That was the best explanation I've ever heard on the subject. Respect and thank you!
@IvoPoetzsch3 ай бұрын
As a long Year Blender User: THIS Channel is a golden Gem ! Many Thanks!
@jeffdavies2824 Жыл бұрын
Awesome! I never really knew what the Generated chanbnel did for me, nor did I know about the auto texturing. This is hugely helpful!
@BrentonWoods774 Жыл бұрын
Another golden nugget. Thank you, Christopher!
@SalymGuer7 ай бұрын
what! this is one of the best tutorials i have seen about this subject! pure gold
@heckensteiner4713 Жыл бұрын
Holy moly! I never knew about that blend thing until now. Insane! Life changing info being dropped here. MASSIVE sub from me!
@reimner Жыл бұрын
Awesome explanition! I was struggling with non seamless texture but now its much better. Thank you.
@JohnRaska Жыл бұрын
Thank you very much! These image textures and coordinate-mapping thing is always was the hardest for me to understand, but its much easier now 👍 Keep it up, your tutorials are awesome 🔥
@christopher3d475 Жыл бұрын
I recorded the next part of the sardines can tutorial today that covers more texturing. I hope to have it up tomorrow.
@elpathdigital4391 Жыл бұрын
Man, this is pure gold! 😮
@slightlyevil. Жыл бұрын
Another great vid. I've only recently discovered your channel & pleased I did. Your teaching style is well paced with just the right amount of information, which makes your tuts easy to follow. You've helped to up my knowledge, especially with lighting techniques and how it effects the material, which I always struggle with. Thank you. And of course I've subbed, I'd be stupid not too.
@lawrencedoliveiro9104 Жыл бұрын
2:08 Object properties are common across different object types, whereas the data properties are specific to the object type (mesh, in this case). Note that the panes in the Properties window are arranged with the most general settings at the top (e.g. render settings, world settings), and more specific ones further down. Everything below the object properties is dependent on the object type. Thus, for example, modifiers and constraints (if indeed any are allowed for this object type) only show options relevant to this object type.
@amber888c3 ай бұрын
thank u so much!!! you are my 3D hero
@IlyaAndreev-110 ай бұрын
Very useful! Thanks
@tolgasn8 ай бұрын
Thank you. Thank you again. :)
@dugsmith8790 Жыл бұрын
Fantastic
@ignorante.promedio Жыл бұрын
wow, thank u man
@gurratell7326 Жыл бұрын
The only really sad thing about this box/triplanar mapping is that you can't rotate it making it somewhat useless. I've even asked the developers about it but for some reason it seems that they don't want to fix this :\
@christopher3d475 Жыл бұрын
Yeah, I agree rotation would be super useful.
@sebbosebbo9794 Жыл бұрын
Node wise its not possible to rotate it.......?
@christopher3d475 Жыл бұрын
@@sebbosebbo9794 Not sure about nodes. I've done some digging to find a solution to rotation, but haven't found a convincing solution apart from rotating the geometry in edit mode, but that's not always ideal.
@Igoreshkin Жыл бұрын
Hello Christopher. I really love Your videos. I want to ask You, can You make a video about bottle of some liquid and condensation on it? I use droplet generator, but I have problem with lightening the secene and droplets to "pop up"(maybe my shaders sucks). I know it's hard subject and that Principled BSDF/Cycles not the best way for transparent product visualization.
@christopher3d475 Жыл бұрын
I'll look into that. I have a model that could be a good basis for that tutorial.