With the tree you can adjust the placement on the tile by using the "Tex Offset" property (eg. (-24, -48) to centre the base of the tree in the tile) and do the same with "Shape Offset" property to make the collision shape match.
@decrodedart26885 жыл бұрын
surt Hey surt! U on the Godot top huh??
@Keys8795 жыл бұрын
Mannnn Godot is the best. Thanks, Surt!
@StiekemeHenk5 жыл бұрын
Exactly what i though, damm. IQ 140? Because you sir, are a genius!
@rtsa46335 жыл бұрын
Mad coincidence that I saw your comment then found you on opengameart when I wasn't searching for you.
@jsarnowski5 жыл бұрын
Wow! This is like heaven comparing to the tilemaps functionality in Unity! Thank you for this tutorial!
@rionshikder8134 жыл бұрын
Unity tilemap sucks so very hard
@geams3 жыл бұрын
@@rionshikder813 Still true a year later.
@rionshikder8133 жыл бұрын
@@geams Amen
@Zen-rw2fz5 жыл бұрын
you can actually change the offset of the texture, just missed the "Tex Offset" property in the selected tile options, not sure if it makes a difference for the z index tho EDIT: it does make a difference! no need for a second layer just for bigger props
@joshuaanderson66095 жыл бұрын
Wow! The tileset editor is way more powerful than I realized!
@Gdquest5 жыл бұрын
In case you got here from the tileset preview video: I'm linking to this tutorial that will "officially" come out next week, as I'm moving to Japan again in a few days. This way it's all set up and I don't risk forgetting it on the release date.
@edgeisloveedgeislife54395 жыл бұрын
Is there any way to autotile 1 texture and give each "tile" in the autotile different scripts and properties? I want to make an autotile that makes a shape and get the coordinates of the corners of the shape with 1 texture. I could easily duplicate it to make an autotile out of multipe identical textures but I think that's a waste and I want to know if there's an efficient way to do so with 1 texture, plus I still don't know how I would add the corners to it.
@zacktheslayer65645 жыл бұрын
not sure if anyone mentioned this, but the last couple minutes is a different way of doing things; in the settings for the individual tileset objects, you can change the z index to change what goes on top.
@bopsap.gammazape5 жыл бұрын
You mentioned in the tutorial the tileset used here would be linked in the description - any chance you could add that in, as it's currently missing :)
@ruslanvafin5 жыл бұрын
Here it is, i think: opengameart.org/content/the-field-of-the-floating-islands
@nitzanelster79194 жыл бұрын
@@ruslanvafin Thank you so much :)
@jensarnolds58882 жыл бұрын
seconding this
@5minutemovies9775 жыл бұрын
If you want to have your props in the same Tilemap, it seems that you can set a "z index" in the tileset editor. Should take a look at that and see what it does.
@WoYoSensei5 жыл бұрын
That hint saved my tileset :P Thank you for a tip.
@5minutemovies9775 жыл бұрын
@@WoYoSensei Oh, I'm glad to know I helped. I didn't really tested it in depth but now at least we know it should work.
@filsd4 жыл бұрын
Just tried this on Godot 3.2 and didn't work. :(
@PiattTheDeveloper4 жыл бұрын
@@filsd Didn't work for me either
@Droid18Beta4 жыл бұрын
If you want to select a specific tile from an auto tile, just click the “disable autotile” above the selection sidebar
@eliaszielke77644 жыл бұрын
This tutorial has helped me a lot and really stood out from the others. Thanks for explaining everything in detail. Great job!
@snowcode9534 жыл бұрын
Thanks for this video it is a very useful feature! I didn't knew it was so many options to play around with : )
@urssaf3434 жыл бұрын
I'm finding Godot really enjoyable to use. Also this tutorial is an example to many others out there, generally speaking. Not just assuming you know everything.
@megastkgames5 жыл бұрын
Great tutorial! Thank you, helped me a lot!
@neeha94492 жыл бұрын
16:10 Stormed the whole internet for this solution, thx!
@christopherk10664 жыл бұрын
best video of tilesets great explained! thanks
@masterroyale03764 жыл бұрын
I Love Your Tutorials :D
@Gdquest4 жыл бұрын
Glad you like them!
@jpixelart84723 жыл бұрын
11:18 - How to make rectangles areas? Hotkey please
@Lethal_Virus3 жыл бұрын
i think its just dragging the mouse
@christophersootoo91685 жыл бұрын
Wasn’t until 6:50 I realized he was saying auto tiles and not Otto tiles😂
@helluci64493 жыл бұрын
Any idea how to fix the tree's point? ( 16:50 )
@kvcs_mark19805 жыл бұрын
Thank you.I was struggling a lot with autotile
@demosthenes79022 жыл бұрын
snap options are gone as of 3.4
@geopopos2 жыл бұрын
is there a follow up video on this to add a character and movement?
@EmilioNorrmann3 жыл бұрын
is this editor a little let`s say, unrelyable ? I've tried this tutorial several times and sometimes when selecting the tileset I can't edit it, it doesn't show the grid and can't addit, unless I load another tile, select the new tileset, and then select my previous tileset and now it loads ok.. same as with reloading the app
@realFoxBox5 жыл бұрын
When you said that single tile is always top right and its not always useful there. I noticed in the Inspector that there is an option "Origin Tile" which is set to top right. Can't you change that?
@Vejitasei5 жыл бұрын
THANK YOU. Can you please show how to set up collisions for the AutoTitle (so that my player can't walk right through my newly created map edges). I've play around with it, but can't seem to get it to work consistently (some titles can walk through, some get collision, some get a mystery wall several titles away from the actually wall). Thanks in advance
@SergioInToronto4 жыл бұрын
Excellent video!
@Magicman85084 жыл бұрын
As a beginner it would be nice showing the whole process. So starting with an "empty" Godot window. From what i understand the bitmap is the opposite of the collision. At least in this example. Is it possible to have multiple tiles for the center? For example one center tile with grass on it and one without and the editor chooses one of them randomly?
@colly98883 жыл бұрын
i don't think the bitmap is the opposite of collision. the bitmap just tells godot what tile to paint when you drag the generic tile over the canvas.
@Drachenbauer2 жыл бұрын
how do you draw the red arrow wor marking stuff in this video?
@Raven-pt9bf3 жыл бұрын
THANK YOU SO MUCH FOR THIS!
@caiomoreira70903 жыл бұрын
Excelent tutorial 💙
4 жыл бұрын
Very helpful video, thanks!
@flaviokonti55225 жыл бұрын
Damn, Godot is one awesome framework
@Drachenbauer2 жыл бұрын
You sayd, we can find a link to the used tile texture in your description. But it is not there.
@StefanHolmes4 жыл бұрын
Thank you,. This was extremely helpful.
@realabrar3 жыл бұрын
Thanks sir, u just got new subscriber
@federicorenkine43404 жыл бұрын
i have an issue. when i load the tilemap i draw ion inkscape into the node, it doesnt appear snapped in the grid, its like it was sligthly moved to the left. In the inkscape project it was well snapped to the grid, 16x16 (same px size I set on godot). can anyone help me?
@jeffstern11834 жыл бұрын
Thank you, GDQuest - Super helpful! BTW, what tool/app do you use to draw the red arrows over your current working screen?
@demiontus3 жыл бұрын
I thik is "epic pen" but i dont know
@user-qc1mc2ly8j3 жыл бұрын
Why cant i make the textures connect? They always have massive gaps
@ajinkyax2 жыл бұрын
can someone please share link to this tileset/textures ?
@NJIStudios4 жыл бұрын
Why does the quality of the objects become crap at 8 pixels? Its all blurry for me for my 8x8 images >:( (Fix is to go to Import and turn filter off... but why is that on... )
@professore3476 Жыл бұрын
where the heack is the tile set he said was in the description of the video
@kylenki5 жыл бұрын
Thanks! Good info get me started.
@antidotcb2 жыл бұрын
And... where is tileset in video description?
@RebekahParkhurst4 жыл бұрын
Your PNG is already perfectly scaled for 16x16 tiles. How do I resize my texture if I have a larger file?
@ThunderDraws4 жыл бұрын
Gimp, Krita, Photoshop, Clip Studio, Aseprite
@RebekahParkhurst4 жыл бұрын
@@ThunderDraws Yea I can do that manually in photoshop, was just hoping I could do it in Godot :\
@ThunderDraws4 жыл бұрын
@@RebekahParkhurst yeah but it just takes 5 seconds to do so no big deal
@0oTHEJACKo02 жыл бұрын
I just don't understand how the minimal of 3x3 bitmasks fits onto 16x16 pixels. How is that possible? It is not a round number, hence I don't understand how it works :D
@lloyd0117213 жыл бұрын
is there a way to make it pick a random tile from a selected atlas?
@DarryQueen5 жыл бұрын
Yessss! I think I'll give your method a try on my channel 😎😏
@xezzee3 жыл бұрын
I have interesting problem. I use tileset in 2D platformer there fore I have tile set made to be interesting but not full blocks... like the edge... now my Player Character walks on air .... because I quicly tested hitboxes as full. Is there easy way to setup collision for tilemap to be same as bitmap? ;) that would solve My problems :D if not, what is the work around? manually it didn't work - can' cross in one direction lel becasue 1 pixel difference rip...
@jayedits_108 Жыл бұрын
i am not able to see the texture when i click add texture
@VepsianGameDesigner2 жыл бұрын
thanks!
@andersonantonello33424 жыл бұрын
Wow, thx you!!! I was almost giving up on Godot
@yacinemaaroufi66165 жыл бұрын
Thx for the content am new to godot and i have an issue with collision in autotiling: how can i make two collision rectangles in the same tile square when autotiling. (the purpose is to make an autotile for a tube tunnel and need to collisde with both sides but not the entrence) thank you
@Marvin-t3e5 жыл бұрын
Great video! ^^
@NateHeroic5 жыл бұрын
I've been searching but can't seem to find one. Do you have a tutorial or video on using/making isometric tilesets? I've seen some of your videos from godot 2. Do those still apply?
@Gdquest5 жыл бұрын
I don't have a video about that, no. But yes the feature is still there.
@simpson67002 жыл бұрын
i was hoping you'd show us a way to attach the walls to the auto tile
@guyclykos4 жыл бұрын
How do I make an autotile interact with another autotile on the same node?
@MAGAMAN4 жыл бұрын
Nice work! very informative and detailed.
@koemdjiev5 жыл бұрын
Where is the link to the assets?
@ronaldpikksaar22024 жыл бұрын
I think it's this opengameart.org/content/floating-islands-0
@moonrose19295 жыл бұрын
I set a collision on my tiles but my player is still falling through the floor. It works on my test collision block which is just a simple CollisionShape2D with a black square sprite, but not the tilemap. What did I do wrong?
@upyours27075 жыл бұрын
great tutorial
@walkerhumphrey1815 жыл бұрын
I can't seem to bring up the tileset editor. Whenever I try it says "autotiles" where as yours says tileset. Is there any way to do it without making them all autotiles?
@daltonlange56365 жыл бұрын
I am having the same error
@walkerhumphrey1815 жыл бұрын
@@daltonlange5636 Are you in Godot 3.0 or 3.1? That was my problem
@daltonlange56365 жыл бұрын
@@walkerhumphrey181 Yeah so I just figured it out. I had to go and delete my appdata folder and reinstall godot to get it to work.
@bot-just-bot5 жыл бұрын
so we ignore 1:30 ?
@retronahu87675 жыл бұрын
I'm just starting out with Godot and aiming at a top down ARPG kind of game. I have the latest Godot version as of today which I think is 3.1. My first goal is to create a map and have a character running around. Should I follow this video for creating the map? Or would you suggest I download and try to learn from the Open Source ARPG you guys have been developing?
@jamesbeaupry92075 жыл бұрын
I have similar goals, I'm planning on developing a top down RPG/Shmup game with Godot 3.1, and personally I'd suggest watching this first then delving into his RPG so you can see it be applied.
@intrus0125 жыл бұрын
I started the same, but i decided to start streaming every single time I work on the game so if you'll like to join the chat and watch me work on the game find me on twitch - intrus18 ;)
@rafaelgpontes5 жыл бұрын
The latest version is always the one on the master branch of the github repo. But you have to learn to compile the engine from source to use it. :)
@mdtosif78392 жыл бұрын
bruhh there is no limitation in autotile you can use it however you please in reality you didn't make a possibility for corners
@Aykes_3 жыл бұрын
why didnt i know this, i have been doing the old way and its so messy
@Phosphoros475 жыл бұрын
Is there an option for autotiling in dependence of adjacent different tiles? for example water to grass or water to sand?
@chrisvogel.83705 жыл бұрын
I don't think it would do this automatically, you'd have to either have multiple Autotiles drawn for each instance, or better yet, have a lower layer of water/dirt and draw auto-tiled grass above it with a 'hole' in it to show the water or dirt below.
@gamesandthingswithben42445 жыл бұрын
when i click tile map then go back to tile edito im not on the previously edit and i keep getting mad
@cleysonlima94795 жыл бұрын
How to create one way collisions in the Tileset Editor?
@mobilegamekingdom15514 жыл бұрын
Could you teach us how to create an animated Tileset from this new Godot 3.1 ? Thanks
@mothrahdizaztronaut60574 жыл бұрын
You say the tileset can be found in the video description?
@masripaul5 жыл бұрын
Awesome videos for a newcomer! I'm confused about the "3x3 minimal" bitmask option. You said "minimal is what you can see here, with maybe a few extra tiles". Is there a definition of the full set that "3x3 minimal" includes? I've not been able to find documentation of this anywhere. Also, when drawing autotiles you said "The only limitation here is that the one-cell paths perhaps cannot branch from the corners." Does this mean that you can't draw diagonally adjacent cells? And if so, is this a limitation because of the tileset you're using? Or of "3x3 minimal"? Or of the current autotile drawing tool? Lots of questions in one here - as you can tell I'm trying to grasp how much can be done with "3x3 minimal" and in my case I want to have diagonals, not just vertical & horizontals.
@MMasterDE4 жыл бұрын
Btw, the image in your github project has got some kind of strange issue. Basically, it's off by like one pixel or so at some places, so it looks horrendous when you try to do what you do in this video. At least that's my experience.
@minecraftviatr50094 жыл бұрын
Hi, could someone help me, when i make a tile it's in the corner not filling the whole grid tile Edit: the step is 32x32 just in case that helps Edit 2: nevermind i didn't have the cell size right
@doctorblaze87542 жыл бұрын
6:58 woah woah woah hey hey hey...
@stolkunoff5 жыл бұрын
good tutorial thanks you
@medilies5 жыл бұрын
assets pleaz :)
@elissitdesign4 жыл бұрын
I want to make a game in Godot but the programming gets really hard fast. I can do everything but that. I feel like there is more I can do with Unity and minor programming skills.
@Faun4714 жыл бұрын
You can always consult the built-in documentations in godot while scripting, this could be done by clicking the "Search Help" at the top right corner of the screen. Another tip would be to ask the r/Godot community, I'm sure your problems would be solved there. Happy coding!
@pugo79255 жыл бұрын
How do I delete tiles I made in the tileset editor?
@Gdquest5 жыл бұрын
There's a trash bin icon when you select a tile.
@tavindersingh81855 жыл бұрын
How can I use tileset set editor for creating platformers like Mario?
@super8bitable5 жыл бұрын
Just use a platformer tileset and add collisions to each tile.
@skillow48124 жыл бұрын
my tileset is blurry for some reason
@Edel995 жыл бұрын
Links to the assets used in this video?
@WebInspect5 жыл бұрын
I found them here, on the GDQuest Github: github.com/GDquest/godot-new-features-3.1/tree/master/04-04-tileset-editor
@notsurt5 жыл бұрын
Tileset by Buch: opengameart.org/content/the-field-of-the-floating-islands
@arturdias84622 жыл бұрын
my tiles are upside down i dont understand
@electromas692 жыл бұрын
i dont get any tileset :(
@LORDSofCHAOS333 Жыл бұрын
ugh looks fine to me
@n4elovek2 жыл бұрын
Can i get your tileset please?
@miningcow3 жыл бұрын
If your autotiles are doing the exact opposite of what they should be try restarting godot
@davidskitrodriguez41 Жыл бұрын
upload for 3.5.2
@hariharison1283 жыл бұрын
0:57
@switch33 жыл бұрын
Whoever design this buggy mess of a UI needs to be dump headfirst into the toilet bowl.
@kloa4219Ай бұрын
Godot 3's tilemap editor has bad UX, just use Tiled
@genderfr3ak2 жыл бұрын
Its so finnicky
@Paultimate75 жыл бұрын
When you say youre going to add something to the video description, please write it down to remind yourself.
@Gdquest5 жыл бұрын
I'm human. Out of hundreds of videos and dozens of projects, even if I always take notes, I will make mistakes. Instead of this kind of comment, how about kindly telling me what it is that I forgot? I'll update the description.
@ncegrn60455 жыл бұрын
U got a French accent in the video ;)
@Gremlor3 жыл бұрын
why are my tiles so fucking big I'm sorry for cursing but holy shit I cant figure this out PLEASE help
@colly98883 жыл бұрын
i think your step-sizes might be off? maybe scale the tiles 2x? I don't know without context, sorry..
@Rekiron4 жыл бұрын
Anyone else think the tileset editor is horrible ui wise?
@sslaxx4 жыл бұрын
It's being changed for 4.0. github.com/godotengine/godot-proposals/issues/1769