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Like my video on the Unicorn Gundam, I won't be going too deep on analysis here. We simply don't have all the hidden stats and modifiers available to do so. Instead here will be my first impressions and what I know about it so far.
Banshee is a 700 cost raid with absolutely bonkers melee damage. It has NT-D like the Unicorn but with lesser HP drain to account for no Awakened mode. It has 160% downswing modifier on its arm claw in both normal and NT-D mode along with 100/80/64% combo modifier on the beam saber. This alone lets you do insane melee damage in NT-D but what really pushes it over the edge is the heavy attack. This is only available in NT-D but has a MASSIVE 400% modifier and speedy 1.5 seconds charge time. Although it isn't shown in this video, you can actually combo into the heavy attack. By doing a downswing, immediately dodge rolling and swapping to claw then charging the heavy attack. Timing is tight but this should let you confirm it very easily to nuke even generals. You also gain priority 4 of all things during NT-D so Enhanced ZZ Gundam and Zaku IV won't even be able to clash with you. You can also combo the heavy attack into three beam saber swings and a claw downswing. This combo is even capable of killing raids and generals in one go.
Overall I really like Banshee so far and can't wait to practice it more. It feels a lot harder to use than the Unicorn and I haven't gotten any omega high damage games yet but I feel like its potential is the highest of all current 700 cost raids. As with Unicorn, I will try to upload some higher quality games with commentary later in the week. Until then, please make do with this video.
Music used:
Metal Gear Rising, Red Sun (instrumental+vocals)
Dynasty Warriors Gundam 2, Mirage
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