын
I disagree that they need to have increased cost. Majority of the time, a card from your opponents deck will be substantially worse than a card from your own, since your deck is built to synergize with itself, whereas the opponent’s deck will most likely not. The cost seems balanced around this fact. I think the problem is that, because you can’t know what they take, you can’t play around their deck. You also may spend all game looking for a card that your opponent stole your copies of. The mechanic itself is naturally tilting and we remember best the things that frustrate us the most. In reality, yoink isn’t that powerful. It’s just deeply frustrating. Revealing what cards are stolen alleviates those two huge problems. Now you know how many copies of your cards are available in your deck, and thus how you have to adjust your gameplay both for what you are missing and what your opponent has. It puts you in a position to have to make very interesting and unique decisions. For example, you may be playing a TWE deck against a yoink deck. You might think to yourself “the likelihood of me drawing into my TWE is substantially lower than usual. It might be smart to try to set up an alternate win condition rather than leaning fully into TWE + atrocity”.
@tanieramanaia61864 жыл бұрын
@@josephsherby some good points but I disagree. Pilfered goods for 2 mana at burst speed is WAY under costed. Also, synergy doesn't really matter with yoink cards. You're not losing anything from drawing the 2 cards, they're just excess. That would only really matter if you had to swap two cards out. Further, you're taking away from the synergies that your opponent is trying to create and generally the card (despite lack of synergy) is useful anyway as it may unlock and cover some of your regions weaknesses i.e. no healing may be covered if you draw from Shadow Isles.
@Gilthwixt14 жыл бұрын
I think to fix card stealing, at the very least it should reveal what cards were stolen from your deck. That way you can play around the missing card.
@leetcw54104 жыл бұрын
Or just surrender earlier xD
@Blad0714 жыл бұрын
Make their cost go up one from their original cost since they aren't your cards and also reveal which ones they got stolen.
@Chillbambi8294 жыл бұрын
@@Blad071 if you got she who wonder you can't use it
@sir91294 жыл бұрын
Also gives you the satisfaction when they steal useless cards. Serves them right for playing yoink decks
@nayod784 жыл бұрын
I've straight up conceded games against yoink decks way earlier than I needed to because it just tilts me so hard. Like, merchant into double pilfered goods hurts my soul. It's like mill but the opponent gets card advantage.
@spectralsh1t6604 жыл бұрын
So true it needs to ve reworked
@ragnerangel1944 жыл бұрын
yeah I literally play only sea monsters now just to counter them. It's like burn but more tilt.
@lonelongboarder274 жыл бұрын
Yoink should just have been toss the cards.
@iMoD1904 жыл бұрын
the problem is with you, and players like you. the effect itself isn't crazy op. it feels worse than it actually is. it can be strong when the stars align and you can combo multiple merchants and goods, but that doesn't happen every game. you just don't like having your cards taken. once you're able to get over that bad feeling and see it as just card draw, it stops being tilting.
@abtest24494 жыл бұрын
@@iMoD190 thank god you aren't game designer, it'll be a disaster to have person that doesn't take psychology aspect in mind when making game/mechanic
@lielmarshall10664 жыл бұрын
no we dont skip the deck tech. about the stealing cards mechanics, its really frustrating and maybe just rito do something about it. that was sad last game lmao
@RobotboyX24 жыл бұрын
The few times I used "yoink" cards it wasn't really fun, my wins felt either not influenced by these cards or solely carried by them, I somewhat felt guilty using them while other times asking myself why I even run these. By now I stopped using them, now I just think every time I see "warning shot" : "oh boi, here we go again" I wish they'd just remove them
@Toobst8ker4 жыл бұрын
Same. I tried it for the first week after the expansion. Have not played Yoink cards at all. Even when going into expeditions, I try my best to not choose them.
@auralight494 жыл бұрын
I agree with this, it felt like my win was based on luck rather than me making the right decisions to win the game. While it was fun for a while, I think it ultimately takes away from the skill aspect of LoR for me
@Luiz-br5tj4 жыл бұрын
"Hello there Internets" never get old love you Mogwai
@whyme55704 жыл бұрын
I think the mechanic should be reworked as “copy” instead of “draw”. I hate yoink mechanic. First of all, it’s too cheap. Triggering plunder is not a deal at all. For only 2 mana you don’t only draw 2, but also take resource from your opponent. But as it was mentioned, increasing the cost won’t solve the problem. If it works as copying instead of drawing them, you don’t lose the cards you built your deck around. Also additional specifications on what cards can be coppied can be really helpful. E.g.: “Get a coppy of the lowest cost card from your opponent’s deck.” or “Get a coppy of a 5 or lower cost card from your opponent’s deck.”
@Nicomartz524 жыл бұрын
in that case still being broken
@discombobulate68254 жыл бұрын
Riot should give this guy a job
@ivangoreski88214 жыл бұрын
What if they add so they tell you what are the cards stolen
@yeldagasalor4 жыл бұрын
what if steal but put the stolen card inside deck?
@christianalfieri67054 жыл бұрын
About the "Yoink Package": I found the mechanic really tilting, especially as a deckbuilder! I think about a combination of 40 cards that can work well togheter for weeks sometimes, and then I play agains Yoink, that steal one or more pieces of my strategy for a bunch of mana? Why? Who tought this could be fun? I only want to know why Riot makes Pickpocket create cards, while Yoink steals. It makes no sense to me.
@JohnPaul-nb5iu4 жыл бұрын
Not to mention the cards are discounted from merchant. So if they have merchant on the field, and pilfered good, both cards are one less mana so casting pilfered goods becomes a "0 mana draw two from the enemy deck".
@warriorsausrage70024 жыл бұрын
yeah, i hate these cards too, although i think they can salvage the design by changing it from "steal top card(s)" to "steal bottom cards". it feels much less frustrating to lose cards you know that were at the bottom of your deck rather than those you knew you should've drawn next.
@JohnPaul-nb5iu4 жыл бұрын
Pick pocket is no comparison, he has your hit nexus. You can't stop the enemy from pinging your nexus. Its not so much them stealing key cards, at the end pf the day you don't know what you're ganna draw anyway (rip frejord) its just "cheap discounted card draw" which is dumb, you have to play around their deck and there own too, which add more bullshit luck to the game.
@owiskhair98444 жыл бұрын
Imagen yoink with Karma a mel the enemy oh . On to the deck builder
@fredricksonthe96th4 жыл бұрын
It's amazing what impact you have on the community, man. Ever since I've started watching your videos, I've noticed how I find myself facing some of your newest decks on a daily basis. In this particular case I've played against this even before seeing your video.
@somebody8504 жыл бұрын
A solution to the “jyounk” mechanic might be to limit the range of what can be taken, either by limiting the cost range of what can taken, the type of card that can be taken, make the taken card fleeting, make the taking effect conditional to maybe plunder damage, or maybe a combination of a few.
@KingOfSnub4 жыл бұрын
isnt that what people do already? in reference to your last point? very few instances of people using the cards without plunder.
@aneffortlesssmile4 жыл бұрын
Drawn from the bottom of the deck, visible to the other player and definitely fleeting are all pretty solid. Maybe all three.
@tychoderkommentator29894 жыл бұрын
@@aneffortlesssmile all three would definitely be overkill I think fleeting alone would be overkill already since I have only ever seen this used with your last spellmana (no mana left for the card) the other two options are solid though
@randomman25824 жыл бұрын
Or they could indirectly nerf the card by making warning shot cost 1
@Eu200119964 жыл бұрын
@@randomman2582 warning shot is not played only with the intention of stealing cards but also working towards sejuani or gp level up , in spell based decks that use tf lee and fizz . And while fizz is definitely not strong right now at least he had the edge of dodging removal while having 0 mana so the enemy had to play around that. The warning shot being 1 mana will be more influencial on other things not really the stealing card mechanic.
@Goodheartless4 жыл бұрын
You’ve said it before and I 100% agree that pilfer and black market and other yoink mechanics should follow chemtech pickpocket and just make a copy of the top card. That could alleviate the frustration of the person being yoinked and keep the “sweet randomness” of the person who is doing the stealing
@andrixproto464 жыл бұрын
About the "yoink" mechanic, I think the most frustrating thing is the black market merchant, the thing that the card cost one less, imo, is too strong because you can't really know what the enemy is gonna do anymore, and playing some card a turn earlier cam really destroy the match for no reason at all
@josecristianvasquez72064 жыл бұрын
i have say this sometimes on your stream about how toxic the mechanic was and what where the key aspects that make it so overpower and frustraing to play against it 1)sabotage the opponent strategy: 80% of the time it will mess up your game plan just cuz by running the pilfered good, black water merchant and yordle grifter guarantees you 12 draws. 2) it gathers info from what your enemy is playing: most of the time in a match you gotta know what kinda deck your opponent its running just by the champs in the intro or just by seen it before in mobalitics, but this mechanic does this so extremely good that the opponent doesnt even need to play anything and just by stealing you know what kinda strategy his trying to pull off. 3) it force the opponent to play around 4 colors: this cant be change at all, i mean to changing this you need to straight delete the mechanic. and that wont happen PEPESAD. 4) easy to trigger: yoink having warning shot as a 0 cost busrt speed plunder enabler make it so hard to deal with it most of the time you cant interact with the mechanic, all nexus damage spells we know are fast speed with ways of interacting with them, it happening the same thing with shadow isles and black speer in beta, and also doesnt force the user to find creative ways to enable plunder. 5) top decking: this is psicology part where people upset the most when they top deck you a key card from your deck, totally agree it should yoink cards from the bottom of your deck, it might stole you some good card but just the though of ¨i might never use that card on this match¨ make it more tolerable and friendly. 6) too cheap: the value it generate it so much for what it does, with the ability of black water mercchant of reducing the yoink cards cost it can generate to many caotic situations, turn 7 dreadway, 1 mana will of ionia and can go on all day with this examples, but the point here it s that not only they yoink they can play it a couple couple of turns early and overvalue the heck out of you TYVM for those who read, have been willing to get this out my chest cuz it have tilt me so many times :U LET ME KNOW WHAT YOU THINK.
@KungPaoChicks4 жыл бұрын
19:40 "lady luck is smiling"
@jabendeacon4 жыл бұрын
F
@Gen-sq3nq4 жыл бұрын
16:05 made me laugh to damn hard 😆 literally felt your pain and anger there bro 😆😆😆😆
@vladcainamisir4 жыл бұрын
Pilfered goods should be something like: draw a COPY of a non-champion card from the enemy deck Or Draw a non-champion card from the bottom of the enemy's deck
@Ichorslick994 жыл бұрын
I still like "create a random card from your oppenent's regions". It'd be a proper nerf, since you're not guaranteed to get meta cards.
@kitthekat68444 жыл бұрын
@@Ichorslick99 But this removes the player fantasy of being a pirate stealing from the opponent's deck. You could get something completely unrelated to their deck... I think the copy is a better solution.
@CrossArcH4 жыл бұрын
Doesn't solve the issue of your own win condition being drawn away from you and you not even knowing until it's too late and played to win against you. Randomness should remain in Hearthstone, strategy should remain here.
@1stcenturyegg4644 жыл бұрын
I just love all your videos man, especially the fact that you never use clickbait titles and thumbnails.
@tmanx84 жыл бұрын
Ah I was wondering where somebody I played against today got this deck idea from. dude whipped out the dreadway with spectral matron and I was shook mainly cause I’ve never seen anyone use that card before
@врачкоктейль4 жыл бұрын
I definitely agree with u sir about the stealing cards mechanic , that is unhealthy and whenever i play against somebody stealing my cards i get frustrated and i just don't want to play anymore .i don't like my cards stolen with me especially when my composition is relying on them to fonction properly . Thank u for the clarification sir , u are the only voice in this game .
@dummyrunner4 жыл бұрын
Imagine if u got 3 yetis set on top of ur deck, and they stole them and played them for 0 mana. What a frustrating mechanic
@LeonardoDaVinciEUm4 жыл бұрын
You basically cannot play yeti decks in the current meta because of this fun intended mechanic that Riot gave us
@TangoDAlpha4 жыл бұрын
Had it happen to me 3 times now, auto concede
@dukebocx4 жыл бұрын
@@LeonardoDaVinciEUm I beg to disagree. My katarina tryndamere yeti deck can beat noxus elusives my man 😁
@CommentatoreITA4 жыл бұрын
I think that the first solution to try about this mechanic could be that, first, the cards the opponet steals from you are taken from the bottom of the deck instead of the top and, second, a little nerf for the cards that do that, like Pilfered Goods at 3 mana and Black Market Merchant as a 2-1 or even removing the cost reduction of the stolen cards.
@lorix42084 жыл бұрын
19th lol Anyone else watched this deck in the livestream and saw how angry he got in the end? Tho it was understandable why he got angry
@Kuramiteru4 жыл бұрын
why he angy
@lorix42084 жыл бұрын
Cuss he got frustrated at the yoink stuff like he explained in the opening
@LeonardoDaVinciEUm4 жыл бұрын
@@Kuramiteru the opponent got his only Ruination, used against him, and won. I would be extremely pissed as well
@hasantylou76704 жыл бұрын
I wholeheartedly agree with you, and there are several reasons. One of the things that contribute to this game's balance is that every region has different tools. If you play bilgewater shadow isles you can't use deny, you cant use unyielding. And that's not random, its because a region can't have it all, so they lack removal, protection or something else. When a market goods combo is stealing a will of ionia and deny suddenly the deck can deal with an insane amount of plays and boards and not because of skill, or deck building but purely cause of luck, bending the "rules" of this game (ie i can vengeance demacia at 7 mana safely). A big argument against the mechanic can be removed by drawing from the bottom so i won't say much about that. Another problem is how cheap the cards in question are, with market making them even cheaper. Market goods costs 4 mana giving you a body, while progress day costs 8. I know the enemy cards do not synergize as well with yours but lets be real, with the card pool we have available its easier to draw a valuable card than a useless one. Personally i do not agree with any rng but cards like flash can be relatively ok due to mana cost restrictions. Burst speed, low mana requirements and positive value while making your enemie's deck worse what's not to like.
@heyuan78894 жыл бұрын
4:25 Got me worried for a second
@briscounty4 жыл бұрын
Hey, Mog, thanks for your daily videos. They help me get perspectives on card interactions and a great insight into LoR gameplay. I watch you everyday. Appreciate your hard work!
@MedeivalWarfare4 жыл бұрын
Whenever someone starts stealing my cards, I go into “try hard” mode and try to end the game as quickly as possible. Otherwise, I may take my own ledros to the nexus. Overall, it is definitely a problem
@ragnerangel1944 жыл бұрын
Respect. Most of the time people just snap concede
@MedeivalWarfare4 жыл бұрын
Ragner Angel thanks. I just think I have too much pride to concede, lol
@kurokenshin25074 жыл бұрын
i see someone mocking you "that's what you get for playing 1 card off" i was like wtf so running 1 off cards is the problem? ffs
@thedailyhose97754 жыл бұрын
Can you make a midenstokke henchmen deck? Please (the people that copy themselves) the card is op with sumpworks map, and if you combine with freljord you can use the 2 people get +0+3 so they die less easily
@diogene57724 жыл бұрын
PLZ !! THIS MUST BE !!
@diogene57724 жыл бұрын
@hi hungry i'm dad if it was a 5/5 i would be an card with a home, i've tried teemo detective with it and it's kinda fine for a fun deck.
@alcian914 жыл бұрын
The Nexusstrike mechanic in general is hard to pull off, so Sumpworks map is an obligatory card. Compare it to Snapvine. The Snapvine has a higher cost and nearly the same stats but it's way easier to trigger. If Riot cahnges the stats, it may be worth.
@phoenix1985gr4 жыл бұрын
The sentence "Its the one thing that makes me think about stop playing the game, and if it does that to me..." I love this game, but the amount of frustration this mechanic causes has made me take a step back and play much less after the recent patch where it became so much more prevelant. Also sidenote, I found the black merchant joke that guy said funny XD. Keep up the good work I watch pretty much al your videos unless I managed to watch live on stream
@BlakeH6664 жыл бұрын
While I love the flavor of stealing cards (you know, since you're a pirate), it's definitely not worth how toxic, unfair, and frustrating it is. There's two reasons why I quit Hearthstone - 1: It's expensive as hell, and 2: The overabundance of RNG can get pretty tilting sometimes and hurts its competitive integrity.
@Yous01474 жыл бұрын
I agree with your thoughts about the yoink mechanic. I was definitely feeling Hearthstone when I first saw those cards, but you actually find the same mechanic being used in Magic TG too, usually in the commander format, and that's why I ultimately think they justified putting out those kinds of cards. They even share the pirate motif. In Magic though, especially in Commander where it's most prevalent, the game is more loosely coupled than in Runeterra. Not every card in your deck matters as much and even when it does, there are usually opportunities and ways to get them back because the board state is heavily focused on card/grave recycle and recursion. In Runeterra, every card is key to the deck more or less, losing a piece can go from bad to devastating. Also, and I love this about Runeterra, your cards are almost never recurring from the grave. The game is more about playing all the cards that are in your deck, and not about playing the best cards in your deck over and over all the time. What this does is that card instances are more valuable and happen once or in limited numbers for each card, so stealing a card is instantly more valuable. Not only do you deny your opponent of that card, you get the benefit of it provided you pay the cost. Effectively it's both mill and draw advantage too.
@Gookeem4 жыл бұрын
Dudes be like "First!" as they look at a 8-bit video quality thinking its worth
@BullyMaguire694 жыл бұрын
lol
@ahmetsezginn4 жыл бұрын
@@BullyMaguire69 cool name
@vegaz76064 жыл бұрын
Why is the quality so Bad?
@Xedlord4 жыл бұрын
@@ahmetsezginn cool name
@phamhongvinh19974 жыл бұрын
ikr
@historyofmetal4 жыл бұрын
Mogwai you have one of the largest voices in the LOR community thank you for being a voice of the people.
@CompanionPrism4 жыл бұрын
I feel like drawing the cards face-up could actually make the mechanic kind of fun to play around. It front loads annoyance AND adds the satisfaction win of seeing when they draw a completely useless card.
@Nicomartz524 жыл бұрын
in that case still being broken, who play useless cards in his decks
@svsnv774 жыл бұрын
@@Nicomartz52 Im glad when they play bannerman, they "almost" never get the buff. 3/3 for 4 is bad, is the buff that makes it real good.
@Josh-994 жыл бұрын
Jinni, another LoR KZbin content creator, went on a rant about the "Yoink" mechanic recently. In his video, he brought up some very good points. I had a brief but productive conversation with him in the comments, and here is what I said to lead off that conversation: ------------------ Hidden card steal is always, always a problem. MTG has card steal mechanics, but it places those cards face-up in the exile zone, so the person whose cards were stolen knows EXACTLY what was taken and can play around it. That just makes sense -- think of how complicated cards games are already, with all the possibilities that a player could have in their hand when you are trying to calculate your next move. The fact that you have two regions to play from acts as a limiter on what they have to take into account. Add in card steal. Now you have to consider not only what regions your opponent's deck can do, but you have to consider what is in YOUR deck as well. All calculations go out the window; it's just too much data for a human being to crunch. Furthermore, you now have to consider what you are WITHOUT, which can be a super-massive problem in Expeditions (draft). A lot of Expedition decks have a handful of cards that the deck needs to handle specific threats, and having those answers taken away can accidentally lose you the game in a manner that had ZERO interaction and ZERO counters. The way stolen cards should work in LoR: when taken they are Fleeting, and if not played they return to the opponent's deck. Now the loss of calculations are compressed to a single turn, and the mana tax of playing the pilfer cards actually has a drawback. Also, Pilfered Goods should be at Slow speed, so that it can't randomly generate answers in combat. This leaves pilfer as a powerful disruption mechanic (too powerful still, most likely) without it being utterly abusive. Regardless of all this, Pilfered Goods is CLEARLY a mistake. Drawing cards in LoR is expensive, situational, or comes with a cost beyond mana. If you take Progress Day as the gold standard, each card costs about 2.5 mana, and the card itself costs 8, resulting in a massive loss of tempo. Pilfered Goods, at 2 mana, is already a better value than Progress Day even without Plunder, and with it is LUDICROUSLY cost-efficient at 1 mana per card, and activating Plunder is not difficult with cards like Warning Shot and Make it Rain in the game.
@dannydesmond84304 жыл бұрын
After a long time not hear him say "yugioh"..that was satisfying
@justinmuller17834 жыл бұрын
''That was sad'' - you couldnt be more precise man
@s.c4n6184 жыл бұрын
From my 30 loose streak. Pilfered goods was the least I enjoyed.
@aquataqi43324 жыл бұрын
33:54 that thresh emote cracked me up lmao! Really wp!
@9Nifty4 жыл бұрын
Yep getting hearthstoned by yoink feels bad for sure.
@laithkhemakhem88954 жыл бұрын
Seeing you use spectral matron inspired me to add one into my kalista/garen rally deck. Probably the easiest way to confirmed a tiana in my graveyard
@nokronis4 жыл бұрын
I think the most cancerous thing about "YOINK!" is that the enemy can have an entirely low curve deck, but can also gain late game power through stealing which makes it extremely imbalanced.
@RafaRB04 жыл бұрын
The most cancerous thing I would say is the fact that it steals instead of create. But the versatility is what makes it really strong, I agree. Even when facing early game opponents you will also gain cards to match their speed, same as elusives etc..
@aserodriguez14254 жыл бұрын
Yes not "joink" lol wtf is joink
@helge55654 жыл бұрын
Also it is easier to draw a champion, after someone yoinked from you
@ragnerangel1944 жыл бұрын
@@helge5565 it is easier to hit deep after someone yoinked from you XD
@HungPham-nf5ur4 жыл бұрын
I never skip a second of your LoR videos and I must say I agree with you one hundred percent on your view about the pilfered mechanics. I am not the most competitive player and I don't play on a high rank but I have been playing this game since open beta as well. I came from Hearthstone and Shadowverse, which I won't mention anymore than this since it's pretty irrelevant to this discussion. I played Hearthstone for years, hours a day and during that time I enjoyed it, it was the first, the one and only card game I know. But eventually it gets chaotic and old. Again I completely agree with everything Mogwai said about HS. I'm but hating or bashing, but I appreciate the things LoR offers that HS doesn't. They're simply different types of card games for different types of players period. I can say which one I like better but I can't say which one is better objectively. And with that being said, this degree of RNG, chaotic and game breaking craziness doesn't not belong in this game. It happens too consistently and I often find myself punching myself every time I lost to my own cards like an immature person I am but still. I would like and am very curious on how Riot will attempt to fix this mechanic. If you happen to read all the way to the end of this rant of a ramdom average player I hope you have a great day and enjoy LoR as much as I do if not more! Cheers!
@shogunpug40714 жыл бұрын
Imagine adding cards to your deck just for the opponent to steal
@Blitzpartier4 жыл бұрын
I totally agree with what you said about the plunder mechanic in which I suggest a simple fix plunder still draws from the opponent’s deck but it’s a copy of the card. So you know exactly what card your opponent has taken from you. This way the stays faithful to how the original keyword acted but keeps that psychological aspect that you were talking about. I also think you should also be able to see what card was taken in play history.
@davide49014 жыл бұрын
man, the pilfer package feels like a nightmare to balance honestly. it's like, numerical nerfs like a bump on the mana cost won't effect the frustration the card gives, as suddendly you have to play around every card in your deck in addition to the opponent's. which is crazyly swingy also depending on the regions the 2 players are in. maybe revealing the stolen cards? it will surely make it more "counterable" but still annoying if they nut draw the perfect 1 of in your deck. people suggested making copies? well, that would killl twisted fate which is like the most balanced and well designed card in all sets. I think for this one we just have to hope that rito's team doesn't mess up honestly. glad to see you spoke for the community ♡
@christianalfieri67054 жыл бұрын
Make TF level up condition: "I've seen u ADD 8 cards to ur hand" and boom, problem solved :) EDIT: I just realized that my "solution" will evolve TF using cards like recall, return, will of ionia and Kata. Now, I don't mind more synergy between TF and other regions (Like Noxus with Kata) but I really don't know if this will make TF too strong or still balanced.
@davide49014 жыл бұрын
@@christianalfieri6705 well but then there will be so many more ways to level him up it kinda loses the perfect "hard to proc-huge payoff" there is currently. I don't like the idea of tf being touched at all tbh
@Chroma-4 жыл бұрын
I feel like there is two ways you could hit the yoink package. One would be changing the card that hurts the most in the package pilfered goods in a fair way. Changing pilf goods to where you have to target an ally on the field and have the ally get the cards from your opponents deck at fast speed. This should allow your opponent to counter the card by killing the unit that you picked to steal your opponent cards making pilfered goods countered by more readily available options now. The second way would be to change the plunder mechanic as a whole slightly to where there are 3 tiers of plunder. For example plunder 1= deal one damage to enemy nexus plunder 2= deal two damage to enemy nexus plunder 3= deal three damage to enemy nexus this way you can accurately apply it on plunder effects that seem too strong to just use a single 0 mana spell or some cheap spell that does 1 damage to gain some monster crazy effects that probably can’t be countered such as pilfered goods and the yoink package in general
@thomaswiegele98024 жыл бұрын
I believe keeping the ability to create chaos is a deck is good for the game. For example in TFT, the autochess of Riot, there is a carousel where everyone run towards a champion. This way you force player to get out of their comfort zone in this case playing the same way over and over. Yionk goes in that direction but the frustration that comes from its effect could be balanced/diminished. For example, Black Market Merchant could draw the 2 cards on top of your deck, show them to you and YOU decide which one to send over to your opponent. In a 40 cards decks, all the cards are optimised and none of them is "useless". But at least you can decide what is the lesser evil and plan around it. If this was applied to all Yionk effects, it would be more acceptable to play against in my opinion.
@isaacweber45524 жыл бұрын
Anybody else say "every single day" along with him?
@thomasallen54904 жыл бұрын
I agree with you Mogwai with the pilfered goods and black market merchant. It is very frustrating to play against, I have had many times where I am trying to do a good combo and it just gets yoinked away. Today I had a game where 3 turns in a row the opponent stole cards from my deck and showed that he had all 3 copies of the card that I needed to win. It was very frustrating for me and needless to say I surrendered right away. Keep up the good work with your videos I am along very similar thoughts of the game with you.
@michaelFrotaFokkens4 жыл бұрын
The first time I saw yoink cards he stole my spells and just won :(
@loner0074 жыл бұрын
Thank you Mogwai for showcasing Spectral Matron (SM). I did a nice comeback finisher with the card, by summoning SM to target a lvled Thresh in hand and upon attack, Thresh summoned a lvled Gangplank. The opponent had 17 health with no board presence. It was nice to see. :)
@nils93974 жыл бұрын
I usually just concede if I get merchanted + pilfered lmao. Tilts me more than anything.
@Toobst8ker4 жыл бұрын
I don't want to tilt and save my real life time. Agreed. Just concede most of the time. Why give them the joy of playing. (even if they win the game, empty win)
@WuB24074 жыл бұрын
I totally agree with you about hearthstone.. I was just like you with rt... I played hearthstone for too long, form open beta, and rn I'm pretty disappointed how hs is rn and what rank games have to offer. that's why I moved to runeterra. Anyway, I want to say that I love your content, keep up the best work, and take care. PS: ty for your yasuo decks, nobody showcases them as you do and your techs helped me climb a bit :D much love dude
@Oscar-kp6ob4 жыл бұрын
19:38 - the chances of that happening are very very low, 1.6% to be precise. You are indeed a very lucky fake brazilian guy
@Bappie04 жыл бұрын
Óscar you might be off on the math there. It’s (3/6)*(2/5)*(1/4) to hit all three, which results in a 5% chance to hit that. I’ve also deciphered where you went wrong. You did (1/5)*(1/4)*(1/3) but then you don’t account for a. The nexus being hit by it and b. There’s 3 chances for the first unit to be hit, 2 chances for the 2nd one and only one chance for the last one. Hope that clarifies it a bit for you :)
@tomasbarroso82214 жыл бұрын
The "yoink" mechanic suffers from the two faced condition where the person using it feels like climaxing and the person that gets yoinked feels like breaking the keyboard or something. Like you Miguel, I defended this mechanism a lot but it really got old because of all the games that were decided because of 1 stolen card. Some tweaks are for sure needed, like idk making the merchant ability turned into a skill or increasing the cost of pilfered or even making it fast or slow speed so its interactable, maybe even put a cap on cards that you can steal per round. These are just the some of the first things that come to mind but to tweak these cards would take a very deeper reflexion and a lot more thoughtful approach. Keep up the great work, love your content, thanks for entertaining all of us.
@mateifratila27354 жыл бұрын
I wonder If instead of "steal a card from your opponent's deck" , "create copy ..." would fix the mechanic to be less breaking for the opponent but stilul retain card advantage, which is actually what the card does best?
@fatkiddo78764 жыл бұрын
Yep
@Eric9984754 жыл бұрын
Or show what was drawn, so we can at least play around it
@rasmusjanssen24774 жыл бұрын
@@Eric998475 Yeah, i believe that this would be a good change. It is less frustrating to see, that he took your one ruination, then to see him suprisingly clear your own board with it and kill you. Yoinking would still be strong, but the enemy can play around it as well. Now its more like hoping and praying he didn't yoink the one card that absolutly destroys you.
@owiskhair98444 жыл бұрын
Nah this won't be enough cuz this will mean they will also change it so it gets cards from the bottom so players don't have the same cards . Randomising it will do absolutely nothing since it's already random . plus it still too easy to enable
@jacobnorris82564 жыл бұрын
@@rasmusjanssen2477 Yeah the problem isn't stealing at the top of your deck, the biggest problem with yoink by far is the fact that you can't possibly afford to play around every single card in your own deck just because your opponent stole some cards. You're supposed to be playing around every card you think is in the *enemy* deck, but when yoink comes into the picture variance goes mental and there's no way to play around everything anymore, creating incredibly infuriating and low-interaction losses like in this video.
@Toleezu64 жыл бұрын
I really like drawing form the opponent's deck because it is Bilgewater's form of control/resource denial. I'm really happy to see resource denial in games (M:tG used to have it as a core tenant, but since Ravnica: City of Guilds, WotC seems to have actively removed it from newer card pools), but there is a delicate balance to it. The costs are very aggressive on 'yoink' cards, which allows it to be used in aggro and midrange as well. Out of the current 'yoink' roster, Yordle Grifter is the most fair cost for effect, as the card draw is Allegiance based and Warning shots are always good. Black Market Merchant is very aggressively cost for being a 2/2 body and a cost reduction. I could see him going to a 3 cost, but honestly 1 toughness is better for counter play. The reason I believe a toughness reduction is better for him is because of the way Pilfered Goods is cost, as it is offender #1 for drawing cards form the opponent. Deep Meditation went to 5 base discounted to 3 for drawing 2 cards. I could see Pilfered Goods going to a 3 cost from 2, as it is effectively a 2 draw. This would make a 'yoink curve' on 2, 3, and 4 mana. I never see the Slow draw from opponent's hand used, so it's technically the most 'fine' by default. You can't yoink champions, so that is healthy. Yoink counters top deck buffs, and if used against Deep, accelerates it. Because of the cost reduction on Yoinked cards from BMM, I could see Yoinked cards becoming Fleeting, forcing you to use them or lose them, but this would skew towards aggro and midrange. I use Yoink with Twisted Fate to help flip him. I frequently find myself not using my opponent's cards, preferring to Pick a Card them, since their strategy isn't mine. In that regards, Yoinking doesn't promote my game plan as much as it is disruption similar to Will of Ionia and Deny. In many games, the Mirror Match is the most boring matchup. I strongly feel that yoink vs yoink is the most fun mirror matches I've played, consisting of snowballing back and forth. A proposed change to yoinking I am actively opposed to is the Hearthstone method of drawing copies of cards instead of the cards themselves, because this wouldn't be resource denial. TL;DR: I'm a fan, but it can be fiddled with to improve player feedback.
@LucasAzzi4 жыл бұрын
I like to steal cards, however I don t like to be stealed
@chocolatenotsochocolate4504 жыл бұрын
Same At first i find it to be amusing but now i find very annoying and hate it when it steals the cards
@sodowd74 жыл бұрын
Today was quite the day in Runeterra. My 9 year old son came to watch me play yet another game where the opponent was just nicking my cards. He likes me to explain what is happening. At one point I’d had 7 cards stolen, and I told my son that my opponent had, of his 8 cards, 7 of mine. We then watched my opponent play my cards, one after the other after the other. “That’s my card”. “Yep, that’s my card too”. And my son’s conclusion, after I got battered by my own deck....”Well that’s not very fair is it”. Quite. Nail. On. The. Bloody. Head.
@phamhongvinh19974 жыл бұрын
What is this 360p quality lololol =))))
@KeriMullernz4 жыл бұрын
When you get in early, the quality is low. Takes a few minutes to update.
@laughaway79554 жыл бұрын
?
@edmis904 жыл бұрын
@@KeriMullernz That's only half right, correct me if I'm wrong? Mogwai's uploads the video ahead of time and sets the release time to be at the same hour every day. Most of the time, the video quality is good even this early. This time on the other hand he uploaded it later, hence KZbin is doing KZbin stuff and we can expect good quality in some hours but not now. Probably the reason he releases his videos on the same hour every day is just so he can pre-upload so people don't have to watch shitty quality.
@jessefoti98654 жыл бұрын
It just takes abit for the video to process after he uploads relax
@pedrohonesto23614 жыл бұрын
The first changes i can think of about yoink are: 1- when you draw from your opponent, the cards cost increases (by 1 probably, im not a game designer so idk), and Black market merchants effect would be to keep the cards normal cost instead of making it cheaper; 2- any buffs or modifications the card had disappear and it resets to it's normal state. As i Said, im not a game designer so these are just some ideas that popped in my mind
@nickdiaz29974 жыл бұрын
Maybe make the cards pilfered goods takes be “fleeting” versions of the cards, leaving the original card in your deck? You would keep the “draw” effect for TF and the frog card, seems okay but I haven’t played that deck so idk if it would just make them useless
@opaaaalgahawy54754 жыл бұрын
I once was designing a deck with ezrael and twisted fate , so i decided to put a 1 of ripitide rex and a 1 of the corina virasa . I had a game against a yoink deck , and i was praying i draw any of these 2 cards bcs i might win the game if i do . SURPRISINGLY , my opponent drew both of them , i then stopped playing the game for a couple of days because of that .
@Nekroz054 жыл бұрын
Suggestion for steal from enemydeck mechanic: 1. get a copy of a random card from the opponent decks (so you still have that copy in you deck) 2. give the card you drew fleeting 3. it can only draw non champion 4. Increase the cost of the card by 1 Could be one of that or a combination of some
@belcelga4 жыл бұрын
this are the ideas a come with related with junk mechanic: -The card that is Stolen from you is revealed( Not my idea but is very nice) -Take the card on the bottom of the deck (that way he is stealing something that you won't draw in a normal way) -Instead of "Take" your card, something like creating and copying that card that is on the top (or bottom) of your deck -Nerf "Pilfered good" to something like more mana cost, or a description like "Strong-Arm", effect only activate with plunder and "Take"(Steal or copy) 1 card instead of 2.
@VoiceOfLore4 жыл бұрын
One way to solve this (from my prospective) Change where you draw from Now this Yoink Mechanic draws from the top of your deck The solve is to change it make it draw from the bottom of your deck so it doesn't impact your draws in anyways And at least when your opponent steals a 1 of ruination you won't be frustrated as much when you know you could have never drawn it anyways
@Chroma-4 жыл бұрын
I feel like there is two ways you could hit the yoink package. One would be changing the card that hurts the most in the package pilfered goods in a fair way. Changing pilf goods to where you have to target an ally on the field and have the ally get the cards from your opponents deck at fast speed. This should allow your opponent to counter the card by killing the unit that you picked to steal your opponent cards making pilfered goods countered by more readily available options now. The second way would be to change the plunder mechanic as a whole slightly to where there are 3 tiers of plunder. For example plunder 1= deal one damage to enemy nexus plunder 2= deal two damage to enemy nexus plunder 3= deal three damage to enemy nexus this way you can accurately apply it on plunder effects that seem too strong to just use a single 0 mana spell or some cheap spell that does 1 damage to gain some crazy strong effects that probably can’t be countered such as pilfered goods and the yoink package in general
@lictor914 жыл бұрын
Not my ideas, but on reddit I found many interesting suggestions to tweak the mechanic: -first of all, steal from the bottom of the deck, so you don't just kill many Frejlord decks, either buff decks or Ashe decks (crystal arrow) -steal fleeting cards, so we don't have nonsense draws in a single turn of cost reduced cards (like playing a merchant plus 1/2 pilfered goods in a single turn=you draw 5 cards at 1 reduced cost for just 6 mana), this way you'll have to consider if it is worth to steal in a specific moment of the game. We had a lot of "Draw fleeting" cards with Rising Tides, so I think yoink could just join the club. -cards stolen are visible to both players
@drewpeterson67014 жыл бұрын
Hey Mogwai, big fan of your content and progress day videos I try to watch every video the day it comes out. Personally I have played a few card games casually before playing in some MTG tournaments in my local card shop. I just wanted to give my feedback of a couple things that could make yoink better all around. First I would agree with what impetuouspanda said in progress day about potentially revealing any cards that are stolen. This way players can play around what they lost. The other thought I had may be a bit harsh but they could make stolen cards fleeting this way if someone steals high value cards that cost less mana because of black market merchant they have 1 turn to get value from the cards or they’re dead cards.
@GreenT_LoR4 жыл бұрын
I actually agree with your opinion on the mechanic. I completely understand your thoughts about the "random" aspect overtaking LoR making it more akin to Hearthstone. I believe the line blurs when mechanics like this become more prevalent, so I would like to keep the cards for LoR, but something should change about the cards. For example, just as the Chempunk, if the cards generated copies/drew copies, it could give you information without being a complete loss on the opponent's side (they can't count their cards anymore if they don't know what cards you took immediately, etc.) Thank you for everything you do, and have a great day!
@matteodistefano40014 жыл бұрын
I personally think that yoink is a good mechanics, but is also frustrating because of the fact that draw your card from the top of your deck, it will be better (for my opinion) if it draws a card from the BOTTOM of the deck sorry for the bad English (great work Mogwai I love your content 😊)
@kami12kaze874 жыл бұрын
I play a Freljord / Ionia deck with Kinkou Wayfinder. I just straight up concede because my Omen-buffed elusives get yoinked way too easily.
@Keni924 жыл бұрын
I completely agree with you. I have played HS for a long time and these mechanics were bigger with each expansion released and in the end, the game becomes an RNG bomb every single match up, it doesnt matter which hero you are playing. You can easily lose to a random generated or stolen card from the enemy's deck/hero pool. It is frustrating and you end up playing less and less every day until you decide its bullshit and you stop playing. Roll a dice, that's Hearthstone
@Blaeed4 жыл бұрын
Heya Mogwai, regarding yoink, I don't play as much as you so I haven''t really gotten many moments of big frustration from it. A way to change the mechanic that I think would make people a lot happier about it is either: 1: Pull from the bottom, you aren't really gonna pull your bottom cards most of the time so you won't feel as cheated that they took what you were about to top deck. 2: they could change it so that you create a copy, perhaps tie it together with the pull from the bottom so that you don't know what your opponent just pulled or just have it reveal what was pulled. 3: Make it so that pilfer only pull cards from a certain cost, maybe only pull cards that are 5 cost or less? Love your videos!
@buckshotboo244 жыл бұрын
When it comes to the yoink mechanic (or as I like to refer to is as, the "pilfer" mechanic due to pilfered goods), the main things that make it frustrating are that it's cheap, it's a burst spell (in the case of pilfered goods) meaning you can't really counter it, and you don't have any clue exactly what your opponent took from the top of your deck outside of a few ideas. It makes playing around your opponent practically impossible until they've played any stolen cards, not to mention they deny you those draws from the top, which is especially powerful against Freljord and its buffing mechanics. Realistically, there's probably a few ways they can change the effects of those cards to make them fair, but it is a troublesome mechanic to be able to properly balance. Changing the mana cost would help make the cards have less of a forefront impact, making the cards drawn be from the bottom (like toss) or just be copies of cards in a way prevents the immediate draw issues, and showing the cards drawn to the person they were taken from helps you play around them better. They're all valid means of trying to balance the mechanic, but it almost feels like a combination of them would be necessary to truly make all of the issues with it go away. I can't recall many instances in the time I've played where these steals have impacted against me to a great effect, but I've been the pilferer in many expeditions and do feel bad for my opponents when those cards carry me as much as they do. Also, while I do still play hearthstone a lot, I can't exactly disagree with your statements on the heavy RNG elements the game has, and it was interesting to hear your stance on it. The game was my card game gateway and has plenty i still love, including some moments that are influenced by the ridiculous nature of the RNG, but that same RNG makes trying to play the game, especially in a more serious and competitive environment, difficult. There's been plenty of times where my drive to do much in the game is low, mostly due to the nature of the volatile state of whatever meta is present at that time. It still has its charms, though, so I'm willing to try and keep up with both it and Runeterra the best I can. In the roughly 2 months I've played it, I've taken quite the liking to Runeterra and how its gameplay and other aspects all come together to make an enjoyable experience. Seeing how much time you dedicate to the game only makes me want to stick with it more and see where it goes, so I'm hoping the devs can tackle this and other cards they keep an eye on in the right ways.
@mrooaoo11754 жыл бұрын
I agree with everything you said about the joink mechanic and I would some of the things on my opinion that could help with it: 1_ make it steal randomly or from the last of the enemy deck. 2_ SHOW the stolen card for the love of God. And one more thing I wanna add about the card showing is can we not show the tossed cards?! Like is it necessary?! I don't know in my opinion my opponent don't have to see what I tossed. And thank you.
@HavenHorizon4 жыл бұрын
I like the your idea in one of your videos where you mentioned making the yoink mechanic work like Chempunk Pickpocket. So instead of stealing, you create. So it will give you, the victim, the chance of using those cards and knowing what cards they "stoled". (You also mentioned that you wished you could see what cards they stoled. Yeah remember a lot of things you say Mogwai lol)