"im not good at speaking publicly" *proceeds to speak well publicly*
@brandonhlm27807 жыл бұрын
Proceeds to announce he gets dozens of bitches
@DailyFrankPeter6 жыл бұрын
@Brandon HLM Yeah, I suppose that would not land you a government spokesman position - although the way the world governments are heading these days, who knows.
@Grubiantoll5 жыл бұрын
well, ether that or "People say that I am the best speaker. Thee best one, a lot of people say that!'' - and proceeds to mumble about 100 different random things chaotically and often inaudibly
@emikochan135 жыл бұрын
@@brandonhlm2780 millions of registered losers :D
@hellatze5 жыл бұрын
Law of reverse psycological.
@themeatman69848 жыл бұрын
devolver digital knows what's up.
@Bloom_HD7 жыл бұрын
BIKER BOT Dozens and dozens of bitches...
@lolindirlink5 жыл бұрын
They're even at E3. they've sneaked their way to a Ubisoft/EA kind of spot and possibly further already.
@-._.-._.-._.-._.-._.-5 жыл бұрын
@@lolindirlink I love that, get the fuck out Ea, gamers want authentic games
@MuradBeybalaev5 жыл бұрын
@@lolindirlink E3 is dump for losers. I've no idea why you put it on a proverbial pedestal.
@dreadedpatrick98763 жыл бұрын
nice buckets pfp
@jupitersky3 жыл бұрын
I love how messy this talk was, it makes him seem very approachable.
@psychicrupture18743 жыл бұрын
That’s by design, it’s a very disarming thing to do, and he was actually very well articulated
@Vendetta162X3 жыл бұрын
It means he's not running off a hard rehearsed script and going off what's in his head
@jojoyear3 жыл бұрын
Hey Evan!
@Maalstrom3 жыл бұрын
He can talk casually about it. Proves hes a pro.
@xtimes39523 жыл бұрын
dozens and dozens of btches
@wevegottrouble58913 жыл бұрын
I like the double-meaning in that statement. It's not just that you don't need a fucking publisher because you can self-publish - it's also that *you* don't need them. *They* need you.
@miqueljames93 жыл бұрын
Pfp sauce?
@flwerz4203 жыл бұрын
sus?
@ekkoekko46103 жыл бұрын
Sauce?
@habere3 жыл бұрын
Thank you cropped hentai pfp
@alexandreclement93993 жыл бұрын
@@habere I wish I could upvote twice
@nazgulsenpai5 жыл бұрын
I want to make a game so this guy can publish it
@muhammadkhairiaimran62188 жыл бұрын
what amazes me the most that these indie developers managed to find great composer, having over the top soundtrack for an indie game. To name a few, Hotline Miami 2, Not A Hero, Party Hard, Hyper Light Drifter, Transistor, etc. SALUTE!!!
@andynewen5 жыл бұрын
Yep it's insane how much work goes into something sold for like 20 bucks.
@ianciti5 жыл бұрын
titan souls as well.
@andynewen5 жыл бұрын
I also think indie developers might give the artists more creative freedom than the aaa ones.
@sengelhard29825 жыл бұрын
Transistor and a few of the others had a composer (Supergiant games have been working with Darren Korb for every game they made), but Hotline Miami 1 and 2 just had tons of tracks from different artists. I think they were all licensed and not commisioned.
@Vlad_Tomai3 жыл бұрын
Dead Cells
@jeboteya54895 жыл бұрын
Video should be called "How to choose a publisher"
@plazmotech59694 жыл бұрын
How to choose a fucking* publisher
@adribier3 жыл бұрын
Nope, this presentation was probably aimed to devs who were going to self publish/were uncertain about it or that didn't trust in publishers. It was the right title for the job. Honestly Devolver knows their shit, they are fucking marketing geniuses.
@Pan_Z3 жыл бұрын
Appreciate that he doesn't sugar coat a lot of the tips. A good publisher won't just be there when you succeed, but will also weather the storm together. A publisher that will provide constructive criticism because they genuinely care about you & your game sounds perfect.
@lolo18675 жыл бұрын
"You Don't Need a F-ing Publisher" goes on to sell himself as your publisher for 30 mins.
@Vesdus3 жыл бұрын
There's a reason why Devolver Digital has put out some of the absolute best indie games in the last 5 years. The cream of the crop.
@maramba323 жыл бұрын
@@Vesdus coffee stain is rising up. their publish games are good too
@qunas1013 жыл бұрын
@@maramba32 Chucklefish for the win
@ClainBill3 жыл бұрын
@boulderguy888 why? I refuse to believe you
@jdirksen3 жыл бұрын
@@qunas101 shame they can’t do the same with their own damn games... ;n;
@justarandomguyontheinterne6813 жыл бұрын
"im not good at speaking publicly" "We get lots of Bitches i mean pitches"
@AlgaeNymph3 жыл бұрын
"Don't sell your IP." New World Computing learned that the hard way; that's why Chaos Overlords never got that sequel.
@twincherries66983 жыл бұрын
CHAOS?!
@AlgaeNymph3 жыл бұрын
@@twincherries6698 No, not a WH40K game. Rather, this: kzbin.info/www/bejne/gHqrp2mjmq52j8k
@Sashashka3 жыл бұрын
Dennaton Games probably got tons on offers to sell their IP (Hotline Miami). Thank God they ended up working with Devolver.
@milanstevic84243 жыл бұрын
@@Sashashka I'm not so sure about it. Devolver literally MADE Hotline Miami. it was their pet project with which to penetrate the market and basically manifest themselves as a "go to" indie publisher. if it was published differently it would likely be more obscure than it actually got. it's really not as good as people think it is, what we got is some sort of a weird effect of hitting the nail on the head just right at the right time. and it really nailed, you know, porn-like. like when the wind hits a resonant frequency of a bridge it can demolish it in a couple of hours, that sort of thing, the effect is magnified, but as with anything in this world, it is really difficult to clearly demarcate where the devs stop and publishers start. in my view, and I've seen 4 decades of games, HM is 70% awesome publishing job, and 30% awesome game. the game was just on time, and perfect to do exactly what it did. it was also annoying on too many fronts, but played to the tune of the original GTA all too well, and there is always some appetite for a badass anti-establishment bottom-feeding narrative. you just need to hit the perfect timing and a perfect emotion to go with it. you know, if you really think about it, a perfect artistry is to deliver a message that is supposed to be received "subcognitively", under the radar, typically by a mindful minority. but Hotline Miami isn't haute couture type of artistry, it's some male fantasy that resonates with a constant frequency throughout the modern times, and likely stems from the historical epics. die hard, john wick, fight club, tarantino, there is this long line of weird subcultural vengeance-type badass narratives, where the message isn't sophisticated and doesn't need be, but is deeply rooted into our collective psyche. frankly, not because it's special but because it's vents out certain desires in certain cultures every now and then. maybe it shouldn't not be a fantasy? one could argue that this energy should've accumulated in the individuals and exploded toward something more constructive? but I'm venturing too far into conspiratorial waters. that said, what devolver did with this game, was a fantastic example of business acumen.
@riplix203 жыл бұрын
@@milanstevic8424 this whole argument hinges on your fringe statement of Hotline Miami being " 70% publishing 30% game " which is entirely subjective. Not to mention your opening statement of " Devolver LITERALLY made Hotline Miami " is, and watch how i use this word here hun. LITERALLY incorrect. Don't discredit the actual developers you fucking twat. Dennaton LITERALLY made Hotline Miami, there is no other correct viewpoint there, even from yer high horse
@KoKoKurczak8 жыл бұрын
holy crap, this is such a quality content channel, why does it get so little recognition
@ethanwasme43078 жыл бұрын
Like he said, 55,000 Indie Studios, 5-15 man teams(?), have to take into account the newbies who pick up an Engine but quit a month or two down the line, then those who progress far enough to actually trawl KZbin for any channel that they can sap knowledge from. This channel has only been posting vid's for the last year, a lot of the stuff is Video Archive footage. If you go n their site they also have an archive of the slides used, including seminars that weren't recorded on tape (would be neat if they at least recorded the audio)
@NertheInsane8 жыл бұрын
Even if some of them are older that doesn't mean you can't gain or learn from them. The game industry moves quickly but some principles and lessons are still relevant for many years.
@ethanwasme43078 жыл бұрын
crapvile I've seen some posted on this channel from 2006(?)
@seanwarren93577 жыл бұрын
Yzarei Because being a game dev takes actual work, which tends to weed out the "riffraff".
@seanwarren93577 жыл бұрын
Perhaps because they can not afford to... Damn you, Maslow! :P
@happydoze31525 жыл бұрын
2 years ago I was very moved by this video and took my chances in publishing my own games. I've earned a solid $4 per month since then. thanks. (this world is cruel)
@rebeldoctor19045 жыл бұрын
Every dollar is worth it lol
@JohnSmith-ox3gy5 жыл бұрын
499 games to go.
@zacksima83335 жыл бұрын
Well I get an average of 1c
@JohnSmith-ox3gy5 жыл бұрын
Normie in Murica What is your game called?
@zacksima83335 жыл бұрын
John Smith random stuff on the App Store that were too trash I didn’t bother putting a price tag on xD
@gabrielviana55953 жыл бұрын
This man talks like he is a homie trying to help u out
@SuperNuclearUnicorn3 жыл бұрын
I've watched a BUNCH of these GDC presentations and this dude is by far the funniest, wittiest, most interesting guy I've watched
@kasino0078 жыл бұрын
The title alone is worth a like.
@themodernshoe24668 жыл бұрын
It's nice but I didn't like how 90% of the talk didn't have to do with the title
@Attakijing7 жыл бұрын
I guess you could say that the talk emphasized all the things that you should want from a really good publisher with the implication that you should avoid publishers that don't offer this, or if self-publishing, fill all these responsibilities by yourself
@gannielukks18113 жыл бұрын
Yoo the title was so edgy so cool hahaha
@filipebrizolara71358 жыл бұрын
publishing is the toughest part for an indie , because we dont understand shit about it! would love to see more talks on the topic o/
@Advection3578 жыл бұрын
Just publish it on Steam... they have a whole system already set up
@filipebrizolara71358 жыл бұрын
publishing a game is much more than just throwing it in a digital store, you statement is just proof of how many people dont fully understand the subject
@bazzboyy9768 жыл бұрын
ya very strong proof. Sample size of 1 lol. I agree anyway, just pulling your leg :}
@MertSu668 жыл бұрын
İ think he meant "distributing" ... Leaving the marketing and PR out of it in the terminology. But yeah. Still WRONGGGG
@Advection3578 жыл бұрын
I understand publishing as the act of distributing the game with the means of a platform... & that is what Steam is for... for online digital publishing. Obviously a good marketing strategy is important for a successful publication... the guy can't even tell the difference between the terms so I didn't bother...
@rolandssavdons79933 жыл бұрын
This dude's speech is great for one reason - he knows what he's saying because he works with people. He already went through a rake field and knows what hits the hardest. Great speech!
@tchitchouan3 жыл бұрын
The japanese guy sitting there like "this mf spitting facts"
@daniel-zh9nj6yn6y4 жыл бұрын
I live in Romania and I'm not a game dev, but I imagine the worst part about someone from my country making a successful game would be navigating the complicated fiscal system, just so you can set up a legal entity and pay your damn taxes.
@moister37273 жыл бұрын
There is a good reason why devolver makes so much bangers like The Messenger, Hotline Miami, Broforce, Carrion, Katana Zero, Ruiner just to name a few. Charming with style, love and it shows.
@youngwindmillgang32393 жыл бұрын
they didnt make them but they did publish them
@gaswe92362 жыл бұрын
You really did not understand the video at all did you
@holidayexplanation4 жыл бұрын
Very good talk, gives you insight and a lot of thoughts on how to find a good publisher, still worth a watch 4 years later
@dimitrijestojanovic36517 жыл бұрын
6:05 I love this guy.
@EM-ow2lk5 жыл бұрын
i was watching this when i was extremely high late at night alone and my name is evan and this freaked me out so much lmao
@nikunjmajithia50024 жыл бұрын
@@EM-ow2lk you shouldnt do drugs
@Kojak.k3 жыл бұрын
@@nikunjmajithia5002 Alot of things we shouldn't do
@vitriolicAmaranth Жыл бұрын
One thing I've learned about getting a job in the games industry over the years is that if you swear a lot in a job interview with Devolver they WILL hire you
@Vitoreo7 ай бұрын
This has to be one of the most hilarious yet informative talk in GDC history.
@alistairpage-mcgill27233 жыл бұрын
When he briefly touched on the history of publishers, he didn't mention how in the days before digital distribution, publishers would be the only people who could actually manufacture the physical copies of your game and get them to shops. In the cartridge era, the publisher would actually be taking a pretty big risk by agreeing to make a game, hoping they don't end up with a landfill-worth of unsold cartridges for an obsolete system
@randomutubr2222 жыл бұрын
I mean, he kind of did. That's why he put and talked about his little exclamation marks there and how that changed the nature of the relationship. So no he didn't say it in as many words as you did, but he did make the same point.
@Cryptic00132 жыл бұрын
He probably also didn't dwell on the point because he only had half an hour and he was trying to give indie developers (for whom physical sales are more of an unlikely aspiration than a practical consideration) a survival guide on dealing with publishers in the current era.
@TheReconJacob3 жыл бұрын
Why am I getting the feeling that one day, Devolve will follow the trend of many other companies that were once great, and will have become a shell of what they are today, and then people many years from now will get recommended this video?
@thc_freebaser3 жыл бұрын
@Mustache Merlin Could say the same for Bethesda, Blizzard, Nintendo.
@TedThomasTT3 жыл бұрын
Because that's what capitalism does.
@carlitotiburon96803 жыл бұрын
They will, and when they do, another cool publisher is going to come and we'll like them more. The wheel will keep spinning.
@Yuzuki13373 жыл бұрын
@@thc_freebaser Bethesda and (Activision) Blizzard I can absolutely agree with, Nintendo not so much - they're still doing great and are independent. :)
@thc_freebaser3 жыл бұрын
@@Yuzuki1337 yes but they are horrible to their fans and their games' respective communities. Looks at Save Melee/Free Melee if you wanna know what I mean.
@mujina933 жыл бұрын
Content: look for a partner. Something that is able to provide enthusiasm for your project, a stage for you (the developer), a personal relationship (being there also outside of 9-5), and brutal honesty (tell each other things that suck, such as a trailer you don't like).
@screenwatcher9495 жыл бұрын
this could almost be a talk on romantic relationships
@Theray0evan7 жыл бұрын
Funny how he mention the stage and spotlight part, i can name you 5 games from devolver digital, but i cant tell you exactly from who developer was made
@Tototoo887 жыл бұрын
I'm pretty sure Devolver Digital also develop games?
@Largentina.5 жыл бұрын
@@Tototoo88 You are incorrect.
@lukkkasz3233 жыл бұрын
@@Tototoo88 That's the thing. Developers from them are so unpopular in comparison to Devolver that you think they are the ones who are actually developing these games. The actual dev team somehow just doesn't stay in your mind.
@gileee3 жыл бұрын
@@lukkkasz323 Because people play Devolver games *because* they're Devolver games and that's all they need to know about it. It's kind of a two edged sword for a dev. On one hand they bring credibility and an existing audience, but on the other, their own exposure overshadows you. If you eventually break away, instead of promoting your new games by your name, you can always say "from the developer of xyz, comes a new game - abc".
@NocturnalNick3 жыл бұрын
all one hit wonders
@elpoulpo55633 жыл бұрын
"This is a game called Hotline Miami" for some odd reason, I feel like people in a GDC talk would know about it
@Derpkips314153 жыл бұрын
legendary game, one of my absolute favourite game series (hm1 and 2). i like impose that other people consider it a cult hit, even if some ppl dk hm1/2
@greenheart53343 жыл бұрын
@@Derpkips31415 i only played Hotline Miami 2. It was great but i played better games.
@Derpkips314153 жыл бұрын
@@greenheart5334 and thats great! imo i like both hm1 and 2, but the consensus is that hm2 was kinda un-fun (glass, off camera snipers, melee being abit redundant) vs hm1, but since i tried hm1, it might not hit the same
@greenheart53343 жыл бұрын
@@Derpkips31415 i have access to Hotline Miami 1 because my bro shared it for me on Steam. Never touched it but i might give it a try. I can agree HM2 was toxic but it surely is not that difficult at all. Yesterday i reached final boss in game called Valfaris. Bruh the last level segment before this boss made me burn inside.
@nm_giko3 жыл бұрын
Devolver Publishes so many good games Katana Zero, Broforce, Hotline Miami, Ape Out, PikuNiku are def my favorites in their own way
@floatingdoor3 жыл бұрын
This was great. I really like this dude and Devolver that much more.
@siddharthkrishna84633 жыл бұрын
I watched the whole thing despite not making games. It was still engaging
@AMasondudeАй бұрын
Over a duration of 8 years this video has crept up on me at random times in my life, now I finally watch it
@DigitalContentNetwork3 жыл бұрын
Wow. Nigel Lowry sells me almost everything I guess. This energy can save the planet. Great. Thank you.
@maelvgx93637 жыл бұрын
I want this man to bring me tacos when I am pluggin my computer. Fuck that was some good speak. Never thought of actually contacting any publisher but I got to say that devolvers are genius in the domain.
@azalof2 жыл бұрын
No questions because you answered all the ones I had a then some. This presentation is gold dust
@jeremyron87933 жыл бұрын
GDC in 2016: has the f word in the talk title GDC in 2019: Ethics in Artificial Intelligence
@SuperNuclearUnicorn3 жыл бұрын
Idk what your point really is. They're both interesting topics, especially as gaming becomes a bigger and more influential form of entertainment
@AnAwesomeHobbit3 жыл бұрын
did... did you watch the video? so much of this is about the ethics of the developer/publisher relationship
@Cunt1433 жыл бұрын
Swear words are unethical
@alexanderstuart78018 жыл бұрын
Great presentation. I especially like the cursing. It shows he doesn't give a fuck about petty bullshit, and likes telling it how it is. He's about business, and doesn't care about offending people. Which is important, cause he may have offended a few publishers.
@bobbysnobby7 жыл бұрын
Not sure why you singled out publishers, he works for a publishing company or did you not listen to the talk?
@ErkFX5 жыл бұрын
15 minutes into the video I remembered I don’t make games haha
@doughdog75 жыл бұрын
You will...
@jasonleung7128 жыл бұрын
1:42 Woops
@ethanwasme43078 жыл бұрын
Without clicking I know what this will send me too :D
@seanwarren93577 жыл бұрын
GreenShades Freud lol'd.
@organicleaf3 жыл бұрын
just love how easy going this talk was, just some dude having fun and joking around
@Roguecellmedia5 жыл бұрын
I think it's safe to say, that self doubt is a major issue for public speakers. Whether or not it's justified. I think the only problem this guy has, is involuntary swearing.
@minhhao921105 жыл бұрын
He is from Devolver Digital, what did you expect? I think swearing is part of their company's policy.
@kungfuskull5 жыл бұрын
FilmNitrate too fucking right. If you’re hiding your words, you’re almost certainly hiding your real thoughts/opinions.
@Sackboy6128 жыл бұрын
This was awesome to watch, loved Hotline Miami too.
@DrBossKey9 ай бұрын
Thanks for the talk, it was direct and to the point. I've been shoping around/thinking about a partner for my first indie game release, Interstellar Sentinel, "It's as if Einhander and DeathSmiles had a baby delivered by Dr. R-Type" and being in a super niche genre makes finding the right publisher a challenge.
@DerelictsGame2 жыл бұрын
Really interesting talk! Thank you GDC and Devolver for sharing this! :)
@jokujunahi7 жыл бұрын
Bullshit he is bad at presentation... He is like one of the best I have seen. So natural...
@morgierwin66414 жыл бұрын
Him saying that was part of his game.
@livecarsonreaction3 жыл бұрын
This guy's got charisma out the ears.
@Selestrielle8 жыл бұрын
Title card says "F***ing" instead of "F-ing", makes the "an" look like a typo.
@davidirimia64638 жыл бұрын
this is totally not professional its unwatchable
@Selestrielle8 жыл бұрын
Precisely. How dare the GDC people allow such a monumental mistake go past their team of dozens of copy editors!
@Autoshotjosh8 жыл бұрын
lol they changed it.
@Selestrielle8 жыл бұрын
gwald I wish.
@6StimuL848 жыл бұрын
Are you an adult that can handle adult words?
@RekojOfReality3 жыл бұрын
I was fully expecting him to say "Come on, what did I JUST tell you?!" when nobody was asking questions in the end. lol
@jamesdale82223 жыл бұрын
1:40 watching GDC for game insight and realize i'm watching a comedy show
@gustavgustaffson95533 жыл бұрын
Devolver digital is by far the best publisher
@learrus5 жыл бұрын
This video was disliked by 67 of EA's top brass
@sozaj3 жыл бұрын
And Activision's Bobby Kottick.
@ZAFlRAH3 жыл бұрын
Great that this 4 year old video is still relevant today
@UltimatePerfection7 жыл бұрын
You're right. I don't need a publisher for my fucking. I need a publisher for my game. JK, great talk.
@Sakar0Z3 жыл бұрын
1:42 sheesh Devolver is something else
@iFukuyama8 жыл бұрын
Why no questions?
@PacTheOne8 жыл бұрын
EA was there... ^-^
@finoraptorscorner8 жыл бұрын
GDC as any event gives you time to present. After that it comes another talk so if you take too much time in your presentation they cut the questions to let the next person have the same time.
@iFukuyama8 жыл бұрын
Yeah I get that. But he started by saying most of his slot was dedicated to questions. Surely he wasn't /that/ bad at estimating?
@Ctrl_Alt_Elite7 жыл бұрын
Duke Togo lol maybe he meant time management whilst public speaking wasn't his strongest point
@Wylie2885 жыл бұрын
I know im late. But gamers really need to learn the past tense. WAS. Means not anymore.
@lennyface53143 жыл бұрын
I remember Skysaga, it was pretty fun. But when the publishers literally just said "no lol" during the playable Alpha state, the game stopped existing, completely.
@RoyalFusilier5 жыл бұрын
You don't need a fucking publisher. They need you. And they know it.
@HankGreenburg3 жыл бұрын
"We get dozens and dozens of bitches" oh I bet
@MyLittleMagneton8 жыл бұрын
But he made it sound like the QnA was the most important part ;_;
@daniel-zh9nj6yn6y4 жыл бұрын
I think he had 20-30 extra minutes allocated, but nobody asked anything.
@jeeroylenkins30814 жыл бұрын
@@daniel-zh9nj6yn6y No, there were no questions because he was forced to cut it off there, it's obvious by his body language and expression that somebody was signaling him to wrap it up.
@daniel-zh9nj6yn6y4 жыл бұрын
@@jeeroylenkins3081 OK.
@projectaroid7 жыл бұрын
Good presentation and a lot of great information; however, the title is slightly misleading... More of a talk about what to look for in a publisher and how to work with them.
@shaddykack3 жыл бұрын
I love all the beautiful contradiction of this. Heck yeah!
@ghjuyt1019 ай бұрын
Honestly one of the main concerns i have for publishers is that they have a reputation for taking 20-40% off sales which significantly cuts the funds available next game
@adriankoch9643 жыл бұрын
The person that kept tapping the table though...
@tylertuthill51215 жыл бұрын
Funny, I always thought devolver was a dev. Their games are always so unique and good. Guess I should pay more attention to the devs. At least you know with devolver that they know which developers to invest their time in!
@shybandit5214 жыл бұрын
Devolver does develop quite a lot, but they're primarily just someone who says "this indie game is cool as heck, if we get like 20% of the money we will help you make the game and we will make sure everyone knows this game's name"
@johnx1405 жыл бұрын
This was so good, thank you.
@mazinlaw1323 жыл бұрын
Finally, a company that feels human
3 жыл бұрын
Great presentation!
@By-s3 жыл бұрын
I'm really starting to believe that the sense of humor is a requirement to work with Devolver Digital.
@Reformed_Borzoi3 жыл бұрын
Their humor is fucking sick,they make fun of us for asking us for hlm3
@darthjesus79593 жыл бұрын
pause at 0:13 far right
@Gurem3 жыл бұрын
This is the funniest gdc ever. We get dozens of...
@KingKatura3 жыл бұрын
9:36 I would like to say what he said is right sure, but theirs also the action of its not that devs don't want to do it. Most o the time its impossible for them too, You need the money, the extra time, so forth and so on, its kind of hard to publish while working on a title with a small team. But the worse part about it is the amount of money that it requires that most new indie company's just don't have access too. It is getting easier though so, most new company's will start to stay solo for awhile. But yeah publishers do have alot of +'s because they do have friends that can do facours and such and or are experienced in the money side of it. Which can be a plus and a negative. But yeah good stuff.
@PixelLeon-gl2ox5 жыл бұрын
Great Talk Thanks Alot !!!
@DoubleBob7 жыл бұрын
Is called "You don't need a F-ing Publisher", talks about how to talk with publishers. That's like "How to drill a hole without a drill? Plug in drill. Drill hole."
@superdeionbro81637 жыл бұрын
FernestHall I think what he was trying to get across is what Publishers can do for you, or what should be expected in a Publishing job. All of those aspects that a Publisher can do so can a developer, which is why he organized his PowerPoint using phrases instead of confusing graphs and charts. Because DYI is safer than a bad deal, that you'd regret later on. He was saying "if you get a Publisher, OR you're publishing yourself, here's what to expect and how to act." The title's like "You Don't Need a Publisher. Here's what they can do for you. But you can do everything listed yourself. So you don't need another one you can't trust." Know what I mean?
@TheCivildecay6 жыл бұрын
One day I want to get my game released by devolver digital
@Red-xl1tu3 жыл бұрын
so, how's that going for you, buddy ?
@kitkat2849-b3h3 жыл бұрын
ya working on developing anything yet?
@TheCivildecay3 жыл бұрын
Life got in the way for the moment :(
@gahma84422 жыл бұрын
Any luck recently?
@tonycezar1645 Жыл бұрын
now I'm anxious and want to see your game out
@yellowblanka60583 жыл бұрын
This was playing in the background and I thought it was Jason Sudeikis speaking.
@chefnerd3 жыл бұрын
I know - I'm late to the party but: Devolver, please stay weird! :)
@Bldyiii8 жыл бұрын
Didn't a similar thing happen in the music industry?
@handsomemadmario3 жыл бұрын
1:43 im sure devolver gets a lot of those too
@vwnt3 жыл бұрын
Devolver is a chad publisher
@kopebeats47442 жыл бұрын
Does this work for other countries except USA? Greece for example
@sehbaanabbasi2 жыл бұрын
I guess it does cz he said there are other people out of USA
@sergevtorino3 жыл бұрын
- "You Don't Need a F-ing Publisher". No shit Sherlock.
@Odb7183 жыл бұрын
Thanks for the tips.
@katchupp50673 жыл бұрын
im a simple man, i see hotline miami i click
@2ahalfinterns3953 жыл бұрын
1:44 i wouldn't doubt it
@iagod66603 жыл бұрын
only bad thing i gotta say is that there is someone knocking on a mic for a big part of the video, that bothers me so much i had to stop watching thinking someone was knocking something here in my hosue :/
@freezerain7 жыл бұрын
Don't understand why developer should look for publisher. I wish there was like a forum where developers just throw their games and publisher that interesting in it will reply, send and offer all stuff they have, portfolio, history, business plan. Not sure if that's right, but it make more sense for me
@gd76814 жыл бұрын
Would it also make more sense for book publishing?
@freezerain3 жыл бұрын
Ok 4 years later, my comment is naive and stupid. See ya
@vick35542 жыл бұрын
No.. Games are not books
@pavelsapehin43085 жыл бұрын
Does situation changed in 2019?
@RaxiazRedux3 жыл бұрын
I love this dude.
@tobyk50913 жыл бұрын
I got really confused when he said he worked at Devolver
@Tothro3 жыл бұрын
Studio Pixel can vouch for the point in 26:54
@coldethil25672 жыл бұрын
so that's how stand-up comedy looks like in the gaming industry
@blookester65833 жыл бұрын
*"Literally dozens and dozens of bitches"*
@uria36793 жыл бұрын
You should still ask for help if you need it
@alikablanbek7385 ай бұрын
is this information still topical?
@kim157427 жыл бұрын
25:22 Fistful of Gun didn't sell very well. steamspy.com/search.php?s=fistful+of+guns I'd be happy if my game sold that "poorly"..
@xanris32712 жыл бұрын
What if you have a game design document, you did all the work to test it but u don’t know how to code it out in unreal and your not an artist… what do you do?
@acblook9 ай бұрын
learn
@theconfusedllama2 жыл бұрын
We all know what part of the video we replayed
@UltraHylia5 жыл бұрын
A publisher can help for smaller developers. Say I want to develop a game with a friend; we could handle most of the creation itself and test the game as elements are made but we wouldn’t be able to properly QA everything single aspect of the game, nor can we localise the game into multiple languages, nor do we know anything about marketing - and even if we did somehow manage all of that, our game concept could’ve have needed tweaking to properly attract players which an experienced publisher would be able to advise us on. We would also need some sort of funding for the game and would preferably like a physical release as well as digital (because everyone knows that physical releases are better). We wouldn’t be able to do this properly without a publisher. Sort of repeating what was said on the video but wanted to leave my feedback.