Great video. Thanks for sharing your knowledge. I'm not replying on every video from you but I'm big fan of your videos as well as touchdesigner and I really appreciate work you do by uploading those for community for free.
@tib.lsr.37807 ай бұрын
hey thanks for the tuto, i started 3D 2 years ago, and your explaination of circle path, null track and camera view while working made me feel at home on touchdesigner, now i will be able to really try the touchdesigner potential ;)
@TheInteractiveImmersiveHQ7 ай бұрын
So glad to hear that! It can be a bit tricky translating the usual 3D concepts/techniques into the TouchDesigner workflow at first, but it's not too bad once you get used to it. Thanks for watching :)
@_stition97772 ай бұрын
Thanks for this tutorial mate, super useful and easy to follow
@TheInteractiveImmersiveHQАй бұрын
Glad you found it helpful! Thanks for watching :)
@kellywarner37482 жыл бұрын
Phenomenal technique, thank you Elburz!
@TheInteractiveImmersiveHQ Жыл бұрын
Glad you like it! Thanks for watching! :)
@postdaigo2 жыл бұрын
Fantastic tip! Elburz never disappoints
@TheInteractiveImmersiveHQ Жыл бұрын
Glad it was helpful! Thanks for watching :)
@dydyalal2 ай бұрын
your video is a great helpful for me!!! Thanks a lottttt >
@TheInteractiveImmersiveHQ2 ай бұрын
So glad to hear it was helpful! Thanks for watching :)
@fanarshatal26929 ай бұрын
Thanks for sharing your knowledge maaaaan
@TheInteractiveImmersiveHQ9 ай бұрын
You bet! Thanks for watching :)
@Mr.Meowgical Жыл бұрын
Love to see it! Will definitely use this.
@TheInteractiveImmersiveHQ Жыл бұрын
Glad to hear it! Thanks for watching :)
@heatheryuan5261 Жыл бұрын
Great tutorial! Thank you so much for sharing!
@TheInteractiveImmersiveHQ Жыл бұрын
Our pleasure! Thanks for watching :)
@rgrant Жыл бұрын
Thank you, exactly what I was looking for 😀
@TheInteractiveImmersiveHQ Жыл бұрын
Our pleasure! Thanks for watching :)
@gregderivative26472 жыл бұрын
a good technique to have in your back pocket
@TheInteractiveImmersiveHQ Жыл бұрын
Absolutely! Thanks for watching :)
@krisztamusnoi229 ай бұрын
Hello. I have an issue, my camera doesnt go smooth in the path, it struggles sometimes in a position for few seconds than continue the path. I tryed to mach the orient up vector with orientation, i changed orientation but still dont go smooth. Somebody can give me a hint?
@TheInteractiveImmersiveHQ9 ай бұрын
Try setting the Auto-Bank Factor parameter to 0 and see if that helps!
@florenciabruck Жыл бұрын
my camera turns upside down at half circle path and my x y are exchanged, where you have x i have z. how to align my point cloud object
@TheInteractiveImmersiveHQ Жыл бұрын
Double check that you've set the _Orientation_ parameter of the Circle SOP to *ZX Plane* . If it's left at the default XY Plane setting you might end up with the camera orientation behaving like you've described. Hope that helps!
@michapau7354 Жыл бұрын
You can also change the "Orient Up Vector" in the Camera settings. If the Circle is in the X/Y Plane you want this vector set to 0 - 0 - 1.
@ri9z.7 ай бұрын
Exact problem I was having, but on a different project. Couldn't figure out why it was working fine when I followed your tutorial, but wouldn't work when I tried to use the technique in another project. Spent so much time looking through everything. Can't believe I missed that!
@grahamconsidine82292 жыл бұрын
THANK YOU ELBURZ!!!
@TheInteractiveImmersiveHQ Жыл бұрын
Thanks for watching! :)
@cokehorse12 жыл бұрын
hi i keep switching allegiance between Touch and Unreal...the biggest conceptual annoyance in TD, which otherwise is so responsive and quick in comparison, is blocking out and moving between camera positions , which is a breeze in Unreal's sequencer. I never worked out how to use " Save cam pos" in this way....how would i do that? and thanks !!
@cokehorse12 жыл бұрын
and my second bugbear is volumetrics, or at least ambience...
@TheInteractiveImmersiveHQ Жыл бұрын
Great question! A simple approach to this could be using two different cameras, set to the two positions that you want “move” the camera between, and then use a camera blend to transition between the two camera views. For some other approaches Matthew Ragan has some additional suggestions on the forum: forum.derivative.ca/t/palettes-camera-comp-transform-matrix/183960/4. Hope that helps!