GDevelop 5 Tutorial: Create Dramatic Stingers (Stage Bumpers) for Your Game!

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Stellar Gaming Dev

Stellar Gaming Dev

Күн бұрын

Learn how to add dramatic stingers (stage bumpers) to your GDevelop 5 game and make it more exciting! 🎉 This tutorial will show you how to create impactful stage bumpers, adding a dynamic flair that enhances your game’s gameplay experience. Whether you’re calling them dramatic stingers or stage bumpers, you’ll find easy steps to integrate these effects.
What You’ll Learn:
How to create dramatic stingers (stage bumpers) in GDevelop 5.
Techniques to make your game levels more dynamic and engaging.
Step-by-step instructions for using GDevelop 5 features to add these exciting effects.
🔔 Like, share, and subscribe for more game development tips and tutorials!
#GameDev #GDevelop #GameDevelopment #IndieGame #Tutorial #IndieDev #GDevelopTutorial #OpenSource #NoCode #StageBumpers #DramaticStingers #GameDesign #DynamicEffects #GDevelopGuide

Пікірлер: 9
@StellarGamingDev
@StellarGamingDev 3 ай бұрын
The template can be downloaded in the description for you to play around with and destroy!
@CALANGOTV123
@CALANGOTV123 2 ай бұрын
Very Good!!!
@StellarGamingDev
@StellarGamingDev 2 ай бұрын
Great! Hope it helps you make some cool screen bumpers of your own!!
@alan112223
@alan112223 2 ай бұрын
Thanks! Subscribed
@StellarGamingDev
@StellarGamingDev 2 ай бұрын
No problem. I was glad I could help out! Happy creating!!
@LDEV-l3p
@LDEV-l3p 3 ай бұрын
Hello, thank you for your tutorial. I have a question. I created a panel that contains some buttons, text, etc. This panel will slide down from the top using a Tween animation. However, when I move the panel with the Tween animation, how can I keep the positions of the buttons and text relative to the panel unchanged? Since GDevelop doesn't have the concept of parent and child controls like other engines and you can't just move the panel, what is the correct way to achieve this? Can you help me? Thank you.
@StellarGamingDev
@StellarGamingDev 3 ай бұрын
Hello! 👋🏾 If you want to keep the buttons and text relative, you can consider adding points to the panel. Where ever you want the specific button (s) to be, you can create points there and attach the buttons to them using a Create an object action, and the Stick behavior. For example, if you want a button to remain in a specific spot, put a point there in the object's property. Then in the actions, create an instance of that button on that particular point and use the Stick behavior. The button will be stuck to the panel and move wherever it moves, even if it is tweened.
@LDEV-l3p
@LDEV-l3p 3 ай бұрын
@@StellarGamingDev Thank you for your answer. Stick behavior is very useful! Your video tutorials are excellent and practical, with many tips to learn from. I have already subscribed.👍
@StellarGamingDev
@StellarGamingDev 3 ай бұрын
Perfect!! Glad you foundd it useful to give you ideas to make your own awesome games!! Good luck!
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