How To Make Complex Materials Easily in Blender!

  Рет қаралды 85,954

Ducky 3D

Ducky 3D

Күн бұрын

Пікірлер: 106
@AmoghBandekar
@AmoghBandekar 2 жыл бұрын
Thanks. I don't have your Realtime Materials add-on but I love that you aren't being very exclusive about it, still making amazing tutorials on procedural Materials.
@ragnarokgamerzz1631
@ragnarokgamerzz1631 Жыл бұрын
bro its free for some limited materials ( but useful) Go gett ittt
@Eriodas
@Eriodas Жыл бұрын
Never had the idea of putting 2 separate Principled BSDF and combining them later... that was an eye-opener for me, thank you.
@masonleblanc6726
@masonleblanc6726 Жыл бұрын
I love that you do constant break downs and recaps through the video. So clear!
@TuneyDarko
@TuneyDarko 11 ай бұрын
I’ve been doing blender for 3 years, this video and it’s explaining left with me with more info than the vast majority of videos I’ve seen
@nathitappan
@nathitappan Жыл бұрын
I just started watching your tutorials and this one is the best yet! Much rather learn the concepts than just copying exact numbers. Thanks for that! Hopefully I'll find more of your videos like this.
@jambot4621
@jambot4621 2 жыл бұрын
I only started with Blender a few weeks ago and haven't done anything with texture nodes yet. I still managed to understand the steps you went through thanks to your excellent explanations and clear process and I'm incredibly excited to start having a play with what, until 15 minutes ago, looked truly impenetrable to me. :) Thanks so much!
@BadNessie
@BadNessie 2 жыл бұрын
Thank you for explaining all of this in a manner that can be understood even by newbs like me! 👏👏👏
@TheDucky3D
@TheDucky3D 2 жыл бұрын
I’m glad to hear that!!
@zrinatab4999
@zrinatab4999 Ай бұрын
your approach is the most logical from what I looked at
@andyloconte
@andyloconte 9 ай бұрын
You explained everything very well instead of just telling us "do this, then do this".
@2nawbert
@2nawbert 2 жыл бұрын
This was SO helpful in explaing materials and nodes. Nodes always seemed way too complicted to dive into at first but now I wanna mess around with it and see what I can come up with on my own :) Personally, I would love a small series (with this material as an example) where you go deeper in complexity and show how you get more and more complex loking materials with more complex node setups because I WANNA KNOW HOW NOW lol. Thanks again Ducky! Enjoyable as always
@TheDucky3D
@TheDucky3D 2 жыл бұрын
Go to the playlists on my channel and I have one about shading. I think there are two or three videos, called “intro to shading” the thumbnails are pretty bright. That should be what you’re looking for.
@2nawbert
@2nawbert 2 жыл бұрын
@@TheDucky3D Ty!!
@luisalejandro723
@luisalejandro723 Жыл бұрын
Although it's really easy to just buy Realtime Materials add-on and be done, It's super helpful to have knowledge of how the procedural materials work so you'll be able to properly adapt them to your project. Great tutorial.
@DerperDaDerpa
@DerperDaDerpa 2 жыл бұрын
Absolutely kickass, I learn aot by just messing with stuff but I never thought to mix the principled bsdf one with another.
@DerperDaDerpa
@DerperDaDerpa 2 жыл бұрын
Yeah that was completely simple, one of the best most succinct generated material explanations out.
@FilmSpook
@FilmSpook 2 жыл бұрын
We love and appreciate you, Nathan!! Wishing you your Best Year Yet, my Brother. 🙏🏾
@SpaceManRD
@SpaceManRD Жыл бұрын
One downside to procedural scuffs, scratches, etc is that it's kind of 'dumb', and doesn't pay any attention to where wear and tear actually occur (i.e. areas that get bumped or rubbed a lot), not to mention even procedural textures can look kind of uniform over large enough areas. Ambient occlusion nodes and Pointiness can account for some of this, but there's definitely a point where hand-painting things can achieve better results.
@ya-fj2ri
@ya-fj2ri 10 ай бұрын
True, but a mask can fix this problem. It is hand painting, but not nearly as hard(ambient occlusion is my choice usually)
@raulgalets
@raulgalets 8 ай бұрын
thats why I use the best of both worlds. I mix procedural and painted materials. Just have my own asset library of precedural materials like wood and glass and then I add imprfections as I please
@ARANDOMOPENAIUSER
@ARANDOMOPENAIUSER Жыл бұрын
13:51 going through the workflow process and noting everything we did
@ВикторУваев-г1у
@ВикторУваев-г1у 2 жыл бұрын
Thanks for cool and very simple explaining of nodes materials. I'm not so good in them, your videos allows me to understand this powerful part of blender. Thanks to you
@TheDucky3D
@TheDucky3D 2 жыл бұрын
I appreciate that!
@ВикторУваев-г1у
@ВикторУваев-г1у 2 жыл бұрын
@@TheDucky3D Hey, bro, do you have some videos about geometry nodes? I really want to learn about it, and other people may learn more cool stuff
@JohnnyBlackWinter
@JohnnyBlackWinter 2 жыл бұрын
The shader editor always got away from me once the nodes begin stacking up. You explained this so clearly and practically, it was a huge help. Thank you
@TheDucky3D
@TheDucky3D 2 жыл бұрын
I’m glad to help!
@ParkerLearnsStuff
@ParkerLearnsStuff 7 ай бұрын
Great Video. I've watched a few other videos and the "instructor" just flew through the tutorial making it hard to follow. I really appreciate keeping it simple and how you slowly add each section.
@DrummClem
@DrummClem 10 ай бұрын
This is absolutely SICK
@markramirez5678
@markramirez5678 2 жыл бұрын
Very good compact tutorial really easy to understand It also really helps when you go back and review/breakdown the components used and the purpose
@RyanCook-o7e
@RyanCook-o7e 10 күн бұрын
Thanks this helped a lot.
@graphguy
@graphguy 2 жыл бұрын
you are the master! I mostly just watch Blender video's because I don't have time to learn it in depth, but love it. Watching your videos, motivates me that , "I can do that", so humbly thanks!
@TheDucky3D
@TheDucky3D 2 жыл бұрын
Dude that’s awesome
@RandMpinkFilms
@RandMpinkFilms 6 ай бұрын
Sick video! Thank you for this!!
@calixtotamez4807
@calixtotamez4807 10 күн бұрын
Thank you so much!
@kocurekov2her29
@kocurekov2her29 Жыл бұрын
if you get some rust(scratches, any demage ect.) texture(dark on light) and bump node, you can connect it with the first bump and the texture. Than you get super realistic surface shape control. dont forget on mapping node for that rust texture😉
@amoeba23
@amoeba23 2 жыл бұрын
Ive watched u for years, learned so many things, this video style ur doing just now with the node explanations and detailed reason for use, is phenomenal...instant understanding of why and how. great stuff. many thanks for your time in making these amazing vids for learning blender.
@TheDucky3D
@TheDucky3D 2 жыл бұрын
Thank you man that’s very encouraging
@amoeba23
@amoeba23 2 жыл бұрын
@@TheDucky3D your tutorials are fantastic and have taught this auld dug a lot of new tricks.
@__mihaly4__
@__mihaly4__ 2 жыл бұрын
Dude, you are just a master in your field, thanks for such tutorials, keep up the good work!
@markokovacevic3225
@markokovacevic3225 2 жыл бұрын
Thanks Ducky! This is an awesome tutorial!
@AnthonyHortin
@AnthonyHortin 2 жыл бұрын
Thanks for such a thorough breakdown and explanation on creating these procedural materials 👏👏👏
@samialhaj
@samialhaj Жыл бұрын
thanks for this useful tutorial and i do have your RTM add-on its simply amazing :)
@simoncodrington
@simoncodrington Жыл бұрын
Great work mate ❤
@ashhaf63
@ashhaf63 Жыл бұрын
Excellent Tutorial
@skyrider4789
@skyrider4789 Жыл бұрын
I need to learn how to do this! Thanks for the video. I'm a new subscriber.
@KanzakiZD
@KanzakiZD 2 жыл бұрын
you can add bevel shader and add another extra damage texture.
@Ahadanimates
@Ahadanimates 2 жыл бұрын
Very cool tutorial bro!!!
@TheDucky3D
@TheDucky3D 2 жыл бұрын
Thanks
@thefreshest2379
@thefreshest2379 2 жыл бұрын
When you mix with a noise it is best practice to use the "linear light" mix mode because noise is on average a value of 0.5, the linear light subracts this without extra nodes (it wont move).
@Mr.Doruko
@Mr.Doruko Жыл бұрын
it was a great tutorial. TY.
@Yvuvvviivv
@Yvuvvviivv 8 ай бұрын
Nice tuto WE need more video
@Ratatoeskrrr
@Ratatoeskrrr 2 ай бұрын
When I saw the thumbnail for the first time, I thought you were modeling a reallife minion
@Mirfan162
@Mirfan162 Жыл бұрын
Great 👍
@Saint-FX12
@Saint-FX12 2 жыл бұрын
I love you bro. You are the best/
@TheDucky3D
@TheDucky3D 2 жыл бұрын
Thank you dude
@dougieladd
@dougieladd 2 жыл бұрын
Very well taught... :)
@санитарпсихбольницы
@санитарпсихбольницы Жыл бұрын
very nice tutorial userfull thx
@multiengineer9199
@multiengineer9199 Жыл бұрын
Great to see thanks
@yes--mate3
@yes--mate3 Жыл бұрын
love it
@dcrazygeek0741
@dcrazygeek0741 2 жыл бұрын
Love the subject
@TheDucky3D
@TheDucky3D 2 жыл бұрын
I’m glad to hear that
@renatotarma42O
@renatotarma42O 2 жыл бұрын
Thank you so much for this tutorial! this also works in cycles? or only in evee?'
@TafferTape
@TafferTape 6 ай бұрын
could you use this to paint in the wear and tear with a mask say?
@3dthingies
@3dthingies 11 ай бұрын
thx bro
@chanlerlee9900
@chanlerlee9900 2 жыл бұрын
Love the the videos. Just wondering what version of blender you think the best to use right now?
@TheDucky3D
@TheDucky3D 2 жыл бұрын
The most recent version
@hotsauce7124
@hotsauce7124 11 ай бұрын
Is it possible to use the "RealTime Materials" as layers in a custom material we would create? So instead of the BSDF that you created, can we use the "RealTime Materials?" If we can do this, can you please make a video describing the process? Thank you.
@jackelzi3257
@jackelzi3257 2 жыл бұрын
can you do a video quickly showing all the materials? i'd love to see what they all look like or most of them.
@sansdomicileconnu
@sansdomicileconnu 2 жыл бұрын
nice can you explain how to bake this procedural texture to image texture for game or sketchfab
@StarcoreHD
@StarcoreHD 2 жыл бұрын
Ducky, do u happen to play any video games and if so, which? :)
@lisa-eh2mr
@lisa-eh2mr 3 ай бұрын
Hey! Could you please make a new tutorial on mastering materials in Blender 4.0? Since the software has changed, the old content is outdated. I'd love a comprehensive video using a gas station model to demonstrate all material techniques.
@enotvtapkah2828
@enotvtapkah2828 2 жыл бұрын
Nice
@chomsky72
@chomsky72 2 жыл бұрын
For some reason I can't get the HDRI image to show up in my viewport.
@TheDucky3D
@TheDucky3D 2 жыл бұрын
Weird, are those check boxes showing up?
@chomsky72
@chomsky72 2 жыл бұрын
@@TheDucky3D Ah, I had to crank up the World Opacity option. Is this a special HDRI? It does not show up in the World Node editor. These are great videos. Thanks
@Alenori
@Alenori 2 жыл бұрын
Another Question is how to bake those materials in blender in order to export them to other things like Marmoset/Unreal.
@arrtma
@arrtma 2 жыл бұрын
so what next that we need to do . for use in unreal engine?
@TheDucky3D
@TheDucky3D 2 жыл бұрын
Watch a video on baking procedural materials in blender. I have yet to make one myself
@arrtma
@arrtma 2 жыл бұрын
oh thank u . houu ! hope my pc not crash
@HadjFilmz
@HadjFilmz 7 ай бұрын
Does this work for evee
@b.2648
@b.2648 Жыл бұрын
you're awesome
@pablog.511
@pablog.511 Жыл бұрын
How much does that addon costs???
@ValeGoG
@ValeGoG 2 жыл бұрын
10/10
@giorgioparravano8552
@giorgioparravano8552 2 жыл бұрын
DOES it work in a MacBook?
@pixelvader2451
@pixelvader2451 2 жыл бұрын
I think I have understood it like never before o.O Thank you for that! Maybe my question is very beginner's question, but: Is this exportable outside of Blender? For example, could I take it to a video game engine? Is there a difference between trying to take it to, for example, Unity than to Cryengine? Or would the considerations be the same? Thanks!
@TheDucky3D
@TheDucky3D 2 жыл бұрын
Procedure materials need to be baked into images and you can do that with a few tutorials that are on KZbin now. And I’m working on an add on that will do that for you.
@pixelvader2451
@pixelvader2451 Жыл бұрын
@@TheDucky3D I see. Through a bake. Thank you! And for all your content too.
@gordonbrinkmann
@gordonbrinkmann 2 жыл бұрын
I heard people say the Mix RGB is gone but I never really realized that until I checked it now... the thing is, I always add nodes from the context menu and never type in the name to search for them... so when I want to add a Mix RGB, I press Shift+A and go to Color and then Mix Color (I didn't notice the name change before) which gives me the Mix node already set to Color. So I just thought, what are you talking about? In my Blender it's still there 😆
@TheDucky3D
@TheDucky3D 2 жыл бұрын
Yea I think it was a good call making the tree types in one node, tho confusing at first
@bnyatarmy599
@bnyatarmy599 2 жыл бұрын
is it too late to learn blender?? one question can AI make animation short movies??
@TheDucky3D
@TheDucky3D 2 жыл бұрын
No don’t worry about AI
@The-Sentinel
@The-Sentinel 2 жыл бұрын
I love this but i wish there was an easier way to do this inside game engines. Player gets damaged, use something like this to show wear and tear on the players materials. The only other way is to create assets the easy way using this add on in blender to export as a static material in your game but i digress
@TheDucky3D
@TheDucky3D 2 жыл бұрын
Hopefully that will be easier soon
@huslee-j9p
@huslee-j9p 2 жыл бұрын
Please make another intro and post a video
@imiy
@imiy 2 жыл бұрын
So you don't NEED to unwrap if it's procedural materials?
@TheDucky3D
@TheDucky3D 2 жыл бұрын
Not exactly, the texture coordinate node at the end will dictate that. We used object coordinates, which do not require you to unwrap. But sometimes the way you build a procedural material would need you to use your UV coordinates which you can activate in that texture coordinate node.
@Ozblivion-Official
@Ozblivion-Official 2 жыл бұрын
weee
@princeajaero7903
@princeajaero7903 2 жыл бұрын
Is it me or has his beard always been red or black
@TheDucky3D
@TheDucky3D 2 жыл бұрын
It’s mostly dark brown with some random red parts
@princeajaero7903
@princeajaero7903 2 жыл бұрын
@@TheDucky3D oh my god I got replied by ducky🤩🤩🤩
@aphenier
@aphenier 2 жыл бұрын
Lol first
@oscarclips4883
@oscarclips4883 2 жыл бұрын
GIVE ME THIS ADDONS PLEASE I DONT HAVE MONY PLEASE
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