Sonic Omens Gets Level Design WRONG

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Sendo DX

Sendo DX

Күн бұрын

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@jonathanhargraves2241
@jonathanhargraves2241 7 күн бұрын
Your rant on replayability is why some people have a hard time returning to SA2
@sikosonix901
@sikosonix901 6 күн бұрын
Absolutely. The speed stages are fire, but the whiplash from that to mech stages is insane. Getting into Sonic is hard in it self. Now I gotta learn 2 other games?
@SAMURAIPACK456
@SAMURAIPACK456 4 күн бұрын
SA2 wasn't a good sonic game to begin with, i beat the game on multiple occasions and it was trash
@sikosonix901
@sikosonix901 4 күн бұрын
@@SAMURAIPACK456 that's just your opinion tho
@SAMURAIPACK456
@SAMURAIPACK456 4 күн бұрын
@@sikosonix901 i obviously have reasons for why i think that but i know you don’t care enough to listen
@sikosonix901
@sikosonix901 4 күн бұрын
@@SAMURAIPACK456 no no, I'd love to hear you out, seriously. The only reason I said that was because it seemed like you were just rejecting his opinion (despite him never even mentionung it) it's fairly common, sorry for assuming.
@socheata643
@socheata643 7 күн бұрын
Yeah, I’m not going to literally like replay it, or even download it. No offense to the people who made this tho. It’s my opinion.
@SendoDX
@SendoDX 7 күн бұрын
totally valid opinion to have
@ChumZoneGamingEnt
@ChumZoneGamingEnt 7 күн бұрын
Hey your missing out imo
@shady5595
@shady5595 7 күн бұрын
You're not, it isn't very fun
@yummynubs3646
@yummynubs3646 7 күн бұрын
The duality of man
@akdreamer6497
@akdreamer6497 7 күн бұрын
Oh no, FULL offense to those evil pieces of filth. They're nigh irredeemable.
@AquaVerve
@AquaVerve 7 күн бұрын
Yeah, sometimes stages are too long and don't understand this is a boost fangame with people with crazy short attention spans
@SendoDX
@SendoDX 7 күн бұрын
I don't even think it's an attention span thing. When running super fast as Sonic you really never get a chance to rest in stages so it can get relatively mentally taxing pretty quickly, whereas for Mario you can just sit around or slow down the pace drastically and not be punished for it in most cases.
@jskywalker58
@jskywalker58 6 күн бұрын
i guess there length was because they assumed fans want longer stages after forces got criticism for its stages being too short
@AquaVerve
@AquaVerve 6 күн бұрын
@@jskywalker58 true might have been an exaggerated response that the devs took waaay to seriously
@krisjolt
@krisjolt 6 күн бұрын
​@@jskywalker58tbh, Unleashed had long stages too. I don't think I've seen anyone complain about the length
@wildberrysherbert3803
@wildberrysherbert3803 4 күн бұрын
@@krisjolt Yeah but at most Unleashed stages were like 4-5 minutes long.
@stanzacosmi
@stanzacosmi 7 күн бұрын
The title is something I've said even before the controversy with the game. Sonic levels should always at least LOOK fun, and sonic omens levels NEVER DO, and it also uses a lot of just stock assets that have eggman or GUN slapped on them, none of this was worth the devs locking content behind patreon
@vintoplad
@vintoplad 7 күн бұрын
I don't think the idea of long stages is bad on it's own, but the level design has to be good enough to keep me engaged ("time flies when you're having fun"). The problem with some fan games, and inspired games, is that they'll hit you with levels where you've gotta play 2 minutes of Desert Bus between every segment.
@SendoDX
@SendoDX 6 күн бұрын
That's definitely a part of it. I also think when it comes to boost formula games you definitely need to keep level length in mind just because you'll be moving so fast CONSTANTLY and it can get a bit mentally draining to keep that up for so long haha
@OctyDrawz
@OctyDrawz 7 күн бұрын
Yooo, Sonic Omens Speedrunner here To be honest this game has an insane load of bs. From the RNG based traps to incredibly inconsistent level design, this game made me ragequit on the first playthrough twice I seriously believe that the devs have never playtested ANY of the stages with anyone who wasn't part of the dev team. That would explain the sudden spike in difficulty (because the devs get used to the game so much) and that would also explain why the levels are "more fun" when you learn their layout in their entirety. Good luck beating the rest of the game!! instant sub 😁
@Andybear95
@Andybear95 7 күн бұрын
I remember you from one of the game streams and how you attacked one of the developers in chat. So the only speedrunner skill I see is how quickly you change your shoes from game's hater to “speedrunner”. No wonder you only subscribed to Sendo when he started talking about the game's problems.
@leonardoalvarenga7572
@leonardoalvarenga7572 7 күн бұрын
@@Andybear95 Based.
@OctyDrawz
@OctyDrawz 7 күн бұрын
@@Andybear95 i agree that i changed shoes yeah, and it's true that I subbed to Sendo only now because I'm interested in what he has to say about sonic onions wait are you also subscribed to game gambler?? Concerning the developer in the livestream, I called him out on his behaviour for the youtube copyright strikes on music he didn't own, how they were going to sue someone for exposing them (farkle) and for having locked the game behind a patreon wall I'll never defend the developers, however I do have some fun in Omens which is why I speedrun it Hope it clears things up!!
@yummynubs3646
@yummynubs3646 7 күн бұрын
And here I thought Sonic Fans couldn't get any more masochistic, but lo and behold
@wildberrysherbert3803
@wildberrysherbert3803 7 күн бұрын
@@OctyDrawz Oh my god, someone else knows about the fact that Ouroboros had thrown around the idea of suing Farkle here. I'm actually shocked. Either way, yeah, separate the art from the artist.
@Barraspy
@Barraspy 7 күн бұрын
Dangggg gameplay leveled up you been practicing? 3:37 I love repay ability because even though it pertains to Sonic A LOT, it applies to any game, JRPG’s, Shooters, and everything. 4:51 yes 5:39 I agree, Sonic is just better, I like some of the Shadow movesets but I dunno to me it just feels kinda boring with Shadow. 7:43 United Railroad is the best stage! ……… With Sonic, yeah it’s not fun with shadow… 9:07 Skill Issue (JK, your not wrong) 10:57 bro hadda get that 10 minute runtime 😭 New Sendo DX word of the week: Bungled
@SendoDX
@SendoDX 6 күн бұрын
I did a few runs until I got one I was fine with! Nothing crazy for sure but I'm in a better spot than I was before fo sho! For sure, replayability is a huge factor in a games longevity too. We love to see it I can't listen to the audio rn but I'm going to assume I was spittin LMAOO Yeah man I think the bounce just does so much. All of Sonic's mechanics are very movement oriented and I think that helps to keep the flow, whereas Shadow has some cool movement shit fo sho but it kinda... slows things down for me? maybe it's a mental thing but not having the direction of like the chaos dash be altered by momentum makes it feel a bit stiff. Still a cool ability overall tho. It's such a cool stage but it could've EASILY been two different stages and been so much better for it. Mmmm yummy 10 minutes mmmm Enjoy bungled, hope it helps you on your journey
@FunnyFrog70
@FunnyFrog70 7 күн бұрын
I mean the fact that you're making a video replaying levels in Omens shows there is at least SOME replay ability there. I do actually like most of Omens level design (EVEN the plane mission, yes, I am crazy) so replaying them is just icing on the cake for me.
@SendoDX
@SendoDX 6 күн бұрын
Yeah there's some replay value for sure and I think the first stage I ran through was pretty fun to experiment with... but Untitled Railroad is just... so fucking long man. I almost quit recording runs for it because that shit sucked the life out of me so hard.
@nelunel_u
@nelunel_u 7 күн бұрын
The way you can use Chaos Spear while moving reminds me of Spark 3. Except Spark's Jester Blast doesn't require energy, so shooting enemies is a way to gain energy without slowing down. I wonder how much better Shadow's Chaos abilities would feel if they worked like this? As it is Chaos Spear is just kinda good for hitting buttons.
@SendoDX
@SendoDX 6 күн бұрын
Yeah that would actually be a super cool way to incentivize people to switch between abilities more often! I need to replay Spark 3 at some point because it has such cool ideas.
@Zarkator
@Zarkator 7 күн бұрын
Problems with sonic omens: 1. the tornado. literally add a skip level button for those. 2. Boosts are often auto-cancelled which wastes a big chunk of your bar 3. Shadows chaos ability controls are pretty fucked, and there should def be a more dynamic UI for them like a DMC style diamond so I can see which Dpad direction is which ability 4. The voice acting is some of the worst it could possibly be, would have been so much better with absolutely no voice acting 5. The final boss is not designed.
@Signerdragon123
@Signerdragon123 6 күн бұрын
6. Broken lore. For further context, watch a Omens stream titled the Postmortem where the lore is read out.
@fatalwaffle1715
@fatalwaffle1715 7 күн бұрын
It is an interesting game.
@dantegallardo1974
@dantegallardo1974 6 күн бұрын
I like your words magic man
@Sage942
@Sage942 7 күн бұрын
i simply think that for a first time experience this game was like an 8/10 replaying it isnt really something i think abt which is probably the games fault i do enjoy shadow more for creativity tho
@SendoDX
@SendoDX 7 күн бұрын
That's a super respectable take! Yeah I mean replay value won't be for everyone even if it is a relatively large part of Sonic gameplay, but it's really nice to have levels that make you want to come back.
@vDREEGONv
@vDREEGONv 2 күн бұрын
As a omens speedrunner I agree with you. There are a ton of issues with the level design and especially in tree palace and united railroad which are probably the worst levels in the game imo. A lot of the levels only become fun once you learn the routes and how to manage your resources, however once you do that time attack in this game becomes incredibly addicting. Major note tho - KEYBOARD CONTROLS. This game was made using the infinity engine which is meant for keyboard controls and it shows because controller vs keyboard is night and day. Keyboard controls remove the camera issues, it feels more fast and precise and it works so much better with the level design. For example the plane stages actually control really well on keyboard so I think one reason so many people hate them is because they played on controller. So again, doesn't fix the bad level design, but I would highly recommend learning the keyboard controls as it makes the levels and the overall game more fun if you ask me :)
@UltraSonixYT
@UltraSonixYT 6 күн бұрын
It would've been relatively easier to split them in Acts, Act 1 and 2, (Especially the Tails Levels mg.. For those levels also, those levels shouldn't have been waiting for some bulder to turn and you go through it. NO! The reason you want a plane is so you can GO FAST and Shoot enemies) I would've done that, a Speedrun Isn't a speed run if it takes 10 mins, a Speedrun in my Pov is 3-5 Minutes, AND BOOST IS SUPPOSED TO MAKE IT SHORTER! THAT'S THE POINT OF BOOST, It's not just a 'Cool mechanic' It's supposed to help in speedrunning, and this is when level design gets iffy because if you're Boosting 4/5 of the whole level, then there should just be auto-boost. Replay ability also grants the ability to understand/ and immerse into sonic too, when he's been in a certain place in the world, he can traverse through it again like a friggin' god
@fonsales5373
@fonsales5373 6 күн бұрын
As someone who played the whole game (and by that i mean the whole story mode, collect all red rings, play levels as unintended character and beat the game on S rank.) I have to say, if you wanna play Sonic Omens, play it for the gameplay alone. Becuse the story doesn't really trying to make sense, like they put Sonic X elements into a game that is suppose to be happening some time after the Sonic Unleashed and I just have to say "how can you even think this will work?", because the characters aren't even same and some events happened differently than in games. And I have to agree that the level design shouldn't be extremely long. But I think that it wouldn't mind so much if it was like in Sonic Unleashed. Where it goes long, but it puts everything what you learn from this game on you. Also good luck to beat Exiled. If you will fight him, you will know what I mean after his first attack.
@MrNeedleM0use
@MrNeedleM0use 7 күн бұрын
This is a great video and literally highlights why Omens was gassed up WAYY too much. Also what you say at 2:58? Thank you. Finally someone said it lmao
@KaiMoschall-xe8un
@KaiMoschall-xe8un 7 күн бұрын
YESSSSSSSSS:)
@mastertjt56
@mastertjt56 7 күн бұрын
Thats the problem with this fan game, it tried too hard to be everything instead of its own idea.
@ChumZoneGamingEnt
@ChumZoneGamingEnt 7 күн бұрын
2:17 absolutely not the chaos dash has insane mobility and is practically broken to the point where you can utilize it more than you need to. Enemies replenish the energy. And they put the capsules out there for a reason. 3:12 I already know where you're going with this and that is completely false because perfect example of this is SA2 crazy gadget... First playthrough dog shit , you think it's a bad level, and we ALL know this. But why is that? You replay that specific level again and you get better and better and then you figure out certain cut shortcuts in certain elements hence making if fun. The reason it sucks is because you suck at the game that CAN AND WILL happen!. 5:19 that take is so hot is like burning my phone as you say it. In order to get the highest height for the bounce bracelet you need to bounce three times. Where as shadows chaos dash in instant. 8:15 again point proven Shadow is much more mobile here than Sonic. You bounce i dash...I'll win. 9:08 GET GOOD HOMIE 10:57 I'm sorry I have to call skill issue the arrow is white and it directly shows you when you're supposed to go up and when you're supposed to go down that's on you. For streamline purposes they made the arrow forever that attack BIGGER. P.S Play Sonic Heroes, play 06 let's talk about "too long"
@SendoDX
@SendoDX 6 күн бұрын
Yeah but I wasn't talking about overall utility, I was talking about utility on a first playthrough of a level to circumvent some slower platforming sections. My main point was that it takes skill and understanding of the level design to use it's mobility in a way that will mitigate some of the sections of poorer level design and the result is you still having to interact with those sections even if they're skip-able on later runs, so the ability being broken doesn't really change my point. How is it false? If a level sucks ass on the first run (even with less skilled play which uh... if you want to call me interacting with all of the systems in these individual levels in this video properly and call the issue me *sucking* I think you need to re-evaluate your definition of the term) there is no incentive for players to re-visit the stage and get better at it. Yeah, it's totally fine for stages to get better the more you play them and to enjoy them more as a result... but if the stage is ass on a first run that's still a MASSIVE issue and should be discussed. I'm not going to slam my head into a wall over and over again in hopes that the content will eventually be fun. If a Sonic level doesn't catch my interest on the first run... why should I care that it gets more fun after the 20th run? I'll just play a level that was fun from the get go. It's not worth my time or energy. Yeah but it requires meter usage while Sonic's bounce doesn't. Using all of Shadow's abilities in tandem will drain meter fast and leave you in situations where you probably wont have enough meter to use the chaos dash as much as you want to for casual runs of stages. Sonic's bounce on the other hand (A) feels more fluid to use for me personally and (B) can be used an infinite number of times in various scenarios throughout the stage without having to worry about enemies or energy capsules. Also because the chaos dash is instant it feels less fun to use for me, but that's just a personal take. Disagree. Actually I think this moment of design proves my point even more lmao. They needed to place those band-aid-ass energy capsules all over the place because you run out of energy after like two uses whereas Sonic can just bounce as much as he wants and never worry about it. Meter usage impacts utility GREATLY. Had this discussion with someone else -- the WORLD RECORD SPEEDRUN of this stage is 3-4 minutes long... "get good" is such a terrible way of going about level length critique when the (quite literally) BEST RUN OF THIS STAGE is the only way to achieve a reasonable time for the run. "Get good" my ass, the stage is just too long. Brother... what you said literally proves the point I was making. My issue is that for clarity they NEEDED to add those arrows. I'm not saying the final product of the fight is dogshit because they don't make anything clear PERIOD, my issue is that they don't make the attacks "speak for themselves." In any other sonic game when you're dodging a massive laser (or any attack for that matter), the way that you need to interact with the attack becomes obvious the second you see it -- no "directions" required. For this boss, multiple times they'd need to put some stupid "JUMP" image on screen or side stepping shit, which yeah... gets the point across and makes the intent of how you're supposed to dodge things clear, but it's a crutch for the visual design of the boss being lacking. You shouldn't NEED those elements for the boss to work and it just feels like a lazy way of cleaning up a boss that didn't have clear enough visual design for his attacks. "Skill issue" is doing a lot of the heavy lifting for your points when it's not even applicable to what I said lmao Heroes was designed by a man on sui***e watch and 06 has a completely different (and slower) gameplay style, I don't think either of those are the best comparison for this game lmao Also saying "well there's worse!" doesn't mean this is optimal.
@ChumZoneGamingEnt
@ChumZoneGamingEnt 6 күн бұрын
You do realized Sonic the Hedgehog has indeed had slow platforming in MANY of his games...so yes you are going to have slow moments since him being a platformer. And the specific stage is a tutorial stage anyway so once you learn said level design your 2nd or 3rd playthrough is supposed to be optimized with the mobility of what you have learn and with memorization of the level design and abilities. Its false because again when you ignore tutorials and ignore what your suppose to do with in the level design on the 1st playthrough guess what your going to have a bad experience. A level can indeed be bad! But again is the level bad? Or are you projecting its bad because of you performance...you don't really give valid reason for most of the levels sucking it just sounds like you want the game to hold your hand or..feed you with a silver spoon. You claim to be going in with an open mind but its really not showing when most of the elements that happen are literally in other boost/adventure games. Again it balls down to YOUR performance if you still don't like it that's on you and your preference. It is what it is. The meter isn't the issue and again the give you multiple moments to replenish the abilities hence the enemies as well and you don't need to be spamming those chaos powers anyway...now what they COULD do is instead of the capsule they chaos can have a cool down similar to the tornados missiles. Race me lets test your opinion "Get good my ass bro"....again go play Sonic 06, Sonic Unleashed daytime , and Heroes let me know how those "perfect runs" go again is sound like you want to easy road. Sonic the hedgehog is used arrows in many of his games whether being on the floor or the arrows being made of rings themselves! Make CLEAR indicators for what to do and were to go but from some reason people like to turn their freaking brain off when they play this game. Plot twist the arrows were created because once again....people were complaint about there being no indicator even thought the laser tells on itself of where its going to be once again streamlining the experience...even then that complaint is kinda messed up anyway when boost games do indicators like this all the time specially Unleashed. The massive laser have only one movement in official sonic games....jumping...this one is using Slip and Jump so that isn't really proving the point then the two are different. The point stands because of the length of the games....06 especially because again if the game didnt have load times it would be the exact same experience of length if not more...
@SendoDX
@SendoDX 6 күн бұрын
​@@ChumZoneGamingEnt Yes and a majority of those moments, ESPECIALLY in boost formua games have been well designed and are tailored to Sonic's moveset to make them interesting to move through, interact with, or occasionally skip. The reason I call them poorly designed here is because they fucking suck. Waiting for a platform to rise so that you can jump to another one is the lamest form of slow platforming you can place in Sonic. Catch me in any other boost formula sonic game or sonic fan game and I can be incredibly positive on slower platforming. For example, Rush 3D has an insanely cool slower platforming section where you have to constantly move forward and pull back on the analog stick to go through the platforming efficiently. Even when I fucked up that section on my first run... I saw a cool vision and I went back to interact with that platforming section more. What's the cool vision for a platform that moves slowly and forces you to either chaos dash or stand still... uhhhhh?? nothing Guess what - I went back and learned everything I missed and all of my perspectives on these levels in the video are now based on me PLAYING THEM WITH MY CURRENT KNOWLEDGE. When I don't interact with specific gameplay elements because I don't know they existed because of a tutorial turn-off MISTAKE, I take ownership for that. This entire video is me taking ownership for that and learning what I didn't already know and trying to understand the intent of the creator better. Even on repeat playthroughs of Untitled Railroad... it's too fucking long. Even when I know what I'm doing... it's too fucking long. Even when I know what I'm doing and I know the level design... it's too fucking long. I'm also overwhelmingly positive on Gun Arsenal now and think the stage ROCKS, but it has a lot of smaller issues that can tack on extra, unfun platforming onto the experience. Yes, my first playthrough of the stages was fucked, NO I don't say they all suck without giving proper reasoning as to why. My reasoning is always there if you're interested and you can determine if you agree or not, but saying I just say stages suck without reason is a blatant lie when I focus a majority of my playthroughs on trying to mentally unpack level design. Also, assuming I want something fed to me on a silver spoon... where is that coming from? I genuinely can't see where that comes from outside of you thinking I suck (which is a wild take at this point in the series) and believing that subtly underlies all of my game knowledge. I like your take on that much more. Having a cooldown timer would make it a bit less of a blow for me and I think it would overall impact the game positively, so heavy agree on that change being a good way to alter the system. Taking my perspective where I ask for visual clarity in a boss and attributing that to "me asking for the easy rode" is an insane takeaway. I'm not saying sonic has never used arrows but they're typically placed into the environment in some capacity and are generally never used with bosses where it's a do or die situation. All I'm asking is for boss design that makes the way you interact with it instinctive (without impacting difficulty at all) so that they don't have to actively TELL the player what to do. If anything I'm asking for the game to be harder. Also, the arrows being added because people were complaining about the moves not being visually effective and showing how to interact with them... only proves my point more lmao. It's a bandaid. Should've found a better way to make the boss indicate how you're supposed to interact with it. Unsure how the length of a game makes your points stand. If I'm missing something let me know. Thanks for the comments and discussion.
@ChumZoneGamingEnt
@ChumZoneGamingEnt 6 күн бұрын
@@SendoDX Ill take it for what it is. I really don't see the too long to it when other games have done it but hey I digress. P.S your NOT gonna like the next 2 stages and TBH I wont blame you if you rip them to shreds. I guess I have more patience than the average Sonic fan. anyway looking forward to your next play.
@wildberrysherbert3803
@wildberrysherbert3803 4 күн бұрын
@@SendoDX Just ignore ChumZone, he's impossible to argue with and is perfectly ok with being willfully ignorant and warping reality to suit his narrative,
@heckno15yearsago
@heckno15yearsago 7 күн бұрын
ngl this game looks like ass
@DewMan31
@DewMan31 7 күн бұрын
I do really like this game. No, it is far from the best fan games, but I think it is at least good. Mastering the levels is fun, but I do understand the argument that it needs to be fun the first time. As someone that grew to love Sonic Heroes, I can definitely say that I'm more ok with and even enjoy longer levels and overcoming them with multiple playthroughs even if my first playthrough is rough. I think Heroes is amazing, it just has a steep learning curve. Omens is a similar case imo. Over all it really comes down to ones preferences and what they look for in a Sonic game. Even as a defender of Omens, I respect your opinion. You did well to explain your gripes with United Railroad, a stage I do like, but agree that the enemy hoard and subsequent wall climb are the worst parts. I'll sub because whether you like the game or not by the end, I truly want to hear what you have to say! I always hated the Maria fight though. That fight is a game design travesty.
@SendoDX
@SendoDX 6 күн бұрын
Appreciate the kind words! And absolutely, it's all subjective at the end of the day and what matters most in discussions like this is respecting opinions and perspectives. I'm glad you get a lot out of longer stages even if I don't! Keep on playing it and having a blast. Much love man, keep on being dope
@DewMan31
@DewMan31 6 күн бұрын
@@SendoDX same to you
@kenonerboy
@kenonerboy 7 күн бұрын
I think the discussion around Replayability are abit reductive. Like how does it interact with difficulty? Some mechanics inherently only flurish with replayability while some really dont. I think "fun" in this context has to be better defined, else you couldnt have any experimentation, and have uncommital shit like sonic forces
@SendoDX
@SendoDX 6 күн бұрын
At the end of the day, describing "fun" is never something you can really do. Fun is different for everyone and especially when it comes to something like gaming. So with that stated, keep in mind that a lot of what I'm saying is subjective (as is all of this conversation essentially). Mechanics can flourish with replayability and that's not an issue imo, but if the mechanic needs to be baseline enjoyable and shouldn't REQUIRE replayability to achieve that. I think the idea that a stage needs to be baseline fun BUT can definitely get better with play is what we should be striving for, not a stage that has mechanics that ONLY flourish with replaying the stage. I think that's why a bunch of gens/unleashed stages work, because you can continue to replay stages to interact with different paths and then the same mechanics but in a different environment BUT the stage is fun regardless of the path you take.
@kenonerboy
@kenonerboy 6 күн бұрын
@SendoDX i think what fun about the level design can be broken down alot more that you think. For example sonic generations achieves fun in a very different way the classics, or sonic adventure does. The core of what " fun" in general is might be hard to essentialize, however how you experience fun in the stages probably isnt, and communicating what parts of it cause tension and enjoyment for you is the most helpful thing you can do for a game dev.
@ThunderTheYellowJolteon
@ThunderTheYellowJolteon 6 күн бұрын
How many minutes do you guys want a Sonic level do be?
@SendoDX
@SendoDX 6 күн бұрын
3-4 seems to be the general consensus
@crestofhonor2349
@crestofhonor2349 7 күн бұрын
I just don't like the level design of Omens. The first level is good but the later you go the worse it gets. That tree climbing level is the absolute worst. The fact that it's super easy to fall and the fac that the game isn't super tight in controls really doesn't help all the platforming. Now I don't completely agree that a level has to be super fun on the first playthrough but it has to at least be tolerable. If the level is annoying to get through then that won't help. Sonic Adventure 1 is one of my favorite Sonic games to go back to play because of the many paths it has and the fact that the game isn't super punishing with mistakes
@Kimonia6
@Kimonia6 7 күн бұрын
Gonna say this. Multiple Short Levels can be more fun than than Few Long Levels. Short Levels allow an easy sense of pick up and play, while long levels are yes, more packed with content, can overstay their welcome especially when it comes to replayability. Don't get it wrong; a long stage can be done well. A short stage can be done bad. but the overlying issue is how that is done. To me, I like replaying stages when I know it's fun the first time around. Sure there's the fun in learning how to learn the stage layout in and out, but when stages can potentially last over 10 minutes by trial and error? Yeah, no, I'll stick with playing what I already know is fun out of the gate. And before anyone asks about skill issues: Please. "Getting Good" does not mean you can finally love the game. It just means that you are able to understand the game design. Getting Good is just an optional barrier to loving a game. I enjoyed certain even though I didn't really get good at that game. Whether it could be because of the fact that it was fun during the playthrough, the enticing story, or even the characters. Getting good does not automatically mean you love the game.
@lazaruspitraider490
@lazaruspitraider490 7 күн бұрын
I gotta agree the second you hit Shadow stages specifically stages go from 2 minute speedruns to 7 and yeah that is mainly due to bad level design... I love the fact i can make it optional to interact with but it is still an issue though so that I agree with you on.
@-mixu-
@-mixu- 7 күн бұрын
Truth being told, that's a critique i will count for my fangame ,w, p
@AstroEXE1
@AstroEXE1 7 күн бұрын
HUGE
@MikeTheHeroOfficial
@MikeTheHeroOfficial 7 күн бұрын
This game gets everything wrong…
@yummynubs3646
@yummynubs3646 7 күн бұрын
We as a community should strive to make all Sonic Games less than 2 minutes long, as soon as the opening logos finish I want the credits to start rolling
@SendoDX
@SendoDX 6 күн бұрын
So true bestie I want to spend $70 on 15 min of game
@lazaruspitraider490
@lazaruspitraider490 7 күн бұрын
I gotta agree the second you hit Shadow stages specifically stages go from 2 minute speedruns to 7 and yeah that is mainly due to bad level design... I love the fact i can make it optional to interact with but it is still an issue though so that I agree with you on.
@Egood_ty
@Egood_ty 7 күн бұрын
imo 5min at max should be how long a level is
@TheMountainMan-wz8xf
@TheMountainMan-wz8xf 7 күн бұрын
*Sonic Heroes Enters the Chat*
@SendoDX
@SendoDX 7 күн бұрын
@@Egood_ty very much agree
@Egood_ty
@Egood_ty 7 күн бұрын
@@TheMountainMan-wz8xf my childhood and ex gf ..
@crestofhonor2349
@crestofhonor2349 7 күн бұрын
Sonic Unleashed has some pretty long menus
@luxuryvideoproductions714
@luxuryvideoproductions714 7 күн бұрын
I remember when people complained that sonic games had short levels. One man’s trash is another man’s treasure I guess.
@SendoDX
@SendoDX 7 күн бұрын
@@luxuryvideoproductions714 one word that encompasses my whole take: overcompensation. There’s a good middle ground for sure! 3-5 min seems to be the sweet spot.
@luxuryvideoproductions714
@luxuryvideoproductions714 7 күн бұрын
@@SendoDX the only level I didn’t care for in omens was the flying sections. Those ones were a bust, but I enjoyed the longer, adventure style almost, gameplay.
@luxuryvideoproductions714
@luxuryvideoproductions714 7 күн бұрын
@@SendoDX sonic GT sounds like your go to then. What makes a good sonic game for me is at this point how fluid the controls are and how satisfying stringing combos (into dropdashes and whatever else) with maximum momentum. The story comes second for me so long as the gameplay is good. Although, for a fan game, Omens entirely surpassed my expectations for a sonic game. Albeit there were a few bugs and glitches when I played it (roughly right before the extended levels), Omens captured how I felt about sonic 06 when I was a kid. Pretty much looking past all the bugs and glitches because I was having fun. There are a lot of deep dives when it comes to video games and “why it’s the most hated sonic game”, “bleh, ew.” But these types of games have the charm you just don’t get much anymore. Loved vanilla 06, still do. I can do without Elise kissing sonic though.
@secoTheSonicFan
@secoTheSonicFan 4 күн бұрын
If a level is short the game has to be designed to compensate around that. Its too much to explain things that were explained before. "Balance" also means you need to draw the line between too long or too short. But thats too obvious to bother explaining
@Phobia-shadows
@Phobia-shadows 7 күн бұрын
I'd like to see shadow combust
@SendoDX
@SendoDX 7 күн бұрын
SO TRUE BESTIE
@Chalk_Stuff
@Chalk_Stuff 7 күн бұрын
Watch this become your favorite sonic fangame
@jskywalker58
@jskywalker58 7 күн бұрын
its mine
@Chillin-jg8vg
@Chillin-jg8vg 7 күн бұрын
Ain't no Sonic level should be that long.
@SendoDX
@SendoDX 7 күн бұрын
@@Chillin-jg8vg bro that’s what I’m saying 😭 they were killing me in the comments trying to say I couldn’t talk shit about the 9min long level
@Chillin-jg8vg
@Chillin-jg8vg 7 күн бұрын
@@SendoDX You replaying the level ain't going to change your opinion of it being long or tedious or the level being ass.
@hispookyburrito
@hispookyburrito 7 күн бұрын
Sonic Lost World 3DS in a nutshell.
@Mario_GamerZ
@Mario_GamerZ 7 күн бұрын
The game is much better than Sonic Frontiers. Even though thats a low bar
@SendoDX
@SendoDX 7 күн бұрын
Mario_GamerZ, you've left your target audience I would run while you can
@lazaruspitraider490
@lazaruspitraider490 7 күн бұрын
Extremely hot take!
@ataladin87
@ataladin87 7 күн бұрын
​@@lazaruspitraider490no its not, Frontiers is not all that At all
@whiten4635
@whiten4635 7 күн бұрын
Ngl this game is not even close frontier level of enjoyment
@MB-cb2he
@MB-cb2he 7 күн бұрын
​@@lazaruspitraider490Frontiers barely counts as a game. Its just trash
@wildberrysherbert3803
@wildberrysherbert3803 7 күн бұрын
Random facts: E-Zero (the theme of the first boss) and Metal Supremacy (the theme of the boss you fought in the audioless footage that you had to talk over) both have melodies that are illegally sampled from Vs. Egg Dragoon (the Egg Dragoon's boss theme from Unleashed) and E.G.G.M.A.N (Eggman's theme from SA2) This was confirmed by John R1se himself, the person responsible for both of these tracks and quite a few more, through two KZbin shorts that he uploaded in early August of this year. This wouldn't be a problem if John hadn't uploaded the songs to streaming services and wasn't actively making money from those services. But he is. Whilst he has disabled monetization on the KZbin music videos for those songs, he hasn't also labeled them as remixes of Vs. Egg Dragoon and E.G.G.M.A.N, so it still doesn't fall under fair use, but it wouldn't take much for him to do so and thus put him in the clear. And regarding United Railroad, in Omens version 3.0.1, that stage was completely broken when playing as Sonic, the vines at the beginning wouldn't work, and the train at the ending section wouldn't even spawn. Making the level completely unbeatable when playing as Sonic, and they also added randomly placed spikes into the area for no reason.
@jaden-leeforbes5009
@jaden-leeforbes5009 7 күн бұрын
accidentally? 0:13
@SendoDX
@SendoDX 7 күн бұрын
@@jaden-leeforbes5009 I don’t know why or how it happened 😭 I swear to god I never touched that menu
@Blud-4938
@Blud-4938 7 күн бұрын
1:34 they must've taken notes from lost impact with those platforms. Not saying that's a good thing, quite the opposite in fact-
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