Gearloc How to Play - 16. Polaris

  Рет қаралды 8,174

Chip Theory Games

Chip Theory Games

Күн бұрын

Пікірлер: 20
@dorianzoumplis7226
@dorianzoumplis7226 Жыл бұрын
I just discovered your character guide videos and they are just super! Comprehensive & clear, with relevant narrative context sprinkled in. Please keep them up! I’d even love to see similar content from you with a spotlight on the villains, campaigns/expansions, etc. once you’re through the heroes.
@DianeMountford
@DianeMountford Жыл бұрын
So stinking excited to get Polaris to the table! Might be my favorite new Gearloc ... certainly looks likely.
@jean-rogerduvauchelle1478
@jean-rogerduvauchelle1478 Жыл бұрын
Hi Liz and thank you for this new episode... I have a question about Precision Recall : are the Dmg dealed to the Baddie targetted equal to : 1/ the number of unoccupied positions adjacent to the Baddie OR 2/ the number of unoccupied positions crossed by the orb recalled?
@ChipTheoryGames
@ChipTheoryGames Жыл бұрын
The answer is 2. Orbs recalled with Precision Recall deal damage to a baddie equal to the number of unoccupied positions the orb touches on the way to the baddie.
@jean-rogerduvauchelle1478
@jean-rogerduvauchelle1478 Жыл бұрын
@@ChipTheoryGames Thanx a lot!
@patrickpelletier6237
@patrickpelletier6237 4 ай бұрын
when you recall orbs with back up that says deal 2 to each baddies, if it was on a baddie before the recall, does this baddies take damage, or only those it will passes through
@Entlichtung2
@Entlichtung2 Жыл бұрын
I love the serie! I have a question about Magnetic Pull and Magnetic Push (both A). I start my turn with one of them in my active slots. When can i exhaust them to active them in my turn? At any time?
@llufamandril
@llufamandril Жыл бұрын
Very good video! Thanks for sharing! One question though, why was the orb mechanic designed that you keep track of their position in the Gearlock mat instead of the battle mat? I believe the latter would be easier and more visual.
@thomaswallace7577
@thomaswallace7577 6 ай бұрын
Hi sorry i have a question. Does Polaris keep her orbs out after a battle or do they get reset after an encounter?
@ChipTheoryGames
@ChipTheoryGames 6 ай бұрын
At the end of each battle all orbs are removed from the board.
@thomaswallace7577
@thomaswallace7577 6 ай бұрын
​@@ChipTheoryGames Thank you so much for the reply and help with the rulings. You guys are great!
@evilbob3351
@evilbob3351 Жыл бұрын
Is there a video coming for static too? 😊
@ChipTheoryGames
@ChipTheoryGames Жыл бұрын
Yep! We're working on it now in fact.
@evilbob3351
@evilbob3351 Жыл бұрын
@@ChipTheoryGames Very Nice, thank you 🙋‍♂️☺️
@brianheinemann3048
@brianheinemann3048 Жыл бұрын
I'm confused by the "Polaris may remove dice from her active slot to use for a delve." This happens during recovery. Wouldn't your active slot already have been cleared at the end of the encounter?
@ChipTheoryGames
@ChipTheoryGames Жыл бұрын
This would only come into effect if Polaris had delve dice in her active slots from a previous delve and the party chose a peaceful encounter for the next day. Her delve dice wouldn't activate since you're not entering a battle and active slot dice only clear at the end of a battle so you would have dice remaining in Polaris's active slots that you could then choose to reroll after that day's recovery phase during her Delve.
@ryanrhinoceros2123
@ryanrhinoceros2123 Жыл бұрын
How would Polaris get all 5 of her orbs out at once?
@ChipTheoryGames
@ChipTheoryGames Жыл бұрын
You could either roll her orb dice over the course of several turns and not recall them or if you had the dex you could roll all 5 orb skill dice and deploy to Polaris's position and all 4 adjacent positions (provided Polaris isn't against the side of the board).
@patrickpelletier6237
@patrickpelletier6237 4 ай бұрын
@@ChipTheoryGames hello, im curious i thought you deploy only with green dice, then there is the consumable one, what would be the 5th dice ?
@gr3yh47
@gr3yh47 3 ай бұрын
love these videos, thank you so much for these. one pet peeve, Liz... it's orthOgonal not orthAgonal :)
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