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Retro Game Logic

Retro Game Logic

Ай бұрын

Link to GUIDE and DOWNLOAD:
forum.gdevelop.io/t/new-v4-0-...
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Play Mana Knight for Free at:
gd.games/retrogamelogic/mana-...
Download the PC and Android Version at:
retrogamelogic.itch.io/mana-k...

Пікірлер: 9
@CircleGuyAndEnemies
@CircleGuyAndEnemies Ай бұрын
Hey rgl, I’m Planning on making a mana knight playthrough tomorrow. Since it’s a short game, and I’m starting out with speedrunning some games from now on… I thought it would be a good idea to speedrun mana knight. So keep an eye out for that tomorrow. I’ll pump out the video pretty quickly, considering it’s just.. record game, upload recording, neuron activation. So yeah. I can’t wait to speedrun it!
@RetroGameLogic
@RetroGameLogic Ай бұрын
Download Links coming soon as i have this done :)
@makeGamesWithGDEVELOP
@makeGamesWithGDEVELOP Ай бұрын
This code is the same with my save state but in JavaScript No difference but thnx for trying to put it on itcho
@minedude467
@minedude467 Ай бұрын
It's not working for me can you put the values u used in ur game in the template
@RetroGameLogic
@RetroGameLogic Ай бұрын
Which part isnt working exactly?
@minedude467
@minedude467 Ай бұрын
@@RetroGameLogic culling
@RetroGameLogic
@RetroGameLogic Ай бұрын
@@minedude467 Are you sure? did you follow the video guide? all you have to do is copy / paste it in your event sheet, at the bottom, and it will work. Try putting the CullBuffer value to -100, so you can see the culling happen in screen, the reason you cant see it, its because i put it to 300, so its off screen, thats how it should be, you dont want to see things being deleted as your playing. Try that and let me know...
@minedude467
@minedude467 Ай бұрын
@@RetroGameLogic cool I'll try it
@minedude467
@minedude467 Ай бұрын
@@RetroGameLogic I figured it out I just need to put all objects needed to be culled In the stayCulled group and put the once that doesn't need to be culled In the excludeCull group There is still a problem when ever I generate my world with my own code which involves an object to determine the position to start generating my world when I save state the object doesn't get loaded and I can't put it in the stayCulled group cuz it will not be sensed by the player The code I used is if the player x is greater than generator x - 200 Then it generates the terrain starting from the x position of the generator to x position of the generator + 768
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