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This video contains two matches I had with the recently released LV1 God Gundam on Gundam Battle Operation 2. It is a 700 cost raid with extremely powerful melee, LV3 Power Accelerator, absolutely incredible mobility, vulcans that can stagger in just 1 second, two heals via the touchpad skills, two incredible touchpad power-up skills, access to ranged melee attacks, a very small hitbox alongside access to LV5 Maneuver Armor. The suit generally suffers when it comes to midrange combat, but it is also pretty squishy despite the healing ability, a powerful general can still one combo you. I absolutely love this suit, it is the most fun I have had with GBO2 in a long while. I had hoped to get a better second match, but the game decided to either have server issues or toss me some unreliable hosts, so I ate a caution then a penalty nearly back to back. I want to grind for 300k damage with this thing at some point, so expect more videos on it in the future. I hope that you enjoy watching!
Its primary ranged weapon is a machine cannon with 150x2 power, 600 RPM, 7 seconds reload, 0.5 seconds swap time, 300m range, 1500x2 (3000) DPS and 1%x2 stagger value. These have abysmal stagger power, but have ridiculous DPS and the ability to be fired while boosting in return.
Its primary melee weapon is School of the Undefeated of the East style martial arts with 2500 power, 2 seconds cooldown, 0.33 seconds swap time, 100% (60%x2) neutral swing modifier, 100% side swing modifier, 145% (180%) downswing modifier, 90%/85%/80% combo modifier, 2 seconds focus time and 350% heavy attack modifier. In normal and hyper mode, this is capable of doing incredible damage in 4 hit combos, but the animations can be awkward. After activating Hyper Mode, you can use the Burning Finger as a heavy attack. After activating Meikyo Shisui the melee modifiers and animations improve.
Its first sub weapon is a head vulcan with 75x2 power, 600 RPM, 5 seconds reload, 0.5 seconds swap time, 250m range, 750x2 (1500) DPS and 5%x2 stagger value. These deal less damage than your machine cannons, but they have ridiculous stagger ability, being able to stun in just 1 second flat.
Its second sub weapon is a beam sword with 3100 power, 2.5 seconds cooldown, 0.33 seconds swap time, 70%/49%/34% combo modifier and 160% (100%x2) downswing modifier. In normal and hyper mode this does less damage in combos than your bare hands, but it benefits from good reach and still very high damage. After activating Meikyo Shisui, the downswing changes into a longer range two hit swing.
Its third sub weapon is a ranged beam sword energy wave with 2600 (5000) power, 1 ammo, 4 (12) seconds reload, 0.33 seconds swap time, 350m range and 50% stagger value. In regular and hyper mode, the suit swings its sword and fires an energy wave towards the enemy with piercing. This counts as a melee instant stagger, meaning that it bypasses Maneuver Armor. After activating Meikyo Shisui, the sword slash energy wave will be replaced with the Sekiha Tenkyoken technique. This stops to fire for longer than the regular version because of the start-up time, but it now has a bigger hitbox, does more damage, bypasses buffers and heavy staggers. Both versions of this weapon scale off your melee modifier.
The LV1 God Gundam has 23000 HP, 21 ballistic resist, 22 beam resist and 35 melee resist. For a 700 cost raid, it really isn't at all durable. Powerful generals like Norn or Xi will one combo you if you aren't careful. It's only buffer is a 30% damage reduction one for the back binder. In terms of defensive skills it has LV4 Maneuver Armor and LV3 Emergency Evasion.
In terms of mobility it has 160 (164 including ground affinity) walking speed, 230 boosting speed, 75 thrust and 90 (96 including ground affinity) turning speed. This is absolutely incredible mobility, made even better by it being able to strafe at 100% speed in every direction, including backwards. It gets LV3 Forced Injector and LV3 Flight Control for mobility related skills.
It gets a whole host of powerful skills as well, but I ran out of space to include them in the description, so look for the pinned comment below this video to see the details on the rest.
In conclusion, I feel that the God Gundam is definitely meta, I would go so far as to consider it overpowered. It just dominates ANYTHING in melee range, arguably as it should be, but I think it's way too easy to gain access to your power-ups. I really want it to come to console, but with a nerf, such as by making it harder to enter Hyper Mode and Meikyo Shisui, reducing the amount of HP restored for activating these modes and increasing the reload time for the regular burning slash (wave) sub weapon. Thanks for watching, and I hope that you enjoyed it!
Music used:
G Generation Cross Rays, "Flaring Fighting Spirit" and "My Mind is Clear and Serene"