Thanks. I don't have your Realtime Materials add-on but I love that you aren't being very exclusive about it, still making amazing tutorials on procedural Materials.
@ragnarokgamerzz1631 Жыл бұрын
bro its free for some limited materials ( but useful) Go gett ittt
@Eriodas Жыл бұрын
Never had the idea of putting 2 separate Principled BSDF and combining them later... that was an eye-opener for me, thank you.
@masonleblanc6726 Жыл бұрын
I love that you do constant break downs and recaps through the video. So clear!
@TuneyDarko11 ай бұрын
I’ve been doing blender for 3 years, this video and it’s explaining left with me with more info than the vast majority of videos I’ve seen
@nathitappan Жыл бұрын
I just started watching your tutorials and this one is the best yet! Much rather learn the concepts than just copying exact numbers. Thanks for that! Hopefully I'll find more of your videos like this.
@jambot46212 жыл бұрын
I only started with Blender a few weeks ago and haven't done anything with texture nodes yet. I still managed to understand the steps you went through thanks to your excellent explanations and clear process and I'm incredibly excited to start having a play with what, until 15 minutes ago, looked truly impenetrable to me. :) Thanks so much!
@BadNessie2 жыл бұрын
Thank you for explaining all of this in a manner that can be understood even by newbs like me! 👏👏👏
@TheDucky3D2 жыл бұрын
I’m glad to hear that!!
@zrinatab4999Ай бұрын
your approach is the most logical from what I looked at
@andyloconte9 ай бұрын
You explained everything very well instead of just telling us "do this, then do this".
@2nawbert2 жыл бұрын
This was SO helpful in explaing materials and nodes. Nodes always seemed way too complicted to dive into at first but now I wanna mess around with it and see what I can come up with on my own :) Personally, I would love a small series (with this material as an example) where you go deeper in complexity and show how you get more and more complex loking materials with more complex node setups because I WANNA KNOW HOW NOW lol. Thanks again Ducky! Enjoyable as always
@TheDucky3D2 жыл бұрын
Go to the playlists on my channel and I have one about shading. I think there are two or three videos, called “intro to shading” the thumbnails are pretty bright. That should be what you’re looking for.
@2nawbert2 жыл бұрын
@@TheDucky3D Ty!!
@luisalejandro723 Жыл бұрын
Although it's really easy to just buy Realtime Materials add-on and be done, It's super helpful to have knowledge of how the procedural materials work so you'll be able to properly adapt them to your project. Great tutorial.
@DerperDaDerpa2 жыл бұрын
Absolutely kickass, I learn aot by just messing with stuff but I never thought to mix the principled bsdf one with another.
@DerperDaDerpa2 жыл бұрын
Yeah that was completely simple, one of the best most succinct generated material explanations out.
@FilmSpook2 жыл бұрын
We love and appreciate you, Nathan!! Wishing you your Best Year Yet, my Brother. 🙏🏾
@SpaceManRD Жыл бұрын
One downside to procedural scuffs, scratches, etc is that it's kind of 'dumb', and doesn't pay any attention to where wear and tear actually occur (i.e. areas that get bumped or rubbed a lot), not to mention even procedural textures can look kind of uniform over large enough areas. Ambient occlusion nodes and Pointiness can account for some of this, but there's definitely a point where hand-painting things can achieve better results.
@ya-fj2ri10 ай бұрын
True, but a mask can fix this problem. It is hand painting, but not nearly as hard(ambient occlusion is my choice usually)
@raulgalets8 ай бұрын
thats why I use the best of both worlds. I mix procedural and painted materials. Just have my own asset library of precedural materials like wood and glass and then I add imprfections as I please
@ARANDOMOPENAIUSER Жыл бұрын
13:51 going through the workflow process and noting everything we did
@ВикторУваев-г1у2 жыл бұрын
Thanks for cool and very simple explaining of nodes materials. I'm not so good in them, your videos allows me to understand this powerful part of blender. Thanks to you
@TheDucky3D2 жыл бұрын
I appreciate that!
@ВикторУваев-г1у2 жыл бұрын
@@TheDucky3D Hey, bro, do you have some videos about geometry nodes? I really want to learn about it, and other people may learn more cool stuff
@JohnnyBlackWinter2 жыл бұрын
The shader editor always got away from me once the nodes begin stacking up. You explained this so clearly and practically, it was a huge help. Thank you
@TheDucky3D2 жыл бұрын
I’m glad to help!
@ParkerLearnsStuff7 ай бұрын
Great Video. I've watched a few other videos and the "instructor" just flew through the tutorial making it hard to follow. I really appreciate keeping it simple and how you slowly add each section.
@DrummClem10 ай бұрын
This is absolutely SICK
@markramirez56782 жыл бұрын
Very good compact tutorial really easy to understand It also really helps when you go back and review/breakdown the components used and the purpose
@RyanCook-o7e10 күн бұрын
Thanks this helped a lot.
@graphguy2 жыл бұрын
you are the master! I mostly just watch Blender video's because I don't have time to learn it in depth, but love it. Watching your videos, motivates me that , "I can do that", so humbly thanks!
@TheDucky3D2 жыл бұрын
Dude that’s awesome
@RandMpinkFilms6 ай бұрын
Sick video! Thank you for this!!
@calixtotamez480710 күн бұрын
Thank you so much!
@kocurekov2her29 Жыл бұрын
if you get some rust(scratches, any demage ect.) texture(dark on light) and bump node, you can connect it with the first bump and the texture. Than you get super realistic surface shape control. dont forget on mapping node for that rust texture😉
@amoeba232 жыл бұрын
Ive watched u for years, learned so many things, this video style ur doing just now with the node explanations and detailed reason for use, is phenomenal...instant understanding of why and how. great stuff. many thanks for your time in making these amazing vids for learning blender.
@TheDucky3D2 жыл бұрын
Thank you man that’s very encouraging
@amoeba232 жыл бұрын
@@TheDucky3D your tutorials are fantastic and have taught this auld dug a lot of new tricks.
@__mihaly4__2 жыл бұрын
Dude, you are just a master in your field, thanks for such tutorials, keep up the good work!
@markokovacevic32252 жыл бұрын
Thanks Ducky! This is an awesome tutorial!
@AnthonyHortin2 жыл бұрын
Thanks for such a thorough breakdown and explanation on creating these procedural materials 👏👏👏
@samialhaj Жыл бұрын
thanks for this useful tutorial and i do have your RTM add-on its simply amazing :)
@simoncodrington Жыл бұрын
Great work mate ❤
@ashhaf63 Жыл бұрын
Excellent Tutorial
@skyrider4789 Жыл бұрын
I need to learn how to do this! Thanks for the video. I'm a new subscriber.
@KanzakiZD2 жыл бұрын
you can add bevel shader and add another extra damage texture.
@Ahadanimates2 жыл бұрын
Very cool tutorial bro!!!
@TheDucky3D2 жыл бұрын
Thanks
@thefreshest23792 жыл бұрын
When you mix with a noise it is best practice to use the "linear light" mix mode because noise is on average a value of 0.5, the linear light subracts this without extra nodes (it wont move).
@Mr.Doruko Жыл бұрын
it was a great tutorial. TY.
@Yvuvvviivv8 ай бұрын
Nice tuto WE need more video
@Ratatoeskrrr2 ай бұрын
When I saw the thumbnail for the first time, I thought you were modeling a reallife minion
@Mirfan162 Жыл бұрын
Great 👍
@Saint-FX122 жыл бұрын
I love you bro. You are the best/
@TheDucky3D2 жыл бұрын
Thank you dude
@dougieladd2 жыл бұрын
Very well taught... :)
@санитарпсихбольницы Жыл бұрын
very nice tutorial userfull thx
@multiengineer9199 Жыл бұрын
Great to see thanks
@yes--mate3 Жыл бұрын
love it
@dcrazygeek07412 жыл бұрын
Love the subject
@TheDucky3D2 жыл бұрын
I’m glad to hear that
@renatotarma42O2 жыл бұрын
Thank you so much for this tutorial! this also works in cycles? or only in evee?'
@TafferTape6 ай бұрын
could you use this to paint in the wear and tear with a mask say?
@3dthingies11 ай бұрын
thx bro
@chanlerlee99002 жыл бұрын
Love the the videos. Just wondering what version of blender you think the best to use right now?
@TheDucky3D2 жыл бұрын
The most recent version
@hotsauce712411 ай бұрын
Is it possible to use the "RealTime Materials" as layers in a custom material we would create? So instead of the BSDF that you created, can we use the "RealTime Materials?" If we can do this, can you please make a video describing the process? Thank you.
@jackelzi32572 жыл бұрын
can you do a video quickly showing all the materials? i'd love to see what they all look like or most of them.
@sansdomicileconnu2 жыл бұрын
nice can you explain how to bake this procedural texture to image texture for game or sketchfab
@StarcoreHD2 жыл бұрын
Ducky, do u happen to play any video games and if so, which? :)
@lisa-eh2mr3 ай бұрын
Hey! Could you please make a new tutorial on mastering materials in Blender 4.0? Since the software has changed, the old content is outdated. I'd love a comprehensive video using a gas station model to demonstrate all material techniques.
@enotvtapkah28282 жыл бұрын
Nice
@chomsky722 жыл бұрын
For some reason I can't get the HDRI image to show up in my viewport.
@TheDucky3D2 жыл бұрын
Weird, are those check boxes showing up?
@chomsky722 жыл бұрын
@@TheDucky3D Ah, I had to crank up the World Opacity option. Is this a special HDRI? It does not show up in the World Node editor. These are great videos. Thanks
@Alenori2 жыл бұрын
Another Question is how to bake those materials in blender in order to export them to other things like Marmoset/Unreal.
@arrtma2 жыл бұрын
so what next that we need to do . for use in unreal engine?
@TheDucky3D2 жыл бұрын
Watch a video on baking procedural materials in blender. I have yet to make one myself
@arrtma2 жыл бұрын
oh thank u . houu ! hope my pc not crash
@HadjFilmz7 ай бұрын
Does this work for evee
@b.2648 Жыл бұрын
you're awesome
@pablog.511 Жыл бұрын
How much does that addon costs???
@ValeGoG2 жыл бұрын
10/10
@giorgioparravano85522 жыл бұрын
DOES it work in a MacBook?
@pixelvader24512 жыл бұрын
I think I have understood it like never before o.O Thank you for that! Maybe my question is very beginner's question, but: Is this exportable outside of Blender? For example, could I take it to a video game engine? Is there a difference between trying to take it to, for example, Unity than to Cryengine? Or would the considerations be the same? Thanks!
@TheDucky3D2 жыл бұрын
Procedure materials need to be baked into images and you can do that with a few tutorials that are on KZbin now. And I’m working on an add on that will do that for you.
@pixelvader2451 Жыл бұрын
@@TheDucky3D I see. Through a bake. Thank you! And for all your content too.
@gordonbrinkmann2 жыл бұрын
I heard people say the Mix RGB is gone but I never really realized that until I checked it now... the thing is, I always add nodes from the context menu and never type in the name to search for them... so when I want to add a Mix RGB, I press Shift+A and go to Color and then Mix Color (I didn't notice the name change before) which gives me the Mix node already set to Color. So I just thought, what are you talking about? In my Blender it's still there 😆
@TheDucky3D2 жыл бұрын
Yea I think it was a good call making the tree types in one node, tho confusing at first
@bnyatarmy5992 жыл бұрын
is it too late to learn blender?? one question can AI make animation short movies??
@TheDucky3D2 жыл бұрын
No don’t worry about AI
@The-Sentinel2 жыл бұрын
I love this but i wish there was an easier way to do this inside game engines. Player gets damaged, use something like this to show wear and tear on the players materials. The only other way is to create assets the easy way using this add on in blender to export as a static material in your game but i digress
@TheDucky3D2 жыл бұрын
Hopefully that will be easier soon
@huslee-j9p2 жыл бұрын
Please make another intro and post a video
@imiy2 жыл бұрын
So you don't NEED to unwrap if it's procedural materials?
@TheDucky3D2 жыл бұрын
Not exactly, the texture coordinate node at the end will dictate that. We used object coordinates, which do not require you to unwrap. But sometimes the way you build a procedural material would need you to use your UV coordinates which you can activate in that texture coordinate node.
@Ozblivion-Official2 жыл бұрын
weee
@princeajaero79032 жыл бұрын
Is it me or has his beard always been red or black
@TheDucky3D2 жыл бұрын
It’s mostly dark brown with some random red parts
@princeajaero79032 жыл бұрын
@@TheDucky3D oh my god I got replied by ducky🤩🤩🤩
@aphenier2 жыл бұрын
Lol first
@oscarclips48832 жыл бұрын
GIVE ME THIS ADDONS PLEASE I DONT HAVE MONY PLEASE