I know I said it in the description but... this video was a really really really interesting one to make. I spent weeks playing more than ONE HUNDRED featured levels in order to find the exact points I was looking for. And although I rant a lot about levels being "bad", I have to point out that I've honestly gained so much more respect for GD creators. Although playing through 100+ levels sounds like torture, the truth is that it was an incredible experience where I got to play through some of the most beautiful and well designed levels I've seen in a while. I mentioned that stopped playing GD levels a while ago but I honestly think making this video got me back into the game. Definitely gonna start playing more levels and leaving friendly comments on them. And I encourage you to support creators by doing the same!
@baulvicork51993 жыл бұрын
Hi
@lioncaat79613 жыл бұрын
Honestly, it's really fun to have someone famous comment on your level (NOT from personal experience) so by doing so, you probably made someone's day. Those are the little things that matter in life, so it's a good thing to do. ^^
@treborsnave763 жыл бұрын
Well done Colon
@GDColon3 жыл бұрын
@@lioncaat7961 Honestly I just wish people left more friendly comments in GD. Usually I'll just play through a level then comment on everything I enjoyed about it (and maybe some steps for next time). Along with being meaningful it's also a nice break from the constant toxicity and like begging so... it's a win-win in my book
@MuSicBlock57743 жыл бұрын
It was, bc there are some things that actually bother me too.
@envya41743 жыл бұрын
‘Make sure your moving objects are predictable’ 80% Deadlocked:
@GUADIACALDERON3 жыл бұрын
level easy is annoying
@myself86373 жыл бұрын
I died there 3 times
@Topunito3 жыл бұрын
I died to the transition at the beginning a lot because wave-ship transition sucks, but once I got lucky and got past the transition I did it first try
@myself86373 жыл бұрын
@@Topunito emm
@RetrOHeaD58053 жыл бұрын
It's pretty much meant to be memory ... but well if it isn't :/
@sdslayer1003 жыл бұрын
I didn't even know it was possible to make a fun GD level in 2021
@elijah44gd793 жыл бұрын
first'nt
@RHoskote3 жыл бұрын
Sdslayerrrr
@sasquatch.83 жыл бұрын
Hello there
@Literatez3 жыл бұрын
True
@shadowspeak3 жыл бұрын
lol yeah
@bettercalldelta2 жыл бұрын
This is exactly why I like 1.9 levels so much. Their gameplay is fair and readable, and the decorations are already very beatiful, and unlike most modern levels, the two don't hurt each other in 1.9 levels
@staringcorgi6475 Жыл бұрын
I agree despite there still being trash in 1.9 but that is inevitable in gd
@XTheScarX Жыл бұрын
@@staringcorgi6475 yep but at least it was sight readable trash
@staringcorgi6475 Жыл бұрын
@@XTheScarX mostly if ignoring levels like xyz step infinity or can’t let troll
@chillfrosted267011 ай бұрын
fire aura:
@Radanox4 ай бұрын
@@chillfrosted2670You may think Fire Aura has “unfair” gameplay just because it’s hard, and in a sense that’s true. But as much as I hate the term “skill issue,” this is 100% a skill issue. I would bet a large sum of money that if Fire Aura was 8* or 9*, you, and the collective consciousness of the GD community, wouldn’t whine about it so much. Also Fire Aura looks really nice especially for 1.9. In short I have no idea what you’re talking about.
@cherrychip_3 жыл бұрын
"Make sure your moving objects are predictable." Recent Levels: Oh no! Anyway...
@cymar3 жыл бұрын
well, they are recent levels.
@smurphas61193 жыл бұрын
hahhahaha i laughed so hard at this
@RubyPiec3 жыл бұрын
My recent tab l3vels dont even use move triggers
@ep1k_43 жыл бұрын
i make the objects move before you arrive to them so its a little bit predictable
@zt38533 жыл бұрын
HAHAHAHAHA
@henrygamingnguyen3 жыл бұрын
"don't be a jerk in demon levels" krmal: "sorry, we don't do that here"
@quentintose3 жыл бұрын
lmao
@petethecateyy21253 жыл бұрын
@@quentintose E
@fgrey-3 жыл бұрын
I still find his levels fun tho
@fgrey-3 жыл бұрын
I like the first part in lit fuse
@ZVLIAN3 жыл бұрын
@@fgrey- lit fuse is hella fun
@pixelator53123 жыл бұрын
"this isn't hacked i just ate a whole pack of flintstones vitamins" made me nearly spit out my drink
@filipt99313 жыл бұрын
actually the flintstone gummies did only 50% of that the other 50% is from his gaming chair
@creativeusernam3 жыл бұрын
@yur ono bruh
@AceRobloxOfficial3 жыл бұрын
Same xd
@kd4n3473 жыл бұрын
Bruh the wave wasn't even hard lol the hacks were just unnecessary
@sarcastic_much3 жыл бұрын
@izuku39 what are you smoking?
@BLENDEDBEANZ Жыл бұрын
I completely agree that your level should be sight readable. I hate so many custom levels because they have way too much decoration and I have no idea what anything is, I get making your level look nice but at least make good visual difference between the ground, spikes, and empty space.
@hibacilacle2609 Жыл бұрын
I’m not gonna lie, what you just said is one of the reasons I quit playing Geometry Dash, I just couldn’t do dailies or weeklies since it was so hard for me to tell the foreground from the background and what was dangerous. That and I only had bluetooth headphones, so the desync between gameplay and music was unbearable.
@DccToon11 ай бұрын
dash spider part
@des49297 ай бұрын
This. There is a reason I joke that half the difficulty of some levels is figuring out where to go
@coolkeevbro_246 ай бұрын
Almost all the layouts I see on KZbin for geometry dash are xl 2.2 demons with the gamemode changing like every second with 3x or 4x speed, which is annoying for me. (I don’t expect anyone to agree with me on this but those layouts are so annoying and things get very repetitive;
@goofballcartoonist78483 жыл бұрын
"don't use triangle decorations" oh sir, i have the perfect level where i ALWAYS DIE IN THE SAME SPOT every time i try playing it because all the spikes look exactly like arrows. it's so annoying. thank you for pointing it out.
@darthvader53993 жыл бұрын
My nemesis level that uses triangle decorations is called 'victim'
@providenceannahtafirei41433 жыл бұрын
Do a mini gd level
@savagemarkery3 жыл бұрын
@@darthvader5399 me too
@aradia97263 жыл бұрын
homestuck
@Phoenixgaming-zf4tu3 жыл бұрын
space battle intensifies
@Orincaby3 жыл бұрын
7:27 "demon levels should be readable" demons after 2.0: *i'm going to pretend i didn't hear that*
@googlebingyahoo3 жыл бұрын
when you see it
@JonathanGomez-ys4ou3 жыл бұрын
WYSI
@galliumn86843 жыл бұрын
@@sxneze wrong community
@lastlyhi3 жыл бұрын
oh god... blue zenith intensifies*
@kab433 жыл бұрын
wyfsi
@JamAttack3 жыл бұрын
the absolute worst thing people do with transitions, is when you go into a ball part, and then they knock you down with a blue pad thinking you don't have enough time to realize you need to make an input there, but 90% of the time, what happens is that the player notices that they should make an input right as they're hitting the blue pad before they notice the blue pad, and then end up making the input after the blue pad, killing them. like please, why can't you just not have the gameplay of that part start right away? or maybe have it be Auto for a second at the very least.
@RetrOHeaD58053 жыл бұрын
Yeah blue pads in ball parts are so RARELY useful
@JamAttack3 жыл бұрын
@@RetrOHeaD5805 yeah like the only time you'd want to use them is as a fake, and that should be either obvious, or intentionally memory heavy, and not just some annoying thing that's supposed to be """helpful"""
@lazolvguy95773 жыл бұрын
Yea it is better to place gravity portal than blue pads
@nitrothekid23233 жыл бұрын
Just make a good transition lol the only reason why a creator would have to do that is if the transition makes it hard to read what’s coming up
@JamAttack3 жыл бұрын
@@nitrothekid2323 EXACTLY
@bodemackie42372 жыл бұрын
6:56 “Essentially it’s a level that looks like it was designed by a 4-year-old. And they exist in geometry dash as well, usually with demon layouts.” Recent levels: *Am i a joke to you?*
@TheCaregiverSITMOB Жыл бұрын
He’s actually explaining why recent levels flop.
@NapkinDictator3 жыл бұрын
YES FINALLY, SOMEONE CALLING OUT THE BAD GAME DESIGN PLAGUING THIS GODFORSAKEN GAME
@kaigamesoficial64263 жыл бұрын
yeah
@ZphyZphyer3 жыл бұрын
Agreed
@CrazyDash93 жыл бұрын
Let’s also not talk about the “Layout” trend. Rated layouts do not deserve to get rated. Most people who make layouts just add flashy stuff just to cover up how bad their gameplay actually is
@labannackros3 жыл бұрын
yes yes
@lordhelix17053 жыл бұрын
ive started to grow a bad taste from geometry dash, because at this point, flashly decoration is the only real requirment to get rated, and gameplay is often tossed to the side
@Melotaku3 жыл бұрын
I've always wondered why I like playing levels made before 2.0. Now I know why.
@Rayan-West3 жыл бұрын
I like 1.0 style, as I don't mind about block design ad much as gameplay.
@snowie5913 жыл бұрын
@@Rayan-West same
@Gerbert673 жыл бұрын
yeah, the map packs are cool
@Woomy422313 жыл бұрын
@@Gerbert67 that might be too far. They too contain bad gameplay like blind jumps. A lot of blind jumps.
@loafofbread43 жыл бұрын
@@Rayan-West me too
@coffeduck90143 жыл бұрын
Bonus tip: Don't overflow the level with decoration There's often levels online which end up being harder than they actually are due to decoration being very distracting or blocking vision Edit: It's been 2 years and I STILL get replies mentioning ISpy, I GET IT.
@aismasta3 жыл бұрын
Tow faced agony: did you say something?
@alduinfr3 жыл бұрын
Mr CrazyHands transiton was so bad, i can barely see what is coming up next.
@echonomad942 жыл бұрын
This is why I hate Glowy by rob buck.
@cayben88652 жыл бұрын
Vsc the golden trueffet arcturus renevant
@amgx96702 жыл бұрын
extreme demons often try to blur the level to make it even harder
@TheWagonroast Жыл бұрын
5:36 Made even more true if you realize that size, speed, gravity, and gamemode portals all have different hitboxes, so even if you placed them on top of eachother, you’ll touch them at different times.
@smallw20033 жыл бұрын
7:34 obama calmly smashing a level with harder gameplay than bloodlust
@itisi20423 жыл бұрын
Well, it’s obama
@lailoutherand3 жыл бұрын
With colon's icons lol
@thattower0w03 жыл бұрын
@@lailoutherand Colon is actually Obama. Change my mind
@wilderduran84273 жыл бұрын
“I have to confess, I’m very good at video games.” -Barack Obama
@salt546-lfc3 жыл бұрын
7:15 More Obama skills
@theaceofspades88713 жыл бұрын
"Make sure your moving objects are predictable." %90 of demons: *Sweats nervously*
@Boldorx3 жыл бұрын
Geometrical Dominator : *sweats even harder*
@user-pr6gn2un8z3 жыл бұрын
90%
@UselessAccountt2 жыл бұрын
Deadlocked: *makes a whole river with sweat*
@Dexzler2 жыл бұрын
Deadlocked: ▫@@Boldorx Geometrical Dominator doesn't use move triggers.
@CrazyKevin222 жыл бұрын
@@Dexzler im sorry WHAT????? i hope that you're joking
@maxikd3 жыл бұрын
Here is some corrections I would make to your video: 1) Pads in portals depend on what the gamemode is. If you are a cube and you put a gravity change portal with a pad in it, it can serve as a nice auto alternative to a green orb. The key in putting pads in portals and making them work is making them readable and intuitive, which is why pads in portals such as UFO don’t work well because the first instinct is to jump. 2) Off screen jumps shouldn’t have a time to be able to adapt to them, but they shouldn’t be done in the first place. If the camera changes drastically, there shouldn’t be any gameplay following it until the eye has adjusted to it. 3) Putting a ceiling in a ship transition can cause you to hit it and plummet down before you notice what’s going on. I would personally just make sure the movement is almost stopped or smoothened before entering a ship. 4) When you space portals out, it’s better to make the size or gravity portal 0.25 size smaller and move it to the front of the portal. That way, when you hit it, you will always be centered into the portal, it doesn’t change the jump after the portal has been entered and it still maintains good readability. Apart from all that this was a very good video, and very necessary. Good stuff :)
@ThirstyPlant-sigma2 күн бұрын
Well he told that in only applies to ship and UFO
@devourerofgods70472 жыл бұрын
Telegraphing attacks from "Boss Levels" could be creative and fun, but it might be mistaken for a laser if you do it that way
@miltonescobar51813 жыл бұрын
When I saw the Little Timmy part, I understood why most of your advices sounded like Mario Maker ones
@aiming2game553 жыл бұрын
1:31 ok so am i the only one who used to think gravity portals by themselves would automatically stop a dash orb?
@ricememes3 жыл бұрын
No
@inactivechannel29653 жыл бұрын
Nope i used to think that before 2.1 was released
@aiming2game553 жыл бұрын
@@inactivechannel2965 bruh dash orbs didnt even exist till 2.1
@inactivechannel29653 жыл бұрын
@@aiming2game55 theres a hacked version of gd world thats allows access to the editor when 2.1 wasn't released yet
@Kobe_Abogutal3 жыл бұрын
no me too
@valacejo3 жыл бұрын
I feel like a great tool for creators would be a graphic showing the percentages where the players die the most in a level, so they can fix that part of the gameplay. Public playtesting basically (edit: clarity)
@FilmBucket3 жыл бұрын
amazing idea!
@ziwuri2 жыл бұрын
I feel like it shouldn't be that hard to figure out before uploading the level. Edit: OC's edit did indeed clarify this a bit, I like the idea now lol
@Indivinity2 жыл бұрын
@@ziwuri you'd be surprised
@bkeating72282 жыл бұрын
@@ziwuri the thing is, as the creator, you've playtested the level to oblivion, so it's basically muscle memory. as someone who's made a few layouts, it is actually really hard to tell
@viraenthusiast2 жыл бұрын
@@ziwurithe player is always better at playtesting for bugs than you
@yourbigfan1777Ай бұрын
0:47 this particular part of hexagon force used to drive me insane back when i was a kid. Then i've finally learned how to play it properly without 2 cubes jumping at the same time
@hunterplaysroblox119Ай бұрын
HOW???!!!
@yourbigfan1777Ай бұрын
@@hunterplaysroblox119 basically you just have to jump in sync with the music, so after you make the first jump off of the platforms you gotta click again to jump on the yellow orb at the bottom with the lower cube, then wait for a bit (do not hold) until the upper cube reaches the end of its platform, then jump again and jump on the yellow orb at the top with a little delay so the lower cube can jump into the ship portal
@bayuww3 жыл бұрын
The decoration on most levels these days is outstanding. That being said, the gameplay isn't improving. It's surprisingly hard to find a level with good decoration and gameplay. I hope this video will help future creators
@CrazyDash93 жыл бұрын
There are some. But most actual good gameplay creators are very unnoticed.
@bayuww3 жыл бұрын
@@CrazyDash9 Yes exactly
@porple44303 жыл бұрын
I respectfully disagree. Gameplay has 100% improved a lot since the first demon levels. With more gamemodes and orbs to work with, gameplay has become ever more complex, and there are even dedicated gameplay creators, who can create the most enjoyable and synced gameplay in the history of Geometry Dash. Just look at old 1.9 levels compared to newer ones, most people would agree that Thanatophobia has far better gameplay than Supersonic by ZenthicAlpha. Although I do somewhat agree with you about non-demon levels.
@bayuww3 жыл бұрын
@@porple4430 It's cool it's cool. With the added mechanics such as dash orb, 4x speed, spin trigger etc, there is for sure an improvement when compared to the 1.9 levels. The levels nowadays are way more complex than what it used to be.
@bayuww3 жыл бұрын
But it has been around 3 years since we get a new update, new gameplay mechanics. Many creators can innovate their decorating skills as much as they want. However there isn't much that they can do to innovate gameplay (unless you are someone like Serponge).
@doodoo20653 жыл бұрын
I wanted to make a video like this someday. I really love that you made this, the amount of just wrong stuff in levels nowadays it's insane, the worst part it's that most ppl just repeat them because they saw them on other levels. Unfair jumps. Difficulty spikes for no reason. Fast unreadable gameplay. Portal spam. I think a gameplay it's good when it is: Fun to play -> Sight readable -> Memorable A memorable level doesn't need deco for you to remember it. Take Astral Divinity as an example. I'm pretty sure that you remember at least 80% of the entire level. Even if it didn't have any deco. As a creator, i think that the best way to make a level it's letting the player know exactly what they have to do. Example: instead of making an annoying timing orb to force sinc with the music, you could put a fake orb in front of the first orb (clearly marked of course). It is just a fake out tho, since the objective of that orb isn't to be a trap, but to make the player, without even knowing, to use the next orb with timing. If you want the player to use the orb instantly, then put the orb a bit inside of an object that kills you, dying from that object will feel much more fair than dying because you didn't reach the platform you were supposed to land on even after using that orb. The whole objective of this it's that the player KNOWS what they have to do before dying.
@GDColon3 жыл бұрын
I totally agree! Thanks for commenting on this
@doodoo20653 жыл бұрын
@@GDColon I can't believe you replied to my comment! :D Luv ur vids ♡
@theemperorofmemes35233 жыл бұрын
In my opinion, you shouldn’t have a long cutscene at the start. Yeah, it’s nice and all, but when you die, it’s boring to wait through that 10-20% of the level. At least in 2.2, you’ll be able to create a sort of “Skip Cutscene” button by using teleporters and the song trigger.
@Dexzler2 жыл бұрын
???
@Exencia2 жыл бұрын
I mean one good thing about it is you can get more orbs.
@dannyrpt2 жыл бұрын
Against The God💀💀
@staringcorgi6475 Жыл бұрын
Or maybe instead have a long cutscene with gameplay
@randomcookie2706 Жыл бұрын
@@Dexzler what
@beanmann000 Жыл бұрын
I like to make my levels more “dynamic”. An object first seen as an obstacle can actually be a useful platform you can jump on to go forward a different way than usual.
@kanyewestmygoat9 ай бұрын
dorabae chooseway
@17thstellation3 жыл бұрын
You forgot the most extremely important and amazing tip: Always place very large text saying "HOLD!!!" next to every single dash orb.
@Dexzler2 жыл бұрын
Fun fact text limit or abuse scaleness secretly has alpha trigger
@fedwin4694 Жыл бұрын
I can't tell if you're joking or not, but I hope you are.
@Appalachian-Mapping Жыл бұрын
@@fedwin4694 Its very obvious satire
@HRM_19363 Жыл бұрын
This also applies to robot gameplay but do this IF ● The level is below normal difficulty ● 1 Star rating with 25 orbs
@Ruzzzz579 ай бұрын
what i would do: Checkpoint at transition
@alexislondon1393 жыл бұрын
The fact he thought that we have friends is sooo funny
@GDColon3 жыл бұрын
:(
@sonetagu13373 жыл бұрын
>:)
@sharkbitesback27493 жыл бұрын
@@GDColon well, i have friends so...
@JKBDTS3 жыл бұрын
@Aris Van de Moortel Like most of us.
@monsieurassembling61393 жыл бұрын
@Aris Van de Moortel try asking them to play
@sirmant16513 жыл бұрын
"tapping right as you enter the ball mode making you crash into spikes on the ceiling since you can't see what is actually there"
@The_Knight_IsTheVillain2 жыл бұрын
Extra tips: Don't put blind clicks. If you're gonna surprise the player with an orb/obstacle that was offscreen at least put an indicator (an exclamation mark for example), but I mostly recommend you to not put blind offscreen clicks at all. Make sure to balance the gameplay properly. Too much precision on a simple level can just make it unfair and sometimes buggy. Sync up the level with the music you're using. Even doing this a little bit can help because this can give the player an idea of where it should click, and it feels better than just random obstacles mashed together which results in a messy feeling gameplay that requires pure sightreading. (If I made any mistakes please tell me)
@cowrocks Жыл бұрын
This is exactly why I absolutely dread old demons. There wasn't a good way to scale up the difficulty back then (there were barely any triggers), so most people's idea was to put blind jumps and 5 million trilple spikes to get that beautiful demon rating.
@SomeCowguy Жыл бұрын
@@cowrocks**ahem** CLUTTERFUNK. I absolutely despise that blind triple spike at around 70% and its the reason i refuse to do the level. Its 100% the most unfair jump in any non-demon main level
@Mike123565 ай бұрын
@@SomeCowguy Electrodynamix quadruple spikes part is an honourable mention
@jackveedock48933 жыл бұрын
this is actually the most accurate video of all time. this is literally every single problem with GD levels.
@emuliusv3 жыл бұрын
Yes!
@no-one-13 жыл бұрын
69th like
@ΓιάννηςΤσίντζας3 жыл бұрын
100% agreed... This is why I miss the pre 2.0 era
@Manny73211 Жыл бұрын
why was there a fingerdash spider part in mario maker
@cowrocks Жыл бұрын
@@Manny73211kaizo
@brombeer23593 жыл бұрын
"Make sure your moving objects are predictable" Geometrical Dominator:
@ValeraDX3 жыл бұрын
i were about to say that
@adrianfernandezroyano2003 жыл бұрын
Xd
@ahmadasfour67153 жыл бұрын
There are levels that require memorization. Geometrical dominator is not too hard. It's a pattern which makes it fun. Some levels though...
@loafofbread43 жыл бұрын
69 LIKES WHAT THE HELL
@dabigfish3 жыл бұрын
Deadlocked
@kushinasonlypans3 жыл бұрын
OH MY GOD THE PORTAL JUMP PADS FINALLY SOMEONE HAS SAID SOMETHING ABOUT THE FKN PORTAL JUMP PADS
@kour3l Жыл бұрын
"This isn't hacked i just ate a pack of flintstone vitamins." 💀 7:23 btw
@tyronium23 жыл бұрын
Killbot be like: “As fair and sight readable as possible”
@staringcorgi64753 жыл бұрын
What about fake a doom
@tyronium23 жыл бұрын
@@staringcorgi6475 indeed
@kelly73783 жыл бұрын
Ah, yes
@lovelymayapop3 жыл бұрын
its meant to be memory
@tyronium23 жыл бұрын
@@lovelymayapop ITS LITERALLY A JOKE
@hamham14953 жыл бұрын
Colon : Make sure your level is sight-readable Every Memory Level : What??
@uwuslayer46023 жыл бұрын
Lol thats why us memory lol
@Boldorx3 жыл бұрын
Dorabae choose way : should i add spikes?
@trn14463 жыл бұрын
killbot: no thanks im fine
@mynameisjeffgd94913 жыл бұрын
Requiem:Nah I'm Fine Primary Maze:I'm A Memory Level And I Am Still Not Fine HOWCONFUSINGISTHELVL:Are You Questioning Me?
@hello_i_exist_uwu3 жыл бұрын
The beginning of The Process 4: I’m gonna pretend I didn’t see that
@browniex51203 жыл бұрын
- Timestamps - 0:00 Introduction/The Gameplay Problem 1:05 Be Careful With S Blocks 1:59 Invisible Block Kind Of Suck 2:39 Transitions Can Be Deadly 3:23 Just Let Them Jump 4:02 Use Triangles Responsibly 4:41 Liftoff Isn't Necessary (Only For The UFO/Ship) 5:11 Avoid Portal Stacking 5:52 Handholding Is Boring (Only For Modern 2-3 Star Levels) 6:20 Moving Objects Are Wack 6:50 Don't Be A Jerk In Demon Levels 7:41 Conclusion 7:55 Outro/Endscreen
@WTIF20259 ай бұрын
"creators should strive to make their levels as fair and sight-readable as possible" robtop: i'm gonna pretend i didn't hear that
@meloneill138 ай бұрын
rob shouldve kept the old spider part (the leaked layout)
@SanNyunt-co1rx5 ай бұрын
Tbh the RobTop demons are probably the most sightreadable demons
@coellito3 жыл бұрын
Oh yes, most important: Make LDM real for phones.
@ph4ntumm3 жыл бұрын
but that doesn't have to do with gp
@GDColon3 жыл бұрын
i tried my best to make LDM for my rhythm doctor level (which never even lagged on my phone) but i've concluded that you guys are just playing on calculators
@chanjay113 жыл бұрын
@@GDColon lol
@noahfrankel79663 жыл бұрын
Am I the only one who has absolutely NO problems on my phone
@xodiax39903 жыл бұрын
Just don’t have a bad phone (joke)
@arshpreetsingh44692 жыл бұрын
You forgot to mention LDM mode. Sometimes, LDM doesn't change the level at all, such as Flax by Thomartin. Other times it changes the background and maybe flashes, such as Thought Process from Enlex(I think). Other times it just changes the whole level into a layout
@willyoubehonest11 ай бұрын
melodic travel
@fyfhgvjh1_093510 ай бұрын
like WHAT by Spu7nix
@hhhh82user8 ай бұрын
@@fyfhgvjh1_0935it also kinda changes the gameplay, like the kinda jump near the end being turned into normal gameplay
@xcaedes3 жыл бұрын
My favorite levels are usually ones that are pre 2.0. Honestly, the crazy amount of deco levels have these days make even hard or harder levels feel like insanes. Easy demons are also so impossible to read, and feel like hard demons all over again. design from 1.3 or 1.5 is honesty some of my favorite in the game.
@sergalmaster51303 жыл бұрын
No one cares about what you like.
@xcaedes3 жыл бұрын
@@sergalmaster5130 diddly darn
@n6rt9s3 жыл бұрын
@@sergalmaster5130 I do
@kiwi_2_official2 жыл бұрын
it was easier to get levels rated and popular back then, because there wasn't nearly as much effort you needed to get a level that met quality standards for a rate, and the community was smaller, so you could get recognition easily for making good levels that are fun to play. also glow style exists now, big L.
@LoquatJuice_10 ай бұрын
Unless it's X.
@drawingtimelapse54342 жыл бұрын
Im so glad someone is talking about this, because its not hard to make a fun and fair level, but its like all feature creators don't care because they know the levels don't get featured for gameplay, it gets featured for decoration. So its basically a bunch of really nice looking pieces of shit. This is why I only play robtop levels, my own levels, or just specific creators that I know make good levels.
@Azekk_83 жыл бұрын
5:32 I'm really glad my level got used as one of the GOOD examples since my friends who playtest my levels often tell me my gameplay is annoying. Also, thanks for showing my level
@GDColon3 жыл бұрын
ahaha truth be told I thought all the levels were good, I just had to be nitpicky for the video. Really fun level!
@Azekk_83 жыл бұрын
@@GDColon :)
@leonrbmaps2 жыл бұрын
@@GDColon Me subscribed 😎
@kgratia47482 жыл бұрын
@@GDColon don’t you mean: ‘Really fu nlevel!’
@SugarooLM2 жыл бұрын
Friends can be annoying at times.
@hoosfire42703 жыл бұрын
petition for colon to only use the thud sound effect for all of his list videos
@GDColon3 жыл бұрын
C:\Users\Craig\Music\Sound Effects\vine boom.mp3
@noahrivera55453 жыл бұрын
Ello!
@dominica53603 жыл бұрын
I'm close to colon
@ferricacid25643 жыл бұрын
colon tried 21st century humor
@KopsGD3 жыл бұрын
the self-proclaimed KingOfPetitions approves :)
@dawn.sol.3 жыл бұрын
3:59 Feels bad for people doing the extreme demon roulette
@erner_wisal2 жыл бұрын
@Intimidator ruined it
@SubscriberStats2 жыл бұрын
@@erner_wisal *_It's Still At 70 Likes After 4 Weeks_* *_Oh, Wait It's Not Because I Ruined The Streak._*
@Bubznotgamin5 ай бұрын
When it said “its not hacked i just ate a whole pack of flintstones vitamins” got me laughing 😂
@charlesmot543 жыл бұрын
This was such a great video, not only could it help me some but theres so many other people that could use this information. Thank you so much colon
@Aerma3 жыл бұрын
Oh my god, thank you. I can't express how much I agree with all of this, and it makes grinding the featured tab quite annoying. Also, as someone who's working on making better GD videos, I wanted to say that I really appreciate your attention to detail with the editing! I can tell why these videos take you so long, there's clearly a ton of effort behind the scenes (I mean, look at that block-less Fingerdash scene-I can imagine that taking 10 to 15 minutes to do, and it only takes up a couple seconds on the video). You're a great inspiration, thank you!
@GDColon3 жыл бұрын
Aaaa thank you! The real challenge came from finding GD levels that fit what I was talking about, I spent weeks finding enough and ended up playing over a hundred
@christinalaree9 ай бұрын
W
@scroomers3 жыл бұрын
I'm so glad that you put the transitions point in, the amount of times I've died because of how fast a ship falls as soon as you go through the portal is unnecessary.
@12Relic2 жыл бұрын
6:51 fingerdash in mario?
@AvalancheTV8 ай бұрын
Knew I wasn’t the only one who saw that
@coolkeevbro_246 ай бұрын
lol
@croissantpg3d6553 жыл бұрын
The reason that people put auto parts at the last 10% is to stretch the level out so that it would be at long length instead of medium. As Vipirin stated some time back, in order for a level to be rated it needs to be at least at long length (with some exceptions). Anyways, nice video.
@oceandash3 жыл бұрын
Thank you Colon, a larger community member actually talking about the importance of good gameplay. This is why I quit GD so long ago, creators started looking to decoration too much and forgot about people playing their level.
@Inga83 жыл бұрын
Hey mom that's me! :) lol sorry for the bad gameplay in my level it was made a long time ago I can assure you I can make better gameplay now
@raiseddd3 жыл бұрын
What do you mean?
@Nyluere3 жыл бұрын
@@raiseddd ikr
@croissantpg3d6553 жыл бұрын
@@raiseddd He says that one of his levels was in the video, but it had bad gameplay. He pointed that out by saying: Hey mom that's me. And he says sorry for bad gameplay, my levels are better now. By that he means that his levels where used in the bad gameplay example on the video, but they have better gameplay nowdays.
@1x_wastaken2 жыл бұрын
'I need to stock up on orbs for 2.2' -Gd colon 2021
@jggaming75063 жыл бұрын
Colon has good opinions that are reasonable he did the IMPOSSIBLE!
@gieloc23583 жыл бұрын
‘Demon levels should still be fair and readable’ Killbot: Allow me to introduce myself
@ShibeYouTube3 жыл бұрын
RIP Michigun. Your godlike ability to do triple spikes will stay in our hearts
@matthewramirez46783 жыл бұрын
Who’s Michigun?
@nil86593 жыл бұрын
@@matthewramirez4678 you don't know him???? go away from the gd community please Edit: Okay,I am really sorry for telling someone to go away from the GD community because they did not know Michigun. I will never do this again.
@EliteHimself3 жыл бұрын
@@nil8659 Don't gotta be rude about it :/. Not everyone knows.
@Pixelacatt3 жыл бұрын
@@nil8659 You can't just kick someone out from not knowing someone, or something
@Parulsharma-zr7nu3 жыл бұрын
@@nil8659 why would he? Michigun won't like you if he saw you saying this.
@VantaroGaming10 ай бұрын
I agree, people spend too much time on making it look nice. Some decoration is fine, but not at the cost of decent gameplay.
@sanriolovr3 жыл бұрын
Honestly, Im glad I found this video. Being new to creating is kinda hard lol
@Legitify_Music3 жыл бұрын
I haven’t finished a level in over 3 years but I can say my gameplay has improved tremendously over that time
@QuinnInQuestion3 жыл бұрын
This was the most inspirational Ted talk I ever watched. Thank you so much colon lol
@VaughnSisson-zh7el2 ай бұрын
3:50 this can be fixed now with a player control trigger stopping jumps
@KriszGD3 жыл бұрын
Never gonna sleep anymore so I can see your premiere
@theneonbuster3 жыл бұрын
hi krisz do u like water
@GDColon3 жыл бұрын
NONONONONO BAD KRISZ BAD KRISZ kzbin.info/www/bejne/ipmmpJeCnLNogtU
@Gracechild6003 жыл бұрын
It's him....
@square64223 жыл бұрын
@@GDColon hahaha
@creapeys2 жыл бұрын
One suggestion I’d also consider is making rhythms/patterns for sync. I find it’s easier to learn a level’s gameplay if there’s a specific click patterns made for specific parts.
@nobodyknows32423 жыл бұрын
"just make sure your moving objects are predictable" 80% deadlocked: no
@ahmadasfour67153 жыл бұрын
The other comment you recommended is still pretty high, you don't really need to recommend
@pandathebagel83913 жыл бұрын
There are arrows, which is better than 90% of what he's calling out
@trafficown2 жыл бұрын
00:46 I understand how people cannot do this part in hexagon force, but for me, I kinda got into a rhythm where now I can just do it, along with the second dual with the ball
@Lucashallal Жыл бұрын
Please tell me how
@trafficown Жыл бұрын
words cannot describe how hard of a task it was 😔 [ this was a joke i am not that bad at the game lol ]
@Lucashallal Жыл бұрын
Now I beat clubstep and am on my way to beat toe 2 lol
@petrikhorr Жыл бұрын
it is so fucking easy
@user-r7d7l Жыл бұрын
exactly, i just click to the music and its very consistent
@RHoskote3 жыл бұрын
7:51 Oh my god, a cameo from the best GD player in the world, GMD Tubular9!
@GDColon3 жыл бұрын
Fun fact: I was actually gonna get AeonAir to do that part but he didn't have time. I wasn't able to wait because it was quite literally the last thing I recorded in the video (I literally shot it a few hours ago)
@BucketHeadKing3 жыл бұрын
I think we all prefer the holy lord that is GMD Tubular9 anyways
@Ohmwise3 жыл бұрын
@@GDColon good jk
@Dodobirdth3 жыл бұрын
@@GDColon U MISSS ONE WRONG pasab Colon u have done
@RHoskote3 жыл бұрын
Wow thanks for the heart, I think you're the most subscribed-to KZbinr I've gotten a heart from lol
@bigchungus72793 жыл бұрын
I 100% agree with this video, I find that almost every epic level nowadays violates at least four things on this list. It's not that hard to make fun gameplay.
@cosmic08083 жыл бұрын
6:04 that level is called Emily blunt and the only part in that level that isnt auto is the ufo witch is like ~15% of the level
@cosmic08083 жыл бұрын
Oh hey a heart. Tysm
@Incineration7210 ай бұрын
0:55 i bet colon will look back at this timestamp and realize the pain that he has been given
@flooku9873 жыл бұрын
7:51 *¨Bold of you to assume i have friends.¨*
@SoshJam2 жыл бұрын
finally someone gets it. GOOD DECORATION DOES NOT MAKE A GOOD LEVEL. nowadays in most featured/daily levels, sight reading is meaningless and you just have to try to look for the arrows that tell you where to go. there's no way you'll be able to actually read the level and figure it out for yourself.
@bigsmoke96913 жыл бұрын
'Make sure your moving objects are predictables' Deadlocked: and i took that personally
@marxnova62003 жыл бұрын
*Geometrical Dominator has joined the chat*
@angelcorreaspohr843 жыл бұрын
E has joined the chat
@ThatOneCoolDogeАй бұрын
KZbin said I’m in the top 0.1% of your viewers and that I watch 36x as much of your content then the average viewer and a heart or a reply would make my day
@basicallytoxic3 жыл бұрын
Here's another thing: don't make platforms invisible and only show something like pulsing objects. You won't know if it's a platform, or just some pulsing objects. It's really wierd seeing pulsing objects (or any other deco tbh) being solid, and dying by sliding off of them.
@GUMMY_MKII3 жыл бұрын
My priority back when I was doing custom levels was to simply match the beat The colors, & decoration would always come after
@acedelta12 Жыл бұрын
That's my priority today
@zoids95ilmioanime3 жыл бұрын
This really is a good video. I would also add to be careful with timings. Timings are alright, but they need to depend on player's skill and not on fortune. One of the things I hate most is the bugged orb timings, for example when there is an orb spam and if you click too early or too late on one orb you die reaching the next one. This problem is even bigger with the ball, since the ball has a very bad physics in my opinion, and an orb spam with the ball means the need for perfect timings
@fruitful61392 жыл бұрын
5:21 Idk why, but the zoom-in on the portal amalgamation was hilarious to me
@UnitedKingdomOfAmerica3 жыл бұрын
I remember when I was playing this one level. I forgot the name of it. I was a 5 star level. When I was exiting another gamemode, it had those custom portals. The custom portal was as purple as the spider portal. It was actually the ship. I then quit the level out of minor frustration. Annoying how people get away with that.
@baulvicork51993 жыл бұрын
7:21 *this isnt hacked I ate my vitamins*
@Yes-i-card8 ай бұрын
Sorry I was just energetic
@Yes-i-card8 ай бұрын
I was just energetic
@Dashing_Geometry3 жыл бұрын
colon: make sure your moving objects are predictable deadlocked: we dont do that here
@WoodpekazYT Жыл бұрын
5:40 The only problem with this is that it creates swag routes, like for this example, if you were ship and touched the top of the ufo portal, you can go over the size portal, so there should also be no way for anything like that to happen
@ivanych623111 ай бұрын
You can just scale up this portal, problem?
@WoodpekazYT11 ай бұрын
@@ivanych6231 Oh yeah I guess you can do that
@laackofpaack82553 жыл бұрын
Colon: Make sure your moving objects are predictable. Annoying creators: *Your powerless to stop me.*
@madnesscg Жыл бұрын
No that’s what we call every 2.0 demon EVER.
@jggaming75063 жыл бұрын
FINALLY YES I LOVE YOUR VIDS!
@PixelGxming3 жыл бұрын
Nice profile pic dude
@jggaming75063 жыл бұрын
@@PixelGxming Thanks
@fireliliu3 жыл бұрын
Thanks, Colon, for making this video. I'm still a beginner at creating gameplay and deco, and this video can help me avoid making mistakes. Thanks again.
@monodragon3 жыл бұрын
yeah i follow these tips every time i make a level.
@stevenr.rodriguez999711 ай бұрын
Dude I literally came back to GD for 2.2 and when playing the regular mode I had these exact thoughts, down to the Mario Maker comparison.
@ej_makesvideos3 жыл бұрын
6:51 THAT IS A PART OF FINGERDASH IN MARIO. LOL
@iycop Жыл бұрын
Fingermario moment
@loaf6969 Жыл бұрын
fingermario 😭
@jacobbruckelmeyer34663 жыл бұрын
Thank you so much for this video! I've been doing a lot of stargrinding lately (and I even recognized many of the levels you showed in this video, and died to their bad parts xD) and as such I have been killed many, many times by all of these. Hopefully the future will have better gameplay!
@tiktok_creater85553 жыл бұрын
Got an good way with transitions, if the transition is gonna kill you, just place some invisible lines after it so you can get an rest and see the level.
@Galakt1cSpyd3rX Жыл бұрын
0:16 says he needs to stock up on orbs for 2.2 Him waiting for 2.2: 134587304958304958 orbs
@mushii12843 жыл бұрын
6:12 this phrase sounds so funny with the music in the background idk why
@vouztyro3 жыл бұрын
"how to get a girlfriend by playing a two dollar square game" best tag ever
@adr1els_cola3 жыл бұрын
People: "How to make a featured level!" Colon: I'm so smart.
@damienwit2 жыл бұрын
I swear 90% of demons would be so much easier if there wasn't an insane amount of decoration blocking the view
@thegalaxytoastie11 ай бұрын
Fr
@zanmolecules410511 ай бұрын
Castle levels that feel like putting pillars in the foreground that block your vision
@Grandflea023 жыл бұрын
I cannot stop myself from laughing whenever someone says "little timmy level" Idk what my brain finds so funny about it
@Luxtralilmonix33 жыл бұрын
4:11 and that's why I was scared of 5 and 4 stars back then...
@CleverWhatever3 жыл бұрын
Oh my god my art is at the end, I’m so happy you like it!
@domi-no1826 Жыл бұрын
4:25 i gave up on a daily for this it wasn't to bad but one mistake and i would have to go to the beginning THE SPIKES WERE FLOATING