Рет қаралды 37,209
0:00 Intro
0:37 Garden Of Mechanical Tears
Art by Lea!!!
This is the theme of SHADOW and MISERY, bosses of 7-4 from VIOLENCE ENCORE
TERMINAL ENTRY:
SHADOW AND MISERY
TYPE: SUPREME MACHINES
DATA:
Swordsmachine copycats have been around for a long time, and some of them get new parts from other machines they kill, extracting weapons or any other kind of parts to improve themselves.
Shadow and Misery are two Swordsmachine copies that have been roaming hell for a long time, slowly but surely getting better and deadlier.
Shadow has most parts taken from Streetcleaners, including a flamethrower that it uses as its main weapon, while Misery has taken a rifle from a Sentry, improving its fire rate and reducing its recoil, allowing it to be used more often.
They have descended to the depths of hell since the higer layers over time have less and less things to kill to get blood and scavenge parts from. They have gained some kind of consciousness as they have been reported to leave signs of their presence, writing messages and symbols on the walls of the places they visit.
When the two machines got to the violence layer, they started to get some kind of "cult" following, with other machines considering them role models of war, an idol of blood and chaos. They took over a church the angels had and turned it into their mechanical garden, and anyone they deemed a heretic they beheaded, placed a skull on, and stabbed a sword through their head as a sign of warning to anyone else.
STRATEGY:
- Both machines are deadly on their own, and fighting both at the same time is quite the task. Focusing fire on one of them only isn't a good idea, as they improve their attack rate the more time they are not attacked.
- Their moves are very unpredictable, but they will always telegraph them as they have a bit of windup to perform attacks. This windup time can be used to deal some damage or reposition for the incoming attack.
- Because of the fact that they have parts from various machines, setting them on fire will greatly weaken their defenses, increasing the effect of any attacks dealt.
- It's not ideal to fight Misery in close range, as it has minor blood absorption capabilities, making it able to heal small amounts of health.
- Parry windows for their attacks are smaller than usual, but hitting a parry will cause them to get knocked for some time, allowing to deal more powerful attacks in a smaller amount of time.