Repopulating the Earth: Character Production on Horizon Zero Dawn

  Рет қаралды 45,228

GDC 2025

GDC 2025

Күн бұрын

Пікірлер: 37
@prototypelq8574
@prototypelq8574 5 жыл бұрын
What amazes me in Horizon, is that no matter how long you`ve played, you don`t feel like in a game. Cities and crowd npcs, everything looks just so incredibly good,polished and alive, you just loose yourself in this immersion and never come back. It`s really something, I haven`t had a game that had this effect on me in a long time. (thank you very much for this talk, it was very interesting to listen to, the more I learn about creation of this amazing game, the more I love it and Guerrilla for their hard work, even when I was absolutely sure I couldn`t love this game more than I already do)
@stul8449
@stul8449 6 жыл бұрын
Listening to these talks helps me understand why Horizon Zero Dawn was such an outstanding game. Looking forward to playing what you guys cook up next, and congratulations to you and your amazing team on the amazing product you've produced.
@HarryBillyBobGeorge
@HarryBillyBobGeorge 6 жыл бұрын
It's really a testament to how well-crafted the characters are that even if I can't remember a character's name, even the NPCs are memorable enough that I remember exactly where they are on the map and have a vague idea what their quest was
@LECityLECLEC
@LECityLECLEC 6 жыл бұрын
Daniel I love how you formatted you ppt, super effective knowledge transfer!
@charlesford8692
@charlesford8692 16 күн бұрын
What a great presentation. Love the humor added by the slides
@NeverduskX
@NeverduskX 6 жыл бұрын
This talk kept my attention from beginning to end. Learned a lot of stuff, even lessons not unique to character production.
@BrianLife
@BrianLife 6 жыл бұрын
Amazing speech Daniel Calvert, so informative, great delivery, clarity, and some humor! Thank you!
@NathanOkun
@NathanOkun 6 жыл бұрын
One of the best details in HZD was when Sylens tells Aloy that the world is round (as she is looking at the holo world projection giving HZD's progress in one of the old development facilities) and she tells him that she already knew that from looking at lunar eclipses and thing like that. He almost has a coughing fit when he finally realizes just how smart Aloy really is -- smarter than he is, obviously...
@gringo533
@gringo533 4 жыл бұрын
I think this was a jab at the Flat Earthers... I chuckled :)
@klurikon3004
@klurikon3004 4 жыл бұрын
@@gringo533 me to lol
@TheNheg66
@TheNheg66 10 ай бұрын
​@@gringo533yep, and also at our own ancestors
@cass7448
@cass7448 3 жыл бұрын
46:54 Sylens was a Jedi in his past life.
@atohms
@atohms 6 жыл бұрын
I believe this speech even goes beyond designing games. It can be really helpfull for anyone who starts from a blank page. Super inspiring. Excellent job. Thank you for sharing.
@chloetapp9533
@chloetapp9533 6 жыл бұрын
the more i watched the more interesting it got for sure, really good talk!
@alextownley9388
@alextownley9388 6 жыл бұрын
I really hope we’ll be able to climb everything in the sequel!!
@Dethikah
@Dethikah 10 ай бұрын
Great talk, thank you for posting! I love seeing how this magnificent game was made!
@Cascader13
@Cascader13 6 жыл бұрын
I'm grateful to have seen this video. Having a professional mirror advice you've been given from friends and books is a magical feeling...
@NcxX-c8f
@NcxX-c8f 6 жыл бұрын
9:33 Reminds me of when Herman Hulst accidentally said "Thunderyaw"
@jamberry9795
@jamberry9795 2 жыл бұрын
Kinda funny that the designs at 9:23 show characters that look like some of the new tribes in Forbidden West. What a sneak peak! :D
@Bl4cKeN1nG
@Bl4cKeN1nG 6 жыл бұрын
“Amateurs study tactics, armchair generals study strategy, but professionals study logistics"
@NathanOkun
@NathanOkun 6 жыл бұрын
I was the single (only) SQA person in my software project division which were usually working on several small and one or two large projects at any given time. Luckily, the sequence of stages in the projects did not happen simultaneously, since we only had a few test and development simulators and the project directors had to sort out the timing as to who got what when and for how long. I just had to handle the documentation and the between-stage meetings (for example, are we ready for this project to go to final test?), working closely with SQC to keep informed about schedule changes to hang-ups found at the last minute. Compared to HZD, all of my projects put together were a thimble-full of software, lucky for me...
@germgeneration
@germgeneration 3 жыл бұрын
Insightful and thoughtful speaker. Great talk!!!
@olninyo
@olninyo 6 жыл бұрын
Incredible talk So much useful stuff crammed in there
@72chevelle24
@72chevelle24 6 жыл бұрын
Who is the wolverine looking dude at 52:30? Looks badass
@insomnious52
@insomnious52 6 жыл бұрын
Fascinating and useful as always! Thanks
@theshadow64
@theshadow64 6 жыл бұрын
Who made the picture at 2:17? Looks amazing.
@lewislepton
@lewislepton 6 жыл бұрын
oooh
@jikim5554
@jikim5554 6 жыл бұрын
Absolutely helpful a lot. Thanks!!
@maxmustsleep
@maxmustsleep 6 жыл бұрын
amazing talk! thanks for sharing!
@NathanOkun
@NathanOkun 6 жыл бұрын
This is a great talk!
@xSpyroTheDragon
@xSpyroTheDragon 5 жыл бұрын
1:28 subtitles of Sylens: interested pudding xD
@lm4585
@lm4585 6 жыл бұрын
Great presentation.
@Userdoesnotexit
@Userdoesnotexit 6 жыл бұрын
Learned a lot !
@jingzhang1810
@jingzhang1810 6 жыл бұрын
Good~
@NathanOkun
@NathanOkun 6 жыл бұрын
The complexity of different pieces using combinations runs into the Traveling Salesman problem -- what mathematicians call "non-trivial". To handle this you will need powerful quantum computers.
@DavesChaoticBrain
@DavesChaoticBrain 2 жыл бұрын
Is it really "working as a small team" if you're outsourcing a lot of the work to other studios? I'd say no, you're just spreading your team out and making communication more difficult.
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