Lessons Learned from VR Prototyping

  Рет қаралды 15,623

GDC 2025

GDC 2025

Күн бұрын

Пікірлер: 17
@ijoa
@ijoa 6 жыл бұрын
This talk deserves more attention!
@StephanPackard
@StephanPackard 7 жыл бұрын
Amazingly helpful and clear, thanks so much for this talk!
@numgun
@numgun 7 жыл бұрын
"Play fetch with a T-Rex!" That gave me a smile. : )
@adelarscheidt
@adelarscheidt 7 жыл бұрын
Insightful and inspiring talk, congratulations
@bassemb
@bassemb 6 жыл бұрын
That was pretty concise and great!
@Maxschellenberg
@Maxschellenberg 6 жыл бұрын
Nice Video!
@cwidd1929
@cwidd1929 6 жыл бұрын
5:54 constant velocity
@timpye3010
@timpye3010 7 жыл бұрын
I have no idea what I'm doing
@ippaihea
@ippaihea 7 жыл бұрын
please don't do number 12 fov in vr is limited enough already don't make it worse
@trisymphony
@trisymphony 7 жыл бұрын
Paul Thomas google earth vr does this, and it really helps with motion sickness. might not be pretty, but very ergonomic. so best case, have it in your game and provide an option to turn it off for those with an iron stomach.
@ippaihea
@ippaihea 7 жыл бұрын
trisymphony They use it in eagle fight. I hate it so much I've stopped playing it till they give you the option to turn it off.
@probablybobross5790
@probablybobross5790 6 жыл бұрын
Paul Thomas so it depends on a game to game basis.
@madturtle84
@madturtle84 5 жыл бұрын
I agree that most "vignette" effect really make me less comfortable. But Google Map's solution, which fades out the game world into grids, works pretty well.
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